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Lockmart Lawndart
Oct 12, 2005
Welcome to your 2012 PC racing sim Thread, I'll be your guide though the aspergers, elitism, complexity and The fantastic racing that makes up PC sim racing.

What is Sim Racing?

This is a bit of a philosophical question. But long story short, a sim focuses on the physics of the car first with graphics, career mode, accessibility, collection etc coming in second if at all. Whereas a game focuses on graphics/collection etc first. This is very much a scale with no hard line saying what is and isn't a sim. But its generally accepted among sim racers that the games featured here have a more accurate driving experience then GT5 or Forza 4.

Besides physics, what sets sim racing apart from the likes of GT5/Forza 4

In my opinion the number one reason to get into PC sim racing is the leagues and communities that grow up around these sims. The best example I can find would be the iRacing drivers world championship which offers 10,000 US Dollars for its championship winner. The fields feature 35 drivers per race and real sponsorship deals. In addition it also features televised races on PSRTV.

Excellent race recaps featuring a lot of drivers you may recognize.
http://www.youtube.com/watch?v=0YYLYSHH-Io&feature=related (NASCAR Sim Pros)
http://www.youtube.com/watch?v=T26aVdEhBaQ (Formula Sim Pros)
http://www.youtube.com/watch?v=WmR0SzNkH6w (Actual Pros)

Every televised race can be found here.
http://www.psrtv.com/archive/index.php

Leagues come in every ability level/car/sim and timeslot so there is opportunity to race in a league no matter what your situation or preference. There are even leagues such as the 16th street racing league where you can race against real life Indycar drivers (Will Power is a member). I'll cover some of the top leagues and video examples when I get to each respective racing sim.

Another added benefit (especially on iRacing) is racing against real life drivers. Over 50 Real life drivers such as Will Power and Dale Earnhardt Jr can be found racing against the general public. If you haven't already check that youtube link above and see for yourself.

Where can I find out more about this community you speak of?

http://www.iracing.com/inracingnews/ : Best place for general news in the simracing world. Very iRacing centric however.

http://www.insidesimracing.tv/ : Less iRacing centric (but still owned more or less by iracing) and an excellent place to find hardware/software reviews and videos. This is probably the best website to start at.

http://www.racedepartment.com/ : A more eurocentric and less iRacing focused news source. This is an excellent start for those interested in finding a league.

http://racesimcentral.com/ : once the old stalwart but has run into trouble over the years. Still an excellent news source.

So What Racing sims are out there?

Many, In fact now is the best time to be a sim racer because we have the healthiest lineup there has ever been. First up is...


https://www.iracing.com

The great revolution in sim racing. It is currently the number one sim in all of sim racing. Its founder Dave Kaemmer pretty much founded sim racing with his Grand Prix Legends back in the 90's.He is famous for his attention to detail and is spergtastic knowledge of all things physics. He fell off the face of the planet until around 2008 where this came out of the ground. It goes for an MMO model where every race is against other human beings. This can be intimidating at first since you cant scale your opponents back like you can racing the AI but it is ultimately the most rewarding.

Pros
- Best overall simulation.
- All tracks are laser scanned within a millimeter of accuracy.
- Manufacturer partnership allows access to manufacture data regarding all the cars they put into the sim.
- Since its an MMO format, constantly updating.
- Race real live humans with grids up to 62 cars (I've done it and it works pretty drat well. Hardly any lag).
- Pickup Leauges where you can show up, drive and score points(Subject to your licence)
- Best Community, no trouble finding leagues. Also has number 1 leagues (the ones that pay out 10,000$ to best driver) for both Oval and Road.
- Over 50 real world drivers (see youtube link marked real pros above)
- Partnerships with real series. http://indycar.com/stats/content/41321/
http://www.grand-am.com/news/iracing.cfm?series=i

Cons
- Cost! you will be paying 100's of dollars if you want to get into this hobby seriously. Its 14 bucks a track and 11 dollars per car plus about 10-15 bucks a month for access. There are specials, freebies and credits but there's no getting around the fact that its the most expensive option.
- Race real live humans (as we're all aware some of them are retarded)
- Learning Curve (Sims are all tough to learn but in my opinion Dave Kaemmer sims are the toughest).
- American Centric Content (Though this is changing)

Videos
http://www.youtube.com/watch?v=kCBxGf1XiHE : Indycar Season Highlights
http://www.youtube.com/watch?v=d6-lxYeQRwA&feature=channel_video_title : Silverstone Le Mans Series Race
http://www.youtube.com/watch?v=yPs17tvwJ4k&feature=relmfu : Skip Barber Battle
http://www.youtube.com/watch?v=Xxax1J_FFNA&feature=channel_video_title : GT1 Vette Porn
http://www.youtube.com/watch?v=rhrAZ8tNBNE&feature=related :Maximum Nerdage, 3 projector racing.

