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Giovanni_Sinclair
Apr 25, 2009

It was on this day that his greatest enemy defeated, the true lord of darkness arose. His name? MARIO.


Sami.

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pun pundit
Nov 11, 2008


The only answer is Sami.

Looper
Mar 1, 2012

You either die a sort of v8guely sympathetic villain, or 8e dead long enough to 8ecome a morally am8iguous kind of anti-hero. Or something.


Look at you sexist macho men with your mechanics and your explosions. Sami is the only real choice.

Rorac
Aug 19, 2011



In terms of actually playing this mission, oh god. I have nightmares of this mission(not really, I don't get nightmares but if I did it would be of this one). I remember once somehow beating it under the special time limit once in HC and after that playing it again is just a brick wall for me.

Walliard
Dec 29, 2010


Rorac posted:

In terms of actually playing this mission, oh god. I have nightmares of this mission(not really, I don't get nightmares but if I did it would be of this one). I remember once somehow beating it under the special time limit once in HC and after that playing it again is just a brick wall for me.

In Advance Campaign, if you don't move fast enough and in exactly the right ways, you'll lose somewhere around turn 4. Winning in 12 turns is easy by comparison.

MR. J posted:

Don't care. Only Andy can ask such a question and mean it.

He means the entire dialogue, including that question, will be identical no matter what.

Walliard fucked around with this message at Mar 17, 2012 around 21:11

MR. J
Nov 22, 2011

Chuck and Fuck


Paul.Power posted:

For what it's worth, all three COs get the same dialogue for this mission.
Don't care. Only Andy can ask such a question and mean it.

Pierzak
Oct 30, 2010

Perfection Takes Practice

Sami because she's the only CO that's not a moron.

Krysmphoenix
Jul 29, 2010

BAHAMUT.
Torch 'im.
I don't want to see
even ashes left.


Thadius posted:

The entire LP has been building up to this moment.

It is your calling, nay, your destiny, Paul.

Andy must shine again.

Andy is clearly the chosen one!

Agent Interrobang
Mar 27, 2010

okie-dokie, loki


Andy. The Words belong to him, and him alone.

Malachite_Dragon
Mar 31, 2010

hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets hatchets


Krysmphoenix posted:

Andy is clearly the chosen one!

It must be Andy.

Bachus
May 30, 2011


Sami is clearly the correct choice.

SlothfulCobra
Mar 27, 2011

STOP BEING EVIL.


Sami. Capture the world.

Cythereal
Nov 8, 2009

Not one of the more complicated characters I've ever role-played over the years, honestly, but fun nevertheless.

Sami!

Grizzwold
Jan 27, 2012


Andy, because that phrase would make anyone else look bad. You don't want Sami to look stupid, do you?

Edit: Man, I feel dumb now. Changing vote to Sami

Grizzwold fucked around with this message at Mar 17, 2012 around 23:22

UED Special Ops
Oct 21, 2008


Hmm, a capture mission where mobility and capture speed will be key. Voting for Sami on this one.

Eeevil
Oct 28, 2010

Well obviously he didn't see it, or he'd be wearing a hardhat


Grizzwold posted:

Andy, because that phrase would make anyone else look bad. You don't want Sami to look stupid, do you?

She's not going to be the one saying it. Andy is going to say it whoever we pick.

Grizzwold
Jan 27, 2012


Eeevil posted:

She's not going to be the one saying it. Andy is going to say it whoever we pick.

Oh. Whoops, I guess it's been awhile since I've played this.

Volatile Penguin
May 11, 2007

Everything is catching, yes, everything is catching on fire.

Sami needs more time to shine.

ultimateluigi987
Feb 14, 2012


Andy, the dialogue's calling AND we don't want to make this easy on you!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


Wow, that is some pretty bad chokepoint fixation. Kanbei doesn't bring any artillery to the party?

Accursed Walrus
Sep 4, 2011


Andy

Arbitrary Coin
Feb 17, 2012


Sami

More cities for Orange Star Imperialism!

Alien Arcana
Feb 14, 2012



Glazius posted:

Wow, that is some pretty bad chokepoint fixation. Kanbei doesn't bring any artillery to the party?

Oh, he does. One rocket and three artillery. They die pretty much as soon as they reach the front lines is all.

Anatharon
Aug 6, 2010



Triskelli posted:

Well, I pronounced it "Kah-Neb-ee", so it worked in my head, as opposed to the apparent "Kahn-Bay". Of course, I'm the same dumb kid that called them "Rashishki" instead of "Rahkshi"

I was always stuck because Kanebi sounded better to me but Kanbei is a real name.

Also I don't know how you'd see that as anything other then Rahkshi/Rock-she.

DarthXaos
Oct 27, 2010


Sami

Seraphroy
Jun 24, 2010

Jesus shit that Steelix is terrifying.

