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I'd like to see an alternate option for exiting your base. Like an ejector/cannon that fires you towards the center of the map. Costing say $1000 to activate but limited by cool down unless upgraded. The options for a losing team are really lacking. Having a way to exit the base while avoiding the enemy would be fantastic.
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| # ? Apr 26, 2012 16:58 |
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| # ? May 21, 2013 06:52 |
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Been playing wascot today, and have had a good bit of success with him. His Shift has to be one of the most unreliable skills in the game though. I swear I can use it in the exact same situation, at the exact same angle and distance, and sometimes it will pull me along at great speeds, and other times it will limply toss me a couple feet into the air with barely any horizontal gain.
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| # ? Apr 26, 2012 17:04 |
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Drakes posted:I'd like to see an alternate option for exiting your base. Like an ejector/cannon that fires you towards the center of the map. Costing say $1000 to activate but limited by cool down unless upgraded. Yes. This would be great. Although arguably you already have the speed boosters for this.
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| # ? Apr 26, 2012 17:11 |
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LibbyM posted:Been playing wascot today, and have had a good bit of success with him. Jump right as it's about to connect and it will be much more consistent. You're wrong though, because Wascot's Shifty Shuffle (E) is the most unreliable skill. I see it going on cooldown but failing to activate probably every other game.
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| # ? Apr 26, 2012 17:32 |
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Comrayn posted:Jump right as it's about to connect and it will be much more consistent. You're wrong though, because Wascot's Shifty Shuffle (E) is the most unreliable skill. I see it going on cooldown but failing to activate probably every other game. I'll try jumping, thanks for the advice.
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| # ? Apr 26, 2012 17:34 |
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Comrayn posted:Scramblers are the most interesting bots in the game because they're the only ones that are deadly without their thing being "do lots of damage." They're cheap and dangerous, but die fairly easily and aren't very fast which lets you see them coming. Complaining about rounding the corner into one of them is ridiculous. If you rounded that corner into the enemy Assassin and she grabbed you while the gunner blew you to hell would you complain about that? M-Maybe not out loud...
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| # ? Apr 26, 2012 17:50 |
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Drakes posted:I'd like to see an alternate option for exiting your base. Like an ejector/cannon that fires you towards the center of the map. Costing say $1000 to activate but limited by cool down unless upgraded. Spend $1500 on juice inside spawn?
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| # ? Apr 26, 2012 18:21 |
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So is there any punishment for leavers? I've been playing this game for the first time today and every game has been won or lost due to people leaving.
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| # ? Apr 26, 2012 18:25 |
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Either way, I approve of the idea of a $1000 cannon to launch you to the center of the arena.
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| # ? Apr 26, 2012 18:26 |
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I want the cannon not because I think it's a needed feature or will improve gameplay, but because I want to find out what the game's physics does when someone gets Ka-clawed after they get shot out of it.
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| # ? Apr 26, 2012 18:28 |
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Kaboobi posted:Spend $1500 on juice inside spawn? Well the scenario is that your team is losing and few levels behind. Spending $1500 on a single shot at just exiting the base is quite a gamble. Your odds of killing a person aren't great and the enemy will note you exiting your spawn.
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| # ? Apr 26, 2012 19:27 |
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Anyone have a video of the new Shoot the Moon? I've heard a lot of people complain about it but I haven't seen it in action, myself.
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| # ? Apr 26, 2012 19:28 |
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ankle posted:So is there any punishment for leavers? I've been playing this game for the first time today and every game has been won or lost due to people leaving. Their chances of getting a prize after a match are reduced.
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| # ? Apr 26, 2012 19:29 |
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Drakes posted:Well the scenario is that your team is losing and few levels behind. Spending $1500 on a single shot at just exiting the base is quite a gamble. Your odds of killing a person aren't great and the enemy will note you exiting your spawn. Well if your base is being pounded on and they're camping spawn, what is spending $1000 to teleport to the middle of the map gonna do?