Community
The great genius of iRacing was to have its community entirely self contained. The main website has access to private leauges, events, forums etc. Everything community related can be found on the main website.

You can also hang out with Goons and get a more in depth look in the offical Goon iRacing thread here: http://forums.somethingawful.com/showthread.php?threadid=3394529&userid=0&perpage=40&pagenumber=1


http://rfactor.net/

What reigned supreme from 2005 till 2008-9ish was rfactor. This is best described as the flight simulator of sim racing. It features cars and tracks no ones ever heard of on an excellent physics model. What makes rfactor stand out is the mods. Mods include almost every major (and most minor) racing series. You want the 1994 CART season, How bout 1992 F1 Season, or Maybe Porche Super Cup, Perhaps Old School NASCAR is your thing? you can have it all and more free thanks to the wonderful community around this sim.

Pros
- Tons of mods free!
- Well established racing leagues
- Halfway Decent AI
- Cheap

Cons
- Old, came out in 2005
- With the Yin of tons of great mods comes the yang of quality control problems, version issues and install headaches
- Community slowly drying up. Will be dead when rfactor 2 comes out later this year/ next year.

Videos
http://www.youtube.com/watch?v=7V-hWHcSKag&feature=related : Fantastic look at rFactor. Infact just watch this if your a fan of motorsports in general
http://www.youtube.com/watch?v=xphQ08xA16M : Same as above, drat rfactor people are good at making videos!
http://www.youtube.com/watch?v=7GP9UEtFHsk&list=UU-Ks4oN8kVskUeEJWxzSj7w&index=14&feature=plpp_video : race department league race recap
http://www.youtube.com/watch?v=FJ_lbpMBZj0 : Because simracing doesn't need to make sense

Community
http://www.rfactorcentral.com/ - This is where all those great mods are I was talking about. Go take a look and see whats out there.
https://www.racedepartment.com - Probably the best place to find a league or pickup race against other humans.


http://rfactor.net/web/rf2/

Same idea as rFactor 1, so much so the modding SDK has already been released despite rfactor 2 not being out yet. This sim is still in Beta and does not have a Release date yet. But for kicks and giggles you can go to their website and purchase the beta at full price and wait for the patches to roll in. Word on the street is that the beta is pretty good.

The biggest improvement however is that the cars and tracks wont suck out of the box like the previous sim.

Videos
http://www.youtube.com/watch?v=O_bq51EDmWc Rfactor 2 trailer featuring old school formula 1 porn, did I mention these guys are good at making videos?
http://www.youtube.com/watch?v=HF1-8fmT4U4&feature=related : impressive tech demo featuring their tires
http://www.youtube.com/watch?v=FPIgX8T66ac&feature=related : A lap around Spa, with a twist.



http://www.netkar-pro.com/main/index.php

Before there was iRacing, there was only one place to go for your super hardcore racing sims, and that was netkar pro. Basicly put, if you are a formula 1 team and are looking for a sim that supports your 6 axis simulator pod then this would be it.

Pros
- If you have the equipment to take advantage of it, its force feedback is probably the best/most complete in the business
- High simulation fidelity and a super hardcore community
- Cheap, especially for what its offering at 15 euros.

cons
- Super hardcore community, don't expect a warm welcome compared to rfactor or iracing
- Small community. Hard to find leagues/ races which is a huge problem for a game with no AI
- Licencing issues, Small amount of cars and tracks most of which aren't even real

videos
- http://www.youtube.com/watch?v=dWExwrPf7BA

community
- pretty much just the main website forum.


