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Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

Scuzzywuffit posted:

The Daedra voices are exceptionally annoying, because not only can you not skip past them, but they're also way, way louder than any of the rest of the game sounds or dialogue. I actually get self-conscious and have to turn my sound way down whenever I talk to them because I just feel awkward with the sound of this booming voice saying cheesy poo poo and addressing me as "mortal" all the time echoing throughout my apartment.

It doesn't help that most of their dialogue is some variation of "kill..kill..KILL this person just because I say so."

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James Polk
Jun 18, 2010

I was born in a farmhouse in Pineville, North Carolina


Scuzzywuffit posted:

The Daedra voices are exceptionally annoying, because not only can you not skip past them, but they're also way, way louder than any of the rest of the game sounds or dialogue. I actually get self-conscious and have to turn my sound way down whenever I talk to them because I just feel awkward with the sound of this booming voice saying cheesy poo poo and addressing me as "mortal" all the time echoing throughout my apartment.

I have this problem with the Night Mother. I use headphones and keep it at a comfortable and realistic volume, but every time she talks I have to turn it down. Why would it have been so hard to have all spoken dialogue be about the same volume?

Scuzzywuffit
Feb 5, 2012

Shit, I didn't bring a knife.

I am not a game designer and don't really know these sorts of things, but I'm going to guess that Daedric or otherwise supernatural voices are just played without the game taking the speaker location into account to make it sound like it's coming from everywhere at once if you're using surround sound?

I also am not using surround sound, but that's the only quasi-justifiable reason I could think of to not have all of the dialogue be the same volume.

Tender Bender
Sep 17, 2004

I swing both ways.


I don't really get complaints about the leveling system. The game is easy as it is and since this isn't an mmo, all of the skills (even crafting) are oriented toward killing better, staying alive better, or getting better gear anyway. I guess if you did NOTHING but speechcraft you could be in trouble, but A) why would you do that and B) could you get past level 10 doing that anyway?

Scuzzywuffit
Feb 5, 2012

Shit, I didn't bring a knife.

The other thing about that is, somebody was talking about the game leveling you up too fast for non-combat skills and making the enemies accordingly harder, but you can just not take the new level when it gives you the option and everything should stay the same. I think. That's what I've been doing, at least.

J-Spot
May 6, 2002

I got 99 problems but a witch ain't one.



Tender Bender posted:

I don't really get complaints about the leveling system. The game is easy as it is and since this isn't an mmo, all of the skills (even crafting) are oriented toward killing better, staying alive better, or getting better gear anyway. I guess if you did NOTHING but speechcraft you could be in trouble, but A) why would you do that and B) could you get past level 10 doing that anyway?

The complaints are really over the top. You can level passive skills plenty and still be fine. On my first character I played as a thief who spent way too much time in the early game hanging around in cities playing the game as if it were a home invasion sim. I must have gained 10 levels just from pickpocket, sneak, lock pick, and speech, and I actually put perks toward those skills as well. By the time I started venturing into dungeons regularly my character could be taken down in two hits by some lovely bandit while I could only plink a small amount of HP off them with my arrows. It was difficult and I often had to restart a time or two to get it right, but I never felt like I had completely screwed myself over. It did force me to be a bit more tactical in my approach to situations and be aware of my surroundings, but it was also really fun. You don't really notice if you're just running in with your sword raised, but the dungeon design is actually great about providing hiding spots, cover, and other means to help you evade enemies. I was much more careful with my level ups in subsequent play throughs, but they haven't been as much fun.

Kilroy
Oct 1, 2000



Twincityhacker posted:

But TES universe follows enough of the same rules that things like ebony being a mineral just drives me to distraction. I mean, they came up with a mineral and a pun for Orcish smiting by using the very old fantasy mineral Orichalcum. Dwermer metal is handwaved to be bronze but with some special alloy that no one has been able to figure out yet. But I have no idea how ebony the wood becomes ebony the mineral.
In the previous games I just assumed the name referred to the color, not the material. But then they went and made it an actual mineral.

FlocksOfMice
Feb 3, 2009


Kilroy posted:

In the previous games I just assumed the name referred to the color, not the material. But then they went and made it an actual mineral.

It was a mineral as far back as Morrowind. Red Mountain has always been the most reliable place to find ebony ore. That was, like, part of the plot of Bloodmoon, too, that there were ebony veins there.

I have a friend who's super pissed about it not being wood too and I never get it. It's just a reference to the color.

Pwnstar
Dec 9, 2007

Who wants some waffles?



Shooting stars are not stars I cannot loving BELIEVE these chucklefucks.

