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Alteisen
Jun 4, 2007



RadicalWall posted:

The only problem is that the only people who would know about the patch are the people who are still playing. It's not like people are randomly checking patch notes every week.

They need to do all those things but they also need some way to let the world know the game even exists.

Then do a big advertising thing on steam, the game was on their main page a few weeks ago. Give a callout to some gaming websites to get people interested.

This is all fantasty mind you but the tools exist if Uber wanted to use them.

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RadicalWall
May 30, 2005

I have no idea whats going on.

Alteisen posted:

Then do a big advertising thing on steam, the game was on their main page a few weeks ago. Give a callout to some gaming websites to get people interested.

This is all fantasty mind you but the tools exist if Uber wanted to use them.

Sure, but they just did that, like a month ago. GiantBomb, Destructoid, TF2, They were really out there for a little bit, but it looks like everyone showed up for a week and then left.

Miss-Bomarc
Aug 1, 2009


As people have pointed out, Uber did the TF2 cross-promotion and when it was over there were fewer people playing the game.

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

Miss-Bomarc posted:

F2P is going to eat itself before long, because no game that doesn't give meaningful gameplay benefits to grinders will get any uptake, but games that give meaningful gameplay benefits to grinders discourage new or casual players. If the game gives you the idea that the only way to defeat poopsockers is to poopsock, then people will just go back to CoD, where at least it's clear that getting stomped means the other guy was genuinely better and not just "been playing longer".

There are some legitimately successful F2P games that don't follow the cash-to-win model. They just happen to be relatively fun, have working matchmaking, and use some sort of leveling mechanism to ensure you can't just purchase success.

RadicalWall
May 30, 2005

I have no idea whats going on.

quote:

F2P is going to eat itself before long, because no game that doesn't give meaningful gameplay benefits to grinders will get any uptake, but games that give meaningful gameplay benefits to grinders discourage new or casual players. If the game gives you the idea that the only way to defeat poopsockers is to poopsock, then people will just go back to CoD, where at least it's clear that getting stomped means the other guy was genuinely better and not just "been playing longer".

I honestly haven't run into any situation where I felt I had lost because of the other team had better endorsements. The game is still 90% skill based, and the people who've been playing longer are better because... they've been playing longer.

I play it because it combines the moba strategy I like with the skill based shooting that I'm good at.

Also, TF2 is F2P and doesn't give you any advantages for grinding or for spending money. People really are willing to spend tons of money on stupid hats.

RadicalWall fucked around with this message at Jun 11, 2012 around 08:20

Digital_Jesus
Feb 10, 2011



RadicalWall posted:

I honestly haven't run into any situation where I felt I had lost because of the other team had better endorsements. The game is still 90% skill based, and the people who've been playing longer are better because... they've been playing longer.


I absolutely refuse to believe this. There is no way at this point that every ledge-diving alone-wandering 0-28-0 player has not been playing this game for at least a few weeks. There are too many of them to assume everyone is "new".

The absolute lack of team coordination in solo games is coming from somewhere other than "new players". The question is what/where.

marhom
Jul 1, 2004

bear is driving

I'd be interested to see a patch in which the acceptable grapple range is changed to ~50% of jump height. It's frustrating (especially as Veteran) to lose out grapples to laggy people spamming jump / assaults flying an inch off the ground / leos just loving gliding forever. It's even more frustrating when you connect with a command grapple only to send them rebounding half a map away because of PHYSICS.

That randomness (+ the lack of publicized rules w/r/t bot aggro - see: bouncers targeting someone half a map away while some nerd pounds you into the ground a foot away from the spawner) is really killing this for me at like 300 hours in. It's such a great game, I just dislike the times where the game does not behave as I expect it should.

Also: the new queue system is beyond dumb. Match fives with fives, prioritize matching same teamsizes against each other but other than that, don't loving mess with it. Having to invite general chat pubbies so our 4 can queue is the worst poo poo.

RadicalWall
May 30, 2005

I have no idea whats going on.

Digital_Jesus posted:

I absolutely refuse to believe this. There is no way at this point that every ledge-diving alone-wandering 0-28-0 player has not been playing this game for at least a few weeks. There are too many of them to assume everyone is "new".

