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Drakes
Jul 18, 2007

Why my bullets no hit?

Giving this another shot after putting it down long ago for being way too different from MNC.

It took me +20 games before I realized you can heal from within your spawn point. I completely missed this since I thought you had to use the regintol vendors to restore health. I mean most maps seemed to have one laying around your moneyball and I easily lost focus on my spawn point since it looked like a generic bot spawner after leaving it .

Still not a fan of its more dota than action where MNC was more action than dota. Snowballing kinda making it stand out big.

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Drakes
Jul 18, 2007

Why my bullets no hit?

Eigo posted:

People are basically upset at snowballing teams which is mostly a result of huge skill gaps between them and not the game system itself letting one side get lucky. It's really wonky to me because they're nerfing all additional kill money sources like grapples, some reason nerfing nemesis kills which was a counter snowball mechanic (hello 2-3 deaths is not worth 25 gold to "exploit it" as a dev put it), and keeping normal kill rewards the same.

Maybe Kaboobi is right, but I feel like the amount of kills that are needed now in order to steamroll aren't a result of them getting ahead of levels but just a result of one team or the other simply being worse or acting dumb. The largest source of my snowballing is bot kills and bot streaks and it always has been, it's pretty rare for me to see someone else get near that pace with half the bot kills with more player kills.

Well killstreak nerfs would give a slighty longer timeframe for the losing team to recover from. So it'll take a few more bots/kills before a severe level advantage is more apparent.

Much of the game is way too farm focused. Although the killstreak changes could make it that while someone can keep stomping people while they're ahead to keep'em down. It'll slowly cripple their overall farming and the losing team can scavenge money offa bots.

Coming from MNC myself I really hate the addition of "levels". Falling behind is drat punishing and really pushes away any action for more farming time.

Drakes fucked around with this message at Apr 13, 2012 around 03:17

Drakes
Jul 18, 2007

Why my bullets no hit?

Would be nice if coin gains for win/losses were normalized abit. Getting triple the coins for winning is pretty big.

Drakes
Jul 18, 2007

Why my bullets no hit?

SlayVus posted:

I don't think I'll play this much if it's going to be free to play.

To get all the content in the game would cost $1,421.18. I like my games to cost around $50 to unlock ALL the content.

F2P is probably how most small studio games will be going in the coming years. Getting your content exposed and played is drat important, and getting people to dump any upfront cash on a game from a studio they've never heard of before sounds like a challenge.

Premiums on the pay content is abit stiff, although you can get by without'em since they've mostly cosmetic stuff.


I've got a gripe on the lack of "entry" go to pros. Theres no cheap newbie friendly pros with the lowest price being 4500. Granted the modest character pool doesn't really allow this but it its something thats nice to have. Also the coin grind being very brutal if you aren't good at the game and losing. Especially without any sort of matchmaking going on.

Drakes
Jul 18, 2007

Why my bullets no hit?

How are you playing the game? I find trying to play actiony like a fps trying to engage the enemy will end poorly unless you're ahead.

Just farming up till the enemy slips up or the annihilator comes on seems to fare better.

Drakes
Jul 18, 2007

Why my bullets no hit?

drat skins can drop too?

That's really nice, how often has anyone gotten one from a drop?

Drakes fucked around with this message at Apr 13, 2012 around 17:31

Drakes
Jul 18, 2007

Why my bullets no hit?

Dumb question, but do bacon level endorsements require bacon to be active ?

And are there any caps on the stats you can boost?

Drakes
Jul 18, 2007

Why my bullets no hit?

Carecat posted:

First time I played it felt like they had wrecked MNC and wasted their time but by the third game it started to click a bit. The DOTA formula has potential but I'd want rounds of 25 minutes max in an FPS.

Playing SMNC felt really jarring initially. I'd imagine people going into the game expecting going around shooting more dudes upfront like MNC. But you really gotta roll with bots and farming up tons more here.

Kinda looking forward when cheebs are put in, I'm a sucker for stats and stuff on the side .

Drakes fucked around with this message at Apr 15, 2012 around 18:44

Drakes
Jul 18, 2007

Why my bullets no hit?

Hey anything to slow down snowballing commandos is welcome. A commando that snowballs ahead slightly that becomes capable of diving people, killing them in a blind/grapple then running off is infuriating.

Drakes
Jul 18, 2007

Why my bullets no hit?

I think the game would be alot more appealing to newcomers if there was a mode with no levels. Losing cause the other team spawned more bots is one thing. But when levels are involved you may lose engages cause they had +300 hp. Then you wait on the enemy to slip up but they never really do, and you spend the next 10 minutes watching them slowly chip away your base . Either that or lowering health values all around so getting the jump on someone becomes a bigger determining factor in who lives/dies.

