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So after playing MNC for awhile, I got confused at the start on how to upgrade turrets / buy new ones just to learn after a few games that you can't. Then I described this game to some LoL players and it sounds like they coppied LoL pretty well except for the costs to buy anything through the cash you earn in games is about 5 times higher.
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| # ? Mar 11, 2012 14:22 |
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| # ? May 23, 2013 08:27 |
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Third World Reggin posted:Then I described this game to some LoL players and it sounds like they coppied LoL pretty well except for the costs to buy anything through the cash you earn in games is about 5 times higher. It's pretty similar, actually. Most LoL champions cost 6300 IP, which is also the highest price they go, and you get a very similar amount of IP per game compared to CC in SMNC. In SMNC the matches are much faster, some lasting less than 10 minutes, but in turn the Pros go up to 9000 CC in cost. Ignoring Dominion, I'd say it's faster to unlock Pros in SMNC than it is to unlock Champions in LoL. Although LoL does have a handful of champions you can unlock in only a few games. Of course, there's runes versus products and endorsements. Most of the "must have" products are quite cheap and a good set of endorsements will take a fraction of the time a good rune page will. Overall, I'd say they're about equal in this regard, with SMNC taking much, much longer in terms optimal set-ups (but the difference is so minor it doesn't matter). This all just makes me realize that I despise this system. I still enjoy SMNC and LoL quite a bit, but I would much rather have the DotA 2 model. Not that it would have worked for a company like Uber or Riot.
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| # ? Mar 11, 2012 16:26 |
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Valve announced a pricing model for Dota 2?
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| # ? Mar 11, 2012 16:54 |
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TVsVeryOwn posted:Valve announced a pricing model for Dota 2? Not as far as I know. What I meant is that I would prefer a game where all heroes/champions/pros/whatever are unlocked right from the beginning. HoN was like that, but not anymore, and DotA is a mod so I can't really mention that as a "model". I guess MNC falls into that category but it's a completely different game, and more of a third person shooter with a handful of elements found in this genre. Whatever happens with DotA 2, players will still have all heroes accessible to them, no matter what pricing model they go with. Liberatore fucked around with this message at Mar 11, 2012 around 17:19 |
| # ? Mar 11, 2012 17:06 |
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Welp, time to give back. After my brother and I got codes from generous goons I got one via email last night. Just quote and post your steam ID and I will get it right to you. If it has extra codes, pass the love on.
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| # ? Mar 11, 2012 17:25 |
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Liberatore posted:It's pretty similar, actually. Most LoL champions cost 6300 IP, An important thing to note is that in LoL, there are a few champions at very cheap price points that can be earned in only a handful of games, whereas even the cheapest in SMNC require a fairly big investment. There's not any low hanging fruit to pluck and it might discourage players. Uber should look to make one character in each class cost around 1000 or so CC to give players that feeling that they're getting somewhere.
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| # ? Mar 11, 2012 17:28 |
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Violently Car posted:An important thing to note is that in LoL, there are a few champions at very cheap price points that can be earned in only a handful of games, whereas even the cheapest in SMNC require a fairly big investment. There's not any low hanging fruit to pluck and it might discourage players. Uber should look to make one character in each class cost around 1000 or so CC to give players that feeling that they're getting somewhere. Yeah, it sucks that the cheapest pros are 4500cc. The problem with lowering their cc cost even further is that they have so few pros as it is. The good news is that while the 9000cc pros are double the cheapest available, the cost in Uber points is far less. For $5 I think you can unlock 4 pros. It does provide good value to those who are willing to spend a small amount of money on the game. Luxury items like the really cool skins are just an insanely stupid way to spend $12, but for a basic stable of your favorite pros, it's not bad. I've unlocked three pros so far (two with Uber points) and otherwise I am just content with the free rotation. I wouldn't go so far as to say they've made the best-ever F2P system, but it's definitely not pay-to-win either. Their model makes sense with their limited amount of content, but for truly casual players, I would say the time required to get a nice set of stuff unlocked is too long.
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| # ? Mar 11, 2012 18:12 |
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Violently Car posted:There's not any low hanging fruit to pluck and it might discourage players. Uber should look to make one character in each class cost around 1000 or so CC to give players that feeling that they're getting somewhere. What? Über gives you a bunch of uber-points when you create an account; more than enough to buy a couple pros.
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| # ? Mar 11, 2012 19:27 |
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Thrill Cosby posted:What? Über gives you a bunch of uber-points when you create an account; more than enough to buy a couple pros. I didn't get any. Really though, you'll want to go through a few rotations to work out who you want to buy. And by that time you'll have the points.