The absolute lack of team coordination in solo games is coming from somewhere other than "new players". The question is what/where.

Well sure, bad players are bad players. Good players do get better with practice though.

I bet they could do a lot by improving the voice chat in game, but I think a lot of people would rather run around randomly trying to get kills than actually care about botlanes or the bigger picture.

Section Z
Oct 1, 2008

Secret Quest Is Not Quite How I Remember It


I know that Good Newbies exist. One standout to me was a Cheston player a while back who was absolutely destroying everyone. I checked his products on a whim. Oh hey, He's got the three starter products... And he is absolutely DESTROYING that Tank in the shiny "Owned original MNC" armored Tank sporting hand picked products.

Man, I wish I was as good as that "stupid newb" Cheston. I like his style but he just doesn't click for me. (Oh god where is my ranged harassment weapon? Railgun, betty, shuriken, where are you!?). Perhaps I will give him another go. "Good Rampage usage" seems beyond me though. Aiming the bannana deliberately beyond point blank is right out (what is it even good for aside from breaking grapples/anni press?)

Then you have players like me. Who seem to have three settings. Sheer murder, ineffectual feeder (Most deaths related to Anni fights, or running face first into the entire enemy team), or competent play but crap score (Edging turrets from a mile away, such as the shelly platform on Gun mountain, or the anni on loco with Karl is good for the long term, but bad for your short term money. So often I will kill a turret before I even break 100 dollars).

Some matches just go bad for you. Sometimes you just suck. It's not much of an excuse, but there it is for us mere mortal average players. I unfortunately, does not keep me from being any less annoyed when half the team spams Defend the Anni and I am once again crushed in a 1 vs 5 at the Anni situation after I get in one or two desperate anni press cancels in.

In the event I actually try Cheston again, Product (non Juice) suggestions alongside the usual Money Magnet? My "Default" indecisive set is Money Magnet, Over Armor, and Inspire. (Crack shot might be hilarious, but I traded mine for Health Inverter and I'm savin for Endos or Pros.)

Speaking of products. I see almost entire teams using Leg Up these days when I'm in a five man. Did it get buffed or something?

Section Z fucked around with this message at Jun 11, 2012 around 11:42

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


After the change I'm constantly running into opposing teams full of shiny armor and pro players, and as a dedicated support or combat girl player, all I can do is go "welp" and try to prolong the inevitable.

Kazvall
Mar 20, 2009

Almost like a PIZZA PIE!

So I gave Gunner a real good try, for the first time, yesterday. He's... amazing?

HOW DID I NOT KNOW?! With many other pros, I have trouble finishing people off. Not with Gunner, it seems. I just hold my fire key and watch people die.

Megazver
Jan 13, 2006


Youremother posted:

God, if this game is dying what can Uber even do about it? Is there any way that they can make matchmaking work with the playerbase they have now? Should they do another promo? Somehow put it back into beta??? I don't want this game to die, all I can hope is that there will always be enough player base to get a game every now and then

I think they still have a shot if they finally fix their poo poo and then do some cross-promotions with the other MOBAs. DOTA 2 or LOL players will actually be a better fit for this game than TF2 players.

Section Z
Oct 1, 2008

Secret Quest Is Not Quite How I Remember It


Kazvall posted:

So I gave Gunner a real good try, for the first time, yesterday. He's... amazing?

HOW DID I NOT KNOW?! With many other pros, I have trouble finishing people off. Not with Gunner, it seems. I just hold my fire key and watch people die.
While I can't exactly say this with the same feeling for Gunner, there seem to be a lot of cases of looking at a pro and thinking "Meh, they could be better". Then trying them out and HOLY poo poo. Such was the case with me for Karl. Run into so many people complaining about Karl being Meh. Not so much the case when it comes to Gunner unless it's the sort of people who say things like Beth sucks Vs Pros when they are sporting 27 kills/0 deaths as Beth

Alas, My Karl too has problems finishing off pros at times. Especially hurt beaming supports. Blast a guy down from 100% health to 10%, can't quite finish them off until you can shove a second Junior down their throat if they don't kill you first. I have an easier time finishing off Gunners caught unaware than I do supports, yeesh.

RadicalWall
May 30, 2005

I have no idea whats going on.

