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Delacroix
Dec 7, 2010



Eigo refusing to be rung out was awesome, but finding that triple commando, no support match on related videos was even better.

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Drakes
Jul 18, 2007

Why my bullets no hit?

Violently Car posted:

All this is going to do is divide an already small playerbase and kill whichever mode is less convenient for the masses to play.

But if the upcoming game mode is closer to MNC I think that'll definitely draw in more people in the long run. Theres probably a good load of MNC fans out there that just hate the extra concepts that SMNC brings with it now(I'm probably one of them!). A gamemode that is less tedious while allowing you can hop in/out of would definitely draw more interest for guys who want a shootier SMNC.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Apparently a dude is porting Megabeths model + animations into TF2 as a replacement for the soldier.

http://www.youtube.com/watch?v=8ho4...g&feature=g-u-u


It's actually kind of cool.

Violently Car
Dec 2, 2007

You are now entering completely darkness

So, what would it take to make no-healer lineups viable in evenly-matched games? I feel like you'd need to do really drastic things, like weaken their static defenses then remove their ability to grant armour with their heal guns. This would probably make them bad characters, but that's how it works when you're a dedicated healer.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Violently Car posted:

So, what would it take to make no-healer lineups viable in evenly-matched games? I feel like you'd need to do really drastic things, like weaken their static defenses then remove their ability to grant armour with their heal guns. This would probably make them bad characters, but that's how it works when you're a dedicated healer.

Make regenitol cheaper for a team with no dedicated healing character.

Taiso
Feb 20, 2002

Crush them now!


a cock shaped fruit posted:

Apparently a dude is porting Megabeths model + animations into TF2 as a replacement for the soldier.

http://www.youtube.com/watch?v=8ho4...g&feature=g-u-u


It's actually kind of cool.

Hahahaha, did you watch this? http://www.youtube.com/watch?v=Hr9Y...&feature=relmfu

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


Taiso posted:

Hahahaha, did you watch this? http://www.youtube.com/watch?v=Hr9Y...&feature=relmfu

Yeah, I am at work and that bit at the end made me laugh a little too loud. I had to turn it into a cough to cover it up.

Dalton
Jul 27, 2010


So back in MNC I was pretty good at sniping, so I decided to use my combat credits to buy Gunslinger. It was a pretty good purchase decision.

http://www.youtube.com/watch?v=iq9VXUphszo&hd=1

Grapplejack
Nov 27, 2007



Dalton posted:

So back in MNC I was pretty good at sniping, so I decided to use my combat credits to buy Gunslinger. It was a pretty good purchase decision.

http://www.youtube.com/watch?v=iq9VXUphszo&hd=1



Holy poo poo, that class is like a "get hosed" button for people who can aim.

Section Z
Oct 1, 2008

Secret Quest Is Not Quite How I Remember It


If I ever picked up a Sharpshooter, it would be Gunslinger. While I'm terrible at scoped aim, my mid-range aim is at least passable. Probably cause you feel less pressure to get that "perfect" shot without a scope.

One problem would be I'm not a GREAT shot, so I wouldn't be contributing as well as I would with a Tank or Karl without a lot more practice by comparison. But I think my main "problem" would be I'd actually get close to the Annihilator on Spunky and Bullet instead of just screaming at people to get it 7 times and not helping at all.

EDIT: Silly question about the Gunslinger. How come it looks like she has a tiny jetpack, but doesn't seem to have a floaty hop?

Section Z fucked around with this message at May 17, 2012 around 04:49

Alteisen
Jun 4, 2007



Violently Car posted:

So, what would it take to make no-healer lineups viable in evenly-matched games? I feel like you'd need to do really drastic things, like weaken their static defenses then remove their ability to grant armour with their heal guns. This would probably make them bad characters, but that's how it works when you're a dedicated healer.

Healers are already squishy and die as soon someone gets their hands on them and you want to make them weaker?