Andy. We gotta help him learn these things he just doesn't understand. Even if it hurts us (s'alright though, he can heal us up afterwards)

berryjon
May 30, 2011

I have an invasion to go to.

Sami

Master of None
Nov 4, 2011


Andy, he needs to learn about airports.

Allan Assiduity
Jan 4, 2012

That was a BAD business decision!


Air deployment? Max is in his element.

Keiya
Aug 22, 2009
[E/N]HELP ME STOP BEING AN INSUFFERABLE PRICK.

Sami. For her awesome music.

Fedule
Mar 27, 2010

You're saying...
Chawacters in this game...
...can die permanently?!


Sami because come on seriously now.

Paul.Power
Feb 7, 2009

Why wouldn't I be on this train, Cucumber?

I'm
DRIVING IT!!


Polls closed. The winner is...

Andy 15
Max 5
Sami 28

Sami, by a fair margin, although Andy put up some strong resistance for a while. Speaking of Sami, let's see some highlights of my run through Mighty Kanbei! as her:



So far so good at the end of Day 4 - but I am doing slightly less counterattack damage with my chokepoint units, thanks to Sami's weakness with directs, and I'm worried about what a lack of Hyper Repair is doing to my southern chokepoint.



Especially with Morale Boost.



OH GLOD PERIMETER BREACH AAAAA



Welp.



Luckily I manage to pull together the necessary forces to seal up the hole.



I also managed to pull together an HQ capture on Day 10, just in time to hit the deadline were this in the "bonus mission" run (Kanbei only had two crippled units left, but I was actually having a little bit of trouble finishing them off because of the defence boost from both him and the cities, the healing that the cities provided, and Sami's weak direct attacks.



Whoosh.



Only an A-Rank, though, I guess nine days is the cut-off point for an S here.



Proof that it took 10 days.

Paul.Power fucked around with this message at Mar 18, 2012 around 10:26

Keiya
Aug 22, 2009
[E/N]HELP ME STOP BEING AN INSUFFERABLE PRICK.

Holy crap did I come in right at the last moment.

Paul.Power
Feb 7, 2009

Why wouldn't I be on this train, Cucumber?

I'm
DRIVING IT!!


Keiya posted:

Holy crap did I come in right at the last moment.
I literally only saw your post when I was previewing my reply (and Fedule's after I'd posted, so I had to go back and edit for that ).

Paul.Power
Feb 7, 2009

Why wouldn't I be on this train, Cucumber?

I'm
DRIVING IT!!


Mission 11: Kanbei's Error? (or "Quote Central")

All right, here we go, it's That Mission. With That Line. And That Other Line.


superior number of bases, but they really just outlasted you, Father.
But Sonja...
Father! Stop that whining! You're the Yellow Comet commander for goodness' sake!

Plus you've got some issues when your daughter can you at will...

Yes, you're right... I am. What should I do?
Well, first of all, we obviously need to match their number of bases.
Of course! Kanbei must have bases, too!
Yes, but we also...
It is decided! Kanbei shall secure bases near the enemy!
Father? Ohhhh... gone again. Doesn't he realize that the proper location of bases is just as important as numbers?

Clearly not. I guess in a way I've got it better than Sonja. At least Andy listens to me.



Thread went with Sami, distributing our COs nicely between the three Kanbei missions. Sami has some obvious strengths on this map, but also some big weaknessses. But I think we should pull through.



Let's go jump up and down on some buildings until the residents give in and paint them orange. All while listening to kickass music.

Day 1


On top of that, we have to seize properties to win.

Wait, hang on, how do you actually know that? Did you have a meeting with Kanbei before the battle and decide it?

Looks like things are gonna get rough.
But look! This time we have an airport!







... yeah. I guess there's not much else to be said at this point, but I'll try. The supposed mechanical genius boy wonder does not know what an airport is. Or at least, he's forgotten. I just... I just don't know.

Airports let us deploy air units! Plus, damaged planes and copters can go there to recover HP.

And the best part? Max answers the question completely straight, without any kind of put-down. I guess he's just used to Andy's little foibles by now.

Oh, OK. Got it! That's cool, but isn't that Kanbei's base right there?
Don't worry about that one. Take a close look. That base deploys ground units, right? Well, it's out in the middle of nowhere. It's completely useless!

Hah, figures that when he finally gets access to a base he has no clue how to use it.

Let's ignore that one and Capture some other bases and cities. We need to Capture fifteen properties to win.



I kind of played this one by ear a bit, to be honest: it's quite an open, freeform map. I think in some ways Max is probably the best CO for this mission (ironically, given he got the fewest votes): the extra power that his air force packs is probably more valuable than Sami's footsoldier and transport bonuses. But hey, it's not the end of the world.