http://www.simbin.se/games/

This is really a catchall for all the expansions and GTR 2

Take rfactor 1's main idea and add the all important quality control. Then give it a FIA GT/ WTCC main focus and thats Race 07. This sim has an addon structure that fans of the sims would find familiar. It has several content packs that cost various amounts of money all made in house by the studio. However it still maintains the modability of rfactor. So its a bit of a compromise. The modding community isn't what it is in rfactor but the quality content packs try to make up for it (if you don't mind paying for them that is). Graphics and physics are just a bit above rfactor 1.

pros
- Focused experience on WTCC and FIA GT
- Still just as moddable as rfactor
- See rfactor pros

cons
- Expensive for what they're offering. The sim is getting long in the tooth (2008ish) but they're still charging drat near full price.
- your effectively paying for an (admittedly good) mod to rfactor since they're built on roughly the same engine. Would not get unless you like the subject matter a lot.
- Smallish community, tough to find good leagues. Even tougher without all expansions, Check with your league first before buying things.


videos
http://www.youtube.com/watch?v=EUO0K-AifrI

Community
Pretty much same as rfactor


http://www.wmdportal.com/projects/cars/

A sim that's crowd-sourced the funding and is still 1.5 years from being done. Still worthy to check out but currently nothing but a decent alpha test and some lofty goals.



Anything else?

I havn't covered some of the farther off projects such as GTR 3 and whatever the netkar pro people are working on. I think it's a little early to tell how these projects are going to shake out. I know gently caress all about F1 2011 since its in that sim/game gray zone but if someone wants to break it down I'll add it to the OP.

Also if anyone wants to post community links, updates, suggestions or sees a sim I forgot I'll add them to the OP in time.

I'll also be updating the second post with Sim racing gear such as wheels!

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Lockmart Lawndart
Oct 12, 2005
Reserved for Wheel/gear guide

HAIL LORD ZLATAN
Jan 2, 2011
Theres also Live For Speed which is the best simulator.

Except it has about 2 real vehicles, and the developer is a lazy bum.

I said come in!
Jun 22, 2004

CARS is the one i'm looking forward to the most. I've been following the game since the first alpha went public and the progress has been really great so far.

Lockmart Lawndart
Oct 12, 2005

HAIL LORD ZLATAN posted:

Theres also Live For Speed which is the best simulator.

Except it has about 2 real vehicles, and the developer is a lazy bum.


Whoops, knew I forgot one. They had a 24 hour all star race with that sim and its the first I'd heard of it. Looked like an unmoddable rfactor with Nascar Racing 2003's online code.

Brownie
Jul 21, 2007
The Croatian Sensation
The NetKar team have announced a new game pretty recently:
http://www.assettocorsa.net/?lang=en

Looks like it'll be another Racing sim, with more licensed content, and much higher moddability than NetKar, which means a bigger community. Which means yay!

Not a lot has been shown in the way of gameplay though, but still, it doesn't seem like a bad time to be a racing sim fan!

An Enormous Boner
Jul 12, 2009

Lockmart Lawndart posted:

Whoops, knew I forgot one. They had a 24 hour all star race with that sim and its the first I'd heard of it. Looked like an unmoddable rfactor with Nascar Racing 2003's online code.

It's got the best fundamental physics (the tire simulation is one-of-a-kind at the moment) and force feedback out there, but the graphics and tracks are seriously showing their age. The tracks are all extremely smooth. It's not even comparable to rFactor, though, it's so vastly much better.

There are lots of active racers, too, and you can always find a pick-up race or hop on a cruising server. There's great stat tracking, telemetry analysis tools, and it's got the most customizable UI of any sim at the moment.

I really like it but I've gotten into rFactor 2 tons at the moment. Don't listen to the people who complain about the inability to recover after the rear end steps out -- they usually either can't drive or haven't given the sim enough time. The tire model is awesome but it needs some work. I don't think the tires heat up enough just from normal use, you have to push them harder than you should. Ultimately they are going to be much better than Live for Speed, unless the devs ever finish up the patch, which seems unlikely at this point.

Lockmart Lawndart
Oct 12, 2005

Capn Payne posted:

It's got the best fundamental physics (the tire simulation is one-of-a-kind at the moment) and force feedback out there, but the graphics and tracks are seriously showing their age. The tracks are all extremely smooth. It's not even comparable to rFactor, though, it's so vastly much better.

