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Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.


That flying Shy Guy with the ? Cloud acts the same if you eat him, the cloud just explodes where the Shy Guy was.

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Rarity
Oct 21, 2010

"What do we say to people who talk about the books?"

"Not today."

Yay, it's another Vicas/Addar/Entropy production!

And this is probably my most forgotten favourite game (I love it, but I never remember I love it). The art is charming, the music is delightful, the boss fights are awesome and the many, many different gimmicks are smart and fun.

Only two levels awayyyyyyyyyyy

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!


The boss literally dies of embarrassment- I love it.

MoonwalkInvincible
Nov 30, 2011



The wall traps in Burt's fort are probably the best use of Mode 7 in SNES history.

It did exactly what that technology should have been doing, and unlike most Mode 7 graphics, it actually looked good doing it.


Also, I love Burt's Fort because it's really the first instance of the friendly, happy game for babbies telling you that it's not afraid to kill your poo poo. The wall traps aren't hard to avoid, but if you get hit and haven't collected any starts, it only gives you about 3 seconds to recover the baby. It's also (I think) the first appearance of lava and the big threatening fuckers that jump out of it and attack you.

It still hasn't gotten hard at this point, of course, but it lets you know that even though it looks way different, this is still going to be a mario game.

MoonwalkInvincible fucked around with this message at Feb 23, 2012 around 05:03

poorpockets
Jul 24, 2011

So that lizard just used my emerald to chaos control half a space colony up its ass?


MoonwalkInvincible posted:

The wall traps in Burt's fort are probably the best use of Mode 7 in SNES history.

It did exactly what that technology should have been doing, and unlike most Mode 7 graphics, it actually looked good doing it.

There's actually a couple pretty cool uses of Mode 7 in this game, IIRC. It's interesting that a game that, at the time, was specifically meant to not have super crazy graphics, like DKC and such, has so many good visual effects.

The things Nintendo can do when they set their mind to it.

Metroixer
Apr 25, 2009

maddecent


Man, it really bugs me that you don't immediately eat every shy guy you run across and instead kinda awkwardly hop over them sometimes. Gotta eat everything.

Also the big lava dudes (Nep-Enuts?) don't slow the game down on the SNES, so it has to be a GBA thing.

Toffile
Sep 10, 2008

   'Cause she's so high
      High above me,
       she's so lovely

                - Everclear

Nep-enuts are the water version of Blaargs.

Suspicious Dish
Sep 24, 2011



Hi, I'm the rear end in a top hat pedant in this thread. The traps in Burt's fort and red doors aren't actually Mode 7, but a thing powered by the Super FX chip that also powered Star Fox. In fact, all "mode 7" can do is adjust the position and size of a background layer per scanline, which, while it allows for some interesting non-affine transforms, wouldn't be able to render a polygon model like that.

legoman727
Mar 13, 2010

You came to challenge me?
Didn't you know?

I'm completely invulnerable.


Oh hey, this game. I never actually played it because I figured Baby Mario would drive me insane.

Thank you for proving me right in the 1-4 vid. ... And the sounds are toned DOWN from the SNES version?

Mr Muggy
Mar 30, 2010

I'm just gonna do this for about two minutes, okay?


When I was taking on Burt, I would always lick out towards the eggs when the flower was shooting them out, and if you hit them, they went into your inventory. It was much easier than waiting in the middle and hoping Burt wasn't in a rush jumping.

SloppyDoughnuts
Apr 9, 2010

I set fire to the rain watched it pour as I touched your face

HenryEx posted:

This seems vaguely relevant, here is some neckbeard who tries to play the Donut Lifts music while reading the sheet notes for the first time and never having heard the track before and he does kind of an okay job i guess.
He also kinda improvises on the notes towards the end...

http://www.youtube.com/watch?v=ffwVKDP8nzQ

I'll one up you saying that the rest of that guy's band overheard him and liked the music so much they all wrote scores so they could play along. May I also comment on their Rockin' Pro-rear end Hats. And "Strawberry Jams" is a loving rad ragtime band name.

http://www.youtube.com/watch?v=nLYcrGLv_C0

Ditocoaf
Jun 1, 2011



Those two videos are the most adorable thing I've ever seen featuring a bunch of middle-aged-to-old people.

The pianist cautiously tries the sheet music, and has a lot of fun. And then the way the flautist and tuba player come over, and the pianist is slightly embarrassed about the videogame music yet excited about the song, and they're all just interested to try this cool thing, and then TIME LAPSE and we see them all playing together in a big performance of Yoshi's Island Athletic Theme (which has always been an astoundingly fun song). I love it.

Simply Simon
Nov 6, 2010

I've found reality to
be highly over-rated!


1-4: Xilebos Festung [Xilebo's Fortress - you familiar with this guy? Awesome reference.]

