Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«2 »
  • Post
  • Reply
HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


It's funny that sharpshooters are locked out this week. Means the aimbotters either have to wait until next week and hope one of them is free, or actually pay $10 for one of them. Until that account gets banned anyway.

Adbot
ADBOT LOVES YOU

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Bottom Liner posted:

Yeah, did this game die already because of that team size matching bullshit? I'm not going to wait 13 minutes or more for games that last 10-15 minutes.


The game started to die around a month ago. Used to have around 1000-1500 people online at once, then people started getting upset because they had so many new players to deal with and started going exclusively into premades. People got annoyed with having to play (and lose in spectacular fashion) against them every other game and left in droves. They should have done this change from the beginning IMHO.

Maybe the population will grow again, but not for a while I think.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Lucinice posted:

Am I the only person who has not had any sort of issues with matchmaking recently? Sure there are games where they enemy team steam rolls over mine but there are plenty where they're fun balanced games.

Yep. Games are becoming fun again on a regular basis. The only people crying are the ones who used to exclusively roll premades.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Chainclaw posted:

This was the longest game I've had, stalemates are kind of frustrating.


HoboWithAShotgun fucked around with this message at Mar 20, 2012 around 08:36

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Violently Car posted:

I hate tier lists because they influence people to play the top tier and scapegoat people not playing them, but I am not influential and I want to find a way to discuss the state of balance right now, so I made a list.


EDIT: Oops, had to fix something.

Spark is actually God Tier. His damage is pretty retarded and will be nerfed once more people realize had powerful he is.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Violently Car posted:

No, he's definitely not. He has to be in the middle team as a squishy character attacking at melee range. He has no defense against grapples and he's as good as dead if he's caught in one. He also can't use his own grapple because he'll just get chain grappled after. Spark is an incredibly strong pubstomper but once you start playing him against really good players, his power level drops like a stone.

I have played him in both Solo matches and Mumble build-teams, he is incredibly strong. If the other team is fed and sticking together, then you simply push the lanes. He melts bots so quickly that you can reasonably keep both lanes clear and escape before you get killed off for it.

If you're quick, you can flip switch someone into your team and teleport out.

The thing about playing against really good players is that every class has to be played in an ultra-conservative manner, so Spark is no different. Like I said, he melts lanes and forces the other team to start chasing him constantly for it.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Vanderdeath posted:

Roughly 170 - 250 a day. A lot of this comes from how goddamned unfriendly people are to new players. I try my best to encourage people who are new to stick with it but when you have a cacophony of 'GET GOOD,' 'STOP FEEDING, (racial or homophobic epithet ), or any other slew of insults going, it scares new people off. I like the game and the company but they really, really need to make a tutorial mode or something for the new players.

The community is too goddamned insular right now. I pretty much know most of the good, very good and great players by name. I'm hoping this PAX patch (which they're promising is the biggest yet since they've been working on it for a while) is really drat good because while I'm pretty ride or die with this game and regularly play it with my friends, I don't see it growing without some sweeping changes.


I haven't really seen this. The only time a new player will get called out is if they are doing truly dreadful and keep it up like that all game. Playing with a 0-20 assassin is never fun.

Even then, most people just say something like 'Sin, stop fighting their team, you need to get your levels first'. Which is usually ignored while they cartwheel into turrets constantly.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Violently Car posted:

The Assassin came up and chased me around for a good five minutes until I finally tossed her off the level.




(USER WAS PUT ON PROBATION FOR THIS POST)

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Vanderdeath posted:

A Gunner can take more damage than a glass cannon Commando. You have more room for success than failure when your HP is effectively triple of an Assassin's.


Not really. Gunner is hilariously useless unless you are quite good and have a solid team behind you. Seriously, Gunner can do NO damage unless someone else helps him - either by healing as a support or locking someone down so he can get a good amount of damage out before they run off.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


fenix down posted:

I've played 3 games now and I have a question - which class has the blue swirly long range attack? That guy tore my team a new rear end in a top hat almost single-handedly in the last match, it was quite brutal.

