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MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.




Warhammer 40,000 Roleplay is a series of pen-and-paper roleplaying games set in Games Workshop's grimdark, dystopian science-fantasy universe and produced by Fantasy Flight Games. The current line-up includes five distinct games, although they all share very similar game mechanics.

What is Warhammer 40,000?
Warhammer 40,000, or 40k, is a fictional future created by Games Workshop. Set in the 41st millenium... actually, just watch this video.

How does it work?
Most actions a player might choose to perform are governed by tests. Passing a test means you successfully perform the action. To pass a test, players must make a percentile roll and compare it to the relevant skill or characteristic number. Rolling equal to or lower than the target number means you succeed.

Why play it?
What makes this game worth playing is undoubtedly the setting. The trademark grimdarkness combined with the ability to not take itself seriously creates completely ridiculous situations. Plus there’s space orks.

Which version is the best?
This is a tricky question, as it really comes down to what you want to get out of the game. Only War has by far the most robust mechanics and is probably the best for newcomers, although the gameplay itself might seem a bit too straightforward. By comparison, Dark Heresy is very flexible when it comes to investigation, but falls down mechanically when it comes to combat and player advancement. Rogue Trader seems to be popular, mainly for its far-reaching scope and capacity for hilarity, although it can be a bit daunting if you don't know how to play in a sandbox-type game. Deathwatch is fairly specialised, and is pretty much only useful for playing Space Marines. That said, it can be pretty fun to play a superhuman killing machine, destroying hordes of enemies in a single turn of combat.



Originally published by Black Industries and released in 2007, Dark Heresy allows players to assume the roles of Acolytes, agents of the Inquisition, rooting out heresy within the Imperium. The setting allows for a broad mix of investigation, combat, intrigue, horror, or many other genres. The system, with the addition of supplements, can be tailored even further, giving players and GMs great freedom.

Free demo 1
Free demo 2

Books
Dark Heresy Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master's Kit - Includes a GM screen, reference charts and a small booklet with some expanded rules and an adventure.
The Inquisitor's Handbook - Expands on character creation, rules, equipment and background.
Disciples Of The Dark Gods - Background on factions and cults within the Imperium, including notable characters. Also includes an adventure.
Creatures Anathema - A bestiary of exotic creatures, xenos, mutants and daemons.
The Radical's Handbook - Expands on character creation, rules, equipment and background. For those wanting to toe the line between good and evil.
Ascension - Allows players to develop their characters past the rank cap from the core rulebook. Also includes expanded rules and an Ascension-level adventure.
Blood Of Martyrs - Expands on character creation, rules, equipment and background. Focuses on the Imperial faith, allows players to play as Sisters of Battle.
Daemon Hunter - Expands on character creation, rules, equipment and background. Focuses on the Ordo Malleus, allows players to play as Grey Knights.
Book Of Judgement - Contains expanded information for the Adeptus Arbites, as well as offering GMs ideas on running investigative adventures. Also includes a new adventure.
The Lathe Worlds - Contains expanded information for the Adeptus Mechanicus, including new career paths and equipment.

Purge The Unclean - Contains three adventures, each focusing on a particular genre (Intrigue, Action, Horror).
Haarlock's Legacy Trilogy (Tattered Fates, Damned Cities, Dead Stars) - Available as separate books or an omnibus. An epic adventure for GMs to lead their players through, touching on many themes.
The Apostasy Gambit Trilogy (The Black Sepulchre, The Church Of The Damned, The Chaos Commandment) - Available as separate books only. An epic adventure for GMs to lead their players through. Each book can be run on its own or as part of the trilogy.




Released in 2009, Rogue Trader allows players to assume the roles of a Rogue Trader and their retinue. Working on the edges of Imperial space and law, Rogue Traders seek out fame and fortune, discovering new worlds and hidden treasures. Players are given command of their own space-faring vessel, adding age of sail-style ship-to-ship combat to the game. The open-ended style allows players to pursue their own goals in their own way, while the setting offers what is essentially space pirates.

Free demo 1
Bonus characters for demo 1
Free demo 2

Books
Rogue Trader Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with NPC ship generator, star system generator and an adventure.
Into The Storm - Expands on character creation, rules, equipment and background. Includes rules for xenos player characters and vehicles.
Edge Of The Abyss - Background on star systems, planets, notable characters and alien races.
Battlefleet Koronus - Expands rules and armoury for ships, also includes background for the Imperial Navy.
Hostile Acquisitions - Expands on character creation, rules, equipment and background. For those wanting to operate on the wrong side of the law.
The Koronus Bestiary - A bestiary of exotic creatures, xenos, mutants and daemons. Includes rules for generating new xenos.
The Navis Primer - Expands on character creation, rules, equipment and background. Focuses on Navigators and Astropaths, and includes rules for wierdboyz.
Stars of Inequity - Gives rules for generating worlds and encounters. Also contains rules for players to manage their own colonies.

