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Grundulum
Feb 28, 2006


BigRoman posted:

This is a pet peeve, but every time I enter certain towns (WInterhold, Morthal), a dragon will attack, even if its my first time and the game is laying out conversations for future quests.

This sometimes ends up with certain quests never popping and npcs frozen looking at eachother. Or in the best of cases, I randomly get to comment about stuff I never heard said.

Also, after the third dragon attack, it starts to get silly.

This is the wrong thread for it, but I heard some dialogue I really *liked* during a dragon attack. College of Winterhold, stepped out of the Hall of Elements for the first time after having "class", and a dragon appeared. While I was doing battle, I heard someone behind me say, "I'm betting on the big one".

You lose, rear end in a top hat.

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PantsBandit
Oct 26, 2007
Your pants...they call to me...

One thing that bothers me is all the caves and dungeons that have dead mages with journals chronicling their experiments/expeditions. Why not let us watch these experiments happening or help out? Why is there always some horrible accident that occurs right before the player gets there that ruins the research and requires the player to do no more than kill 5 random powered-up enemies?

VROOM VROOM
Jun 8, 2005

Not in cruelty, not in wrath,
The REAPER came today;
An ANGEL visited this gray path,
And took the cube away.

I don't know about participating, but I can think of a couple places with mages actively running odd experiments. There's the repurposed Nordic ruin on the north coast with the necrophiliac necromancer, the other ruin with the necromancer who enslaves the ghosts of the people he ambushes, and an old castle with a guy creating elemental spiders. That said, I'm not surprised most people get killed loving around with forces beyond their control.

Brainbread
Apr 7, 2008



PantsBandit posted:

One thing that bothers me is all the caves and dungeons that have dead mages with journals chronicling their experiments/expeditions. Why not let us watch these experiments happening or help out? Why is there always some horrible accident that occurs right before the player gets there that ruins the research and requires the player to do no more than kill 5 random powered-up enemies?

The same goes for finding the corpses of adventurers.

I found one adventurer in a cave full of elemental spiders. You know what he was doing? Leaving. Because getting killed fighting spiders for no reason is stupid.

I envied his control over destiny. That was the only thing in Skyrim that got me to "think" about the role you play. I really wish there were more adventurers out there in the world, being not-dead.

FlocksOfMice
Feb 3, 2009


Two more points that I am reminded of!

Markath. Makarth? Markarth? I don't even know how to spell it because I've never been there. I've played for maybe 150 hours at this point and have never seen the city between 5 characters.

What does it have? It has nothing. Whiterun? Companions. Riften? Thieves Guild. Dawnstar? Dark Brotherhood. Winterhold? Mages College. Solitude? Imperial Legion. Windhelm? Stormcloak.

Markath joins Falkreath and Morthol in the "We have literally nothing" team, except Falkreath and Morthol are tiny, unwalled, half-effort cities and Markath is, from what I've heard and screenshots I've seen, maybe the nicest looking of all the cities. Yes sure it has quests but so do Falkreath and Morthol; none of them have a faction that gives you a reason to really stay.

I've given my new character a Dwemer fetish just to try and come up with some excuse why I actually want to visit. I know a quest teleports you there and Thieves Guild random quests can send you there probably, but there's no real guild stationed there, no reason to visit.

Honestly it also kind of bugs me that the factions are all located in one spot. I liked in Morrowind how you went from Balmora to Ald-Ruhn to Sadrith Mora or however, going to more alien places and getting to know a new region while doing the same faction. The College of Winterhold basically keeps you in the North-East corner of the map, and once you're Arch-Mage and get the rocking Arch-Mage quarters, well, every trip outside of the North-East corner becomes an expedition. Join the Companions? Probably want to buy a home in Whiterun. Thieves Guild member? Honeyside in Riften, natch.

... Markath? Markarth? I don't know. There's no real impetus to get yourself down there unless you actually get a quest that finally tells you to move your butt on over.

quote:

I found one adventurer in a cave full of elemental spiders. You know what he was doing? Leaving. Because getting killed fighting spiders for no reason is stupid.

That's my other problem--why on earth am I adventuring like this? I feel like I'm the bad guy half the time. There are bandits who are basically bandits in name only. I guess they attack people? Like, off screen? I guess? They have castles and cooks and blacksmiths. The people in Halted Stream are poachers, I guess, but do they really all deserve to die just like that? Some of them are jerks and go out of their way to attack you, yes, ok, sure, but half the time it is just me being mean and killing people who just happen to live in ruined buildings. Heck, Halted Stream isn't even an abandoned castle, it's a settlement.