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

It seems ebony ore is almost as contentious as going over to TFR and calling a magazine a 'clip.'

Pwnstar posted:

Shooting stars are not stars I cannot loving BELIEVE these chucklefucks.

I saw a shooting star around a month ago. It was burning green. poo poo owned.

chancy
Nov 22, 2007
never fail me, fruity lexia

My biggest problem with the voice acting is that the emphasis is placed on the wrong words in the sentence, so often. I don't have an example off hand, but I roll my eyes about ten times per play session because an NPC said a line like they didn't even know the context in which they were saying it, and it comes off really awkwardly.

mushroom_spore
May 9, 2004

YOU'RE FIRED
(clean my litterbox)



Tommy Calamari posted:

"Never should have come here." Why is the sentence missing a pronoun?

It's not really uncommon for casual speech to do that, I've heard similar in real life and books/tv/movies. The missing pronoun is implied.

If a bandit is running to chop off your head, or some guy you're pickpocketing is turning around and yelling that, I figure the missing pronoun is "you." Because they (think they) are going to kill you.

mushroom_spore fucked around with this message at Feb 17, 2012 around 16:07

evenworse username
Aug 4, 2006

HITTITE ARGUMENT STADIUM

...by Istanu, that's a lot of icetime for Rene Bourque.


I realize this is heresy, but I miss VATS playing this game (and missed it playing Oblivion really). I am old, my reflexes are shot, and I don't find mashing the swing button particularly compelling, combat-wise. It's also a drag having to whirl around trying to discover exactly where the dude you were just fighting has sidestepped off to since you have no cues at all as to where that might be.

Yes, I am everything that is wrong with the gaming public but I like being able to have my character be good at combat even though I am an complete incompetent.

Weatherman159
Feb 14, 2012


So I can just walk into Riverwood, grab an axe and start chopping wood. The pile of logs magically refills, so I can keep right on chopping. Great! A few hours later, I sell all the wood I chopped for around 5000(!) gold to the village woodcutter. Meanwhile, the shopkeep has 700-ish gold...
Not to mention that the axe never breaks...
Aaand neither do my weapons...

Also, Proventus Avenicci (or whatever his name is) is a dick. "There is no proof that our friend here is this, what, Dragonborn." Okay, let me demonstrate: FUS. Everybody pulls out weapons and attacks. Douchebags.

Also, funny thing about inventory management: it looked so console-y to me that I never even tried using the mouse to navigate it. Nice work there, Bethesda.

Daily Forecast
Dec 24, 2008



mushroom_spore posted:

It's not really uncommon for casual speech to do that, I've heard similar in real life and books/tv/movies. The missing pronoun is implied.

If a bandit is running to chop off your head, or some guy you're pickpocketing is turning around and yelling that, I figure the missing pronoun is "you." Because they (think they) are going to kill you.

I like that they left it ambiguous, because it could also imply "(I) never should have come here!" I guess it's up to you, depending on how intimidating you think your character is.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

Pwnstar posted:

Shooting stars are not stars I cannot loving BELIEVE these chucklefucks.

TWO moons?! Now they're just messing with me.

Wolfsheim
Dec 23, 2003

Mmmruhh..Mmruhh...
Murrukle...Muhhn...


Weatherman159 posted:

So I can just walk into Riverwood, grab an axe and start chopping wood. The pile of logs magically refills, so I can keep right on chopping. Great! A few hours later, I sell all the wood I chopped for around 5000(!) gold to the village woodcutter. Meanwhile, the shopkeep has 700-ish gold...
Not to mention that the axe never breaks...
Aaand neither do my weapons...

If you think there's no downsides its that you literally sat there for hours clicking and re-clicking the wood chopping block like some kind of autistic.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

Wolfsheim posted:

If you think there's no downsides its that you literally sat there for hours clicking and re-clicking the wood chopping block like some kind of autistic.

Especially when you consider that after a while you'll be rolling in gold just by playing naturally. Usually by the time I hit the higher levels, I end up with well over 100,000 gold just by looting things and selling whatever I don't need.

Weatherman159
Feb 14, 2012


NaturalLow posted:

Especially when you consider that after a while you'll be rolling in gold just by playing naturally. Usually by the time I hit the higher levels, I end up with well over 100,000 gold just by looting things and selling whatever I don't need.

Of course. The point I was trying to make is that the guy shouldn't be able to buy thousands of firewood...

Calaveron
Aug 7, 2006

She's from a small village near Surrey and oh my, this lady sure loves going into detail of her growing up and my tea's gone cold and sour.

Really struggling to feign attention at this point.


