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Baltoire Exuberant
Mar 29, 2010


Out of invites! I hope I get more soon they're in pretty hot demand.

Baltoire Exuberant fucked around with this message at Feb 20, 2012 around 17:36

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Pseudophile
Dec 25, 2007


Just had a great game with Fraz and Woofington. Even topped the scoreboard!

Wendell
May 11, 2003



Baltoire Exuberant posted:

I've got an extra invite if anyone wants it, you can PM me here or add Oftoperous on Steam.

Well, I added you but it says you haven't been online in the past three days so who knows if I got the right guy.

Edit: Thanks a lot, Baltoire.

Wendell fucked around with this message at Feb 20, 2012 around 17:36

Mr.HardMuscle
Mar 20, 2007



I am going to bombard Uber's crummy Pro suggestion forum with crummy Pro ideas until I they make one that works. First attempt.

Pseudophile
Dec 25, 2007


Mr.HardMuscle posted:

I am going to bombard Uber's crummy Pro suggestion forum with crummy Pro ideas until I they make one that works. First attempt.


Make this the dolphin from SeaQuest, and make him angsty about whatever teen idol was in that show who's now dead.

Eejit
Mar 6, 2007
(ee-jit) Dialect, chiefly Scot. -n. 1. idiot, simpleton, one not possessed of all their mental faculties; one who is unable to properly conduct their own affairs ( as in " Yer aff yer heid, ya eejit. That's no' a real dug" ).

Wascotchat for free Wascot week. I've played quite a few games and consider myself effective, although I have lots of room to improve in my play. Wascot is a very effective commando that has great mobility, farming ability, debuffs and ganking power due to high amounts of single target CC.

1. Farm like a motherfucker, and preferably from the jungle. Wascot farms incredibly hard thanks to his coin launcher and strong melee attacks that affect a small area in front of him. On Loco Moco and Bullet Gorge, get up into the jungle. I'll talk about fighting other pros in a moment, but I will say right now that you are the king of the jungle and should be winning any 1v1 up there to have jungle control. Fire coins down into the lanes to harass enemy pros, kill slims and tag larger bots. You will probably be doing this for the first and maybe second annihilator cycles. On Spunky, the jungle isn't nearly as good to Wascot, so you will spend most of your time in lane farming at the beginning, but you also have the mobility to be a very powerful ganker.

During this time, keep an eye out for low-health or over-extended pros. You are very mobile, go kill them. Then use your mobility to escape. Don't dive after a pro if it will kill you too. Coordinate with your team to gank overextended pros: you will have trouble solo ganking vs a decent team because their teammates might come help. You are the factor that can make a gank come together and generate a kill for your team, instead of your team just pushing them back to their turret. During the early phase, you should be attacking out of position dudes a lot--you have a ton of early-game killing power and that will help you get a leg up--but keep an eye on your XP/level relative to everyone else and if you are falling behind from trying to kill dudes, go farm.

Once the game gets out of the starting laning phase and the lane action isn't so conveniently close together your mobility makes you very useful to your team. You can move around the map quickly and your upgraded offense lets your melee down waves of bots very quickly. So if all four of your team is pushing right and your left is starting to get pushed, you can drop back and clean that up.

The idea that Wascot should somehow stay in the jungle because he's a commando is silly. Your coin launcher is so goddamn effective at farming and harassing that he makes a very competent laner. His laning weakness is that he doesn't have a ton of HP. If the jungle is getting dominated by the other team, either coordinate with your team to clear it out, or just stop going up there and don't feed. If you fall behind, you are in trouble, moreso than many other pros. If you do fall behind, FARM HARD.

2. gently caress up everything. Wascot is a 1v1 murdermachine. This is mostly because he has absurd amounts of single target crowd control abilities. When you go to attack someone, you can crook hook, melee twice, grapple them and then continue meleeing them while being ungrappleable back (shifty shuffle) and debuffing their damage (party pooper) and slowing them with tofu bacon (coin gun alt fire). You can also grapple first and save your crook hook to stun them after your grapple depending on the situation. The gist of it is that you pretty much are the boss. This falls apart if you are trying to kill someone that is a few levels above you or diving into a similarly-leveled group, so don't let that happen.