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| # ? Apr 26, 2012 19:31 |
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It gives the enemy a reason to abandon a lane and go after you. Since being behind the enemy gives you an opportunity to cut off their bots. While also allowing you to flank and provide a distraction or cleaning up a kill. Anyways what I'm suggesting is more options for a losing team. Besides push and farm along with bots while gradually losing turrets. Drakes fucked around with this message at Apr 26, 2012 around 19:41 |
| # ? Apr 26, 2012 19:36 |
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I really enjoyed playing Wascot with the free money Uber threw at me for being in the beta, but I felt like trying out someone else to give someone else a chance with him. I picked Veteran. Why do I not understand how to play Veteran? I just don't get it. He's supposed to be a melee-centered enforcer, that pushes? Every game I've played with him so far I've felt useless since half of the enemy team is several levels above now, a level gap I never saw while playing Wascot or Combat Girl up until now. I try to grab people with the ka-klaw, but no dice, they see it coming. The E ability seems useless to me since any time I go near an enemy pro two more gang up with him against me. the Q ability is nice for ring outs yeah but it that doesn't happen often enough. With that said, it seems his melee power is really lackluster and especially health, it seems like despite all that health I go down way faster than I ever did as Wascot. Of course people swear by having a vet on their team so obviously I'm doing something wrong what is it?
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| # ? Apr 26, 2012 19:43 |
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Frunk posted:I really enjoyed playing Wascot with the free money Uber threw at me for being in the beta, but I felt like trying out someone else to give someone else a chance with him. I picked Veteran. I do not put points in Skid Row Throw, level 1 works fine for the occasional ring out or knocking somebody off the Annihilator in Loco Moco. Ka-claw obviously works best if your target is distracted. It really just takes time to master it. When you start ka-clawing people as they're trying to make their escape its immensely satisfying. If you time it right you should almost be able to almost guarantee the throw afterwards. I usually try for the right click throw saving the freight train for the followup or retreat. Keep in mind that when you are rolling you can throw people mid animation (also melee attacking)... really helps when trying to close the gap and grapple. Be prepared to get lots of assists because when pulling into a group of your friends you are going to be less likely to get the kill.
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| # ? Apr 26, 2012 19:54 |
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That all makes sense, and I did read your write-up in the OP about Veteran, too. I guess I'm just dealing with the matchmaker now or something, I see more coordination now with the annihilator and the ejector and people will focus me if I overextend even a little. I also need to remember to kill bots and not die...
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| # ? Apr 26, 2012 19:58 |
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Frunk posted:I really enjoyed playing Wascot with the free money Uber threw at me for being in the beta, but I felt like trying out someone else to give someone else a chance with him. I picked Veteran. His melee damage is actually higher than most commandos. Basically, what you want to be doing as Veteran is standing around your team and throwing out claws. It's not hard to hit even good players early if you understand how they are dividing their focus, and managing a good pull means killing them in most situations. If Veteran does have a weakness, it's his inability to farm well, but even he can go up to a wave, stun it (right click on his ranged weapon) and smack it to death with his melee. Once you've fed your team, you can go around playing him sort of like a commando that's also got a ton of health because his damage is incredibly high. You want to probably skill him like this: 1. Damage 2. Ka-Claw 3. Freight Train 4. Ka-Claw 5. Damage 6. Freight Train 7. (hold points) 8. Ka-Claw, Damage 9. Freight Train 10-12. Health 13-15. Skid Row Throw
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| # ? Apr 26, 2012 19:59 |
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Just started playing 3 days ago, really a fun diversion so far especially with some friends to stomp around with. So, what's the difference between Super MNC and the original $10 version? Is this a sequel that will be updated with new maps and such, or is it supposed to be a taste of the original full game that you have to pay for?
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| # ? Apr 26, 2012 20:04 |
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Drakes posted:It gives the enemy a reason to abandon a lane and go after you. Since being behind the enemy gives you an opportunity to cut off their bots. While also allowing you to flank and provide a distraction or cleaning up a kill. I get what you mean. What if there was something you could pay 2000 to activate within your spawn which acted like a short-range annihilator that only covers the area immediately around your spawn and moneyball? It would have a cost and a long cooldown associated, long enough that unless your match goes super-long you'll probably only be able to get it off once. A "Panic Button" essentially. It would probably totally break the game in ways I'm not realizing.