Oh hey neat a quest to retrieve a legendary item for a jarl! In the exact same dark, drab, boring, repetitive dungeon, full of the exact same annoying, challengeless, faceless enemies, while solving the exact same mediocre puzzles for minimum rewards.
Why is every dungeon exactly the same? It's all the same poo poo full of the same enemies and the same puzzles which even though they're justified in game are still tedious, boring and not fun.

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

Ye Worse User-name posted:

I am an complete incompetent.

Indeed you are.

PDP-1
Oct 12, 2004

*click*


Weatherman159 posted:

Of course. The point I was trying to make is that the guy shouldn't be able to buy thousands of firewood...

I never did the wood chopping thing because that seems boring as poo poo, but if wood guy really does have unlimited money then good for him. I wish all vendors had unlimited money - vendors who only buy certain classes of items and even then only have a tiny amount of cash to buy them with sucks. Maybe it's more 'realistic' that way but it's an unfun kind of realism. Just let me dump all my loot on one person and get back to what I want to be doing.

Also, this game has too many dragons in it. I realize it's a game about dragons, a guy who fights dragons, you get power-ups from dragons, yadda yadda. The problem is that dragons are just so common in this game that they stop being special epic encounters by about level 20, and by level 30 they're just annoyances with heavy bones. If you only encountered a half-dozen or so throughout the game they'd have much more impact.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.

PDP-1 posted:

I never did the wood chopping thing because that seems boring as poo poo, but if wood guy really does have unlimited money then good for him. I wish all vendors had unlimited money - vendors who only buy certain classes of items and even then only have a tiny amount of cash to buy them with sucks. Maybe it's more 'realistic' that way but it's an unfun kind of realism. Just let me dump all my loot on one person and get back to what I want to be doing.

There have been many times where I basically just gave a bunch of stuff to vendors because they ran out of money, I was weighed down/didn't really need the money and didn't feel like trying to get to the next town over to unload the rest of my stuff.

I think that's why Riften kind of becomes my homebase everytime I play. You have a bunch of merchants gathered within easy walking distance of the front gate, and a fence in Thieves Guild who has about 3000 gold to burn if you can get to her. Then I can dump whatever I don't sell in my little haunted cabin nearby. Also if there's something you REALLY you don't want to see again, you have a convenient canal to dump it in.

mushroom_spore
May 9, 2004

YOU'RE FIRED
(clean my litterbox)



The Thieves Guild also unlocks a bunch more merchants inside if you do enough quests. Riften is basically the place to be if you want to sell as much poo poo as you can in the least amount of time. And it's a pretty painless distance to walk while in "carrying too much poo poo" slow mode.

Wolfsheim
Dec 23, 2003

Mmmruhh..Mmruhh...
Murrukle...Muhhn...


mushroom_spore posted:

The Thieves Guild also unlocks a bunch more merchants inside if you do enough quests. Riften is basically the place to be if you want to sell as much poo poo as you can in the least amount of time. And it's a pretty painless distance to walk while in "carrying too much poo poo" slow mode.

The good thing about doing the Thieves Guild quests are that the main ones open up vendors in most main-game cities, and the special jobs eventually reward you with the ability to sell stolen poo poo to any of the khajiit caravans. They all have way more gold than regular merchants too.

Motherfucker
Jul 16, 2011


What shits me about skyrim is that even when you're an obscenely powerful demigod figure people still treat you like the murderhobo you once were.

And the GUARDS GUUUAAAH

"So what you can kill me in one punch? Am I supposed to be impressed? Pfft "

"oh look you've got some super legendary daedric platemail and you can summon a few hundred demons and dragons, would you like me to get you a bib with "worlds biggest homeless rear end in a top hat" written on it?"


If there was a quest line that let me become the supervillain I would do it simply because of them.

ThatPazuzu
Sep 8, 2011



THE TIGER IN SPACE


I don't like that when you beat a bandit or who ever so badly that they flee, they don't actually flee. They just run so far and curl into a ball. I'd much rather they ran for the hills or fell back to get a better position. But this isn't as bad as when they submit, yell about surrendering, and you have no option but to kill them. I'd love to actually role play and let him live and take his valuables.

Also, I am the goddamn harbinger of the Companions, your "do you fetch the meed?" comment makes no sense.

BigRoman
Jun 19, 2005


Q: Why won't the Jarl of Falkreath let me ask him if he needs any help?

A: Because you haven't completed a completely unrelated fetch quest in another town.

Q: What? Why would the Jarl of Falkreath care if I gave an amulet of arkay to a complete stranger in Windhelm?

A:

Brainbread
Apr 7, 2008



Motherfucker posted:

What shits me about skyrim is that even when you're an obscenely powerful demigod figure people still treat you like the murderhobo you once were.

