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I said come in!
Jun 22, 2004



SynergiesMOD is the current best mod to get right now; http://www.moddb.com/mods/synergiesmod

quote:

SynergiesMOD is a complete conversion for Torchlight 2! Adding 108 Elite monsters, 6 Rare dragons, 28 Raid dungeons, 11 unique World Bosses, 4 Sets of Legendary Armor, 16 new Tier-1 Legendary Weapons, brand new Quest lines, a new World hub for ACT5, and a whole new class: The Necromancer. Future plans include 24 planned Classes, 3 more Raid Dungeon chains, 2 Quest hubs, 2 more ACTS of overworld play, 3 more Legendary Armor sets, a second tier of legendary weapons, as well as fleshing out the tier1 weapons with more options! The mod is aggressively developed and the community is being built around inclusion and discussion on our Website, Steam group and Facebook pages.

Goons Torchlight II Steam Group: http://steamcommunity.com/groups/torchgoons

IRC channel at #torchlight2 on irc.synirc.net

pinegala posted:

Made an IRC channel on irc.synirc.net (#torchlight2) for organizing some games eventually. Mibbit link.

How to find the Robot Part locations;

Palpek posted:

I might as well repost my full guide to finishing the Robot Parts Quest as all online guides are incomplete, lack information or are outright wrong (maybe put it in the OP?):

Key to reading the guide:
Part Number - Part Name - Act Number - Main Location Name - Dungeon Name - instructions

1st part - Robotic Drum - Act 1 - Crow's Pass - Widow's Veil - light all the brazziers, a gate will open somewhere in the area (it's random, go look for it)
2nd part - Robotic Arm - Act 2 - Ossean Wastes - Tower of the Moon - after you kill the boss and finish the quest hit all the gongs, a gate will open at the back of the room
3rd part - Robotic Pipes - Act 2 - Salt Barrens - Swarm Point - Brood Hive - smash the roach eggs at the back of the boss room - a wall will open up, there the robotic part will fall out of the biggest egg
4th part - Robotic Body - Act 3 - The Blightbogs - Abandoned Sawmill - free 4 skeletons pinned by weapons, a gate will open in the middle of town
5th part - Robotic Head - Act 3 - Sundered Battlefield - Cacklespit's Realm - first find a bell in The Blightbogs and put it on the bell stand and finish Cacklespit's Quest, after that find Fade - the owner of a ghost carriage in Sundered Battlefield and finish his quest, he'll take you to Cacklespit's Realm, there destroy all tree trunks and a secret path will open to a small island somewhere in the area (it's random, go look for it)

Only after Proffessor Stoker opens the passage to The Broken Mines (you basically have to have Act 4 open) in the main questline in Act 3 hub you will be able to give him the parts to assemble them together and start a new quest. Good luck!

I was surprised to learn that we don't have a Torchlight II thread. The game, a lot like that other action RPG coming out this year, is nearing completion, and there will be a very small, and short beta test coming up in the near future.

The reason why i'm really looking forward to this game; Torchlight 1, in my opinion, was the only action RPG in years to came out, to really get the action RPG formula correct.

Runic Games played it very safe with Torchlight, and made it a small game that tried to being back the feeling of some of the older action RPGs, and I think they succeed on just about every level. The only thing that really hurt it was the lack of multiplayer, it absolutely killed the replayability.

As of July 6th 2011, over 1 million people bought Torchlight 1 between the PC and Xbox 360 versions. So Runic Games has the money and resources now to make Torchlight 2 much bigger, and give fans close to everything they've been asking for, and all signs point to that being the case. With the multiplayer and ability to completely change the game via the editor that will be included, I see TL2 lasting a very long time and having a huge fanbase. Plus it'll be $20.

This is the FAQ to read if you want to know about Torchlight 2. The guy who runs it is crazy into Torchlight and keeps it up to date the second any new info comes out.