There are so many bandits in ruined castles, and a good bunch of them just warn you to stay away if you get too close. These aren't villains, this is a culture of people you are eliminating because you want to level Destruction some more.

Brainbread
Apr 7, 2008



FlocksOfMice posted:

TThat's my other problem--why on earth am I adventuring like this? I feel like I'm the bad guy half the time. There are bandits who are basically bandits in name only. I guess they attack people? Like, off screen? I guess? They have castles and cooks and blacksmiths. The people in Halted Stream are poachers, I guess, but do they really all deserve to die just like that? Some of them are jerks and go out of their way to attack you, yes, ok, sure, but half the time it is just me being mean and killing people who just happen to live in ruined buildings. Heck, Halted Stream isn't even an abandoned castle, it's a settlement.

There are so many bandits in ruined castles, and a good bunch of them just warn you to stay away if you get too close. These aren't villains, this is a culture of people you are eliminating because you want to level Destruction some more.

That single adventurer was the single most-developed character in all of Skyrim. Because he was /you/. You knew exactly why he would have gone into that cave, you knew his motivations. He's got hundreds and hundreds of hours of backstory that you've written, and all of the frustration with adventuring just plainspokenly pointed out to you.

Also, I really liked how Bandits wouldn't attack you if you left them alone, but they are just dumbfuck retarded most of the time. That was their one redeeming quality. I don't need to point out their behaviour when outmatched again.

Atrocious Pirate
Jan 23, 2010


So they allow you to ride a horse, they throw in the horse & cart that can also fast travel you.

Off course you cannot hijack said horse & carriage yet your able to run choas with near everything else in the world?

Like waiving candy infront of a child then quickly taking it away while saying "no not yours"

i just want to steal 1 of those horse & carriage so i can drive it into the nearest river and float happily down the stream.

also wtf carn't 1 paddle around in the many scattered row boats located around different parts of rivers / ocean?

freeforumuser
Aug 11, 2007


There is no optional re-customization of your character right before leaving tutorial land like in Oblivion.

IMO that is probably the dumbest game design decision this time. Who the gently caress wants to play the boring rear end tutorial again and again everytime they want to start a new toon?

Quantum of Phallus
Dec 27, 2010


freeforumuser posted:

There is no optional re-customization of your character right before leaving tutorial land like in Oblivion.


Yeah both my brothers were pissed at this. I wasn't too bad, spent ages sorting my character but it's still a bit poo poo.
Kinda wish you could choose to fast travel to location interiors. Sure is not fun watching those 1 min+ loading screens on PS3 only to have to look at another one two seconds later.

SovietSteel
Sep 11, 2010


A bit petty, but near the end of the companions quest when we're going down to try and free the old harbinger from his werewolf problem and Farkas just stops because he's suddenly terrified of spiders. You'd really think this guy would be willing to at least try to go help his old friend while fighting alongside his shield brother/sister.

It really went against pretty much everything that the companion's initiation was all about, especially when this guy swore that he'd fight by the companions side without hesitation.

Sexpansion
Mar 22, 2003

Powered by vodka!

Cartoon Man posted:

In the opening tutorial, you are tasked with jumping from the tower into a house. Instead of jumping, you can walk out of the window down an invisible ramp that connects the two, and stand in mid-air between them if you wish.

That is awesome and totally endemic to this series. The most directed parts are almost always the worst.

api call girl
Aug 1, 2004



Ed Mungo posted:

I kinda hate that all the marriages are basically just out of convenience. "Oh you brought me <item I wanted> and apparently we don't hate each other anymore, sure let's get hitched!"

I mean, I can understand needing to hurry the process along because tomorrow one or both of you could be eaten by a dragon or mauled by a passing pack of bears, but there still feels like there should be more to it. If you do that quest for the priestess of Mara, THOSE people had the opportunity for a little development in their relationships. Why can't I have that? I want to at least go on a date or something before jumping into a marriage.

Some marriages are better than others in that respect, for example if you console Lydia, or pick any of the Companions.

Everything Burrito
Jun 2, 2011

I love you.


arioch posted:

Some marriages are better than others in that respect, for example if you console Lydia, or pick any of the Companions.

