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Barkspawn
Jan 9, 2012


When ever i fail a pickpocket attempt, every one in the entire city instantly knows im a dirty thief and can't be trusted. Before all the commoners in the tavern can draw their iron daggers a guard has busted down the door and is trying to arrest me.

If i sneak into a store via the backdoor the shop owner instantly knows ive entered and greets me, and if i sneak past them undetected and go into the living quarters of their store then apparently some sort of silent alarm goes off and they go and follow me around regardless if they can see me.

Before release bethesda advertised the AI saying that if a shop owner died that their family member would take over, But i can't actually kill any of the shop owners because they're essential, sometimes because a developer decided that i need to help them with whatever personal problem they're having BEFORE i gut them and ransack their shop, or just because a developer enjoys checking essential boxes.

One of my characters happened upon meridia's beacon while questing and she spoke to me telling me she was going to make me her "Instrument" and that i'm to return it to her. But my righteous divines worshiping paladin refused to work with daedra, And since the game has no decline/abandon quest function, He is doomed forever to carry meridia's beacon with him and every time i open my log it instantly highlights that quest, reminding me of it and slowly driving me to stop playing that character all together.

I would continue but im sure i can bitch and moan about this game enough to cover every ones complaints.

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Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

Barkspawn posted:

If i sneak into a store via the backdoor the shop owner instantly knows ive entered and greets me, and if i sneak past them undetected and go into the living quarters of their store then apparently some sort of silent alarm goes off and they go and follow me around regardless if they can see me.

I've had to drop some of those Thieves Guild errand quests because of weird poo poo like this. I have one now where I need to steal something from the locked room in Arcadia's Cauldron. So I wait until like 3 AM figuring she'll be asleep like most NPCs and pick the backdoor of the shop. I opened the door leading to the main room and first thing I hear is "Feel free to look around." Yep she's still behind the counter like usual, in full view of where I need to be.

I just barely managed to forge her books once because she came sprinting up the stairs at me.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

ryan8723 posted:

Games like this should be insanely unforgiving and you should be able to break the game by killing thr wrong people. It literally should be something you have to think about because just like in real life, you may have to work with some horrible people who are protected because you need information from them to complete some larger task that is bigger than them.


The only problem with this, is that you just know some random monster NPC will somehow get into the area where all those quest NPC's exist - and start butchering them; and in the effort you make to stop this monster, you accidentally hit one of the NPC's - and suddenly now every single one of them turns hostile and you end up killing them all without even knowing they were part of a major quest chain that is now broken.

Happened to me in Ultima 6 all the time (the only exception, of course, is that often the quest item you needed was much simpler to get by killing the questgiver and looting his corpse.)

ThePhenomenalBaby
May 3, 2011


Here's some dumb poo poo I experienced recently

-Go into random ruin. Find Nord ghost looking for help. Can't tell him to gently caress off and end up initiating a questline. No chance to do anything else.

-Completed Mage College questline. Purpose of Mega Magic Sphere not explained by anyone (as far as I'm aware). I am now head of the College for honestly no good reason. I also have no aptitude for magic.

-A lot of shouts are repeats of existing spells honestly. Some are pretty useless. The damaging breath attacks, Kyne's Peace (who cares about this outside of the window of time where bears are dangerous?), and even Fus Ro Da are weak compared to Slow Time and Ice Form. Storm Call is cool aesthetically but targets everyone around you even non-hostiles thus making it completely worthless.

I did have a four way deathmatch between myself, some neutral (?!) forsworn, an angry bear, and the stealthiest Ancient Dragon. This took 90 hours to happen and really doesn't redeem the game though.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

Another weird thing - playing as a mage/sneak, I used to use a lot of rune traps on the ground; hit a hostile with my bow, he comes over to see where the bow came from, he steps on my rune and gets blasted with a bout of fire....

... and then proceeds to run halfway across the dungeon map, while I'm hiding three rooms away behind a closet with the __.__ hidden icon, and he runs right up to me and proceeds to hack away at me with his sword.

Mrens
Feb 21, 2004



Does it seem that they are left all of the guild lines wide open with a huge question mark intentionally, therefore making them all mostly terrible, for future DLC.

DirtyPatty
May 30, 2011


ThePhenomenalBaby posted:

Here's some dumb poo poo I experienced recently
-A lot of shouts are repeats of existing spells honestly. Some are pretty useless. The damaging breath attacks, Kyne's Peace (who cares about this outside of the window of time where bears are dangerous?), and even Fus Ro Da are weak compared to Slow Time and Ice Form. Storm Call is cool aesthetically but targets everyone around you even non-hostiles thus making it completely worthless.