There doesn't seem like theres many options for a fallen team to make a comeback with. Chicky maybe the closest thing SMNC has to a comeback mechanic if the enemy ignores it and pushes much too slow or the winning team is distracted by it. Unless they start adding pits all around all annihilators so it becomes a high risk/reward objective that makes camping it alot more risky/difficult in general.

Or be veteran.

Drakes fucked around with this message at Apr 16, 2012 around 20:06

Drakes
Jul 18, 2007

Why my bullets no hit?

If bulleyes/juicebot are up you should beable to see their icon through the jungle. Those are sorta a heads up usually for the annihilator usually!

But yeah having no sound cues is a serious disadvantage in shooting/action games. Especially with the announcers that give you a heads up on whats going on.

edit: Grabbed gunslinger and loving her, getting headshots is pretty rough with her level of scope. But god drat is she an amazing chaser hunting down commandos ~! Shes amusingly effective on spunky poking around corners with gun flurry or just knee capping people to chase/disengage with.

Drakes fucked around with this message at Apr 17, 2012 around 04:38

Drakes
Jul 18, 2007

Why my bullets no hit?

I'll waiting for "can't blind this!" .

I really hate dealing with commandos in general with them being drat super pub stompy.

Drakes
Jul 18, 2007

Why my bullets no hit?

a cock shaped fruit posted:

I can't want this any harder than I already do. Blind is the only incapacitate effect that angers me.

Yeah I don't mind getting stunned as much as I mind getting blinded. I can still plan and plot what I'll do or where I'll go during a stun. During a blind I either hop towards where I think my allies were, or walk backwards spamming grapple. Just doing the most random and haphazard poo poo during a blind really annoys the crap outta me.

Also nerf hothands! World has enough grapple damage without that already!

Drakes
Jul 18, 2007

Why my bullets no hit?

Maaybe!

Well I just dislike how pub stompy commandos can be if they scale ahead. Like they get disgusting to where they will kill you from 80% hp if they're 2 levels ahead especially with hothands. That and their ability to engage/disengage makes a fed commando way scarier than pretty much fed anything. Trying to run from a farmed sin that'll tear through someone with a blind>grapple then jet off with 40% remaining is just demoralizing.

I feel blinds are too powerful for how direct they are. Theres no projectile, no delay, nothing. It could be more tolerable if the effective radius/range were shorter, the blind duration was lower, or just did less damage.

Drakes
Jul 18, 2007

Why my bullets no hit?

Oh god its open and the hordes of clueless fellas come pouring in .

Sometimes I wished this game snowballed harder, just so 5 minute games can be decided sooner. Or increase the number of bots in waves so a theres more money going around for more bot spawns, and everyone hits lvl 15 sooner so a recovering team will have a less tedious game.

I feel abit bad sitting in spawn for some of my games but god drat. Also normalize the coins per game so losing doesn't suck as much too it would lighten things up for new comers abit.

Drakes fucked around with this message at Apr 18, 2012 around 21:32

Drakes
Jul 18, 2007

Why my bullets no hit?

I think gunner is easily one of the better enforcers. Mortars are such a strong secondary to retaliate against snipers/strikers in general. And then you got the big rear end rocket to top it off.

Drakes
Jul 18, 2007

Why my bullets no hit?

Violently Car posted:

It's common to think this when you haven't played much Gunner, but when you play him and realize that half the things in the game interrupt your windup, and you have a totally useless skill, and your gun is entirely inaccurate, and you're almost forced to rely on a crit-based build to be effective, you realize that gunner isn't really that good.

I'd attribute interrupts screwing gunner over due to blind being bullshit. Most interrupts are avoidable or atleast you can see them coming and react to a degree. Its way too easy to blind an entire team than stunning/interrupting multiple people with other abilities.

Drakes
Jul 18, 2007

Why my bullets no hit?

Dunno they gain money 75% slower initially now which is pretty huge. Pre-patch support/cg should actually level quicker if they were healing a constantly damaged target.

Would be nice if there were like a $1-2 reward for blowing up kitties and maybe a $20 reward for burning a firebase.

Drakes
Jul 18, 2007

Why my bullets no hit?

They gain an exp advantage for 30 seconds?

If old heal gave $1 a second, they're gain $30 over those 30 seconds healing a damaged target. But now a support would gain $7.5 during those initial 30 seconds. And gain much less money from healing/armoring until lategame.

You could probably spam taunt if you're a non-healing class to make up for that initial cash healers get from armoring now.