Dizz
Feb 14, 2010

I NEED TO STOP ACTING LIKE A SPERGLORD BY REPORTING PEOPLE FROM THE DOTA2 THREAD FOR THE SMALLEST SHIT


Dalton posted:

So back in MNC I was pretty good at sniping, so I decided to use my combat credits to buy Gunslinger. It was a pretty good purchase decision.

http://www.youtube.com/watch?v=iq9VXUphszo&hd=1



Holy loving poo poo please teach me your arcane ways.

TVsVeryOwn
Jan 9, 2011

I don't always do Drugs
But when I do
I GET FUCKED!


Dizz posted:

Holy loving poo poo please teach me your arcane ways.

On the full moon you must gather three computer mice and three live mice, place them in a Cheetos bag then light it on fire and huff the fumes.

Dizz
Feb 14, 2010

I NEED TO STOP ACTING LIKE A SPERGLORD BY REPORTING PEOPLE FROM THE DOTA2 THREAD FOR THE SMALLEST SHIT


TVsVeryOwn posted:

On the full moon you must gather three computer mice and three live mice, place them in a Cheetos bag then light it on fire and huff the fumes.

I thought it would be more modern..

Imagine 4 mice on the edge of a cliff~

UltraShame
Nov 6, 2006

Vocabulum.

quote:

All this is going to do is divide an already small playerbase and kill whichever mode is less convenient for the masses to play.

I hope this doesn't happen, but we'll see how it goes, I guess.

Alteisen posted:

Healers are already squishy and die as soon someone gets their hands on them and you want to make them weaker?

VC has (to his own admission) an unreasonable aversion to healing classes in games like this, so let that color his post.

Violently Car
Dec 2, 2007

You are now entering completely darkness

I have an aversion to them because I've never, ever seen a game where they were an option. They either suck and are non-viable or they are required for a team.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


While I am terrible at SMNC, I am glad at least that I'm not the dude I just had on my team who, as a Support, appeared to be in the dark as to the existence of his ability to heal teammates. Or deploy a turret. Or the location of the Annihilator. Or how to die less than 15 times.

I mean... jesus.

Phoix
Jul 20, 2006
a jerk

Violently Car posted:

I have an aversion to them because I've never, ever seen a game where they were an option. They either suck and are non-viable or they are required for a team.

I think it's worse in SMNC because normally in games like this they'd have some kind of resource to manage while they healed.

Delacroix
Dec 7, 2010


Something really odd happened, my entire team all locked in different classes and there was not a single support among us. At first we were lost for words but with my promises of wintermint and fist and chestbumps for everyone if we won, we prevailed.



I guess SMNC likes to throw curveballs in the form of loving rank 100, full jammy bastards who get to bully the kids in the sandpit or completely hopeless teams but it felt like the planets had aligned in that we all auto-locked with no support and simply stuck together looking out for each other.

If that level of teamplay happened all the time you wouldn't need a support. So many times someone was nearly dead and one of us would look out for them as they made their way to a regentol. The CG tried to setup at the first annihilator but once the alarm was sounded she didn't stand a chance and was intimidated the rest of the match.

Require More Fire
Feb 18, 2010

"Think of the deeds of hellish cruelty, the hidden wickedness which may go on, year in, year out, in such places, and none the wiser."

Man, sometimes you get put into a match where you just know you're dicked from the get-go. I decided to try a Pro I hadn't played much yet as well which I'm sure didn't help, but we had one guy quit the instant the match started, we had a Spark quit about five minutes in with 10 deaths and no kills, and we had no defender.

Oh, and once again the concept of the Anni was foreign to my team.

keeb
Sep 24, 2003
The Shocker

Anyone have patch notes for today's update? Also, any idea how long they generally take the game down for?

Phoix
Jul 20, 2006
a jerk

keeb posted:

Anyone have patch notes for today's update? Also, any idea how long they generally take the game down for?

Patch notes will be here whenever they post them. It generally doesn't go down it just breaks for a few minutes or hours.

