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trh
Dec 24, 2007


Something bizarre just happened. I embarked on a mountain that turned out to be 50 z-levels above ground, so it was above level 200, and it looked like a pretty cool embark. But then after a minute or so my kittens were found dead, with nothing in the log, and then my hens died, and then finally my dwarves started suffocating one by one. Although two of my dwarves survived for quite a while after that so I just abandoned. There was an evil biome nearby that had some sort of rain, but it was quite a bit from where my dwarves were. Is there something like a soft limit on z-levels where the air is too thin or something?

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Tubgirl Cosplay
Jan 10, 2011



Either your worldgen has some hilarious bug or they walked into the evil rain

Forward_Bee
May 30, 2011

I have no idea.


Can you imagine if altitude was modeled realistically in the game? Smelting would take 3x the fuel at higher levels, and suddenly your mountain-hardened dorfs could survive much longer underwater than their sea level brethren.

darkhand
Jan 18, 2010

This beard just won't do!


Is there any ASCII/Codepage trickery to get specific icons in a dwarf's nickname? I'd like to custom-name their professions as their burrows and nickname them with the specific job they do, and/or military status. Icons would cover more information to me.

Tom Smykowski
Jan 27, 2005


Taking a break from fortress mode to go back to an average adventurer I saved awhile back. I'm now an unstoppable force that just ripped apart a gas spewing deity. Also noticed that now that I'm a vampire, mummies are my friends.

Do vampires heal? My adventurer has busted feet and they don't seem to be healing. As badass as he is, crawling on the ground is annoyingly slow.

Kippling
Jun 24, 2005

And the Grinch, with his Grinch-feet ice cold in the snow, stood puzzling and puzzling, how could it be so?

So, I've not played this game since 40d was the current version. I decided to give it another try and check out the changes. Pretty soon I was reminded why this game is so drat cool.

My fort was chugging along as normal (precariously, that is), until I was presented with the message "Aban Machinecrown has been found drained of blood". What the hell? I googled the message and it turns out dwarves can be vampires now. Apparently the best way to find out which dwarf is the vampire by looking for one with a long list of associations. So I pulled up the unit listed and started going through it. After going down the list most of the way, I found this (click for big):



Hmmmm. Looks a little bit suspicious. Sarvesh, my great diagnoser, chief medical dwarf and mayor. She's been a member of a lot of groups and she's over 100 years old, but surely someone this senior couldn't be a vampire? Further investigation was needed. I had a look at her relationships:



Two dieties and a couple of friends. No big deal so far. I decided to look a little closer:



She worships the god of... darkness, the night, nightmares, rain and lighning. Oh dear. Furthermore this god cursed someone with vampirism. This was starting to look bad. I checked out her second diety:



So she also worships a rotting male dwarf god, associated with death, rebirth and fishing. I don't know about you guys, but I find fishing an incredibly creepy pastime. Stabbing hungry fish in the mouth is the act of a sadist. This seemed like pretty damning evidence. Oh, and it also seems that this diety is worshipped by the same accursed vampire dwarf as the other. All this together left me convinced I'd found the vampire.

"Sarvesh", or should I say Lorbam, the highly respected chief medical dwarf and mayor was actually a foul creature of darkness! A chilling deception indeed, going right to the heart of my fortress' society. But what to do? Nobody saw the murder and I didn't have a justice system in place regardless. So, I did what any good roguelike player would - savescum, and look at her history in "Legends" mode. This is what I found:



It turns out the deceitful Lorbam has been all over the civilisation of the Torrid Mirror before coming to my fort - Threefist. In addition to this, it turn out that my mayor isn't just any vampire. She's one of the first vampires. She has a colourful past too. Former ruler of "The Savage Cult" at a charming sounding place called "The Ruthless Chapel", she was obsessed with her own mortality for nearly a decade, before profaning her dark chapel for which she was cursed by her diety. I'm not a member of any corrupt evil death worshipping cults (Christianity never really appealed to me), so I have no idea what exactly you need to do in order to profane one of their chapels, but I'm sure it's got to be pretty badass whatever it is.



Three hundred and twelve kills, of which were 106 dwarfs in Ironcuts fort alone! Good lord. It seems she's a mass murderer. In her un-death she's been responsible for nearly as many fatalities as Christine Lagarde was yesterday afternoon. Quite a number. I decided to check out both the Ruthless Chapel and the Savage Cult it hosted:





So she ruled this cult and it's chapel for around 50 years, before abandoning it to Urist and beginning her murderous campaign as a vagrant. I wondered what kind of organisation would allow such violence and evil to exist at it's core unchallenged? NATO and the Chicago School presumably don't exist in this dwarf-world. Who are the Torrid Mirror, really?



