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Robzor McFabulous
Jan 31, 2011

Asiina posted:

In Mass Effect 3 (not a spoiler), I like how when you go to talk to your crew they're often talking to each other over the intercom, or they reference the fact that they spoke to each other earlier. It's nice that it makes it seems like they're not all just sitting in their various areas of the ship waiting for Shepard, but that they're actually communicating on their own time. These people have relationships with each other, not just with Shepard.

I also like it when you're docked at the Citadel, instead of your current party just following you around like mindless drones the various characters will be off doing their own thing on the station.

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Tricolor
Nov 10, 2009

Scathach posted:

The ability to take light sources like candles in Morrowind. I was so happy to make my house all crazy colored. Ridiculous.

YES. This is what I missed the most in Oblivion and, later, in Skyrim. I made my house so pretty!

That said, Skyrim's environment design was top notch. They have tiny little details everywhere. If you dived behind a waterfall in Markarth, you'd see a skeleton stuck under a boulder. There's a burned down shack somewhere in the wilderness and copies of some book about fire spells.

TontoCorazon
Aug 18, 2007


Tricolor posted:

YES. This is what I missed the most in Oblivion and, later, in Skyrim. I made my house so pretty!

That said, Skyrim's environment design was top notch. They have tiny little details everywhere. If you dived behind a waterfall in Markarth, you'd see a skeleton stuck under a boulder. There's a burned down shack somewhere in the wilderness and copies of some book about fire spells.

This is a good example of the awesome little things in Skyrim

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Jerusalem posted:

Nope, as the game progresses your suit will get progressively more damaged - it isn't cued to damage you take in the game while fighting guys, it's tied into your overall game progress to give the impression that Batman has been going through a long-rear end night of thug-pummelling/super-villain-defeating.

But what if you're one of those super-badass players who can play the whole game without taking a hit?
:( Ugh, lazy programmers are ruining my precious immersion!

edit: Been playing SR:3 again and I just noticed that Oleg (A huge Russian brute you can recruit) will get into hand-to-hand wrestling matches with other Brutes if they are left alone for a bit. Watching two 600 lb. men piledrive their heads into a bed of a truck is a delicious little treat.

Inzombiac has a new favorite as of 23:06 on Mar 8, 2012

One Tall Fellow
Oct 22, 2006

Bow wow best friend.

Bow wow best friend.

Bow wow best friend.
The Binding of Isaac has a lot of neat little touches in it. Your main weapon in the game is your own tears, but if you play as Cain, a character with an eyepatch, the projectiles come out slightly off center, out of his only good eye. Also, should you get the Number One power up, which changes your weapon from tears to urine, the projectiles originate below the belt, and your character's normally horrified frown becomes a satisfied smile. It's a wonderful game.

Popelmon
Jan 24, 2010

wow
so spin

Asiina posted:

In Mass Effect 3 (not a spoiler), I like how when you go to talk to your crew they're often talking to each other over the intercom, or they reference the fact that they spoke to each other earlier. It's nice that it makes it seems like they're not all just sitting in their various areas of the ship waiting for Shepard, but that they're actually communicating on their own time. These people have relationships with each other, not just with Shepard.

It's such a minor thing, but is something I really appreciate.

More Mass Effect 3!

In a sidequest you helped someone and afterwards they contact you to say thanks. Nothing special. But because they don't have your contact details they send that mail to someone you both know and he forwards that mail to you.

That game has so many nice little touches :3:.

Jerusalem
May 20, 2004

Would you be my new best friends?

Inzombiac posted:

But what if you're one of those super-badass players who can play the whole game without taking a hit?
:( Ugh, lazy programmers are ruining my precious immersion!

I know you're joking but the damage to the suit almost always follows on from a cutscene or a Boss battle where Batman has unavoidably been involved in some kind of exposure to damage like falling debris or electricity or the floor disappearing out from under him.

It's handled a little bit better in Asylum thanks to the fairly linear nature of the game (you can backtrack and go back to different places at later points but you're still fairly corridored) but I still really like how City showcases just how much poo poo Batman has waded through and he just keeps on keeping on.

Chamale
Jul 11, 2010

I'm helping!



VoidAltoid posted:

GTA 4's dynamic animation engine really made that game great. The way people will put their arms out to catch themselves if you hit them with cars and stuff really adds to the realism. The most memorable moment for me was when I got Niko's foot caught under some dude's car, causing him to trip and fall into the oncoming lane where he was hit by a garbage truck, instantly killing him.