Phoix fucked around with this message at May 17, 2012 around 13:18

Merrill Grinch
May 21, 2001

infuriated by investments

It took a week but the random sperglords I've been playing with while I learned the basics of the game have broken me. I'll be trying to get into the steam group later today.

I wish I saved the chatlog of my teammate screaming in rage as the other team triple-teamed us one at a time with a spark/assassin/veteran team-up that was terrifying in its simplicity: kacaw + 2 grapples, repeat.

RadicalWall
May 30, 2005

I have no idea whats going on.

Dalton posted:

So back in MNC I was pretty good at sniping, so I decided to use my combat credits to buy Gunslinger. It was a pretty good purchase decision.

http://www.youtube.com/watch?v=iq9VXUphszo&hd=1



Nicely done. I hope they finally have a sharpshooter on this weeks line-up.

Of course this also means a week of abjectly terrible sharpshooters on your team so I apologize in advance.

Lblitzer
Mar 8, 2004

Ready to eat me, sir!


RadicalWall posted:

Nicely done. I hope they finally have a sharpshooter on this weeks line-up.

Of course this also means a week of abjectly terrible sharpshooters on your team so I apologize in advance.

Yeah after watching this and continunally being wrecked by Tutsumi (incredibly good Sharpshooter), I want to try my hand at it. The quicker rate of fire from the Sniper really appeals to me as I can usually get a good shot off, but the next shot takes far too long to trigger for my liking.

Eigo
Mar 21, 2010


RadicalWall posted:

Nicely done. I hope they finally have a sharpshooter on this weeks line-up.

Of course this also means a week of abjectly terrible sharpshooters on your team so I apologize in advance.

I think they specifically took them off free rotations due to aimbots for new accounts becoming a little more common than they wanted.

Alteisen
Jun 4, 2007



Violently Car posted:

I have an aversion to them because I've never, ever seen a game where they were an option. They either suck and are non-viable or they are required for a team.

Yea that's that little thing called balance that you complain so much about, a team with healer is in a much better position than one without them, pretty obvious statement I know but still. And I can't imagine the lovely guys you are bumping into when you say they suck, I mean its not like I need precision shooting to heal you.

Nerfing them into near uselessness and make them even more fragile than they already are(for a class with 0 mobility no less) is not the answer. We don't need more chars being bludgeoned to death with nerf bat like Wascot was.

I'm dreading when CG goes free, I just know some lovely pubby will lock her in and never heal.

Alteisen fucked around with this message at May 17, 2012 around 15:48

Lblitzer
Mar 8, 2004

Ready to eat me, sir!


Lblitzer posted:

continunally being wrecked by Tutsumi (incredibly good Sharpshooter)

Found out just now that Zutsumi is a moderator on the Ubernet forums, therefore I'm guessing he's legit. I made some strong claims against him when he got 3 or 4 headshot kills in a row against us last week.

Pseudophile
Dec 25, 2007


I've just bought Gunslinger. What wrath have I wrought?

-Edit- Hate from merely selecting her. Off to a good start!

RadicalWall
May 30, 2005

I have no idea whats going on.

Pseudophile posted:

I've just bought Gunslinger. What wrath have I wrought?

Taking bets on her being free this week.

A good gunslinger can clean up, better than a sniper can from what I've seen.

Lblitzer
Mar 8, 2004

Ready to eat me, sir!


RadicalWall posted:

Taking bets on her being free this week.

A good gunslinger can clean up, better than a sniper can from what I've seen.

Yeah from what I've played with the Sniper, he's really only good for some decent burst damage and a great slow. If I get someone who's going into my ice trap, I'll usually toss the Flak to get a decent stream and try to get a shot or two off before it all wears off.

Unless you're facing a dumb person you're not going to be able to really unload a clip full of headshots on someone, this is where I think Gunslinger shines. I admittedly called her Sharpshooter earlier in this thread too. I am dumb.

Violently Car
Dec 2, 2007

You are now entering completely darkness

Pseudophile posted:

I've just bought Gunslinger. What wrath have I wrought?