Ah. Turns out there are necromancers in this version, and two of them founded the Torrid Mirror together and ruled for a very long time indeed, despite pissing off a bronze colossus as an opening move.

So to summarise, it turns out my fort is ruled by an ancient vampire doctor, who once was the head of an evil death cult, hosted in a civilisation run by a pair of ancient necromancers. I thought this map said "Joyous Wilds" when I started? To cap this off, just before posting this, I noticed the mayor was up on the surface at the edge of the map "fishing" in a dank murky pool, all alone except for a single lone child...



I'm not sure what to do now. Do I arrange an unfortunate accident for my mayor, or should I just let things play out as they will? Either way, I think that child is not long for this world.

Ignimbrite
Jan 5, 2010

BALLS BALLS BALLS


Pretty sure you can just go z > justice and convict her of the crime, and if you have a chain and hammerer she'll either get time served or splattered. And vampires happen no matter where you embark, they're not restricted to bad biomes.

idonotlikepeas
May 29, 2010

You cannot grasp the true form of Coyote's trick!


I just got a vampire as well. I noticed mine as soon as he entered the map, because he had a list of skills and former allegiances as long as your arm. So I recruited him into the military, stationed him in a field, and made him a nice little hut that happened to not have any doors on it.

Then, a few months later, he entered a strange mood. After a certain amount of internal debate I let him out long enough to make his artifact (a coffin, appropriately enough). Somehow on the way back to his hut he managed to murder a child. So I stuck a chain in there, designated it For Justice, and sentenced him to a year of imprisonment.

Even without a justice system, walling up the vampire seems to work pretty well. They don't get tired, hungry, or thirsty (conventionally), so they'll just stand there contentedly forever. You can always let them out if you want to let them help you murder goblins.

Alehkhs
Oct 6, 2010

The Sorrow of Poets


Toady's answered some questions over on the "Future of the Fortress" thread.

Of note:

quote:

  • Cephalo asks: When a cart flys off an edge and hits another set of tracks, can it keep going?
  • Kilroy the Grand asks: By what amount will mine carts veer off course when they are launched through the air?
As it stands, launching from one track to another is 100% effective, if you have it lined up.

Nine of Eight
Apr 28, 2011


This is going to be so beautiful.

Zaldron
Sep 22, 2008

NOT SURE IF
I'M BUTTWIZARD


Now the real question is... will it be possible for two or more carts to collide in mid-air? And if so, what'll happen?

Bad Munki
Nov 4, 2008

We're all mad here.


So amazing. I really can't wait to see what we get in the way of loading/unloading, and how automatic that can be.

Kippling
Jun 24, 2005

And the Grinch, with his Grinch-feet ice cold in the snow, stood puzzling and puzzling, how could it be so?

idonotlikepeas posted:

Even without a justice system, walling up the vampire seems to work pretty well. They don't get tired, hungry, or thirsty (conventionally), so they'll just stand there contentedly forever. You can always let them out if you want to let them help you murder goblins.

This seems like a good solution.

riznar
Apr 25, 2008


It sounds like we'll be able to send minecarts flying into the faces of enemies and do damage.

Lead minecarts full of lead blocks.

Bad Munki
Nov 4, 2008

We're all mad here.


No room for lead blocks: too full of angry, steel-clad dwarves.

The first LP after this release drops is going to be the most implausibly amazing thing ever.

TildeATH
Oct 21, 2010

Kala Jefe El Presidente Del Revolucione al Jihadi TildeATH "Tilde" Kabilla il Jong.

Grand Spy Mistress of the United Nations

Magnanimous Negotiator of Mars

Intrepid Discoveror of Truth

Glorious Grand Duchess of Mimas

Zaldron posted:

Now the real question is... will it be possible for two or more carts to collide in mid-air? And if so, what'll happen?

That's already been answered and the answer is yes and probably carnage.

Zaldron
Sep 22, 2008

NOT SURE IF
I'M BUTTWIZARD


Ah, must have missed that. Anyways, that's awesome. First thing I'm going to do when minecarts come into play is to set up a sports arena with dwarven jousting and gladiatorial combat and any other fun stupid crap I can think of.

Forward_Bee
May 30, 2011

I have no idea.