What's New?
Two very big changes; The first is that the world is no longer just a small town and a huge dungeon. Now it's a much larger open world with multiple towns (3 areas total), and varied outdoor environments and dungeons.

The second big change, that fans of the first game badly wanted is multiplayer co-op. There will be LAN, and peer-to-peer matchmaking, with the ability to join friends games in progress and create private games. There is no forced online; there is an offline option, and there will be no DRM.

In addition to that, because there is no closed off multiplayer service, mods will be allowed in multiplayer.

What Other New Features Are There?
-Day/Night and Weather cycles that will have small effects on the gameworld and random quests.
-An overhaul of the enchantment system
-More character customization; all classes can choose a gender, hair styles, skin color, face, and more.
-New pets
-New Game+ option

Size differences between Torchlight 1 and 2 http://forums.runicgames.com/viewtopic.php?f=30&t=30536

Is endless dungeon back?
Not exactly, there are a few key differences this time; When you beat the game, you unlock New Game+ and then New Game++, etc. and each time unlocks new content and area's. So you need to beat the game a few times in order to see everything. The other change are dungeon scrolls that will create random dungeons for you when cast; this is similar to Path of Exile, where they contain really hard bosses.
Source: http://www.runicgamesfansite.com/sh...rchlight+II+FAQ

What has changed about Enchanting?
Enchanting has been entirely overhauled. Now enchant wiping only happens when you pay an enchanter to purposely clear out your enchantments on an item, and it leaves the original enchantments. The number of enchants per item has been limited, and there are multiple enchanters who have different capabilities within the game.
Source: http://www.runicgamesfansite.com/sh...rchlight+II+FAQ

quote:

------------------------------------------------------------------

Torchlight 1 has:

*7 Unique areas (not counting secret areas or Phase Beast areas, or random maps )
*52 Unique monster variants ( this does not count champion variants )
*47 total monster abilities ( this does not count boss abilities - this is for the rank and file )
*9 bosses/boss battles
*About 33 unique wardrobe sets
*About 230 unique weapon models
*About 60 unique player skills ( not counting spells )
*About 330 room layouts for assembling levels ( these are subrandomized as well )
*About 730 item affixes
*About 3080 items ( although this includes the goofy 'replicated' elite items that we used to stretch out the content - so a more accurate number is probably about 2000 )
*15 music tracks
*About 83 monster models ( not counting bosses or NPCs - there are more models than unique monsters because this includes player pets, summons, variants, and a few other odds and ends )
*1860 room pieces ( the raw props used to build levels )
*1612 animation files
*2778 texture files

------------------------------------------------------------------

Torchlight 2 has:

*44 Unique areas (not counting secret areas or Phase Beast areas, or random maps )
*183 Unique monster variants ( this does not count champion variants, of which there are MANY more than Torchlight 1 )
*148 total monster abilities ( this does not count boss abilities or champion abilities - this is for the rank and file )
*27 bosses/boss battles
*About 85 unique wardrobe sets
*About 395 unique weapon models
*About 120 unique player skills ( not counting spells)
*About 1200 room layouts for assembling levels (these are subrandomized as well)
*About 1344 item affixes
*About 5773 items (no goofy item replication!)
*62 music tracks
*About 300 monster models - not counting bosses or NPCs (There are often visual variants to a single monster type, for spice, or champion variants)
*5665 room pieces (the raw props used to build levels)
*5329 animation files
*5444 texture files

------------------------------------------------------------------

Videos
Launch Trailer
Torchlight II Beta Update for May 10th
Torchlight II: New Heroes Will Arise
Torchlight II PAX East 2012 Wrap-up
Torchlight II Papillon Pet Reveal
Torchlight II Berserker Frenzy
Pets of Torchlight II
Runic Games Dev Minute for March 23, 2012
Runic Games Dev Minute for February 24, 2012
Runic Games Dev Minute for February 10, 2012
Torchlight II E3 2011 Armor Featurette

What Are The New Classes?
Four new classes: The Engineer, the Outlander, the Berserker, and the Embermage


Pets



Screenshots and Artwork





I said come in! fucked around with this message at Feb 9, 2013 around 01:01

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JudasIscariot
Oct 22, 2003

Little kids do it best

Multi-player is what is going to make this game so much better than the first. So now between this and D3 I will have my action/rpg fix for a long time.

hopterque
Mar 9, 2007
INTERNET DETECTIVE HERE! Look out!