I agree about most of the shouts sucking and being useless. As dragonborn you think breathing fire of ice would be pretty sweet, but it's totally weak and it's way quicker to just whack a guy. The fire breath could have been fun, if only to start the oil fires but they give you a fire spell at the very start of the game so it looses whatever usefullness it had.

I loved Fus though. I don't care if it doesn't do damage I've had more fun shouting creatures off of high ledges than I've had using "real" spells.

I don't know how it's possible, but I agree with almost all of the complaints in this thread and somehow I'm still playing this game and enjoying it.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.

Even though it becomes useless later, I appreciate Kyne's Peace for being pretty helpful when I was low-level. But besides that, yeah, Fus Ro Dah, Ice Form and Marked for Death (during dragon fights) are the only ones I ever really used beyond experimentation. I didn't use Slow Time because I was an archer-spec and can do that at will anyway.

Lycus fucked around with this message at Feb 7, 2012 around 02:34

ryan8723
May 18, 2004

Trust me, I read it on TexAgs.

Guigui posted:

The only problem with this, is that you just know some random monster NPC will somehow get into the area where all those quest NPC's exist - and start butchering them; and in the effort you make to stop this monster, you accidentally hit one of the NPC's - and suddenly now every single one of them turns hostile and you end up killing them all without even knowing they were part of a major quest chain that is now broken.

Happened to me in Ultima 6 all the time (the only exception, of course, is that often the quest item you needed was much simpler to get by killing the questgiver and looting his corpse.)

I would be fine with making them essential to everyone but the PC or by making their information available in some sort of note on their corpse.

The first still allows some order while the second allows things to be a true sandbox because you would actually have to worry about dragons wiping out a town.

This game really only pretends to be a sandbox game when in reality it's just a large conglomeration of linear quests that have nothing to do with one another.

ryan8723
May 18, 2004

Trust me, I read it on TexAgs.

NaturalLow posted:

There is a quest that allows you to go in and wipe out the Dark Brotherhood. You just have to kill Astrid when she takes you to that abandoned shack instead of the three captives. She's not invincible at that point in the game. Nothing for the Thieves Guild though.

drat, I was wondering what would have happened if I killed her. Still though, you should be able to kill them all after you join.

quote:

And supposedly wearing a complete set of Daedric armor will raise the chances of a successful intimidation by a certain percentage, but I've never noticed a difference myself.

Yeah I haven't noticed any difference at all.

FlocksOfMice
Feb 3, 2009


ThePhenomenalBaby posted:

Here's some dumb poo poo I experienced recently

-Go into random ruin. Find Nord ghost looking for help. Can't tell him to gently caress off and end up initiating a questline. No chance to do anything else.


If that's the one I'm thinking of, that's tied to the Bard College, it also forces you to pick up a book (I love having my terrible UI cluttered by useless objects) and once you see the ghost there with the book and he's like "Go on. Pick up that quest item. Do it." you can't leave because you jumped down a pit, so you have literally no choice but to pick that book up, and then go join the Bard's College so you can get rid of it.

The Bard's College can go suck one overall really. Yeah ok let's fill the game with quest items for the Bard's College and also make the Bard's College focus around dungeon crawls instead of, like, a rare chance for speech-based gameplay. Oh, did you think this was the faction for non-violent, talky-characters? Nope! Dungeon crawls!

Dungeon crawls for everyone! What do we do with the Mages College? I dunno! Dungeon crawls! Don't worry about writing characters and having the player make choices and take sides! Send them on dungeon crawls! Killing people and taking their stuff is the core of every good RPG.

wtfuguyz
Mar 7, 2007

YOU ARE NOW BREATHING MANUALLY

I suppose if I were to say Destruction is underpowered, that would be considered an understatement? Or has that particular complaint been run into the ground?

Grundulum
Feb 28, 2006


wtfuguyz posted:

I suppose if I were to say Destruction is underpowered, that would be considered an understatement? Or has that particular complaint been run into the ground?

It would be vehemently disagreed with, actually. Impact perk + cost-reduction gear makes Destruction ludicrous.

The Mad Archivist
Sep 4, 2008

A Chronicler of the Crazed


Grundulum posted:

It would be vehemently disagreed with, actually. Impact perk + cost-reduction gear makes Destruction ludicrous.
Though to be fair they probably exist because, otherwise, Destruction would be underpowered compared to using weapons.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

ryan8723 posted:

drat, I was wondering what would have happened if I killed her. Still though, you should be able to kill them all after you join.


