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Smithing and enchanting are the worst things. THE WORST. Let me tell you why: 1. Leveling smithing and enchanting is grindy as hell. You gotta make or enchant shitloads upon shitloads of pointless gear that you'll never use and no vendors have enough loving money to buy it from you. It's tedious and there's pretty much no way you'll end up with 100 smithing or enchanting unless you deliberately sit down and grind it out, 2. They totally break the game's difficulty. 90% of the gear in the game ends up totally worthless compared to your own weapons. All those legendary daedric artifacts are comically bad compared to the dozens of ebony swords you can poo poo out and upgrade at a whim. It's inconsistent, too, since you'll get your poo poo ruined on any difficulty higher than normal if you don't upgrade weapons at all, but if you upgrade your weapons TOO MUCH then you ruin everything and take all the difficulty out of the game. God forbid you use the fortify smithing enchant on your gear or some of the fortify smithing potions you find in dungeons before crafting something, since Bethesda apparently didn't take those into account when balancing the game at all. 3. Smithing and enchanting are buggy as gently caress, too. Tons of weapons and artifacts have bugged attributes and categories. Finding enchantments is inconsistent as hell, especially if you're looking for something important like the muffle enchant. 4. Fortify skill enchants totally gently caress up everything. You have dozens of perks in all the magic trees for reducing spell cost that end up completely useless if you have the audacity to toss "Fortify destruction" on your gear. Not to mention that it reduces the cost on all your enchanted weapons, too, so you end up with poo poo even more broken and you don't even need to soultrap dudes anymore. Let's not even mention how broken fortify one-handed is when combined with smithing. This game would be so, so much more fun if they had managed to balance it at least a little bit. Lets not even get started on how awful magic is.
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| # ? Jan 31, 2012 12:23 |
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| # ? May 20, 2013 00:33 |
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SGRaaize posted:I don't know why my bitching sounds like trolling to you, its pretty simple, Skyrim, and all Elder Scrolls games, for that matter, are incredibly open, with miles and miles of places, and none of those places have anything remotely interesting in them, aside from 4 in 10000000000000000. I have to agree with this being a problem, and it's happened more in each subsequent Bethesda game since Morrowind. Sometimes I'll come across a location, it'll be really unique and interesting, only to find out it's actually part of some quest in some town I've never been to for some person I've never heard of. Like, I'll just go around cleaning out a dungeon with a fun storyline that's gradually been revealed to me, then I'll pick up an item and my quest log will say I'VE FOUND THE AMULET <CHARNAME> WAS TALKING ABOUT IN RIFTEN or some such. There are a few unique locations that haven't had anything attached to them but it really doesn't feel like enough. I guess it makes sense to put a ton of effort into places that people will be encouraged to go to, but it doesn't really work for people who just like making their own way in the world. Skyrim is a really odd game for me. I've put god knows how many hours into Morrowind and Oblivion, Fallout 3 and New Vegas, and each one of them I've played multiple times, but Skyrim I've put realtively little time into (Around 30 hours, which is tiny for a game like this). It's by far the most polished and fun of all the TES games, but it hasn't really clicked with me and I don't feel particularly invested in the world. At the moment I've been gathering mods that seem cool but I haven't actually played the game for a while.