The best part of this is how you can easily modify the game to turn every car into an uncontrollable careening missile.

Supreme Allah
Oct 6, 2004

everybody relax, i'm here
Nap Ghost
Active reload in Gears of War series. It's just a perfect touch. Adds to the feeling of awesome when you're surrounded by hoards and nail the timing, and to the panic when you screw up that one time out of a hundred.

Leovinus
Apr 28, 2005

by Y Kant Ozma Post
I don't know why you guys are getting hung up on the Batsuit taking damage (and yeah, the lasting stuff all happens in cutscenes) - the best part is that throughout Arkham Asylum, Batman's goddamn beard grows. He's clean-shaven when he enters, but by the endgame he's sprouted significant stubble. It's gradual, too, rather than appearing after a certain event - it gets slightly more noticeable each time the Batsuit model damage gets updated.

It doesn't really noticeably grow in Arkham City - they replace the effect with poisoned Batman getting some prominent dark veins and getting paler and greener. It makes for an awesome moment later in-game. Batman's health degenerates so slowly that you don't notice it so much and he just looks normal, until Talia pulls his mask off and you realise that he actually looks like total poo poo and has done for a while.

Horace Kinch
Aug 15, 2007

Tricolor posted:

YES. This is what I missed the most in Oblivion and, later, in Skyrim. I made my house so pretty!

That said, Skyrim's environment design was top notch. They have tiny little details everywhere. If you dived behind a waterfall in Markarth, you'd see a skeleton stuck under a boulder. There's a burned down shack somewhere in the wilderness and copies of some book about fire spells.

Here's one I thought was cool. Somewhere out in the Rift where the hot-springs are, there's a hunter's camp. At the camp there's a tent and a bunch of clothes and equipment just lying around, and a generic hunter is lying nearby just soaking in the springs.

Mezzanine
Aug 23, 2009
Someone on the first page mentioned Vampire Savior and the super moves, but I personally love Huitzil (Phobos), the robot.



According to the story, a malfunction caused his orders of "kill everybody" to become "protect this little boy Cecil", who is in the background during the entire fight. Whenever you win, he runs up and plays with Phobos, laughing innocently.

But whenever you lose, he runs up to the fallen Phobos and starts pounding on him worriedly, saying (in Japanese only, I think) "Hey... wake up!".

Phobos never speaks, only making mechanical noises. Nevertheless, the most poignant thing he does is whenever he does a super move, hit or miss, Cecil appears inside a small, boxy force-field. Without saying a word, Phobos does his best to protect the defenseless little boy from harm.

He even does this when he's being hit by a super move himself. Being slaughtered by endless mutant bees or shot to pieces by BB Hood and her hunters, Phobos unfailingly keeps that force-field going.

I honestly get nearly moved to tears sometimes by this.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Mezzanine posted:

I honestly get nearly moved to tears sometimes by this.
Aww. That reminds me of how great Nier gets when you play through it for the second time and get a bit more insight into certain NPCs.

Kugyou no Tenshi
Nov 8, 2005

We can't keep the crowd waiting, can we?

Xander77 posted:

Aww. That reminds me of how great Nier gets when you play through it for the second time and get a bit more insight into certain NPCs.
And as I am just starting my second playthrough tomorrow, I must thank you in advance for warning me that I may need tissues.

thrakkorzog
Nov 16, 2007
In stealth heavy games, having people just act like people that aren't expecting someone to come in and wreck their poo poo.

No One Lives Forever was great at that, since the guards would just act like random coworkers, and talk about starting up a band, have discussions about correlation vs. causation, or a defense of the Edsel as a really awesome car. I always tried to play as stealthy a character for as long was possible in the game, simply to avoid interrupting awesome conversations.

Even on the levels where I could just kill everybody with no negative repercussions, killing the guards who want nothing more out of life than collecting a paycheck for guarding poo poo, and on Thursday nights they get together to jam with their buddies in a jazz quartet. That's just wrong.

thrakkorzog has a new favorite as of 14:29 on Mar 9, 2012

AstroWhale
Mar 28, 2009

thrakkorzog posted:

In stealth heavy games, having people just act like people that aren't expecting someone to come in and wreck their poo poo.