Drakes
Jul 18, 2007

Why my bullets no hit?

Doesn't seem shocking to me as supports were generally top of the scoreboard prior to the patch. Since they can tap bots with their deployables while funneling more cash from healing.

Drakes fucked around with this message at Apr 19, 2012 around 03:27

Drakes
Jul 18, 2007

Why my bullets no hit?

Violently Car posted:

...Which makes the change even more confusing. Why make it so healers are even better and more required than before?

Cause healers were most abusive early during the game and were snowbally as poo poo. Then when lategame came in they generally lost some zone control effectiveness when other classes just shred their deployables.

The change is only a buff if you're stuck healing someone whos not in the line of fire regularly.

Drakes
Jul 18, 2007

Why my bullets no hit?

Does SMNC feel abit more snowbally than other moba games to you guys? Like DOTA/LoL/HoN?

I don't feel like theres a good number of options for a losing team to recover with unless they amass loads of cash to sneak in jackbots as the annihilator is coming around.

On the other hand I do like it when my lovely steam roll'd games end in 8 minutes or less. Sometimes I wouldn't even mind more snowball to get those games over with sooner.

Drakes
Jul 18, 2007

Why my bullets no hit?

Monster w21 Faces posted:

Yeah but most people are inexperienced and panic when a rainbow buzzsaw comes flying towards them containing an angry asian girl.

You have this minor knockback aura when spinning I think. Makes it really awkward to get a grapple in usually.

I'm waiting for a "no levels" mode or everyone starts at 15 basically. The additions of level really ruined the MNC>SMNC transition for me when I ran about shooting tons of mans and flanking in MNC.

Drakes
Jul 18, 2007

Why my bullets no hit?

Silento posted:

I'm interested in trying this out, is there an in-game tutorial? I don't really feel like watching an hour long video...

Play and and suffer!

I still fall into games where I keep trying to play this like an action game. Going solo around trying to flank the enemy instead of piling with my team mates farming bots .

Drakes
Jul 18, 2007

Why my bullets no hit?

They really need a surrender feature or something. Also +$40 is kinda nothing for murdering that guy thats +3 lvls above you and killed you 6 times in a row. Or make playing when behind less tedious, cause playing while in SMNC is way worse than traditional MOBAs.

The maps in SMNC are small enough that if one team gains a lead they usually can press that advantage immediately. And you'll take note of that commando thats +2 lvls above everyone else.

Also churros.

Drakes fucked around with this message at Apr 19, 2012 around 22:13

Drakes
Jul 18, 2007

Why my bullets no hit?

I think I'm done with SMNC for awhile, playing while behind is just killing me. Got just over 100 games in and still not very good. But god drat is it tedious when you recognize you've probably lost the game 90 seconds in. Especially when one player gets ahead and can pressure both lanes. The small map sizes really seems to hurt any chances of recovery as well.

Drakes
Jul 18, 2007

Why my bullets no hit?

The shorter game lengths do help but the thing is its just miserable when you see that the first two minutes of the game have set things in place for the next 10-15 minutes.

But yeah I've lost games as quick as 7 minutes although I may of sat in spawn to get things over with quicker.

Drakes
Jul 18, 2007

Why my bullets no hit?

Violently Car posted:

Every time I play this game, I think it gets better, but then I realize that Veteran is still extremely broken, teams without CG/Support are completely non-competitive versus teams that do have CG/Support, and the grapple mechanic is still a completely failed mechanic that makes the game worse, and I feel like this game is never moving in the right direction.

It really feels like the guys at uber put all this dota into MNC without really knowing why some things in dota work. Like the small map, lanes that are 3 seconds away from another, and lack of points of interest.

And they have to either reduce the snowball in the game or increase it. Either give a side more time to recover with, or have the game snowball harder so a snowballed game ends already. This middleground currently just feels really tedious, either blow up my moneyball already or give me some way to farm up and recover.

But yeah those games where everything starts falling apart 2 minutes in are horrid.

Drakes
Jul 18, 2007

Why my bullets no hit?

Really depends on the pros like guys with explosive secondaries can clear waves much quicker with'em or harass/zone the enemy around. Some other secondaries are better for close quarters where theres alot of jerking around. Especially with the secondary grapple.

Megabeth secondary is very useful when you need to reliably land your damage as rockets can be abit slow. Not to mention the grapple.

Drakes
Jul 18, 2007

Why my bullets no hit?

Money is exp!

Money buys fuji bots, jackbots, bouncers, blackjacks, juice, regen, speed, ejectors, and annihilator.

