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KildarX posted:I think really the Sharpshooter is the only role you can do without. It really doesn't fulfill a role, except as a free character, I mean it's nifty, but if you had to choose between a Sharpshooter and another Support/Enforcer/Striker choosing another Support/Enforcer/Striker is probebly the better choice overall, especially another support. I've had maybe four games in my just over a hundred where a sniper/gunslinger has utterly dominated and been a worthwhile choice. Of course, in all four occasions when this happened a member of my team ragequit because of "aimbots".
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| # ? Mar 1, 2012 18:51 |
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| # ? May 22, 2013 01:30 |
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Violently Car posted:I am so sad replays don't work right now. I was at the Loco Moco annihilator as Cheston and I threw a barrel all the way to the enemy's moneyball and it landed on a dude and he died. They hope to have that fixed with the patch today. I believe spunky cola also. We'll see when the patch is released.
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| # ? Mar 1, 2012 19:08 |
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Zorro KingOfEngland posted:The only map that I'd say a sharpshooter is better than second support is the Jungle map, and that's mostly because as a Sniper you can sit next to your first turret on the right side for either team and headshot the people that are buying the annihilator unless they stand in a very specific place. My record is 3 kills before the other team wised up and sent someone after me. I dunno, I feel like Spunky Cola has a lot clear lanes you can snipe from without a ton of uncovered angles you can be ganked from.
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| # ? Mar 1, 2012 19:17 |
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I hope Spunky is back in rotation this week or even a new map.
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| # ? Mar 1, 2012 19:20 |
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KFCB posted:I dunno, I feel like Spunky Cola has a lot clear lanes you can snipe from without a ton of uncovered angles you can be ganked from. Well there are certainly other times where sharpshooters can be useful, but for the most part I agree with KildarX. In almost every other circumstance, having a different class would be more useful than a sharpshooter.
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| # ? Mar 1, 2012 19:23 |
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Theswarms posted:Or throwing it below a junglers escape route/a jungle grapple. Awareness is important and can be funny. Yeah. ![]() When there is a sparks I just leave the support turret on the other teams half of the roof so it murders them flashing through the ceiling to escape.
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| # ? Mar 1, 2012 19:24 |
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Zorro KingOfEngland posted:Well there are certainly other times where sharpshooters can be useful, but for the most part I agree with KildarX. In almost every other circumstance, having a different class would be more useful than a sharpshooter. The moment you go against a double sharpshooter lineup where both the sharpshooters are crackshots will make you do a complete 180 on this belief.
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| # ? Mar 1, 2012 19:26 |
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Violently Car posted:And herein lies the eternal problem of this genre: You keep saying this but it's just not true. The only time it's true is when they're feeding real hard like that. So long as they keep their deaths under control, then anything they do is gonna be a help to the team - killing & buying bots, pinging enemy heros & turrets, etc. Even their very presence is enough to influence the other team, generally. They'll be less likely to rush a spot if there's a Pro standing around. Or, if not, and they rush in, now you have an opportunity. Sorry but this argument is just specious.
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| # ? Mar 1, 2012 19:27 |
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Violently Car posted:I am so sad replays don't work right now. I was at the Loco Moco annihilator as Cheston and I threw a barrel all the way to the enemy's moneyball and it landed on a dude and he died. Not the same, but similar: http://www.youtube.com/watch?v=ZX6NtKRsUAc I feel your pain. While the replays are hosed all this cool poo poo has happened, and it's doomed to be lost forever. 100% sure when replays are fixed nothing cool will happen to me ever again.
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| # ? Mar 1, 2012 22:37 |
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Violently Car posted:The moment you go against a double sharpshooter lineup where both the sharpshooters are crackshots will make you do a complete 180 on this belief. Every time there is a sharpshooter on both my team and the enemy team, ours struggles to get a single kill and feeds horribly. Their sharpshooter is an expert shot that makes everyone on my team afraid to go around the corner. However, I have had some amazing sharpshooters on my side before, just not when the enemy team also has one.
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| # ? Mar 1, 2012 22:48 |
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New update http://www.uberent.com/forums/viewt...hp?f=44&t=18491 Uber Entertainment posted:Oh. My. God! I just spilled coffee everywhere! Uber with the Rule Changes 27.
