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Scaly Haylie
Dec 25, 2004

Here, we post things that, as written, are dragging the games we're playing down. Whether it's a constant annoyance like terrible voice acting, or a rough spot like THAT drat LEVEL WHAT I'M STUCK ON YOU GUYS. Let me clarify that this is not a thread for outright lovely games, necessarily.

I'll start: about half the bosses in Persona 3. For those of you who aren't familiar with the game, allow me to set this up. The game takes place over the span of a few months, and there's one continuous dungeon, a tower with several floors. Along with weapons and armor, you equip Personas, which are essentially spirits/demons that give you a skillset, stats, and elemental weaknesses and resistances. Now, there are two kinds of boss encounters. The first kind is three of a beefed-up version of a monster you've encountered before, so, a group of roidslimes, essentially. Some of them can be difficult, but they're usually manageable. The second type are Guardians, and they're significantly harder, essentially juggernauts with a shitload of HP. Sometimes they don't even have weaknesses! Unfortunately, the guardians must be defeated by certain dates in the game, or it's game over. So...yeah.

Let's vent!

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Farecoal
Oct 15, 2011

There he go
My Skyrim quest log is so goddamn cluttered, put less content in the game next time Betheseda :saddowns:

1stGear
Jan 16, 2010

Here's to the new us.
Star Wars: The Old Republic: Everything. :negative:

For a more legit answer, I've been playing a lot of Mount and Blade: Warband lately after having it sit in my Steam list for a long time. I'm liking a lot of it, but all the poo poo the games hides and doesn't explain keeps building up and is really pretty frustrating. What's worse is that the best wiki I can find isn't that well-developed so I'm still kinda firing in the dark on some things.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
Tribes Ascend: Technicians.

Ever since the patch that buffed their damage I've been seeing 5 on each team per game. Their deployable turrets just slow the game down and I hate auto-targetting turrets in games (like the Engineer in TF2). In a game about going fast, they add unnecessary and unskilled defense that makes games drag out forever.

everyone wear hats now
Jul 29, 2010

Every GTA game i've played will at some point throw me a mission that is rock loving hard and makes me want to smash the telly. In particular, that bullshit race against Claude in San Andreas and Snow Storm in 4.

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

The Heckler posted:

Every GTA game i've played will at some point throw me a mission that is rock loving hard and makes me want to smash the telly. In particular, that bullshit race against Claude in San Andreas and Snow Storm in 4.

The Driver in Vice City was also pretty brutal unless you had a game plan beforehand.

Xmas Dumpster Fire
May 29, 2001

I couldn't get through Metro 2033 because it had one too many poorly implemented stealth parts. Enemies can see you way before you ever see them and one little mistake seems to bring every enemy in the area down on you at once. It doesn't help that health packs are rather rare/expensive, so they're not much help. The game looks great, the atmosphere is fantastic, the voice acting is pretty good for an Eastern European game, and while the weapon selection isn't all that unique they all look and feel good when you're using them. But its hard to take it all in when just glancing around a dark corner means certain death.

Ninja Toast!
Apr 22, 2009
I actually didn't hate Enter the Matrix but I couldn't get past the driving level. Tried for hours. Then I took it back to blockbuster.

Elector_Nerdlingen
Sep 27, 2004



The social aspect of GTA4. If I wanted someone bitching at me to stop playing GTA and to come and play pool instead, I'd take my real-life phone off silent.

Scorched Spitz
Dec 12, 2011
I loathe the combat in the first Mass Effect. I really like talking to the crew, but in order to get deeper into their stories I have to wade through hours of a lot of shooting and not hitting a goddamn thing.

Scorched Spitz has a new favorite as of 02:23 on Jan 12, 2012

Reginald Bathwater
Dec 19, 2009

MINE EYES CAN BUT WEEP AS THEY BEAR WITNESS TO THE MAJESTY... THE BFG 9000!
I can't stand the whole Animus bullshit in assassin's creed. It seems to serve no purpose but to handwave video-game-logic, as well as put up another barrier between me and what's happening on the screen.

Ugly In The Morning
Jul 1, 2010
Pillbug

Ninja Toast! posted:

I actually didn't hate Enter the Matrix but I couldn't get past the driving level. Tried for hours. Then I took it back to blockbuster.

I remember that one. If you played as the gunner the driver AI would be so stupid it would literally drive into walls, get stuck, and never go anywhere. Unless you were really lucky, you literally couldn't progress.

frytechnician
Jan 8, 2004

Happy to see me?