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| # ? Jan 31, 2012 13:10 |
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DrFrylock posted:Skyrim! I only take issue with your first point honestly. You literally created the best gear yourself. That "purple gear" you want? It's literally right there, in your hands! So I honestly think it's not a big deal that you can either choose to craft the best possible poo poo or just go finding stuff naturally. That said I think your feelings are completely valid when it comes to the unique Daedric quest weapons besides Mehrune's Razor maybe (haven't gotten it yet). They just can't compare because Bethesda didn't think ahead in putting at least some loving cap on the crafting system. The fact that enemies have no natural armor rating unless they actually have armor on makes mace perks completely useless. You would think a Dragon would have some form of damage mitigation but nope! Just a flying sack of hitpoints apparently. Critical damage and Bleed scaling (if they adopted how Bleed works in Dark Souls it would be awesome) like poo poo is another problem. The ebony mail's damage aura is also trash besides its stealth function. Werewolf form is rear end on higher difficulties because of a lack of innate regen or armor. Nothing like getting two shotted by glass arrows. Also, all it's special abilities are completely useless. Spectral wolves are too weak, howl stops affecting scaled mobs, thus making life detection the best one. Too bad there are multiple ways of achieving the same effect. I hear Mage Wolf is better but the buff spells won't last the whole transformation. That said it's the least buggy game Bethesda has released. Hopefully they'll pull an Obsidian and support the game with official bugfix and rebalance patches. I also hope I become a millionaire later in the day.
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| # ? Jan 31, 2012 13:34 |
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DrFrylock posted:I'm about Level 68 now. I am level 51 and I have absolutely nothing to do apart from the irritating hemorrhoids known as the Radiant Quest System. I have to agree with the Mage Quest gripes. They shouldnt even let you into the building until you are at least level 50 in one area of magic. Instead you just spurt out a couple of entry-level spells. Terrible.
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| # ? Jan 31, 2012 14:01 |
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The Mad Archivist posted:Jesus Christ. Did you ever play Oblivion with the Mighty Magicka mod which added back some spell effects from Morrowind, like Levitation? That poo poo made you REALLY feel like a goddam wizard. It broke the game too, but that was the whole point. My finest moment in Oblivion was when I used Blink to brute force the Test of Faith in Knights of the Nine by teleporting over a chasm I was supposed to jump into as a "test of faith." You basically attain a state of Dwemerhood: giving no fucks about the natural order and using magic to do whatever the hell you want. It ruled so hard. This is referred to as, "Vanilla Morrowind". Where standard mage gameplay lead to you levitating permanently machine-gunning fireballs onto a town from your magical artifact rings that contain the souls of gods. "I hope you got bows, fuckers (They didn't)." At least then, once you'd attained godhood, you could still die. Got a spell that does a million bajillion fire damage? Oops, that barkeep cast spell reflect. Good work killing yourself.
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| # ? Jan 31, 2012 14:26 |
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Dear Bethesda, When you have your characters give little pieces of ambient dialogue do things like, "Divines bless you," "My old drinking buddy!" "You don't look so good." Stick to short pleasantries that actually make sense to be repeated multiple times. Do not have characters explain their backstory, their job, tell me I should try mercenary work, or that I do not look like a pilgrim. With merchants, when they are engaged in dialogue, just have them say, "Hello." If you really want me to know the feelings of the innkeeper in Whiterun then make it a loving dialogue option. Repeatedly hearing long jokes, backstories, facts about plants growing in the cold, and such makes them sound like animatronic robots at Disney World.
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| # ? Jan 31, 2012 16:07 |
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Contra Duck posted:I just found this note on the Lights Out! quest: They obviously had a hardon for making sure that any player could always do any quest line -- you can't "cut yourself off." Which while it sounds great for casual players is actually poo poo because it kills replayability. If you kill the emperor, maybe you shouldn't be able to then go win the Civil War for the Empire. Of course then they'd have to write in different scripts and voice acting and so forth, but still.
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| # ? Jan 31, 2012 16:23 |
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Coach Sport posted:Smithing and enchanting are the worst things. THE WORST. Let me tell you why: You don't need to grind at all and that is actually the worst problem. All my characters have done is collect the numerous wepaons and armor pieces from the dungeons and grab the soul gems at the handy dandy gem seller every major town has and smith and enchant them to make them more valuable. Simply by trying to earn money (to buy gems, ingots and enchanted items for enchants) I got my smithing and enchanting up to 100 easily. The real problem with smithing and enchanting it that you DON'T need to grind them - they level up far too fast just with their intended use.
