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Eikre posted:But I think a lot of you guys maybe noticed from the erratic displays out of WOTC that 4E probably didn't do as well as they hoped? And saw what a loving powerhouse Pathfinder became? What kind of numbers do you have to support claims like this?
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| # ¿ Feb 26, 2012 21:20 |
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| # ¿ May 21, 2013 11:08 |
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Scrubber posted:4th edition may or may not be a better game than earlier editions of D&D, I can't honestly say. I suspect that some of the more controversial changes in 4th edition had very solid reasoning behind them. Wrong thread. I think you meant to paste that here.
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| # ¿ Feb 26, 2012 21:55 |
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Scrubber posted:I understand that you guys are upset about the failure of a game you liked. But make no mistake, 4E failed to some significant extent. That is why they are making this new edition and promising to revert significant parts of 4E. So you're saying the game failed at attracting grognards interested in lovely legacy mechanics? The reason they are making a new game is to sell more books to a possible different segment of the market. It's not because the game "failed".
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| # ¿ Feb 26, 2012 22:11 |
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4outof5 posted:That might hold up if Pathfinder didn't turn into a dollar bill printing machine....Don't listen to me though I'm a nerd 2nd edition lover. Since we only have anecdotal evidence to go on when it comes to sales of these games, I always like seeing a bunch of baldytail types sitting around a table sharing 1 Pathfinder book among them while chugging store brand Mt. Dew from the grocery store next to the game store. Makes me feel real good about a Pathfinder fan's average spending potential.
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| # ¿ Feb 26, 2012 22:42 |
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Scrubber posted:Hasn't it always been like this though? Anyone can make a non combat / problem solving game in any edition of any RPG ever.
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| # ¿ Feb 27, 2012 01:19 |
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pelswick posted:4th edition was a bunch of furries to me, everything was trying to appeal to furries. Werewolf furries, dragon furries, demon warlock furries. It's like they got their marketing department and made them study the internet for maximum sales. Look at this guy playing his players' characters for them.
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| # ¿ Feb 27, 2012 02:26 |
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There's nothing WotC can do to make creepy people not like their game and they can't influence public opinion on roleplaying games in general (especially as long as LARPs/RenFests still exist)
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| # ¿ Feb 27, 2012 02:50 |
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Scrubber posted:I don't know where you're getting the idea that D&D in earlier editions wasn't fun as a fighter. Wizards were more powerful than fighters, but for the vast majority of the game they still had plenty of limitations.
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| # ¿ Feb 27, 2012 03:15 |
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glitchwraith posted:It's official. WotC no longer wants my money. I kind of want to read a thread on some grog forum and see if they are just reveling in these legacy game mechanics
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| # ¿ Mar 5, 2012 16:22 |
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Assumethisisreal posted:I actually like SoD, and I'm hugely progressive about RPGs. I use them in my 4e game alot. I just don't give them to players or monsters, and have them be a part of the trap mechanics. With 4e's Death Saving Throw, it isn't the end of the world if the Rogue hosed up trying to disarm the collapsing roof trap, it just means that the rest of the party has to haul rear end and fix him before he bleeds out. It's a great way to make traps interesting in 4e, which has such terrible traps that half the time the party Defender just shrugs and walks through it. So you're using Save or Gain the Dying Condition, right? Not save or literally die.
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| # ¿ Mar 5, 2012 17:08 |
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Kasonic posted:I literally cannot understand that frame of mind. I admit I'm an optimizing type of player, but we're approaching 'Str 11 Fighter for roleplaying reasons' levels of I've only seen bitter grognards "forced" to play 4E do it. Essentials would have worked better as a Dragon Magazine supplement with a "baby's first Fighter" type article each month. 1+ year of almost exclusively Essentials content being published in books was pretty uninteresting to me / my crew.
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| # ¿ Mar 7, 2012 16:23 |
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I liked the one I saw where the dude optimized Hellish Rebuke and would constantly fall / hurt himself to trigger more damage on poo poo. He never used anything else.
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| # ¿ Mar 7, 2012 18:53 |
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ProfessorCirno posted:Why is it a sin to have some classes that manage to be equal in power to the more crunchy ones while at the same time appealing to people who don't want all the crunch? I taught a lot of people new to tabletop to play 4E before Essentials. Most caught on quickly if they had played WoW. I still teach people how to play with non-essentials characters. It's not a big deal, really. 4E is one of the easiest games to learn how to play. Of course, that is anecdotal evidence, but there's no evidence supporting your claim that most newbies just want to swing a sword for 30 levels.
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| # ¿ Mar 7, 2012 20:52 |
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Dr Nick posted:This would be true if that were the only choices you had to make at character building were powers. None of this stuff really matters at 1st level. I helped 2 dudes build Encounters characters out of PHB1 last week and it took maybe 25 mins to build both of their characters. I think the Halfling Rogue took Improved Initiative, the Human (!!) Ranger took Chain proficiency and Bastard Sword prof. Picked equipment and powers in a few minutes. They worked fine as newbie characters and both guys grasped the game after one Encounter.
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| # ¿ Mar 8, 2012 17:15 |
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Dr Nick posted:It does if you plan on playing for some time. Especially the ability scores. You can't retrain them and if there's a super cool feat that you want when you reach paragon I hope you took a 13 charisma as a fighter! Yeah this sucks but you have to be a pretty lovely DM to not let someone retrain ability scores on their first character (or help them get really lovely ability scores at 1st level).