If dwarves can fit into carts (has that been confirmed?) it will be completely possible to build sub-fortresses completely cut off from the rest of the world. We can now make jails (see burrows) kept afloat only by the occasional flying cart full of booze and plump helmets. Hell, we could have a fully functional goblin diaspora.

Bad Munki
Nov 4, 2008

We're all mad here.


I want to build a Large Dwadron Collider.

Omnicarus
Jan 16, 2006



Bad Munki posted:

I want to build a Large Dwadron Collider.

We can build a Large Dwarf Collider

Bad Munki
Nov 4, 2008

We're all mad here.


I wonder what sort of delay will be in place for carts triggering other things like bridges. As long as it's not instant, you really can do things like "circulate this cart on this loop until it hits a certain speed, then exit." I like that, I like it a lot.

Bullstuff
Apr 1, 2007
My finger smells funny. :(

I'm still in favor of what somebody mentioned earlier about a cart made out of lignite on fire. Better yet, a lignite cart full of lignite barrels of booze on fire. But really, even considering all the fun things you can do with this, I think I'll enjoy tantrum spirals from wayward kittens being splattered on the rails more than anything. I mean really, the amount of pets that this system is going to kill is going to be loving amazing.

Griz
May 21, 2001



riznar posted:

It sounds like we'll be able to send minecarts flying into the faces of enemies and do damage.

Lead minecarts full of lead blocks.

One of the earlier updates mentioned being able to stack minecarts vertically and break the stack by launching another cart into the middle of it.

Outer walls topped with stacks of lead-filled lead minecarts, connected to pressure plates that launch carts from the fort into the walls.

SirPenguin
Apr 30, 2009


Toady also confirmed you can set triggers for empty carts as well. In fact, the whole system sounds wonderful.

quote:

Yeah, you can send a cart along after a time if it is empty (or immediately if it is empty). The timer can also send it along regardless of contents, and you can have as many timers with different conditions running as you want for a single stop. Once any timer is triggered, the cart will be set to depart.

Bullstuff
Apr 1, 2007
My finger smells funny. :(

I really want to believe that some day, dwarves can ride in these things. And that even further, that we'll some day be able to build walls that're meant to be crashed through without hurting the occupants much. I really, really want to send my army at goblins by having them bust clean out of the side of a loving mountain riding mine carts into the enemy horde. Then the cart comes skidding to a halt at the end of what I hope will be a long red streak, only to hop out and add to the gore with their own various implements of death and dismemberment.

Oh god, decorate the carts with spikes. Not that it'd made a difference when it comes to impact damage, but holy crap would that be awesome. Really, we're only a few steps away from fully enclosed carts with gunwales for a load of angry marksdwarves.

Dwarven tanks!

Until some bronze colossus steps on one and you see blood spray out like a squashed grape.

Bullstuff fucked around with this message at Apr 10, 2012 around 04:28

Alehkhs
Oct 6, 2010

The Sorrow of Poets


Bullstuff posted:

I'm still in favor of what somebody mentioned earlier about a cart made out of lignite on fire. Better yet, a lignite cart full of lignite barrels of booze on fire. But really, even considering all the fun things you can do with this, I think I'll enjoy tantrum spirals from wayward kittens being splattered on the rails more than anything. I mean really, the amount of pets that this system is going to kill is going to be loving amazing.

Now that's just a waste of good booze! Especially considering the only interaction alcohol in DF has with fire is that it will eventually boil away as a scented steam... Only the barrels catch fire.

I love how this myth continues to live on.

Laser Spider
Jan 28, 2009



On riding carts:

Toady One posted:

I don't have a final verdict on riding minecarts. Of course it has to happen, but as for when or how the dwarves actually make that decision... kind of a can of worms.

Sounds like it's more of an AI issue than an issue of carts being able to transport dwarves. I hope we'll at least be able to ride them with our adventurers.

SirPenguin
Apr 30, 2009


If he can get dwarves riding minecarts then mounts would come "for free", so that'd be a very exciting addition

Met
Jan 17, 2012



Presentation first, practical application second.

Once dwarves can fit in minecarts, create upward tunnels with tracks. Launch carts with military dwarves from the ground/walls through the air at invading sieges.

TildeATH
Oct 21, 2010

Kala Jefe El Presidente Del Revolucione al Jihadi TildeATH "Tilde" Kabilla il Jong.

Grand Spy Mistress of the United Nations

Magnanimous Negotiator of Mars

Intrepid Discoveror of Truth

Glorious Grand Duchess of Mimas

Laser Spider posted:

Sounds like it's more of an AI issue than an issue of carts being able to transport dwarves. I hope we'll at least be able to ride them with our adventurers.