Section Z posted:

While I can't exactly say this with the same feeling for Gunner, there seem to be a lot of cases of looking at a pro and thinking "Meh, they could be better". Then trying them out and HOLY poo poo. Such was the case with me for Karl. Run into so many people complaining about Karl being Meh. Not so much the case when it comes to Gunner unless it's the sort of people who say things like Beth sucks Vs Pros when they are sporting 27 kills/0 deaths as Beth

Alas, My Karl too has problems finishing off pros at times. Especially hurt beaming supports. Blast a guy down from 100% health to 10%, can't quite finish them off until you can shove a second Junior down their throat if they don't kill you first. I have an easier time finishing off Gunners caught unaware than I do supports, yeesh.

Can you give me a run down on good Karl play? I played him once and got a real meh feeling and haven't really run into a good one I guess.

Also as someone who does occasionally go 20/0 with Beth she does have problems dealing with other pros at close range.

Amber Alert
Aug 28, 2009

Fact: Bears eat beets.


RadicalWall posted:

Can you give me a run down on good Karl play? I played him once and got a real meh feeling and haven't really run into a good one I guess.

Also as someone who does occasionally go 20/0 with Beth she does have problems dealing with other pros at close range.

Megabeth has so much mobility, I don't know why you'd ever have to engage anybody at any distance that isn't ideal for you.

RadicalWall
May 30, 2005

I have no idea whats going on.

Amber Alert posted:

Megabeth has so much mobility, I don't know why you'd ever have to engage anybody at any distance that isn't ideal for you.

True, the only real problem is the occasional tricky commando or anni fight.

jfjnpxmy
Feb 23, 2011


Section Z posted:

...the sort of people who say things like Beth sucks Vs Pros when they are sporting 27 kills/0 deaths as Beth

You go on about people who play Megabeth a lot. Is this some sort of a Thing?

Digital_Jesus
Feb 10, 2011



Ok so I've decided I'm only going to play between 5am and 7am EST from now on, because I've yet to lose a game at this hour and get competent teams with decent back and forth pushing.

That being said for the love of fuckchrist they really really need to make assassins grapple animations go faster.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


marhom posted:

Also: the new queue system is beyond dumb. Match fives with fives, prioritize matching same teamsizes against each other but other than that, don't loving mess with it. Having to invite general chat pubbies so our 4 can queue is the worst poo poo.
Not pitting solos against premades is probably the best thing they've done to the matchmaker. That said, 2v3 would probably be fixed if you could just join it solo and get a 2+2+1.

Also I have no loving idea why they don't kick the entire game back to the lobby if someone doesn't connect, that should be a basic feature in every MOBA.

Jade Star
Jul 14, 2002

It burns when I LP


No they don't. gently caress assassins. I am cranky over seeing an enemy assassin go something like 20+ and 1 last night. They can go to hell and die.

Also gunner finishing power? wait what? That's always been my biggest problem. Smart pros take gunner fire and just duck around a corner. gently caress if I am chasing them down because a) gunner is slow as gently caress b) who knows whats lurking around that corner? Because of being slow as gently caress I'm not waddling into a gank ambush.

To get good kills at range I usually have to rely on one of a few things:
The opponent being dumb. Either not running away, or starting the fight with me at half health, something stupid. Rookie mistakes.
The opponent not running away soon enough. We all do this, or we just don't gauge how bad something will hurt and how quickly. Enforcers or strikers trying to run away only after they hit 20% hp? probably will not work out.
The rocket. Kind of like the above situation, only with a little more thought into it. Fight them until they're looking like they're about to run, they rocket them. That thing hurts, and might be enough to stop them from getting away before they even try.
Crit bursts/Juice. Self explanatory. Range doesn't mean a thing when crits don't give a gently caress about damage fall off.

Grapplejack
Nov 27, 2007



jfjnpxmy posted:

You go on about people who play Megabeth a lot. Is this some sort of a Thing?

Everyone has a pet class they hate seeing played poorly.

Alteisen
Jun 4, 2007



Grapplejack posted:

Everyone has a pet class they hate seeing played poorly.

Which is why I try not to play when CG is free.