Sneaking in jackbots while letting the enemy turtle around the annihilator while never letting them activate it is great. Its one of the few ways I've seen teams recover from losing, but drat farming the cash for those jackbots.

Drakes fucked around with this message at Apr 21, 2012 around 22:58

Drakes
Jul 18, 2007

Why my bullets no hit?

Rocketlex posted:

I would be a lot better at this game if I could stop playing like an idiot. I keep forgetting this isn't Team Fortress 2, where performing a suicide run into danger to break the enemy's line is a perfectly viable strategy.

That said, it feels like "feeding" doesn't benefit the enemy team in this game quite as much as in many MOBAs. From what I've seen, you get a couple hundred at most for a pro kill, and less than a hundred for an assist. Does anyone who knows more about the kill-reward system know if I'm missing some way pro kills can rack up huge cash for someone?

Feeding is kinda worse in here than other MOBAs. If you "feed" a lane in some other moba the damage you've done is limited to that lane/area. If someone gets fed in SMNC, they are likely able to start going all over your team. Not to mention your team being down a person.

I really dislike what a losing team can do besides hump their lanes and avoid incoming projectiles while gradually catching up. Since other MOBAs have larger maps there are generally more points of interest instead of just push with lane. Or you could make a mean gank on whoever is leading the enemy or leave the fed enemy unattended while you pick off their team instead.

You don't have many options in SMNC due to the small map size. The weaker team doesn't have many options to hide or advance around the opposing team at all.

edit: Overall playing while you are losing in SMNC is just plain tedious. If I were losing in some other MOBA I'd have more options besides "push with lane and hope not die.". I may beable to get some farm in the jungle, or farm up my lane when the enemy leaves it for a point of interest, or fetch a rune, grab a buff from a minion etc etc.

Drakes fucked around with this message at Apr 24, 2012 around 03:29

Drakes
Jul 18, 2007

Why my bullets no hit?

I don't really see games with much back and forth. Its generally easy to hold the lead once you've got it. Well unless both teams are equally bad and gun-ho. Also would like to see magnet nerfs so they can only draw 1-3 coins at a time or something.

Drakes
Jul 18, 2007

Why my bullets no hit?

I'd say hot hands and money magnet are the products I despise most. They're both rather snowbally, enhancing your advantage by a load if you ever get ahead.

Drakes
Jul 18, 2007

Why my bullets no hit?

I'm pretty sure Leo's crossbow has no falloff damage. Making it superior for poking pros or chipping turrets at range.

Drakes
Jul 18, 2007

Why my bullets no hit?

I'd like to see an alternate option for exiting your base. Like an ejector/cannon that fires you towards the center of the map. Costing say $1000 to activate but limited by cool down unless upgraded.

The options for a losing team are really lacking. Having a way to exit the base while avoiding the enemy would be fantastic.

Drakes
Jul 18, 2007

Why my bullets no hit?

Kaboobi posted:

Spend $1500 on juice inside spawn?

Well the scenario is that your team is losing and few levels behind. Spending $1500 on a single shot at just exiting the base is quite a gamble. Your odds of killing a person aren't great and the enemy will note you exiting your spawn.

Drakes
Jul 18, 2007

Why my bullets no hit?

It gives the enemy a reason to abandon a lane and go after you. Since being behind the enemy gives you an opportunity to cut off their bots. While also allowing you to flank and provide a distraction or cleaning up a kill.

Anyways what I'm suggesting is more options for a losing team. Besides push and farm along with bots while gradually losing turrets.

Drakes fucked around with this message at Apr 26, 2012 around 19:41

Drakes
Jul 18, 2007

Why my bullets no hit?

Wished you could get your win of the day outside of matchmaking.

Maybe spawn more bots per wave too to speed games up.

Drakes
Jul 18, 2007

Why my bullets no hit?

Taiso posted:

Giving out the rest of my codes, if you got one before you are not eligible. Let me know which one code you want, post your steam profile. if you'd rather I email or PM the code let me know, otherwise will be sending you a request (Ziggy Stardust is my steam name)

Assassin Cardboard Tube Samurai
PAX Asault x2
PAX Cheston - a cock shaped fruit
PAX Spark
PAX Megabeth - Kaboobi

Cardboard tube samurai boss!

drakes@gmail.com

http://steamcommunity.com/id/cyborgjesus

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Drakes
Jul 18, 2007

Why my bullets no hit?

Yeah hovering assaults that catch you off guard are irritating. But I find them somewhat manageable if you've got a half decent sharpshooter(especially gunslinger!), gunner, or a combat girl that lobs some kitties higher onto walls to divert the assaults attention.

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