It's bad news for them that they're probably gonna release either shortly before or actually after D3 comes out.

Gonna kill initial sales.

eclipse232
Dec 4, 2001

8/24 NEVAR FORGET!

I would gladly give Torchlight my money over Blizzard considering Blizzard has slagged off on releasing D3 forever.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


My biggest problem with Torchlight wasn't the lack of multiplayer so much as the abysmal skill tree balance.

Will there actually being incentives to use more than one uber skill available almost from the start this time? While I realize it's going to be pretty difficult for an indie developer to match the variety of viable builds in D2, it'd be nice if they could at least meet it halfway.

S.T.C.A.
Feb 22, 2005
Crazy Arab

eclipse232 posted:

I would gladly give Torchlight my money over Blizzard considering Blizzard has slagged off on releasing D3 forever.

Bear in mind Battle.Net storing characters means a much lower likelihood of encountering duping and cheating, especially with the many painful lessons of D2. Torchlight II, while still fun, is going to be like Diablo I multiplayer in that you'll have to play it with friends and only with friends (or people you otherwise trust to not cheat and break your characters), never with strangers, since as far as I've heard they aren't going to have servers hosting everything.

A Fancy 400 lbs
Jul 23, 2008

I can feel the minty fresh toxins... coursing through my veins...changing me!


With how poo poo Blizzard has been about Diablo 3, I'm even more excited about this then I was after I played Torchlight the first time. Torchlight is the true successor to Diablo 2, IMO.

Wizard Whateley
Apr 12, 2002

I am a bootlicking scab who loves seeing people be paid less than living wages. If the workers don't like it they should just kill themselves. Let me know who is organizing so I can report them to management. I pine for the days of the Pinkertons.


I really look forward to this game as I really dug Torchlight. That said, there has been NO game that has even came close to scratching my itch (as a loot whore) like Diablo 2 did. Titan Quest was great in that it had the varying difficulties with better and better loot. (but ultimately lacked an end game/closed server multiplayer)

Torchlight, it felt like I was constantly way over leveled for the main game (scrolls of random dungeons all over the place) and it just rained loot on me like it was Christmas or I could just go buy what I wanted in a shop. I never felt like I earned it. Diablo 2 was special because one good item could last you 20+ levels without you ever seeing anything better. You goddamn appreciated something fantastic and amazing dropping when it did. You weren't just given everything on a silver platter like you were in Torchlight. (not to mention no real challenge even on hard/hardcore mode or replayability outside of trying new characters)

I still really enjoyed Torchlight. It scratched an itch and I look foreward to what they do next. They got the core game soooo right, just not what keeps me coming back to those types of games.

zenintrude
Apr 7, 2008

I'm gonna throw a Ritzy party!


I said come in! posted:

In addition to that, because there is no closed off multiplayer service, mods will be allowed in multiplayer.

This is why I'm not interested in this game... adventuring with strangers in a protected environment is what made D2 leagues above D1.

S.T.C.A.
Feb 22, 2005
Crazy Arab

To be fair to Torchlight, Hardcore mode meant having an almost Roguelike knowledge of what different areas and traps did. I lost many hardcore characters in Torchlight due to seriously underestimating environmental hazards, like crushing blocks and impaling spike traps and stuff. When monsters are barely scratching you, it doesn't seem like a pointy stick would one-shot you, but there it is.

I still enjoyed the hell out of Torchlight, though, and if Torchlight II is out before a D3 release date is, I'm buying it.

