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Balk
Oct 14, 2011

It's awful, but also beautiful.


Andy sunk the navy in the last mission, let him do it again here.

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Lord_Ventnor
Mar 30, 2010

Someone needs a brohug

Let's let Andy stretch his sea legs for a bit.

Skanky Burns
Jan 9, 2009


Paul.Power posted:

Cruiser (18000G). These are the anti-air and anti-sub naval unit, designed to protect battleships and landers from their main predators. Trouble is, while they're pretty good at dealing with subs, air units are more of an issue. Bombers do serious damage to them, and even B-Copters can knock them down below half health. A little-remembered fact about Cruisers is that they can also carry two helicopters, protecting them from Fighters and stuff and also refuelling them. They have no ship-to-shore capabilities.
This info needs to be added to the 2nd post.

Also, I'm enjoying this even though I have never played it. I believe it is time to do Maximum damage!

Sockerbagarn
Sep 8, 2007
Oh shit.

Lots of reefs on this map so there shouldn't really be any problems getting battleships into position, even if they have a slightly shorter range. Max.

Fredrik1
Jan 22, 2005

Gopherslayer


If anyone can Andy can!

Paul.Power
Feb 7, 2009

Why wouldn't I be on this train, Cucumber?

I'm
DRIVING IT!!


Skanky Burns posted:

This info needs to be added to the 2nd post.
Whoops, thanks.

Okay, poll closed. Let's count these up:

Andy: 15
Max: 16

Well, that one went down to the wire. Early surge for Max, late comeback by Andy, but not quite enough to win. Max it is.

Vander
Aug 16, 2004

I am my own hero.


Oh drat, and I was going to vote Andy!

BrooklynBruiser
Aug 20, 2006

Oh my god. The microchip has been compromised.


Paul.Power posted:

Max it is.



(I don't know if Max is actually a bad choice, I just love using .)

Vaos
Dec 30, 2008

Unleash the fiery Armageddon.


Since Max also get bonuses on Submarines and Cruisers, it might not be as bad as you think. Fighters and Bombers also get attack bonuses, so they are pretty much guaranteed to kill everything.

pun pundit
Nov 11, 2008


Andy has crushed Olaf's navy once. Let's see if he can do it again.

Agent Interrobang
Mar 27, 2010

okie-dokie, loki


pun pundit posted:

Andy has crushed Olaf's navy once. Let's see if he can do it again.

Vote was over hours before you posted. Why do people keep doing this? It's not like the decision isn't finalized until the actual update comes out.

Keiya
Aug 22, 2009
[E/N]HELP ME STOP BEING AN INSUFFERABLE PRICK.

Aww, I was going to vote for Colin, despite him not even being IN this game.

Lord_Ventnor
Mar 30, 2010

Someone needs a brohug

pun pundit posted:

Andy has crushed Olaf's navy once. Let's see if he can do it again.

Little late there, buddy.

Anyway, let's see how this grand naval battle plays out, between age-old enemies: a Football Quarterback and a Mall Santa.

Mzbundifund
Nov 5, 2011

I'm afraid so.


Keiya posted:

Aww, I was going to vote for Colin, despite him not even being IN this game.

Colin springs fully formed from a pile of money at some point between AW1 and 2.

AtomikKrab
Jul 17, 2010

Curses! Foppied again!


Mzbundifund posted:

Colin springs fully formed from a pile of money at some point between AW1 and 2.

You mean he and Sasha hatch from the eggs in the middle of the giant hoard of gold.

pun pundit
Nov 11, 2008


Agent Interrobang posted:

Vote was over hours before you posted. Why do people keep doing this? It's not like the decision isn't finalized until the actual update comes out.

Because first I load up all my LPs in tabs. Then I play some World of Tanks. And then I post.

Paul.Power
Feb 7, 2009

Why wouldn't I be on this train, Cucumber?

I'm
DRIVING IT!!


AtomikKrab posted:

You mean he and Sasha hatch from the eggs in the middle of the giant hoard of gold.
I can't help but wonder if Sasha is a CO at this point, just not active in this theatre of warfare. Like she's sitting in Omega Land reading battle reports and going "what is Olaf doing?"

Paul.Power fucked around with this message at Mar 11, 2012 around 08:14

Eeevil
Oct 28, 2010

Well obviously he didn't see it, or he'd be wearing a hardhat


Paul.Power posted:

I can't help but wonder if Sasha is a CO at this point, just not active in this theatre of warfare. Like she's sitting in Omega Land reading battle reports and going "what is Olaf doing?"