Farecoal posted:

My Skyrim quest log is so goddamn cluttered, put less content in the game next time Betheseda :saddowns:

Oh for the love of god THIS. I'm loving Skyrim but I honestly don't know or care what the main point of the story is half the time. Most of the side missions involve dungeon crawling as well...

I think that probably the cruelest example I can give is having to RE-DO Super Ghouls N Ghosts when you complete the game first time round. Basically the equivalent of doing a gruelling task for a manager for months on end and instead of being rightfully rewarded you're being slapped around and told to do it all again but better.

As a minor bitching point, the inventory system in Earthbound is a pain but the game is so loving awesome that it doesn't bother me that much.

Deus Ex: Human Revolution also hit a few points of annoyance becuase it seemed that in Deus Ex you had like hundreds of ways to complete a mission whereas Human Revolution gave you 4. Also, the main character wasn't anywhere near as cool or funny.

David Copperfield
Mar 14, 2004


im david copperfield
Unnecessary multiplayer segments in every mediocre game (usually a first or third-person shooter) with a brief twinkle of promise. You know that some guy from their publisher came to the studio one day and said, "the kids love Modern Warfare! let's do that with our narrative heavy game!", and after that, whatever TLC the studio could have added to make an OK game into a great one ended up going to a multiplayer segment that you tried once and forgot a minute later.

Examples off the top of my head: Duke Nukem Forever, Stranglehold, and probably Mass Effect 3's upcoming co-op mode.

The only examples of decent multiplayer offerings in games that didn't need one to succeed are those that were offloaded onto a separate studio (BioShock 2), or made a big enough focus that they stood by themselves (Portal 2).

RC and Moon Pie
May 5, 2011

I doubt more than a handful of people have played - much less liked - Crash N The Boys Street Challenge for NES, so this one's an obscure complaint:

Rooftop jumping. I've been able to master everything except this and the hammer throw and I'm pretty decent at the hammer throw. Rooftop jumping is completely unresponsive to anything I do and I die within four jumps. gently caress you, rooftop jumping.

Scaly Haylie
Dec 25, 2004

frytechnician posted:

I think that probably the cruelest example I can give is having to RE-DO Super Ghouls N Ghosts when you complete the game first time round. Basically the equivalent of doing a gruelling task for a manager for months on end and instead of being rightfully rewarded you're being slapped around and told to do it all again but better.

I'm actually pretty amused by this, seeing as everyone loves New Game Plus thingies these days.

Elim Garak
Aug 5, 2010

Lizard Wizard posted:

I'm actually pretty amused by this, seeing as everyone loves New Game Plus thingies these days.

It's not really the same though, because you didn't get the same boss battle or ending. It's hard to say that it drags the game down, IMO, because it was a feature of the series from Ghosts 'n' Goblins on.

-CHA
Jun 21, 2004

State-of-the-art
home video technology
Any sort of collecting X amount of items for a mission/quest.
Borderlands had this pretty bad in the DLC missions. Collect 10 claptrap parts, good now collect 50, good now bring me 2500.
It's a good thing those missions weren't required to beat the game.

Any fighting game that has an end boss that is just painfully overpowered and has attacks that don't fit with anything else in the game.
Tekken 6 is a great example of this, it goes from usual Tekken fare to fighting a giant demon that shoots fire, can summon spikes from the floor and can basically only be hurt with normal attacks, no grapples or counters. So right there more than half of king's attacks are useless.

David Copperfield
Mar 14, 2004


im david copperfield

-CHA posted:

Any fighting game that has an end boss that is just painfully overpowered and has attacks that don't fit with anything else in the game.
Tekken 6 is a great example of this, it goes from usual Tekken fare to fighting a giant demon that shoots fire, can summon spikes from the floor and can basically only be hurt with normal attacks, no grapples or counters. So right there more than half of king's attacks are useless.

SNK has been doing that so long that it's gone from trope to expected 'feature'. It's probably a leftover design choice from an Arcade version.

Cluricaun
Jul 31, 2009

Bang.
Escort missions where you have to drag along some zero AI character who can't find enough corners to get stuck in and who either moves at a quarter of your speed or runs like a spooked deer ahead of you. gently caress all escort missions forever.

OilSlick
Dec 29, 2005

Population: Buscuit

RC and Moon Pie posted:

I doubt more than a handful of people have played - much less liked - Crash N The Boys Street Challenge for NES, so this one's an obscure complaint:

Rooftop jumping. I've been able to master everything except this and the hammer throw and I'm pretty decent at the hammer throw. Rooftop jumping is completely unresponsive to anything I do and I die within four jumps. gently caress you, rooftop jumping.