Suddenly, the kid gloves are off. Sinister music is playing. The architecture is oppressing. You get to toy around with a few buckets, though! There are no enemies, is this really a threatening cas...HOLY MOTHER OF JESUS THE BACKGROUND IS TRYING TO KILL ME!
Then a giant mace shows you that yes, this stage does indeed mean business.
Mini-Burts are "Elixbo"s in Germany, by the way (and you can ground-pound them). I got the strategy guide (which told me the previous bracket's contents)!
The pit with the flower was extremely threatening to kid-me. Those guys are terrifying if you suck at throwing eggs, because they are pretty hard to hit! And jumping through them, man, that would require pro skills, right? That flower took me a while to muster the courage to get!
The hidden passage is sneaky, and just there to skip a bunch of stuff and get a lot of coins - if you want to. It's cool. It'll also dump you out of the ceiling-hole at the start if you go too far left.
Suddenly, lava! The difficulty rises exponentially, man! And there's Blarrgh hiding in it . The one on the see-saw is also a very threatening flower. It's all psychological, really. That the two bottom coins on the revolving platforms soon after are normal and not red is just nice, though.

Oh hey, there's a secret coin cache down the spawner-pipe? That's a GBA addition. In the SNES, you could go through, and suddenly it was completely dark (WAY more than here), with only those creepy plasma dudes lighting up sometimes. Those secret, completely pointless areas are the only place they appear in, there's no reason to go down there, but man, it's so scary! Just a little touch that's simply there to be discovered, spooked by and thought of fondly years later. Like now .

Lava platforms with Blarrgh senior was like the hardest stuff back then. It's only four, and he stays down for ages! But I was pretty easily frightened, I guess...countless deaths here.

The last section is to cool down. Get you used to seeing Burts again before the boss gimmick reveals itself.

GIANT MONSTER BOSS! This guy is obviously really easy, though it's not AS obvious that you're safe when ducking in a ditch. And he jumps right at you! Also, getting eggs from the uncooperative plant? Yeesh. Pretty good first boss, and man. That music is absolutely amazing.

HAHAHA HE LOST HIS PANTS LOOK AT HIM


1-5: Donut Panik [figure it out for yourselves]

Further proof that the German translation is just better. What kind of name is "Hop! Hop! Donut Lifts" anyway?

Hey we go left here and whoaaa autoscrolling this is like the hardest thing ever aaaah panic (!).
This is a really good level, because it's pretty basic if you're just going through, but very hard if you try to get 100 coins. So you can tackle it any way you want! The donuts behave very fairly, compared to others of their kind in different Mario games; they fall slowly, giving you tons of time to react.
So, noticed the music notes the flower enemies sing out constantly? It's cute and funny. They're just minding their own business, being happy.
Then you're in an autoscrolling level and see notes from off-screen. And realize that this cute little touch has gameplay meaning: The enemy is telegraphed a mile away. No surprises, a completely fair situation. Very well done.

I thought the middle ring VERY important as a kid. That section before is hard! Seriously! I wasn't just very bad at the first video game I ever played.

Oh yeah, and eating the flying guy will pop the cloud, in case it hasn't been mentioned yet (probably has).

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.


Simply Simon posted:

Oh hey, there's a secret coin cache down the spawner-pipe? That's a GBA addition. In the SNES, you could go through, and suddenly it was completely dark (WAY more than here), with only those creepy plasma dudes lighting up sometimes. Those secret, completely pointless areas are the only place they appear in, there's no reason to go down there, but man, it's so scary! Just a little touch that's simply there to be discovered, spooked by and thought of fondly years later. Like now .

As far as I can tell, the area is the same aside from graphics in the SNES version: http://www.youtube.com/watch?v=1Lha8w1sdDE

(bonus: me running into one of those plasma dudes)

Simply Simon
Nov 6, 2010

I've found reality to
be highly over-rated!




Guess I was just too terrified to go on MY WHOLE LIFE.

Also the strategy guide writer was, too.

President Ark
May 16, 2010

Looks like you got a good deal there!

Burt's an rear end in a top hat to do perfectly because if you hit him mid-jump sometimes he'll spaz out bouncing back and forth across the room a couple times and it's almost impossible to not get hit by him if he does that unless you're already crouching in one of those little divots.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

I haven't watched the videos yet, but I have a question.

In the GBA version, does Yoshi automatically walk forward when you defeat Burt? I discovered that unless you were IN the little pit when you hit Burt with the last egg, Yoshi would walk into him, and I would lose like 10 stars while the death animation played.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


Tiny adorable animation: when Yoshi ducks and covers, it takes Baby Mario a couple frames to catch up to current events.