PS3 so I can't console anyone, but this is why I haven't married anyone but a follower so far. At least then I can assume feelings blossomed in the face of danger. I just think it would be cool if wearing the amulet of Mara triggered NPC's to ask you out or flirt (creepily) instead of jumping straight to "lets get married!" Then you had a quest to woo their affection, and it could be simple like meet them in the tavern for a drink, or out on the wall when the moons are out. Incorporate the gifting menu--I know its there because I gave some some drunk a bottle of booze once.

homeless poster
Apr 17, 2003



arioch posted:

Some marriages are better than others in that respect, for example if you console Lydia, or pick any of the Companions.

I had the house jarl from Solitude running around with me when I completed the quest for the temple of Mara, and on a whim I put on the necklace and spoke to her about getting married. She basically said that I was so rugged and sexy how was I not married yet of course we should tie the knot. The best part - I had made one hosed up looking Argonian that was previously having a great time shooting bears in the face with his bow and arrow.

It'd be funny if the mer and the races of man would at least acknowledge that the beast races probably aren't going to make the most compatible mates.

"Don't you, uh, lay eggs or something? Uh, where would I even put it?"

Schatten
Jul 7, 2002

Das ist nicht meine
schnellen Rennwagen

Not sure it has been mentioned before, but... Vampirism & Farkas

stage 4 vampirism when you are on the companions quest with Farkas. If you are feeding, going back to stage 3 vampirism to complete the companions quest with Farkas, you are stuck with this guy, and there's no way to get rid of him.

In stage 4, anytime you go near a town or near anyone, they freak out and start attacking you. You cannot tell him to go away. You cannot kill him either. He just says, "I think we should be getting back now". One time, I was being attacked by a hunter, so I attacked back. Farkas started attacking me, so I attacked him back till he was at zero. He crouched over, nearly dead. Then he got up and said, "I think we should be getting back now."

You are unable to feed, because Farkas likes to attack anyone he sees, because they are aggressive towards my character being a vampire. When you try and feed to get back to stage 3, he'll just attack people, and wake up the village.

How to get around this issue: you'll need to find a place to feed. Next, you'll want to find a nearby village to get into a battle. Get into that battle, have him wrapped up in that battle... waaaays away... then run run run, sneak sneak sneak away as fast as you can. I am not talking fast travel here either. If you fast travel, he appears right at your side. Run run run... then do your embrace the shadows, while eliminating all your noisy gear. Then feed feed feed on helpless NPCs or whoever you come across.

On the other hand, vampirism does have good sides - you can battle ice dragons in the middle of a field and not worry, or anyone that deals cold damage. Also, with vampire sight, it's like having a non-intrusive torch with you at all times.

Brutal.roadrunner
Dec 15, 2011

*WHIPCRACK*

My biggest gripe is that the AI seems to completely ignore friendly corpses.
For example I am sneaking through a bandit hideout with my ranged assassin, I creep up to a table and put an arrow into the head of one of the bandits having dinner. The survivors get up, look for me, give up and decide it was nothing and sit back down to a table with their dead friend with an arrow sticking out of his eye-socket and start eating again.

I would really like an AI that noticed things like bodies, opened doors, missing items, and the like.

My second peeve is how utterly unbalanced melee players can be after they get smithing/enchanting topped out. Dungeons become execution galleries, dragons are a resource and not a threat.

My third peeve, fix the damned targeting reticle for spells/archery in 3rd person view. In fact, why don't you spruce up that 1980's thing and make it something fancy with like second reticle the provides lead for moving targets and an indicator of when your spell/arrow is ready to fire and give the casting hands some transparency so we can see the target in 1st person view.

Wolfsheim
Dec 23, 2003

Mmmruhh..Mmruhh...
Murrukle...Muhhn...


freeforumuser posted:

There is no optional re-customization of your character right before leaving tutorial land like in Oblivion.

IMO that is probably the dumbest game design decision this time. Who the gently caress wants to play the boring rear end tutorial again and again everytime they want to start a new toon?

This is my number one complaint with the game. I've seen Alduin land and narrowly miss getting my head cut off and all that nonsense like twenty times just by trying out slightly different character builds/races/etc.

And there's not even as much to change, since you don't pick birthsign or class or anything this time. What the poo poo Bethesda

FlocksOfMice posted:

Two more points that I am reminded of!

Markath. Makarth? Markarth? I don't even know how to spell it because I've never been there. I've played for maybe 150 hours at this point and have never seen the city between 5 characters.

What does it have? It has nothing. Whiterun? Companions. Riften? Thieves Guild. Dawnstar? Dark Brotherhood. Winterhold? Mages College. Solitude? Imperial Legion. Windhelm? Stormcloak.