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| # ? Jan 31, 2012 16:36 |
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I beat the game but I feel meh about the whole thing. Exploring was fun I don't feel like anything I did actually mattered in the game. I mostly want to play New Vegas again and make a character who sabotages the NCR.
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| # ? Jan 31, 2012 16:43 |
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Grundulum posted:You'd think that after the number of times I've heard it I would remember it better, but Jesus Christ kid, I know you help your mother out with the stall, that sometimes it's hard work, and whatever the hell else you add every single loving time I enter Whiterun. You sprint up to me every time I step foot in town to tell me the same goddamn thing. I know you have other lines you can say because if I press you for dialogue all I get is random information about you. Maybe mix it up from time to time? I think my favorite was the priestess in Windhelm that permanently stood in the cemetery after her part in the quest line was complete repeating "Large diagonal cut from left shoulder" in this monotone voice. I think I only heard her say something remotely appropriate for the setting literally once during the many, many times I passed by her.
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| # ? Jan 31, 2012 16:49 |
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To me (and maybe I have a video setting wrong - PS3), the game's visuals are very...grey. The game is not colorful. Everything is well drawn, but it's just so grey. Morrowind and Oblivion felt this way for me too, and that was on PC. Odd.
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| # ? Jan 31, 2012 17:17 |
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Spuzzz posted:I beat the game but I feel meh about the whole thing. Exploring was fun I don't feel like anything I did actually mattered in the game. I mostly want to play New Vegas again and make a character who sabotages the NCR. Skyrim has inspired me to finally get around to playing Fallout. I'm starting with the first one and working my way through. Just got Dogmeat!
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| # ? Jan 31, 2012 17:17 |
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On my first visit to Riften (after getting past the two scripted encounters at the gates) I was greeted with the sight of three events. In a row. There were two people standing to my right, waiting to talk to one another as soon as I got close. There was a guy a bit further on, on the left, waiting to talk to me. A bit further on from THAT there was another two people on a bridge, waiting for me to get close to talk to one another. In the marketplace, there was a man waiting to talk to me. I just came here to sell some stuff, ok? I don't need FOUR more freaking quest log entries. It's the same with every town and store and inn you go to. OH HEY a new person, let's involve them in our troubles! I hold off visiting towns for fear of starting another 10 quests I won't remember to finish. I like in Morrowind where, like, cities were cities, that you went to, to do your business, and you only got dragged into things if you actually tried. With Skyrim it is literally 5-10 minutes in each town being introduced to all the questlines. I guess it makes sure that you always have something to do, but can't they stagger out the scripted events? In Whiterun the Alik'r only show up after a few quests in town, so at least that one single city paces itself. It just leads to me ignoring half my journal; it becomes noise. Why does my character care? Even playing a decent person this time around, it sometimes gets pretty hard to say "Oh, right, well I was in the middle of helping this person, but this one accosting me right now has an even bigger problem... I guess I can go to some castle and kill some bandits for them before going to a cave and killing some bandits." "Oh, ok, I actually have some downtime. Hmmmmm oh right I promised someone I'd rescue their friend a good 20 days ago. Huh. Wonder if they're still alive." It moves into the issue of motivation where "I don't really care" becomes a theme of the game sometimes. That said, I started the Thieves Guild with a character and got a bit into that and loved that pacing. A big heist, a bunch of small jobs open up, some more big heists. They can clearly do pacing right, they just choose not to. I just wish the TG wasn't all the way down in Riften; the character I had started with the intention of joining the TG was level 15 by the time I managed to get there, and had way, way more money than I would ever need. Another note: Bethesda has no idea how to do a Mage guild anymore. Morrowind's was filled with politics and people who didn't give a drat about you, and House Telvanni was the best thing on bread; ok, awesome. Oblivion had the really cool recommendation thing, and then melted into a boring "Kill the rival Mage Gang" turf