Yeah I haven't noticed any difference at all.

They do eventually get almost wiped out by the Penitus Oculatus, except for you, Nazir, and Babette so I guess that's something.

FlocksOfMice posted:

If that's the one I'm thinking of, that's tied to the Bard College, it also forces you to pick up a book (I love having my terrible UI cluttered by useless objects) and once you see the ghost there with the book and he's like "Go on. Pick up that quest item. Do it." you can't leave because you jumped down a pit, so you have literally no choice but to pick that book up, and then go join the Bard's College so you can get rid of it.

The Bard's College can go suck one overall really. Yeah ok let's fill the game with quest items for the Bard's College and also make the Bard's College focus around dungeon crawls instead of, like, a rare chance for speech-based gameplay. Oh, did you think this was the faction for non-violent, talky-characters? Nope! Dungeon crawls!

Dungeon crawls for everyone! What do we do with the Mages College? I dunno! Dungeon crawls! Don't worry about writing characters and having the player make choices and take sides! Send them on dungeon crawls! Killing people and taking their stuff is the core of every good RPG.

It's probably Valthume (one of the tombs with a dragon priest mask). Right in front of the entrance, some ghost ropes you into a quest to find three vessels and resurrect the dragon priest. The ghost in the Bard's College thing never actually starts a quest, he just kind of shows you the way.

I too never really understood the point of the Bards College quests. Most of the quests amount to "Find my musical instrument" and there's really no attempt at depth at all. Plus the drat instruments get stuck in your inventory.

FateoMcSkippy
Mar 22, 2003


Ironic, isn't it, Smithers?

This anonymous clan
of slack-jawed troglodytes
has cost me the lockout!

And yet, if I were
to have them killed,
I would be the
one to go to jail.

That's democracy for you.




gently caress you disarm shout for not only disarming me, but making my weapons disappear from the game completely. Either they're hiding in the ceiling somewhere, or they're gone. I've spent 20 minutes searching this room give me back my shield and axe goddamnit.

Proletarian
Aug 20, 2006

No longer a fuckin newbie

Barkspawn posted:

One of my characters happened upon meridia's beacon while questing and she spoke to me telling me she was going to make me her "Instrument" and that i'm to return it to her. But my righteous divines worshiping paladin refused to work with daedra, And since the game has no decline/abandon quest function, He is doomed forever to carry meridia's beacon with him and every time i open my log it instantly highlights that quest, reminding me of it and slowly driving me to stop playing that character all together.

Meridia is actually the "good" daedric lord, who is obsessed with spreading the sun's light and slaying any and all undead and necromancers. The quest reward is actually the most paladiniest of all paladin weapons I've come across during the entire game. It actually makes roleplaying sense for a paladin character to do this quest.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

FateoMcSkippy posted:

gently caress you disarm shout for not only disarming me, but making my weapons disappear from the game completely. Either they're hiding in the ceiling somewhere, or they're gone. I've spent 20 minutes searching this room give me back my shield and axe goddamnit.

If you're disarmed your weapons are still in the game (unless it's bugging out), but they become invisible so you just have to scan around the floor until the weapon info pops up, then pick it back up. They usually don't go too far, so try looking on the floor around where you were standing when you were disarmed. I learned this the hard way when I thought I'd lost my kickass elven sword early in my first playthrough.

Son of Thunderbeast
Apr 11, 2006

Fanny can do anything.


Companions are worse-than-useless for sneak characters. After a half-hour with Lydia, I dismissed her and never took on another companion that wasn't forced on me.

Why the hell couldn't they put in the most basic tactics system like in FO3/NV? Like, even a switch between "don't attack until I do" and "go balls to the motherfucking wall playa" would've been enough for me.

FateoMcSkippy
Mar 22, 2003


Ironic, isn't it, Smithers?

This anonymous clan
of slack-jawed troglodytes
has cost me the lockout!

And yet, if I were
to have them killed,
I would be the
one to go to jail.

That's democracy for you.




NaturalLow posted:

If you're disarmed your weapons are still in the game (unless it's bugging out), but they become invisible so you just have to scan around the floor until the weapon info pops up, then pick it back up. They usually don't go too far, so try looking on the floor around where you were standing when you were disarmed. I learned this the hard way when I thought I'd lost my kickass elven sword early in my first playthrough.

I just reloaded the autosave from before I entered the room and fought with a lovely weapon I picked off a guard.