No One Lives Forever was great at that, since the guards would just act like random coworkers, and talk about starting up a band, have discussions about correlation vs. causation, or a defense of the Edsel as a really awesome car. I always tried to play as stealthy a character as possible in the game, simply to avoid interrupting awesome conversations.

Even on the levels where I could just kill everybody with no negative repercussions, killing the guards who want nothing more out of life than collecting a paycheck for guarding poo poo, and on Thursday nights they get together to jam with their buddies in a jazz quartet. That's just wrong.

This is still one my favourite moments in gaming :)
http://www.youtube.com/watch?v=q2PxxbJydBU

Neo69
Apr 5, 2009

AstroWhale posted:

This is still one my favourite moments in gaming :)
http://www.youtube.com/watch?v=q2PxxbJydBU

Nothing can beat the Monkey: http://www.youtube.com/watch?v=Rq5tLqTyuO0

Stupid_Sexy_Flander
Mar 14, 2007

Is a man not entitled to the haw of his maw?
Grimey Drawer
While playing Skyrim, I ran across a dude who needed help cause his cousin was a necromancer and apparently was in the family grave cave making zombies and whatnot.

Headed in, and started getting my loot on, and he yells "HEY! THAT BELONGS TO MY FAMILY!" before just kinda sounding defeated and going "Eh, whatever, take what you want, just help me kill him... :smith: "

Thought it was kinda neat they threw the line in there for a random sidequest.

Supreme Allah
Oct 6, 2004

everybody relax, i'm here
Nap Ghost

Stupid_Sexy_Flander posted:

While playing Skyrim, I ran across a dude who needed help cause his cousin was a necromancer and apparently was in the family grave cave making zombies and whatnot.

Headed in, and started getting my loot on, and he yells "HEY! THAT BELONGS TO MY FAMILY!" before just kinda sounding defeated and going "Eh, whatever, take what you want, just help me kill him... :smith: "

Thought it was kinda neat they threw the line in there for a random sidequest.

I remember that dude. I almost got killed near there a while after doing his dungeon and I ran to hide in the tomb [as is my wont], when I see him sitting on a chair. I talk to him and he offers to help me with not getting killed!

DeathBySpoon
Dec 17, 2007

I got myself a paper clip!
MGS2 is seriously the best game for this kind of thing. Stuff that hasn't been mentioned yet:

-You can slip on bird poo poo. There is a unique animation specifically for this.
-When you first meet a certain character, if you found an electric razor, you'll give it to him. Later in the game, if you gave him it, he'll be clean shaven.
-Both MGS1 and MGS2's first rooms have you enter them through water, in a diving suit, then sneak past a few guards in a warehouse with a forklift and go up an elevator that just arrived. They look completely different and are approached in such different ways that I didn't actually notice this until I'd beaten the game multiple times.
-If you shoot a guard in the legs, he'll limp. If you shoot him in the right arm, they won't be able to use their rifle. If you shoot their radio, when you get seen, they'll try to call for backup and fail. Upon this happening, they'll run to their nearest buddy to tell him in person. Combine all of these and you have a bleeding, limping guard fighting for his life just to go tell his buddy he's been shot.
-There's a part where you have to escort a female scientist through part of the facility. She's afraid of bugs and there's an infested hallway that she will refuse to go through. While you could just get rid of the bugs, other acceptable solutions include shooting her with your tranquilizer gun or punching her unconscious, then dragging her through the bugs. Also, if you crawl through an area with these bugs, your rations will spoil.
-There's a section where you get captured and are held without clothes (don't ask). As you're escaping, if you get seen, you can run back to the place you were being held and pretend to still be captured. Guards will run in, see that you're still restrained, and leave. One guard stays behind as the others leave, turns around, looks at your junk, and mutters "...I wish I had that" as he runs out of the room.
-There's an item you get called the Directional Mic that is only used for one part in the game (you're trying to find someone who has a pacemaker). Despite that, there are numerous times you can use it in strange areas to find easter eggs, like listening to your sniper buddy eye up the girl he's supposed to be protecting, or listening to the bathroom and hearing a certain guard complain about his indigestion.

I could seriously just go on and on about this game, it's easily one of my all time favorites. MGS3 is just as awesome- on that note, no one mentioned this one. So The End, the sniper that was mentioned, has a pet parrot. During the battle with The End, his parrot acts as a scout and flies around on its own. You can actually shoot, kill, and eat the parrot. The End cries out and curses you for killing his only friend :smith:

Shane-O-Mac
May 24, 2006

Hypnopompic bees are extra scary. They turn into guns.