war thing, lame. Skyrim has a really hopeful start with actual magic classes aaaand oh it's a MacGuffin ok let's save the world with my mace ![]() Magic's becoming less and less experimental, too. In Morrowind my most fun was experimenting with new spell arrangements. Can I make a spell that turns me invisible, heals me, and summons a ghost to distract my enemy? I can? Awesome. Offensive levitation to slow enemies down? Yes ok brilliant. Does Drain Speed or Damage Speed do that better? Ok you know what I'm a wizard, let's get all three, go out into the wild, and test it on some wild animals. Let's be scientific. Oblivion had a good bit of that too, although a bit muted. Skyrim's magic is just, like, straight up video game. I have a Fireballs. Now I have a bigger Fireballs. Ok good. What else? Oh ok a firebomb. And a firefire. Awesome. In a setting where magic is studied in colleges, and wizards write academic essays on magic and its effects, just cold-casting things from orbs clashes totally with the atmosphere the game tries to set magic up as. You have the other college students trying out experiments, and, really, just outright failing at them. You never get that opportunity. You can throw a Fireball and then a Bigger Fireball with no problem as long as you have the magicka. There are apprentices in the northern coast who messed up their spells and are dead and you can find their corpses but you never even have a chance to experiment with magic enough to have something go wrong. But still! I'm enjoying Skyrim. It has a bunch of upsides, too, and it isn't like I couldn't bitch about Morrowind to the same extent if I wanted, and I've probably played a few thousand hours of that easily.
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| # ? Jan 31, 2012 17:38 |
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ZoneManagement posted:To me (and maybe I have a video setting wrong - PS3), the game's visuals are very...grey. The game is not colorful. Everything is well drawn, but it's just so grey. Morrowind and Oblivion felt this way for me too, and that was on PC. I've found this too and I think it may be because so much of the forested area is just snow and dead trees. Try walking around the far western side of the map near Markarth though. The mountains over there are much more colorful and entertaining to trek through.
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| # ? Jan 31, 2012 17:39 |
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PantsBandit posted:I've found this too and I think it may be because so much of the forested area is just snow and dead trees. Try walking around the far western side of the map near Markarth though. The mountains over there are much more colorful and entertaining to trek through. The areas around Riften and Ivarstead are also pretty colorful. Kind of a fall foliage thing going on. Just traveling anywhere at night is a good way to add some color too as long as you remember to look up at the sky occasionally. And then there's Sovngarde where it's so colorful that it looks like an airbrushed unicorn should be flying around somewhere. He's right though, the game is very muted. But personally I prefer that to the really bright color schemes in some games that make the world feel kind of "cartoony" and artificial. To each their own though.
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| # ? Jan 31, 2012 18:27 |
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NaturalLow posted:SOVNGARDE Holy poo poo was that whole area and the associated boss a huge letdown. Hey, here's the exact same dungeon / tomb that you've been exploring for 40+ hours of game time, but now it's got ancillary areas that you don't really need to explore and don't really add anything to the event if you do explore them. Also, the boss is just a larger, unique re-texture of the same dragon you've been fighting since Whiterun! I always feel like the final dungeon / area and final boss of a game should really be a challenge that culminates in forcing you to use all of your accumulated experiences playing the game to overcome a very difficult encounter. Ideally, it might also include some original mechanics so that you really remember the final boss as being something special and difficult. It was such a bummer that Alduin felt like every other dragon attack ever (complete with bumbling sidekicks).
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| # ? Jan 31, 2012 18:52 |
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I haven't really had much to complain about with this game until just now. In Markarth, you get a longish quest to investigate why they're just sweeping murders under the rug. Ok, that's pretty interesting, this quest is pretty cool. Right up until they have guards try to arrest me. That's fine, it makes sense if they're in on the cover-up, but don't throw a guy who can't be killed (the Legate) at me. What the hell, Bethesda. I can kill dragons and giants but not a guy who's trying to have me shipped to prison on bullshit charges...