Basic strategy for the first couple of turns is to sit tight and let Kanbei's air force come to you: Sami's best options against Kanbei's air force are her missile launcher and AA, and they're no good if you try to use your air units to take the fight to Kanbei. Once you've got air superiority, sending out the T copters becomes easier. The three westernmost islands are basically ours, but that only gets us up to 12 properties - a nice looking option for the other three is that north central island with its relatively light defences. Alternatively, we could just swoop in and capture Kanbei's HQ - but there's a lot of AA hanging around just waiting for us to try that. Hmm... if only we had a way to distract them... Either way, it's Game Over if Kanbei manages to capture all the stuff on his main island, plus the base and three central island properties. The last two cities he'll reach are the two "peninsula" ones on the mainland. We've got to win this before then.



But we can't do any of that before we've captured the stuff on our own island, can we?



And crank out a couple more infantry - standard Day 1 procedure, really. But before we go on, I need to note that "What's an airport, again?" isn't the only mimetic line in this mission. We also have:



Look what I have found! A brain for Kanbei's head!

Day 2



Kanbei's bomber saunters casually up to our front line before realising that it can't drop bombs on fighters or B copters.



Yeah. Our units are pretty well positioned at the start, with our air units nicely shielding the missiles from that bomber. That's why I didn't move any of them.



Fighter finishes the job that the missiles started.



Capturing, transporting and building a second T copter. Not for transport, though - it's a decoy for Kanbei's fighter.



. But on the plus side: the Yellow Comet fighter plane! Just look at that thing. It's like someone took a single-prop plane and replaced the propellor with a jet engine. And yet somehow it works. And is better than the average plane, given it's being commanded by Kanbei.



Similarly, the YC B copters, which I think I will always think of as "M*A*S*H copters". Again, thanks to Kanbei they're somehow way stronger than your average B copter - and this only gets worse in AW2 with the arrival of Sensei.

Day 3



Anyway, enough laughing over the destruction of my own units. Let's get back to laughing over the destruction of the enemy's.



Ugh, 46%. Sami vs. Kanbei in direct combat is a real struggle at times.



And then my fighter follows up with 39%, leaving the fighter at 1HP. Dammit, Sami.



Still, I guess it's done the job well enough. 9HP of damage without taking any in return is pretty cool, regardless of how you get it.



And Sami's missile launcher makes a rather better fist of taking on Kanbei's B copter. Even so, that wasn't a guaranteed kill.



Building and loading another T copter, while walling the fighter in in the process. After all, everyone knows that fighters can't fly over ground units. It's just common sense, man!



A spot of capturing...



... and sending the original T copter back to pick up another passenger. You may have noticed that those infantry moved about rather more than they needed to just then. Yeah, wasn't really thinking. On the other hand, the day an infantry unit runs out of fuel (food?) is the day that pigs start flying because the ground's too cold.



That um... that's a bit rich coming from you, dude. But yeah, this mission has a deserved reputation as Quote Central.



Heh. And the best thing? That damage is just going to get healed up next turn.

Day 4



Granted it sucks funds out of my cash supply that could have been put towards, say, a B copter. Still, never mind eh?



T copters head on out on property capture missions.



While my infantry that's already out there grabs a property. Eight down. Seven to go?



Finishing off Kanbei's fighter.



And my own fighter, with nothing to do, has a bit of a mid-life crisis and hangs out in the middle of the sea for a bit. Hmm. Wonder if there's anything I could be doing with it?



2HP B copter heads back for some repairs.

Day 5



Okay so far - although you'll notice from the little counters above the tile info box that Kanbei only needs four more properties to win.



Let's see if we can catch him up a bit.



Loading up the T copters again, preparing for a mission to the north central island - or at least, that was the original plan. Because at this point I suddenly have a brainwave.

Paul.Power posted:

Alternatively, we could just swoop in and capture Kanbei's HQ - but there's a lot of AA hanging around just waiting for us to try that. Hmm... if only we had a way to distract them...

Paul.Power posted:

And my own fighter, with nothing to do, has a bit of a mid-life crisis and hangs out in the middle of the sea for a bit. Hmm. Wonder if there's anything I could be doing with it?



Should have thought of this sooner, really. Mind you, maybe it synchronises better if I think of it now rather than earlier.



4HP B copter moves off the airport so I've got room to build a fresh one.

Day 6



Worked like a charm. All the AA went "OH MY GOODNESS A FIGHTER" and started chasing after it, getting dragged out of position and leaving Kanbei with only an easily-avoided missile launcher for HQ defence.



So let's drag them a little further.



The rest of the air force moves up in a gaggle of squiggly lines.



So I'm using my fighter as a decoy for my transports. Bizarro- (also: Yellow Comet AAs! They only get one gun barrel).