DeathBySpoon posted:

Also, if you crawl through an area with these bugs, your rations will spoil.

If I remember correctly, your rations will have bugs on them if you look in your inventory. You can even shake the bugs off by cycling your items up and down.

DeathBySpoon posted:

You can actually shoot, kill, and eat the parrot. The End cries out and curses you for killing his only friend :smith:

If you do this, the parrot will show up during The Sorrow's fight.

Punished Chuck
Dec 27, 2010

Dr Snofeld posted:

Speaking of Far Cry 2, I think it has some of the best enemy chatter of any FPS I can think of. They shoot the poo poo about any old thing if you get close enough to hear, they react differently to you as your infamy increases (from sneering insults to full-blown "OH poo poo IT'S HIM" panic) and as you proceed to gently caress poo poo up they start to lose it and mutter to themselves in a panic.

For all its flaws I really like Far Cry 2.

From way back on the first page, but the moment I first fell in love with this game was when I realized that, if you're launching a really good guerrilla attack on an enemy base or whatever, popping out just long enough to shoot someone or fire off a rocket or something and then disappearing until the next target presents itself, the enemies will start referring to you as if you were more than one person, saying things like "Where are they? :tinfoil:" or "They can't hide forever!"

And then if you abandon the guerrilla method and just charge in guns blazing, they'll be shocked that it's just you. "It was just one man??" Made you feel like such a badass.

Tom Clancy's Endwar had a lot of really good little details, too, that I haven't seen reproduced in any other strategy game. Things like each individual unit having a code name (always themed, like how European infantry units were named after swords like Xiphos and Rapier while their tanks were named after mountains like Hekla and Matterhorn) and a particular voice, or the fact that everything was to scale, or how when you order infantry into a transport vehicle the APC actually lowers its hatch, the infantry clambers inside and the hatch closes instead of other RTSs "the infantry moves close to the APC and disappears" style. If you ordered a unit into a building occupied by enemy infantry they'd stack up around the door and breach, complete with flashbangs and everything. Such a good game. :allears: I hope the sequel gets taken off "indefinite hiatus."

Pocket Billiards
Aug 29, 2007
.
Far Cry 2 also has the best Afrikaner accents out of any game. Compare them to say Donovan Hock's accent (Kasumi loyalty mission) from Mass Effect 2 and you'll see what I mean.

Twitch
Apr 15, 2003

by Fluffdaddy

DeathBySpoon posted:

I could seriously just go on and on about this game, it's easily one of my all time favorites. MGS3 is just as awesome- on that note, no one mentioned this one. So The End, the sniper that was mentioned, has a pet parrot. During the battle with The End, his parrot acts as a scout and flies around on its own. You can actually shoot, kill, and eat the parrot. The End cries out and curses you for killing his only friend :smith:

I pretty much always have a game of MGS3 going whenever I don't feel like playing something else. I'm currently working through the HD version (maybe my 4th or 5th time through the game over all the versions) and I finally killed the End the first time you see him; after the first cutscene with him, if you're really fast with the sniper rifle you can just shoot him right as soon as the cutscene ends. It changes the End boss battle into a rematch with the Ocelot unit. For a series that generally has linear plots, MGS3 is actually really reactive to how you play.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
That one Alien vs. Predator game for PC years ago that had really, really amazing multiplayer...there was a thing somewhere along the line. Like all games, it had little bits of fluff.

At one point, you find a little data thingie that references an incident where a robot shoved one of the workers down the stairs then later said that it was "protecting him." It claimed an alien was attacking, but nothing showed up on the cameras and the sensors showed nothing but the robot and the worker.

Most people would just scratch their heads and move on, but goons will know that this is most likely a veiled reference to pusher bots and shover bots from way back in the old days of SA.

Little details like that make games just plain memorable.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


quote:

Far Cry 2

When you shoot a man and he goes down wounded, he'll cry for help. His buddies will actually come to the rescue and carry him away to cover. If you're close enough, you'll hear them reassuring the poor guy that he'll be okay.

If nobody answers the call, he'll either pull out a pistol and try to get you with his last or crawl on his hands and knees into some nook to ambush you.

drat, Far Cry 2. :smith:

thrakkorzog
Nov 16, 2007

Tricolor posted:

YES. This is what I missed the most in Oblivion and, later, in Skyrim. I made my house so pretty!