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| # ? Apr 26, 2012 20:04 |
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Frunk posted:That all makes sense, and I did read your write-up in the OP about Veteran, too. I guess I'm just dealing with the matchmaker now or something, I see more coordination now with the annihilator and the ejector and people will focus me if I overextend even a little. I also need to remember to kill bots and not die... The vet has a ridiculous amount of mobility as an enforcer, having a melee roll, a jetpack jump, and a nice dash with Freight Train. It's not too hard to pull back if your team suddenly disappears, certainly easier than with any of the defenders. Haeleus posted:Just started playing 3 days ago, really a fun diversion so far especially with some friends to stomp around with. It's a totally new game with different mechanics, pros, and maps. The original one won't be supported at this point.
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| # ? Apr 26, 2012 20:07 |
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Frunk posted:I really enjoyed playing Wascot with the free money Uber threw at me for being in the beta Did you have to be in the really early beta to get this? I only joined the beta at the point that they sent out invites to people who owned the original.
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| # ? Apr 26, 2012 20:12 |
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For awhile, I thought, man, I'm doing good. Then I realized the other team was doing really bad. Gunner owns.
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| # ? Apr 26, 2012 20:16 |
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Violently Car posted:His melee damage is actually higher than most commandos. Basically, what you want to be doing as Veteran is standing around your team and throwing out claws. It's not hard to hit even good players early if you understand how they are dividing their focus, and managing a good pull means killing them in most situations. If Veteran does have a weakness, it's his inability to farm well, but even he can go up to a wave, stun it (right click on his ranged weapon) and smack it to death with his melee. Once you've fed your team, you can go around playing him sort of like a commando that's also got a ton of health because his damage is incredibly high. You want to probably skill him like this: Thanks! I will definitely give this a try. I actually just played a round as Wascot and went right back to winning again so I'm a bit confused as to why it's difficult for me to wrap my head around Veteran...
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| # ? Apr 26, 2012 20:23 |
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I'd actually switch offense at level 1 around with the level 2 ka-claw, getting a pull at the very start of the game is always super satisfying and can get your team off to a nice starting boost.
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| # ? Apr 26, 2012 20:28 |
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Frunk posted:Thanks! I will definitely give this a try. I actually just played a round as Wascot and went right back to winning again so I'm a bit confused as to why it's difficult for me to wrap my head around Veteran... I'm the same way. Veteran is really such an oddball for me for some reason. I try and emulate everything I see other Vet players do, but I just fall flat. Only pro I consistently sit at the bottom of the scoreboard for my team with.
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| # ? Apr 26, 2012 20:28 |
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Skaw posted:I'm the same way. Veteran is really such an oddball for me for some reason. I try and emulate everything I see other Vet players do, but I just fall flat. Only pro I consistently sit at the bottom of the scoreboard for my team with. With a vet on a good team, you probably won't get many kills (but a ton of assists) as your team SHOULD just pile onto whoever you pull. Coming in up top as a vet isn't something I see very often.
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| # ? Apr 26, 2012 20:30 |
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Unless it's GrayFox. Because gently caress him.
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| # ? Apr 26, 2012 20:37 |
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Kaboobi posted:I'd actually switch offense at level 1 around with the level 2 ka-claw, getting a pull at the very start of the game is always super satisfying and can get your team off to a nice starting boost. What's the difference? The only thing that changes is the cooldown, and by the time it comes back, you'll probably already be level 2. It's better to have that damage in case you do land the grab.
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| # ? Apr 26, 2012 20:41 |
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Urgh, neither of the people I came to like last time are free now. But this is a good excuse to see if I like Combat Girl. Any good, quick tips for her?