Markath joins Falkreath and Morthol in the "We have literally nothing" team, except Falkreath and Morthol are tiny, unwalled, half-effort cities and Markath is, from what I've heard and screenshots I've seen, maybe the nicest looking of all the cities. Yes sure it has quests but so do Falkreath and Morthol; none of them have a faction that gives you a reason to really stay.

I've given my new character a Dwemer fetish just to try and come up with some excuse why I actually want to visit. I know a quest teleports you there and Thieves Guild random quests can send you there probably, but there's no real guild stationed there, no reason to visit.

Honestly it also kind of bugs me that the factions are all located in one spot. I liked in Morrowind how you went from Balmora to Ald-Ruhn to Sadrith Mora or however, going to more alien places and getting to know a new region while doing the same faction. The College of Winterhold basically keeps you in the North-East corner of the map, and once you're Arch-Mage and get the rocking Arch-Mage quarters, well, every trip outside of the North-East corner becomes an expedition. Join the Companions? Probably want to buy a home in Whiterun. Thieves Guild member? Honeyside in Riften, natch.

... Markath? Markarth? I don't know. There's no real impetus to get yourself down there unless you actually get a quest that finally tells you to move your butt on over.

Unless you're just using hyperbole for effect, I have no idea how you could know that Dawnstar has a Dark Brotherhood Sanctuary and not realize that Falkreath also has one that you go to first?

Also, the very first DB quest sends you to Markarth, as does the fourth Thieves Guild quest, and a number of Daedric quests as well. This isn't even counting radiant bullshit quests even, of which many can get you sent there.

So I guess what I'm saying is I have no idea what the hell you were doing for 150 hours that led you to completely miss Markarth or Falkreath.

Morthal, I'll give you. I've yet to encounter any quest, radiant or otherwise, that sent me there.

Wolfsheim fucked around with this message at Feb 1, 2012 around 18:26

FlocksOfMice
Feb 3, 2009


Wolfsheim posted:

Unless you're just using hyperbole for effect, I have no idea how you could know that Dawnstar has a Dark Brotherhood Sanctuary and not realize that Falkreath also has one that you go to first?

Also, the very first DB quest sends you to Markarth, as does the fourth Thieves Guild quest, and a number of Daedric quests as well. This isn't even counting radiant bullshit quests even, of which many can get you sent there.

So I guess what I'm saying is I have no idea what the hell you were doing for 150 hours that led you to completely miss Markarth or Falkreath.

Morthal, I'll give you. I've yet to encounter any quest, radiant or otherwise, that sent me there.

I haven't actually been IN the thing in Dawnstar yet, I just found the ominous Spooooky Door that everyone in town tells you to stay away from. Having played Oblivion it's pretty obvious what's there. No idea there was one in Falkreath too! I'm not sure if I'll ever do that questline. I have, like, basically no interest whatsoever in it.

And yeah there is a Daedric quest that has you wake up in Markarth, but I was in Winterhold when I started it, saw on the map how far away it had decided to place me, and just reloaded to before I had started it. So okay yes I've been inside one interior of Markarth, once.

I haven't gotten too far in the TG questline either because I was doing so many radiant quests and then I started a Battlemage character so I won't be doing the rest of the TG for a while still because sneak attacking whole dungeons is boring ok

Right now the Mages College is sending me to Solitude and I'm also doing the Gaulderson thing to get the stupid quest item out of my inventory so I'll be going down to Riften area soon.

Look other than that one Daedric quest which plants you across the entire map without warning I haven't been any farther West than Rorikstead. I've been trying really, really hard to get to Markarth ok? I almost got there with one character when another Daedric quest I got stuck in lead me to Riften where I had started. I'm afraid I'm getting burnt out on the game seeing how many characters I keep wanting to make so I'm not sure I'll ever get there.

DrPain
Apr 29, 2004

Purrfectly priceless
items here.


I'm about 70 hours in, just had my 1st battle with Alduin, finished TG questline and the only time I've even heard Rorikstead mentioned was in an awful rendition of "Rognar the Red" while enchanting daggers in Delphine's secret blades basement hideout.

I just assumed it was a town in High Rock or mainland Morrowind

I heard it about 20 times, actually by the time I was finished enchanting.

Wanna kill that bard.

dennyk
Jan 2, 2005

Cheese-Buyer's Remorse


Contra Duck posted:

Ahh yes, the fool. The fool who was wearing the bones of the dragons he'd killed and who was carrying a legendary mace, powered by the heart of a daedra, enchanted to all gently caress and covered in the blood of the thousands who had opposed him.