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| # ? Mar 11, 2012 19:33 |
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Mojo Jojo posted:I didn't get any. Really? I got enough to buy three pros and a CC boost. Maybe it was an early beta feature?
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| # ? Mar 11, 2012 19:40 |
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Thrill Cosby posted:Really? I got enough to buy three pros and a CC boost. Maybe it was an early beta feature? Yes. Some of my friends that got in early got points around I think... Christmas? I didn't get anything.
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| # ? Mar 11, 2012 19:48 |
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After playing my first few matches, I really like the game. Anyone have any tips for a beginner, especially for playing support? I tend to play healers and such, but I don't feel like I'm super effective with him.
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| # ? Mar 11, 2012 21:27 |
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Horrorclaus posted:After playing my first few matches, I really like the game. Anyone have any tips for a beginner, especially for playing support? I tend to play healers and such, but I don't feel like I'm super effective with him. At the start of the game make sure to overheal as many people as possible to give them armor. Put your first point into either Air Strike or Turret, depending on how good you are at landing Air Strikes. Place your turret in a covered position so that it isnt immediately picked off by grenades. Heal Gun alt fire is a great way to escape, slowing the enemy pro and draining health. If a little cancel symbol pops up on the pro while you use it it means they have Can't Slow This. Simply stop firing and then start again to apply the slow. Shotgun does alot of damage in close range, practice with it on bots to learn its damage range. Also if you alt fire with the shotgun (grapple) next to your turret, it's pretty much game over for the enemy. Air Strike does alot of damage, depending on the circumstances this is usually the second skill I max out after Turret, plus the cooldown reduction from Overcharge is amazing. Loco Moco Arena: Air Strike is always great for anni fights, but in Loco Moco it is even better. Since Air Strike always hits directly above it you can control the anni from the safety of your own lanes below it without the need to go into the jungle. Just throw the Air Strike at the clear glass walls in the middle of the map to hit everyone on the annihilator.
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| # ? Mar 11, 2012 22:42 |
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I heard that the turret's damage maxes at level 2 and the other upgrades just give more health and the healing effect. Is that true?
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| # ? Mar 11, 2012 22:57 |
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Violently Car posted:An important thing to note is that in LoL, there are a few champions at very cheap price points that can be earned in only a handful of games, whereas even the cheapest in SMNC require a fairly big investment. There's not any low hanging fruit to pluck and it might discourage players. Uber should look to make one character in each class cost around 1000 or so CC to give players that feeling that they're getting somewhere. Yeah, LoL has a lot of 6300 champions but you can also have a huge, varied stock of strong champions without ever blowing your IP on a 6300 one. SMNC just can't do this model yet because they have so few pros in comparison.
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| # ? Mar 11, 2012 23:07 |
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Liberatore posted:It's pretty similar, actually. Most LoL champions cost 6300 IP, which is also the highest price they go, and you get a very similar amount of IP per game compared to CC in SMNC. In SMNC the matches are much faster, some lasting less than 10 minutes, but in turn the Pros go up to 9000 CC in cost. Ignoring Dominion, I'd say it's faster to unlock Pros in SMNC than it is to unlock Champions in LoL. Although LoL does have a handful of champions you can unlock in only a few games. Lol also has a ton of 450 and 1350 costed champions that are good for new players. There is no way they are comparable.
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| # ? Mar 11, 2012 23:15 |
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MisterFuzzles posted:Welp, time to give back. After my brother and I got codes from generous goons I got one via email last night. I'd appreciate one, this looks interesting. Steam username is rlparker1, thank you.
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| # ? Mar 11, 2012 23:52 |
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socialsecurity posted:Lol also has a ton of 450 and 1350 costed champions that are good for new players. There is no way they are comparable. LoL also has a ton of champions. Period. I'm not condoning the prices in SMNC (I don't think they are HORRIBLE lovely but they are a bit steep) but right now SMNC has bugger all characters compared to any other MoBA styled game. Who knows, everything might change when the game leaves beta, and people who paid stupid amounts to own stuff might get compensated. Maybe.
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| # ? Mar 12, 2012 01:46 |
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The prices for these clearly undone weapon skins are pretty stupid, however.
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| # ? Mar 12, 2012 01:50 |
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Rorus Raz posted:The prices for these clearly undone weapon skins are pretty stupid, however. Absolute truth. They better be unfinished, because right now they are 100% garbage.
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| # ? Mar 12, 2012 01:54 |
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a cock shaped fruit posted:Absolute truth. They better be unfinished, because right now they are 100% garbage. I don't think they're unfinished, they're just basic system prototypes to test out the weapon skin system. Uber has said they'll add skins that are actual textures or different models. Right now they're just slapping stuff together to beta test the new system at a very basic level... make sure players can browse various different skins, buy them, equip them, use them in matches, etc., etc.