Adds an entirely new dimension to Trap Fort. Can you cut your hair as an adventurer? I want to create a vampire necromancer version of Mola Ram and put the entire Wild Minecart Theme Park around him.

Leperflesh
May 17, 2007

Dwarf tits for the blood god!

SPERG FOR THE SPERG GOD


I'm going to build in a long-and-narrow site with a steep river valley running between them.

I will establish two, independent and non-interacting forts on either side of the chasm (using burrows of course). Each fortress will dig into their side of the valley, and construct battlements.

Then, on the first day of winter, the minecart artillery battle will begin! Whose precision minecart volleys will prove to be decisive? Which side will employ the cleverest Siege Cart Engineer? We will discover the answer through fire and blood (and minecarts).

PublicOpinion
Oct 20, 2010

Her style is new but the face is the same as it was so long ago...


Construct a series of 1x16 embarks with a shitload of embark points. Carefully count squares to construct a single rail line running across the entire world, with some speed-up mechanisms at the end of each segment to launch you off a ramp and onto the next segment (unless it'll let you build rails all the way to the map edge, which it might). Abandon, play an adventurer, and get inside a minecart at the leftmost point. Ride across the entire world.

Forward_Bee
May 30, 2011

I have no idea.


Leperflesh posted:

I'm going to build in a long-and-narrow site with a steep river valley running between them.

I will establish two, independent and non-interacting forts on either side of the chasm (using burrows of course). Each fortress will dig into their side of the valley, and construct battlements.

Then, on the first day of winter, the minecart artillery battle will begin! Whose precision minecart volleys will prove to be decisive? Which side will employ the cleverest Siege Cart Engineer? We will discover the answer through fire and blood (and minecarts).

Best part? This will actually be possible using DFterm.

Lareine
Jul 22, 2007


Man, the new training system just refuses to work for me. I try to train war dogs, they never try to train them. I try to tame a bugbat, they only tame it until semi-wild and then ignore it.

Edit: It seems now you can only train animals if you set up a zone? That's stupid. Why can't we use the kennel like we used to? What's the point to a kennel now?

Forward_Bee
May 30, 2011

I have no idea.


Lareine posted:

Man, the new training system just refuses to work for me. I try to train war dogs, they never try to train them. I try to tame a bugbat, they only tame it until semi-wild and then ignore it.

Edit: It seems now you can only train animals if you set up a zone? That's stupid. Why can't we use the kennel like we used to? What's the point to a kennel now?

Capturing and taming small critters. And to look nice.

Quornes
Jun 23, 2011


PublicOpinion posted:

Construct a series of 1x16 embarks with a shitload of embark points. Carefully count squares to construct a single rail line running across the entire world, with some speed-up mechanisms at the end of each segment to launch you off a ramp and onto the next segment (unless it'll let you build rails all the way to the map edge, which it might). Abandon, play an adventurer, and get inside a minecart at the leftmost point. Ride across the entire world.

This is why I love DF. This can be a totally feasible thing to do.

zalmoxes
Sep 30, 2009



Speaking of war animals.. somehow my embark had Grizzly Bears, so I took a pair and now I have 50 war bears in my entrance tunnel(with a whole bunch of cubs in another room). I hope the goblins show up soon, my bears already ate a group of kobolds.

Forward_Bee
May 30, 2011

I have no idea.


When their training wears off, do you have to deconstruct the chain to train again? That would be a terrifying job.

Corsec
Apr 17, 2007


What do you guys have to do to get kobolds on your world generation? I've played many gens with 31, 34 and 34+Masterwork but I've never seen kobolds survive. When checking their civs in worldgen in legends after a few years the only activity I see is an increasing list of non-sentient enemies.

I know there was a bug with the carnivore and bonecarn tags but I thought that was dealt with when Toady switched off eating for kobolds and goblin civs.

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scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Corsec posted:

What do you guys have to do to get kobolds on your world generation? I've played many gens with 31, 34 and 34+Masterwork but I've never seen kobolds survive. When checking their civs in worldgen in legends after a few years the only activity I see is an increasing list of non-sentient enemies.

I know there was a bug with the carnivore and bonecarn tags but I thought that was dealt with when Toady switched off eating for kobolds and goblin civs.

Uh, that did get fixed for 34.01. Just about the first thing my forts get are thieves these days. Maybe you're just infinitely unlucky?

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