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Kaboobi
Jan 5, 2005

SHAKE IT BABY!
SALT THAT LADY!


washow posted:

Why do commandos cost 600 uber credit to buy jees. I wanna get some commandos but I don't want to spend like 20 on it. 10 I would be okay with but then I'll buy one commando and that'll be it

The point is so new players don't hop in and immediately use the hardest characters in the game to use and just constantly feed the other team.

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Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!


XboxPants posted:

Just making sure that their grapple animation(s) somehow work against every other character without ugly clipping or anything is another kind of thing that they have to do for this game that just isn't necessary for isometric mobas at all. So, yeah, there are a number of things.

I'm kind of wondering if those issues are one of the reasons that we're so far not seeing many skins that really change the model instead of just little texture edits. I wish that instead of 6 different texture sets for a pro there was one really elaborate skin, like a lot of the LoL or DotA type games have. But that's just what the new Assassin demon skin is, so maybe they're on the right track. I can definitely see why they're not investing a lot of time into them right now since they have much more important things to do; hopefully the new modular system will let them make really cool poo poo one piece at a time without having to make a whole new skin to justify it.

Have you played Spark? His Flip Switch doesn't always work properly with the Gunner or Tank. Depending on where you grapple them from, they just stand still while Spark plays the animation on his own, then they get thrown away.

I believe as long as every Pro looks humanoid, this won't be much of an issue. I think it will be quite rare that they have to make grapple animations unique to (against) certain Pros. It certainly seems they haven't done so with any of the three commandos, who I play on a regular basis.

Liberatore fucked around with this message at Mar 6, 2012 around 22:11

Thrill Cosby
Jun 4, 2005



washow posted:

Why do commandos cost 600 uber credit to buy jees. I wanna get some commandos but I don't want to spend like 20 on it. 10 I would be okay with but then I'll buy one commando and that'll be it

Keep in mind, there is always a commando in the free rotation as well. In the three months it takes you to try all three of the existing commandos you can probabbly collect bottles or sell enough plasma to afford the one you like the most.

Rorus Raz
Nov 13, 2011

Rambunctious Rocketeer


Liberatore posted:

Have you played Spark? His Flip Switch doesn't always work properly with the Gunner or Tank. Depending on where you grapple them from, they just stand still while Spark plays the animation on his own, then they get thrown away.

I believe as long as every Pro looks humanoid, this won't be much of an issue. I think it will be quite rare that they have to make grapple animations unique to (against) certain Pros. It certainly seems they haven't done so with any of the three commandos, who I play on a regular basis.
There is definitely different grapple animations against Tank and Gunner, but I imagine that's a generic "large" enemy grapple animation.

DangerKat
Nov 5, 2009

i'm lovin' it!


Yeah, he does a leg throw on Gunner and Tank. It's a completely different animation. The only glitch I've ever seen with it is the pro not going anywhere because another pro standing in the path.

Eigo
Mar 21, 2010




I also had a ring out randomly while flashing on Spunky, not even near the mid's hole gaps. I was able to safely flash out of the bot spawn after cool down was up, but god drat Spunky has a lot of bad jumps for sparks.

e: okay this is important, do I buy the FLYING EXPLOSIONS taunt or the TAP DANCING taunt

e2: Doing Moneyball taunt while on their moneyball and annihilator, tapdancing for victory poses.

Eigo fucked around with this message at Mar 7, 2012 around 21:59

washow
Dec 1, 2007

Join Starfleet Dental

MEMBER OF GLORIOUS LEADER'S COUNCIL FOR MOST TERRIBLE POSTING


Oh man I got the best air grapple ever last night. It wasn't even "even though I was on the air I got grabbed because of the lag". I literally grabbed a duded in the air so we were both going through the regular grab and slam his head on my barstool animation of veteran, MID AIR high up. It was so funny

Rorus Raz
Nov 13, 2011

Rambunctious Rocketeer


The obvious choice is Moneyball and Tap Dancing.

Death Cube K
Mar 20, 2008

You're pretentious, this club sucks, I have beef. Let's fight.

Eigo posted:


e: okay this is important, do I buy the FLYING EXPLOSIONS taunt or the TAP DANCING taunt

Moneyball, and make sure to stand in front of the camera and do it every time you win.