-Edit- Hate from merely selecting her. Off to a good start!

Well, there's a patch tonight. We'll see in a few hours if you regret your decision.

Death Cube K
Mar 20, 2008

You're pretentious, this club sucks, I have beef. Let's fight.

Lblitzer posted:

Found out just now that Zutsumi is a moderator on the Ubernet forums, therefore I'm guessing he's legit. I made some strong claims against him when he got 3 or 4 headshot kills in a row against us last week.

The key to handling Zutsumi's team is to have a Commando able to keep him harassed and unable to farm. Last time my team went up against his he went something like 3-8 because our Assassin was willing to die just to get kills on him so we could push lanes without having to worry about taking constant headshots. If your Commando runs Can't Slow This he's basically helpless.

Sputnik
Jul 21, 2003

I felt like a ninja, and my kung-fu was strong.


Goddamnit, why didn't we put two or three goonteams into the Tiki Tournament? We could have cleaned up, win free monies and gotten a custom outfit out of it!!

y_3
Aug 18, 2010
Probation
Can't post for 24 days!


Thanks again to the guys a few pages back who gave me Leo tips because I'm pushing lanes pretty easily now! In fact, he's all I've played since I bought him.

Phoix
Jul 20, 2006
a jerk

quote:

Free Pro Rotation: Assault, Cheston, Combat Girl, Karl, Tank, and Wascot.

The Icemen have lost Rule Changes: 6. Oh that's too bad, it was really going places.

It's new map week in Super Monday Night Combat! Gun Mountain has been added to the map rotation. Gun Mountain features a new hazard: The Shelly Cannons. They are the giant guns of Gun Mountain. They cost $750, recharge every 2 1/2 minutes, and will shell the enemy half of the map.

We are also launching our first set of Flair! Flair are small pieces of... well... flair that you can place on your Pro. Currently only a chest slot is available but we will expand the system in future updates. Check it out!

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com.


New Rules
Moneyball: Damaging the Moneyball now adds 1 second to the current shield reset time with a maximum of 20 seconds, instead of automatically setting the shield reset to 20 seconds.
Base Turrets: Damaging Base Turrets now adds 1 second to the current shield reset time with a maximum of 40 seconds, instead of automatically setting the shield reset to 40 seconds.
Improved the store menu. Added larger icons. Added full uniform, head, torso, and leg filters for uniforms.
Added "Match Found" sound will now play when the game window is not in the foreground. This can be turned off in the options menu.
Added a button to hide chat in the minimized chat bar.
Changed maximum custom classes from 15 total to 5 per Pro. If you currently have more than 5 for a Pro, you will keep what you have.
Added the ability to delete custom Pros.
Improved readability of highlighted item in UI drop down lists.
Clicking on "Help" now takes into account what screen you are on.
Uniform items are now broken out into full uniform, head, torso and legs.
Player's Agent/Free Agent status is now displayed in your Profile. You are a Free Agent until you purchase something via real money. After that you become an Agent and can use Steam trading.
Death Recap UI now shows only the last 12 seconds worth of damage, giving you a better idea of how you died.
Added new effect for critical headshots.

Bug Fixes
Fixed clicking on the game window when it does not have focus issuing a click at the last position the mouse was at when it last had focus.
Fixed a failure to get Friends List with certain names.

Bundles
New Bundle: 15 Pieces of Flair
New Bundle: Monday Night Fever

Flair
Added Flair: Flair are small items you can place on your Pro. Currently there is only chest pieces but this will expand in the future.
Added Flair to Post-Game Prizes
New Flair: Bullseye
New Flair: Franky
New Flair: Gracie
New Flair: Rainbow
New Flair: Target
New Flair: Magic Fart
New Flair: Peace
New Flair: Skull Haze
New Flair: Skull Crack
New Flair: Derpycorn
New Flair: Tiki
New Flair: Ammo and Bacon
New Flair: Bacon Strips
New Flair: Assassin Mudflap
New Flair: Big Angry Beaver

Products
At'em Bomb: Removed from Post-Game Prizes because it's free.
All Magnet: Now changes the priority of pulling churros based on your current health.
Bot Buster: Fixed bonus from not resetting when the player respawned, making it so that only the first 100 bots ever added an effect.