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| # ? Mar 2, 2012 01:33 |
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Uber Entertainment posted:We are also introducing a new test version of our matchmaking system! Thank. The loving. Lord.
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| # ? Mar 2, 2012 01:35 |
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quote:Karl I wish it said what the cooldown is. I don't know if this is an awesome buff or an unnecessary nerf.
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| # ? Mar 2, 2012 01:37 |
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KA loving KLAW FIXES. FINALLY. The half-use change isn't a big deal, ultimately - especially if ka-klaw WORKS now.
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| # ? Mar 2, 2012 01:38 |
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Waiting for Violently Car to have a meltdown over the slight support buff
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| # ? Mar 2, 2012 01:39 |
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Kaboobi posted:Waiting for Violently Car to have a meltdown over the slight support buff Would you settle for me having a meltdown over Karl getting buffed and Assault staying the same?
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| # ? Mar 2, 2012 01:42 |
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Orange Crush Rush posted:Would you settle for me having a meltdown over Karl getting buffed and Assault staying the same? "buffed" being his skill covering much less distance and doing a tiny bit more damage only at low levels? Nice buff.
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| # ? Mar 2, 2012 01:45 |
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Orange Crush Rush posted:Would you settle for me having a meltdown over Karl getting buffed and Assault staying the same? Is it really that big of a deal? The alt-fire on his gun rarely ever seemed to get used (vs. buddy spamming at range) and the Prop Hop changes seem to be more about shutting down overbearingly good annihilator control. e:Also, those Megabeth changes are pretty great. I'm interested to see if the disc still slows after the (new) knockback. Spin does the same amount of damage over time, just pulses faster. marhom fucked around with this message at Mar 2, 2012 around 01:48 |
| # ? Mar 2, 2012 01:46 |
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It's really more "Karl was already hella powerful why are they improving him" kind of deal. I just don't like how this direction with Strikers is going, they seem to have a much higher skill cap then anyone else except for maybe the Sharp Shooters. It already seems like Assault makes Tank and Gunner feel like they are very lacking overall.
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| # ? Mar 2, 2012 01:51 |
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Does anyone have anti-spark tips? It seems like his popping-megahertz-and-just going-nuts strategy always gets me killed. I usually play assault if that helps.
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| # ? Mar 2, 2012 01:58 |
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Holy poo poo. I main support and I always thought his shotgun was too good. But I'll take +50% damage to it, sure. suck my dick vc healers own~
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| # ? Mar 2, 2012 02:03 |
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quote:
Oh, yes. This is delightfully exquisite.
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| # ? Mar 2, 2012 02:06 |
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So does this mean the Support is being switched from a Defender to an Enforcer?
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| # ? Mar 2, 2012 02:11 |
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My wallet is not ready.
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| # ? Mar 2, 2012 02:13 |
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Spark Fixes. EXCELLENT. Although I'm not sure I understand the recovery mechanic... I hope he still gets the arc channels between his battery packs
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| # ? Mar 2, 2012 02:21 |
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No reason to buff his shotgun like that, but it could have been worse. He's not free this week anyway so I won't see him as often. I'm more upset about them removing the level 1 speed endorsements. I'm gonna feel sooooo slow. ![]() Oh, in case you were wondering what the endorsements were before these changes, Achille's Bacon: Health -> Accuracy Dr. Trigger Bacon: Reload Speed -> Max Health Ammo Mule Bacon: Accuracy -> Health Regen Iturba Bacon: Health Regen -> Reload Speed In all, seems like a buff to Achille's and Iturba and a nerf to Dr. Trigger and Ammo Mule.