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| # ? Jan 31, 2012 18:55 |
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Fenrir posted:I haven't really had much to complain about with this game until just now. I haven't played that quest since the game launched, but in the launch version you were only ambushed by regular guards and you had a conversation option like "gently caress you no pissant town guard bosses me around" and then after you kick their asses and leave EVERY GUARD IN TOWN goes hostile and tries to stab you to death. The problem was that at a high enough level you could murder the other 20 or so guards in town and it would break Markarth forever because you couldn't progress to the next stage of the quest (despite the fact that you probably know what to do at that point) and the town got put into this weird state where people no longer went outside and everything just kind of got hosed. Of course you were supposed to just surrender to the guards that ambush you, but there's nothing to indicate that this is the "correct" option, especially considering that they included a dialogue choice that makes it seem like you can kick their asses as a legitimate way of solving the quest. My guess is they just took the lazy solution and made one guard immortal so that you have to surrender regardless of what level you are but it's still a terrible solution.
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| # ? Jan 31, 2012 19:13 |
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My bitch is that now I've completed 90% of the game, got a ton of achievements, I just can't go back and play more. This happened with Oblivion as well and now the game just isn't fun anymore. The bane of being on a console.
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| # ? Jan 31, 2012 19:21 |
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homeless poster posted:Of course you were supposed to just surrender to the guards that ambush you, but there's nothing to indicate that this is the "correct" option, especially considering that they included a dialogue choice that makes it seem like you can kick their asses as a legitimate way of solving the quest. My guess is they just took the lazy solution and made one guard immortal so that you have to surrender regardless of what level you are but it's still a terrible solution. I got so fed up with that BS that systematically murdered everyone who was muderable in Markarth. Way too many immortal NPC's in the game. I prefer'd Morrowind's where it just told you that you broke the game. Saving, beating someone down (who doesn't die) and then loading is a lot less satisfactory than killing them for their BS.
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| # ? Jan 31, 2012 19:37 |
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homeless poster posted:Holy poo poo was that whole area and the associated boss a huge letdown. Hey, here's the exact same dungeon / tomb that you've been exploring for 40+ hours of game time, but now it's got ancillary areas that you don't really need to explore and don't really add anything to the event if you do explore them. Also, the boss is just a larger, unique re-texture of the same dragon you've been fighting since Whiterun! Yeah, when I got there I was all geared up for one hell of a fight. In reality I just hit Alduin with dragonrend one time and hacked him to death with my sword. I don't remember if the sidekicks even helped me beyond clearing off the mist. As for the unkillable NPCs, I kept running into them in the soldier encampments. After the civil war questline ended, I ran around raiding a few of the Imperial camps and every single one I found has an unkillable leader. Of course by that point I had the Ebony Mail, so I could just keep him on the ground indefinitely as long as I stood close enough for the poison effect to get him. Which is another gripe I guess. I loved that armor for whatever reason, but you can't see a drat thing with that smoke effect when you're trying to use a bow.