Downtown Spunky Arena
Continued art revisions.
Optimized some of the art for better client performance.

Gun Mountain
New map: Gun Mountain
New hazard for Gun Mountain only: Shelly Cannons - $750 to use, 2 1/2 minute cooldown, shells the enemy side of the map.

Loco Moco Arena
Fixed a hole in Icemen base at the outer edge of map where Pros could get stuck.

Assassin
New Taunt: Monday Night Fever
Shuriken Launcher: Radius 8 -> 16 - Should fix some instances of the shurikens doing no damage.

Assault
New Taunt: Monday Night Fever

Captain Spark
New Taunt: Monday Night Fever
New Uniform: Captain Romance

Cheston
New Taunt: Monday Night Fever

Combat Girl
New Taunt: Monday Night Fever

Gunner
New Taunt: Monday Night Fever
Gunner Deploy: Initial armor now increases with upgrade level: 125/250/300/400
Gunner Deploy: Headshot protection now activates at the start of the deploy, and deactivates at the end of the deploy pack up animation.
Minigun and Dual Minigun: Spin down time: 2 -> 4
Minigun and Dual Minigun: No longer sets spin to 0 when using slam or juice. If you slam or juice with the weapon spun up, you will only lose a little spin.
Minigun and Dual Minigun: Reloading now removes any spin up.

Gunslinger
New Taunt: Monday Night Fever
Knee Cap: Range: 2304 -> 2048

Karl
New Taunt: Monday Night Fever

Leo
New Taunt: Monday Night Fever
Venice Defense: Added death explosion and no longer stays on ground after its death.
Mona Laser: Explosive damage: 40 -> 55
Mona Laser: Damage: 55 -> 65
Mona Laser: Range: 2048/3072 -> 1536/2560
Mona Laser: Alt Fire recovery per damage: 0.075 -> 0.08
Mona Laser: Alt Fire heal will now heal friendly Combat Kitties, Firebases, and Venice Defenses.

Megabeth
New Taunt: Monday Night Fever
Rocket Ma'am: Optimized the rocket trail.

Sniper
New Taunt: Monday Night Fever

Support
New Taunt: Monday Night Fever
Firebase: Now has its own death effect.
Firebase: Slightly improved the look.

Tank
New Taunt: Monday Night Fever
Tank Shield: No longer protects Tank from the Annihilator or Ejectors.

Veteran
New Taunt: Monday Night Fever

Wascot
New Taunt: Monday Night Fever

RadicalWall
May 30, 2005

I have no idea whats going on.

Oh man, I have been beaten.

All you need to know: loving NEW MAP

Also I guess they rebuffed Leo's damage and renerfed Leo's range. Make up your goddamn minds, Uber!

RadicalWall fucked around with this message at May 17, 2012 around 23:21

Dorroile
Apr 11, 2008

DO YOU LIKE GETTING OWNED????????


New map? Awesome.
Cheston back on the free rotation? Man, now i have to fight for him again.

By the way, they REALLY need to loving do something about Cheston's hippie skin. Who decided that the Icemen variant should be loving YELLOW? I get confused about which team i'm even ON sometimes.

Fauntleroy
May 8, 2007

I am a song!



Woah! Those Moneyball and turret shield changes could be huge!

I can't wait to see the new map!

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Kikka
Feb 10, 2010

I POST STUPID STUFF ABOUT DOCTOR WHO


Seems like they buffed Gunner's ability to stay in a fight, but made it harder for him to escape. It's nice because now he really has to be sure when to commit into a fight. The turret and moneyball shield changes are surprising, but also pretty nice since it keeps people from keeping them down indefinetily by plinking them.

Also new map and new pretty clothes for my Barbie? Hell yeah!

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