|
Lant posted:Generous Kills is a must have for everyone because it gives a nice hefty heal to everyone, it's best when all 5 people have it because you can go roaming around as 5 and not have to worry about who gets the kill. This is only as some pros. Hot hands and Money Magnet are absolutely amazing as everything, I can play sniper and still level faster than someone with out it.
|
| # ? Feb 20, 2012 00:13 |
|
|
| # ? May 24, 2013 07:13 |
|
sicarius posted:So - what are some of the first Products to pick up? Some seems gimmicky (the one that teleports you back to base if you survive 3 seconds with 10%- health) but others seem really good. Money magnet is my favorite so far and works for all the pros. Death Dodger is "okay" if you play a high mobility class. Avoid the ones that activate "on death" because ideally you should never die. The rest depend on what pro your playing.
|
| # ? Feb 20, 2012 00:14 |
|
Manic Mongoose posted:hey siggy, I'm Ska-Meister. I sent you an friend req. I'd like to try out this game Sent. That leaves me with 1 more.
|
| # ? Feb 20, 2012 00:15 |
|
Thrill Cosby posted:Money magnet is my favorite so far and works for all the pros. Death Dodger is "okay" if you play a high mobility class. Not only that, but death dodger can really screw over the team, especially if you were about to stop an annihilator and got tele'd. I've only bought money magnet so far, and based on my own opinions and several other goons, it's one of the most useful. You get more money per round (by not wasting time picking it up) so you can grab more bouncers, fujis, blackjacks or jackbots. It also helps you save up for first annihilator of the game.
|
| # ? Feb 20, 2012 00:30 |
|
While Megabeth doesn't feel overpowered, she just has so many abuses that need to be ironed out. For example, she can deny herself by killing herself with a rocket and the person only gets an assist, not a kill. That's really bullshit. EDIT: In general, kill credit should be given to the rightful killer even if turrets, bots, or the players kill themselves. Violently Car fucked around with this message at Feb 20, 2012 around 01:15 |
| # ? Feb 20, 2012 01:03 |
|
Money magnet is great as someone who isn't always in the middle of the poo poo, like a defender or sniper class, it's not nearly as useful as an enforcer or striker, but still handy.
|
| # ? Feb 20, 2012 01:30 |
|
So I stopped playing this a few weeks ago out of frustration of no balance, no matchmaking, and getting constantly curbstomped by premades with hundreds of games played. Played a match today in an effort to give it the benefit of the doubt. We lost 73-4. SEVENTY THREE TO FOUR. There is my answer I guess.
|
| # ? Feb 20, 2012 01:34 |
|
FrancoFish posted:So I stopped playing this a few weeks ago out of frustration of no balance, no matchmaking, and getting constantly curbstomped by premades with hundreds of games played. Played a match today in an effort to give it the benefit of the doubt. Join the goon steam group's chatroom, hop on a team, enjoy the game 100x more.
|
| # ? Feb 20, 2012 01:35 |
|
Kaboobi posted:Join the goon steam group's chatroom, hop on a team, enjoy the game 100x more. Did that when I played before. Nobody spoke, nobody responded to anything.
|
| # ? Feb 20, 2012 01:37 |
|
I asked an Uber guy about that Megabeth self-deny and he said that it's not okay that she can do that and that he's going to bring it up tomorrow. Good to know.
|
| # ? Feb 20, 2012 01:40 |
|
Violently Car posted:I asked an Uber guy about that Megabeth self-deny and he said that it's not okay that she can do that and that he's going to bring it up tomorrow. Good to know. I'm impressed with Uber. They really do seem to interact with their playerbase. Their answers might not always be to your liking (Mortar glitch ahem) but at least you get an answer.
|
| # ? Feb 20, 2012 01:53 |
|
Is there a good way to kill the Gunner if you are alone due to idiot pubbies?