Cuhullin
Feb 12, 2012


Is it just me or is there a bit more raging during the game between goons? I understand with how matches are set up now, you are pretty much guaranteed to play a pre-made so it is going to require a bit more coordination, but constantly hearing "get the annihilator" spammed with 3/5 team members dead or bitching about feeding when the whole team has around the same number of deaths can make the game non-pleasant . Can't we all just sit back and enjoy a world where genetically engineered super athletes kill each other for the glory of bacon?

One last complaint and I'll stop bitching, but I still don't understand why some players are not making bots kills priority normal one pre-annihilator? If you stay behind your bot line while putting just enough pressure on the other team, not only will you not feed but get ample cash to level up and (for the love of GOD) to buy push bots.

I apologize for the rant, the few games I have played this week were a bit rough...

Eigo
Mar 21, 2010


The premade community for this game is growing a lot larger so playing is also getting a lot rougher, but I'm pretty sure compared to pubbies most goons are saints. There are a handful that can get really aggressive, but I'd like to think most of us just can't control our tone.

Rorus Raz
Nov 13, 2011

Rambunctious Rocketeer


I feel like there is some kind of curve players go through as they learn to play. First you don't know crap about the Annihilator. Then you entirely overvalue the Annihilator. Then eventually you get an idea of when the Annihilator is viable or just a lost cause that will just feed the other team.

Delacroix
Dec 7, 2010


Eigo posted:

I have 2 invites I've been sitting on like a jerk if anyone wants them, if you're new I really recommend playing with goons from the group.

I was incredibly unimpressed watching a friend play it about 3 months ago but since I've been waiting forever to get in I might as well see how much has changed.

http://steamcommunity.com/id/de-la-kwah

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Rorus Raz posted:

I feel like there is some kind of curve players go through as they learn to play. First you don't know crap about the Annihilator. Then you entirely overvalue the Annihilator. Then eventually you get an idea of when the Annihilator is viable or just a lost cause that will just feed the other team.

Yeah going for the Annihilator when they have a pretty secure grip on it is never ever a good idea unless you strike as a whole team in a ridiculously coordinated way.

I'm starting to think getting caught up in a long drawn out fight for it is also a bad idea, like that time is better spent pushing turrets.

Olewithmilk
Jun 30, 2006

What?

I've noticed quite a few times that maybe the first annihilator of the game, if the opposite team has got it locked down, it's best to just hang back and spawn two medium bots and push ahead straight after. Usually you'll actually be able to get their turrets down where they won't have been able to push at all.

Mojo Jojo
Sep 21, 2005
Hypnotist of Ladies

Olewithmilk posted:

I've noticed quite a few times that maybe the first annihilator of the game, if the opposite team has got it locked down, it's best to just hang back and spawn two medium bots and push ahead straight after. Usually you'll actually be able to get their turrets down where they won't have been able to push at all.

If you can coordinate this, it's great. You see the whole enemy team going for the annihilator and then you just leave one guy bothering them (through some kind of handy knockback, like the Support's) while the other four pick a side and push like crazy.

The issue is that you need to coordinate and the guy harassing the other team needs to avoid dying. This is impossible unless you're a premade team on mumble/ventrilo.

DangerKat
Nov 5, 2009

i'm lovin' it!


Orange Crush Rush posted:

I'm starting to think getting caught up in a long drawn out fight for it is also a bad idea, like that time is better spent pushing turrets.

I feel like this, too. If we can lock it down, great, but if the enemy wants to commit early and aggressively, I feel like it would be more viable to keep their bots held back until the Anni fires and then spawn push bots to counter. Seems like you can almost entirely negate the Annihilator on the teams that commit hard to getting it.

Thrill Cosby
Jun 4, 2005



DangerKat posted:

I feel like this, too. If we can lock it down, great, but if the enemy wants to commit early and aggressively, I feel like it would be more viable to keep their bots held back until the Anni fires and then spawn push bots to counter. Seems like you can almost entirely negate the Annihilator on the teams that commit hard to getting it.

I agree. There have been plenty of times where getting the annihilatior hasn't made a difference because the other side was efficently pushing the lanes.