That said, Skyrim's environment design was top notch. They have tiny little details everywhere. If you dived behind a waterfall in Markarth, you'd see a skeleton stuck under a boulder. There's a burned down shack somewhere in the wilderness and copies of some book about fire spells.

Fallout 3 had a lot of that as well. There was a secluded dock with a skeleton clutching a teddy bear, surrounded by a bunch of liquor bottles. Just had to assume he lost his kid, and had nothing left to do but get drunk, and watch WWIII.

melon cat
Jan 21, 2010

Nap Ghost
Uncharted 3: If you're stumped on a puzzle and it notices you're taking a while the game starts dropping you optional hints.


(Yeah, so what if I suck at in-game puzzles? :mad:)

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD

DeathBySpoon posted:

I could seriously just go on and on about this game, it's easily one of my all time favorites. MGS3 is just as awesome- on that note, no one mentioned this one. So The End, the sniper that was mentioned, has a pet parrot. During the battle with The End, his parrot acts as a scout and flies around on its own. You can actually shoot, kill, and eat the parrot. The End cries out and curses you for killing his only friend :smith:

And he will change his strategy to be much more aggressive to make up for the fact that he lost his scout and is very angry.

Eggbeater Jesus
Sep 21, 2008

Add a dab of lavender to milk. Leave town with an orange, and pretend you're laughing at it.

thrakkorzog posted:

Fallout 3 had a lot of that as well. There was a secluded dock with a skeleton clutching a teddy bear, surrounded by a bunch of liquor bottles. Just had to assume he lost his kid, and had nothing left to do but get drunk, and watch WWIII.

And the house at Ft. Constantine. In the bathroom there's a skeleton sitting in the tub, leaning toward the toilet.

goodog
Nov 3, 2007

RyokoTK posted:

Pretty much all of the tank pilots from all of the nationalities act like that. "Hey Helmut, they're scratching your paint job, ha ha ha!" or "Enemy Puma's trying to engage our armor?! Yeah, good luck!"

And the cockiness of the commander seems to be proportional to the scariness of the tank. The Tiger commanders were Hans Gruber level arrogant.


Company of Heroes had amazing little features that are seldom seen in RTSs.

Not only was all the terrain destructible, but it actually featured into the gameplay. Craters gave cover bonuses to infantry, explosions could blow off the sides of houses and expose them to enemy fire, and blown up vehicles suddenly became improvised cover.

Tanks had weight and could crush terrain and knock down buildings by driving into them. You could also run over infantry with them if you were nimble. An upgrade for the Sherman tank was a huge roller with spinning flails attached that cleared minefields, if they touched infantry it would shred them instantly.

Crew would lose control of their tanks once killed and could run over units as they veered out of control.

Squad casualties were sometimes wounded rather than outright killed, and if you had a medic station medics would run out and rescue them as they lay on the ground bleeding out. Of course the other side could just shoot the medic carrying the wounded to stop this from happening.

Squad weapon upgrades like rocket launchers and machine guns were dropped if the man holding them was killed and could be picked up again by either side. This also applied to weapon teams like anti-tank guns and mortars.

If you listened closely to areas covered by fog of war you could still hear rumbling engines and know that tanks were approaching.

If you kept clicking on your units while they were under fire they would get exasperated and reply with "yeah, what?!" and "we're a little busy here!"

You could order planes to do recon or strafing runs. Planes could be shot out of the sky with AA guns, these would actually crash into the battlefield and could potentially kamikaze units, like so:

https://www.youtube.com/watch?v=CHszTjFE9sg

cock hero flux
Apr 17, 2011



Twitch posted:

I pretty much always have a game of MGS3 going whenever I don't feel like playing something else. I'm currently working through the HD version (maybe my 4th or 5th time through the game over all the versions) and I finally killed the End the first time you see him; after the first cutscene with him, if you're really fast with the sniper rifle you can just shoot him right as soon as the cutscene ends. It changes the End boss battle into a rematch with the Ocelot unit. For a series that generally has linear plots, MGS3 is actually really reactive to how you play.