Amazingly, I know what this is. I figured out you pretty much need to buy an upgrade for each event to make it winnable if I remember right.

As for me, I'd have to say mandatory racing sequences. I'm usually pretty terrible at racing as I simply cannot keep myself in control in an obstacle course for a long period of time without making a mistake. One mistake is usually all it takes. Especially the Driver mission in GTA Vice City. I couldn't beat that one even with preparation.

Oh, and in Skyrim, the random dragon fights. Seriously, piss off. I just want to explore or do sidequests, I don't want to spend 10 minutes fighting a dragon. It's bad enough that I can't fast travel away from them, but they also break the AI of any NPC's following you half the time, sometimes breaking quests all together.

Lance Streetman
Feb 20, 2011

A parfait is a dessert, but it is also the French word for perfect.
The way Riviera: The Promised Land forces you to either get [Cool Item A] now or save it and get [Cool Item B] later. This happens in quite a few JRPGs, and it's annoying in all of them, but it really stood out in Riviera. Especially since you can gently caress up getting [Cool Item B] and not get anything at all. Dick move.

In other news, I hate it when FPS games give you "control" during cutscenes, so that you can't actually skip them. Just because half-life did it well, doesn't mean you can too.

Oh! Oh! And the backtracking in Trace Memory! That was really loving annoying.

Danny Bro Pty Ltd
Sep 6, 2011

by Y Kant Ozma Post
The Auto Resolve feature in Total War.

I can beat armies easily with good positioning of cavalry. I can a castle against an army with 2-3 units of spearmen and some archers. But god dammit, why can't the AI?!

It's friggin annoying when I want to do something, but I have to battle first. I always ask "Should I spend 20 mins fighting, or should I go auto resolve?". If I go AI, I lose. If I go manually, I win, but it takes so drat long.

God dammit :(

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

The Heckler posted:

Every GTA game i've played will at some point throw me a mission that is rock loving hard and makes me want to smash the telly. In particular, that bullshit race against Claude in San Andreas and Snow Storm in 4.

When I bought my 360 I got a free copy of GTAIV with it. When I got to Snow Storm and I just loving gave up. I didn't give a poo poo about any of the characters or the story and driving all the way across town to get one-shotted by some SWAT guy right before you win was just the straw that broke my back.

Couple years later I get my PS3 and decide to buy a copy of GTAIV and give it another try. I grab a save file from my friend so I don't have to go through the beginning again, and get ready to fire it up.




The save was right before Snow Storm.



I never touched it again.

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches
Every mission in Dynasty Warriors: Gundam 2 that has both mandatory survival AIs and giant loving mobile armors. Eat a dick, lovely ai. Either they'll run off and get themselves killed while I'm stuck in the boss zone, hacking away at the drat things, or they'll charge in and get hit by every drat attack the boss makes. The only way I can figure to beat these battles is to have my brother jump in and hold the drat ai's hand. By god I hope that poo poo isn't in the third one.

Also, if you're having so much trouble on GTA IV, just use the drat health cheat. Who really buys a GTA game for the story anyways? The sandbox is where it's at.

elitebuster has a new favorite as of 04:30 on Jan 12, 2012

PalmTreeFun
Apr 25, 2010

*toot*

Cluricaun posted:

Escort missions where you have to drag along some zero AI character who can't find enough corners to get stuck in and who either moves at a quarter of your speed or runs like a spooked deer ahead of you. gently caress all escort missions forever.

Saints Row the Third. You can hold shift to quickly jump into cars, and there's no reason not to do this. The AI never does this and runs around the car several times trying to get in so you get shot to death waiting for three hos to get in the car while you're surrounded by anime dudes and luchadores with guns.

Mr. Pumroy
May 20, 2001

PalmTreeFun posted:

Saints Row the Third. You can hold shift to quickly jump into cars, and there's no reason not to do this. The AI never does this and runs around the car several times trying to get in so you get shot to death waiting for three hos to get in the car while you're surrounded by anime dudes and luchadores with guns.

And if you move the car so much as an inch so that it gently brushes up against the person you're meant to escort he ragdolls onto the ground, flopping around for a few precious seconds as the entire world fills you with lead.

Punished Chuck
Dec 27, 2010

^^^^^This is also awful. I'm not usually That Guy screaming at his video games but I make an exception for Snatch and Trafficking and anything else that involves driving with the AI. ^^^^

Reginald Bathwater posted:

I can't stand the whole Animus bullshit in assassin's creed. It seems to serve no purpose but to handwave video-game-logic, as well as put up another barrier between me and what's happening on the screen.