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| # ? Apr 26, 2012 20:43 |
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Rocketlex posted:Urgh, neither of the people I came to like last time are free now. But this is a good excuse to see if I like Combat Girl. Any good, quick tips for her? Laser all day everyday. Use the nailgun a lot. Heal when needed. Honestly I find in a lot of situations with CG, unlike with Support, that it's better to join in the shooting than try to heal a teammate being caught under fire unless you're on the retreat and you feel you can keep them alive long enough to fall back. The Combat Healer just doesn't put out enough to really assist in a firefight I feel. Definitely use it to patch people up on a push when there aren't any pros around or you significantly outnumber the opposing teams teammates in the lane though. Never group your Combat Kitties together. So many new CG players do this, and they just end up being absolutely wrecked by splash damage. I could be completely wrong and giving bad advice, but really it works for me really well. Oh, and also, stay behind your teammates. You have no means of escape should things turn sour, so the further away you are from the fray, the better. Skaw fucked around with this message at Apr 26, 2012 around 20:52 |
| # ? Apr 26, 2012 20:47 |
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Rocketlex posted:Urgh, neither of the people I came to like last time are free now. But this is a good excuse to see if I like Combat Girl. Any good, quick tips for her? CG is totally my favorite class to play. Two things to note: She has NO mobility or escapes, so STAY CLOSE TO SOMEONE, and she has no long range damage output other than her laser. I prefer to level up laser first, as if you keep that levelled up it can be absolutely devastating when it connects. Offense boosts makes your healing better and turns your nailgun from a useless piece of garbage to an insanely powerful close range weapon. Don't be afraid to whip out the nailgun if someone is close by. The hurt gun does pitiful damage to pros, only use it on groups of robots when you need a little health. Never stop throwing kitties. Throw them on walls and ceilings, and spread them apart a bit. As for fortify, I throw one point into that fairly early on to cut the regen by almost half, then leave that and defense until the very end. The nailgun is super powerful up close but the damage drops off dramatically, so focus on keeping your teammates healed up unless someone gets close or you have a pull. Until your laser hits level 3 it has a super long regen, so make it count. Basically level up laser first, then kitties and offense depending on how you want to play. Throw a point in fortify around level 6 or so. My preferred build order is something like this: 1: Combat Laser 2: Offense 3: Kitties 4: Combat Laser 5: Offense 6: Fortify 7: Kitties 8: Combat Laser 9: Offense 10:Kitties 11+: Defense and Fortify Feel free to replace one of the kitties or fortify with defense if you're getting wrecked up by a sharpshooter or if your team is terrible. Edit: use fortify if someone wanders into your nest or if you need to escape, as it slows them down a ton Kaboobi fucked around with this message at Apr 26, 2012 around 21:00 |
| # ? Apr 26, 2012 20:52 |
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I just went 15-2 and 7k points as a Vet but I'm pretty sure that was just a fluke since I suck at this game. Still, it's awesome pulling unsuspecting people in front of a turret and pinning them down with grapples.
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| # ? Apr 26, 2012 20:57 |
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Always get Klaw at 1. The faster you can throw speculative hooks / recover from the game's physics loving a pull, the better. e: wrt the level 2 comment: you can get like two pulls before bots even show up, depending on the position / map / aggressiveness of other players. marhom fucked around with this message at Apr 26, 2012 around 21:05 |
| # ? Apr 26, 2012 21:02 |
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Dr. Video Games 0031 posted:I just went 15-2 and 7k points as a Vet but I'm pretty sure that was just a fluke since I suck at this game. Still, it's awesome pulling unsuspecting people in front of a turret and pinning them down with grapples. That's basically all you do with Veteran, just replace turrets with "your team".
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| # ? Apr 26, 2012 21:05 |
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I'm only 3 games in, but I bought Megabeth because roller derbies are cool and she's super fun to play. Is there any sort of build order I should be following? I've just been upping the disc and offense because slowing down groups so they bunch together for rocket launcher shots is incredibly satisfying.
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| # ? Apr 26, 2012 21:11 |
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marhom posted:Always get Klaw at 1. The faster you can throw speculative hooks / recover from the game's physics loving a pull, the better. Hmmm, maybe you're right. I guess I just prefer to secure my kills rather than go fishing.
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| # ? Apr 26, 2012 21:27 |
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computer parts posted:That's basically all you do with Veteran, just replace turrets with "your team". I tried that but it was a pub game and nobody on my team ever paid attention to who I was pulling.
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| # ? Apr 26, 2012 21:31 |
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| # ? May 21, 2013 06:52 |
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Dr. Video Games 0031 posted:I tried that but it was a pub game and nobody on my team ever paid attention to who I was pulling. If you're looking to roll with goons, you can always try the goon steam group, or simply just friend frequent players from this thread (such as myself or any of the other regular posters). In other news, despite rapidly closing in on level 100 maining as Support, I'm still nowhere near getting a line on a PAX Support code. I figured that I'd fire out one last feeler if anyone was stockpiling them from this thread before I gave up for good. If you have a code, hit me up with a friend invite; I have lots of old indie bundle steam codes and other stuff I could trade for it.
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| # ? Apr 26, 2012 21:57 |





















