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Can we take out stages from random select? One of my major pet peeves is when either the training stage keeps coming up or a stage that is just grating as gently caress. The only game I can think of that lets you do that is Smash Bros., and that's not even a real fighter.
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# ¿ Jan 10, 2012 15:05 |
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# ¿ Apr 28, 2024 15:38 |
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Jetpack Postman posted:
Right, but the training stage in this game is an eyesore, just like the training stage in every other fighter. It also makes me think of the final boss stage in KOF XIII, which I'm pretty sure has already been banned in tournament play. You literally can't see certain projectiles when playing in that stage, much like the night Helicarrier stage in Marvel 3. Just saying, I'm sure everyone would appreciate that as a feature. [/getting mad about stage select]
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# ¿ Jan 11, 2012 06:44 |
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Gutcruncher posted:The pure-white stage in KOF13 is tournament banned? Not that I dont think it deserves it or anything, but does this mean you cant use random stage select? I think if it comes up on random select, you pause and choose restart. First talk I heard about it was on the NEC stream, for what it's worth. Why the hell they made that even selectable, I don't know.
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# ¿ Jan 11, 2012 06:54 |
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Jmcrofts posted:I assume PC versions sell fairly well since Capcom and others are still doing them. Skullgirls will very likely have a PC version but Reverge doesn't have the manpower to develop it until the console one is done. That's one thing I never really understood. Why not develop and release the PC version first, then XBLA and PSN? I'm saying that mainly because title updates are prohibitively expensive for most devs, and a lot of indie devs have been screwed over by the costs. Unless Konami is going to foot the bill for it, or something like that.
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# ¿ Mar 3, 2012 20:42 |
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Alcoholism posted:What is this? Simultaneous opposite cardinal directions. Basically, if you have a modified controller (like an unofficial Hit Box) you can hold back and forward at the same time. Marvel 3 essentially lets you become invincible to cross ups if you use one. edit: You don't even really need a special controller, since it works with the analog stick and d-pad on a stock controller being pressed at the same time if I'm remembering that correctly.
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# ¿ Apr 10, 2012 06:10 |
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Mr. Fun posted:No guard options at all as far I can see. How do you have a tutorial that teaches you how blocking mixups work, yet have a pointless training mode? Guess we're practicing hit confirms in arcade mode, then?
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# ¿ Apr 10, 2012 23:48 |
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Dizz posted:2 PS3s and what I assume is a Wii sensor bar at the top of the TV. Looks like that's part of a Killer Instinct cab. I'll admit that I nerded out when I saw the MAS stick Really liking this game, but I'm not going to have much time with it until next week. I'm liking Cerebella a lot for her solo damage and being able to kara cancel cr.MP to QCB LP+LK. DP motions feel a little bit off to me in this for some reason. It's probably just me. Bovineicide fucked around with this message at 03:48 on Apr 11, 2012 |
# ¿ Apr 11, 2012 03:45 |
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Liar Lyre posted:You know what? It's hard to blame these guys for not adding in a movelist when you realize that you can count the programmers on one hand. Yeah, I'll second this. It always seems like this is a common problem among indie games; where the artists outnumber the coders 5 to 1.
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# ¿ Apr 11, 2012 04:43 |
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Bauxite posted:I just now realized: Is Filia's Gregor Samson a reference to Gurren Lagann? Sometimes she'll yell out transform and then turn into a giant drill and drill into people. It's a reference to Kafka: http://en.wikipedia.org/wiki/The_Metamorphosis
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# ¿ Apr 11, 2012 05:09 |
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Alteisen posted:Any sort of trick to the cheapass final boss? Her 3rd form keeps kicking my rear end. What character are you using? With almost everyone it seems the trick is to just use j.HP and dodge.
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# ¿ Apr 20, 2012 04:05 |
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Does this mean I can overturn the board the next time I lose because the game didn't hold my hand and teach me every single opening? I'd hate to hear what you think of go because it only has one kind of piece edit: This matchmaking argument is pretty pointless, because of how XBL and PSN work. You have to use their matchmaking system. There's no alternative to that for any developer, not just the small ones.
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# ¿ Apr 21, 2012 03:02 |
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diospadre posted:That exists, it's Smash Bros. He won't like it because of wombo combos edit: You will still get absolutely destroyed at TF2 if you suck, though? Quake-style movement is a huge part of high-level play, and it's not something you'll know even exists unless you watch Youtube tutorials. Bovineicide fucked around with this message at 03:21 on Apr 21, 2012 |
# ¿ Apr 21, 2012 03:19 |
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Rocketlex posted:All I can say is I suck and I don't get destroyed. I'm not the hero of the team but I can play defense okay and be a valuable contributor. Right, but you're making it sound like having difficult execution and lots of mechanics are a bad thing when they're kind of necessary for people to give a poo poo about competitive games. It's almost like you would move the 3 point line in basketball to five feet away from the hoop in order to lower the "mechanical depth."
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# ¿ Apr 21, 2012 03:34 |
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edit: gently caress it, it's not worth getting mad about. It's just kinda sad that this argument comes up in every single fighting game thread.
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# ¿ Apr 21, 2012 03:47 |
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Emalde posted:My biggest problem is it sees half of the motions as QC<F/B> and trying to reset to neutral is a huge pain. I haven't had more than a day to screw around with the game yet, but you should be able to use forward, QCF to throw a DP if that's what your issue is.
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# ¿ Apr 21, 2012 03:56 |
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Jmcrofts posted:First hit of rekka is safe. Second and third hits are unsafe, but people will probably be scared to punish the second one since you can cancel it and stuff them. Is Fillia's low forward unsafe, then? I thought the frame data on SRK said it was -10 or something like that. Kind of ironic that move's used to teach you how to hit-confirm, then.
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# ¿ May 2, 2012 03:06 |
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Jmcrofts posted:I'm pretty sure it's not -10 0_0 I don't think it's punishable by 360 even. Then I guess SRK is fuckin stupid then, cause that's what someone threw on the wiki. Of course the boards are treating it like it's gospel.
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# ¿ May 2, 2012 03:40 |
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# ¿ Apr 28, 2024 15:38 |
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Jmcrofts posted:Nevermind, ignore me. I just tested it and it totally is punishable by filia cr.lk and cerebella 360. Wait, really? Then why does the tutorial teach you to hit confirm off of it, then?
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# ¿ May 2, 2012 03:49 |