Yeah, I feel the same way. I still love the games but I'd like it a lot better if they cut all the modern-day and First Civilization nonsense out and just made it a series about the Assassins fighting the Templars throughout history.

Punished Chuck has a new favorite as of 04:40 on Jan 12, 2012

PalmTreeFun
Apr 25, 2010

*toot*

Mr. Pumroy posted:

And if you move the car so much as an inch so that it gently brushes up against the person you're meant to escort he ragdolls onto the ground, flopping around for a few precious seconds as the entire world fills you with lead.

And don't forget that enemies can walk up to your door and throw you out. If anybody who you were saving was in the car, they get out again. :suicide:

Other fun things: aiming up close is really wonky. I've tried to shoot a rocket launcher and had it go 45 degrees upward and to the right of where I was aiming. Using a human shield on accident while trying to get in to a car because they're bound to the same key/button. Some cars randomly sink into the ground and kill you instantly, but you have no idea until you get in. And sometimes, cars blow up when on fire before you can actually react and jump out and instantly kill you.

The best thing is in trafficking missions though. If you're not playing co-op, the game won't let you drive any vehicles, even if the driver AI isn't there. That means you can't drive away temporarily to regenerate health. Also, you can't manually pull your hand back into the car if you shoot at something, so often you die to a helicopter sniper because you had no rocket launcher to shoot it down and got shot in the arm. You can kill them with bullets, but it takes way too many of them to be worth it.

PalmTreeFun has a new favorite as of 04:45 on Jan 12, 2012

Overlord7517
Jul 9, 2007
I AM A BAD POSTER I MAKE BAD POSTS.
Old one, but probably the end boss in Silent Hill 3. It wasn't even that difficult, it just had such a ridiculous amount of HP that it took what seemed like a half hour to beat the thing.

Also the way Indigo Prophecy lost its mind in the 3rd act.

Ninja Toast!
Apr 22, 2009

Ugly In The Morning posted:

I remember that one. If you played as the gunner the driver AI would be so stupid it would literally drive into walls, get stuck, and never go anywhere. Unless you were really lucky, you literally couldn't progress.

And driving controls were awful as hell if you went that route.
http://www.youtube.com/watch?v=uIvyu5wyinQ&feature=related

Im pretty sure this is the part I kept loving up. It's been so long though, not sure.

Ninja Toast! has a new favorite as of 05:16 on Jan 12, 2012

A Man With A Plan
Mar 29, 2010
Fallen Rib
I loved the first Crackdown for xbox, but once you got to the point where random enemies had the homing rocket launchers, certain parts would become incredibly frustrating. They were essentially impossible to dodge and it wasn't rare at all to just get juggled in the air as rocket after rocket slapped you around the sky.

Eh! Frank
Mar 28, 2006

Doctor gave me these, I said what are these?
He said that they'll cure an existential type disease

Cluricaun posted:

Escort missions where you have to drag along some zero AI character who can't find enough corners to get stuck in and who either moves at a quarter of your speed or runs like a spooked deer ahead of you. gently caress all escort missions forever.
Oh God, the escort missions in the first Fable were horrible. I'd be leading a couple of worthless guys through an area that I had already cleared out, so of course dozens of monsters spawn in out of nowhere*. Ok, immersion-breaking but whatever, I'll go on.

Except for one thing: the monsters head *directly* for the guy(s) I'm supposed to be protecting. I thought I could commands the guys to wait at the entrance to the area until I killed all the monsters and they'd be mostly safe, but nope, the monsters just run right past me. But if I don't command the guys to wait, they'll stand right next to be as I'm fighting and get hit by most of my attacks.

Those escort missions are such bullshit, I gave up on the game due to them.



*Come to think of it, this is another thing that drags games down for me: enemies spawning literally out of nowhere. I don't mind it so much in shooters, but in RPGs it's lazy bullshit. Neverwinter Nights 2 is probably one of the worst about doing this that I've played. I still haven't finished the main game because I got sick of going through warehouses, caves, etc, clearing out an area, moving on and encountering a group of orcs or whatever, and watching as *another* group of orcs just materializes out of nowhere right in the room I'd just left.

The AI is pretty sucky in that game too. You have to constantly micromanage your party, or else one of the characters will just randomly run off mid-battle, draw the attention of another group of enemies in another room, and then run back, the enemies right behind, so now you're fighting twice as many enemies at once for no good reason. This and the spawning just seem like such cheap tactics to make the game more difficult

Woohoo
Apr 1, 2008
Survival mode being endless in MW3. Goddamn, it's not 1988 where we play for high score... anything. What's my objective? 35-40 waves should be final with a big "congrats, you rock" on screen. Also, no way to text chat with random assigned co-player in this mode. This is outrage in a co-op PC game.