3. gently caress up everything... with your friends. Teamfights are very important in SMNC and Wascot is not a slouch in that department. While his single target CC is very effective in gank situations, it is also useful in a teamfight. Party Pooper is a line of sight AoE ability that seriously curbs an enemy team's damage during annihilator fights. You are also able to knock out two key targets in a teamfight. First target is the strong enemy team memeber or primary damage dealer (like a Gunner). Your Shifty Shuffle lets you close for the kill without getting grappled (or only momentarily getting slowed down) and your Crook Hook is a strong stun even vs a deployed Gunner. Your mobility also lets you attack enemy pros that are denying an annihilator, like Megabeth or Support. Support airstriking? Chase him down and murder that jetskiing gently caress. Megabeth shooting rockets? Crook Hook and spank that bitch. Your coin gun also does very respectable damage if you are low health. Don't go into a teamfight with low health and just die, you can save your stun for a crucial moment all the while debuffing with party pooper and doing pretty drat good damage with the coin launcher.

4. Building the beast. Wascot is a fairly fragile killing machine.

Build for levels 1-8: Offense, Crook Hook, Defense, Offense, Crook Hook, Shifty, Defense, Offense

After that, you can start to adjust your build to the game. If you are too squishy, bump up defense early. If you need more mobility, forgo defense in favor of Crook Hook. If your team is constantly teamfighting or some particular enemy is getting a little ahead and crook hooking him is either lethal or not enough on its own, start leveling Party Pooper. If you have tons of gank opportunities and don't desperately need level 4 of crook hook, put another point or two into the Shuffle.

Products I use: Inspire (great for a ganker), Hot Hands (absolutely necessary) and the third is still up in the air for me. I've thought about adding another kill product, Can't Slow This, Critically Late, Spunky Jumpy or Health Inverter. The first two are very effective and are musts, but the third spot can be adjusted for your playstyle.

Endorsements: I definitely like Aptilube skill regen. After that, I'm torn between Speed and Health since the higher level Endorsements cause those two to cancel each other. Either way, if you go Health, you're going to want to add Crit Damage and if you go speed, you're going to want crit chance.

I will throw up a replay or two a little later. Captain Tolerable would also be great to watch as well, he does play a mean Wascot. Eigo is pretty good too.

DangerKat
Nov 5, 2009

i'm lovin' it!


Mr.HardMuscle posted:

I am going to bombard Uber's crummy Pro suggestion forum with crummy Pro ideas until I they make one that works. First attempt.


Haha, holy poo poo I love this picture.

Alpha Phoenix
Feb 26, 2007

>:3


I just got into this yesterday, and tried to play it like it was MNC. I was sorely thrashed. Can someone go into the general flow of the game? (like DotA has laning, roaming&ganking, and teamfight/push phases) Since skills aren't bought, I wasn't entirely sure what caused me to level up. Also since you can't buy items/skills/weapons ingame, what's the real benefit of hero kills? If a bulky pro is 0/8 but is throwing themselves at pushing a lane super hard every time they're up, isn't that a good thing despite their score?

Also: I want to save up to buy a Pro [probably Combat Girl and Capt. Spark] how many and which endorsements are the 'essential' ones so I can save as much of my loot as possible for the pro purchases.

Rorus Raz
Nov 13, 2011

Rambunctious Rocketeer


A full team of defenders would be terrible. Turrets are vulnerable to smoke bomb, product grenade, Disc, and so forth. You have absolutely no pushing power, and your ability to kill is five burst skills on high cooldowns. Unless they all land, you won't be killing much. And this assumes you put points in that nuke skill, which means your turrets will suffer or you're going to be squishy without Defense points.