Erm... Assassin? She has a ranged weapon which is basically a bunch os japanese shurikens.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Cuhullin posted:

So past two days the whole queue process has been really messed up for me. When doing team matches, the Queue Box at the top never shows up so I can never hit accept when needed. When I solo queue it last forever and if I try to cancel, it hangs on "canceling..." until I restart the game. Have re-installed game, restarted computer, and tried to verify several times, with an error happening each time. Also posted on the bug forum but who knows how long that will take. Any suggestions?

It's the servers, not you. Usually happens on US East. If you get stuck, open the console and type disconnect.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Rorus Raz posted:

Yeah, it's great that you can never sneak up on a good Sniper as a commando because there's always going to be a trap.

Why the gently caress isn't there a limit of one trap out at a time? Assault has this limitation for mines, and I don't see why Sniper needs to toss the goddamn things out with wild abandon.

So you want sniper to be utterly useless? I've played against commandos that actually have a vague idea of what they are doing and it makes sniper incredibly difficult to play. You either need to stay in your base farming bots, or try to stick close to the team and hope they know what they're doing.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


http://www.youtube.com/watch?v=DHMpRC_ytVQ

I reckon a lot of these 0-15 players are like this guy; using their grandmas toaster, getting 5fps on average, literally unable to react to anything once the action starts up.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Eigo posted:

What? How is this not the case, when you can literally just deny them the ability to take down shields by killing bots first? I do exactly what you said on a regular basis, which is pretty easy to pull off on someone like Megabeth. In other games like League of Legends, you can literally just have one guy tank a tower while you explode it with a lead, in SMNC you can get denied bots completely and never fully push without diving turrets to kill people.



I've already had to do this twice earlier today, and again yesterday. It's really not that hard to pull off if you're a pusher.

Megabeth is pretty much the only pro that can do this in safety. I've dragged out games to 40 minutes with her as well, but once I've done it once (sometimes it works, sometimes you can't kill bots fast enough because your entire team is literally doing nothing but dying), I have absolutely no desire to do it again. I don't want to shoot bots for half an hour, I want to outsmart players and beat them.

For every other game, what you'll be doing from minutes 5-25 is usually decided by what happened in minutes 0-4. Your support just died 3 times in 3 minutes? Time to sit in your base and shoot bots over and over, and hope for the level discrepancy to even out. Which it won't, because the player that started out that badly isn't the sort of player to realize what you do to fix it (sit next to your turrets and chip bots for exp in safety), but will continue to enter really unsafe situations and feed over the entire match.

What's really annoying about the MMR in this is that I'm basically forced to play strong carries in every solo game. I don't feel comfortable playing sniper or support, because most of my games have 2-3 people feeding the other side. So it's a mad rush to pick out who their bads are and feed on them ASAP before their carry does. It's not an exaggeration to say that most my matches lately are basically 2 vs 2 or 1 vs 1, with the other players being weak variables that sort of just float in the background.

Or I get stuck with 3 shitmunchers and drag out a painful loss.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


sicarius posted:

There's more to the problem that just money and levels. The game, to me, almost relies on MORE teamplay than a Dota2 or LoL. One bad player really drags the team down in more than just cash and levels.

I'm going to start screencapping all my scoreboards for the week and see if I notice something. Certainly there are anomalies - like Megabeth just pushing a lane and denying bots, but there's something about having the WORST player that always makes me know we're going to lose.

Honestly I think a big part of it is the Annihilator. Once you're pushed past that annihilator getting a team to form up, leave the moneyball, and get the thing is impossible. Even if that's NOT the thing to do, just giving it to the opposing team is pretty awful, too.

The difference is that a fed player in DotA/LoL has a very small area of effect. He will dominate his lane, but that's all he can do. If he decides he wants to gank your lane, you should have ample time to spot his absence and do something about it. Eventually, after 15 minutes or whatever, people will be roaming around in groups instead of laning. But by that point, you have had enough time to dominate your own lane and get nicely fed enough to fight them.