It's always hilarious when I'm stomping along in my Daedric armor carrying a flaming sword and incinerating tiny woodland critters like cave bears and sabrecats with a twitch of my fingers, then along comes some scrawny thief with a dagger who thinks it's a good idea to try to rob me, and when I tell him to gently caress off, proclaims that he's not afraid of me. Skooma must be a hell of a drug.

quote:

About the only time the game recognises what sort of character you are is when you hear comments from guards in passing ("How about brewing me an ale?"), but it's all so shallow and it has no effect on gameplay whatsoever.

That poo poo doesn't even work right. Guards are constantly asking me to brew them an ale or complementing me for using both my gods-given hands for my weapon despite the fact that I've made maybe three potions and haven't ever swung a two-handed weapon in my life. I've also somehow gained a reputation for being some kind of master lock-picker despite only picking locks on chests in the middle of dungeons with no one around except the (un)dead. Apparently draugr are terrible gossips.

ChiaPetOutletStore
Apr 25, 2010


Does anyone else think you should be able to customize the stuff you make at a forge? How sweet would it be to get to choose what your armour looks like?

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

dennyk posted:

It's always hilarious when I'm stomping along in my Daedric armor carrying a flaming sword and incinerating tiny woodland critters like cave bears and sabrecats with a twitch of my fingers, then along comes some scrawny thief with a dagger who thinks it's a good idea to try to rob me, and when I tell him to gently caress off, proclaims that he's not afraid of me. Skooma must be a hell of a drug.


That poo poo doesn't even work right. Guards are constantly asking me to brew them an ale or complementing me for using both my gods-given hands for my weapon despite the fact that I've made maybe three potions and haven't ever swung a two-handed weapon in my life. I've also somehow gained a reputation for being some kind of master lock-picker despite only picking locks on chests in the middle of dungeons with no one around except the (un)dead. Apparently draugr are terrible gossips.

I constantly used to get the "Hands to yourself sneak thief!" when I was playing a law abiding character that never stole, trespassed or pickpocketed unless absolutely necessary.

Now that I'm on a one man crime spree? Not so much.

Wolfsheim
Dec 23, 2003

Mmmruhh..Mmruhh...
Murrukle...Muhhn...


NaturalLow posted:

I constantly used to get the "Hands to yourself sneak thief!" when I was playing a law abiding character that never stole, trespassed or pickpocketed unless absolutely necessary.

Now that I'm on a one man crime spree? Not so much.

I did find it weird that they used "Hands to yourself sneakthief!" for PCs with high sneak, but then for pickpocketing used "If I find your hand in my pocket I'm going to cut it off."

Like, just because I like to stealth kill draugr with my bow I steal? That's messed up.

Atrocious Pirate
Jan 23, 2010


ChiaPetOutletStore posted:

Does anyone else think you should be able to customize the stuff you make at a forge? How sweet would it be to get to choose what your armour looks like?

I thought it would be pretty cool if we were able to pick random items up and use them as weapons.

There's been times were i get the urge to pick up chairs or even dwemer struts etc and start smashing my annoying companion over the head a few times.

or head into the nearest tavern, grab a bottle of ale and randomly crack it over another char's head.

Brainbread
Apr 7, 2008



Atrocious Pirate posted:

I thought it would be pretty cool if we were able to pick random items up and use them as weapons.

There's been times were i get the urge to pick up chairs or even dwemer struts etc and start smashing my annoying companion over the head a few times.

or head into the nearest tavern, grab a bottle of ale and randomly crack it over another char's head.

You can do that! But instead of chairs, its cauldrons.

And instead of hurting them, it just makes them not see you before you stab them with a real weapon.

WanderingMinstrel I
Mar 31, 2010
I paid $10 to read a Pokemon Let's Play

I wish mouse wasn't so laggy on the pc. I've done the vsync and mouse acceleration fix and its still terrible. I want to get into the game enough to bitch about lovely questlines, but I can rarely stand to play for more than half an hour at a time.

Bromine
Aug 31, 2003

This is how you funsling, Brett.


I would like to add on to the "you're basically a pawn shop yet only carry 600 bucks." crowd. This game seriously needs to straight up steal a few things from Fallout including the organization system.

I accidentally sold an item I didn't want to, oh gently caress I gotta buy it back for this rear end in a top hat's price.

I usually play as a good guy in these games, but there's quests where I have to straight up murder someone who's done nothing more than piss off the quest giver. There's no consequences for murder other than paying a bounty.

