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Thrill Cosby
Jun 4, 2005



washow posted:

What do those donut looking items that the jungle creeps drop do?

That might be the armor pick-ups.

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Thrill Cosby
Jun 4, 2005



Mercedes posted:

I sadly couldn't get into the game. I tried, I really did. MNC rest in peace.

I remember you played a mean assassin in MNC. R.I.P. indeed.

Thrill Cosby
Jun 4, 2005



I've played support almost exclusively in both games and the only thing I don't enjoy is pubbies wading into a cluster of 3-5 opposite team members and expecting the dinky heal beam to keep them alive.

Does P.G.s gun also add armor to people at full health or is that exclusively an effect of the Over Armor product?

Thrill Cosby
Jun 4, 2005



The design is awesome. It reminds me of RollerBall-- the good one, with James Caan.

Thrill Cosby
Jun 4, 2005



Scariest thing in this game so far is when you're pushing a lane and all of a sudden you hear some weird devil-bird scream and you're violently yanked into a cluster of turrets and bots and they're all shooting at you -- theres a fat man also and he makes you smell the seat of a chair and if that wasnt bad enough he starts to jump on you.

Thrill Cosby
Jun 4, 2005



Lblitzer posted:

It's one of the most satisfying things in the game right next to seeing someone fly off the edge from trying to escape the Ka-Claw. I love playing Vet.

Agreed. I need to stop playing defenders and grind out some vet sessions so I can learn to aim the damned claw.

Thrill Cosby
Jun 4, 2005



Anyone need an invite to the beta? Email me at my screen name at gmail, no space and I'll give you the hookup.

Thrill Cosby
Jun 4, 2005



Countblanc posted:

I sent you one, thanks.

No prob. Invite sent!

Thrill Cosby
Jun 4, 2005



sicarius posted:

So - what are some of the first Products to pick up? Some seems gimmicky (the one that teleports you back to base if you survive 3 seconds with 10%- health) but others seem really good.

Money magnet is my favorite so far and works for all the pros. Death Dodger is "okay" if you play a high mobility class.

Avoid the ones that activate "on death" because ideally you should never die. The rest depend on what pro your playing.

Thrill Cosby
Jun 4, 2005



Eigo posted:


Tank is probably one of the less commonly played classes now and got a large amount of nerfs, instead you can get mad at Veteran's and Megabeth's insane utility!

Just to add to this since I think its noteworthy-- Wascot is also considered very strong.

Thrill Cosby
Jun 4, 2005



Id be up for team play. I play a good Assault and Pit Girl.


Entreri posted:

Is this game still invite only?

It is, but I have a spare invite I could send if you need one. Just email me at screen name at gmail (no spaces) and I'll send you one when I get home tonight.

Thrill Cosby fucked around with this message at Feb 22, 2012 around 14:46

Thrill Cosby
Jun 4, 2005



The prize system may be a good way to encourage people to stay through a match.

Thrill Cosby
Jun 4, 2005



Sputnik posted:

Which is bullshit, by the way. Invisible Speed Endorsements are nonsense, and should be deleted.

Why, exactly?

Thrill Cosby
Jun 4, 2005



Cmdr Will Riker posted:

I finally figured out how to kill people and went 34-1-11. Gunner + support is awesome.

I'm looking to branch out from assault to gunner. Have any tips?

Thrill Cosby
Jun 4, 2005



Lblitzer posted:

My first two levels go towards Attack and Rocket. Getting that last minigun upgrade is awesome, higher DPS and double your ammo. Once you get the Rocket to level 4 you can usually shoot one off every 2 seconds if you've got a target.

What about endorsements? I would guess you'd want skill regen and accuracy?

Thrill Cosby
Jun 4, 2005



XboxPants posted:

Maybe it's taking a while because they're designing a next-gen low-latency physics engine to simulate a BALL PIT!

Can't wait to detonate remote bombs in there to crash my opponents computer.

Thrill Cosby
Jun 4, 2005



Liberatore posted:

Yay, just got Can't Slow This as a post-game prize. I love this poo poo.

I just bought this last night and it's my favorite product next to Money Magnet.

KFCB posted:

I got Inspire as a prize yesterday and found it really great on Commandos provided you aren't trying to take out one pro in a group of three. The health restore gives you a little more latitude in trying finish to off.

This only works for kills, not assists, correct?

Thrill Cosby fucked around with this message at Feb 27, 2012 around 21:31

Thrill Cosby
Jun 4, 2005



KFCB posted:

Yes, so it can be frustrating when the bots steal your kills

Honestly, Inspire isn't something I would have bought with my CC but as a free gift, it's a not a bad Product to roll with on a Commando.

Thanks, I thought it sounded too good to be true.

I'll try to test the slow immunity next time I play, but I'm pretty certain that it does prevent the slow-down effect the entire time.

Thrill Cosby
Jun 4, 2005



Eejit posted:

Gunner talk.

Thanks a lot for taking the time to type this. I did phenomenally better after reading this and I agree are definitely as good as you said.

Thrill Cosby
Jun 4, 2005



MisterFuzzles posted:

Any straight newbie tips anyone can give or general "For the love of...Dont do that!" advice? Looking to concentrate on Support/Combat Girl and Megabeth probably.

Eigos link on this same page is a good place to start.

Thrill Cosby
Jun 4, 2005



You should play support then!