Yeah, she seems to be portrayed as a more experienced CO than her brother, so it would make sense if she was off fighting Beige Constellation during the GBA games.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


Shame Olaf can't hand ship command over to Grit. Or does his amazing aim power not work on battleship guns?

Paul.Power
Feb 7, 2009

Why wouldn't I be on this train, Cucumber?

I'm
DRIVING IT!!


Mission 7O: Olaf's Sea Strike! (or "The bad news is, we're Max - the good news is, we're Max")




guessed? I badly underestimated them.

Olaf, badly underestimating us is basically what you've been doing since Troop Orders. Though granted our chief advantage is "not being the Advance Wars 1/2 AI"

Still... I'm not done yet! I still have my elite Sea Strike Force. They'll clear up this mess!
Sea Strike Force, huh? It seems smaller than the last naval group, but...
Fight! Fight for him!

Good ol' "him"

This battle shall bring us victory!
... Hmm. Whatever.



All right, Max, the thread says you're up. At least the vast majority of our units are direct-combat. We're just going to have to see how the two battleships hold up...



Oh, come on. Sea Strike isn't even a colour.

Day 1



Don't worry, Max, we're nearly done with him.

What's wrong, Max? Don't you like Olaf?
It's that blasted snow. It kills your movement range, doesn't it? It's so frustrating not being able to get around like I'm used to. Right, Paul?

Hmm. Can't say for certain. It's pretty to look at, and kinda fun to play in, but not much fun to have to walk or drive in. As a CO power, Blizzard is annoying but I can cope with it okay. I guess I'm kind of ambivalent? Hmm. Okay. Let's try agreeing with Max:

Huh? You don't like snow either, Paul? It's not so bad if you just keep your troops together.
That's probably the safest way to weather a storm. Anyway, let's move out!

I guess that's a useful piece of advice? Not particularly entertaining, though. But let's see what happens if I disagree with Max:

Way to go, Paul! I figured you for a snow lover! What's not to like, right? It's so white and fluffy!
Paul... I knew Andy was a bit off-kilter from the get-go. But, you, too...? Oh, well. Let's move out!





Well then. I caught a very brief glimpse of the unfogged version, but all I really picked up from that was "Olaf has some naval units, also some land units." So this is about as blind as it's going to get. At least Grit suggested that the Sea Strike Force is smaller than Olaf's previous navy was - and the good news is, our navy is substantially larger. So this should be a pretty engrossing naval battle. We've also got to look after our landers as much as possible, as - especially with Max's battleships - it's going to take a ground invasion to finish Olaf off. At least there's a good number of reefs to hide in. One extra challenge is that we have no APCs, so no way to refuel our subs. Better be careful unless we want them to start sinking... er, more than they usually do, anyway.

No annotated overview this time. I was thinking of maybe doing one with a giant "?" on it, but that'd probably just be a waste of time. So let's get rolling.



First of all we want to send out the subs to see what they can see. Well, we've got a battleship, a sub and a lander already. On the plus side, we can see that the reef the sub's next to is clear, so we can use it to hide a unit in shortly.



Sending the other sub forward - it spots a battleship.



Moving a battleship and cruiser into the reefs.



Here come the landers. I load a tank and inf into the northern one, and a middie and mech into the southern one. In hindsight I think I should have dropped either the inf or mech and taken the other tank instead. I wanted to have some options for capturing the HQ, but as I end up going for the rout in the end (ooh, spoilers!) and another Max tank would definitely have spend that up.



Taking a bit of a risk, I send my southern battleship forward into an unspotted reef. Luckily it turns out to be empty. My cruiser slips into the reef that the battleship just vacated. Well, all the ships are either in a reef or dived, so I should be in the clear, right?


Yeah! Right there! Get 'em! Ha ha ha ha ha!

"Yeah!"? "Right there!"? "Get 'em!"? I think if Olaf's brain wasn't broken already, it is now.



Okay, so I wasn't in the clear.

Day 2



So yeah, Olaf's battleships decided to forget trying to be indirects for a turn and instead decided to spot my southern battleship - allowing Olaf's sub to go "thank you very much" and whack it for five damage.



Oh well, two can play at the sub-attacking-battleship game. And Max plays it better than anyone.



Two subs, two attacks, two 2HP battleships.



Next let's send my cruiser around the back to annihilate that submarine.