There are lots of active racers, too, and you can always find a pick-up race or hop on a cruising server. There's great stat tracking, telemetry analysis tools, and it's got the most customizable UI of any sim at the moment.

I really like it but I've gotten into rFactor 2 tons at the moment. Don't listen to the people who complain about the inability to recover after the rear end steps out -- they usually either can't drive or haven't given the sim enough time. The tire model is awesome but it needs some work. I don't think the tires heat up enough just from normal use, you have to push them harder than you should. Ultimately they are going to be much better than Live for Speed, unless the devs ever finish up the patch, which seems unlikely at this point.


I grew up on Dave Kaemmer sims so I always thought that rfactor's slides where a bit too easy to recover from. Can't wait to see how rF 2's finished tire model stacks up to iRacing. I do love their tire deformation though, thats already way ahead anyone else on the market.

An Enormous Boner
Jul 12, 2009

Lockmart Lawndart posted:

I grew up on Dave Kaemmer sims so I always thought that rfactor's slides where a bit too easy to recover from. Can't wait to see how rF 2's finished tire model stacks up to iRacing. I do love their tire deformation though, thats already way ahead anyone else on the market.

I always felt like rFactor had a weird thing where once you got past a certain limit of grip, the car was going to go out in a weirdly unresponsive way. RealFeel helped a lot with feeling the front wheels but it was still kind of... off. That didn't stop me from putting a tooooon of time into it though. There are some seriously good mods, like the Lotus Elise pack and that one Supra pack.

But yeah rFactor 2 is kind of insane and it's only going to get better. The first user-created track just came out, actually, but I have yet to try it: http://isiforums.net/f/showthread.php/3092-Track-Addon-Putnam-Park-v0.2-Available.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




May I suggest adding Auto Club Revolution to the list? It's apparently been in beta for a while now and what I've seen of it interest me somewhat. Even if I'm just kinda looking for something inbetween Car Sims and the arcadey style of Need for Speed. I just find it relaxing to drive occasionally.

An Enormous Boner
Jul 12, 2009

Anyone with the rFactor 2 beta: https://sites.google.com/site/mididrumcoverpartner/rfactor2-realheadmotion-plugin

This is a shittily-translated page... they refer to file/ (which means your My Documents/rfactor2) and some other dir, which is your Program Files rfactor2 directory.

This more or less is the same thing as the iRacing ini tweak for equilibrium. This makes your "eyes" stay level with the track, while the car bounces around you -- it does what your inner ear does for you in a real car. It means you don't see a crazy bouncing view, but a stable, level one. It absolutely rules and turns something good into the best Cyber Nerd Sperg Driving Experience around.

real_scud
Sep 5, 2002

One of these days these elbows are gonna walk all over you

Capn Payne posted:

Anyone with the rFactor 2 beta: https://sites.google.com/site/mididrumcoverpartner/rfactor2-realheadmotion-plugin

This is a shittily-translated page... they refer to file/ (which means your My Documents/rfactor2) and some other dir, which is your Program Files rfactor2 directory.

This more or less is the same thing as the iRacing ini tweak for equilibrium. This makes your "eyes" stay level with the track, while the car bounces around you -- it does what your inner ear does for you in a real car. It means you don't see a crazy bouncing view, but a stable, level one. It absolutely rules and turns something good into the best Cyber Nerd Sperg Driving Experience around.
I will have to get this sometime this week.

You also need to add Sim Raceway to the list, it's a pretty new game that I believe extends the ISI engine but it seems to have modified the physics engine to handle things a bit better than rFactor. I wasn't sold on it initially but put some more seat time in it this weekend and am starting to dig it. If only there were more people to race.

I also picked up the rFactor2 beta this weekend and I dunno, the tire-model and the physics still seem off to me like they did in rFactor. I really, really, really wish LFS would get updated or something because it's still my favorite racing sim because everything just felt right, from the low powered cars up to the F1 and FOX cars.

real_scud fucked around with this message at 23:18 on Jan 24, 2012

Uncle Jam
Aug 20, 2005

Perfect

Capn Payne posted:

Anyone with the rFactor 2 beta: https://sites.google.com/site/mididrumcoverpartner/rfactor2-realheadmotion-plugin

This is a shittily-translated page... they refer to file/ (which means your My Documents/rfactor2) and some other dir, which is your Program Files rfactor2 directory.

