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Violently Car posted:Megabeth's damage is only good up close where she can hit you with Whirling Derbish. Her rockets are actually not that fantastic and pretty easy to dodge. Unfortunately she's always up close because she can push a lane like no one else. edit: and the rockets do absolutely bonkers damage.
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| # ? Mar 20, 2012 03:55 |
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| # ? May 19, 2013 05:35 |
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I dunno, I just haven't really seem a super effective Megabeth since her nerfs. I've even seen one of the best TF2 soldier players in the world play her and he does merely okay. Honestly, her damage just isn't reliable or fast enough to be a really good striker. Oh, and Assault pushes the lane way faster than Megabeth does.
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| # ? Mar 20, 2012 04:09 |
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Comrayn posted:I really like this idea. Every other stun move in the game doesn't work against players, so why should Karl's? Immobilize would still provide Karl the same advantages of easily shooting the enemy up, but at least they can shoot back. As a Karl I can support this idea. It still leaves them totally vulnerable to whatever hosed up thing you or a team-mate wanted to do to them, you just have to use a modicum of skill to make sure they don't kill you first. I bet it'd feel a lot more "fair".
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| # ? Mar 20, 2012 04:54 |
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This was the longest game I've had, stalemates are kind of frustrating.
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| # ? Mar 20, 2012 05:15 |
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Chainclaw posted:This was the longest game I've had, stalemates are kind of frustrating.
HoboWithAShotgun fucked around with this message at Mar 20, 2012 around 08:36 |
| # ? Mar 20, 2012 08:34 |
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Chainclaw posted:This was the longest game I've had, stalemates are kind of frustrating. That is pretty long! I've played again Bill Nye a few times, guy is nuts.
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| # ? Mar 20, 2012 10:16 |
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Lblitzer posted:That is pretty long! I've played again Bill Nye a few times, guy is nuts. We were a team of 4, and when we saw his name popup up at the bottom "has joined the lobby" we were really hoping he was solo queuing and would end up on our team. Simskiller is a much better Megabeth than me, but I spent like the last 10 minutes almost exclusively taking down Jackbots. Also, I don't think Simskiller makes much use of the right click laser targetting for backdooring turrets. Also, I am a really poor player against Vets. I think he caused most of my 10 deaths.
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| # ? Mar 20, 2012 17:04 |
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I've been trying to play Tank and the worst thing about it is that his big rear end body is Klaw bait. I guess Gunners would suffer from that too, but at least they can sometimes slam out of it. How do other MOBAs balance the strength of snares?
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| # ? Mar 20, 2012 17:42 |
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Thrill Cosby posted:How do other MOBAs balance the strength of snares? "Snare" seems to mean a different thing in each game. What exactly are you referring to?
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| # ? Mar 20, 2012 17:47 |
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Thrill Cosby posted:I've been trying to play Tank and the worst thing about it is that his big rear end body is Klaw bait. I guess Gunners would suffer from that too, but at least they can sometimes slam out of it. Making them cost mana and not having them on 2 second cooldowns. Edit: He means hook guys. Come on.
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| # ? Mar 20, 2012 17:48 |
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Snare is always used to mean an effect that slows players movement speed. Same as stun always means the same thing. Root means frozen in place, but able to use abilities.
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| # ? Mar 20, 2012 17:49 |
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What's the preferred way to play Megabeth? Lately I've been staying away from the Derbish since it used to be bad and I'm not great with it. I like to do 1) Offense 2) Shoot the Moon 3) Disku 4) Offense and then adapt based on situation. It's sort of a rockets/disku glass cannon build. Products are currently MoneyMag, Cant Slow This, and OverArmor. Endos are not significant (Only level 30) Deviant fucked around with this message at Mar 20, 2012 around 18:54 |
| # ? Mar 20, 2012 18:52 |
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I love playing "Megablade" (build focused on health, shoot the moon, and whirling derbish) because it does absurd amounts of damage (except it's not actually good and you're wrecked if anyone grapples you). It's funny when it works, though.
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| # ? Mar 20, 2012 19:08 |
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Jumpy Spunky is ridiculous and I love it. http://www.youtube.com/watch?v=a-uszve8soM
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| # ? Mar 20, 2012 19:25 |
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Violently Car posted:Jumpy Spunky is ridiculous and I love it. That's loving ridiculous.
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| # ? Mar 20, 2012 19:45 |
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Kessel posted:That's loving ridiculous. Jumpy spunky is unironically the most amazing product in the game. I got the jump on a gunner as Cheston and was smashing his health when suddenly he juiced and vanished. As I sat there scratching my head he came crashing down on top of me with slam and pancaked me. Turns out I had a quarter of a second of frame loss and missed his 'My planet needs me' exit.