I said come in!
Jun 22, 2004



zenintrude posted:

This is why I'm not interested in this game... adventuring with strangers in a protected environment is what made D2 leagues above D1.

I do think it becomes a double edge sword, but I feel that the benefits outweigh any disadvantages, especially in a community like ours. With Diablo 2, there was a huge goon following on closed battle.net that lasted years, and at the same time there was one for the Diablo 2 mod, Eastern Sun.

Wizard Whateley
Apr 12, 2002

I am a bootlicking scab who loves seeing people be paid less than living wages. If the workers don't like it they should just kill themselves. Let me know who is organizing so I can report them to management. I pine for the days of the Pinkertons.


S.T.C.A. posted:

To be fair to Torchlight, Hardcore mode meant having an almost Roguelike knowledge of what different areas and traps did. I lost many hardcore characters in Torchlight due to seriously underestimating environmental hazards, like crushing blocks and impaling spike traps and stuff. When monsters are barely scratching you, it doesn't seem like a pointy stick would one-shot you, but there it is.

I still enjoyed the hell out of Torchlight, though, and if Torchlight II is out before a D3 release date is, I'm buying it.

Hardcore mode is awesome just because it actually makes you worry about that poo poo. Why is it even in the game in normal mode? It either A) inconveniences you just a tiny ittybitty bit or much more likely B) you don't even notice it all and impacts you in no way whatsoever.

Come to think of it, most my deaths were exploding barrels, etc... But it was on hard and did a poo poo ton of damage. (searching them after fights where I already took dmg)

Hand Row
May 28, 2001


Tuxedo Catfish posted:

My biggest problem with Torchlight wasn't the lack of multiplayer so much as the abysmal skill tree balance.


From what I have heard, the developers are well aware of the skill tree issues from the first game and hopefully have rectified a lot of those issues.

Fergus Mac Roich
Nov 5, 2008



Delaying this game when Diablo 3 still could've come out in 2011 was a really scary moment for me. I want it to do well

Personally, I plan to play exclusively with my friends. Hacks and cheatery mods just won't come up.

edit: Can I just say I love the bright colors in this game?

Fergus Mac Roich fucked around with this message at Feb 24, 2012 around 19:36

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


Hand Row posted:

From what I have heard, the developers are well aware of the skill tree issues from the first game and hopefully have rectified a lot of those issues.

That's encouraging.

I actually didn't realize until now that the company was founded by former Blizzard North employees, either.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



I'm looking forward to this, but I'm gonna go ahead say that I don't really care for outdoor environments in games like these. It was one of the primary things I didn't like about Diablo 2 - I prefer the loneliness and claustrophobia of wandering around a dungeon and not having to traipse around a countryside that's inexplicably overrun with monsters.

But I also could not care less about multiplayer, so I'm probably in the minority here.

I said come in!
Jun 22, 2004



Hakkesshu posted:

I'm looking forward to this, but I'm gonna go ahead say that I don't really care for outdoor environments in games like these. It was one of the primary things I didn't like about Diablo 2 - I prefer the loneliness and claustrophobia of wandering around a dungeon and not having to traipse around a countryside that's inexplicably overrun with monsters.

But I also could not care less about multiplayer, so I'm probably in the minority here.

I have something for you that I feel you should be paying attention to instead! http://www.grimrock.net/ I'm also following this RPG, and can't wait for it to come out.

The Devil Tesla
Jan 2, 2012
actually a puppy

user does not understand sarcasm

My feelings on Torchlight are mixed, because while I enjoy playing it and getting sucked in, when it's 3 AM and I stop playing I wonder what the hell was I doing for the past six hours??. Like, when I do that with Civilization or something hard like Super Meat Boy I'm learning systems and defeating challenges, but with Torchlight my involvement is about the same as popping bubble wrap. This is why I love that Torchlight II has stuff like big open worlds and whether cycles and multiplayer, something that makes it feel like it's just helping you have a good time and not stealing hours from you.

Dr. Video Games 0031
Jul 16, 2004



Tuxedo Catfish posted:

That's encouraging.