This more or less is the same thing as the iRacing ini tweak for equilibrium. This makes your "eyes" stay level with the track, while the car bounces around you -- it does what your inner ear does for you in a real car. It means you don't see a crazy bouncing view, but a stable, level one. It absolutely rules and turns something good into the best Cyber Nerd Sperg Driving Experience around.

Somewhat related, is that I always find the display of sims waaaaaaay to crisp. You get some blur from high frequency shaking. Especially in the mirrors. That's always just sort of annoyed me somehow.

An Enormous Boner
Jul 12, 2009

real_scud posted:

I also picked up the rFactor2 beta this weekend and I dunno, the tire-model and the physics still seem off to me like they did in rFactor. I really, really, really wish LFS would get updated or something because it's still my favorite racing sim because everything just felt right, from the low powered cars up to the F1 and FOX cars.

LFS owns but it now feels overly 'clean' after getting into rFactor 2 -- kind of how nKpro used to feel to me. I've clocked a TON of time in LFS, too.

I guess I can only say get that mod (it seriously should be the default display setting) and get some hours in. I thought the physics felt like rFactor 1 at first but they are in a totally different league. You'll get the hang of feeling the rear end eventually... there is no "rTractor" Syndrome.

I am still slow as hell though, I can't even break like 1'33" in the F1 cars around Monaco. There are people getting 1:22 online :aaa:

CactusWeasle
Aug 1, 2006
It's not a party until the bomb squad says it is
I was a big fan of rFactor and have been running the heck out of the rFactor 2 Beta. It's very beta, at the moment. The tire model isnt finished, many other effects are missing too, and the content is limited, but so far its a step in the right direction. The immersion is greatly improved too, animated flag marshalls, track rain-wet-drying line is believable. Sun, glare and night time lighting all vastly improved.

Once some features are fully finished and more tracks and cars roll out, it should really start to take off, but im loving it so far.

An Enormous Boner
Jul 12, 2009

I listened to this episode of the podcast 99% Invisible, and they talked about a visualization experiment that required people to mime the motions of changing lanes in a car. Almost invariably, people would make the turn into the next lane, but wouldn't move the wheel the other direction to compensate (basically, they just made a low angle turn that would send them veering off the road in real life).

The explanation for why people don't just crash in real life is because all of the other input to the brain (g-forces most notably) will cause them to naturally correct their heading. I'm starting to think translation of g-forces into the wheel is one of the most important things ever. I put a ton of time into LFS again last night and I think I'll keep doing it because something's missing from rFactor 2's FFB. I still think it's fantastic but I hope there's some user-generated stuff that doesn't put so much emphasis on just the feel of the front wheels with a "dressing" of g-forces, and instead puts them in strong relief, as in LFS.

In LFS, it's so easy to sense the limits of traction and what the car wants to do. When you're getting grip from power, the wheel pushes towards the center, for instance. It's as visceral as it gets with such a limited means of expressing the Driving Feel.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!
Anyone here in the Autoclub Revolution beta?

It's a nice concept, but I find the browser based thing a la BF3 pretty offensive usability-wise. If they needed a web interface for convenience, they could at least have embedded it into the client for fast starting action and avoiding the jumping back and forth to the desktop.

As far as physics go, I'm still only driving that Opel, but it has serious grip issues. I've actually driven Spa, and a lot of curves I've taken at higher speeds with less sliding. And back at that point, my driving experience consisted of a rally driver copilot that seemed to be a mute unless I looked like I was about to kill myself. It has essentially not enough grip, and almost nothing at all when starting to slide. Pretty much the problem pCARS fixed recently in their physics.

--edit:
Can't even reach 200kph with the Golf R32 anywhere on Spa. It's a drat 3.2 liter V6 with AWD :psyduck:

Combat Pretzel fucked around with this message at 21:59 on Jan 29, 2012

real_scud
Sep 5, 2002

One of these days these elbows are gonna walk all over you
I got into it today as well and tried it out. I didn't think it was that bad with a controller, but I tried to hook up my Fanatec and for some reason it managed to ignore the wheels own 270 degree rotation and makes everything be 900 degrees, making it drat near impossible to drive on any track.