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| # ? Mar 12, 2012 01:57 |
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If they want us to test them, then make them a free bonus for beta players. With the exception of maybe three weapons (and Veteran's tea set), few people would even use them over the default skin. At the very least, the price shouldn't be higher than skins and taunts that actually have some work put into them. These skins are just throwing the weapons in a can of paint.
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| # ? Mar 12, 2012 02:06 |
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washow posted:I tried Karl a couple days ago for the first time and I didn't feel very effective since I was obviously playing him wrong. Prioritize Offense>Stun>Karl Jr with the occasional level in Defense when you feel like you need it. Karl is honestly really simple and once you're able to start landing his stun you're unstoppable. If you manage to stun someone then use your primary while spamming the alt fire and throw out a Karl Jr. Beyond the absolute early game this'll usually kill anyone that isn't fully armored. fake edit: also use Critically Late because it's super overpowered.
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| # ? Mar 12, 2012 02:30 |
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MisterFuzzles posted:Welp, time to give back. After my brother and I got codes from generous goons I got one via email last night. Guess I'm number 2 then. Hopefully I'll get my code soon, but until then, I'd appreciate one of these. Account: mithramyhrr
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| # ? Mar 12, 2012 03:45 |
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Rorus Raz posted:If they want us to test them, then make them a free bonus for beta players. With the exception of maybe three weapons (and Veteran's tea set), few people would even use them over the default skin. But... the whole point of them is to sell them. You do realize you're saying they should test what happens when they sell weapon skins, but without selling them, right? Making the skins extremely generic gives them an excellent baseline to extrapolate from. If these prices are too high, which I agree they are, and even Uber probably knows they are, then they won't sell well. Then Uber will not only know for sure that those prices are too high, but if later someone tries to say they should raise prices, they can go back and point to this data as evidence that higher pricing just won't sell. I wouldn't worry about any of these prices, they don't really reflect what the finished game is going to be. For one thing, they have an extremely small market, so they sort of have to gouge people to make any money. If the game was open, they could price things really low and just rely on a big number of sales to make up for it, but here the total market is, what, a few hundred people? Like, take the Stab Demon skin for Assassin. She's, what, $18 or something? Normally you could just sell that costume for $1, but in this case you aren't really guaranteed to sell 18 times as many skins by doing that. The market research is more important in this case. Notice how Chestrong is even more expensive than Stab Demon? They're trying to figure what's the price ceiling on a nicely made skin. Just... don't worry about it. XboxPants fucked around with this message at Mar 12, 2012 around 03:57 |
| # ? Mar 12, 2012 03:55 |
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Does this game have any player reporting feature? I keep getting players that just keep calling me and my team friend of the family Fags all the time.
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| # ? Mar 12, 2012 04:31 |
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Phoix posted:Prioritize Offense>Stun>Karl Jr with the occasional level in Defense when you feel like you need it. Karl is honestly really simple and once you're able to start landing his stun you're unstoppable. If you manage to stun someone then use your primary while spamming the alt fire and throw out a Karl Jr. Beyond the absolute early game this'll usually kill anyone that isn't fully armored. So you don't really use the grenade launcher stuff?
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| # ? Mar 12, 2012 04:39 |
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Use bouncing buddies to farm or during big standoffs like as Bullet Gorge annihilator. Aside from that, you want to use primary fire.
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| # ? Mar 12, 2012 04:52 |
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washow posted:So you don't really use the grenade launcher stuff? I do but I wasn't really thinking about it when I posted that. It's a fantastic weapon to use at range because the grenades will explode in the air if they're fired too far. Once you figure out where to stand on each map you can blow up turrets and do shitloads of instant damage to people without any real possibility of punishment. edit: did the latest patch break fullscreen windowed? The console command and option in the menu both cause me to crash. Phoix fucked around with this message at Mar 12, 2012 around 05:02 |
| # ? Mar 12, 2012 04:52 |
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VocalizePlayerDeath posted:Does this game have any player reporting feature? Nope, but they did say that as well as a commend feature are coming soon.
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| # ? Mar 12, 2012 04:59 |
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devamon posted:Guess I'm number 2 then. Hopefully I'll get my code soon, but until then, I'd appreciate one of these. Err. Sorry. Only had 1. I was sorta telling whoever I gave the code to, if it came with extras to give em out also.
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| # ? Mar 12, 2012 05:12 |
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So i've hit an interesting bug with the game, or it could be steam/uber themselves... I've yet to receive a single copy of the game to gift, assuming it's through steam gifts. It's been a month or so for me, and everyone was supposedly getting a "second set" of invites a few weeks ago, but i never got any.