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| # ¿ Mar 8, 2012 17:19 |
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MadScientistWorking posted:You just limited to yourself to one book. Lets take a look at the fighter. You have a fighter that handles two handed weapons, a fighter that handles two weapons, a sword and shield fighter, a fighter that punches things, and a fighter that handles three different weapons. Then your base powers aren't even the same. Depending on your secondary (Dexterity versus Wisdom) you either pick an actual at will power or buff to your opportunity attacks. That is the way you help a new player create a new character. Plopping down Every 4E Book Ever Printed doesn't work. No game with that much content works that way.
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| # ¿ Mar 8, 2012 18:24 |
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Spell lists? I wonder what Fighters get
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| # ¿ Mar 9, 2012 21:23 |
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coeranys posted:Don't have it in front of me, but they get, let's see. d10 for hit dice, d10 for crit dice (crit dice are determined by class, crit confirmation is roughly back in - you do max damage on a 20, and on a confirm you also get your crit dice, but 20s explode so if you rolled repeated 20s you could get multiple crit dice.) I kind of wish you had just left it a mystery
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| # ¿ Mar 9, 2012 23:21 |
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RedApe98 posted:Divination, Alteration and Conjuration spells left alot of choice in the casters hands. 4e is mostly just blow poo poo up with the a few alteration thrown in. Fighters literally having to sit at the back of the bus is a little thing.
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| # ¿ Mar 12, 2012 17:13 |
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PSI-5 posted:I've seen it as well ... one player is infamous for almost single-handedly destroying any embers of 4e love for one group because he literally took 10 to 20 minutes each turn to run through all the various options at higher levels. It's sort of funny, looking back at it. The reasons turns take longer at higher levels aren't because of paralysis of choice. That's entirely on the player. Discourage metagame thinking, bring out a timer, do something to make slow players play. Things like situational bonuses, immediate actions, opportunity actions, and condition tracking are what slow the game down.
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| # ¿ Apr 26, 2012 13:32 |
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PSI-5 posted:This is true but I do question the need then of having so many different, quantified powers (which I think is the point I'm getting at with the whole paralysis of choice thing). Have you tried Essentials? That's basically it. Remove the choices, and just give you better options when you hit.
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| # ¿ Apr 26, 2012 13:54 |
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Pathfinder has an organized play system. It's called Society. I used to organize for it back when I ran D&D public events every week. Of course, none of the Pathfinder players were EVER happy, and Paizo wasn't able to keep up with releasing new adventures, so most of them dropped off. I still had a good laugh when a lovely DM killed an entire table in under 20 minutes because he made them fight level 8 bartenders at level 1.
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| # ¿ Apr 27, 2012 17:24 |
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Splicer posted:OK seriously how the hell do I get the materials. Nothing listed in the thread is working for me. Yeah their workaround doesn't work. Someone needs to just put it on mediafire.
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| # ¿ May 24, 2012 14:44 |
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I'm a DM so I opened the bestiary first. Holy poo poo, the monsters are both incredibly boring and also have really dumb numbers to track. (Rages for 5 turns, etc). edit: ugh spells prepared. ugh.
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| # ¿ May 24, 2012 14:52 |
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The Halfling Rogue can Hide behind allies who are larger than him.
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| # ¿ May 24, 2012 15:02 |
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They made conditions that impose disadvantage as well as other bad status. Nothing like rolling 2 dice and taking the lower to save against a condition, I guess.
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| # ¿ May 24, 2012 15:07 |
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Splicer posted:I feel like the only guy not at the party Maybe you should turn on PMs.
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| # ¿ May 24, 2012 15:18 |
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My co-workers are looking at me oddly, I just can't stop laughing at some of this horribly designed poo poo.
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| # ¿ May 24, 2012 15:22 |
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Did they literally paste a scan of the map from an old adventure? For all the hype their production values on this are just trash.
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| # ¿ May 24, 2012 15:36 |
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whydirt posted:Looks like anyone can split their movement between before and after their main action each turn. The rules say Lore checks are for Int, but I guess DM fiat would fix that
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| # ¿ May 24, 2012 15:58 |
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Jack the Lad posted:The Thief theme power is that when you attack from hidden, you have advantage. Lurker? It looks more like it gives you advantage even if you move out into plain sight before your attack.
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| # ¿ May 24, 2012 16:12 |
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anyone who PMs me will get a reply, there are too many people asking now to compose all these PMs.
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| # ¿ May 24, 2012 16:53 |
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So can any of the "wait for the playtest" goons weigh in?
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| # ¿ May 24, 2012 18:32 |
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| # ¿ May 21, 2013 11:08 |
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Yawgmoth posted:Can someone explain to me the thought processes behind this mindset? I understand that missing isn't as fun as hitting, and yeah missing multiple times in a row really blows, but part of what makes success fun is the chance of failure. Are there any game systems out there where every action you take in combat is guaranteed to be successful? It's not that people demand a guarantee of success, it's that for some mechanics (Slayer from Essentials) all you can do is swing your sword, and if you miss, that's it. There's literally nothing else you can do on your turn.
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| # ¿ May 24, 2012 19:23 |