Also someone apparently came up with a FoV hack which gives the player a much wider field of view and gives them a tremendous advantage.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo


Would it be crazy to give players the option of being allowed to solo queue with pre-mades? Have a prompt that comes up that asks if you're sure, there's a good chance you're going to have a rough time? Most people probably wouldn't do it but it'd be nice I think.

Dukeofdummies
Feb 1, 2012

Go on good sir, you have my full attention.


I don't know why, but Megabeth always gives me so much trouble. She's up in the jungle taking potshots at everything from halfway across the map and she has enough mobility that no one on my team can ever seem to keep her off of anyone.

Any tips or tricks? I feel like it's a clear case of pubstomping but I just don't know what to do.

Phoix
Jul 20, 2006
a jerk

^^^
Megabeth is just ridiculously powerful and if you don't have someone dedicated to keeping her out of the upper areas she will destroy you.

Alteisen posted:

Which is why I try not to play when CG is free.

Also someone apparently came up with a FoV hack which gives the player a much wider field of view and gives them a tremendous advantage.

I haven't seen that one yet but there are way worse hacks anyway.

Phoix fucked around with this message at Jun 11, 2012 around 19:24

slovach
Oct 6, 2005
Lennie Fuckin' Briscoe

Alteisen posted:

Which is why I try not to play when CG is free.

Also someone apparently came up with a FoV hack which gives the player a much wider field of view and gives them a tremendous advantage.

I find it hard to give a gently caress about people changing FOV.

They should just let people set whatever they want for it and let it be. There's a positive and a negative to it anyway, which is why even the best Quake players don't just automatically set it as high as it possibly goes. I really don't give a poo poo that someone who owns 3 monitors or some poo poo uses them, they paid for the hardware so whatever.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo


How many times have you died and thought "Goddamn this FOV! Gettin me fuckin killed all the fuckin time!" I think a player that even knows what FOV is would probably be pretty good at the game already.

Violently Car
Dec 2, 2007

You are now entering completely darkness

The only reason the game's low FoV doesn't give me a headache is because it's third person. I've tried playing games that are locked at 60 FoV and I actually can't do it. I get this strange motion sickness from it.

Section Z
Oct 1, 2008

Secret Quest Is Not Quite How I Remember It


I dug up my rambling Karl advice post again. I have also since gotten better at leading/baiting mobile pros with by Betty (on bridges) Two behind, two in their face to make them back up into the prior. Repeat.

I really should just save this to a text file.

Section Z posted:

As an Expert (Okay, passable at best. But he's my only Pro I've had a Zero Deaths run with, nevermind I was top score at that time) Karl player, I am here to ramble and hope at least something I say is mildly useful. You sound like you've already got a good handle on your handler though.

If you jungle a lot, you have already learned that Karl is secretly a very slow Commando. There are few joys greater than dropping down from above onto the bridge of Bullet, or the edge of Loco, ringing out some poor bastard with your grapple throw, then prop hopping back up into the jungle. Or, Jumping up onto one of the ledges by the edge of Downtown spunky to ring out a Beth raining down rockets or a Sin raining down shuriken.

Massive air if you are willing to use that instead of something else is wonderful on Karl. It lets you actually move with prop hop, which in turn can let it actually save you from ring outs. Plus, prop hop's Knockback is great during the Loco anni fights.

Fake EDIT: Oh, right. Prop hop makes Bouncers completely forget about you on maps where the jungle is above you. Seriously. I guess the sudden height shift makes them think you "escaped to the jungle". It doesn't ALWAYS work, but it is a real life saver when it does... Just not for the guy on your team who thought he was safe because the bouncer was chasing you.

I always put my first point into short circuit since it has a bullshit 40 second recharge at level 1, this is my policy for every class I touch, level the power with a bullshit 40 second recharge first, even if I hardly use it. You want prop hop to be at least level 2 for that extra bit of vertical boost and recharge, I tend to hit that around lv 6 or 7. Level five has always been rank 3 stun for me. Junior is great, he starts off a mere annoyance but at higher levels and ranks it becomes a legitimate danger. Lv 15, rank 4 Junior is 900 damage (Damage spread to rank on Junior at lv 15 is 225/450/675/900. Though the recharge difference from rank 3 to 4 is a bullshit one second diffrence) It's no combat laser, but I think the fact it starts off laughable then grows into a real weapon (along with it's tracking) let you get away with smashing people willing to just walk right into it so much.