Lure Of The Expanse - Contains three linked adventures that can be played on their own or as a whole.
The Warpstorm Trilogy (The Frozen Reaches, Citadel Of Skulls, Fallen Suns) - Available as separate books only. An epic adventure for GMs to lead their players through. Each book can be run on its own or as part of the trilogy.
The Soul Reaver - An adventure for GMs to lead their players through. Adds Dark Eldar to the game, including a career path for players to use.




Released in 2010, Deathwatch puts players in the role of Space Marines - genetically modified super soldiers ready to take on the enemies of the Imperium. Characters are members of the Deathwatch, an elite force dedicated to eradicating filthy aliens from the galaxy. Compared to Dark Heresy and Rogue Trader, Deathwatch offers a little less in variety but makes up for this with sheer badassery. Stomping around in power armour, wielding weapons usually found on tanks and slaughtering endless waves of xenos scum with reckless abandon has its own charm.

Free demo 1
Bonus characters for demo 1
Free demo 2

Books
Deathwatch Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with expanded Mission generation rules and an adventure.
Rites of Battle - Expands on character creation, rules, equipment and background. Also contains rules to create your own Chapters and adds vehicles.
Mark Of The Xenos - A bestiary for the Deathwatch game. Also includes advanced rules for fighting hordes.
The Achilus Assault - Background on the various conflicts happening within the Koronus Expanse.
First Founding - Expands on character creation, adding or expanding on rules for all nine founding chapters. Also has backgrounds for all nine traitor legions and rules for followers.
The Jericho Reach - Background on the various conflicts happening within the Jericho Reach. Includes an adventure.
Honour the Chapter - Add rules and background for more Space Marine Chapters, new chapter relics and information for GMs.
The Outer Reach - Background on the darker parts of the Jericho Reach. Looks to expand on Necrons.
Ark of Lost Souls - Adds rules and background for space hulks, as well as a three-part adventure set on a space hulk.
The Emperor's Chosen - Adds rules and background, allowing players to create truly legendary characters. Unreleased.

The Emperor Protects - Contains three separate adventures.
Rising Tempest - Contains three linked adventures that can be played on their own or as a whole.




Released in 2011, Black Crusade is the latest game in the series, and the only one to allow players to play as a disciple of Chaos. The career progression of previous games is done away with; instead, players choose one of eight character archetypes. Advancement is then dictated by alignment to a particular Chaos god. The ultimate goal of the character is to reach apotheosis and be transformed into a daemon prince. Failure means you’ll end up as a mindless chaos spawn instead. Fantasy Flight have tweaked just about every part of the mechanics, making the game interesting and new without being too foreign. On the flipside, Black Crusade looks like it may suffer from in-party backstabbing, if not run well.

Free demo
Bonus characters for demo

Books
Black Crusade Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with expanded rules for running games and an adventure.
The Tome of Fate - Expands on character creation, rules, equipment and background. Focuses on Tzeentch.
The Tome of Blood - Expands on character creation, rules, equipment and background. Focuses on Khorne.
The Tome of Excess - Expands on character creation, rules, equipment and background. Focuses on Slaanesh. Unreleased

Hand Of Corruption - Contains three linked adventures that can be played on their own or as a whole.




Only War is the latest instalment in the 40k RPG series. In this game, players take on the roles of soldiers in the Imperial Guard, fighting endless battles against a myriad of foes across the galaxy. Players choose from one of twelve Specialisations, which are defined by special traits and gear. Advancement is free-form, like Black Crusade, although advancement costs are determined by Aptitudes instead of alignment. Another innovation is the addition of Comrades, NPCs that can assist the player in small ways.

Free demo
Bonus characters for demo

Books
Only War Core Rulebook - Contains all the core rules and background.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with expanded rules for running games and an adventure.
Hammer of the Emperor - Expands on character creation, rules, equipment and background. Includes rules for mounted combat.
Enemies of the Imperium - Expands on rules and background for antagonists, as well as veteran talents and medals. Adds rules for Formations. Unreleased.