In SMNC, if one player gets fed, he had complete dominion over the entire map in a matter of a few minutes. Not only is he getting nicely fed, he is also giving his team-mates some nice assist exp in most cases, ensuring they are also getting nicely fed alongside him. As long as they're farming bots, they can actually keep this level advantage and map domination up for quite a while, unless the other team makes a concerted effort to turtle up. It isn't worth it in most cases to try and shut them down, because you will simply feed them harder in most cases.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


They should have made solo Q for solo players only in the beginning. I remember when the invitational stage started, and new players started swarming in. Beta players got annoyed with losing games they felt they should have won, so started forming 5-man stomping teams over Mumble/Teamspeak. Anyone going against that was pretty much assured a loss. I know, because I tried it for a few games myself before I got bored of it; games literally lasted 5-8 minutes.

That period of solo Queue players being matched with premades did a heck of a lot of damage in my opinion. New players would often end up playing lvl100 beta players with full endorsement sets and get utterly wrecked.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


a cock shaped fruit posted:

Awpteamoose is an SMNC player as old as the game itself, I am not really seeing the comedy?

Not now he got banned.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


It is an .exe that attaches itself to the main SMNC executable and injects a few bytes into memory that controls what the clients FoV is (as far as I know). A textbook hack, pretty much.

To be honest, I'd quite like it as an option, but not like this.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Not dead, guys, don't worry.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


This glitch, mang.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


DivineCoffeeBinge posted:

Well, gee, combat girl on my team, yes, I suppose I did have a really lovely k/d ratio on this game. Possibly because I, unlike you, actually showed up at the Loco Moco anni platform in an attempt to actually affect the loving game. Perhaps there would have been fewer deaths has you A) bothered to help the rest of your (admittedly bad) team try and hold the anni, something CG is uniquely suited to doing, and B) ever put away your nailgun. That you would follow up this display of ineptitude with '5 vs. 2' because your 5 kills to 4 deaths ratio apparently makes you infinitely better than the feeders who were at least attempting to take the anni is the icing on the cake.

Holy gently caress did I hate this player so much. Is it obvious? I'm trying to make it obvious.

Perhaps they weren't confident in getting it? There's nothing worse than that player who solo rushes an annihilator platform and dies for absolutely no reason. Especially if they do it repeatedly. It serves no purpose, other than to feed the other team more, and make a push-back even harder.

I know I will ignore it if I see half my team is simply feeding.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Farecoal posted:

I've never heard of this game before but it looks pretty cool. Is there a good class/character for newbies to use or what?

It depends on what you would consider easy. I think Tank, Sniper and Veteran are all easy classes to do well with. I would go as far as to say it would take some effort to do badly with all 3, but you need to know how to play first.

If you try it, remember that you are put into kiddie pool matchmaking until you hit level 20. That means every other player will be as bad as you are (no offence). After that, you're matched into any and all games. What I've noticed is that the system seems to think that putting a really good player with 3-4 really bad players somehow levels out against a team of 5 average players. It doesn't.


Section Z posted:

Won't go up to anni because "My team is a bunch of feeders"? Wow, that's great. Have fun with your completely safe combat laser in lanes while their defender actually puts poo poo up at the anni. Some of us will just keep trying to get the anni anyways because just letting them have it is dumb.

Please don't do that. I keep seeing players die 3+ times over to suicide-grapple an annihilator attempt, then complain in ALL chat that their team is useless. If you don't think your team is going to mount a good attempt to get it, while theirs is, ignore it completely. A lot of classes can completely nullify the $1000 it takes to get it. Spark can solo push both lanes easily, Tank can keep one lane steady with grenade, Sniper can lay traps/clear the lane so a turrets shield doesn't go down. Very least, buy both bot lanes and just turtle up for a few minutes.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


The Furious Pirate posted:

Tried my best to find an answer in the thread, sorry if I missed it. Here's my question:

I usually play games on my main monitor at a native resolution of 1280x1024. I've noticed that in Super Monday Night Combat, the HUD is totally screwed up, as I'm assuming it was designed with just 16:9 aspect ratios in mind. All of the pieces of the HUD seem to be pushed toward the middle of the viewing area, which is quite distracting. Is there any way to fix this? Some sort of .ini tweak or an option setting that I'm somehow missing?

I do have a secondary monitor with a native res of 1366x768, but I'd rather not resort to using it unless I really have to. What can I say, I'm old and enjoy my square aspect ratios.