I actually didn't realize until now that the company was founded by former Blizzard North employees, either.

Yeah, Runic is founded by the lead designers of the first two Diablo games, Max and Erich Schaefer. The composer for them is also on board, which is why the Torchlight town theme is so incredibly similar to the Tristram theme.

hopterque
Mar 9, 2007
INTERNET DETECTIVE HERE! Look out!


I love torchlight and I know i will buy this and enjoy it.



In like two years when the Diablo 3 expansion isn't quite out yet.


Seriously if this had come out in like november it would have sold like gangbusters and been amazing, but they keep pushing the release back which has me worried.

I said come in!
Jun 22, 2004



New dev update this week; http://www.youtube.com/watch?featur...d&v=SfWslcPUhz4 they talked about scripted events and where they are in the polish stages.

pelswick
Jul 29, 2006

i dont care about report card
I ONLY CARE ABOUT GUITAR

I'm buying this, if only for the reason that the creators are ex-blizzard employees who made the Diablos and I want to get them money because Blizzard is going to seriously out-advertise and out-reputation these guys when Diablo 3 comes out.

pelswick
Jul 29, 2006

i dont care about report card
I ONLY CARE ABOUT GUITAR

I said come in! posted:

I have something for you that I feel you should be paying attention to instead! http://www.grimrock.net/ I'm also following this RPG, and can't wait for it to come out.

Oh, were these those awesome guys who added in an "arrows" clickable interface so a guy without any arms could play the game with an eye-mouse.

The Devil Tesla
Jan 2, 2012
actually a puppy

user does not understand sarcasm

pelswick posted:

Oh, were these those awesome guys who added in an "arrows" clickable interface so a guy without any arms could play the game with an eye-mouse.

Yep! Even better: the game looks awesome.

I said come in!
Jun 22, 2004



pelswick posted:

I'm buying this, if only for the reason that the creators are ex-blizzard employees who made the Diablos and I want to get them money because Blizzard is going to seriously out-advertise and out-reputation these guys when Diablo 3 comes out.

I think Torchlight 2 will do really well as long as it's available in a lot of places, especially Steam. As far as I know, the devs have planned to make TL2 available in as many places as possible. At $20 too, i'm not to worried that Diablo 3 will hurt it. I also think it's safe to assume there will be a large group of players that buy both games.

Dr. Video Games 0031
Jul 16, 2004



I said come in! posted:

I think Torchlight 2 will do really well as long as it's available in a lot of places, especially Steam. As far as I know, the devs have planned to make TL2 available in as many places as possible. At $20 too, i'm not to worried that Diablo 3 will hurt it. I also think it's safe to assume there will be a large group of players that buy both games.

It will do well if it comes out before Diablo 3. If it doesn't, I don't care what price tag it has, it will be buried and no one will pay attention to it.

I said come in!
Jun 22, 2004



I want both games to do really well. It would be nice for Diablo 3 to have some competition. I feel like Blizzard thinks they are untouchable.

teh0mega
Apr 2, 2008


I just remember talking to a Dev at PAX '11 and them saying "UNLESS SOMEONE DIES, THIS GAME WILL BE OUT BEFORE 2012" and now I'm just sad. I agree with the doc that while this game will be good and will definitely hit buttons that D3 won't hit (and vice versa) this game will do much better if it comes out before D3.

Captain Corduroy
Mar 30, 2007

We find the source of the problem, and we throw dragons at it.


teh0mega posted:

I just remember talking to a Dev at PAX '11 and them saying "UNLESS SOMEONE DIES, THIS GAME WILL BE OUT BEFORE 2012" and now I'm just sad. I agree with the doc that while this game will be good and will definitely hit buttons that D3 won't hit (and vice versa) this game will do much better if it comes out before D3.

Remember when the Runic guys were like "WE'LL BE DONE WITH TORCHLIGHT 3 BEFORE DIABLO 3 COMES OUT"?