Final Testament - Contains an adventure in three parts, based around a planetary rebellion. Also includes Ordinatus.

MaliciousOnion fucked around with this message at May 6, 2013 around 23:01

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MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


Resources

Dark Heresy Errata v3.0
Rogue Trader Living Errata v1.4
Deathwatch Living Errata v1.1.1
Black Crusade Errata v1.0


Dark Reign has a lot of resources, including plenty of homebrew rules.
Lexicanum is a fairly comprehensive wiki.
A Maptools framework, and some tokens to go with it.
Forums user ETP has made a set of drama cards.
A fairly complete online character generator.
Another character generator; this one allows you to save your character and spend xp.
An excel character spreadsheet.
A random name generator.
Some well-made reference tables (check out the Index Terribilis. Has all the tables the GM screen doesn't).
Rogue Trader: Apocalypse - an Apocalypse World hack. Rules here, and development info here.


We have our own IRC channel: #acolyte on irc.synirc.net
We also have our own wiki: http://acolyte.wikia.com/wiki/Main_Page

MaliciousOnion fucked around with this message at Apr 29, 2013 around 06:45

Clanpot Shake
Aug 10, 2006
shake shake!

I played one game of this and now I've got horns and a tentacle arm. The voice in my head says this is normal but I don't know. Should I be worried?

Zikan
Feb 29, 2004


Clanpot Shake posted:

I played one game of this and now I've got horns and a tentacle arm. The voice in my head says this is normal but I don't know. Should I be worried?

It's perfectly fine and normal. In fact you should listen to the voice in your head more and do whatever it says. It will be fun!

thatdarnedbob
Jan 1, 2006
why must this exist?

Any have opinions on Hand of Corruption? (not so subtle bump to get this above the other thread)

Dan Didio
Apr 6, 2009

Should've sent a poet.

Clanpot Shake posted:

I played one game of this and now I've got horns and a tentacle arm. The voice in my head says this is normal but I don't know. Should I be worried?

Good for both grabbing cans out of the fridge and opening them. Seems like a legit gift from the Emperor.

AmericanBarbarian
Nov 23, 2011


This is a character generator for Dark Hersey I found. I think it is off by one rulebook expansion, but it is the most complete generator I found after lots of searching.

http://suptg.thisisnotatrueending.com/dhadvanced.html

Clanpot Shake
Aug 10, 2006
shake shake!

There's also this one, which allows you to save characters and spend XP. I can't speak to its rules adherence.

http://malleus.dk/Ordo/NpcGenerator/Default.aspx

insanityv2
May 15, 2011

I'm gay


I prefer the excel file found here.

Jerkface
May 21, 2001



Why is Only War forever unreleased? I thought it was supposed to come out in October 2011.

PantlessBadger
May 7, 2008


It was originally scheduled for Spring 2011. I've had my Amazon pre-order delayed from June 2011 to July 2012 Still no updates on the FFG website about it, either. I think they probably have just been diverting staff to deal with BC or something like that, so it keeps pushing things back. The Arbites book was 3-6 months behind schedule as well, I think.

Young Freud
Nov 25, 2006

My old avatar sucked anyway.

I do hope there's a Scum-focused book. I'd imagine it would be something like the various Necromunda hierarchies, but fleshed out for roleplaying.

Jerkface
May 21, 2001



Young Freud posted:

I do hope there's a Scum-focused book. I'd imagine it would be something like the various Necromunda hierarchies, but fleshed out for roleplaying.

Scum were lumped in with the arbites book. You can become a crimelord. Theres some mafioso type background material

WAR FOOT
Dec 17, 2009

God, no!!!!!!!! With a human? Gross.


My usual group is pushing me to run either Dark Heresy or Black Crusade. Given that one of the players wants Black Crusade so they can play a half-daemon, I'm leaning to Dark Heresy. Any suggestions for running either? I've heard the combat is brutal and unforgiving, and if you have a group that tends to rush into things they will all likely die.

Fellblade
Apr 28, 2009


WAR FOOT posted:

My usual group is pushing me to run either Dark Heresy or Black Crusade. Given that one of the players wants Black Crusade so they can play a half-daemon, I'm leaning to Dark Heresy. Any suggestions for running either? I've heard the combat is brutal and unforgiving, and if you have a group that tends to rush into things they will all likely die.

Not that you can't change it to suit your needs but a half-daemon isn't a thing in 40k, so if you are gonna change it, you can run it in whichever you want. Black Crusade is the newest one so has the rule set that has had most playtesting time, so you might as well use that.