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| # ? Jan 31, 2012 19:56 |
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"Whoa, I know you, Hail Sithis! ""Hmm, I grant you a boon, as Listener. (By the way, Spectral Assassin, that means I listen to the Dark Mother. *You* can shut the gently caress *up*.) Here's (whatever weapon I feel like giving, and/or poison/scroll/enchanted poo poo), pick a target." Poison and a Sacrificial Knife (Assassin's Blade), maybe magically given by the Dark Mother - "She has felt your faith, and offers... a Test." That would be awesome - giving a hidden worshipper a chance to show their devotion. " Same goes for Thieve's Guild types. A pile of lockpicks or potions of pickpocket and a target, with list of items. "The Guild wants <item>. Anything else is yours." Even more fun would be if you wiped the Guild or Brotherhood - random citizens/guards popping out of the dark to shank you/steal your poo poo/plant "evidence" on you. Instead, it's flavour-speech only. Skyrim would benefit from the Karma/Reputation system of New Vegas. If I'm known for demolishing dragons and eating their souls, people should be impressed (price drops, maybe "special" items avaiable"). If I'm known as "Emperor assassin", Imperial-types should at the least refuse to deal with me, and possibly go all lynch-mob. And if I roll up in a Hold guard's outfit, or otherwise full-dress costume, it should (within reason) let me be disguised unless I run into a boss-type. (Being the only Orc Thalamor should be out, for obvious reasons - race-restrictions apply, as does equipment. Vigilant of Stendarr with Mehrune's Razor? HERETIC! BURN HIM!) So far, the only town I've been that's had non-quest events happening (oter than dragon/critter attacks) has been random thieves getting stomped in the Riften market. Road encounters? Feh. We need more drunken louts causing problem, singing on non-Nords/non-Imperials. Battle-Born and Grey-Mane women going Fist City. Kids breaking things and running off. I just had a mage challenge me to a duel in Falkenreath. (Note: I've been the College just long enough to acquire it on my map.) I'm wearing Ebony Mail, Krosis, have enough enchanted poo poo to register three dimensions away, and there's a Spectral Assassin tagging along. "Wanna fight?"
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| # ? Jan 31, 2012 19:58 |
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I can't believe this thread isn't just a 100 posts about the UI/Inventory system. Want to Dual Wield two identical weapons? Well gently caress YOU! The key will unbind itself. Want to drink a potion? Well gently caress you again! You need to scroll through this gigantic list of unorganized potions. Why are the various healing potions scattered around the list so you end up drinking a major health potion when you just want to heal a little? Because this game hates you. Sure, you could add the potion to your favorites list and just create a new, personalized cluttered list, made by you!
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| # ? Jan 31, 2012 20:11 |
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Away all Goats posted:I can't believe this thread isn't just a 100 posts about the UI/Inventory system. I never dual wielded weapons, but I did try to keep two Daedric swords in my inventory for a while because I wanted to try different weapon enchantments. I had to give that up fast because the game couldn't seem to figure out that they were two separate weapons. When I'd try to equip or favorite one, I'd usually end up with the other and when I tried to switch it would just unequip everything altogether. I couldn't even store one of them in a weapon rack without completely dropping the other from my inventory.
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| # ? Jan 31, 2012 20:33 |
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I kinda hate that all the marriages are basically just out of convenience. "Oh you brought me <item I wanted> and apparently we don't hate each other anymore, sure let's get hitched!" I mean, I can understand needing to hurry the process along because tomorrow one or both of you could be eaten by a dragon or mauled by a passing pack of bears, but there still feels like there should be more to it. If you do that quest for the priestess of Mara, THOSE people had the opportunity for a little development in their relationships. Why can't I have that? I want to at least go on a date or something before jumping into a marriage.
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| # ? Jan 31, 2012 20:44 |
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I hate that I can't bash a lock open as an alternative to picking it. I remember playing as a warrior In Neverwinter Nights, which meant I would usually have to loudly bash a door open, or kick open a chest and hope I didn't break the cool poo poo inside. It's really annoying not to have the same option here.
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| # ? Jan 31, 2012 21:07 |
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Why is a guy able to walk around with 10 arrows through his skull? The only thing they did right in this game is Maiq. That guy owns.
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| # ? Jan 31, 2012 21:14 |
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FlocksOfMice posted:
Yeah! I finally reached 100 destruction, now I can annihilate my foes with the awesome power of the pinnacle of magic, Master level spells! Oh... At least Lightning Storm is cool enough that I will still use it sometimes anyway. The others are completely, utterly useless.