And the GUARDS GUUUAAAH

"So what you can kill me in one punch? Am I supposed to be impressed? Pfft "

"oh look you've got some super legendary daedric platemail and you can summon a few hundred demons and dragons, would you like me to get you a bib with "worlds biggest homeless rear end in a top hat" written on it?"


If there was a quest line that let me become the supervillain I would do it simply because of them.

The fact that everyone talks to you when you walk by - says their inane conversational piece is so much worse than them just having a standard "Oh hi" or "N'wah" back in Morrowind. You didn't complain when people didn't "recognize" you for wearing demons on your skin, because they really didn't interact with you all that much.

But when everyone stops to says their bit of babble for the 30th time as you walk by, it just makes you wonder.

Too Poetic
Nov 28, 2008
BATH SALTS BATH SALTS BATH SALTS ***SNNNNRT*** I FUCKEN LOVE BATH SALTS GIMME MORE FUKKIN BATH SALTS I CAN'T GOD DAMN SHUT UP ABOUT THE BATH SALTS

What do Skyrim vendors have against loving arrows? I just gave up buying them and started using the console to give myself arrows when I need them because gently caress you I'm not fast travelling to 8 different cities so I can get enough for like 2 dungeons.

Also screw the menu system, I still get pissed every time I exit out of the shop poo poo because I tried to use my mouse.

TheGreatGildersneeze
Feb 24, 2001

Ask me about the list of rules you need to agree to before joining my Xbox live games with me and my virtual friends.


Too Poetic posted:

What do Skyrim vendors have against loving arrows? I just gave up buying them and started using the console to give myself arrows when I need them because gently caress you I'm not fast travelling to 8 different cities so I can get enough for like 2 dungeons.

Also screw the menu system, I still get pissed every time I exit out of the shop poo poo because I tried to use my mouse.
Go to the Drunken Huntsman in Whiterun. The guy at the front desk is a weapons vendor that specializes in bows and arrows. He's usually got between 20 and 80 of each tier of arrow (based on your level, of course. He rarely has Daedric, but really, what's four more points of damage). Fletcher in Solitude never seems to keep a good stock, but that's another bow and arrow shop.

mushroom_spore
May 9, 2004

YOU'RE FIRED
(clean my litterbox)



TheGreatGildersneeze posted:

Fletcher in Solitude never seems to keep a good stock, but that's another bow and arrow shop.

I don't know if this was a based-on-level thing, but I found a single Daedric arrow on this guy's shelves. I then gave it to Derkeethus, because followers don't actually use up arrows.

Sure it triggered that weird bug where Derkeethus manifested a basic hunting bow he didn't even have anymore, instead of using his magical ebony one, but it also meant that he was firing endless Daedric arrows into enemies. And some of those arrows stayed in the corpses for me to loot.

I have a lot of Daedric arrows now.

wtfuguyz
Mar 7, 2007

YOU ARE NOW BREATHING MANUALLY

nous_ posted:

Snake, whale, eagle? Motherfucking enigma code to everybody in the world, apparently.

Nords all have Fetal Alcohol Syndrome-induced idiocy. You expect them to come up with something better?

Broken Knees Club posted:

Then you crawl through another dungeon and go to Sovngarde. Oh hey, it's definitely real! Also boring. This is an interactive 3D landscape, not a game.

If it makes you feel any better, I figured it was just the result of a mind deluged in Nord Nonsense trying to comprehend Aetherius. Because regardless of how I feel about the Thalmor, there is no way in loving hell my Wood Elf would deliberately help the Demiurge, Lorkhan, in any way, shape, or form.

Darth Freddy
Feb 6, 2007

An Emperor's slightest dislike is transmitted to those who serve him, and there it is amplified into rage.

Let me guess, some one stole your sweet roll?

Mother fucker I stole the sweet roll, I stole every single sweet role in the game, I stole everything not nailed down and killed dragons and a kind. Yeah sure some one stole my sweet roll.

RennZero
Oct 10, 2007

MOMMY WHAT ARE THOSE ROBOTS DOING

SGRaaize posted:

I don't know why my bitching sounds like trolling to you, its pretty simple, Skyrim, and all Elder Scrolls games, for that matter, are incredibly open, with miles and miles of places, and none of those places have anything remotely interesting in them, aside from 4 in 10000000000000000.

Sounds like a valid complaint to me.

And I'm not even talking about the Side Quests, I'm talking about everything. If you were to take the gigantic, colossal map of 100000000 acres, and mark all the places where there's something remotely interesting for you to do, what do you think the percentage would be?

My question is, if the percentage is so low, why does the rest of the map exist?