Whenever I get hit by a blind, I tend to do a normal jump throwing a junior straight down, then prop hop. So at least if a Commando still comes at me, Junior is there for some revenge damage.

Bouncing betty, it seems pretty much designed to punish turrets/firebases from a safe distance as well as clumps of bots that have come to a stop. Kittys on walls? Your laser's alt fire has no falloff which will take a chunk out of them. You're not gonna be hitting any Pros that are paying attention or in a moving battle making the slightest effort to stay away from your betty bombs however.

Currently, your greatest advantage is many people hate Karl and think he is useless (mostly because of Prop Hop's default handling, and Bouncing Betty being useless in a straight up 1vs1 fight). If you are with your team, unless someone is trying to gank you because you are low on health or at the back edge of the pack, nobody is going to deliberately aim at Karl over every single other possible target. Your laser when Juiced also ruins the day of Turrets and Jackbots from a distance. The only form of respect Karl has at all in the player base at large that I've seen, are those who whine his Betty's are OP because "he can just cheese turrets with them from complete safety".

The last person I heard saying this was apparently a career Megabeth. But not the same one who said Megabeth was underpowered and useless in a straight up fight mid match while riding the top of the scoreboard in kills... I can't believe I'm starting to miss the Megabeths who actually tried to kill me at all, let alone the ones who were kicking my rear end with spin kicks and close range discs.

My personal Build, Might be dumb, might actually be good.
1: Short lv2
2: Offense lv2
3: Jr lv2
4: Offense lv3
5: Short Lv3
6: Prop or Defense Lv2
7: Prop or Defense Lv2
8: Offense lv4
9: Jr lv3
10-13: Whatever the hell you want.
14-15: Prop Hop lv 3, 4.

Products wise, I currently run Money Magnet, Massive air, and am wildly indecisive about my third product. Critical Late can be nice, especially if you had Crit Damage endos thanks to his laser's not too wide accuracy circle. Over Armor gives you much needed survivability on a team that doesn't care about you, and will help keep you alive through repeat headshots when your pressing the loco anni. I've only just started experimenting with can't slow this.

Someone, please. Tell me if Can't slow this will actually help at all against multiple Skill buffed Kitty turrets shooting you at once? I can't tell, but it's looking like it doesn't help. I've already heard of and faced the issue of Supports double tapping you with their hurt beam to completely bypass can't slow this.

In closing, Spin And Shake is the best Karl taunt. Still better than the new disco taunt.

Real Edit: Remember your Handler has only 15 shots, which can cut short any attempts to finish off somebody. I've lost track of the times someone safely rounded a corner with their last bit of health as it had to reload. Just let them go, don't chase after and get murdered by the entire enemy team.
There is also a "known issue" with the Betty reload animation locking in at times, and you being unable to use skills or switch weapons until it finishes. This can get you killed a surprising amount in a hectic firefight where you are repeatedly swapping your weapons to punish a turret or bots between taking shots with your handler.

I have since learned that even a Tank with no speed endos can outrun a Junior... When I outran a Junior with my Tank on foot. YEESH. Also slight revision on how "safe" Karl is, when you always find yourself in front of sissy enforcers who will not stay up front if you gave them all the bacon in the world and you have to stay up front to keep the turret's shields down (Thanks tank, great job), then of course you will be shot first. And yes, even my Karl advice has a comments about insane "Karl is OP! Beth is Underpowered!" Megabeths in it. Which leads to...

jfjnpxmy posted:

You go on about people who play Megabeth a lot. Is this some sort of a Thing?
For me? Yes. It seems "bad/insane" Megabeths stand out to me the most for some reason our of any other Pro. Just something about 23/0 (most of those from 1 vs 1) Megabeths saying "Beth is underpowered really" and "Bouncing Betty is OP" makes me go A "I'm a Leo!" Megabeth in a Loco match drove me more crazy than our 0/23 Feeder Spark.