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| # ? Jan 31, 2012 21:32 |
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I pretty much agree with most of the stuff people have brought up in this thread, particularly about the writing and dialogue, and yet![]()
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| # ? Jan 31, 2012 22:06 |
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I feel like I could write a really long, incredibly spergy essay about why this game is mediocre mush instead of legitimately entertaining, but I won't. It comes down to three things:
In short, it's a game design for casual dad gamers, who want to put in 2 hours a night after work and see everything and do everything and get told how awesome they are for doing it while becoming weirdly attached to, and pretending to marry an ugly Gamebryo character model. Understandable, since celebrity voice acting and realistic horse modeling aren't cheap, and they have to make their game as bland and predictable as possible to hit as many markets as possible. It's an empty, boring game that let's empty and boring people engage in power fantasies and wish fulfillment without actually presenting any strategy, challenge, or choice. The fact that I still poured around 60 hours in to (blame my underemployment, poverty, and student status, I suppose) because it's a competant empty and boring game, which is a triumph compared to Oblivion.
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| # ? Jan 31, 2012 22:11 |
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sector_corrector posted:I feel like I could write a really long, incredibly spergy essay about why this game is mediocre mush instead of legitimately entertaining, but I won't. It comes down to three things: Woah. You should try Dark Souls if you really hate it that much, assuming you have a console. I agree with everything said though.
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| # ? Jan 31, 2012 22:13 |
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Ball Stink posted:Woah. You should try Dark Souls if you really hate it that much, assuming you have a console. I agree with everything said though. I really want to. I played King's Field on the PS2 (sort of like a prequel to Dark/Demon souls) and it's one of my favorite games of all time. Unfortunately I'm stuck with my PC and probably not getting a console at any point in the near future. Wanting a console so I can play a game that isn't made for morons - "The ol' switch-a-roo", as I like to call it.
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| # ? Jan 31, 2012 22:46 |
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sector_corrector posted:I really want to. I played King's Field on the PS2 (sort of like a prequel to Dark/Demon souls) and it's one of my favorite games of all time. Unfortunately I'm stuck with my PC and probably not getting a console at any point in the near future. Wanting a console so I can play a game that isn't made for morons - "The ol' switch-a-roo", as I like to call it. Well, when you do, it's a very fun game and addresses the combat/difficulty issue you have for sure. The story however is so hidden in dialog and item descriptions most people don't think there really is a story. They don't handhold you through it or give you 'quests' so much. That being said there is still a definite lack of story in the game even if you go looking for it but everything else is great.
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| # ? Jan 31, 2012 22:51 |
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1. Why the hell would you pay 4 different voice actors to say EXACTLY the same lines, did no one honestly sit down and say "hmmm 4 different NPCs saying "you should not be here (including lydia WTF), maybe we should have one say "get out of here, stranger" or something" 2. (Xbox specific) I have a d-pad, it has 4 options, why would you then only use one? Why not let me assign them to do things? Left for quick health pots, right for magica/stamina pots and down to quick swap a preset loadout so I can go between my facemelt set and my sneaksy set becuase pausing it and going through the loving awful menus is just kajsjdaksdhjsdvadsfkj...
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| # ? Feb 1, 2012 00:28 |
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Mastiff posted:An artifact so powerful, the ancient Nords buried its fragments in three separate tombs, each guarded by the ghost of a murderous warrior, then struck the names of everyone involved from the historical record to ensure no one could ever find them again. Power creep. Power creep gets you every time.
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| # ? Feb 1, 2012 01:02 |
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Why yes, I would love to carry around 450 lbs of really expensive stuff (at least a 300/1 ratio) that I can't possibly sell to anyone. Get some more money, you stupid merchants!