I'd like to see maybe two people trying to hold the annihilator, two on the lanes with the fifth person going inbetween as needed or even harassing people approaching the annihilator from their spawn.

Thrill Cosby fucked around with this message at Mar 8, 2012 around 17:21

WAMPA_STOMPA
Oct 21, 2010


I played a few games of assassin this week. She's really fun- there's always something exciting to do, so it's hard to be bored. Usually I didn't do much laning. It was a lot of bouncing around looking for targets to dive at and then dying horribly because I didn't notice his entire team was there. But still, it's a vary active pro to play and I liked her a lot more than I thought I would.

joats
Aug 18, 2007
stupid bewbie

Stop losing Death Cube K.

Man I've been playing with a bunch of goons and I didn't even know it.

Bottom Liner
Feb 15, 2006


IF I'M TALKING ABOUT ART, I'M PROBABLY WRONG, SO PLEASE REPORT ME SO I CAN BE PROBATED. AGAIN.

Who is the best farmer? I seem to have the most success with Carl and Assault, but Meganeth and Gunner look promising. I want to do a gimmick bot breaker/juice product build and want to use the hardest farmer to make best use of it.

Kaboobi
Jan 5, 2005

SHAKE IT BABY!
SALT THAT LADY!


Bottom Liner posted:

Who is the best farmer? I seem to have the most success with Carl and Assault, but Meganeth and Gunner look promising. I want to do a gimmick bot breaker/juice product build and want to use the hardest farmer to make best use of it.

For farming, Cheston and Gunner are pretty great.

WAMPA_STOMPA
Oct 21, 2010


Beth is really good because of her high damage and splash.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Orange Crush Rush posted:

I'm starting to think getting caught up in a long drawn out fight for it is also a bad idea, like that time is better spent pushing turrets.

I honestly can't stand teams that decide to jump on the annihilator right when a fuji wave is approaching a turret, 99% of the time I see this happen I am expecting to lose turrets while they fight for anni and the lanes keep getting pushed.

You lose turrets, their bots push the lane up - so when you eventually get the anni, you have no ground in the lane, you can't get to to their turrets in time even with bots - it's pointless. I find it more and more in games now that you can let the enemy team have the first anni -AND- claim their front two turrets while it's happening. It was said earlier devoting a single guy to the anni to disrupt is great - especially someone mobile with a good disrupt. Depending on the map, a support can really screw up the anni, same with Karl and Assassin. You can have their entire team derping around on the anni while you smash lanes and prepare an instant spawn when it goes off.

Although if you have one of those teams where everything is meshing well sometimes you can have both. Particularly clever people who support anni while clearing lanes (especially Bullet Gorge)

Although I will say there is nothing funnier than the team that choose to chase kills after they win the anni rather than push lanes, they overextend and push hard looking for the poor saps who are low on health - not realizing that you buffed up everyone's armor for just such an occasion and them dropping down next to your turret isn't going to yield anything but a nasty headache.


Edit: Oh and in case anyone was wondering, todays patch will have Megabeth skins. Also, new skins for all girls in SMNC themed around angels and devils (if they are finished)

XboxPants
Jan 30, 2006

Uhrman-chan~
Fucking magnets, how do they work?

a cock shaped fruit posted:

Edit: Oh and in case anyone was wondering, todays patch will have Megabeth skins. Also, new skins for all girls in SMNC themed around angels and devils (if they are finished)

Where did ya hear this?

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


XboxPants posted:

Where did ya hear this?

Playing a game with Ekanaut, he promised secrets and delivered.

joats
Aug 18, 2007
stupid bewbie

Bottom Liner posted:

Who is the best farmer? I seem to have the most success with Carl and Assault, but Meganeth and Gunner look promising. I want to do a gimmick bot breaker/juice product build and want to use the hardest farmer to make best use of it.

Cheston is one of the best farmers at around level 10+ but mcbeth is amazing because she can basically stun enemy jackbots constantly with her disk.

Horrorclaus
Oct 10, 2008


Eigo posted:

I have 2 invites I've been sitting on like a jerk if anyone wants them, if you're new I really recommend playing with goons from the group.