Probably the only thing you could do is force a 16:9 or 16:10 resolution on there. Doesn't the game force big black borders top and bottom using that anyway?

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Alteisen posted:

Is a spark player with 600 hours that goes 15-2, really the closest match-up to a level 21 like myself?

Also I got enough coins to buy myself a nice product, I was thinking jumpy spunky for my tank, any other suggestions? I'd run money magnet and overarmor as well.

You likely had players on your side with similar MMR, unless you were the top ranking player.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Then you're getting put into games where players aren't brain-dead. People in Levels 1-20 are so bad, it actually hurts watching them.

If you want to carry bad players, pick Veteran & Tank. They have skills that they can easily snowball from, while also being useful in teams that are generally bad. Vet can still drag their star player into a turret, no matter the level difference. Tank can hold a lane to standstill until the team gains an equal footing.

If you want to carry teams by defending your base, pick Sniper & Megabeth. Beth can clear bots from almost complete safety with the use of rockets and bot buster. Sniper does that same thing. Every match I have with sniper, where my team is awful, I drag it out past 30 minutes, because the only thing that can stop you from keeping bots from the turret shields is a Vet pull or a juiced commando. You can also deny the Anni for some time on all the maps with relative ease. My last match, the other team was sending their Cheston on a suicide mission to buy time to get the Anni on Loco, as I was simply denying them the use of it.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Section Z posted:

Yeah, the "Just Fly/Charge away" advice seems true for newb Assaults. Worked out for me okay last night except when I got double teamed by two good commandos at the same time in downtown.

When I asked "Why do people say assault is hard?" The enemy replied "Because they are too stupid to fly+charge".

Ah yes, waiting for that "perfect" moment to explode the headcrab. I fell victim to that temptation once during a push "Just hurt them a little more, and then the bomb will kill them!"... Then I just set it off anyway as I ran away when I got set on fire too much.

I still can't Bomb Jump worth a drat. What's the proper way to bomb jump? I have to be missing something. It has to be a coincidence I only seem able to boost high enough to reach jungle with rank 4 bombs right?

You don't just jump, you have to switch on fly before you detonate it. The force of the bomb and fly will propel you up & up until you switch it off.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Grenade3 looks like it would be good for a sniper map, but it's actually pretty easy to avoid them. The other guy is never more than a second away from cover, where he can either switch lanes, heal up or go back to base. There's very little you can do about any of these.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Once you are out of the kiddy pool matchmaking, it's practically a different game. I'm not exaggerating when I say you will probably quit after a dozen games. Not only have you got the learning curve to contend with, but also the pot luck of whether or not your team or theirs will have the dumbest feeders. If you get stuck on the losing team, you have little to look forward to but 10-15 boring minutes of being stuck in your base, unless the other team make a series of colossal mistakes.

This is why DOTA is simply more popular - and better. Even if you're a horrible player, you still feel like you can do something. Stun their carry, farm an empty lane, defend that tower for a bit. Once you get past a certain point in SMNC, you're just sitting in your base. Imagine if you were trapped in the nexus for 10 minutes... Not fun.

HoboWithAShotgun fucked around with this message at Jun 24, 2012 around 23:31

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Players under lvl20 are now being let into the main queue. Time to switch to DOTA.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


a cock shaped fruit posted:

Thanks for not actually reading my post, I value your opinion somethingawful forumgoer Dr. Video Games #3487.


Edit for posterity: Quietly leaving a game that you 'really love' isn't going to help it improve, and using the free time you now have from not playing the game to whine on mumble about the issues to people who already agree with you wont help either.

Next time I go to the pool and notice a turd floating in the water I might just quietly leave and then spend the afternoon whining about it to my friend who was at the same pool with the same turd, instead of - you know - telling the people who run the place that there is a turd in the pool.

Yeah it's a lovely analogy (pun) but whining instead of providing real constructive criticism (not OMG SPARK OP NERF PLZ threads) doesn't help anyone.

It's all on Uber's shoulders to ensure that a steady supply of new players arrive, along with fixing the utterly, utterly terrible Matchmaking system. If their next promotion doesn't do that, then SMNC will be the next Bloodline Champions.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


200 in Europe at 8pm is just sad. Can't even have a quick match of Turbo.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


SpiDeR posted:

Loaded this up to try and get that one pyro hat... 3 matches, 3 losses to get to level 1, this feels somewhat daunting. If anyone wants a support or +1 tank or some poo poo, add me?

