|
Cabbagepots posted:That's a joke right? This game doesn't really come with a bodypillow does it? The body pillow bothers you more than the Glock?
|
| # ¿ Apr 10, 2012 05:25 |
|
|
| # ¿ May 23, 2013 05:21 |
|
Leadthumb posted:How do I beat marie's third form with peacock? On first form I just stayed full screen and spammed QFC+HP, HP, HP (gun x 3 shots). Just do it patiently and block or jump over skulls. As soon as you have 5 bars let loose with the QFC+PP super (argus agony, beam super). This should take her to 2nd form. Once you get there wait for her to do something, block and use the QFC+PP super. repeat this until she's in 3rd form or out of meter. If you run out of meter, just wait for her to attack, block and then use QFC+HP, HP, HP. 3rd form you have to get in (teleport behind is great for it). Then jump and use HP (shotgun). This seemed to work well for me and only took about 5 tries.
|
| # ¿ Apr 14, 2012 00:34 |
|
OurIntrepidHero posted:Peacock's "Robo with a shotgun" attack works really well for this, as it does decent damage and propels you backwards to get you out of the way. I think it's her jMP, but I might be mistaken. Its the jumping attack with the shotgun at any rate. It's jHP. I think it's best to zone and build meter in her first form since then you can blow up the 2nd form with supers. The most important thing for people to know though, is that you just have to be patient. In story mode, it's pretty easy for anyone to just block, HP or HK attack, block, and repeat. Arcade is another story since her damage and chip is insane.
|
| # ¿ Apr 14, 2012 00:38 |
|
Waterbed posted:Except literally no other fighting game has this problem. It's not unplayable, it just makes reading things harder when it could be easier. Sorry but CRTs will degrade over time. You should play it on new TV before you complain about it. Honestly just to rule it out.
|
| # ¿ Apr 14, 2012 18:10 |
|
Yeah this game set out with high hopes of teaching new players but fell pretty short. The whole philosophy was that learning to play fighting games required you to use a ton of out side resources to learn and understand the basic game mechanics, on top of moves, combos, and overall strategy with your character. Unfortunately they have a nice tutorial to lean the very basics, but it never gets elaborated on and expanded. There's no moves list, no combo listing, no combo training, and even though the practice mode is robust with things like hit box display, you can't set your opponent to do basic things in other fighters like auto block or random tech. It set it's sights really high, but overall still falls in with other modern fighting games lovely teaching. SFxT had a decent tutorial, but also has trials for combo training, a full moves list, and a more robust practice mode. It sucks because I know they were shooting for it, but I don't think it really helps people learn to play fighters any more than SFxT does. Both still require you to head online to look up guides. Edit: nice thing is though, they can probably patch these things in later if they really want to. itskage fucked around with this message at Apr 16, 2012 around 03:51 |
| # ¿ Apr 16, 2012 03:48 |
|
This game is pretty retarded with the assists. Double assist especially. It can hit you full screen and goes through all kinds of things. All you can do is try to block it. Everyone in here claiming you can just block it and punish it are delusional arm chair theory crafting because you still have to deal with the point character. If it's someone like peacock, parasol, or valentine, any attempt you make to punish the assist can be snuffed with single projectiles. Any attempt to super the assist can be beat with a projectile super. The best way to fight it is to have your own Double assist. Combine this with another assist like Updo, Napalm Pillar, or Mortuary Drop, and it's even more silly. It's so dumb. The game is going to devolve into the best assists like Tron in vanilla MVC3. Also, anyone have problems with slow down? Not lag, but slow down. Played like 60 sets with Wuchou tonight and there were a bunch of matches where slowdown was killing us. It happens when you do something with a lot of poo poo on the screen, like one of parasols supers DHCed into something else. All the stuff slows the game way down, and then it never seems to recover after that. Just chokes until the match ends. As soon as the round ends it's fine. There's also a few matches where it would just get slower and slower over time, til the end of the match when it would be unplayable. Both cases are really annoying because of how sensitive timing and canceling are in this with no buffers. LMH becomes LH or QFC+P xx QFC+PP just becomes QFC+PP. It's not so bad if you realize there's slow down, because then you have all the time in the world to time things. But when hit happens suddenly or really slowly it throws everything off.