XboxPants
Jan 30, 2006

Uhrman-chan~
Fucking magnets, how do they work?

Alpha Phoenix posted:

I just got into this yesterday, and tried to play it like it was MNC. I was sorely thrashed. Can someone go into the general flow of the game? (like DotA has laning, roaming&ganking, and teamfight/push phases) Since skills aren't bought, I wasn't entirely sure what caused me to level up. Also since you can't buy items/skills/weapons ingame, what's the real benefit of hero kills? If a bulky pro is 0/8 but is throwing themselves at pushing a lane super hard every time they're up, isn't that a good thing despite their score?
Sounds like you need to read the user guide. You can open it up from in-game, but here is a link: http://pastebin.com/X3hDxUQp

For a little more info, you can pretty much break the game up into 5 minute segments. Every 5 minutes, the Annihilator is available. You know what this is from MNC, I think it's roughly similar. In SMNC it resides in the 'jungle', on a different level from the rest of the lanes, where strong neutral bots spawn in. After it activates, it takes another 5 minutes to be recharge. Activating it for your team is a big game-shifting event.

Since it destroys all your opponents bots (creeps from dota games) and damages pros & turrets, it gives you a tremendous chance to push. A team will usually make a big push after activating it. However, that's also a good time for the defending team to do a counter-attack if they can manage to negate the attacker's push. Games often revolve around annihilators, and usually end around the 3rd, or sometimes the 4th. How does the game progress from 1st to 3rd?

First third is pretty simple. Teams push against each other's lanes. If you can get kills or damage enemy turrets, that's great, but it's largely just farming bots so you can level up & gather money while making sure you don't let the opponent gain any ground. Once the annihilator first opens up, that's the first big chance to really swing the game in your favor, so there's almost always a big fight over it.

However, since you can't push lanes while you fight over the Anni, you have to momentarily stop your offensive. A skilled team can take advantage of this and push lanes against a team that's trying to set up defenses at the Anni, waiting until the last possible moment before stopping their own offensive to go for the Anni fight. This is a high-risk move, however, since the longer you wait to move to the Anni, the more you risk losing it. It's a risk-reward thing.

After the first Anni, things get much more chaotic. Both teams try to push as hard as they can, either to defend or attack. Basically this means spending their accrued money by spawning special bots. You'll usually manage to take down a turret or two before things sort of even out again, and then the teams continue to push against each other until the next Anni. I guess that's the flow of the game?

As a new player, the number one thing you want to do is focus on Staying Alive. If you die, the killer gets a big amount of XP. Dying a lot like this is called 'feeding' the other team, since they can quickly get a level advantage. Best way to do this is stick with as many team mates as possible. Just hang out and push lanes with them. Be conservative. Return to the spawn point so you can get healed if necessary.

Assuming it's not conflicting with Staying Alive, then you want to do some leveling. For defenders this means healing, but for everyone else it just means taking out bots. Just hit as many bots as you can. Occasionally taking pot shots at enemy pros is cool too, as long as it's safe, since you can get assists off that, as well as stopping their regen.

So, if you stay alive and gain money, what do you spend it on? Simple answer is bots. There are two bot spawns on each side of your base - one costs $4000, and one costs $500. Don't worry about the $4k one. There are also a couple other bot spawn points costing $1000 and $500 further up on the field. Simplest suggestion is to just save up your money, and after the Anni goes off, buy as many bots as you can. Be careful not to buy them before the Anni, as it will destroy your bots and waste your money.

There are also terminals where you can spend money for temporary power-ups. One of them is $250 and called "Regenital", and it will make your regen fly way up, allowing you to heal quickly. If you absolutely need to use that, sometimes it's a good choice, though try to find other ways to heal if you can. Keep in mind it only increases your regen speed, so if you get hit it won't help you heal at all. You probably don't need to worry about the other terminals, especially the $2000 one. Too expensive.

If you can think of any more specific questions, feel free to ask.