I've only seen like, ONE good asskicking name taking megabeth in a few weeks though (Also the only one I saw throw a disc in weeks), which leads to my next personal annoyance of almost every Beth I see playing like they are a hybrid Leo/Sharpshooter. Must shoot only bots. Must never go anywhere near the annihilator (hey, wanna spin people off the loco anni? oh, you're just gonna keep pushing that bot lane? Are you sure you don't want to play Leo instead?). The only time they will ever shoot at a Pro is if they are raining rockets down from above. Half of THOSE will run away to the opposite side of the jungle to shoot the other lane if you shoot them even once with a long range gun (Hi rail gun, betty)

I mean, I don't even PLAY Megabeths except when she's free. And for some reason this trips something in my gamer brain. I mean, when you see a bad Commando that's one thing. But when you see a Bad or "doing it wrong" Beth, I wonder why because she's so goddamned easy. What's that? Commandos ruin your day? competent Commandos do that to most pros man. Most pros don't have a rocket jump.

I'm at a point now where if I run into a Megabeth who will kick my rear end instead of scream like a 50's sitcom housewife and run if I so much as look at them so they can get back to shooting only bots (and ignoring any and all Kats or firebases in their sight), I'm glad. Because hey, someone remembered she's a Striker, and that she can rake in the cash in ways beyond bot farming.

I think the most adorable "failure" Beth I saw was one who half tried. They went up to the the Jungle in a Loco anni fight and... shot rockets up a the anni platform while the enemy pushed the button like she was a sharpshooter... I guess my requests she go up there and spin people off the platform went over her head.

Section Z fucked around with this message at Jun 11, 2012 around 21:07

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

Just played 10 games... I have come to the conclusion that the impact a BAD player has is about 10 times the impact an exceptional player has.

Lost a game where we had a 19-2-11 Tank and their best player was a break even Assault. Why did we lose? 0-24-X Sin.

The impact that you have as an exceptional player is just so heavily outweighed by the impact a terrible player has that it's enormously frustrating. That's probably why the game is losing players. Unlike other MOBAs you can't really "carry" in this game. So if you lose the poo poo-stick lottery you just lose the game. Essentially you're praying the worst player in a 10 player game just happens to not be on your team. You've got a 50/50 chance.

Countblanc
Apr 20, 2005

mumblecrew

You absolutely can carry, but a carry looks more like 30-1-15 than 19-2-11 (no offense to that guy, that's still a great score). Lord knows I've seen tons of them while the rest of their team sat closer to 4-6-7.

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

Countblanc posted:

You absolutely can carry, but a carry looks more like 30-1-15 than 19-2-11 (no offense to that guy, that's still a great score). Lord knows I've seen tons of them while the rest of their team sat closer to 4-6-7.

If the Assassin was 4-6-7, we probably would have won. You dodged my point. It's not that a great player can't carry an average team to victory. It's that the weight of a truly awful player is too much, unless the opposing team has an equally awful player - in which case the game is just a 4v4 really.

I'm saying, essentially, that a team of average players will usually beat an exceptional player, 3 average players, and an anchor. Simply because that anchor is giving the opposing average players an enormous advantage and, generally, not helping his own team do a drat thing.

Other MOBAs aren't like this (in most cases) in that an exceptional player can drag a game out, establish a huge advantage, and pull the anchor out of the mire and force a win. That simply does not happen here and is one of the reasons I am usually very frustrated with the game.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


sicarius posted:

Just played 10 games... I have come to the conclusion that the impact a BAD player has is about 10 times the impact an exceptional player has.

Lost a game where we had a 19-2-11 Tank and their best player was a break even Assault. Why did we lose? 0-24-X Sin.

The impact that you have as an exceptional player is just so heavily outweighed by the impact a terrible player has that it's enormously frustrating. That's probably why the game is losing players. Unlike other MOBAs you can't really "carry" in this game. So if you lose the poo poo-stick lottery you just lose the game. Essentially you're praying the worst player in a 10 player game just happens to not be on your team. You've got a 50/50 chance.
I think it's a lot less severe than most MOBAs, really. Everything you can buy with cash in this game is disposable and usually short-lived. The only thing that's really permanent is level difference, which can get pretty severe (Over Armor amplifies the problem), but I don't think is really in the same league. Hell, I was on on a 4-man team that steamrolled a 5-man just yesterday.