I'll carry you to level 20 for the price of a hat (or two nametags and two desc. tags). Assuming you can do teams of two anymore... I actually have no idea if you can or not.

HoboWithAShotgun fucked around with this message at Jul 1, 2012 around 08:58

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


ToxicSlurpee posted:

Am I the only one that's starting to suspect a dramatic increase in cheating all of the sudden? Today I kept running into bouncing Megabeths that never miss, gunners that can perfectly land mortars every time across the map, and Combat Girls that can perfectly nail the combat laser every...single...time. I don't seem to run into aimbotting snipers ever, but sweet merciful Jesus is it aggravating when I run into a Gunner that can land 15 minigun kills across the map in one game.

There are also a metric gently caress ton of times I'll come up behind somebody as Assassin, push the grapple button...and then find myself getting grappled. Veterans especially seem to manage this. I'll initiate the grapple then find myself getting smashed face-first into a stool going "wait, what just happened?"

You've probably been bumped up into the main queue. The kiddy pool queue is full of utterly terrible players that haven't the first idea how to aim or play.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Phoix posted:

TotalBiscuit is doing a video for SMNC. He has played for four hours and is already getting queued against some of the best players in the game.


I'm pretty sure people are trying to be well-intentioned and inviting him to premades. Which is really, really stupid. It's like the average player going against HotshotGG or Daigo. Just let the guy play in the noob queue, maybe invite him to a couple of games if he asks for it.

HoboWithAShotgun fucked around with this message at Jul 7, 2012 around 04:34

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


You won't carry him though, he'll get matched against a team that actually has a solid group of players, feed, get mad and leave.

Which is what I think he did at the end.

http://cloud.steampowered.com/ugc/5...9DB5AD98A1DC42/

If he just went into the kiddy pool, he's have a much better time of it. I know I'd just leave if I got put against JustJeff in my first game.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


slovach posted:

edit: I had about 750 games played and the guy's argument against me was that I couldn't play that good because he's never seen me before.

I'd like to say that they have a hack detection system in place, but the hack thread is getting pretty ban-happy over some drat weak evidence. Hacking Spark? Really? What? I even had a quick look at your demo and saw nothing to warrant a ban. Or even a hackusation.

I also looked at the other guy who got banned - Kopfjager. Again, no idea why. In the first 5 minutes, he gets 5 kills. Why? Because the other team is - literally - walking right next to him and letting him unload on them with full revs. No grapple attempts, barely shooting back, just dying, respawning and going back for seconds. I turned the demo off when I saw him jerking behind him at nothing. Simply indication of an aware player.

They also banned some other poor bugger the other week too, over this flimsy thing;

http://www.youtube.com/watch?v=a_uKBtRcTnc

Which in opinion, is just cherry picked footage of a good player getting some lucky headshots. I even sent in my own video of a game I just played in his defence, because all the evidence seemed to be "WELL, HIS AIM'S REALLY JERKY LOL".

http://www.youtube.com/watch?v=1eDx1uMRx6Y

Well, food for thought, lots of players with fps experience and have similar habits. I know I do.


Maybe all 3 are hacking scumbags, but you need way better evidence than this to say so.

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Was still a dumb ban, and so are a lot of the recent ones.

One actual hacker tried to prove he was legit by streaming a while ago, and the utter moron forgot to turn off his aimbot marker.

http://www.youtube.com/watch?v=qESGx-3a8C8

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


I try SMNC out after a few days Hiatus and this. Gave up at around 30 minute mark, was getting way too annoying.

Sad... Happens way too often.


HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


Because standing in front doesn't block shots. They go through anything. At best, you'll obscure the head and make it a tiny bit harder to land headshots.

Adbot
ADBOT LOVES YOU

HoboWithAShotgun
Mar 17, 2012

disapproving_john_f_kennedy.jpg


I don't even understand why the game-mode is there, much less why anyone would pay money for items that let you shoot bots faster.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«2 »