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Alehkhs
Oct 6, 2010

The Sorrow of Poets


Toady One posted:

I set a hauler to ride a minecart to its next stop. That happened to take the dwarf down eight ramps and then up a launch ramp into an open cavern. High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. I activated the dwarf's squad, and he had just enough hang-time at the top of the flight arc to get a punch in. The goblin struck back but the dwarf jumped on to the ledge, where they continued to fight as the cart fell down into the darkness. It'll be interesting to see the new contenders for "worst dodge decision" that come out of this, before I tackle that problem, but overall the item riding system seems to be functioning. As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.

WHAT THE gently caress?!

Who the hell is coding this game?!

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Iunnrais
Jul 25, 2007

It's gaelic.

That... that is awesome. I have no words. They should've sent a poet.

I wonder if item riding means we have animal riding/mounts working now?

Daeren
Aug 17, 2009

YER MUSTACHE IS CROOKED


Did like, the same pod people who got John Romero get Toady in the distant past, and he only just now came back to claim his rightful place?

Because I'm in awe here.

dvorak
Sep 11, 2003

WARNING: Temporal rift detected!

The reason that this game will never be finished is things like that. But things like that are why the game is what it is.

At some point it's got to reach critical mass though you'd assume. Who knows what freak accidents could occur at that level of obsessive detail.

Internet Kraken
Apr 24, 2010

Slightly Amused



Oh neat, when Toady changed animal training he must have fixed civs taming wild animals becuase you can embark with ones your civ as tamed now. None of them are terribly useful due to the high point cost though. I'll just stick with some steel golems and a dog squad.

Is the best way to deal with undead still chucking their remains into a pit?

quote:

As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.

Oh dear, now I'm thinking a caged dragon might snatch up the occasional hauler as they pass by.

Maarak
May 23, 2007


Internet Kraken posted:

Oh dear, now I'm thinking a caged dragon might snatch up the occasional hauler as they pass by.

Or it could just melt/burn the cage.

Bullstuff
Apr 1, 2007
My finger smells funny. :(

gently caress me. I keep wanting to start my next fort but every time I pop into this thread I convince myself to hold on for the next release first.

Quornes
Jun 23, 2011


I am now hoping for legendary crossbowdwarfs to be able to ride minecarts, launch them up into the air like they were fighter planes taking off, and have them mow down a goblin invasion as they soar through the air until they land safely back on the tracks to be brought around for another strafing run.

PublicOpinion
Oct 20, 2010

Her style is new but the face is the same as it was so long ago...


I hope that you can do that, plus load the carts full of bolts so they don't even have to go back to a stockpile to replenish their ammo.

zalmoxes
Sep 30, 2009



Internet Kraken posted:

Oh neat, when Toady changed animal training he must have fixed civs taming wild animals becuase you can embark with ones your civ as tamed now. None of them are terribly useful due to the high point cost though. I'll just stick with some steel golems and a dog squad.

I changed Embark Points for this just so I could embark with Grizzly Bears instead of dogs.

Triskelli
Sep 26, 2011

JACKPOT


edit: did not fully read.

RORALLY COOASTURSS WOOOOOOOOOO!!!!

Bullstuff
Apr 1, 2007
My finger smells funny. :(

zalmoxes posted:

I changed Embark Points for this just so I could embark with Grizzly Bears instead of dogs.

I can embark with loving bears? Man I've been screwing myself.

Internet Kraken
Apr 24, 2010

Slightly Amused



Quornes posted:

I am now hoping for legendary crossbowdwarfs to be able to ride minecarts, launch them up into the air like they were fighter planes taking off, and have them mow down a goblin invasion as they soar through the air until they land safely back on the tracks to be brought around for another strafing run.

And then disaster strikes when a giant barn owl decides to sit on the tracks.

zalmoxes posted:

I changed Embark Points for this just so I could embark with Grizzly Bears instead of dogs.

Ha, well if I wanted to make the game super easy I'd just lower steel golems to dog value and bring about 50 of them. An army right out of the box

Triskelli
Sep 26, 2011

JACKPOT


Internet Kraken posted:

An army right out of the box

note to self: create toy tin soldier creature, bring to embark

Bad Munki
Nov 4, 2008

We're all mad here.