I said come in!
Jun 22, 2004

I updated my OP for Project CARS; http://forums.somethingawful.com/showthread.php?threadid=3442852

In my opinion, from what i've been playing and seen so far, this is shaping up to be the definitive PC racing sim. The fact that the developers will only put content in that players actually want, is the reason why.

Also the update that just came out, supports up to 64 cars on a track at once.

I said come in! fucked around with this message at 18:31 on Feb 3, 2012

An Enormous Boner
Jul 12, 2009

But its physics are poo poo...?

I said come in!
Jun 22, 2004

Capn Payne posted:

But its physics are poo poo...?

What? No? They are actually really good on the cars that are complete so far, if not the best in the genre so far. The game has a number of real world, professional racing drivers giving feed back on the physics. They aren't paid either to just spout bullshit and marketing terms. Some of them have actually invested a lot of money in this project, so they have an invested interest in making sure the sim is shaped the way they want.

If you're playing rFactor 2, you need to stop. That is an arcade racing game, pretending to be a sim, and you should really stop making comparisons.

An Enormous Boner
Jul 12, 2009

I said come in! posted:

What? No? They are actually really good on the cars that are complete so far, if not the best in the genre so far. The game has a number of real world, professional racing drivers giving feed back on the physics. They aren't paid either to just spout bullshit and marketing terms. Some of them have actually invested a lot of money in this project, so they have an invested interest in making sure the sim is shaped the way they want.

If you're playing rFactor 2, you need to stop. That is an arcade racing game, pretending to be a sim, and you should really stop making comparisons.

I play nK, LFS, RBR, iRacing and more recently rFactor 2. The last time I played pCARS it felt like Need for Speed by comparison.

It might be better now, I'll have to check the newer build (assuming I have access to it).

edit: I promise I'm not trying to make you mad. I really thought CARS felt like an arcade game masquerading as a sim, and to hear the other way around... I don't know. I don't think any Serious Sim Racer would agree with that.

An Enormous Boner fucked around with this message at 19:49 on Feb 3, 2012

I said come in!
Jun 22, 2004

Capn Payne posted:

edit: I promise I'm not trying to make you mad. I really thought CARS felt like an arcade game masquerading as a sim, and to hear the other way around... I don't know. I don't think any Serious Sim Racer would agree with that.

Well, no offense but your comment was really stupid and uninformed. CARS is in early alpha still, and honestly it already blows rf2 out of the water. I've played the same sims you have, and the only one I don't consider worth playing are rF1 and 2. Especially since rFactor 2 is going the route of iRacing in making you pay to access the online.

I said come in! fucked around with this message at 19:57 on Feb 3, 2012

An Enormous Boner
Jul 12, 2009

I said come in! posted:

Well, no offense but your comment was really stupid and uninformed. CARS is in early alpha still, and honestly it already blows rf2 out of the water. I've played the same sims you have, and the only one I don't consider worth playing are rF1 and 2.

I'm now poking around through the other thread and some other racing sim forums and I guess I failed to realize how ridiculously fast and frequently they are updating the physics. I am willing to be convinced -- in fact I want to be.

I'll hook up the wheel later.

Brownie
Jul 21, 2007
The Croatian Sensation
This is something I wrote up back when I was thinking of actually making a Sim Racing thread myself. It's about RBR! Woooo

Richard Burns Rally

Released in 2004 for PC, PS2 and xbox by developer Warthog Games and publisher SCi. A rally simulator featuring incredibly realistic physics and tight, technical tracks, it has since become incredibly popular with the sim community seeing tons and tons of cars and mods released each year. It's easily my favourite sim game ever, and introduced me to racing sims.

What's so good about it?
It features one of the most advanced physics systems to date, specifically when it comes to simulating the amount of power that ends up reaching the wheels. The suspension modelling is also incredible, and the tyre model is more than adequate.
Here's a short blurb about the physics system:

quote:

RBR simulates an actual internal combustion engine, down to each compression stroke. Power is computed on the fly as a real engines is.

quote:

RBR does proper turbo modelling, based on actual compressor maps. It calculates the exhaust gas rate in MFR (mass flow rate), based on load and RPM, then uses that information to calculate the manifold pressure (including boost pressure drop across the intercooler). From manifold pressure, you then get a direct reading for horsepower at the engine when combined with current RPM and engine load. THEN, it calculates drive line losses through the 4wd system, and you get individual power readings at all 4 tyres, WHICH varies in real time based on how the front, middle and rear differentials distribute the power as directed by your setup. Result? Load affects power. Boost is different in different gears. Thats why RBR can model things like a blown turbo, or a hole in your intercooler going over a jump. You can selectively fail anything in the engine and RBR will adjust accordingly, because its calculating everything on the fly, and like a real engine, everyting is connected.