|
| # ? Feb 20, 2012 02:00 |
|
Violently Car posted:EDIT: In general, kill credit should be given to the rightful killer even if turrets, bots, or the players kill themselves. God yes. So many times I have done something to force and enemy into our turrets (Usually prop hopping a commando out of the jungle, into our base and then stunning them by a turret) and only getting an assist is a bum wrap. Rirse posted:Is there a good way to kill the Gunner if you are alone due to idiot pubbies? Element of surprise, I try and lure them into our bots or onto an ejector pad. 1 on 1'ing is not a good idea unless you have an amazing head start. Although on many occasions I have managed to kill a gunner by fighting him/distracting him enough while I know a bouncer (neutral or otherwise) is approaching. Yeah, I am not the best at this game. a cock shaped fruit fucked around with this message at Feb 20, 2012 around 03:00 |
| # ? Feb 20, 2012 02:57 |
|
a cock shaped fruit posted:God yes. So many times I have done something to force and enemy into our turrets (Usually prop hopping a commando out of the jungle, into our base and then stunning them by a turret) and only getting an assist is a bum wrap. Yeah, I felt a bit sorry for this poor team us goons faced earlier, where none of them had any kills, but a few support kills, due to the fact the few time we died, it was from turrets or bots.
|
| # ? Feb 20, 2012 03:00 |
|
Rirse posted:Yeah, I felt a bit sorry for this poor team us goons faced earlier, where none of them had any kills, but a few support kills, due to the fact the few time we died, it was from turrets or bots. Typical stomp stats: Winning team: 2 deaths. Losing team: 2 assists. No kills.
|
| # ? Feb 20, 2012 03:03 |
|
FrancoFish posted:Did that when I played before. Nobody spoke, nobody responded to anything. The chat is dead but there are a few mumble groups that are active. Almost every night the mumble I'm on has at least 1 full team. Wish I could loving break my losing streak. Haven't won a game in 3 nights.
|
| # ? Feb 20, 2012 03:39 |
|
Lblitzer posted:The chat is dead but there are a few mumble groups that are active. Almost every night the mumble I'm on has at least 1 full team. I'll be back on monday so we can do some more pubstomping. Stay strong!
|
| # ? Feb 20, 2012 04:03 |
|
Lblitzer posted:The chat is dead but there are a few mumble groups that are active. Almost every night the mumble I'm on has at least 1 full team. What Mumble are you guys on? Goons have like 19 Mumble servers because consolidation is hard and expensive.
|
| # ? Feb 20, 2012 04:33 |
|
sicarius posted:What Mumble are you guys on? Goons have like 19 Mumble servers because consolidation is hard and expensive. Woofington's mumble. It's the first info for voip in the OP, but since I'm nice, here it is for ya: IP: vx38.commandchannel.com Port: 31463
|
| # ? Feb 20, 2012 04:36 |
|
sicarius posted:So - what are some of the first Products to pick up? Some seems gimmicky (the one that teleports you back to base if you survive 3 seconds with 10%- health) but others seem really good. Critically Late is laughably broken. Your critical percentage is relative to your level, meaning the best players get into vicious cycles of kills-levelups-extra crits. Hot Hands is really nasty too, doing a good chunk of damage any time you're in a grapple offensively or defensively. Really nice to have. I wasn't aware Money Magnet was considered that great, I always walk into coins & such anyways so I don't think it's useful for the way I play but I guess I can see how it's nice to pull cash without having to walk through it. I'm a big fan of Over Armor, myself, but the level 10 entry point is a bit high to make it as useful as the others.
|
| # ? Feb 20, 2012 07:45 |
|
Crack shot, critically late, and money magnet are what I'm rolling on Cheston. I'm not sure what to put in the third spot, but money magnet is a great product for most classes anyways.
|
| # ? Feb 20, 2012 07:48 |
|
I play exclusively with pubs and while I've had some pretty uneven games against premades I've never been stomped even half as hard as I just was. Playing against decent enough Support, Wascot and Assassin pros with a very good Sniper and Gunslinger combo was pretty lame, by the end they had us locked in our spawn and we couldn't get out without getting frozen and then headshotted/turreted to death. Didn't help that our Wascot was (I'm guessing) very new, and died 20 times with 0 kills or assists and only 12 bot kills Still sort of fun though.