Also, seconding Animus and random mission generation in Assassin's Creed. What the hell is this crap? Assassin's Creed could be perfect Hitman clone in historic era. But noo... We made whole historic cities and filled them with pointless things to do

Woohoo has a new favorite as of 06:26 on Jan 12, 2012

Dirk Digglet
Aug 17, 2009

When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline
The best review I ever heard for Assassins Creed was that the developers had absolutely no idea what made their game fun. All I want to do is stalk my prey, devise a tactic to infiltrate, and murder that sumbitch. I don't want to rebuild Rome, or defend some tower, or race assholes on rooftops.

Id cite the over-saturated Ezio storyline too. I want to relive Desmond's ancestor's memories and piece together slowly the history of the Assassins and Templars, and who the gently caress these ancient techno-people are. Instead Ive learned basically that every goddamned major event or person in/at/around Renaissance Europe has Ezio Auditore had it's center. We get it, the voice actor is pretty good and Ezio got popular. Can I have an Assassins Creed game again please?

No, I cannot. What I CAN have is Altair, the stonecold badass from AC1, ruined by being given Ezio's voice. Im not making this up go play Revelations and close your eyes during Altair's sections. Its a loving sacrilege

TLDR; Assassins Creed is awesome but GODDAMN im tired of Ezio/Renaissance Europe

the party god
Feb 23, 2011
My biggest complaint about Saints Row the Third is the fact the motorcycles drive loving terrible. I can't do anything on those pieces of poo poo, ESPECIALLY Kinzie's Trailblazer activities. Normal trailblazer is okay I guess. Also, the fact there is no way to Sprint while swimming. Warp to Shore is not always the best option, here, I want to get to that place over there! Go faster! <:mad:>

The original Pikmin's strict time limit didn't give me much time to just hang out and explore the world with my Pikmin. Pikmin 2 got rid of the time limit and it was a far better experience than the first one because of this, among other great things.

1stGear
Jan 16, 2010

Here's to the new us.

Dirk Digglet posted:

Id cite the over-saturated Ezio storyline too. I want to relive Desmond's ancestor's memories and piece together slowly the history of the Assassins and Templars, and who the gently caress these ancient techno-people are.

I would just ditch the whole Desmond storyline all together. The historical Assassin/Templar conflict with the Pieces of Eden mixed in carries the game well enough on its own, while the whole present-day bit has just sort of been flopping around aimlessly for three games (haven't played Revelations yet).

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches
Screw the Third level of Battlefield 3. Ok, beginning's fine, sneaking up like I'm motha' fuckin' Sam Fisher is cool, but gently caress the part where you have to shove the car onto the sentries. All you can do is pull the trigger of a Saiga as fast as you can while pointing in the general direction of the fuckers bursting out of a drat side room with tac lights blinding you while they spray you with assult rifle fire.

Also, gently caress the instakill jet attack. The drat thing isn't even pointing at me! It's flying away! How the gently caress can it kill me?!?!?

Dirk Digglet
Aug 17, 2009

When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline

1stGear posted:

the whole present-day bit has just sort of been flopping around aimlessly for three games (haven't played Revelations yet).

The only thing Revelations adds to the story is that now Altair is Italian.

Honestly I JUST beat Revelations and had no idea what the gently caress was going on or why that game existed.


EDIT: don't know how to use spoilertags so i'll just take it out. im sorry if it spoiled anything, guys

Dirk Digglet has a new favorite as of 08:53 on Jan 13, 2012

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nickhimself
Jul 16, 2007

I GIVE YOU MY INFO YOU LOG IN AND PUT IN BUILD I PAY YOU 3 BLESSINGS
RAGE: There is entirely too much running around, fetching, non-action for an FPS.

The fight sequences are overpowered by how much meaningless back and forth that's required to progress. By the time I finally get to my destination I have to talk myself into continuing on so I can finally shoot dudes. Then when I'm in combat, I'm enjoying the guns and mechanics...for all ten guys I get to kill, then it's back to town to give them my feltrite whatever just so they can say "oh cool, show that to this other guy twenty miles away then come back to me to check in. I'll have some more wasteland trash you need to collect to parade about the world showing to people. Here's $5 for your trouble."

The more I think about this problem in RAGE, the more I hate it. I can't wait to finish it so I can uninstall it forever.

nickhimself has a new favorite as of 06:59 on Jan 12, 2012

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