Any of you know off the top of your head whereabouts in the custom stockpile settings I can enable bags of sand?

Hello Sailor
May 3, 2006

we're all mad here


Bad Munki posted:

Any of you know off the top of your head whereabouts in the custom stockpile settings I can enable bags of sand?

It should be a toggle option (like prepared meals) in the furniture custom stockpile menu.

Quornes
Jun 23, 2011


Internet Kraken posted:

And then disaster strikes when a giant barn owl decides to sit on the tracks.

Disaster or...fast food?

Bad Munki
Nov 4, 2008

We're all mad here.


Hello Sailor posted:

It should be a toggle option (like prepared meals) in the furniture custom stockpile menu.

Ah, thanks. Just one of those things.

StealthArcher
Jan 10, 2010

NOW WE DIE TOGETHER!


Hey guys, any of you know if I can use DFHack to force a race to siege the fort?

Jazzimus Prime
May 16, 2002

But seriously, do you really believe that Hot Rod deserved to become Autobot Commander? Yeah, right.

Bullstuff posted:

gently caress me. I keep wanting to start my next fort but every time I pop into this thread I convince myself to hold on for the next release first.

The saves have been compatible since 34.02. Unfortunately, after I upgraded to 34.07, my fortress immediately descended into a tantrum spiral as all of the dwarves realized that their clothes had long ago rotted away and they were all naked.

PublicOpinion
Oct 20, 2010

Her style is new but the face is the same as it was so long ago...


I haven't built any traps in my current fort. I have roughly a dozen master hunters milling around outside at any given time. Lone thieves get torn apart in an instant, and even goblin ambushes take heavy casualties.

I had one cold son-of-a-bitch shoot a kobold in the head with a single bolt and then immediately fall asleep.

EDIT: Ugggh my military has been trying to kill this loving cavy pup that got turned into an execrable gloom zombie for like a month now. YOU'VE CUT OFF ALL ITS LIMBS, JUST DECAPITATE THE drat THING ALREADY.

Jesus it's a goddamn limbless guinea pig with NINETY-FIVE bolts stuck in it, just floppin' around, terrifying people. Does execrable gloom give you a goddamn adamantine spine, why isn't this drat thing dead yet.

PublicOpinion fucked around with this message at Apr 13, 2012 around 07:52

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Fixed: champions aren't stuck in cart-jousting if the carts have to be pushed by squires.

Toady's just knocking the ball further and further out of the park with every day, it seems like.

TOOT BOOT
May 25, 2010

POST
POST
POST
POST


I hope this leaves a good impression on him and he eventually decides to knock out a better UI.

Daynab
Aug 5, 2008


TOOT BOOT posted:

I hope this leaves a good impression on him and he eventually decides to knock out a better UI.

Let's keep our wishes into the realm of reality

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.


Thing is, if he did completely re-do the UI, everyone would complain because they'd have to relearn everything!

TOOT BOOT
May 25, 2010

POST
POST
POST
POST


Nettle Soup posted:

Thing is, if he did completely re-do the UI, everyone would complain because they'd have to relearn everything!

People will complain about any change you make to the user interface of a program, even if it's undeniably more intuitive.

PublicOpinion
Oct 20, 2010

Her style is new but the face is the same as it was so long ago...


I resorted to DFhack to build an obsidian dam around my immortal cavy, which I then filled with lava. It survived in lava which was hot enough to melt down the metal gear of the caravan guards that got entombed with it, but the cavy survived. Dropping water on top of it finally did the trick.

One of my dwarves got caught in the execrable gloom when it passed through, but he's just hung out in the woods not bothering anyone.

I think I'll just let him stay.

Forward_Bee
May 30, 2011

I have no idea.


Just wait for the goblins to find him. Within a couple seasons' time, you'll have legendary invaders beating on dwarf pulp.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


I was going through the thread and pretty much exactly one month ago:

Bad Munki posted:

I bet by the end of the year you will be able to construct wagons and with the addition of a couple animals, your dwarves will be able to use them as roving stockpiles and aaaahhhhhhhhhyeahright.