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| # ? Mar 12, 2012 05:29 |
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devamon posted:Guess I'm number 2 then. Hopefully I'll get my code soon, but until then, I'd appreciate one of these. Can't find you on Steam by that name or your forum name. I can't send you an invite using your IGN. Add me http://steamcommunity.com/id/tvvo and I'll gift you an invite. Also I still have another invite up for grabs.
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| # ? Mar 12, 2012 05:37 |
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Does assassin recover faster from grabs than anyone else? I was grabbing one as a Gunslinger and every single time after my grab ended, she would grapple me before I even got control back. I've played over 200 games of this and I have never seen this happen with any other character.
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| # ? Mar 12, 2012 06:10 |
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MisterFuzzles posted:Err. Sorry. Only had 1. I was sorta telling whoever I gave the code to, if it came with extras to give em out also. No idea how I misread that, it's pretty straightforward. Sorry for the confusion. TVsVeryOwn, devamon fucked around with this message at Mar 12, 2012 around 06:48 |
| # ? Mar 12, 2012 06:30 |
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The secret to winning is to be an assassin who does nothing but backdoor creeps all game and then buys nonstop scrambler spawns every time she respawns because they're severely undercosted and have way too short a cooldown. I feel like the longer the game is out, the more absolutely degenerate, frustrating strategies are going to take over.
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| # ? Mar 12, 2012 06:40 |
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I really hate playing against Karl with anything that uses grapples, but even all my hate for Karl can not fuel an urge to pay 7000 on a product I will eventually win. Speaking of products, they should really give you time to pick endorsements and products after both teams are locked in.
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| # ? Mar 12, 2012 08:26 |
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Violently Car posted:The secret to winning is to be an assassin who does nothing but backdoor creeps all game and then buys nonstop scrambler spawns every time she respawns because they're severely undercosted and have way too short a cooldown. I feel like the longer the game is out, the more absolutely degenerate, frustrating strategies are going to take over. In order for an Assassin to backdoor a bot needs to make it to each turret. If your team can't keep track of a bot lane perhaps you deserve to lose? Its not like you have to pay attention to so many different lanes. There are two. It sounds to me like your entire team was focussed on a single lane against the rest of the Assassins team. The reason the assassin will win this race is because no one is trying to stop her, while four people are holding up your team with the help of the final turrets. As to scrambler spawns I think the recharge on them is about a minute or so, so it can't be nonstop. Plus there is nothing stopping your team from buying them as well. And while the Assassin's mobility and cloak does make backdooring easier, any class can do it. I once did it as a Support. The only thing backdooring requires is that the other team be comprised entirely of idiots.
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| # ? Mar 12, 2012 08:44 |
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I'd be surprised if Karl's stun didn't get a mechanical change. It seems extremely difficult to balance being able to hard disable someone from a distance in a game where grapples implemented like this are a core part of the gameplay. I feel like a stunned person should have grapple damage reduction and perhaps stunning someone out of a grapple treats it like the grappled player juiced instead of locking down grappler.Dr Mantis Toboggan posted:In order for an Assassin to backdoor a bot needs to make it to each turret. Sorry, when I say "backdoor", I specifically mean killing all the bots so your team can't push, not that she was knocking down turrets or anything like that.
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| # ? Mar 12, 2012 08:46 |
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| # ? May 23, 2013 08:27 |
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Violently Car posted:Does assassin recover faster from grabs than anyone else? I was grabbing one as a Gunslinger and every single time after my grab ended, she would grapple me before I even got control back. I've played over 200 games of this and I have never seen this happen with any other character. Sounds like it's just a ping issue. The character with a faster ping will win the grapple every time, right? Maybe that's an issue. They could add in a couple grapple priorities, I guess. Or maybe they could sort of reduce everyone's ping to a certain level (say, 100 or 150) artificially to put them on an even playing field, kinda like v-sync but for ping - but that sounds like an idea that might seem OK in theory but would be absolutely horrible in practice and would really piss people off even if done well. Violently Car posted:The secret to winning is to be an assassin who does nothing but backdoor creeps all game and then buys nonstop scrambler spawns every time she respawns because they're severely undercosted and have way too short a cooldown. I feel like the longer the game is out, the more absolutely degenerate, frustrating strategies are going to take over. That's where continued balance support comes in. Also keep in mind that scramblers become a little less of a sure thing late-game when they can be taken down in a shot or two. But if you do manage to surprise someone with them, it's easier to take down other players quickly, too, with all your late-game skills. So I guess it's more of a high-risk, high-reward play to buy them late game.
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| # ? Mar 12, 2012 21:58 |


