Day 7



Kanbei's AAs are now even more out of position. But I'd rather not lose that fighter.



T copters continue their advance, taking care to stay out of missile range.



"I'd rather not lose that fighter" So I send in a B copter as a sacrifice instead . Hey, at least this way we can damage one of Kanbei's infantry and make it trickier for him to get those last two cities.



In other B copter news, may as well take on the units guarding that north central island.



Dum dada dumm dumm, dum dada dumm dumm... *sigh* It's not quite the same without Sensei. Anyway, once more it's everyone's favourite game: spot the stupid mistake!



Yup, I left my AA in range of one of Kanbei's "island base" artillery. You kind of forget that that base is there, really. Maybe it's of some use after all...



Kanbei's tank on the north central island tries to get some revenge.



And he also attacks that 4HP B copter with another tank... wait, with a tank?

Day 8



He's got three AAs down there. How did he manage to... what... I... so yeah, AI logic. Light tanks move before AAs and medium tanks (you should have noticed the LT > MT problem in the last mission), always. And AAs moves before non-capturing infantry. So the tank attacks, blocks AA access to the B copter from the north, and on the southern flank the AA moved before the infantry had cleared a way through for it. Mmm.



Oh well. Gift horses, mouths, etc. Let's drop these infantry off at the HQ.



And since 8 + 2 makes a nice round ten, might as well join these two B copters together.



And my fresh B copter can finish off that tank.



Sending out another infantry-loaded T copter because hey, why not. Getting my AA out of range of those indirects, too.

Day 9



Kanbei's realised his error and has started sending his AAs back around to the HQ. Hopefully he'll be too late. He's also managed to park a tank on top of one of the two remaining neutral cities he needs to capture. Good going, there.



Let's get to capturing it. At least I have some insurance here, with Sami's capture skills.



Speaking of insurance, we still haven't used Double Time. Well, why not.



Maybe Kanbei will attack this capturing infantry unit instead?



Anyway, enough worrying about that. Let's do a bit of damage. Not that we can do all that much damage as Sami, but still.



Dropping off another infantry.



Well in the end Kanbei decided to go for neither of the two capturing infantry: he went and destroyed a T copter instead. Welp.

Day 10



All right, we could finish the job now. Let's get a few more attacks in though.



Finish off this T copter...



One of Sami's infantry finally gets to see some combat, even if it is just finishing off a unit that a B copter had attacked.



And let's do something with this bomber. Good grief, only 67% for a bomber attacking a recon.



Still, while I'm here: YC recons



Okay, enough fooling about.


What a horribly useless base that was! And I was defeated in such a short time!

Again, the "short time" thing only gets said if you win inside the 12-day time limit.

Was that base in a poor location?

Gee, you think?



S-Rank, but a little off perfect on the Power score. Well, if that base achieved one thing for Kanbei, it upped his unit count high enough that it became difficult for us to do well enough on Power. Playing as Sami didn't help there, either: Max would have probably managed it (given that none of our infantry took damage during that mission, I think Max would have been a better bet all round). I guess I'll use him in the offscreen runs and post some more highlights at some point.



Another rank up, and we're no longer a Rat - we're a Gray... er... Grey Hen! (so I was wrong about the Ox. Ah well). We've also completed all the criteria necessary to unlock the bonus missions. So tune in next time for...



... a new opponent!



... forced CO choices!



... and Our Heroes getting split up!

Paul.Power fucked around with this message at Mar 19, 2012 around 14:37

Pureauthor
Jul 8, 2010

IRONKNUCKLE PERMABANNED! READ HERE

How Sonja actually separates the COs is one of the more things in a story full of .

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!


You know what's the oddest thing about that base? Imagine if he built missiles and rockets from there. Your airport and eastern factory would have been shelled all day! And I'm pretty sure the rocket one has happened to me once.

Eeevil
Oct 28, 2010

Well obviously he didn't see it, or he'd be wearing a hardhat


Davin Valkri posted:

You know what's the oddest thing about that base? Imagine if he built missiles and rockets from there. Your airport and eastern factory would have been shelled all day! And I'm pretty sure the rocket one has happened to me once.

Yeah, but the base is one square out of missile range of your airport, so you could probably just build a B copter to counter that strategy.

Paul.Power
Feb 7, 2009

Why wouldn't I be on this train, Cucumber?

I'm
DRIVING IT!!


Eeevil posted:

Yeah, but the base is one square out of missile range of your airport, so you could probably just build a B copter to counter that strategy.
It would've worked if he'd moved that missile launcher off the base to, say, the square south of it. But only if the player was seriously not paying attention.

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ChaosSamusX
Jul 18, 2010


Pureauthor posted:

How Sonja actually separates the COs is one of the more things in a story full of .

Oh no I remember that now

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