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| # ? Feb 1, 2012 01:13 |
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AceClown posted:1. Why the hell would you pay 4 different voice actors to say EXACTLY the same lines, did no one honestly sit down and say "hmmm 4 different NPCs saying "you should not be here (including lydia WTF), maybe we should have one say "get out of here, stranger" or something" To be fair, you CAN use the left and right D-Pad direction as a hotkey for anything that you add to your favorite menu. If memory serves, you open the favorite menu, highlight whatever you want to assign to right or left, and the hold and press that direction on the D-Pad. A 1 or 2 should pop up next to the assigned thing (like that hollow pointer normally does) and TA-DA you have two insta-hot keys. I don't think this is mentioned anywhere and I figured it out myself completely on accident, but it still begs the questions of why they didn't use the FO3/NV system of allowing each direction on the D-Pad to be custom assigned as a hot key. Even if you're a wizard, you rarely need more than 8 hot key options at once, and it would have worked a lot better than pausing the action every time you needed to switch gear or drink a potion or whatever. The Supreme Court posted:Why yes, I would love to carry around 450 lbs of really expensive stuff (at least a 300/1 ratio) that I can't possibly sell to anyone. Get some more money, you stupid merchants! No you see, that's why Speech is a viable skill tree and not a totally useless point sink
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| # ? Feb 1, 2012 01:14 |
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Hieronymous Alloy posted:They obviously had a hardon for making sure that any player could always do any quest line -- you can't "cut yourself off." Exactly. They let you "cut yourself off" in Morrowind (you could only join one of three Great Houses and one of three vampire bloodlines, even after you got kicked out/cured) and that was fine because it actually gave you a reason to play the game again. Hell, it was even possible to gently caress yourself out of finishing the main quest. Off the top of my head, the only way to "cut yourself off" in Skyrim is to kill Astrid instead of the hostages thus preventing yourself from joining the Dark Brotherhood, but that doesn't get you a tenth as much gold/loot as joining the DB so unless you're playing a paladin or something, there is literally no reason to do that. Given enough time, it is absolutely possible for me to do EVERYTHING in this game in one playthrough aside from the spoilered example up there. What's the point of that? Also, half the fun of Morrowind was that it was a completely alien environment with giant mushroom houses and flying jellyfish and bipedal walking mouths. Skyrim just looks like the Pacific Northwest, and has no non-Earth mobs that I can think of besides dragons and trolls, which are part and parcel of every fantasy game ever made so who cares?. Mastiff posted:An artifact so powerful, the ancient Nords buried its fragments in three separate tombs, each guarded by the ghost of a murderous warrior, then struck the names of everyone involved from the historical record to ensure no one could ever find them again. I'll sign this. Seriously, this was one of the hardest and most involved quests I've done so far, and THAT'S the return on investment? I've already GOT Dwarven Armor of +40 Health that I just freaking FOUND in a random loot box! I too would like to see the return of Reputation. and Levitation. And Mark/Recall and/or Scrolls of Divine Intervention. Maybe it's cheesing but I LIKED being able to zip out of combat once in a while when things got hairy. Also you could cast Recall while being overencumbered, teleport to your house and just drop all your poo poo on the floor. It was also useful if you got stuck somewhere in the geometry in a dungeon, which has happened to me multiple times now. Can there be ANYTHING in dungeons besides loving draugr? Where are the leveled skeletons, bonewalkers, some analog to corprus, anything but viking zombies with the occasional location-unique ghosts that are unique in name only? ....this thread should probably be renamed "Ways Morrowind Was Better Than Skyrim."
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| # ? Feb 1, 2012 01:27 |
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This is a pet peeve, but every time I enter certain towns (WInterhold, Morthal), a dragon will attack, even if its my first time and the game is laying out conversations for future quests. This sometimes ends up with certain quests never popping and npcs frozen looking at eachother. Or in the best of cases, I randomly get to comment about stuff I never heard said. Also, after the third dragon attack, it starts to get silly.
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| # ? Feb 1, 2012 01:46 |
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| # ? May 20, 2013 00:33 |
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Sex Hobbit posted:Can there be ANYTHING in dungeons besides loving draugr? Oh OH. That REMINDS me. Has anyone else noticed that our ancestors keep coming back to unlife and trying to kill us? Particularly the miners among us? Maybe this particular Nord tradition just isn't, y'know, WORTH it.
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| # ? Feb 1, 2012 03:24 |

















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