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| # ? Mar 20, 2012 19:49 |
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Deviant posted:What's the preferred way to play Megabeth? Lately I've been staying away from the Derbish since it used to be bad and I'm not great with it. I avoid Whirling Derbish because all the other upgrades play off each other a lot better, and play towards a distance rocket based gameplay very well, whereas making use of the spin attack puts me in situations I would rather handle from far away with rockets. For products, Bot Buster is amazing on Megabeth, you should have the most bot kills by far as her, and she's very survivable between rocket jumps and Shoot the Moon, so you shouldn't lose that bonus much. I've heard that Critically Late on her is really good, as well. I haven't picked it up yet, but late game crit-rockets sound great. There are all the usual tricks for Megabeth people recommend, like position yourself so you can hit bots from both lanes with rockets to maximize bot kills, using rocket jump to get high ground whenever you can, and backdoor bots and turrets whenever possible. What I haven't seen people do as much with Megabeth is make use of her right-click rocket tracking. You can hit players, bots, and turrets around corners, and hit assaults that won't get out of the air. It works especially well for protecting the Annihilator, fire some rockets into the air, and right click on the Annihilator platform. Rockets have a bit of knockback, so you'll interrupt people capturing it, as well. You can easily hit the moneyball and moneyball turrets from outside the glass shield using the same strategy, I've taken down a few moneyball turrets that way.
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| # ? Mar 20, 2012 20:00 |
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Violently Car posted:Jumpy Spunky is ridiculous and I love it. Only thing I'd add is that you should use nades instead of rifle at that range, much higher damage, especially since you're juiced.
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| # ? Mar 20, 2012 20:28 |
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Bottom Liner posted:Only thing I'd add is that you should use nades instead of rifle at that range, much higher damage, especially since you're juiced. I think the damage is comparable. Because I'm juiced, my shots are all crits, so I have no damage falloff. You definitely want to nade the Rock-It turrets, though, as they definitely do more damage to those. Also, question: How hard can you carry? Answer: I have seventeen cracked vertebrae and require multiple surgeries. I may never walk again. (Their vet left at the very end; he was there all game.)
Violently Car fucked around with this message at Mar 20, 2012 around 21:00 |
| # ? Mar 20, 2012 20:58 |
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Violently Car posted:
I really hope they add a concede option soon because rounds like this are why they peak at 350 players.
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| # ? Mar 20, 2012 21:03 |
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Phoix posted:I really hope they add a concede option soon because rounds like this are why they peak at 350 players. Last time someone asked them about that in the post-update release chat they responded with "why would anyone want to quit a 15-20 minute game lol"
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| # ? Mar 20, 2012 21:15 |
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Phoix posted:I really hope they add a concede option soon because rounds like this are why they peak at 350 players. Well, I DID win. I suppose I should have made that more clear.
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| # ? Mar 20, 2012 21:22 |
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Death Cube K posted:Last time someone asked them about that in the post-update release chat they responded with "why would anyone want to quit a 15-20 minute game lol" They shouldn't add one and the reason isn't because "why would people leave", but rather it would encourage people to leave and not try.
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| # ? Mar 20, 2012 22:50 |
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There's something about products which is actively painful. I am 200 CC away from buying Can't Stun This, but it doesn't feel good. In fact, it feels bad. I feel like I'm forced to buy something that I'll almost never use, but need to buy because it's absolutely required in the situations that you will use it in. Products in general are just so powerful and game-changing that when you don't have the important ones, you simply feel non-competitive. I don't like that, and I never felt like that while going through the progression in League of Legends.
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| # ? Mar 20, 2012 22:52 |
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I still have a game invite apparently, if anybody is reading the thread and doesn't have one yet. http://steamcommunity.com/id/repelex
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| # ? Mar 20, 2012 23:01 |
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So, queue times with pretty much any premades 2-5 are terrible now with less than 100 players on east, so we tried a 2 man instead of 3. Instead we got a really blatant 4-man group that exploited because their numbers shot up then stalemated for quite a while, then pretty quickly went 8-9-10 once real solo queuers had our game as priority. We won, but they pretty much had no feeders and outdid in kills almost 3 fold and never blamed their team like you'd expect from a 2 man + 3 pubbies. The ones who joined really early also ended up on their team, so there wasn't much room for doubt.
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| # ? Mar 21, 2012 06:40 |
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I want to try an Enforcer. Can someone break down Cheston vs. Gunner and explain, briefly, which is better for total idiot noobs and why? I'm also interested in which you think has the higher potential, since I would like to spend money and time mastering something that doesn't suck goat balls at the high end either.