One of my favourite bits of MGS3 was the part where you are disguised as an enemy officer. It's pretty short, but they put in a ton of special reactions from the guards. You can hide in a cardboard box, and a guard will come kick it off of you and immediately go into a salute when he sees who you are. You can then punch him in the face and have him thank you for it, then dodge roll away while he stands there, extremely confused.

Dr Snofeld
Apr 30, 2009

DeathBySpoon posted:

So The End, the sniper that was mentioned, has a pet parrot. During the battle with The End, his parrot acts as a scout and flies around on its own. You can actually shoot, kill, and eat the parrot. The End cries out and curses you for killing his only friend :smith:

Alternatively, you can tranquillise the parrot, catch it, and release it while The End is in the same map. It will then fly back to The End and start squawking GRAMPA GRAMPA while he mutters to it to shut up, making it a bit easier to find him.

Punished Chuck
Dec 27, 2010

melon cat posted:

Uncharted 3: If you're stumped on a puzzle and it notices you're taking a while the game starts dropping you optional hints.


(Yeah, so what if I suck at in-game puzzles? :mad:)

My favorite thing about this was when they make it so it's one of your buddies that figures it out. Like that point where you're in a tomb looking for some writing on the wall, Sully and Elena also search for it. I don't know if it's scripted if you take too long or if they just move around until they see it, but either way, after not finding it for a while, Sully shouted "Hey, I've got something here!" and boom, step one of the puzzle complete.

More games should do that, it really made your companions seem like companions instead of just extra guns tagging along.

Also because you aren't alone, I too am pretty bad at game puzzles. :shobon:

Dirk Digglet
Aug 17, 2009

When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline
One of the first things I did in Halo was write obscene messages on the walls with bullet holes.

Also in Mass Effect 3 the bullet holes glow orange for a fraction of a second, and not always in the same pattern. I fired my pistol at a wall six times and every time a different part of the bullet hole was glowing orange. Who the gently caress even thinks to code that into a game? It's brilliant.

And the game just feels so damned ALIVE. Everywhere you go you've got dozens of people talking, arguing, assuring eachother, trying to get eachother in to bed, you've got galaxy news broadcasts playing 24/7 at the citadel, cars flying over your head... Mass Effect games are full of the little things that pull you in and keep you there.

Lamprotornis
Jun 28, 2004

My happy place~
It's been a while since I played Metro 2033, but can remember a few weapon details I loved.

In the revolver, the back of your next round in the cylinder was visible. If you'd fired six shots without reloading, that next bullet would have a visibly struck primer. All the weapons (and even the battery charger) had idle animations that usually involved Artyom stretching his hands, cleaning/inspecting the weapon, or playing with it, and parts of the guns' models were made moveable or detachable specifically for these idle animations.

The laser sights are actually sighted-in to the weapon's optimum range. One weapon has the laser mounted on the left side of the gun. If you're aiming right against a wall, the dot will be slightly to the left of the front sight; aim way off in the distance, and the dot will be slightly to the right.

Farbtoner
May 17, 2011

by Y Kant Ozma Post

Dr Snofeld posted:

Alternatively, you can tranquillise the parrot, catch it, and release it while The End is in the same map. It will then fly back to The End and start squawking GRAMPA GRAMPA while he mutters to it to shut up, making it a bit easier to find him.

The parrot living is canon, since in interviews Kojima said that The End's parrot is an ancestor of Emma's parrot in MGS2:



Oppenheimer
Dec 26, 2011

by Smythe
I have MGS3 in my console now, and I've never played it but I don't even want to kill The End, he seems like a nice old man, and even letting him die of old age seems a little cruel. Is there any way you can just tranquilize him and leave?

redmercer
Sep 15, 2011

by Fistgrrl

Oppenheimer posted:

I have MGS3 in my console now, and I've never played it but I don't even want to kill The End, he seems like a nice old man, and even letting him die of old age seems a little cruel. Is there any way you can just tranquilize him and leave?

All of the bosses in this game have bombs built into them which trigger on death or unconsciousness. Sorry! Give him a chance to go out sniping.

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cock hero flux
Apr 17, 2011



Oppenheimer posted:

I have MGS3 in my console now, and I've never played it but I don't even want to kill The End, he seems like a nice old man, and even letting him die of old age seems a little cruel. Is there any way you can just tranquilize him and leave?

You can tranq him, but he will still die. He's totally cool with it, though. When you get to the part where all the ghosts attack you, he's the only one who doesn't go after you. He just cruises on by in his wheelchair.

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