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My favourite skullgirl is Panzerfaust.
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# ¿ Jan 4, 2012 22:02 |
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# ¿ Apr 28, 2024 00:02 |
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Countblanc posted:I have a feeling that team compositions are going to be very loose in this game, simply because every character has approximately infinity-billion possible assists, so you'll almost definitely find something that covers the others' weaknesses. Cerebella's spinny arms thing that looks like Orbital Grudge seems really popular as an assist though, I reckon it'll be a staple since it locks down for so long.
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# ¿ Jan 4, 2012 22:10 |
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The 19th Person posted:This is actually something I find extremely odd about her play style. She's a keep away character loaded with projectiles, but her strongest super is a command grab. Seems contradictory. Probably will be an interesting risk/reward thing though, what with having to put her where she will supposedly be at her weakest to pull it off. It's not really a command grab, it's a move that you cancel off her normal throw. So it can still be teched and so on.
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# ¿ Jan 6, 2012 18:04 |
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Countblanc posted:Also, what does Diamonds are Forever actually do? It's a level 3, right? It looks like a seriously heavy-duty projectile to me. I might be wrong though because I only see it used at close range.
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# ¿ Jan 6, 2012 19:19 |
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Do we know how online's going to work, by the way? I'm aware it's GGPO but is it a simple matchmaking system like SF4 or something else?
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# ¿ Jan 7, 2012 02:09 |
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PalmTreeFun posted:Or gently caress, throw in the original Japanese mythology Raiden. Oni confirmed
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# ¿ Jan 26, 2012 20:49 |
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Liar Lyre posted:Here is a good 3v1 where 1 wins. And it's with Peacock who is considered a fairly weak solo character. Uh that just links to my Watch Later list
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# ¿ Feb 1, 2012 20:53 |
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mango sentinel posted:Finally: Is that a X reference with Y Skullgirls move? The answer is probably yes. AXE COP fucked around with this message at 10:00 on Feb 2, 2012 |
# ¿ Feb 2, 2012 09:48 |
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the_american_dream posted:What is happening when Parasoul tells the Egret "Not Now"? The soldier guy distracts her which cancels her current animation, letting her set up fancy combo chains and stuff.
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# ¿ Feb 2, 2012 22:30 |
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Saint Freak posted:That blog post they mentioned yesterday is up: Oh my god the story mode looks legitimately fun. I hope Ms. Fortune's is as full of cat puns as that snippet implies. e: do we know how story mode works? Is it one for each character like Soul Calibur 3 or a single unified one a la Mortal Kombat 9? The blog post seems to imply the latter.
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# ¿ Feb 3, 2012 21:12 |
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Liar Lyre posted:You know what SkullGirls needs? A rap video. I want to see Yipes commentate a Skullgirls tourney now.
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# ¿ Feb 6, 2012 10:42 |
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Fishmonkey posted:Wait, is that an unlockable character slot in the bottom right corner? I thought this game was made by fighting game fans for fighting game fans? They're going to be releasing a steady stream of DLC characters after launch.
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# ¿ Feb 9, 2012 20:09 |
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Jmcrofts posted:It's a pretty huge difference. The one that has a hitbox she shoots horizontally using her gun. The one that doesn't have a hitbox she just spins her umbrella in a circle and the bomb comes out in an arc. He's talking about the projectiles themselves.
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# ¿ Feb 9, 2012 20:36 |
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Can you use Painwheel's armoured charge moves as assists?
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# ¿ Feb 9, 2012 21:19 |
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I thought it was a Samus palette.
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# ¿ Feb 9, 2012 21:43 |
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Dias posted:And it requires a setup that's only safe after a knockdown (in which case Valentine misses out on oki) or from distance, and you can't really "vortex" people with it, you land a combo + orange soda, you get your mixup, if you get something from that you'll need to use another poison. Her counter super also injects them with whatever poison she has loaded.
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# ¿ Feb 11, 2012 09:49 |
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New Friday Night Fights: http://www.gametrailers.com/video/friday-night-skullgirls/726737
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# ¿ Feb 11, 2012 16:04 |
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quote:Roses are red, Skull Hearts are blue,
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# ¿ Feb 14, 2012 22:26 |
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Double's gross (and therefore cool) as heck but I do agree that they could have done something different. I would have preferred it if they made her into a walking homage to all the coolest fighting game moves out there, like Seth had Urien's shoulder bash.
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# ¿ Feb 17, 2012 21:14 |
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The Double walkthrough is up!! Get hype!! http://www.gametrailers.com/video/exclusive-double-skullgirls/727033
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# ¿ Feb 17, 2012 23:15 |
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The Rokstar posted:I love how the PS3 version has a trophy for what looks like getting a happy birthday. So much detail crammed into every crevice If a player gets a happy birthday and kills both characters the game plays a laugh track. It owns.