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


Being the newer game, Black Crusade is more polished, and I personally like the idea of an open advancement system. Having said that, BC games are pretty much Chaotic Evil and so carry the dangers of running such a game. To me, Dark Heresy seems to be the most straightforward of the four.

As to the brutal combat thing, it is true to an extent, although remember that players can always burn a fate point to survive. Just give them a strong message if they get a bit too gun-happy. Of course, if they end up in power armour, they can get away with this kind of behaviour.

Commissar Budgie
Aug 10, 2011

I am a Commissar. I am empowered to deliver justice wherever I see it lacking. I am empowered to punish cowardice. I am granted the gift of total authority to judge, in the name of the Emperor, on the field of combat.


Black Crusade is a great system. It's much more polished than Dark Heresy, and the open advancement system lets players create an incredibly wide range of characters. I wouldn't play it totally in line with the standard scenario if I didn't want an evil game. You can use the system to play a group of freedom fighters trying to take down the Imperium, and actually avoid corruption points, mutations, and becoming aligned. I'm working on a game like that with a Raven Guard SM, Ordo-Xenos Inquisitor, Black Ship Pilot, Explorator and Sister of Battle who get hosed over by various means and escape to the Screaming Vortex with the intentions of dismantling the Empire. It's not very hard to frame the Imperium as something really, really lovely.

Of course, this also makes the inevitable descent into Chaos all the more fluid. Infamy can't be won without braving the perils of the Warp in a place like that.

Commissar Budgie fucked around with this message at Feb 7, 2012 around 01:30

ocrumsprug
Sep 23, 2010

Only this, and nothing more.


WAR FOOT posted:

My usual group is pushing me to run either Dark Heresy or Black Crusade. Given that one of the players wants Black Crusade so they can play a half-daemon, I'm leaning to Dark Heresy. Any suggestions for running either? I've heard the combat is brutal and unforgiving, and if you have a group that tends to rush into things they will all likely die.

The combat is brutal, and honestly you don't do the IP justice if you softball it too much. When you are running something, you will probably have a number of fights over a few sessions until you end in the confrontation with the big bad. The players should have enough Fate Points to cover them for any potential fatalities that may happen here.

However during the end sequence for your arc do not hesitate to kill someone here. (Though you may want to potentially postpone it for the right moment.) You can then have the unfortunate soul roll out a new character at the appropriate XP level for the next game and the start of the next arc.

Purge the Unclean is a excellent group of starting modules if you are looking for pre-generated stuff.

Sierra Madre
Dec 24, 2011

But getting to it. That's not the hard part.

It's letting go.


Why would a Sister of Battle go AGAINST the Imperium? They're incredibly fanatical to the point where only about a handful have actually rebelled and only because of Chaos.

S.J.
May 19, 2008

A storm is coming.


Sierra Madre posted:

Why would a Sister of Battle go AGAINST the Imperium? They're incredibly fanatical to the point where only about a handful have actually rebelled and only because of Chaos.

The Imperium fights against itself all the time, she might not actually see herself as fighting against the Imperium but rather fighting against some corrupted member of it.

Galaga Galaxian
Apr 23, 2009


ocrumsprug posted:

The combat is brutal, and honestly you don't do the IP justice if you softball it too much. When you are running something, you will probably have a number of fights over a few sessions until you end in the confrontation with the big bad. The players should have enough Fate Points to cover them for any potential fatalities that may happen here.

High Rank combat (at least in Rogue Trader) against a powerful foe is TERRIFYING. However you feel as gently caress when you win.

Nothing like fighting a Renegade Astartes with a mutated blade arm or Ork MegaNob with a power klaw in melee combat, knowing that even one hit from them will probably gently caress you up into criticals. Ag51+Dodge+20 and Refractor field dont' fail me now, these are the fights I live for. And then the Renegade Space Marine pulls off an expertly rolled disarm and yanks the Thunderhammer out of your hand.


Besides, who hasn't lost a limb to the crackling arc of an Eldar Banshee Exarch's power glaive?


I love Rogue Trader.

Sanzuo
May 7, 2007



I'm really wanting to get into a 40k RPG. Considering I just moved to a new town, I don't see that happening anytime soon. Are there any live (maptools) games going on or is it all PbP?

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


S.J. posted:

The Imperium fights against itself all the time, she might not actually see herself as fighting against the Imperium but rather fighting against some corrupted member of it.

Fighting against the Imperium is how the Sisters of Battle came about

S.J.
May 19, 2008

A storm is coming.