I make a serious tactical blunder here. Y'see, I didn't really spot where Olaf dived his other sub. I saw it, but didn't manage to screenshot it in time, and then I forgot where I'd seen it. So I figured I'd take a risk and send my battleship out looking. If I found the sub, I could blast it with my cruiser. But, of course, I didn't. The battleship's in range of those two 2HP battleships, as well. Whoops indeed.



Oh well, let's move up my landers and find out what the damage is.



I need to start making some snow puns, we're running out of chances. Umm... THAT WAS A BIT COLD! 'SNO JOKE! ICE TO KNOW YOU!



Normally I wouldn't be too worried about the scratch damage these two battleships are doing...



... but when it's followed up by a sub attack like that, then owch.

Day 3



Well, at least I know where the sub is now. But yeah, my fire support for the invasion of Olaf's island now consists of one 5HP Max battleship. Fun.



The bad news is, we're Max - the good news is, we're Max.



All right, I've got you now, you little bugger.



Haha jeez so much overkill.



While that's going on, my subs finish off those 2HP battleships.



Battleship attacks cruiser, lander moves up into to the little alcove created by my battleship and subs, and my southern cruiser heads off to see if Olaf has any other ships hidden in the reefs.



Well, there's one.

Day 4



Although it was my northern cruiser that took the hit. There's gotta be a battleship in a reef somewhere... (you can tell it's in a reef because it had a defence star in the battle screen).



Oh well, can't do anything about it for now. First let's take out a cruiser (subs are bad against cruisers normally, but they can finish off a low-health one without problems).



Well, the battleship's in neither of those reefs. But at least we're starting to build up a picture of Olaf's land forces: looks like he's got at least two light tanks...



... and two infantry...



... and a rocket launcher... wait, a rocket launcher?

Day 5



Well, that's just going to make staging an invasion with only a 5HP Max battleship for fire support even more fun. Now where might those rockets be? North, East or South?



It's not south. Unless those rockets disguised themselves as a recon.



Please excuse me while I take out my frustration on this poor, innocent lander (crying Blue Moon APC?).



At least we've found that battleship.



And my own battleship sweeps across to begin its fire support job. We've got a couple of units in our sights, at least.



... but it seems we aren't the only ones. Olaf has an artillery as well. This is getting better and better.

Day 6



At least finding out that Olaf has an artillery means we know where his rocket launcher is now. Since the arty can't shoot far enough for it to be in the northern forest, it must be in the eastern one - which means that the rockets are in the northern one.



There goes the battleship.



My subs are looking low on fuel, though. Better surface them soon.



Battleship giving fire support. Not much, but it's better than nothing.



And the cruiser retreats so you can't see the unit I fired at. Oh well. For some weird reason, I'm really proud of how that curly arrow turned out. Can't really say why.



You know, I think the person who said that Olaf was an Eddie Izzard fan was probably right.

Day 7



Yeah, those subs are on the brink.



I can't say for certain, but I think we've probably finished off all of Olaf's ships. So those subs can just hide in the reefs for the rest of the mission.



Dropping off the light tank, but leaving the infantry in the lander for now. No sense in dropping it onto a square where it's only going to get smashed up by Olaf's indirects.



Cruiser and battleship move up a little. They should be safely out of range here.



That lander comes in for some punishment, but just about survives.

Day 8



There goes the power meter.



Let's use Max Force to help us establish a beach-head.



Battleship attacks another tank, and yeah - the main reason I used Max Force was to be certain of one-shotting that recon with my tank.



Probably would have one-shotted it even with regular Max, but I've taken enough a bashing already without taking any more risks.



With that recon cleared out, I can drop my infantry into the vacated square.



And speaking of dropping, let's get that medium tank back on the board. It's in rocket range, but so's the full-health lander...



... and we can rely on good ol' to keep us safe.

Day 9



My infantry unit also took a knock from one of Olaf's tanks.



Anyway, let's use my damaged cruiser to spot this artillery.



And my battleship to start damaging it. Can't do much more than chip away, but every little helps.



Meanwhile, Max's tanks do what Max's tanks do best.



You know, it was looking very hairy for a while, but I think we've got this. Biggest problem is still that rocket launcher though.



5HP lander moves its mech passenger into a reef, and the 3HP lander starts retreating. I was sending it back to pick up more troops, in case my current invasion force wasn't enough, but then it turned out that they were enough.



There goes the infantry . At least Olaf didn't target the medium tank.



And then Olaf's remaining 6HP tank goes on a bit of a suicide mission. Don't mess with Max's tanks when you've got an HP disadvantage, Olaf.