|
| # ? Feb 20, 2012 08:00 |
|
Why do you only play with pubs? Do you not like having friends and winning?
|
| # ? Feb 20, 2012 08:24 |
|
Money Magnet is probably one of the best products in the game, especially at the start. Not only does it have a pretty huge radius allowing you to pick up coins that you usually couldn't get such as those around corners or close to enemy turrets, but it also actively prevents your enemies from picking up coins. Since money is essentially experience in this game, it means you level faster and they level slower. The other top tier products are Over Armor, Hot Hands, Critically Late, Can't Slow This and Generous Kill/Inspire. All of these are great pretty much no matter your class, and the amount of survivability that Over Armor adds in the late game is pretty huge since you generally go into each fight with almost full armor. There are others that are situationally useful depending on class like Crack Shot for anyone with an automatic weapon or some of the Juicy's for making Anni fights eaiser, so pick and choose depending on your playstyle.
|
| # ? Feb 20, 2012 09:11 |
|
Hoping to get an invite to the group: http://steamcommunity.com/id/Blorknorg Additionally I have two passes to give away to people, I'll check back every 10 or 15 to catch the first two who ask and give their steam names. I've been kind of hot and cold in terms of enjoyment of the game. I tend to get stuck with the sniper characters since I'm inclined to assume that the other people are picking characters they're good with. Sadly I'm completely worthless as a sniper. I've been enjoying the chances I get to play with Wascot though so far. I've been eying a 5-10$ points purchase to unlock a couple of the pros but still somewhat on the fence about the whole thing. Edit: One invite left. Blorknorg fucked around with this message at Feb 20, 2012 around 10:22 |
| # ? Feb 20, 2012 09:40 |
|
Yeah I wasn't paying attention at all to products and endorsements but apparently they are pretty dang handy and important? I was gonna maybe pay 5 ~ 10 bux and get some pros but looks like I need to get products and stuff first...
|
| # ? Feb 20, 2012 09:43 |
|
Blorknorg posted:Hoping to get an invite to the group: http://steamcommunity.com/id/Blorknorg Steam name: Fen I'd love one thanks!! ZionestLord fucked around with this message at Feb 20, 2012 around 10:21 |
| # ? Feb 20, 2012 09:49 |
|
So, I have 90 games played. Here are some observations: - Buy the 500 dollar Fujibot spawn as often as you can. Try to time it with the normal Fujibot. This is incredibly powerful. The silence bots are ridiculous. - Commandos are the hands-down best class in the game, but a team without a defender class will lose every time. - Know when the annihilator is. If you don't contest it, you're losing the game for your team. - Every pro is really powerful except for Karl. I don't know what potential people see in this guy. He's simply awful. His DPS is horrible, his mobility is sketchy, and his nukes are bad. The only thing he has going for him is his stun, but whenever that's down, you're playing a strictly bad version of Assault.
|
| # ? Feb 20, 2012 10:05 |
|
ZionestLord posted:Steam name: argoldman It's saying you don't exist for some reason. Do you have your community profile set up yet? I can't even find you by doing a manual link to http://steamcommunity.com/id/Argoldman
|
| # ? Feb 20, 2012 10:06 |
|
Oh, and while I feel like commandos are better, a team with both support and CG is absolutely broken. I feel like you should only be able to have one defender on a team.
|
| # ? Feb 20, 2012 10:16 |
|
Blorknorg posted:It's saying you don't exist for some reason. Do you have your community profile set up yet? I can't even find you by doing a manual link to http://steamcommunity.com/id/Argoldman If your SA name is the same as your steam name I just friend requested your account.
|
| # ? Feb 20, 2012 10:19 |
|
Violently Car posted:Oh, and while I feel like commandos are better, a team with both support and CG is absolutely broken. I feel like you should only be able to have one defender on a team. And on this note - this game is going to suffer extreme balance problems down the road. Once there are enough of the defender class on the roster to have a team of five of them, I don't exactly see what you'll be able to do to beat them. Having anti-attrition, passive zone control, and one gigantic nuke as the core powers of a class is just asking for trouble in a game like this.