|
| # ¿ Apr 22, 2012 07:15 |
|
Broken Loose posted:First, no assist in the game is truly invincible. All assists have 2 frames of vulnerability even if they start invincible. Not only that, but if the point character is in hitstun then the assist will not attack. In Marvel 3, you can mash assist and the invincible ones will come out even if you're taking damage and stop the opponent's combo through any attack. In Skullgirls, a meaty hit will tag both characters, or just hitting the point before the assist begins will cause them to taunt and leave. Sorry I was a little vague. I'm the one playing double! I still think it's retarded and I'm complaining about it. I literally just set people up all day. Throw double assist, if they go to punish shoot projectiles. If not rinse and repeat. You guys telling me that they need to learn to bait and punish aren't accounting for the fact that I'm a screen away a point character free to do whatever. Sometimes I let them start to punish the assist so I know I will get to hit you. A little bit of damage on double assist isn't so bad when you get to blow up their point for free. Niddhogg posted:During this they are vulnerable, meaning the point has to cover them or they'll eat AHVB*3/Hyper Sentinel Force/Argus Agony -> item -> Argus Agony. On the other hand, in MvC3, once the move is over the assist will just leave. This makes punishing them very difficult, and made turnabout assist completely unpunishable (it's probably also the reason they take retarded damage). This just doesn't work. Especially with Argus Agony because of the time between the beam and the bolts. As peacock you can counter Argus, Valentine can throw scalpels (sometimes it trades but the assists blocks the bolts as read health, so usually it's a trade in your favor), Parasol can do silent scope or level 3. With peacock you can also teleport behind after the laser and land a big combo. I guess what I'm really complaining about here is this style of play is too good. I don't need to hit the lab and improve because I can just pick double assist and play lock down.
|
| # ¿ Apr 22, 2012 16:25 |
|
The GIG posted:drat. Oh well, just going to stick to punching the gently caress out of her at the end then. And then eat projectiles?
|
| # ¿ Apr 22, 2012 19:13 |
|
CaButler posted:You can go to loving hell, you turtling prick. I will not have my time wasted by the likes of you. If anything, I'd have broken your loving limbs already if you were next to me. Pray you don't meet me at a tournament, rear end in a top hat. Sharing some XBL hate mail. This guy rage quit on me towards the end. Edit: I've been playing ranked for about an hour and a half now and I have lost two matches. There are matches where the opponent has these nice elaborate combos with assists and stuff. But it doesn't matter. So much bull poo poo. itskage fucked around with this message at Apr 22, 2012 around 21:03 |
| # ¿ Apr 22, 2012 20:52 |
|
Cat Machine posted:Wow it's almost as if knowing combos doesn't entitle you to wins?? Who would have thought! What I'm saying is, I can't do that poo poo. If I could this setup would be even worse.
|
| # ¿ Apr 22, 2012 21:10 |
|
Kageneko posted:Also, anyone have problems with slow down? Not lag, but slow down. Played like 60 sets with Wuchou tonight and there were a bunch of matches where slowdown was killing us. Double stuff aside, anyone else having these issues? Happens on green connections too.
|
| # ¿ Apr 22, 2012 23:12 |
|
How does the ranking work? I logged on today and lost a match. Decided to check my rank, which was 100. Then I lost another match, then won 3 in a row. 167. Then I won another and I'm at 182. So confused. Or is it because everyone else is also moving around me? Edit: I've won 6 more without losing and now I'm 261. Does it only increase wins once a night or something? itskage fucked around with this message at Apr 24, 2012 around 00:08 |
| # ¿ Apr 23, 2012 23:40 |
|
Quote != Edit. gently caress.
|
| # ¿ Apr 24, 2012 00:07 |
|
Broken Loose posted:The 360 version uses Trueskill, which is why you sometimes drop in rank after beating an opponent (the game is trying to guess how good you are using the relative TS ratings of your opponents). I thought you were joking around and making poo poo up but http://research.microsoft.com/en-us/projects/trueskill/ Jesus.
|
| # ¿ Apr 26, 2012 06:03 |
|
IShallRiseAgain posted:Should I feel bad about my play skills? it took me three hours to beat Marie with Ms. Fortune. It only took me 30 minutes to beat everything else. Don't worry. Lots of people complained about her. Even good players.
|
| # ¿ Apr 28, 2012 04:17 |
|
iPodschun posted:Civil War top 8 is on for those that may be interested http://www.own3d.tv/teamspooky Just want to note that the top 4 were all using one of the invincible assists (parasol, filia, double). Maybe more were but I didn't catch anything before that. I can respect the guys trying to run a solo character, but in my experience and after this tourney I fell like it is not the way to go.
|
| # ¿ Apr 30, 2012 14:50 |
|
Broken Loose posted:Sweet I made the front page! I'm also trying to say that people using one char need to stop or they will get left behind. I still run into a lot of solo guys. Edit: oh my god you even wrote out the body of the article and sub heading. Well played. But you have a typo. Fire the editor. itskage fucked around with this message at Apr 30, 2012 around 18:11 |
| # ¿ Apr 30, 2012 18:07 |
|
Jmcrofts posted:First hit of rekka is safe. Second and third hits are unsafe, but people will probably be scared to punish the second one since you can cancel it and stuff them. How fast do throws start up?