If I'm disarmed by some enemy and I pick up my weapon, why is it no longer on my favorites list?

So many potions are useless. Increase speech by 5 points for 60 seconds!

I'm going to play the game again because I'm a sucker for these kind of games, but at least now I know what not to spend my perks on.

GamingHyena
Jul 25, 2003

Devil's Advocate

FlocksOfMice posted:

That's my other problem--why on earth am I adventuring like this? I feel like I'm the bad guy half the time. There are bandits who are basically bandits in name only. I guess they attack people? Like, off screen? I guess? They have castles and cooks and blacksmiths. The people in Halted Stream are poachers, I guess, but do they really all deserve to die just like that? Some of them are jerks and go out of their way to attack you, yes, ok, sure, but half the time it is just me being mean and killing people who just happen to live in ruined buildings. Heck, Halted Stream isn't even an abandoned castle, it's a settlement.

There are so many bandits in ruined castles, and a good bunch of them just warn you to stay away if you get too close. These aren't villains, this is a culture of people you are eliminating because you want to level Destruction some more.

Aside from places like Pinewatch, I'm still not sure why most of these people in towers/camps are considered bandits in the first place. Going through their meager belongings most groups clearly aren't successful robbers so I'm not sure what crimes they're supposed to be committing. Poaching? Extremely petty theft? Criminal trespass? Hell, the fact they don't demand I go half way across the map to find their lost spoon makes them less annoying than most of the characters in the game.

They should have had a book about a group of armed refugees escaping some calamity and taking shelter in a ruin one night only to be brutally killed by some roving demi-god who stripped their bodies of their fur pants and the 50 gold they had between them.

Songbearer
Jul 12, 2007


Fuck you say?


It's just best to never consider yourself playing as a "good" character at all. The way the game expects to be played basically forces you to be a reprehensible murderer/thief regardless of whatever other actions you're doing.

Even if you set foot inside a tomb you're basically looting people's ancestors and robbing them of their heritage. If you're playing as a race not native to Skyrim, that's like having a tourist steal coral from your reef. If you're playing as a Nord, that makes you even worse because you should know how important those tombs are to people.

I've never really considered the bandits to be innocent before but given the fact they'll usually give you a ton of fair warning by threatening you, shouting at you and so on, I can see where people are coming from. Even in Fallout 3 you'd see bandit hideouts with corpses strung up on walls, pithy messages scrawled in other people's blood, hacked computers with messages mocking the former residents and so on, giving you the impression that these were desperate, hardcore psychos who wouldn't even consider giving you a chance. The bandits in Skyrim are like STAY AWAY FROM OUR FORT WE'RE WARNING YOU DON'T COME ANY CLOSER UGH FINE YOU LEAVE US NO CHOICE before you run them through with your Daedric Penis of gently caress Yours, Got Mine +1%.

Lord Twisted
Apr 3, 2010

In the Emperor's name, let none survive.

Songbearer posted:

It's just best to never consider yourself playing as a "good" character at all. The way the game expects to be played basically forces you to be a reprehensible murderer/thief regardless of whatever other actions you're doing.

Even if you set foot inside a tomb you're basically looting people's ancestors and robbing them of their heritage. If you're playing as a race not native to Skyrim, that's like having a tourist steal coral from your reef. If you're playing as a Nord, that makes you even worse because you should know how important those tombs are to people.

I've never really considered the bandits to be innocent before but given the fact they'll usually give you a ton of fair warning by threatening you, shouting at you and so on, I can see where people are coming from. Even in Fallout 3 you'd see bandit hideouts with corpses strung up on walls, pithy messages scrawled in other people's blood, hacked computers with messages mocking the former residents and so on, giving you the impression that these were desperate, hardcore psychos who wouldn't even consider giving you a chance. The bandits in Skyrim are like STAY AWAY FROM OUR FORT WE'RE WARNING YOU DON'T COME ANY CLOSER UGH FINE YOU LEAVE US NO CHOICE before you run them through with your Daedric Penis of gently caress Yours, Got Mine +1%.

I share this opinion; Thinking about it from the bandits point of view a, a massive man in black and red spiky armour wielding red and purple glowing swords starts galloping towards your fort on a midnight black red-eyed steed. What the hell are you going to do but panic and try to defend yourself?

The Balance Niggy
May 11, 2001

tane wave

WanderingMinstrel I posted:

I wish mouse wasn't so laggy on the pc. I've done the vsync and mouse acceleration fix and its still terrible. I want to get into the game enough to bitch about lovely questlines, but I can rarely stand to play for more than half an hour at a time.