|
| # ? Feb 20, 2012 10:24 |
|
Violently Car posted:So, I have 90 games played. Here are some observations: I have 100 wins, 31 losses. I think your points are questionable other than annihilator. - Buy bots when the timing is appropriate, not every time you have 500 gold. In a big push you might be better served with a bouncer than another fuji, especially when you're pushing on the rocket turrets or money ball where the bouncer can basically spawn camp. Alternatively, in a normal game (average say 6000 gold) if you spend too much you will never have enough to push with a jackbot, especially if you're having to buy the annihilators. - Commandos are good but far from the best, especially after their melee nerf. Assassin nerfs have been enough to bring her down to the power curve of the rest of the classes. Wascot is indeed strong though, and easily one of the best characters. I would say the game is pretty damned balanced right now, and having a decent team comp is more important than individual champ selections. I think Spark is the weakest class, personally, and from what I've seen Gunner with a Support is basically unstoppable. \/ Combat Girl.
|
| # ? Feb 20, 2012 10:28 |
|
Violently Car posted:Oh, and while I feel like commandos are better, a team with both support and CG is absolutely broken. I feel like you should only be able to have one defender on a team. What is "CG"? I also completely agree on your assessment of balance. I feel like combining a DotA-like with an FPS is just an awful idea in the first place. There's just too many variables... DotA-likes work almost entirely because they operate in 2 dimensions and don't really require any sort of super-precise twitch reaction (though certain heroes do reward it).
|
| # ? Feb 20, 2012 10:29 |
|
For real, though. The direction that they're taking on the defender class is unsustainable, and if they keep going this way, they're going to have an absolutely enormous balance problem down the road.
|
| # ? Feb 20, 2012 10:33 |
|
Upon further contemplation, commandos probably aren't the best. It's really got to be defender. They are just the very thing that wins games.
|
| # ? Feb 20, 2012 11:18 |
|
Wascot can be a pain to fight as a lot of classes but I feel like Assault does pretty well against him if you deliberately take a couple of levels of Fly fairly quickly, which is quite useful in general anyway. He doesn't have heaps of health so you can spoil what grapples he does get with remote bombs too. I haven't played Karl heaps but I thought he was pretty solid... Good at taking out bots, useful stun for setting up grapples, Junior seemed pretty good and his jump is great for ring-outs and getting people off the annihilator. About the defenders, won't having a team with too many make it difficult to push up? I can't say I'm super worried about them. I will admit though that it sucks when the other team gets a turret on the annihilator on Loco Moco, if they put even a modicum of effort into defending it it can really tough to deal with.
|
| # ? Feb 20, 2012 11:31 |
|
Karl does pretty good DPS and is one of the pros that scales the best with skill time reduction since they are all quite damaging. I am currently rocking -25% skill recharge and just covering everything with Juniors is pretty fun.
|
| # ? Feb 20, 2012 14:57 |
|
I saw a Karl set up Juniors along the jump pad path up to Loco Moco annihilator that oblierated the first attempts to block annihilator use. And by "saw a Karl", I mean I died to all his Junior's using the jump pad
|
| # ? Feb 20, 2012 15:05 |
|
|
| # ? May 24, 2013 07:13 |
|
For my Assault loadout, I'm rolling with Can't Slow This/Critically Late/Overarmor. Gunner, I use Can't Slow This/Critically Late/Inspire since Gunner can basically manufacture armor whenever he wants. -Edit- As Gunner, my typical level curve goes Offense at level 1. I usually don't touch it again until level 4, when I push Offense and Rocket both to 3. Level 5 is Defense, Level 6 is Splash. I don't touch it again until level 8 - then I max offense and rocket. From there, defense 3, then splash 3, then start working on deploy. A great thing about gunner - when you hit level 8, make sure you empty your minigun before you upgrade, when you hit offense 4 it refills your ammo. Pseudophile fucked around with this message at Feb 20, 2012 around 15:24 |
| # ? Feb 20, 2012 15:20 |


















Still sort of fun though.