Alpha Phoenix posted:

Also: I want to save up to buy a Pro [probably Combat Girl and Capt. Spark] how many and which endorsements are the 'essential' ones so I can save as much of my loot as possible for the pro purchases.
There aren't any. Don't even bother buying them until you get a bunch of products (passive skills) you feel happy about. For products, Money Magnet is a good general one. Hot Hands would be pretty great for Spark. Other than that, just about all of them are good. The main products to avoid are ones that proc on death, since ideally you should be avoiding death as much as possible. Just make sure it's a product that'll be good for you; if you don't get a lot of kills, don't buy an on-kill product. Keep in mind that some products will require your Pro to be a certain level before they go into effect, so watch out for that, too.

Opposing Farce
Apr 1, 2010

^^^^^^
I'm not manly enough for this


Alpha Phoenix posted:

I just got into this yesterday, and tried to play it like it was MNC. I was sorely thrashed. Can someone go into the general flow of the game? (like DotA has laning, roaming&ganking, and teamfight/push phases) Since skills aren't bought, I wasn't entirely sure what caused me to level up. Also since you can't buy items/skills/weapons ingame, what's the real benefit of hero kills? If a bulky pro is 0/8 but is throwing themselves at pushing a lane super hard every time they're up, isn't that a good thing despite their score?

Also: I want to save up to buy a Pro [probably Combat Girl and Capt. Spark] how many and which endorsements are the 'essential' ones so I can save as much of my loot as possible for the pro purchases.

In the early game, you want to focus on farming bots and keeping yourself alive. If you're playing a pro that can get into the jungle without buying jump pads (mainly Commandos and Strikers), you'll want to be up there farming neutral bots, harassing enemy lanes, and hopping down for a quick gank if there's a good opportunity; otherwise, just push the lanes and don't overextend. When the annihilator's about to go up (first one pops up at 5 minutes, and once it's used there's a 5 minute cooldown), you'll want to get together with your team and push for it, although if there's clearly no way you can take it you're better off staying alive, letting them get it, and spawning bots immediately afterwards. After the second annihilator goes off, everybody should have a couple levels under them and taking down bots should be a lot easier, so the focus switches a little more to killing enemy pros and pushing your bots into their base to bring down their money ball.

You level up by gaining experience, which is tied to the amount of money you've made, and every level gets you a point that you can use to upgrade one of your skills. The main reason you want to kill enemy pros and not stay alive is that doing so earns you experience and prevents that enemy from gaining experience themselves while they respawn; being a higher level than your opponents is a huge advantage.

If someone is 0/8, he's being a liability even if he's pushing bots really hard simply because he's giving the other team more experience, making it easier for them to kill the rest of his teammates.

Don't worry about endorsements, since they're expensive and not terribly useful; you may want to pick up some products, but they're not that necessary and saving up for new pros first will serve you just fine.

Alpha Phoenix
Feb 26, 2007

>:3


Thank you both for the big and great posts. So exp is just flat based on your gold, or do you get exp for being near deaths or creep waves ala other games? I had been saving up 4k and tossing it at a Jackbot, but after reading a few pages of this thread, I'll dump it into the hovering bot instead. I spammed the hell out of Regenitol before I realised that I could go into the base to recover HP

I'll look for where the game clock is on the interface next time I play. It probably didn't help that I was on pub teams with 0 communication and 2 of my 5 games my team had literally 0 kills for the duration of the match.

How useful is the jungle, and are there any heroes that are really ideal to go in there? It seems like anybody in the jungle isn't pushing in a game based on pushing. As far as heroes go, I'm mixed on the inability to have 2 people with the same hero. On one hand it stops the MNC epidemic of 5 assassins on one team. On the other hand I was stuck with Veteran/Wascot for multiple games and felt like I lost at the picking phase.