Laputanmachine
Oct 31, 2010


HenryEx posted:

This seems vaguely relevant, here is some neckbeard who tries to play the Donut Lifts music while reading the sheet notes for the first time and never having heard the track before and he does kind of an okay job i guess.
He also kinda improvises on the notes towards the end...

http://www.youtube.com/watch?v=ffwVKDP8nzQ

That "some neckbeard" is Tom Brier, one of the best ragtime pianists in the world. He's particularly renowned of his ability to sight-read, that is, to play music straight from the notes kinda like some normal person was reading a book aloud for the first time. Some friend of his has been feeding him sheets of video game music and there are some videos of him playing them on youtube. I emphasize that he does not play video games nor has he ever heard these tunes before, and still he plays them nearly perfectly and even improvises and varies them on the second go-through. The man really is a marvel.

I know this is a derail, but have some videos:

SMW athlete's rag.
Earthbound shop music
Awesome playing around with Super Mario Land theme
His second and third time playing Spinach Rag from FF3/6. The first time was several years ago...

Sorry for such a long post and about irrelevant stuff. Vicas & co., you're being awesome as usual, keep it up.

Dazzling Addar
Mar 27, 2010

He may have a funny face, but he's THE BEST KONG

That's actually really cool. So is the stuff Simon posts about with regards to the German translation.

Gosh you guys don't need to apologize when you talk about actually interesting things!

Brother Entropy
Dec 27, 2009



Talking about level design and ragtime music is far less likely to get you probated and get the thread locked than what's been considered worth posting in some of our past threads.

(my favorite is the Earthbound shop one)

edit: Wait no, this is my favorite:

http://www.youtube.com/watch?v=GeytLzRY_0Y

Brother Entropy fucked around with this message at Feb 24, 2012 around 01:36

Kheldarn
Feb 17, 2011


legoman727 posted:

Thank you for proving me right in the 1-4 vid. ... And the sounds are toned DOWN from the SNES version?

Yes. Although 1-4 isn't the first video where he loses Babby Mario, it is the first one where I noticed the crying. And it wasn't bad at all.

Laputanmachine
Oct 31, 2010


It was mentioned in the video that the flying shy guys who carry stuff fly away at some point. This is not entirely true.

The shy guys who fly back and forth stay there until you kill them. The assholes you were talking about fly to a certain spot when you get near, stay still in that spot for a couple of seconds, then make a few small circles and fly away while laughing. Of course it's mainly these guys who carry red coins in the later levels. To make it more annoying, if you're too slow, you may trigger their appearance off-screen and only hear their laughter and see a glimpse of them just as they disappear.

J.theYellow
May 7, 2003



Laputanmachine posted:

That "some neckbeard" is Tom Brier, one of the best ragtime pianists in the world.

Here's him jamming with a full band.

http://www.youtube.com/watch?v=sKZq11GnofA

And here's a friend's guitar arrangement of the Underground theme.

http://www.youtube.com/watch?v=eAt3p9euP-k

Canned Stoats
Jan 16, 2012

The name's FISTS!


Y'know, I kinda just ignored the music from this game when I was a kid, because I never had a SNES and for some dumb reason I just muted my GBA at all times back then.

The only song I remember is the Donut Lifts one, so this thread's really an eye-opener, showing me all this sweet music I just ignored.

Drakli
Jan 28, 2004
Goblin-Friend

This game. Oh man, this game. One of the best platformers ever made. I played it to death on the SNES. I think my favorite parts were the forts, castles, and the bosses. Killer music, great design, lovely aesthetic. The bosses are... they're incredibly so much better than they ought to be.

Also, I'm disappointed you didn't let one of those falling wall traps get you. They're hilarious!

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!


Simply Simon posted:

1-4: Xilebos Festung

1-5: Donut Panik [figure it out for yourselves]

Simon, I love your thoughts on videogames. Also it would be great if these level names were read by a morose German guy before each level started in-game.

Jewel
May 2, 2009

Everything is wonderful!


Have some more nice piano music (The first of which was uploaded under an hour ago by one of the most famous video game music-players! (But sadly he recorded it too loud and it's not as good as most of his songs))

http://www.youtube.com/watch?v=iVT0Mb4poKQ

http://www.youtube.com/watch?v=dSF1TRA8mvk

Yoshi Jjang
Oct 5, 2011

what happen to porkchop?


While on the topic of music: http://www.youtube.com/watch?v=8zajhisBjMY
Knowing an orchestra somewhere out there played this made me shed a tear.

Octane Diesel
Sep 27, 2011

People are disgusting. My own father and mother are disgusting. You must be disgusting too!


Best mario game. gently caress the haters. Thank you for doing this, Vicas. Yoshi's Island is one of my favorite games hands down, and it's nice to see someone not poo poo all over it with a bad LP (even if you are playing a port).