Day 10



All right, enough messing around.



Hello, Mr. Rocket Launcher. I guess I could have used one of my subs to scout, but with their fuel as low as it is I didn't want to take the risk. My middie should get the job done just fine, though.



2HP tank goes down, and I keep whittling away at that artillery.



The 5HP lander can drop off its mech...



And the 3HP lander can keep heading back to my island.

Day 11



Well, that looks like it'll hurt.



Yep.



And I finish off the artillery for good measure. A 5HP Max battleship as fire support wasn't ideal, but it did a job.



Arrow-O-Vision version.



Tank moves up, mech does a spot of capturing. I think that infantry unit's the last thing left...

Day 12







A very similar piece of dialogue to Blizzard Battle! and Olaf's Navy! HQ Capture, but there's enough small differences to make it worth typing out in full rather than going into stream-of-consciousness lowercase:

He will not be pleased with me if this losing streak continues. Grit!
Yep.
Get out there and stop that cursed Orange Star Army!
Easier said than done, Boss. You didn't leave me anything to work with.
Don't get saucy! Rally the troops and do something! I have to go and pay... him... my respects. Don't fail me, Grit!
Well, well, well... Olaf's finally off to see his mysterious benefactor. Think I'll just tag along behind and see what I can see.



Well despite all that chaos, we get an A-rank that was very nearly an S - probably would have been if we'd taken a day less. Not bad for a blind run. I guess if I hadn't lost a battleship to DERP it would have gone a bit smoother. Maybe I could have managed my subs' fuel better, so they could act as scouts for the endgame? Or if I'd loaded another tank? Oh well, what's done is done. I think on the whole playing as Max helped here - our battleships got trashed, but if we'd been Andy and our battleships had got trashed, we'd've been in trouble.



No rank-up for us. Still, after working through three different legs of the Trousers of Time, we're done with Blue Moon! We aren't going to come up against Olaf or Grit again in Campaign (but you may wish to note the exact wording of this statement).



And it means we can finally introduce our third CO, Sami. Here's the map for the next mission. We're up against Eagle (the "mystery" air ace guy from Mission 3) and here's a look at the map. Yeah, more Fog of War, sorry. Rest assured that there's going to be a lot of fighters, bombers and B copters out there.



It's been a while, but I think the best CO for the next mission might be Max? However, I suspect most of you will want me to play as our new CO for this one. Which is fair enough, she should be able to do a decent job, and I think she gets a bit of extra dialogue too? While we're here, I'll give you a quick briefing on her: Sami is a footsoldier specialist. Her infantry and mechs have extra firepower and are experts at property capture, and her transports move faster. Her weakness? All of her non-footsoldier direct combat units take a slight penalty - less than Grit, but it can still be an issue. Her indirects are average.

Anyway, yeah. Andy, Max or Sami? Plus, while you're all voting I'll be making a short post about what I'm going to do with all these temporal trousers I've collected.

Paul.Power fucked around with this message at Mar 11, 2012 around 21:30

Walliard
Dec 29, 2010


Glazius posted:

Shame Olaf can't hand ship command over to Grit. Or does his amazing aim power not work on battleship guns?

It does, and thankfully you never face Grit's navy in campaign. Maybe in War Room?

Waffleman_
Jan 20, 2011

I'd rather kiss a Waffleman_!


I choose Sami, because why is a nine-year-old boy commanding troops in international war?

Malachite_Dragon
Mar 31, 2010

hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets


This terrain is mine! It was made for me! Use Sami because we could use some variety

Eeevil
Oct 28, 2010

Well obviously he didn't see it, or he'd be wearing a hardhat


Finally, we get to vote for Sami.

pun pundit
Nov 11, 2008


Hopefully this time when I vote (for Sami) my vote won't come in after the decision point.

legoman727
Mar 13, 2010

You came to challenge me?
Didn't you know?

I'm completely invulnerable.


Sami because she's new. And awesome.

KennyMan666
May 27, 2010

The Saga


Play Sami forever because she is by far the most awesome CO.

Banemaster
Mar 31, 2010


Sami

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

...Max is totally the best option for the next map; routsHQ captures are next to impossible, which is sadly Sami's best game.

KataraniSword fucked around with this message at Mar 11, 2012 around 22:02

unpronounceable
Apr 4, 2010

I told you already, it's pronounced ugzofdodwollicasjab!

While Andy and Max are confused and shocked at ????, Sami just goes "Yep, this'll be my fight".