Opposing Farce
Apr 1, 2010

^^^^^^
I'm not manly enough for this


Alpha Phoenix posted:

I'll look for where the game clock is on the interface next time I play. It probably didn't help that I was on pub teams with 0 communication and 2 of my 5 games my team had literally 0 kills for the duration of the match.

There's a clock in the environment as you leave your moneyball area, but really the best way to check is to just hit tab and look at the time at the top of the scoreboard.

Alpha Phoenix posted:

How useful is the jungle, and are there any heroes that are really ideal to go in there? It seems like anybody in the jungle isn't pushing in a game based on pushing. As far as heroes go, I'm mixed on the inability to have 2 people with the same hero. On one hand it stops the MNC epidemic of 5 assassins on one team. On the other hand I was stuck with Veteran/Wascot for multiple games and felt like I lost at the picking phase.

The thing about the jungle is that the bots there give a lot of experience, and on most maps (Spunky Cola being the exception) it's raised up above the main lanes and not all pros can get up to it without spending money on a jump pad. That makes it a relatively safe place for those pros who can to keep an eye on the other team, tag bots for some experience, and be in a good position to jump down and gank vulnerable enemies during the early game.

Most classes don't need to bother with it too much, but if you're playing a Commando (or even a Striker in some cases) you want to head up there at the start of the match and try to kill or scare off enemy pros who had the same idea so you can get an early lead in levels.

Opposing Farce fucked around with this message at Feb 20, 2012 around 21:06

DangerKat
Nov 5, 2009

i'm lovin' it!


You can put together decent low level endorsement loadouts for the same price as the higher priced products... the problem is that you can't use them all until you unlock all the spaces which is what... level 100?

And yeah, if you can grab the first two gremlins in the jungle, that's an easy level less than a minute into the game. I'm always pretty surprised when teams give me free rein of the jungle in the beginning.

Alpha Phoenix
Feb 26, 2007

>:3


Could someone toss me an invite into the steam group? Alpha Phoenix on steam with a fallout 2 icon.

Taiso
Feb 20, 2002

Crush them now!


Alpha Phoenix posted:

Could someone toss me an invite into the steam group? Alpha Phoenix on steam with a fallout 2 icon.

come to the group chat or post a link to your profile, the former is preferred

XboxPants
Jan 30, 2006

Uhrman-chan~
Fucking magnets, how do they work?

Alpha Phoenix posted:

Thank you both for the big and great posts. So exp is just flat based on your gold, or do you get exp for being near deaths or creep waves ala other games?

I realized I linked you to a different "new user guide" than I meant to, here is the one they e-mail you: http://www.uberent.com/forums/viewt...t=12930&start=0

Here's what they say on your topic.

quote:

Tap bots: While it is vital to kill bots to progress towards enemy turrets, if you’re not in a position to kill a bot entirely, make sure to at least hit it with skills/weapons. “Tapping” a bot will give you the experience it would normally give out for the next 5 seconds following your damage, and it is an essential tactic if you want to try and gain an advantage over opponents.

Couple other things for new players that aren't explicitly mentioned.

The huge bots, (jackbots) along with the gorilla bots, can and should be grappled. Especially the jackbots.

Turrets have shields on them that can only be brought down by bots. After not being hit for a while, the shield will go up if you can manage to defend it that well.

When you hear the announcer say that Bullseye is up, that means the annihilator is about 30 seconds away... for the first annihilator spawn. Bullseye will spawn in every 5 minutes, but the annihilator takes 5 minutes to recharge from the point when it was last activated, so Bullseye and the Anni tend to get out of sync. Still, it's a rough estimate.

Blackjacks, which are the $500 bot next to the $1000 bouncers, aren't that great to buy on their own, but they're real good backup. Speaking of back-up, escorting Jackbots is a pretty important thing to do, since they tend to draw aggro like crazy from enemy pros.

You cannot be grappled while in mid-air, so jump. Except for lag.

R, reload key, will give you a roll with a melee weapon.