Overall strategy and performance really means a lot more. Not having 3v1 lanes, winning the annihilator, pushing weak lanes, peeling commandos off of dying teammates, finishing people off, not letting strikers poo poo explosives on your team or turrets from the jungle all day, etc.

Violently Car
Dec 2, 2007

You are now entering completely darkness

OneEightHundred posted:

I think it's a lot less severe than most MOBAs, really.

While you need to feed harder to be a true detriment compared to other MOBAs, the players who do feed tend to feed exactly that hard.

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

OneEightHundred posted:

I think it's a lot less severe than most MOBAs, really. Everything you can buy with cash in this game is disposable and usually short-lived. The only thing that's really permanent is level difference, which can get pretty severe (Over Armor amplifies the problem), but I don't think is really in the same league. Hell, I was on on a 4-man team that steamrolled a 5-man just yesterday.

Overall strategy and performance really means a lot more. Not having 3v1 lanes, winning the annihilator, pushing weak lanes, peeling commandos off of dying teammates, finishing people off, not letting strikers poo poo explosives on your team or turrets from the jungle all day, etc.

I'm not arguing with this. My argument is that having one truly bad players on your team (who would do none of those things) is a bigger detriment than having a truly exceptional player is a benefit.

If we put player skill on a number like with -100 being the worst, and +100 being the best:

Team A has the following players: +100,0,0,0,-100
Team B has the following: +40,0,0,0,-40

Team B will win, almost every time. Simply because the exceptional player cannot make up for the dead loving weight of someone that bad. Even someone who is at -40 opposing them doesn't make up for it. Essentially, the closer your worst player is to average, the better you will do. This is a game where a team is only as strong as it's weakest link - as opposed to say Dota2 where a really farmed, and well played carry, can easily make the overall team stronger even if you have a truly poo poo player.

Kazvall
Mar 20, 2009

Almost like a PIZZA PIE!

I've had games were we've had a horrible feeder on our team, but still won because we knew how and when to push/buy bots. Your point(s) are entirely valid, though. As soon as the avalanche tips your teams way, there isn't much you can do. Once the opposing pros have a couple level advantage from that poo poo rear end Spark, I'm usually giving the picard face.


Also: Gun Mountain. Nothing like injecting a man with paint-thinner when he's already lost two legs.

Eigo
Mar 21, 2010


sicarius posted:

Other MOBAs aren't like this (in most cases) in that an exceptional player can drag a game out, establish a huge advantage, and pull the anchor out of the mire and force a win. That simply does not happen here and is one of the reasons I am usually very frustrated with the game.

What? How is this not the case, when you can literally just deny them the ability to take down shields by killing bots first? I do exactly what you said on a regular basis, which is pretty easy to pull off on someone like Megabeth. In other games like League of Legends, you can literally just have one guy tank a tower while you explode it with a lead, in SMNC you can get denied bots completely and never fully push without diving turrets to kill people.



I've already had to do this twice earlier today, and again yesterday. It's really not that hard to pull off if you're a pusher.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


SolidSnakesBandana posted:

Would it be crazy to give players the option of being allowed to solo queue with pre-mades? Have a prompt that comes up that asks if you're sure, there's a good chance you're going to have a rough time? Most people probably wouldn't do it but it'd be nice I think.

I had a friend suggested exactly this - 'Mercenary Mode' you can enter group matchmaking as a lone gun and receive +30% rewards at the end of a match.

Section Z
Oct 1, 2008

Secret Quest Is Not Quite How I Remember It


Ouch, "Mercenary Mode" reminds me of how sad Armored Core 5 made me Though your version sounds good.

Also, thank you for being a good Beth Eigo

EDIT: To quote someone from my Uber thread, did you get saddled with a Vet who's entire gameplay strategy was "Klaw, miss, wait for Klaw.... Klaw, miss, wait for Klaw"?

Double Edit: vvv The fishermen were merely perplexing, as opposed to upsetting. Thanks though.

Section Z fucked around with this message at Jun 11, 2012 around 23:28

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a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Section Z posted:

Ouch, "Mercenary Mode" reminds me of how sad Armored Core 5 made me Though your version sounds good.

Also, thank you for being a good Beth Eigo

Apologies for the fishermen the other day.

They got Sinkered.

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