Additionally, the tutorial mode called "Rally School" is top notch, teaching you specific skills like left-foot braking, power sliding, Scandinavian flicks, etc. by showing you how the maneuver is pulled off, letting you do it, and then evaluating it step by step with a replay. It's great, it's very polished, and far and beyond what most sims have.

Unlike recent Rally racing games, RBR actually features tight, twisting and extremely dangerous tracks that really punish you for mistakes but give you an incredible sense of accomplishment upon completing them unscathed.

In short, the game is amazing and everyone should play it. The only way of purchasing it as far as I know, unfortunately, is through random sellers on Amazon. :(

The amount of mods available for the game is also pretty impressive, with a key one being RSRBR (which has updated every year since like 2006 or something). I've never been able to install this properly so I can't comment :(

Also the CamHack is pretty essential, you can grab it here. It's pretty essential if you're using a widescreen moniter as it will allow you to adjust the FOV + Aspect Ratio so that everything's not stretched.

An Enormous Boner
Jul 12, 2009

RBR is one of the most technically interesting sims, and is also one of the most balls-out fun. Driving the Mineshaft is really great, especially that huge jump. Do you have any user-made track recommendations? I saw some guy on YouTube driving one that took like 45 minutes to finish and it seemed undetailed but interesting in theory.

I used some ini tweaks to fix the FOV and aspect ratio, though. I think that cam hack thing is for people who need multiple viewing angles for some reason...?

edit: holy poo poo this RSRBR thing looks awesome and I am going to install it today

An Enormous Boner fucked around with this message at 20:05 on Feb 3, 2012

I said come in!
Jun 22, 2004

Capn Payne posted:

I'm now poking around through the other thread and some other racing sim forums and I guess I failed to realize how ridiculously fast and frequently they are updating the physics. I am willing to be convinced -- in fact I want to be.

I'll hook up the wheel later.

I really think you should keep up on its development. You won't be disappointed. Like I kept pointing out in the CARS thread, it's an early alpha and moving at a very fast pace. This sim is going to completely rewrite the genre I think. SMS is doing something very different here.

Also, Brownie is right about Richard Burns Rally. It's still the rally sim to play, even years later.

Brownie
Jul 21, 2007
The Croatian Sensation

Capn Payne posted:

RBR is one of the most technically interesting sims, and is also one of the most balls-out fun. Driving the Mineshaft is really great, especially that huge jump. Do you have any user-made track recommendations? I saw some guy on YouTube driving one that took like 45 minutes to finish and it seemed undetailed but interesting in theory.

I used some ini tweaks to fix the FOV and aspect ratio, though. I think that cam hack thing is for people who need multiple viewing angles for some reason...?

edit: holy poo poo this RSRBR thing looks awesome and I am going to install it today

Unfortunately, when I was first REALLY into RBR it was before people had figured out how to make tracks for the game, and since then I've never really looked for additional content except in RSRBR, but that never works... :(

I don't know of anything ini tweaks that will fix FOV or aspect ratio, to be honest. Even RSRBR tells its users to just get the camhack for FOV stuff. I think.

An Enormous Boner
Jul 12, 2009

This has got to be the most convoluted install process I've ever seen for any video game mod.

Brownie
Jul 21, 2007
The Croatian Sensation

Capn Payne posted:

This has got to be the most convoluted install process I've ever seen for any video game mod.

Yeah, precisely. It's never worked on my PC either... despite trying it several times.

GhostDog
Jul 30, 2003

Always see everything.

Brownie posted:

Yeah, precisely. It's never worked on my PC either... despite trying it several times.

Wait, what are you people doing? I just installed RSRBR for the first time three weeks ago and it went:

1) Download Core Pack, Run Installer.
2) Download Track Pack, Run Installer.
3) Download Car Pack, Run Installer.

I didn't have to do anything else.

And it's totally worth it for the function to start any track with any surface you want alone. Hate the tarmac in France? Just drive on gravel!