You can be hurt while being grappled. In other words, if your buddies and grappling an enemy, shoot the poo poo out of them. If you can, try to grapple them again immediately after they get free to keep the chain going.

Churros bring your cooldowns down by about 5 seconds or something like that, so if you have a quick skill, fire it off and grab a churro for a free skill use.

There's a giant chicken, I tells ya, a giant chicken! He's got crazy high health, but he occasionally jumps up in the air and does a big knockback + slow, which leaves him open to being grappled. Grappling does big damage to him and if you do it twice that'll be enough to kill him, granting you a very excellent buff. He only comes down mid-late game, though, so it's always a toss-up as to whether or not to go after him. Also he's apparently fairly bugged on Spunky Cola, so probably don't need to bother there.

Alpha Phoenix
Feb 26, 2007

>:3


Taiso posted:

come to the group chat or post a link to your profile, the former is preferred

Not sure how to join the group chat, so here's a profile link: http://steamcommunity.com/profiles/76561197991887568


Xbox,
The bot 'tapping' is just what I was interested to know, Thank you. I played MNC so I know a lot of the basics, but some of these shenanigans are taking getting used to.

On the note of money/exp, Should a defender let a commando get the gold pickups or should everybody just grab everything?

ok, now back to work and I'll try to hop on tonight for some games with goons.

PringleCreamEgg
Jul 2, 2004

Once you pop..

Played four games, had a giant feeder on my team each game and a pro sniper or commando on the other. In two of the games, I was left to defend a lane by myself against three people. I didn't do well in any of the games since they were all one sided stomps, but I thought I was the feeder in a few of them, only to see someone with more than twice my deaths (even when I had eight deaths as combat girl).

I can't wait for skill based matchmaking.

KamikazeJim
Sep 15, 2006

oh fuck are you seeing this bomb man. ARE YOU SEEING THIS?

Anyone looking for an beta invite? I have 4 of them now.

saiyr
May 23, 2004


I'll take one. http://steamcommunity.com/id/saiyr

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Violently Car posted:

- Every pro is really powerful except for Karl.


There you go making GBS threads on Karl again, and I have no idea why. I play him *alot* and would almost call him my main (I swap depending on whats needed).

His primary is pretty lackluster, but the right click can lock down a straight lane at basically any range, killing bots easily and seriously harming pros, and because it has 0 fall-off and travels in a perfect straight line - easily loving up snipers that are too stupid to move, I prefer it to the Assault grenade launcher. Up close the handler laser isn't bad for softening a guy up.

His secondary is a serious harassment device, and when bounced off walls into the enemies 'safe zones' (behind their lane cover in bullet gorge, around corners in Loco Moco, bounced onto their ramp in spunky, etc) it annihilates people and strips armor, and a lot of the time will kill people retreating. If you lay them in a line in someones retreat space you have either secured a kill for yourself as they run, or a kill for your friends as they try and escape elsewhere and get cornered.

Karl junior does amazing damage as you rank it, and if you get it leveled even a little churros will instantly refresh the cooldown, allowing me to place 4/5 of them on an annihilator just by shooting Bullseye a few times.

Prop hop is an amazing defensive tool, for getting around and also for just having a 'get the gently caress away from me' moment. I have got tons of kills where all I do is position myself in such a way that someone gets greedy and they end up prop-hopped off the edge. I also use it to displace Commandos that are bearing down on weaker team mates, and I find in many cases it's enough to either get them to safety, or make the commando panic.

The stun is amazing, angled right it can stun an entire team, tie up a turret enough for a dive, obviously tie up Fuji's enough to soften them up, but my favourite is using it to KNOCK ENEMY PROS OFF YOUR JACKBOT. Shoot it at the feet of the jackbot, bam - their grapple is off cooldown, and the jackbot is hammering them away. Enjoy your kill.

Don't even get me started on Karl as an annihilator disruptor. Before Megabeth came he was undisputed king of keep away, stun, area denial with bouncing-betties on the button, prop hop to either disrupt activation or completely clear the area on Loco Moco and on a Churro Binge karl juniors make the whole place a death trap.