It feels like its just a big map for the sake of being a big map. Why would I care about a big map if there's nothing to do in it?

Because it contributes to the realism of the world, and therefor provides a more immersive experience?

I'm not saying that there is anything wrong with your opinion, I can totally see where you are coming from, but maybe sandbox games just aren't your thing?

ryan8723
May 18, 2004

Trust me, I read it on TexAgs.

zooo posted:

I cringed every time Paarthurnax spoke in that ridiculous pompous fashion, slipping into dragon language, doubling the length of any conversation. I ended up skipping through his dialogue as quickly as possible and killing the fucker as soon as I was able.

He also spoke like one word per second in a similar way that William Shatner speaks. Of course that's how virtually every Daedric and every supernatural entity speaks in the game. It's loving annoying as hell because I can read their stuff 5 times faster than they can speak it. The fact that you can't skip their dialogue is ridiculous and just serves to make me not care about them at all.

Sleekly
Aug 21, 2008

Yeah I see you.
Wait...wait..ok go.

ryan8723 posted:

He also spoke like one word per second in a similar way that William Shatner speaks. Of course that's how virtually every Daedric and every supernatural entity speaks in the game. It's loving annoying as hell because I can read their stuff 5 times faster than they can speak it. The fact that you can't skip their dialogue is ridiculous and just serves to make me not care about them at all.

While Paarthurnax was blabbering away after he had determined I was worthy of conversation by me doing my best to melt his loving face off I noticed I could still move around. I wondered if he could be pickpocketed...turns out he can't, but by crouching down behind him and coming up underneath his tail it kind of forced him to adjust his position to see me.

This small movement sent him springing way way up into the sky, crazily spinning around with one wing extended. His boring, yet booming, voice got dimmer and dimmer until it was gone completely. He didn't shutup though, I could still see his still working subtitles and a teeny tiny slightly shaking black speck in the sky.

He crashed back down to earth at the end of his speech, leery of bugging out the game I just let him talk to yell at me normally with whatever poo poo he had to say (god forbid sitting through that more than once) before pissing off back down the mountain to go deal with the next bunch of talkative boring people.

The dragons are cool and all, I love killing them and getting attacked by them. Sometimes watching them fly about is a thing of beauty. But man oh man they populated the main quest with a bunch of long winded buggy jerks.

TheGreatGildersneeze
Feb 24, 2001

Ask me about the list of rules you need to agree to before joining my Xbox live games with me and my virtual friends.


ryan8723 posted:

He also spoke like one word per second in a similar way that William Shatner speaks. Of course that's how virtually every Daedric and every supernatural entity speaks in the game. It's loving annoying as hell because I can read their stuff 5 times faster than they can speak it. The fact that you can't skip their dialogue is ridiculous and just serves to make me not care about them at all.
Wait, you can't skip their dialogue? What platform are you on? I mashed "A" (confirm selection) on the 360 and it would skip to the next spoken line each time, just like every long rear end conversation I didn't feel like sitting through on my second playthrough. Yeah, I had to press it a couple times per windbag, but I could certainly turn a minute and a half long soliloquy down to "I <click>... You <click>... Dragonbo<click>... [next choice of player responses]."

Pwnstar
Dec 9, 2007

Who wants some waffles?



You cant skip Daedra's dialogue because they are sooo sweet we dont want players to miss a second of it.

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zooo
May 5, 2009


Sleekly posted:

While Paarthurnax was blabbering away after he had determined I was worthy of conversation by me doing my best to melt his loving face off I noticed I could still move around. I wondered if he could be pickpocketed...turns out he can't, but by crouching down behind him and coming up underneath his tail it kind of forced him to adjust his position to see me.

This small movement sent him springing way way up into the sky, crazily spinning around with one wing extended. His boring, yet booming, voice got dimmer and dimmer until it was gone completely. He didn't shutup though, I could still see his still working subtitles and a teeny tiny slightly shaking black speck in the sky.

He crashed back down to earth at the end of his speech, leery of bugging out the game I just let him talk to yell at me normally with whatever poo poo he had to say (god forbid sitting through that more than once) before pissing off back down the mountain to go deal with the next bunch of talkative boring people.

The dragons are cool and all, I love killing them and getting attacked by them. Sometimes watching them fly about is a thing of beauty. But man oh man they populated the main quest with a bunch of long winded buggy jerks.

I had a similar experience. Mid-way through one of his lectures he shot up high into the air and began flying furiously backwards in a circle, which at least managed to distract me from his mind numbing dialogue.

I've found that not being able to skip the Daedra's dialogue extended their stupidly brief and easy quests by about 50%.

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