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Phoix
Jul 20, 2006
a jerk

quote:

We have also managed to hunt down and squash two major client issues that accounted for over 70% of the crashes!

It still crashed at character select and then it crashed five minutes into the match. I'll just eat the leave on this one.

Phoix fucked around with this message at May 31, 2012 around 17:35

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Phoix
Jul 20, 2006
a jerk

Four games in a row where we have an unlucky third annihilator fight that turns a sure-thing into an instant reversal. I really dislike the annihilator.

Phoix
Jul 20, 2006
a jerk

Eigo posted:

I don't think this is the case anymore, they nerfed his shield HP a shitload and he does very little damage without being directly in their face which he isn't going to pull off without his team or some weird 1 on 1 fight where someone lets him get close. I remember goons showing earlier Tank videos where he was basically unkillable, but right now he's pretty hard to get in for damage without dying unless your whole team is there to back you up.

Assaults on the other hand dish out a shitload of damage if they spam bombs or just use their weapons right and can pretty much infinitely fly once at max rank, it's not very rare for a good assault to have 0 deaths even on losing teams.

I realize a lot of goons got really bad impressions from the early beta, to the point I didn't even try SMNC until 3-4 weeks ago, but it seems (for the most part) like a balanced game right now.

e: tons of terrible grammar oh my

Tank is still ridiculously good. They didn't really nerf his damage because most of it comes from Death Blossom and ad grenades.

Phoix
Jul 20, 2006
a jerk

Vanderdeath posted:

I really wish the Endorsement and Product system was better and wasn't such a giant goddamn sink because right now it feels like an afterthought.

I don't really see endorsement or product prices changing much. They're intentionally expensive to encourage you to buy boosts and to drain your coins so you have to spend real money on pros.

Phoix
Jul 20, 2006
a jerk

quote:

Karl
Handler: Alt Fire reworked to be an alt fire skill using a cooldown instead of ammo.

I wish it said what the cooldown is. I don't know if this is an awesome buff or an unnecessary nerf.

Phoix
Jul 20, 2006
a jerk

Arc Flash is not actually fixed.

Phoix
Jul 20, 2006
a jerk

So has anyone actually found any gear in a post-game prize yet?

Phoix
Jul 20, 2006
a jerk

XboxPants posted:

I've heard people suggest that the neutrals do more damage than the spawned counterparts. Anyone know if this is true? Also, is it me, or can bouncers grab you from, like, 6 feet away?

Bouncers are really buggy, yeah. They'll pretty regularly grab you despite being nowhere near you so if you can't remain airborne for the entire fight you should just bail.

Phoix
Jul 20, 2006
a jerk

Rorus Raz posted:

Karl got nerfed, so we'll see how that plays out.

Spark has to be in melee range to achieve that kind of dps. To be honest, he doesn't have a lot going for him besides that dps.

It's an incredibly minor nerf for Karl. The issue with his new alt-fire is that there's no reason to stop firing it, ever. You can fire it while shooting.

Phoix
Jul 20, 2006
a jerk

Every patch that doesn't remove neutral bouncers is a bad one.

Phoix
Jul 20, 2006
a jerk

I main Karl and he's just bananas right now. He already did great damage but with the change to his alt-fire it's pretty much a guaranteed kill on anyone if I land my stun.

Phoix
Jul 20, 2006
a jerk

washow posted:

I tried Karl a couple days ago for the first time and I didn't feel very effective since I was obviously playing him wrong.

How do you play him? What's the general game plan and the skill build?

Prioritize Offense>Stun>Karl Jr with the occasional level in Defense when you feel like you need it. Karl is honestly really simple and once you're able to start landing his stun you're unstoppable. If you manage to stun someone then use your primary while spamming the alt fire and throw out a Karl Jr. Beyond the absolute early game this'll usually kill anyone that isn't fully armored.

fake edit: also use Critically Late because it's super overpowered.

Phoix
Jul 20, 2006
a jerk

washow posted:

So you don't really use the grenade launcher stuff?

I do but I wasn't really thinking about it when I posted that. It's a fantastic weapon to use at range because the grenades will explode in the air if they're fired too far. Once you figure out where to stand on each map you can blow up turrets and do shitloads of instant damage to people without any real possibility of punishment.

edit: did the latest patch break fullscreen windowed? The console command and option in the menu both cause me to crash.

Phoix fucked around with this message at Mar 12, 2012 around 05:02

Phoix
Jul 20, 2006
a jerk

Removal of Uber points is a pleasant surprise. The alternate currencies that F2P games have moved towards is really gross and I'm glad to see at least one of them dropping it.

Phoix
Jul 20, 2006
a jerk

I've been playing a lot lately but I'm done until they figure out how to discourage dual defender teams. It's just not fun to play currently.

Phoix
Jul 20, 2006
a jerk

I feel like Megabeth is completely out-of-control OP. She has insane damage and AoE pushing power along with mobility and a potentially AoE snare. The only thing she isn't good at is healing and that's because she can't.

Phoix
Jul 20, 2006
a jerk

Violently Car posted:

Megabeth's damage is only good up close where she can hit you with Whirling Derbish. Her rockets are actually not that fantastic and pretty easy to dodge.

Unfortunately she's always up close because she can push a lane like no one else.

edit: and the rockets do absolutely bonkers damage.

Phoix
Jul 20, 2006
a jerk

Violently Car posted:



Answer: I have seventeen cracked vertebrae and require multiple surgeries. I may never walk again. (Their vet left at the very end; he was there all game.)



I really hope they add a concede option soon because rounds like this are why they peak at 350 players.

Phoix
Jul 20, 2006
a jerk

Patch is up. Hopefully there will actually be people to try it out with after PAX!