Assault is a very straight forward Striker, and that is his strength. Karl is very different, and needs to be played differently - The two share a role, but *not* a playstyle. Karl might not have reliable damage to secure kills for himself, but he brings enough to the table for his team that he is justified for days.


And for what it's worth, I have 170+ games played.

KFCB posted:

I saw a Karl set up Juniors along the jump pad path up to Loco Moco annihilator that oblierated the first attempts to block annihilator use.

And by "saw a Karl", I mean I died to all his Junior's using the jump pad

I think what was me, does this look familiar:

a cock shaped fruit fucked around with this message at Feb 20, 2012 around 23:05

rawkuts
Jan 8, 2010


If there's any invites left: http://steamcommunity.com/id/rawkuts/

Rorus Raz
Nov 13, 2011

Rambunctious Rocketeer


Bouncing Buddies + Juice can easily sweep an annihilator clean of unaware enemies. Especially Loco Moco's platform.

Eigo
Mar 21, 2010


a cock shaped fruit posted:



I've been wondering, but what out of his 3 basic attacks does the most damage when it comes to turrets/people standing still? I assume it's between bouncing buddy and the alt fire on his main, but I actually forgot to ever use his alt fire when I tried him.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Rorus Raz posted:

Bouncing Buddies + Juice can easily sweep an annihilator clean of unaware enemies. Especially Loco Moco's platform.

I have got a triple kill on Loco Mocos annihilator, thanks to a deployed gunner playing backboard for juiced betties. Killed him, the vet and the support in just a few salvos. Me and my friends then celebrated by 4 way taunting on the anni while the pug activated it.

It was a special moment.


Eigo posted:

I've been wondering, but what out of his 3 basic attacks does the most damage when it comes to turrets/people standing still? I assume it's between bouncing buddy and the alt fire on his main, but I actually forgot to ever use his alt fire when I tried him.

Depends on range. Far away? use alt fire. Closer? use buddies. You might luck out and get crit buddies and you will destroy them.


Edit: Also if they are RIGHT in your face, use the handler laser. It's accuracy is rubbish but when you can shove the hot end in a guy it does well.

a cock shaped fruit fucked around with this message at Feb 20, 2012 around 23:21

Blorknorg
Jul 19, 2003
Crush me like a Blorknorg!

I still have one invite to shove into someone's paws, post with your name or contact on steam I guess. (Steam name is the same as forums name)

DangerKat
Nov 5, 2009

i'm lovin' it!


a cock shaped fruit posted:

I think what was me, does this look familiar:



The alt skin does but the Juniors were set up in the air on the jump pad path so as you came flying in you nailed a bunch of Juniors in a row.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


KFCB posted:

The alt skin does but the Juniors were set up in the air on the jump pad path so as you came flying in you nailed a bunch of Juniors in a row.

Yeah, I do that also. If Bullseye is running on the other side of the jungle I throw them up so they sit in the path of Jumppad -> annihilator. So either you land dead, or low enough that you won't be alive much longer.

Sorry bud

DangerKat
Nov 5, 2009

i'm lovin' it!


You son of a bitch. I mean, I didn't think I was going to stop the annihilator as Captain Spark but I figured I might stall a bit for the rest of my team to get up there. Instead I was got completely unawares

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


KFCB posted:

You son of a bitch. I mean, I didn't think I was going to stop the annihilator as Captain Spark but I figured I might stall a bit for the rest of my team to get up there. Instead I was got completely unawares

I'm not going to lie, it's really a dick move.

The next game I got lucky and had bacon + chickey buff, giving me a natural 3 second cooldown on Karl Junior - I'd harass them and load up 4/5 juniors in a line behind me...I watched a gunner wade through all of them

It was like watching a fat person wade through a field of barbed wire.