Thrill Cosby
Jun 4, 2005



No Country for Old Counter Counter Terrorists starring the Support as Aton Chigurh.

Thrill Cosby
Jun 4, 2005



I hope Spunky is back in rotation this week or even a new map.

Thrill Cosby
Jun 4, 2005



Does anyone have anti-spark tips? It seems like his popping-megahertz-and-just going-nuts strategy always gets me killed. I usually play assault if that helps.

Thrill Cosby
Jun 4, 2005



Blarfo posted:

I've played about 90 rounds of this game and I have concluded to my own tastes it is just the worst game. I've never seen a close match, win or lose, and you can almost always tell which team is going to win in the first 5 minutes just by realizing that one team has players completely ignoring bots and getting vastly outleveled.

It's really upsetting because MNC was such a cool game and died way too fast. I have a strong feeling this game isn't going to fare much better.

Is this different in any other moba or competitive game in general? Shouldn't the team that plays the game better be the winner?

Thrill Cosby fucked around with this message at Mar 2, 2012 around 23:54

Thrill Cosby
Jun 4, 2005



This is great advice. The two things that make me panic most are seeing Wascot prancing after me and being hit unaware by Megahurtz.

Does anyone know if Megahurtz count as a stun for the purposes of "Can't Stun This?"

Thrill Cosby
Jun 4, 2005



a cock shaped fruit posted:


Also, I would un-ironically buy "Can't Blind This".

Same here. Ideally have a product build just for when I see the other team has a Spark queued up.

Thrill Cosby
Jun 4, 2005



Anyone know how many Pros they plan to add before the beta ends or what kind of frequency they plan too add them?

I don't play any MOBAs so I have no idea how they go about balancing so many characters-- if they do at all.

Thrill Cosby
Jun 4, 2005



washow posted:

Why do commandos cost 600 uber credit to buy jees. I wanna get some commandos but I don't want to spend like 20 on it. 10 I would be okay with but then I'll buy one commando and that'll be it

Keep in mind, there is always a commando in the free rotation as well. In the three months it takes you to try all three of the existing commandos you can probabbly collect bottles or sell enough plasma to afford the one you like the most.

Thrill Cosby
Jun 4, 2005



DangerKat posted:

I feel like this, too. If we can lock it down, great, but if the enemy wants to commit early and aggressively, I feel like it would be more viable to keep their bots held back until the Anni fires and then spawn push bots to counter. Seems like you can almost entirely negate the Annihilator on the teams that commit hard to getting it.

I agree. There have been plenty of times where getting the annihilatior hasn't made a difference because the other side was efficently pushing the lanes.

I'd like to see maybe two people trying to hold the annihilator, two on the lanes with the fifth person going inbetween as needed or even harassing people approaching the annihilator from their spawn.

Thrill Cosby fucked around with this message at Mar 8, 2012 around 17:21

Thrill Cosby
Jun 4, 2005



Violently Car posted:

There's not any low hanging fruit to pluck and it might discourage players. Uber should look to make one character in each class cost around 1000 or so CC to give players that feeling that they're getting somewhere.

What? Über gives you a bunch of uber-points when you create an account; more than enough to buy a couple pros.

Thrill Cosby
Jun 4, 2005



Mojo Jojo posted:

I didn't get any.

Really though, you'll want to go through a few rotations to work out who you want to buy. And by that time you'll have the points.

Really? I got enough to buy three pros and a CC boost. Maybe it was an early beta feature?

Thrill Cosby
Jun 4, 2005



I want to try Jumpy Spunky with level 4 fly.

Thrill Cosby
Jun 4, 2005



mekkanare posted:

I don't even know how to explain this one, I just lost a game where I had 150 bot kills as a Cheston when everyone else on both teams did not have more than 80. I don't understand why Dota-Clones never implement an auto-ban feature for people who are feeding. It's a lot less manpower to autoban poo poo players like that based on an algorithm and then unban those who might have been falsely banned than the other way around.

This is a quote from the uberent forums isn't it? Please say it is.

Thrill Cosby
Jun 4, 2005



I've been trying to play Tank and the worst thing about it is that his big rear end body is Klaw bait. I guess Gunners would suffer from that too, but at least they can sometimes slam out of it.

How do other MOBAs balance the strength of snares?

Thrill Cosby
Jun 4, 2005



Kaboobi posted:

Also bouncers (the gorilla bots that cost $1000) are totally awesome and can cause some crazy havoc, especially early in the game when it takes forever to kill them.

Play assault and head crab everyone the bouncer grapples. Detonate your crab after the grapple is over.

Thrill Cosby
Jun 4, 2005



Eigo posted:

...but replays apparently don't show enemy HP even with HUD on.

Even when you switch to the enemies p.o.v.?

Thrill Cosby
Jun 4, 2005



Vanderdeath posted:

He truly is the best announcer.

I agree. I know opinions are divided about him, but i think hes great.

Strangely,Mickey's VA does not list MNC in his credits. Although he does mention his role in some play called Lesbian Vampires of Sodom.

Thrill Cosby
Jun 4, 2005



It's a shame because Assault is the only class that's fun to play.

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Thrill Cosby
Jun 4, 2005



HoboWithAShotgun posted:

Spark is actually God Tier. His damage is pretty retarded and will be nerfed once more people realize had powerful he is.

He also has the some of the best skills in the game. Megahurtz and Flash Arc are very good.

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