Vicas
Dec 9, 2009

World's #1
Ovoid Sharpshooter
2012


Have another video.


(Polsy) (Baldurdash) (YouTube)

A pretty standard level, really, though we do start to see more out of the way areas where you have to go on an optional adventure for a flower.

Rirse
May 6, 2006


You should do a no egg run gimmick video later on. Probably can work by just keeping the enemies in your mouth and spitting them at switches.

an_mutt
Sep 29, 2010

Oh my gosh, you like posting? I like posting too!

What is happening here?


Sounds like the perfect project for the "_____ Secret" brigade to take a nice big poo poo all over have a go at next.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.


Can I post videos of stuff that you missed? There were at least two (fairly minor, but still) things I've noticed you ignoring/skipping in this video.

Vicas
Dec 9, 2009

World's #1
Ovoid Sharpshooter
2012


Admiral H. Curtiss posted:

Can I post videos of stuff that you missed? There were at least two (fairly minor, but still) things I've noticed you ignoring/skipping in this video.

Is it secret stuff in levels or techniques? Honestly there were a lot of things I'd forgotten about until I remembered them in a later level that's already been recording.

Oh and if one is holding up to aim eggs up, I'll finally start doing that sometime in world 2.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.


I mean things like hidden 1-up clouds and the like.

Simply Simon
Nov 6, 2010

I've found reality to
be highly over-rated!


1-6: High Shy Guys

Yes, that is the name of the level in the German translation. Have I mentioned already that those guys are seriously awesome?
The beginning is a good way of showing off the stilted dudes. Mainly that high ground = good. Also, you can try out eggs (which work) and licking them (which doesn't) and stomping them (which makes them lose their stilts. They weren't trying to bother anyone with those, you monster!).
The red coin eggs are really rare in this game, and that's a good thing; miss a shot, and you can start the level over. Sure, this is true for many later challenges, but it's very obvious with the eggs.

I'm not too fond of this level in general; mostly because I sucked at dodging the High Shy Guys (man this is such a good name), and because in the SNES version, the cave is seriously dark. Which also kind of sucks. You can still see a little outside your light circle, but...I'm just not a big fan of darkness gimmicks in general. What's the point?
On the other hand, this is also the introduction to the trampoline balls, and while those are cool, figuring out the timing on getting really high hops was not. And you have to do one of those to get out. I keep, to this date, thinking that the cave part is pretty long, but...it's not.

The aboveground part shows a nice setpiece in the High Shy Guys on the wooden board, how enemies interact with the environment; hopping on them gives you throw material right at the height you need it, which is well thought out. They could have made it so you had to go down, and that would have been annoying!
Sick egg shot into the flower, though. Didn't even think of trying that before.

Digyoshi is pretty annoying to control, yes. Fortunately, it's never used in a way that makes that, well, REALLY annoying.

Oh, there is the second (actually pretty short) cave part. You have to realize that on the SNES, you can only see the lantern the pumpkin guys carry, that's a very neat effect, I'll give them that.

That 1-up-balloon at the end mystified me as a kid. My reflex was always to jump into the goal post so what just vanished into a coin there? I kept forgetting to check. It's actually pretty cool: If you lick it up, it'll produce an egg that immediately cracks and gives you a 1-up. If you let it blow up (it grows), you get nothing . The next instance of those is...in World 4, I think! Also a pretty rare setpiece.

Simply Simon fucked around with this message at Feb 25, 2012 around 19:57

Drakli
Jan 28, 2004
Goblin-Friend

While we're sharing Yoshi's Island music, I'd like to point out the Jazzy, Bluesy, Rock-y, Other-Genres-I'm-not-Musically-Literate-Enough-to-Name-y video game cover band; The One Ups did a really awesome jazzy cover of the Yoshi's Island Athletic Theme they called Donut Lifts (SMW 2 Yoshi's Island).

It's pretty much my go-to tune for when I need cheering up.

They have it available for download or listen in the free MP3 section of their website. http://www.theoneups.com/

Just click on Store and move the slider at the top of the screen to Free MP3s.

Or if you're lazy:

http://www.youtube.com/watch?v=tGFcyilWTB4

Drakli fucked around with this message at Feb 25, 2012 around 20:48

Vicas
Dec 9, 2009

World's #1
Ovoid Sharpshooter
2012


Admiral H. Curtiss posted:

I mean things like hidden 1-up clouds and the like.

then yeah, you can definitely show those off. I've mostly been exploring the levels without a guide on my first runthrough so I may miss things like that.

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Toffile
Sep 10, 2008

   'Cause she's so high
      High above me,
       she's so lovely

                - Everclear

I'm like 90% sure there are all of 3 red coin eggs in the game, and the other 2 are in a later level.

It's really a weird gimmick to put in World 1.

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