Edit:
I don't have to use CamHack either, this works just fine:

GhostDog fucked around with this message at 01:39 on Feb 4, 2012

An Enormous Boner
Jul 12, 2009

I got it all working. The install process was mostly confusing because of the worst English ever on those forums posts (and in the software, too, actually).

Am I doing something wrong or do you have to load the game from scratch each time you do a race? This rules apart from that.

Brownie
Jul 21, 2007
The Croatian Sensation

GhostDog posted:

Wait, what are you people doing? I just installed RSRBR for the first time three weeks ago and it went:

1) Download Core Pack, Run Installer.
2) Download Track Pack, Run Installer.
3) Download Car Pack, Run Installer.

I didn't have to do anything else.

And it's totally worth it for the function to start any track with any surface you want alone. Hate the tarmac in France? Just drive on gravel!

Edit:
I don't have to use CamHack either, this works just fine:


Turns out the game only works on Vusta if you install it on a hard drive other than the one Windows is installed on ... No idea why. I only just got a second hard drive so I should get around to installing all this stuff again.

GhostDog
Jul 30, 2003

Always see everything.

Capn Payne posted:

Am I doing something wrong or do you have to load the game from scratch each time you do a race? This rules apart from that.

The Launcher is to facilitate online play, it collects track times and so on. The modding itself is done by moving files around, that means it replaces the original game files temporarily with user made cars/tracks. You can use "Launch Richard Burns Rally SSE" to launch into the game proper, with the car pack and surface mod you selected. I don't know where a selected user track would show up in the RBR menus though.

The other two launchers, "Go" and "Launch RSRBR", drop you directly on the track with the car you selected and back to the launcher once the race is over. The only difference here is that the latter allows you to watch the replay first. Also note that in both of those modes the game will not save changes done to your ingame profile.

Dudley
Feb 24, 2003

Tasty

Live For Speed could be fried sex but it's dead in all meaningful ways. They haven't released a proper update since July 2008 and a car they announced for "Next week" in December 2008 STILL hasn't been released. The website gets a "Yeah we're still alive but here's gently caress all" update every 6 months, maybe.

real_scud
Sep 5, 2002

One of these days these elbows are gonna walk all over you

Dudley posted:

Live For Speed could be fried sex but it's dead in all meaningful ways. They haven't released a proper update since July 2008 and a car they announced for "Next week" in December 2008 STILL hasn't been released. The website gets a "Yeah we're still alive but here's gently caress all" update every 6 months, maybe.
Which makes me so loving sad because it really did have one of the best feeling physics in any of the racing games.

An Enormous Boner
Jul 12, 2009

Dudley posted:

Live For Speed could be fried sex but it's dead in all meaningful ways. They haven't released a proper update since July 2008 and a car they announced for "Next week" in December 2008 STILL hasn't been released. The website gets a "Yeah we're still alive but here's gently caress all" update every 6 months, maybe.

It's not dead. I play on Cargame and cruising servers every single day and they are fully populated.

It has the best physics and tire simulation of any sim out there right now.

But yes, it is more or less stagnant in terms of development and I seriously doubt there will ever be another update :smith:

Bad Coffee
Oct 27, 2007
no thank you
Are there any inexpensive wheels that aren't the Driving Force GT? I bought one a few weeks back and it was great for a couple days, but then something inside started loosening up (I think) and now it rattles and feels terrible. This seems to be a pretty widespread problem and I'd hate to return this one only to get another that'll start falling apart so soon again.

An Enormous Boner
Jul 12, 2009

Bad Coffee posted:

Are there any inexpensive wheels that aren't the Driving Force GT? I bought one a few weeks back and it was great for a couple days, but then something inside started loosening up (I think) and now it rattles and feels terrible. This seems to be a pretty widespread problem and I'd hate to return this one only to get another that'll start falling apart so soon again.

I'm not sure about another wheel, but is that really a common issue? I researched the hell out of the DFGT before I bought it, and I've treated mine like absolute poo poo (I've even spilled a beer inside of it) and it's still going strong after hundreds of hours of use.

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Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Caremad Effortpost posted:

It's not dead. I play on Cargame and cruising servers every single day and they are fully populated.
Never understood the point of cruising servers. At least not with the small tracks, anyway.

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