Agent Interrobang
Mar 27, 2010

okie-dokie, loki


KataraniSword posted:

...Max is totally the best option for the next map; routs are next to impossible, which is sadly Sami's best game.

Uh, no. Sami does HQ Captures. As such, Sami, all day, everyday.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Agent Interrobang posted:

Uh, no. Sami does HQ Captures. As such, Sami, all day, everyday.

...I know what I meant!

I just didn't say what I meant. Either way, look at all that poo poo what needs to be waded through to get to the HQ.

Agent Interrobang
Mar 27, 2010

okie-dokie, loki


KataraniSword posted:

...I know what I meant!

I just didn't say what I meant. Either way, look at all that poo poo what needs to be waded through to get to the HQ.

You do an end-run across the mountains at the top of the map. Easy HQ capture, no muss no fuss.

Alien Arcana
Feb 14, 2012



Huzzah! Now that we're finally done with Act 1 of AW's Campaign mode, I can post this thing I've been working on.

Blue Moon Campaign in Review

The entire first act of the game is effectively a transition between Field Training and Campaign. Later games in the series don't have a segment like this, since they try and cram their tutorial into the first few stages rather than making it a separate entity. (I prefer AW1's approach, though - I remember what a brick wall the first factory mission was in AW2.)

Mission 1: It's War!
It's War! pits us against Olaf in a predeployed map - just like in Field Training. This time, though, we don't get Nell holding our hand or Olaf making obvious tactical errors (other than the usual AI quirks.) Instead, we just get a very straightforward clash, with a balanced army on both sides. Olaf's forces aren't much larger than yours (though their spread-out starting position makes them seem more numerous) so victory is purely a matter of using tactics and concentrated force to destroy his units while keeping yours intact.

This mission is also our first chance to use a CO Power. Hyper Repair is ideal for the introduction; it's situational enough that you'll know when to use it, but not so situational that you'd need to leave it charged for too long.

Mission 2: Gunfighter!
The second stage of the game introduces the player to two very important aspects of the game.

The first, of course, is the use of factories, which we touch on briefly in Field Training but never get to play with in a real mission. The design of Gunfighter! is such that actually losing is nearly impossible - unless you run your entire army into Grit's firing zone and get everything killed at once, or you somehow fail to notice the foot soldiers slowly invading your home base, you have all the time in the world to wear Grit down. Any "mistakes" you make with the factories don't really matter much, so the learning process isn't nearly as frustrating as it could be.

The other new concept doesn't get nearly as gentle an introduction. I'm speaking of course of Snipe Attack, which is the first of many CO Powers that can wreck your poo poo if you're not careful. Blizzard, after all, just slowed you down a bit; as long as you didn't overextend yourself, Olaf's CO Power was more a nuisance than anything else. Grit, on the other hand, is explicitly designed to punish the "standard" anti-indirect tactic of parking your tanks just out of range.

Grit teaches you, by way of repeatedly wiping several turns' worth of production off the map, to constantly check the Intel window to see where his CO Meter is at - and if it's nearly charged and you have units within his expanded range, to stop attacking to avoid setting him off. You can't just ignore Grit's CO Power, you have to plan around it.

Mission 3: Air Ace!
What? No, no, this is the Blue Moon Campaign summary.

Mission 4: Max Strikes!
Most new players will naturally choose Max for this mission, so we'll look at that version of the stage first.

Playing as the titular CO, Max Strikes! is very similar to It's War! - predeployed vs Olaf, balanced array of units, etc. The naval units are there mainly to show off Max's bad indirects (notice that your battleship starts exactly 6 tiles from one of Olaf's), and also as a not-so-subtle lesson on why you shouldn't build battleships without a proper escort. Beyond that, it's just about the stomping. Max is stupid strong in this game.

If you pick Andy, though, and bypass the Max demo, the game instead presents you with your first real deployment battle (in which both sides have similar production capabilities). However, because battles like that can be a real grind and we're still early in the game, Olaf conveniently leaves his HQ unguarded, giving you a fairly obvious shortcut to victory. The gigantic chokepoint near your base demonstrates the power of indirects - Andy's main advantage over Max.

Mission 5M: Sniper!
This mission follows Max's version of Max Strikes!. The player has already seen Max in action, so there's no need for any further demonstration; as such, both COs are unlocked for Sniper!.