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# ¿ Feb 23, 2012 23:35 |
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a cock shaped fruit posted:Um. Catching two or more characters in a single combo. I don't know why it's called a happy birthday, it's a fg meme thing I guess.
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# ¿ Feb 23, 2012 23:42 |
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a cock shaped fruit posted:So, performing a combo that hits the primary fighter and their assist? Yes.
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# ¿ Feb 23, 2012 23:47 |
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darealkooky posted:Have any choice quotes? Being a fan of loli /= pedophilia. >_>
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# ¿ Feb 25, 2012 13:22 |
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Shadowlyger posted:So, reading up on this a bit, it turns out that Peacock is really loving creepy. For instance, did you know that she sees with the eyes that are on her arms? Those things on her face? Those aren't eyes. Yeah in her winpose she turns one of her eyes into a mouth so she can blow smoke out of it. She's weird.
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# ¿ Feb 25, 2012 15:46 |
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No Friday Night Fights tonight.
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# ¿ Mar 3, 2012 01:59 |
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It might be a long shot, but is there any chance of Skullgirls having a colour edit mode, either on release or afterwards? I know it'll have plenty of pre-made palettes but seeing Strekken's abysmal version made me realise how much it'd own in this game.
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# ¿ Mar 6, 2012 20:07 |
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Groghammer posted:I remember hearing the devs left it out so people wouldn't make nude/camouflage pallets. I might be wrong but isn't there one for every combination of buttons? vv That makes sense. AXE COP fucked around with this message at 20:40 on Mar 6, 2012 |
# ¿ Mar 6, 2012 20:21 |
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Ask Autumn Games if they can set up a $25,000 tournament reality show. Will you
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# ¿ Mar 11, 2012 23:25 |
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I reckon Black Dahlia might be a future addition since she appears in Double's level 3. Marin seems quite likely too. You don't even need to animate her panty shots!
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# ¿ Mar 19, 2012 11:55 |
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Shadow Ninja 64 posted:If Big Band doesn't make it in playable I will be greatly disappointed. I hope all his moves come with a different music note so long combos sound like a jazz improv
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# ¿ Mar 19, 2012 23:15 |
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Zombies' Downfall posted:I really don't "get" why people like color edit mode, especially in games that already have 6+ palette swaps. Most of what people who aren't actual artists or designers come up with is going to look worse than the official palettes, if not outright ridiculous (full flesh tone, full black, etc). There are exceptions, but that's true of any mod tool of any kind in any game; 1% of people will always do something cool with them. People like to feel unique and creating personal palettes is part of that. You could be the only Ms. Fortune who ever uses green akin and yellow scars, but thousands of other people will be using Palette #8.
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# ¿ Mar 20, 2012 23:01 |
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I hope they add black and white palettes for every character to match Peacock's.
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# ¿ Mar 25, 2012 16:30 |
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Funk In Shoe posted:What are the odds this will be coming out for PC? It looks amazing but there's no way I'm going to go out and buy a console to play it. PC release is confirmed but it's coming some time after release.
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# ¿ Mar 31, 2012 15:27 |
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Leadthumb posted:I played chipp in Guilty gear, and bakuryu in bloody roar, does that I am destined to main valentine? Is there any other dodgy/"too fast" character planned for DLC or is she the one for me? There's a ninja guy called Le Duc who might be DLC, he looks like he might fit the bill.
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# ¿ Apr 2, 2012 17:59 |
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Has there been any word on those character posters from Attract mode becoming available? Someone said they might be selling those iirc.
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# ¿ Apr 3, 2012 18:29 |
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Somehow they still managed to get a panty shot in there.
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# ¿ Apr 6, 2012 03:04 |
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animaCartographer posted:I dont know why this (character designs in skullgirls) is a big deal, seriously. EVERY other genre in games doesnt get NEARLY the amount of crap about this as fighters do. They do actually. It's just most other games have stuff like the storyline and world-building or whatever to distract you (so some girl wearing a square inch of clothing is less important if the storyline itself is quite fair and egilitarian) but in fighters literally all you are seeing is the character themselves and their moveset. quote:Personally I think its loving stupid to not like a game PURELY on the art style alone. I dont like the style of Street fighter IV, but I still think that overall its a solid game. Nobody who's been complaining about this kind of thing has said it's going to be a bad game.
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# ¿ Apr 6, 2012 16:35 |
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Zaa Boogie posted:Final FNF before release! One thing that concerns me after watching these videos is that the infinite prevention system seems way too sensitive. There was like 5 or 6 different moments in that video where they could burst out despite not being in anything even mildly resembling an infinite.
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# ¿ Apr 7, 2012 04:39 |
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# ¿ Apr 28, 2024 00:02 |
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I'll be buying it on PC when it eventually comes out. I hope the release isn't too long after the console, I want the people I'm playing to be just as new to it as I am. :I
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# ¿ Apr 9, 2012 12:10 |