Didn't get disarmed that time.

It was the Red Eagle quest. That final room is pretty big, gently caress searching the floor in that room for my weapons if they are invisible.

edit: Also gently caress companions. If I walk into you, you should move. Stop blocking the loving door/passageway/whatever and let me through.

FateoMcSkippy fucked around with this message at Feb 7, 2012 around 20:16

Wolfsheim
Dec 23, 2003

Mmmruhh..Mmruhh...
Murrukle...Muhhn...


NaturalLow posted:

If you're disarmed your weapons are still in the game (unless it's bugging out), but they become invisible so you just have to scan around the floor until the weapon info pops up, then pick it back up. They usually don't go too far, so try looking on the floor around where you were standing when you were disarmed. I learned this the hard way when I thought I'd lost my kickass elven sword early in my first playthrough.

I've never had my weapons go invisible post-disarm, they just fall right in front of me on the ground. Sounds like yet another glitch.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

FateoMcSkippy posted:


edit: Also gently caress companions. If I walk into you, you should move. Stop blocking the loving door/passageway/whatever and let me through.

Usually if I can't shove them out of the way, hitting them once will do it without necessarily making them hostile. Possibly not a good idea with non-essential companions though.

Also for those of you complaining about the daedric armor/intimidation, I've been using an almost complete set (with Otar as a helmet) and while dialogue intimidations really aren't any better, I've noticed a lot of human enemies have started running from me and cowering whenever I come near them. It seems like it only started when I boosted my smithing over 100 with potions and enchantments, then made a super powerful version of the armor and weapons though.

ryan8723
May 18, 2004

Trust me, I read it on TexAgs.

The Mad Archivist posted:

Though to be fair they probably exist because, otherwise, Destruction would be underpowered compared to using weapons.

There really isn't any middle ground with destruction. It's either way underpowered to the point where it does almost no damage and uses all of your magic or it's insanely overpowered and uses zero magic.

Of course by the time it gets like that you're already a god by virtue of 100 smithing and enchanting. However, its damage still pales in comparison to my one handed Daedric sword that one shots everything except for Dragons, bears, and giants, which it two shots.

I moved the difficulty up to Expert and I still kill everything like they are nothing. Guess I need to go to Master.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

Wolfsheim posted:

I've never had my weapons go invisible post-disarm, they just fall right in front of me on the ground. Sounds like yet another glitch.

Very possible. I've had things like journals and corpses suddenly go invisible on me too if I get within a certain range of them. They're still there, just not visible.

Barkspawn
Jan 9, 2012


They finally release the creation kit and they've actually managed to downgrade the camera controls. The GECK allowed you to just hit ~ and then you'd have full control over the camera, You'd move with wasd like ingame and control direction with the mouse. But they decided to remove that and now you have to use the horrid panning system.

Stoatbringer
Sep 15, 2004

naw, you love it
you little ho-bot


The thing I hate is the huge discrepancy in balance between, for example, bandits and bandit chiefs. You wander into a cave and start picking off the bad guys. Each fight is often fun and a reasonable challenge, then a "chief" of some sort sprints up and two-shots you or just takes your head off.

Thanks for that, game. That was a load of fun.

Calantus
Sep 26, 2006



NaturalLow posted:

Usually if I can't shove them out of the way, hitting them once will do it without necessarily making them hostile. Possibly not a good idea with non-essential companions though.

Fus Ro Dah

It means "could you please move out of the way" in dragon.

Giggily
Aug 4, 2010





I wish that there was something between "really detailed great looking environment" and "amorphous blobs" when it came to the terrain in this game.

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

Giggily posted:



I wish that there was something between "really detailed great looking environment" and "amorphous blobs" when it came to the terrain in this game.

Good lord that horse looks awful. What are you playing on, Low everything?

Giggily
Aug 4, 2010



Dick Burglar posted:

Good lord that horse looks awful. What are you playing on, Low everything?

No way man, you're seeing the official HD texture pack.



I'm pretty sure it broke horse textures.

homeless poster
Apr 17, 2003



Son of Thunderbeast posted:

Companions are worse-than-useless for sneak characters. After a half-hour with Lydia, I dismissed her and never took on another companion that wasn't forced on me.

Why the hell couldn't they put in the most basic tactics system like in FO3/NV? Like, even a switch between "don't attack until I do" and "go balls to the motherfucking wall playa" would've been enough for me.