Laggy how? is it jumpy when moving? I play on a bluetooth trackball and occasionally it seems like the mouse(or any mouse even connected) will skip and skip if you do a slow scroll or pan. I fix this by restarting the game or my computer, I have no idea what causes it.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

Wolfsheim posted:

I did find it weird that they used "Hands to yourself sneakthief!" for PCs with high sneak, but then for pickpocketing used "If I find your hand in my pocket I'm going to cut it off."

Like, just because I like to stealth kill draugr with my bow I steal? That's messed up.

Oh is that what triggers it? That would explain a lot since I pretty much always sneak my way through every dungeon.

Personally I think it's kind of strange that I can go into a city and brutally murder someone in broad daylight, but after I pay my bounty it's like nothing ever happened. I don't want the cities to stay permanently hostile, but you'd think people would be a little more wary of you after that. Hell, I killed Anoriath in the middle of the Whiterun marketplace for the Dark Brotherhood, but I paid the bounty so everyone's cool with it.

homeless poster
Apr 17, 2003



NaturalLow posted:

Oh is that what triggers it? That would explain a lot since I pretty much always sneak my way through every dungeon.

Personally I think it's kind of strange that I can go into a city and brutally murder someone in broad daylight, but after I pay my bounty it's like nothing ever happened. I don't want the cities to stay permanently hostile, but you'd think people would be a little more wary of you after that. Hell, I killed Anoriath in the middle of the Whiterun marketplace for the Dark Brotherhood, but I paid the bounty so everyone's cool with it.

Skyrim is LF as gently caress.

"Oh well, I guess if the free market decided that Anoriath had to die, then that's what has to happen. When the utility that someone represents as a living member of the community is outweighed by the size of a bounty placed upon their head, it's only natural for a shadowy organization to capitalize on their life. Don't hate the rational actors, hate the game."

Wolfsheim
Dec 23, 2003

Mmmruhh..Mmruhh...
Murrukle...Muhhn...


homeless poster posted:

Skyrim is LF as gently caress.

"Oh well, I guess if the free market decided that Anoriath had to die, then that's what has to happen. When the utility that someone represents as a living member of the community is outweighed by the size of a bounty placed upon their head, it's only natural for a shadowy organization to capitalize on their life. Don't hate the rational actors, hate the game."

This actually makes perfect sense when you consider their approach to marriage.

"You've proven you are capable of obtaining expensive trinkets when asked. Marrying you would be a sound business decision."

FlocksOfMice
Feb 3, 2009


One more bit on banditchat: I just went through a Bandit Fort that was sitting right on the road from Windhelm to Dawnstar. Like, the road went through the center of the fort, with big gates and all that. I was expecting the gates to slam shut and the bandits to all stream out and attack me but... they just stared at me warily as I rode through. One of them shouted out, "That's close enough, I'm warning you!" They were very clearly scared.

There's a cave near Morthal where the bandits' journals talk about trying to steal tusks from mammoths. That's it. That's all they're doing. They have two burnt corpses on display outside but for all we know that could have been two of their own who tried to lead a little mutiny.

On the Windhelm-Winterhold road there is a fort held by Necromancers who shoot ice spikes at you the moment they see you, and they chased me almost all the way to Winterhold. Those were all badguys that I had no problem killing (except they were really tough and killed me a bunch).

I accidentally picked up the Radiant Bounty quest in Morthal and it was to kill a giant. It says it's been attacking and harassing travelers, but by my experience giants never start anything unless you really go out of your way to get them riled up. I bet some people went into the camp seeing if they could steal one of those clubs and got themselves killed. That's what I think probably happened.

They could've forced you to pick a side in the civil war after a while and populated all these forts with Stormcloaks/Imperials who are hostile to you and actually give you a reason for fighting but nope. Slaughtering people because they wear furs instead of tunics.

Tender Bender
Sep 17, 2004

I swing both ways.


I agree the bandits could use better characterization, but the way they play out in-game doesn't really bother me. Some of them are aggressive and attack you on the road. You kill them in self-defense. Whatever.

Others are inside forts and caves. Maybe they attack you on sight, maybe they never see you and you stealth-kill them. Either way, you are kind of initiating the encounter in some way. Does it make you a Good Guy? Not really. It doesn't make you Bad either. The game doesn't assign Good or Bad points for this action, so it's up to you to decide the morality. Either way you get their clothes and their rabbit legs. I just wandered into a cave wearing full armor and a half-dozen weapons, this guy tried to kill me... I can view myself as an Adventurer with special privileges who gets to do whatever he wants, or a godlike force of destruction who basically backed these random outlaws into committing suicide-by-dovahkiin. The game certainly doesn't tell you.