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| # ? Mar 21, 2012 06:40 |
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Kessel posted:I want to try an Enforcer. Can someone break down Cheston vs. Gunner and explain, briefly, which is better for total idiot noobs and why? I really like gunner, so here's what I wrote about him: Eejit posted:Defense, Missile, Offense, Missile, [Offense/Defense]*, Deploy, Missile, Offense, Defense > Deploy > Slam** Gunner is pretty much my go-to enforcer, even though he's not super-amazing-OP. You just need to keep pace with everyone level-wise and stick with your team and the class kind of plays itself. You have great pushing power and are very effective in mid- to close-range engagements with your missile and mortar giving you longer-range firepower. Whereas Tank seems to be a lot more utilitarian with the ability to ambush and maneuver, Gunner doesn't really get any of that but does have incredible sustained damage. I don't really know what more to say, other than that Gunner is exceptionally straightforward, make sure to keep your level and farm up, and always stick with your team! E: As to who has more potential in Cheston vs Gunner, I am not sure there's a right answer. Neither is really OP right now and they fulfill pretty similar roles. Cheston definitely has more maneuverability and his roar is more useful overall than gunner's deploy, but gunner also has better sustain and missile harass is better than the barrel. I would put butt slam above rampage any day, but Cheston does have the ability to melee and that's pretty good. I also think Cheston gets more HP overall. Gunner is by no means a glass cannon, but he's definitely not the best damage sponge compared to the other more burly enforcers. Eejit fucked around with this message at Mar 21, 2012 around 13:07 |
| # ? Mar 21, 2012 13:02 |
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Repelex posted:I still have a game invite apparently, if anybody is reading the thread and doesn't have one yet. If you don't mind tossing one my way; (steamid: kalzilla) I'd love to give this game a shot sometime.
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| # ? Mar 21, 2012 14:14 |
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Yeah, I've played Captain Spark some more and I can honestly say that he's probably one of the weakest characters in the game right now. Spark was nothing but his damage, and they gave it a pretty significant nerf. On top of that, they buffed Support, which means that double defender is rampant, and Spark simply cannot operate versus that sort of team (and could not even before his damage nerf).
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| # ? Mar 21, 2012 16:38 |
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I wouldn't get why you would discourage Clip Size on Gunner, seeing as how he instantly benefits from even one Regular Clip Size endo. Maxed out, that puts him at 250/375 bullets, and it's really hard to argue with that many more bullets so I'd like to hear it. If you can get it on him without harming your reload dramatically, I'd highly recommend it since it can mean another few seconds of fire. You should be microing Deploy between your reloads anyways so a slight loss to Reload Speed isn't going to hurt. His base reload speed is slow, so bringing that down won't benefit you as much in a fight as extra time shooting would. What I'm trying to say is you shouldn't plan to reload mid-fight, and if you do, you should have a corner to do it behind. There are better ways to nullify the reload disadvantage Gunner has without weakening his strengths. Chronomaster fucked around with this message at Mar 21, 2012 around 18:57 |
| # ? Mar 21, 2012 18:39 |
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New pro gonna be announced at PAX: http://twitpic.com/8zgojz Also a tournament I'll probably enter if I can drag my friends into it. Also some exclusive unlockables.
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| # ? Mar 21, 2012 20:45 |
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Kaboobi posted:Also some exclusive unlockables. God drat it. If they are awesome I will be angry.
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| # ? Mar 21, 2012 22:02 |
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Eejit posted:I really like gunner, so here's what I wrote about him: Thanks for this! Do you reload faster while deployed? Do your skills recharge faster?
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| # ? Mar 21, 2012 23:55 |
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Kaboobi posted:New pro gonna be announced at PAX: http://twitpic.com/8zgojz Depending on the content, I'd probably be willing to throw some money your way if you or your friends some how get spares.
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| # ? Mar 22, 2012 01:12 |
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Just played my first game as Spark, and as of now he really feels like a fast Striker than a Commando. Not bad for me, I like strikers.
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| # ? Mar 22, 2012 01:14 |
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Eigo posted:Depending on the content, I'd probably be willing to throw some money your way if you or your friends some how get spares. Me also. I want exclusive poo poo, I am a consumer whore.
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| # ? Mar 22, 2012 01:45 |
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Chances are it'll be the cardboard tube Assassin skin (why not reuse the assets?) and maybe some new stuff.
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| # ? Mar 22, 2012 02:03 |
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Rorus Raz posted:Chances are it'll be the cardboard tube Assassin skin (why not reuse the assets?) and maybe some new stuff. In the off chance its an Automata skin for Karl, I -must- have it. Cardboard tube samurai would be given to a valued friend who loves 'Sin, but I am a Penny Arcade lover so PAX swag is always the best.
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| # ? Mar 22, 2012 02:21 |
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| # ? May 19, 2013 05:35 |
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Kessel posted:Thanks for this! Yes to both. I don't know how much of a boost to reload times you get but when I'm deployed my missile recharges in about 3 seconds. I'm pretty sure there's an increase to lock-on range as well.
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| # ? Mar 22, 2012 03:43 |