Taiso
Feb 20, 2002

Crush them now!


a cock shaped fruit posted:

The stun is amazing, angled right it can stun an entire team, tie up a turret enough for a dive, obviously tie up Fuji's enough to soften them up, but my favourite is using it to KNOCK ENEMY PROS OFF YOUR JACKBOT. Shoot it at the feet of the jackbot, bam - their grapple is off cooldown, and the jackbot is hammering them away. Enjoy your kill.

That's badass

oldskool
Aug 9, 2010


Have fun if you play the [Creepy] clan, since they're all awful & will blame the two pubs they end up with because there's only three of them and it's clearly the Wascot's fault an Assassin/Spark/Support/Gunner/Veteran team rolled us and gently caress that Veteran too if he hadn't gotten a kill we would've had 0s right down the board

gorkus
Oct 19, 2004


KamikazeJim posted:

Invites

Thanks!

gorkus fucked around with this message at Feb 21, 2012 around 00:57

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Taiso posted:

That's badass

I actually meant 'Their stun is now *ON* cooldown', but eh, you know what I mean.

oldskool posted:

Have fun if you play the [Creepy] clan, since they're all awful & will blame the two pubs they end up with because there's only three of them and it's clearly the Wascot's fault an Assassin/Spark/Support/Gunner/Veteran team rolled us and gently caress that Veteran too if he hadn't gotten a kill we would've had 0s right down the board

God I love mediocre 3 man premades who dedicate the last 2/3's of their game to dissing the poor mismatched pubbies who are probably doing better than them.

"FFS SNIPER KILL PEOPLE NOT BOTS" - Accuser: 0/11/2 - 8 bot kills at 10 minutes.
Sniper: 2/2/8, 90+ Bot kills.

"WTF COMBATGIRL, HEEEEAL!" - Accuser: 1/13/3 - Playing Tank and not using shield *at all*

"Lol Lane Wascot, Get in jungle." - Accuser: 3/9/2 Support, Rambo charges with shotgun and does not clear or even defend the lane, Wascot has taken over clearing because he sure as poo poo isn't.

...And so on and so forth.

Chronomaster
Sep 24, 2006


I'm starting to like Karl better after learning how to throw 'slider' Juniors.

Mining jungle entrances has never been so satisfying. Now I just have to build a SkR page and hope Bacon drops every game.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Chronomaster posted:

I'm starting to like Karl better after learning how to throw 'slider' Juniors.

Mining jungle entrances has never been so satisfying. Now I just have to build a SkR page and hope Bacon drops every game.

Go forth and conquer. And prepare to cream yourself when you somehow manage to collect 2x Bacon and a Chickey buff, and have 3 seconds juniors. We were pushing their base at the time and I just peppered every choke with Juniors that could seriously maim anyone stupid enough to approach.

Although I don't understand your terminology when you says 'Slider Juniors' - care to elaborate?

Chronomaster
Sep 24, 2006


a cock shaped fruit posted:

Go forth and conquer. And prepare to cream yourself when you somehow manage to collect 2x Bacon and a Chickey buff, and have 3 seconds juniors. We were pushing their base at the time and I just peppered every choke with Juniors that could seriously maim anyone stupid enough to approach.

Although I don't understand your terminology when you says 'Slider Juniors' - care to elaborate?

Something close to the ground (so you can't see it before you launch up).

If you just throw them at the ground, they bounce right back up, so you have to judge the distance right to throw them at the ground and have them set there.

Chronomaster fucked around with this message at Feb 21, 2012 around 03:01

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Chronomaster posted:

Something close to the ground (so you can't see it before you launch up).

If you just throw them at the ground, they bounce right back up, so you have to judge the distance right to throw them at the ground and have them set there.


Ah, gotcha. Hadn't heard the term before, but I follow.

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Taiso
Feb 20, 2002

Crush them now!


Its a shame that the replay system is mostly broken right now, some awesome poo poo happened tonight I would have loved to capture :-(

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