I played quite a bit of MNC on the xbox, and would really like to try the beta for SMNC if you still have an invite available.
http://steamcommunity.com/profiles/76561198010899188

Eigo
Mar 21, 2010


Horrorclaus posted:

I played quite a bit of MNC on the xbox, and would really like to try the beta for SMNC if you still have an invite available.
http://steamcommunity.com/profiles/76561198010899188

You'll be the second, out of invites now.

Eigo
Mar 21, 2010


Double posting for the bump, http://www.uberent.com/forums/viewt...p?f=44&t=18929:

quote:

You guys know Pit Girl right? She getting my Rule Changes 28?

The exciting new customization features keep rolling in! This week we have our new weapon gear system. You can now get different looking weapons for most of the Pros by unlocking them or finding them in a post-game Prize. Mix and match these with all the uniform gear and make your favorite Pro look exactly how you want!

We will be turning back on "Matchmaking Test" before next update with some improvements. It will remain solo queue only but we are working to have it provide better, even matches the more you play.

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com.

New Rules
Free Pro Rotation: Cheston, Gunner, Gunslinger, Karl, Support, Wascot
Matchmaking Test will be turned back on before next update with some improvements.
Added weapon gear system.
Added weapon gear to Prizes.
Store now displays costs whether you have unlocked the item or not.
Matchmaking Test now shows the queue information.
Improved the region select buttons in the play menus.
Match making information now shows the time in queue.
Added in VO for multikills and kill streaks.
Base turrets can no longer be stunned if shielded.
Added new locker room idle animations and poses for holding weapons.
Added muting of individual players' voice chat.
Improved Store and Locker Room menu navigation.
Added weapon selection to Pro Chooser screen.
Added visual improvements to the Store screen.
Added display of Uber Point savings when you unlock a complete uniform.
Increased the rate at which you might receive a taunt or gear in a post-game Prize.

Bug Fixes
Fixed minor issues with the rejoin dialog.
Fixed character from not immediately updating when switching to the Store or Gear Up menus.
Fixed Matchmaking Test status messages from not cleaning up properly if you cancelled and went to quick match.
Fixed word wrap in chat.
Fixed misspelling of 'location' in user guide.

Bots
Scramblers: Fixed jumping on the enemy money ball.

Products
Can't Slow This: Decreased size of active effect.
Can't Stun This: Decreased size of active effect.

Endorsements
Fixed Placeb-O's from showing up in the list.
Fixed Critical Chance endorsements from not being seen.

Bullet Gorge Arena
Improved more art assets to help performance.

Assassin
New Uniform: Slashing Seraph
New Weapons: Shuriken Launcher: Sunburst, Twilight
New Weapons: Dagger/Sword: Sunburst, Twilight
Cloak: Now requires a 0.5 seconds worth of cloak to activate
Sword/Dagger: Lunge recovery time: 2 -> 1.5

Assault
New Weapons: Assault Rifle: Classic, Sunburst, Twilight
New Weapons: Grenade Launcher: Sunburst, Twilight
Fireball Uniform: Added new head and updated legs.

Captain Spark
New Weapons: Voltage Spike: Sunburst, Twilight
Voltage Spike: Lunge recovery time: 2 -> 1.5

Cheston
Attachment:
The attachment 2012-03-08_00007.jpg is no longer available

New Uniform: Chestrong
New Weapons: Tommy Gun: Sunburst, Merry Metal, Teamspirit Blush, Rosebud Blush, Twilight
New Weapons: Family Jewel: Sunburst, Twilight
Hippy Uniform: Added sunglasses to head

Combat Girl
New Uniforms: Holy Healer, Heal Hellion
New Weapons: Combat Healer: Sunburst, Green Sheen, Teamspirit Blush, Rose Pearl, Teamspirit Steel, Twilight
New Weapons: Nail Gun: Sunburst, Green Sheen, Teamspirit Blush, Rose Pearl, Teamspirit Sheen, Twilight

Gunner
New Weapons: Minigun/Dual Minigun: Sunburst, Twilight
New Weapons: Mortar: Sunburst, Twilight
Slam: Now stuns turrets
Slam: Slow speed multiplier: 0.5 -> 0.75