Pangalin
Aug 11, 2007

Grown men are talking.

Captain Corduroy posted:

"WE'LL BE DONE WITH TORCHLIGHT 3 BEFORE DIABLO 3 COMES OUT"?

Honestly I still wouldn't rule that out

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.


I've always wanted to like Fate/Torchlight but they both managed to totally miss what made Diablo 2 so great: fun loot, fun skills, and centralized multiplayer. With good public multiplayer being out of the picture I really hope they've put some time in to making the loot interesting or cool in some way and maybe giving each class more than one worthwhile/fun skill to use

Optimus Prime Ribs
Jul 25, 2007

I'm a skeleton.
I wear armour.
I breathe fire.


With the "online only" bullshit that Blizzard pulled I was on the fence about buying Diablo 3.
After reading what's going to be in this I'm decidedly not getting Diablo 3. I love Torchlight, but have always wished there were LAN co-op. Now there will be.

Can't wait.

Gangsta Lean
Dec 3, 2001

Calm, relaxed...what could be more fulfilling?

I remember the first version of this being 100% bland. The quests in these types of games are usually simplistic, but Torchlight 1's quests were just 1-2 guys giving you the same quest every few levels. There was no incentive to get cool items, because they were all bland. I don't remember much level variety. I beat the game once, but it wasn't like Diablo 2 where I wanted to play through with each class, play through on multiple difficulties, or even play through from scratch with a class I'd already beat on all difficulties. I know the game was less than a year in development because the team was trying to get funding for other projects, but they should have spent some additional time on polish.

There'd have to be some feature that really stands out from other games in this genre for me to even consider a demo.

Deep Space Hitler
Apr 21, 2011



Hopefully theres actually solid anti cheat in this game, otherwise hacking will kill any incentive to keep playing after completing the game's main content (torchlight 1, borderlands, dungeon defenders)

Gorn Myson
Aug 8, 2007


This is pretty much the first time I'm glad a game hasn't completely upgraded its graphics because this means that Torchlight will run pretty well on my crappy laptop.

I'm genuinely excited for this game though. The first one was my first Diablo-like game and it has a certain charm to it which kept me playing hour after hour.

ExiledTinkerer
Nov 4, 2009


Count me as another that is proud of their Torchlight purchase and has been waiting on the sequel eagerly since it was first mentioned...while also being so put off by Diablo III as a departure from DII, which I spent entirely too much time with via Amazon Basin co-op funtimes, that I won't even bother.

I'm concerned about the release timing, but somehow want to think it'll ultimately work out and we'll all be looking forward to yet more releases from them---they can just keep on delaying that MMO with expansions and sequels all day long and all shall be right with the world!

gradenko_2000
Oct 5, 2010

Some missions, you just can't get rid of a bomb

I'm absolutely going to give this a buy because of the LAN play, no DRM, off-line single-player, and the fact that I'm technically already paid for on Diablo 3 with the WoW Annual Pass.

Dreadweave
Jul 17, 2009


Anyone have any news about game? I'm so anxious for a release date.

I said come in!
Jun 22, 2004



Not yet. :/ It seemed like it would be soon, which is why I ended up making this thread, but not I don't know. Runic is really taking their time with this game. A lot like Diablo 3, it was suppose to be out last year, around October even, that's how far behind it is.

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May 8, 2007


Captain Corduroy posted:

Remember when the Runic guys were like "WE'LL BE DONE WITH TORCHLIGHT 3 BEFORE DIABLO 3 COMES OUT"?

They better hurry. I always thought of Torchlight as something to tide me over while waiting for Diablo, so if I have to choose one or the other, it wouldn't be this. They will be crushed if they release this even close to Diablo's release date.

Fergus Mac Roich posted:

edit: Can I just say I love the bright colors in this game?

I was secretly hoping they would make the game super-dark, because that would be a funny and ballsy way to position themselves as the 'real' Diablo, who everyone thought was too WoW-like in its art style.

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