MaliciousOnion posted:

Fighting against the Imperium is how the Sisters of Battle came about

Hell yeah!

I'm trying to think of a way to say Imperium!, kind of like 'Murica! but I'm having troubles coming up with ideas. 'Perium! sounds okay.

Solus
May 31, 2011


So it's perfectly valid for my Strength 50 (w/Bulging Biceps) Void Master to carry around a Las Cannon as long as I have an NPC carrying some Ammo packs isn't it? Especially if I store some spares in my Guncutter

Young Freud
Nov 25, 2006

My old avatar sucked anyway.

Sierra Madre posted:

Why would a Sister of Battle go AGAINST the Imperium? They're incredibly fanatical to the point where only about a handful have actually rebelled and only because of Chaos.

Yeah, I think I'm more accepting of a Chaos Titmarine than a renegade Sister of Battle. A sororita would rather have a Space Marine lube their chainswords with her own blood than go against the Emperor and specifically the Adeptus Sororitas.

Pharmaskittle
Dec 17, 2007

EVEN IN DEATH I STILL SWERVE



In our Black Crusade game that evolved out of a Dark Heresy campaign, our ex-Battle Sister originally turned on the Imperium (well okay at first she was just a fugitive, but then she came around to crime and now Chaos). Towards the end of her training, they discovered latent psychic ability and tortured the hell out of her before our ragtag band rescued her in transit.

Zereth
Jul 8, 2003

Would you think I was playing if I did...
THIS!


Young Freud posted:

Yeah, I think I'm more accepting of a Chaos Titmarine than a renegade Sister of Battle. A sororita would rather have a Space Marine lube their chainswords with her own blood than go against the Emperor and specifically the Adeptus Sororitas.
I'm pretty sure bits of the Imperium turn on each other without Chaos being involved all the time. Two groups disagree on what the proper loyal course is in a situation, and welp.

Commissar Budgie
Aug 10, 2011

I am a Commissar. I am empowered to deliver justice wherever I see it lacking. I am empowered to punish cowardice. I am granted the gift of total authority to judge, in the name of the Emperor, on the field of combat.


everyone posted:

Sisters of Battle

The campaign isn't starting off as a game against the Imperium, but the players have expressed to me OOCly that it's the kind of game that they want to play. Of course, a Sister of Battle isn't going to up and turn heretical, but it's a progression that's going to be played out. In short, these individual characters' personal goals and ambitions are going to lead them to reach the conclusion that the Imperium is holding back mankind as a whole.

I have faith that the player will be able to roleplay a Sister of Battle falling to Chaos well enough, especially one that has been marked a heretic.

Galaga Galaxian
Apr 23, 2009


Zereth posted:

I'm pretty sure bits of the Imperium turn on each other without Chaos being involved all the time. Two groups disagree on what the proper loyal course is in a situation, and welp.

Rogue Traders for example.

I've got at least 3 other Rogue Traders that would love to see me dead, and only one of them I think is dabbling with the Ruinous powers. One might've been a slaugth though, or that might've been just an impersonator and the real one is back in Calixis.


Speaking of the Slaugth, my GM was a bastard and introduced them as a big custom complication to the Frozen Reaches published adventure. They've caused us no end of trouble and have nearly killed pretty much every party member at least once. I loving LOVE IT. I am a pretty knowledgeable 40k guy, and I find it delicious to have an enemy that definitely feels 40k, but that I have absolutely no clue what its capabilities are, in character or out of character. I have no idea how much my GM is getting from the supplements (I usually don't read them, unless its full of toys for me) and how much he is making up.


Every single encounter with theses things has been to the max.

Corrosive maggot xenos with completely unknown but undoubtedly sinister motives that can impersonate humans, just touching them is deadly, and they apparently have energy weapons capable of disintegrating the majority of my Engineseer Prime's massive armored torso in a single blast (he's stuck his brain box onto his combat servitor until he can restore his body).

I have no idea what the gently caress these things want or what they're capable of, they scare the poo poo out of me in combat, and I loving love it.

Galaga Galaxian fucked around with this message at Feb 7, 2012 around 07:22

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

I'm gonna resurrect the Dark Heresy game I ran for my brother and a mutual friend of ours. Last time, their two Guardsmen stormed a shitload of heretics and somehow seized a heavily fortified position against all odds, winning great glory and severely frustrating the Commissar who'd sent them on what he'd intended to be a suicide mission.