Karl
Handler: Alt fire recovery time: 1.1 -> 1.5

Megabeth
New Uniforms: Holy Roller, Rocket Demon
New Taunt: Action Hero
New Weapons: Rocket Ma'am: Sunburst, Merry Metal, Teamspirit Blush, Berry Blush, Teamspirit Sparkle, Twilight
New Weapons: Bearing Hates: Sunburst, Merry Metal, Teamspirit Blush, Berry Blush, Teamspirit Sparkle, Twilight
Bearing Hates: New alt fire grapple animation
Rocket Ma'am: Fixed Megabeth standing in the Bearing Hates stance when holding Rocket Ma'am

Sniper
New Weapons: Sniper Rifle: Sunburst, Twilight
New Weapons: SMG: Sunburst, Twilight

Support
New Weapons: Healgun: Sunburst, Twilight
New Weapons: Shotgun: Sunburst, Twilight, Green Sheen, Teamspirit Blush, Grandma Betty's, Teamspirit Steel

Tank
New Weapons: Jet Gun: Sunburst, Twilight
New Weapons: Rail Gun: Sunburst, Twilight

Veteran
New Weapons: Hot Seat: Sunburst, Merry Metal, Teamspirit Blush, Berry Blush, Teamspirit Steel, Twilight, Tea Seat
Hot Seat: Damage: 88 -> 79

Wascot
New Weapons: Coin Launcher: Sunburst, Twilight
New Weapons: Heart Breaker: Sunburst, Merry Metal, Teamspirit Blush, Berry Blush, Teamspirit Steel, Twilight
Heart Breaker: Lunge recovery time: 2 -> 1.5

Taiso
Feb 20, 2002

Crush them now!


Need picture of Rocket Demon stat!

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT



Click for BIG: http://i.imgur.com/0YmZz.jpg


Click for BIG: http://i.imgur.com/pV9aA.jpg


Click for BIG: http://i.imgur.com/OgN6m.jpg


Click for BIG: http://i.imgur.com/rcyEs.jpg


Click for BIG: http://i.imgur.com/yHwD7.jpg


Click for BIG: http://i.imgur.com/ZSh7P.jpg

a cock shaped fruit fucked around with this message at Mar 9, 2012 around 00:58

Death Cube K
Mar 20, 2008

You're pretentious, this club sucks, I have beef. Let's fight.

joats posted:

Stop losing Death Cube K.


I mostly solo queue so the fact that I don't have a negative W:L ratio is pretty good, I think.

Edit: Of course I see all these amazing new skins just hours after I spend money on some Wascot taunts.

Violently Car
Dec 2, 2007

You are now entering completely darkness

So it begins - the breakneck pace of new assets being added and the inevitable loss of game performance that comes with it. Let's hope they can find a way to avoid it.

EDIT: Not to mention the massive visual incoherence that mixing and matching these parts is going to create. Oi...

Taiso
Feb 20, 2002

Crush them now!


Violently Car posted:

EDIT: Not to mention the massive visual incoherence that mixing and matching these parts is going to create. Oi...

AKA the best part about all this?

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Who the gently caress cares about Skins, I just wanna know why Karl and Spark can still drat near out DPS the Gunner.

Bottom Liner
Feb 15, 2006


IF I'M TALKING ABOUT ART, I'M PROBABLY WRONG, SO PLEASE REPORT ME SO I CAN BE PROBATED. AGAIN.

Sweet, free Karl. Pretty vanilla patch all in all, but that Cheston skin is great.

Rorus Raz
Nov 13, 2011

Rambunctious Rocketeer


Karl got nerfed, so we'll see how that plays out.

Spark has to be in melee range to achieve that kind of dps. To be honest, he doesn't have a lot going for him besides that dps.

feedtheid
Oct 17, 2006
whee freud

Moreover, Gunner is an enforcer - his point is to be a wall and punish people that don't "get it." Karl is mobility and damage, and Spark is just straight damage. I don't think it's that odd for him to get outdpsed.

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Phoix
Jul 20, 2006
a jerk

Rorus Raz posted:

Karl got nerfed, so we'll see how that plays out.

Spark has to be in melee range to achieve that kind of dps. To be honest, he doesn't have a lot going for him besides that dps.

It's an incredibly minor nerf for Karl. The issue with his new alt-fire is that there's no reason to stop firing it, ever. You can fire it while shooting.

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