|
| # ¿ May 2, 2012 02:02 |
|
Kageneko posted:How fast do throws start up? Everyone is 7 except Parasol is 8, Peacock and Cerebella are 9.
|
| # ¿ May 2, 2012 02:54 |
|
I use valentine, peacock, double. Val runs mixups and resets but is really just there to whittle them down for the real team to come in (though frequently I don't need to). I have found that this is better than running peacock double because you can tag as needed between the first two in order to recover health. Also if you only run peacock and double and you do need to tag out, you have double on point and lose the assist. Where as with 3 chars you can tag out and keep it going, putting you at an advantage. As for solo cerebella, I really think she has some flaws. Pretty much the idea is she can mix you up and one touch kill you, but with good assists it's so easy to keep her away, and she doesn't have any assists to help her approach. She also does nice damage but all of it leaves tons of red health. If you don't kill then it's easy to tag out and recover nearly all of the damage. Solo characters can't do this. Basically, use assists. Fake edit: I've been slowly working on this post during free moments for about 4 hours now do sorry if it's late or redundant.
|
| # ¿ May 7, 2012 22:47 |
|
may contain peanuts posted:Huh, in game 2 Mike deals the killing blow to Valentine using Fortune's head while Fortune is still in the process of tagging in. I didn't know it worked like that. There's no Fortune players in my area so there's probably a lot I don't know about that character. Yeah the head is active the instant you tag. Pretty fun when people don't know and get hit with nom nom from hard tag and then get comboed. But I don't even think a lot of fortune players know about it either.
|
| # ¿ May 8, 2012 22:31 |
|
Gutcruncher posted:It's far more likely because of the fact that SF4/SFxT's engine was built for an arcade machine that was little more than a Windows PC in a cabinet and is therefore is mega easy and cheap to port, while Marvel would take money and effort. Yeah this actually more true for Marvel than SF4/xT. Really no idea why it's not on pc.
|
| # ¿ May 10, 2012 22:19 |
|
Nobody probably wants to bring up hornet bomber again, but I wanted to point out a couple things: 1) The assist's utility is enhanced by the fact that it occupies space after it's done. So your opponent can't dash through it, and it fucks up tracking and dashing moves and supers. So like, Cerabella's charge gets stopped short by it, Filia's Gregor Samson super will hit that and leave the point wide open, and Valentine's EKG Flatliner will hit double and drop off the first hit. The assist also acts as a projectile shield against projectiles like peacocks QCF+Hx3. I just wanted to mention this because it's additional bonus that something like Updo and Napalm Pillar don't have. I also noticed that Ms Fortune's head acts the same way and fucks up supers, even in combos. For instance I had a Fortune in a combo with Double and tried to end it by ramming her with a car, but the car hit the head. Ms Fortune rolled out and got a free punish. It also fucks up EKG Flatliner. Probably other stuff too. 2) Solo Cerabella's level 3 is invincible, has all day to connect, and will insta-gib Double assist in a 3-man party. It's hilarious. Especially when the point gets rocked too and Cerabella gets the wall bounce combo to make two dead characters. Pretty much any time a solo Cerabella gets 3 bars I have to stop using assist and Valentine and rely on Peacock. Even if I use it in close with Valentine for mix ups all they have to do is mash out super when they see it and I can't do poo poo but watch Double die.
|
| # ¿ May 14, 2012 01:55 |
|
Waterbed posted:It's not invincible and if it hits an assist it's generally punishable by the point character. Sorry. You are right that it's not invincible. But it has super armor through the whole thing. My point is that it will execute double assist and the point can't really do anything but try to punish afterwards. (only when it's 3v1 of course)
|
| # ¿ May 14, 2012 18:37 |
|
These changes all look pretty good. I'm honestly impressed. I haven't played because of D3 and tomorrow is DD but I'm pretty interested in checking this out when it hits.
|
| # ¿ May 21, 2012 20:16 |
|
Guilty Gear instant kills: Comeback mechanic or not? Not in vanilla, that was retarded. I'm talking X and beyond. It's a pretty interesting mechanic either way. KOF gives more meters when you lose a guy, but your opponent will get the same. Also I think XF is a really good idea, it's just way too strong. Done right I imagine it would be like having HD in KoF off the bat, and you can only do it once.
|
| # ¿ Jun 13, 2012 00:46 |
|
|
| # ¿ May 23, 2013 05:21 |
|
ThePhenomenalBaby posted:Considering even the best ones are completely terrible for various reasons.......no I mean that as part of what makes it interesting. Anyone can take the match from anyone at any time. You just have to connect but you probably won't, at all ever. If you miss then you're even worse off. They're just there, but useless. Like Pandora mode, but no requirements to activate.
|
| # ¿ Jun 13, 2012 04:46 |