This map will be most players' introduction to the wonderful world of Fog of War. With no indication of where Grit's units are (and with the AI's "ability" to ignore the Fog), you're all but guaranteed to lose unit after unit to cheap shots. Grit's army is actually really small, but it's so spread out, and his range advantage is so huge, that he seems to be everywhere. Thankfully, he's unlikely to manage more than one Snipe Attack, though given that you can't see where he is, watching his CO Meter climb to full can be nerve-wracking.

Incidentally, if you want to S-rank a Fog of War mission, just play it over and over again, recklessly sacrificing all your units, until you know precisely where all his indirects are. Once the uncertainty has been removed from the equation, Sniper! is actually really easy.

Mission 5A: Max's Folly?
If you picked Andy in Max Strikes!, the game forces you to choose Max and take a quick 5-day crash course in what makes him tick.

I find it interesting that the terrain actually favors Max almost as much as it does Grit. Yes, there's mountains criss-crossing the map, but the space between those mountains is flat, with no forests to hinder tank movement, and the path is actually fairly wide in most places. If this were an regular match, rather than a dash for the HQ, you could fairly easily stomp Grit flat. He'd get a cheap shot or two in with his rockets and Snipe Attack, but once out of his vulnerable initial position Max's tanks could pretty much trample right through Grit's soft indirects.

How did Max get pulled that far out of position, anyway?

Mission 6M: Blizzard Battle!
The earliest capture map in the campaign, and for most players the first since it's on the Max path. As with Sniper!, either CO can be used.

Blizzard Battle! resembles the Andy version of Max Strikes! in some ways: it's a full deployment map against Olaf, in which it's not necessary to rout the entire enemy army, just make a few key captures. The tempo, however, is radically different from anything we've seen before. If you don't steal the bridge city, and you don't deny the northernmost city to Olaf, you'll fail the mission before you know what hit you.

In other words, where Sniper! taught you to slow down and be careful, Blizzard Battle! teaches you to speed up and be reckless.

Mission 6A: Olaf's Navy!
The first appearance of Fog of War on the Andy path, Olaf's Navy! feels almost like a regression to Field Training. Olaf has a nearly unstoppable navy, but his land-based forces consist of 4 tanks and a rocket. You could take him with your mechs and recons alone if it weren't for the battleships pounding away at you. It's really the Copter Tactics mission all over again.

I'll be honest: I don't like this mission very much. (In fact, I don't really like the entire Andy path - it feels tacked-on, unlike the Max path which flows naturally from the first few missions.) The problem is that you can either take the trivially easy HQ capture (well, trivially easy as long as you remember where the rocket is), or you can go for the frustratingly hard rout. Waiting out the subs' fuel is almost a necessity unless you're very good at manipulating the AI - yet it feels like a cop-out.

And, of course, your reward for routing Olaf is to do an extra mission and get screwed over later in the game .

Mission 7M: History Lesson!
Sniper! with a navy added in and usage of Max forced. I don't have much to say about this one. Grit has even fewer indirects here than he did two missions ago, and as Paul.Power pointed out, none of them are in the central island.

The mission's only novelty is that it's the first time where naval combat is actually the main front of the battle, rather than a sideshow (as it was in Max Strikes!) or a gimmick (as in Olaf's Navy!). Of course we get the same thing in the other Mission 7, but that one's easy to miss.

Aside from that, History Lesson! is just another FoW mission - get trashed, restart, get trashed again, and so on until you know where all the traps are. In other words, perfect training for about a third of the remaining missions

Mission 7A: Olaf's Sea Strike!
I don't believe I ever actually played this map. Given the difficulty of unlocking it, and the... consequences... of doing so, I never really felt like it would be worth the time.

As a result, I don't have much to say. It's a bonus mission that's almost pure naval combat. Ta-da.



Well, that's all I have to say about Blue Moon. See you in, oh, seven missions?

Arctic Cress
Oct 23, 2010



Air units on the map? Better use Max, then.

Olaf's Sea Strike is such a pointless mission, I only did it once to say I beat it.

njsykora
Jan 23, 2012

Robots confuse squirrels.

Sami kicks way too much rear end to not be sent in for this one.

Walliard
Dec 29, 2010


Alien Arcana posted:

Blue Moon Campaign in Review

This is really nice; I can't say I've ever looked at AW from a design perspective before.

AtomikKrab
Jul 17, 2010

Curses! Foppied again!


sami

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!


All votes for Sami are the correct vote.

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Alien Arcana
Feb 14, 2012



Oh yeah, we're voting, aren't we?

Sami, of course.

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