Phoix
Jul 20, 2006
a jerk

Well Karl isn't fun to play anymore.

edit: For content, the delay on his primary alt fire makes it worthless and the only threat he posted early-game in the way of his stun is completely neutered.

Phoix fucked around with this message at Apr 6, 2012 around 05:43

Phoix
Jul 20, 2006
a jerk

Leo is an annoying piece of poo poo to play against and I hope they never add another character like him. I really dislike every part of this patch.

edit: Except the matchmaking if that works, I guess.

Phoix
Jul 20, 2006
a jerk

XboxPants posted:

Man, it'd be really cool if this was just the very first rough draft of him and they were planning on throwing in tons of massive tweaks in every patch to come for the next month or two. But, what am I saying, that couldn't happen! Just like every other new pro, they put him out now in 100% finished form and will never change him at all. It's absolutely reasonable to be upset if he's broken right now. Uber has never patched any of the new pros after their release before, after all.

I guess you'd rather everyone just be 100% positive about the game all the time and have everything stay the same. Also he's probably going to stay annoying because the last thing this game needed was a character that buffed bots and pushed incredibly well.

Phoix
Jul 20, 2006
a jerk

Karl's level 1 stun is now so slow that it's possible to throw it straight ahead and have Karl run into it.

Phoix
Jul 20, 2006
a jerk

Whenever they nerf Veteran's claw I hope they do it in an ultra stupid way like Karl's stun and make it so that he can claw himself.

Phoix
Jul 20, 2006
a jerk

I really hope they remake Leo at some point. He just makes the least interesting part of the game even worse and it's not fun to play against him.

Phoix
Jul 20, 2006
a jerk

What's going on with the matchmaking lately? It seems like all they've done is triple queue times without having any effect on balance.

Phoix
Jul 20, 2006
a jerk

The money changes are terrible and make the early game completely irrelevant but at least it makes the 0-15 Spark in every game less of a detriment.

Phoix
Jul 20, 2006
a jerk

Kalimos posted:

It makes way more sense if you think of this game as "DOTA with shooting" and less like "a shooter with DOTA lanes".

Also, I keep getting abandoned as Vet and then things start to go bad, seems I have to keep playing Support.

It shouldn't really be possible for you to get abandoned as Vet since you get to dictate where every fight takes place.

Phoix
Jul 20, 2006
a jerk

Eigo posted:

So hey, SMNC is officially open beta now!

http://www.uberent.com/forums/viewt...=303848#p303848

This seems like a really bad time to do it with matchmaking in a weird spot and lag spikes already effecting a lot of people.

Phoix
Jul 20, 2006
a jerk

Kaboobi posted:

So this is a wide release now?
Why aren't there more people complaining that everyone who plays is terrible and doesn't work together at all?

It isn't actually advertised as a wide release yet. They're supposed to push an update and Steam news tomorrow.

Phoix
Jul 20, 2006
a jerk

Looks like they're trying to work out how to reward original 360 MNC owners. Hopefully they figure it out because hey I love free poo poo.

Phoix
Jul 20, 2006
a jerk

Kaboobi posted:

Time for a new thread now that the game is actually kinda out?

I'd wait to see if tomorrows patch fixes matchmaking first. If it doesn't, bringing new people in is just a bad thing.

Phoix
Jul 20, 2006
a jerk

I can't believe they went into an open phase without fixing the matchmaking but at least they fixed the horrible bloom on Gunslinger.

Phoix
Jul 20, 2006
a jerk

DangerKat posted:

I know nothing about what goes into matchmaking but with the way the player count was going down, it seems like getting a larger population in there might help refine the issues?

Peak today is at 1,800. Impressive.

As it is the matchmaking is really obviously not even trying to find balanced matches. I've got ~100 hours logged and I still get thrown into teams with 4 people who are using all default products and ask how to buy skills.

Phoix
Jul 20, 2006
a jerk

Veteran's new Jackbot grapple is amazing. You just tear the arm off and beat them with it.


Phoix
Jul 20, 2006
a jerk

Apparently they put in a new-players queue but it isn't working at all.

Phoix
Jul 20, 2006
a jerk

Orange Crush Rush posted:

I wanted Gunner to get a buff but... those weren't the buffs I was asking for. It is nice seeing him get some love but, drat. Lock-on rockets shouldn't cause knockback. In fact lock on anything shouldn't affect people outside of damage and blinds.

I'm pretty sure balance is just throwing poo poo at a wall to see what sticks at this point. Ka-Claw remains untouched while Karl can still run into his own stun at level 1.

Phoix
Jul 20, 2006
a jerk

Violently Car posted:

Support and Combat Girl are simply bonkers now (not that they weren't before). Giving them money for restoring armour means they get a level advantage at pretty much all points of the game. I don't think they should be able to grant armour at all (and armour should be more generally accessible), so this, to me, is a step back.

Support and CG will be nuts until they realize that the reason support/heal classes are allowed to exist in other MOBA's is because they have limitations on their heals and armor doesn't exist.

edit: I know you already mentioned armor but I just wanted to restate because seriously gently caress the healing classes as currently implemented.

Phoix fucked around with this message at Apr 19, 2012 around 03:05

Phoix
Jul 20, 2006
a jerk

Rorus Raz posted:

Doesn't this also make Leo even less desirable over the other two if he can't spam heals for cash?

Does he even get money for his alt fire?


Leo really shouldn't even be looked at as a Defender. He's just a very strong pusher that happens to have a mediocre-to-good occasional heal.

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Phoix
Jul 20, 2006
a jerk

Money just seems so out of whack right now. This Assassin has 29 bots and 6 kills but still has less money than the 18 bots 1 kill Support.

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