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Kimmalah posted:I've noticed that. It's also suffering from that "Call of Duty Syndrome" where some companion character basically orders you around and tells what to do next step by step every level. I'm not really familiar with the first one, so I don't know if that's a new thing for the franchise but I hate it when games do that. Eh, the Metro 2033 was just like that too. The STALKER atmosphere compressed into a COD-like "experience tunnel".
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| # ? May 24, 2013 17:23 |
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| # ? May 25, 2013 18:41 |
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CJacobs posted:I am trying really hard to like Metro: Last Light so far, but the game feels very... rushed. Not 'rushed' in the normal video game development sense, but rushed as in the game is literally rushing you. You don't stay in areas very long before moving onto the next loading screen transition and the plot hits you at a million miles an hour, then there's a gap with just classic Metro horror, then more drive-by plot, and so on. It feels too polarized for me to really enjoy it.
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| # ? May 24, 2013 17:28 |
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Yeah, feeling rushed in Last Light is fine, but a good 70% of that is because you're succumbing to it and rushing. There's a surprising amount to find and do if you just slow down and explore. (Midway throughish Spoiler?) The amount of people who just blitzed down the tunnels in the buggy amazed me. There are SO MANY side areas.
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| # ? May 24, 2013 17:42 |
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scamtank posted:Eh, the Metro 2033 was just like that too. The STALKER atmosphere compressed into a COD-like "experience tunnel". Which was fine because playing stalker was like pulling out teeth while being bathed in radiation.
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| # ? May 24, 2013 17:50 |
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Finished Dragons Dogma Dark Arisen yesterday. Its one of these games that has a lot of small and medium sized flaws that combine to form a mutated voltron that just annoys the poo poo out of you. Dumb affinity system, certain classes being way more powerful than others, bland overworld, bullshit one shot deaths, incredibly stupid A.I companions, an unclear inclination system for your A.I guys that basically decides how they will act in battle, clunky menu system, no quick equip. And the final dungeon was the very definition of padding, the exact same corridor and large arena area, over and over and over and over, till you gathered enough of the quest item. Oh and because Capcom was to lazy to program swimming, any area with to much water has something called the brine which just teleports you back to the shore, its really silly.
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| # ? May 24, 2013 18:04 |
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| # ? May 25, 2013 18:41 |
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scamtank posted:Eh, the Metro 2033 was just like that too. The STALKER atmosphere compressed into a COD-like "experience tunnel". Yeah, like I said I haven't really played the first one. I guess it's because I tend to play more open world, exploration-based games where you just kind of do whatever the hell you want so I hate games that have some guy going "Shoot that guy! Now run to that cover! Put C4 here!" etc. etc. It just feels like the developers think you're too loving stupid to figure out how to play a level on your own (which I do realize is generally a safe assumption ).
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| # ? May 24, 2013 18:04 |











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