I'm just absolutely stunned that Skyrim took so many steps back from what had evolved during the process of releases from Oblivion -> FO3 -> NV. I can't believe that the baby got thrown out with the bathwater, in as much as their apparent efforts to make the game everything for everyone (and accessible enough that a brain dead chimp could complete it) ended up removing mechanics for the sake of removing mechanics even when they would have actually improved the experience. Being able to give your companions more commands than "STAND HERE" or "HOLD THIS"? Allowing a character to reference their Skills or Perks in conversations so that the player feels more involved in the world they're exploring? MW:3 IS OUR HOLIDAY COMPETITION AND THAT GAME DOESN'T NEED THAT KIND OF GAY poo poo JUST CUT THOSE FEATURES SO WE CAN HIT OUR 11/11/11 SHIP DATE BITCHES!

EDIT: And even though we hyped the poo poo out of how you could chop down all the wood in one town and then sell it in another and gently caress up the economies in both towns, that was just too interesting to meaningfully implement so we cut that. Also, when we were sperging about how you could kill anyone and then another NPC would fill in for them in a meaningful way, what we really meant to say was EAT poo poo BUY OUR GAME BECAUSE YOU'RE ALL GAY BABBYS.

KillerQueen
Jul 13, 2010

Cutest God-damned thing in Hell.


One problem I've noticed recently on console (specifically PS3) is that this games fps really starts to take a nosedive after about half an hour of gameplay. I played through the attack on solitude last night and the most threatening part was potentially getting Ulfric or Galmor destroyed with my spells when they'd pop in in front of me.

Another thing I started wondering about last night: why the gently caress are the Forsworn still attacking me? I saved their damned king. I'm blowing up the empire left and right. Hell, I'm even dressed like them at this point, I shouldn't have to kill every one I come across.
This kind of extends to town guards too: why can nobody recognize me as Thane if I'm not carrying the lovely battleaxe? I'm a drat Lord or Whiterun, I shouldn't need some crap frost-enchanted steel waste of space in my inventory to prove that.

DirtyPatty
May 30, 2011


KillerQueen posted:

This kind of extends to town guards too: why can nobody recognize me as Thane if I'm not carrying the lovely battleaxe? I'm a drat Lord or Whiterun, I shouldn't need some crap frost-enchanted steel waste of space in my inventory to prove that.

Wow, is there really dialog for holding the Axe of Whiterun? I always put that crappy thing over the door of Breezhome or stuck it in a trunk.

nous_
May 14, 2010
I spent 80k on my sociology degree and all I got was the stupid opinion I just posted.

(and herpes)


Snake, whale, eagle? Motherfucking enigma code to everybody in the world, apparently.

The Mad Archivist
Sep 4, 2008

A Chronicler of the Crazed


DirtyPatty posted:

Wow, is there really dialog for holding the Axe of Whiterun? I always put that crappy thing over the door of Breezhome or stuck it in a trunk.
I dust it to learn the enchantment. There are nicer, unique weapons that can go on the rack.

At least until I get some kind-hearted 3d modeler dude to go in half and half with me on a mod to make the thane weapons better.

KillerQueen
Jul 13, 2010

Cutest God-damned thing in Hell.


DirtyPatty posted:

Wow, is there really dialog for holding the Axe of Whiterun? I always put that crappy thing over the door of Breezhome or stuck it in a trunk.

I think if your bounty is low enough and a guard accosts you, AND if you have it in your inventory you can be like "don't worry I'm important" and they leave. I think your bounty is reset too.

ThePhenomenalBaby
May 3, 2011


You can do that without the axe anywhere on your person. Just being Thane is enough.

KillerQueen
Jul 13, 2010

Cutest God-damned thing in Hell.


I've only ever gotten the option when I had the axe in the inventory, but if you say so I'll believe you. Mostly my bounty is in the hundreds anyways, so maybe that doesn't help.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.

KillerQueen posted:

I've only ever gotten the option when I had the axe in the inventory, but if you say so I'll believe you. Mostly my bounty is in the hundreds anyways, so maybe that doesn't help.
I think you can only do that once per hold. The fact that you had the axe in your inventory at the time you did it was just coincidence.

Lycus fucked around with this message at Feb 8, 2012 around 04:35

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Scuzzywuffit
Feb 5, 2012

Shit, I didn't bring a knife.

FlocksOfMice posted:

The Bard's College can go suck one overall really.
To me, the funniest part of the Bard's College is the bards with the drums scattered around the inns. They sing the same song over and over, but they can't even play the lute like the other bards. They just bang out quarter notes on the drum the whole time. BONG BONG BONG BONG. Like, you went to college for that? Really?

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