Next, I want to run them through a Doom-esque blood'n'guts gunslinging dungeon crawl. I'm going to have them scouting the bowels of a Chaos-held manufactorum, initially facing lovely cultists, then somewhat more skilled and determined ones, and eventually actual Warp-twisted Serious poo poo. I'm thinking of putting a corrupted techpriest in as the boss, but I can't decide whether I should give him psychic powers, beefy armour and weapons, lots of minions, or some combination of the three. What would make a serious, but surmountable, challenge for two psychotically aggressive and unusually lucky Guardsmen?

S.J. posted:

I'm trying to think of a way to say Imperium!, kind of like 'Murica! but I'm having troubles coming up with ideas. 'Perium! sounds okay.

I've seen "fer tha Emprah!" thrown around in chat a couple of times. I think it came from 4chan or something, but it does seem to carry that jingoistic redneck vibe and it actually fits the setting rather aptly. You can just see a Guardsman from some inbred backwater drawling it out as he brandishes his bayonet.

You could also contract "the Imperium" to "th'mperium" in a sort of mushy slur to get the same effect.

Angry Diplomat fucked around with this message at Feb 7, 2012 around 14:07

WINNERSH TRIANGLE
Aug 17, 2011



S.J. posted:

Hell yeah!

I'm trying to think of a way to say Imperium!, kind of like 'Murica! but I'm having troubles coming up with ideas. 'Perium! sounds okay.

AD's 'Emprah' is probably the best bet - it does come via /tg/, but it's originally from Indrick Boreale's exhortions to follow 'the Emprah' in Dawn of War - Soulstorm (around :45-ish). It's probably better than a variant on 'the Imperium', since you can slur the end of 'Emperor' into a wordless scream/battlecry much more effectively.

PantlessBadger
May 7, 2008


Sanzuo posted:

I'm really wanting to get into a 40k RPG. Considering I just moved to a new town, I don't see that happening anytime soon. Are there any live (maptools) games going on or is it all PbP?

I think someone tried to get a maptools game going a while ago but couldn't quite get it worked out in terms of finding enough players and deciding when to run it. There are otherwise a few pbp games running right now, but I don't think any are recruiting.

Pharmaskittle
Dec 17, 2007

EVEN IN DEATH I STILL SWERVE



Angry Diplomat posted:

You could also contract "the Imperium" to "th'mperium" in a sort of mushy slur to get the same effect.

My BC disgusting Nurgle-worshiping space hillbilly says it like this.

BlackIronHeart
Aug 1, 2004

The Oath Breaker's about to hit warphead nine Kaptain!

Solus posted:

So it's perfectly valid for my Strength 50 (w/Bulging Biceps) Void Master to carry around a Las Cannon as long as I have an NPC carrying some Ammo packs isn't it? Especially if I store some spares in my Guncutter

poo poo yeah it is! My Techno-Arch-Militant cyborg had a heavy bolter and the Explorator carried an extra drum magazine for him under the idea that so long as the Mechanicus-friendly heavy bolter was firing, any Mechanicus was safe.

S.J.
May 19, 2008

A storm is coming.


Angry Diplomat posted:


You could also contract "the Imperium" to "th'mperium" in a sort of mushy slur to get the same effect.

This! This is it. You have made my day, sir.

Mr Fahrenheit
Dec 10, 2010

Travelin' at the speed of light.

I'm actually running a game of Deathwatch this weekend for some friends. So far, the kill team is compromised of a Blood Angels Apothecary/ Sanguinary Priest, a Space Wolf Assault Marine, an Ultramarines Tactical marine, and possibly a Salamander Librarian. I'll have to make a synopsis to post here unless the little weeaboos find some way to weasel out of the game. If that's the case, I might try to setup one via IRC instead.

bbcisdabomb
Jan 14, 2008

SHEESH


With the new thread, I got the combat sheet I mentioned! It's two pages, but the second page is newer than the sheets I have printed.

Download Here.

robziel
May 31, 2011

>10 THRUST "ROBO_COX"
>20 GOTO 10

bbcisdabomb posted:

With the new thread, I got the combat sheet I mentioned! It's two pages, but the second page is newer than the sheets I have printed.

Download Here.

Oh that's awesome thanks, I know I'll be forwarding that to my group.

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MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


bbcisdabomb posted:

With the new thread, I got the combat sheet I mentioned! It's two pages, but the second page is newer than the sheets I have printed.

Download Here.

Added to the resources section. If anyone else has any good resources, please keep them coming.

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