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| # ? Mar 2, 2012 02:29 |
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DangerKat posted:Spark Fixes. EXCELLENT. I think they're saying that his alt-fire recovers based on you doing damage/using skills, kinda like the converse of the way you get juice. Would be a good way to do it. Violently Car posted:No reason to buff his shotgun like that, but it could have been worse. He's not free this week anyway so I won't see him as often. I'm more upset about them removing the level 1 speed endorsements. I'm gonna feel sooooo slow. Yeah, I honestly feel like this is a very bad idea and hope it's not their final plan. Starting with a full set of endorsements, even if they're all level 1s, helps make it feel like you can compete with people who have been playing a long time. Keep it like this, and players seriously can get a real competitive edge by paying. XboxPants fucked around with this message at Mar 2, 2012 around 02:32 |
| # ? Mar 2, 2012 02:30 |
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marhom posted:KA loving KLAW FIXES. 1/2 usage is sort of a big deal, you cannot spam it out as much. I feel its a fair change though even as a Vet player.
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| # ? Mar 2, 2012 02:30 |
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Also, those do sorta look like Karl nerfs to me. Reducing the radius from 768 to 512 actually turns out to be around a 55% reduction in the actual area of it. I don't think increasing the force at earlier ranks makes up for that.
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| # ? Mar 2, 2012 02:33 |
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Wait, so you don't get speed endorsements for slots you are yet to unlock anymore? Why the hell would they change that?
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| # ? Mar 2, 2012 02:38 |
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Violently Car posted:Also, those do sorta look like Karl nerfs to me. Reducing the radius from 768 to 512 actually turns out to be around a 55% reduction in the actual area of it. I don't think increasing the force at earlier ranks makes up for that. Well, it changes what it's useful for. If you're trying to use it to disperse attackers who are close up on you, then it has become more useful in that situation. if you're trying to jump down onto one of the annihilator disc areas and knock away every person on it, it sounds like you probably can't do that now. I guess it sounds like it makes it generally more effective defensively. However, if you're good enough to make pinpoint strikes with it, they'll be stronger, too. Comrayn posted:Wait, so you don't get speed endorsements for slots you are yet to unlock anymore? Why the hell would they change that? The only thing I can really think of is that they're going to let you sell them for around the same price any other level 1 endorsement, letting you slot yourself how you want.
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| # ? Mar 2, 2012 02:38 |
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D...did they just double Support's shotgun damage
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| # ? Mar 2, 2012 02:42 |
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Ouch, that knockback range nerf on Prop hop has me hurting. That's the different between knocking a guy back before he in grapple range to knocking a guy back who basically IS in grapple range. I'm also curious (read: worried) about the handler change, regardless of people spouting 'It's useless compared to buddies' it had uses that were fantastic, like harassing snipers and smashing deployed gunners overlooking annihilators.
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| # ? Mar 2, 2012 02:44 |
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Patch delayed until tomorrow due to crash bug: http://www.uberent.com/forums/viewt...hp?f=39&t=18492
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| # ? Mar 2, 2012 02:53 |
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oldskool posted:D...did they just double Support's shotgun damage Yes and it's going to be glorious.* *I loved Support in MNC, so I may be a little biased. I don't think this change will last long.
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| # ? Mar 2, 2012 02:53 |
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StoneyAssassin posted:Patch delayed until tomorrow due to crash bug: shieeeeeeeeeeeeeeeeet
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| # ? Mar 2, 2012 02:57 |
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oldskool posted:D...did they just double Support's shotgun damage They also completely demolished the range which it deals that full damage.
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| # ? Mar 2, 2012 02:58 |
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a cock shaped fruit posted:They also completely demolished the range which it deals that full damage. That sounds a lot more like how it was in MNC - if you got into very close quarters with a Support, he could blow you straight to hell with the shotgun, otherwise he had to rely on teammates/airstrikes/his turret. Looks like a solid patch. Hopefully matchmaking doesn't take an annoyingly long time. Seems like it would make PUGs a lot more fun.
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| # ? Mar 2, 2012 03:57 |
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oldskool posted:D...did they just double Support's shotgun damage
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| # ? Mar 2, 2012 04:26 |
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| # ? May 22, 2013 01:30 |
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Taiso posted:1/2 usage is sort of a big deal, you cannot spam it out as much. I feel its a fair change though even as a Vet player. Well sure - but even on a hit at 3 it's manageable. Net effectiveness early game will most likely drastically increase, since hits will be at least moderately effective rather than just snaring them for a second.
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| # ? Mar 2, 2012 04:28 |






