You don't get bounty for the killings because these guys live outside the protection of the Jarls. The Jarls often endorse your escapades... does that make them right? Again, it's up to you. Is Skyrim's "civilization" the real villain, those high and mighty folks living in cities and the ones on the outskirts who have pledged their allegiance to Jarls in order to be considered human beings instead of outlaw scum?

Having said that it would be nice if more (any) of these Bandit Camps had real dialogue options where, say, you could buy back or otherwise negotiate the return of the stolen property you are on a quest to retrieve, instead of having the binary choice of "Kill a dozen people or don't retrieve the family heirloom".

ThePhenomenalBaby
May 3, 2011


That would require Bethesda to have two things

1. Competent writers

2. A desire to control the content they add in such a way as to give the player a compelling reason to take part in it.

Basically most of the content in this game is Diablo dungeons. You go. You kill things. You get the loot. Except it's even less interesting in Skyrim.

I've been playing this game for 60 hours now and I honestly don't see what it has over Fallout New Vegas except graphical quality. Yet Game Of The Year.

Indentured Servant
Aug 31, 2008


With my new character I completed the civil quest storyline, siding with the stormcloaks. Later I decide I'm going to destroy the dark brotherhood this time. So I kill Astrid and fast travel to Solitude. "Hmm," I think, "Solitude is under Stormcloak rule, so maybe I won't be able to report her death to the guards." As it turns out, I was wrong. Despite hating the Imperials with every fibre of their being, the guards are totally cool with sending you off to Commander Maro. In fact, Ulfric seems pretty chill with Imperial agents being in Dragon Bridge.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

homeless poster posted:

Skyrim is LF as gently caress.

"Oh well, I guess if the free market decided that Anoriath had to die, then that's what has to happen. When the utility that someone represents as a living member of the community is outweighed by the size of a bounty placed upon their head, it's only natural for a shadowy organization to capitalize on their life. Don't hate the rational actors, hate the game."

Considering that my next contract was to kill a little old lady, you're probably right. Nobody cared about all the bandits filling the fort she was living in, somebody hired the shady assassin to kill the frail old maid who was probably someone's grandma.

"You've outlived your usefulness, time to die Agnis."

Kimmalah fucked around with this message at Feb 3, 2012 around 01:14

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FlocksOfMice
Feb 3, 2009


quote:

Is Skyrim's "civilization" the real villain, those high and mighty folks living in cities and the ones on the outskirts who have pledged their allegiance to Jarls in order to be considered human beings instead of outlaw scum?

I think that is what they're going for, at least to some degree. There's a lot of talk about how this is Skyrim, where life is short and death comes without much reason, so just get drunk and enjoy yourself. It still doesn't really excuse it that you can't ever have any interaction with any of these people outside of killing them.

I kinda want a bandit faction, really. But, then again, it isn't like the game needs another faction for "evil" characters.

Three main styles get three main guilds: Mages College, Companions, and Thieves Guild. For some reason they stuck with the Oblivion thing where stealth characters need an entire extra faction in the Dark Brotherhood.

The Thieves Guild isn't exactly evil but they certainly aren't kind. To just join up with them you have to frame someone for a crime and threaten a person's family. They're all nice to one another well enough, but you do a lot of selfish, destructive, cruel things for them.

Also there's the Dark Brotherhood; I haven't started them at all yet, but I saw that an end-game faction reward is a torture chamber with live victims. So, cool. That's 2/4 factions that are for people who don't mind harming lots of innocents.

So on from that there's the Companions, who are actually largely composed of werewolves. It's revealed in the first quest for them, too. And it's like, "Oh. Uhm, huh." I haven't gone any further with them than that, but that's kind of shady and you'd have to be okay with that to roll with them, and that's kind of a big thing.

Also also, I haven't completed the Thieves Guild but I've been spoiled enough to know that at some point you give your soul to Nocturnal? Dark Brotherhood has you worshiping Sithis so you have to be okay with idolizing nonexistence. Companions are all basically thralls of Hircine.

You're left with the very short Mages College if you don't want to be of questionable morals or give your soul to a Daedric Prince or primordial concept. Since Mages College has about 4 quests and almost no Radiant Quests you're out of luck if you don't want to play an assassin-thug.

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