Pretty close, you prophet.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Hmm, let's try this:

By the end of the year the game will have a pretty, perfectly intuitive UI. There will be compact but comprehensive manuals for every important aspect of DF and the game will make use of multithreading. In addition, Toady will have been cooperating with Phoebus and the new official graphics are really nice.

Forward_Bee
May 30, 2011

I have no idea.


That was good up until the graphics bit; I think it's important that the choice is always present. I say this mostly from a performance standpoint; in my experience, enabling graphics can slow down the game by quite a bit (about 30fps on my machine). But what you said about multithreading..... so good.

EDIT: But if they managed to get shaders working properly and translucent tiles I'd probably go comatose in joy.

Forward_Bee fucked around with this message at Apr 13, 2012 around 11:19

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince

Ok, graphics could be optional. I'm firmly in the tileset camp cause ascii just isn't my thing.

Internet Kraken
Apr 24, 2010

Slightly Amused



I've been using ASCII so long that tilesets look like a horrible jumbled mess to me. Not sure if that is a blessing our curse.

nielsm
Jun 1, 2009

Not gonna wear that.

Internet Kraken posted:

I've been using ASCII so long that tilesets look like a horrible jumbled mess to me. Not sure if that is a blessing our curse.

When I picked up the Weepangels save I couldn't tell what was what because of tilesets.
The only thing that could really save tileset graphics for a game the complexity of DF would be going above 256 tile IDs. Using vector text (Freetype rendering) does free up several tiles, but it's still only a temporary mitigation.

zalmoxes
Sep 30, 2009



I created a new 257x257 map with no population cap, took me all night. Still ended with The Age of Myth in 1050, so I went into history and there are 60 dragons around.

Forward_Bee
May 30, 2011

I have no idea.


zalmoxes posted:

I created a new 257x257 map with no population cap, took me all night. Still ended with The Age of Myth in 1050, so I went into history and there are 60 dragons around.

Have any of those dragons reproduced? It's only happened a handful of time in my gens.

zalmoxes
Sep 30, 2009



Forward_Bee posted:

Have any of those dragons reproduced? It's only happened a handful of time in my gens.

Yes. There's a huge family tree of dragons being born throughout worldgen and the newest dragon was born in 1049 and already managed to kill a goblin.

I guess it's time to track all the births and deaths and make a family tree.

Edit:
Legends mode is really lacking. If I'm playing Dwarf mode, it records every time Urist makes a masterful sock, but if a dwarf slays a 1200yo dragon that killed over 500 people in the past, you only get a 2 line blurb about it.

zalmoxes fucked around with this message at Apr 13, 2012 around 15:58

Forward_Bee
May 30, 2011

I have no idea.


That goblin died to a dragon 1/2 the size of an adult dwarf, assuming creatures grow and mature properly during world gen.


What a bitch.

OhCrap
Oct 14, 2011

I MAKE VICTORY!


Internet Kraken posted:

Well whatever the problem was it definitely got fixed and I generated a large world at roughly the same speed as the older versions.

Yeah, it's not too bad now. I tried to do a 10,000 year worldgen on a large region and crashed out around 5,500, but I hadn't patched the exe for large address aware at the time. 1,050 years is easy.

64 bit large address aware is nice for the ridiculous RAM gobbling though. Definitely helps.

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Demiurge4
Aug 10, 2011

The hardest part of moving on is letting go


Forward_Bee posted:

That goblin died to a dragon 1/2 the size of an adult dwarf, assuming creatures grow and mature properly during world gen.


What a bitch.

Dragons in DF grow to full size over 1000 years. This is why I always gen 1050 year worlds. Sure it takes ages, but its rewarding in the end when you adventure and there's just so much stuff around.

OhCrap posted:

Yeah, it's not too bad now. I tried to do a 10,000 year worldgen on a large region and crashed out around 5,500, but I hadn't patched the exe for large address aware at the time. 1,050 years is easy.

64 bit large address aware is nice for the ridiculous RAM gobbling though. Definitely helps.

How do I do this? I want to gen a 10,000 year world

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