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DeclaredYuppie
Jul 2, 2007



Mordaedil posted:

Am I bad D&D player for agreeing? I'd totally play a super-sayan campaign, or however you spell that.

super-saying

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DeclaredYuppie
Jul 2, 2007



Laphroaig posted:

It is our core belief that you should have an extensive list of house rules for 5th edition. After all, what is D&D but a game where the DM presents you with a 1 inch high stack of house rules?

What a great stated design goal.

Finally, an edition that supports my 'No Female Paladins' rule!

DeclaredYuppie
Jul 2, 2007



glitchwraith posted:

Anyone else like the idea of getting as many people to vote for fighter as possible? To drive home the "don't make fighters boring again." point?

I don't know how fighters could possibly compete in this poll. I mean they're a class designed only for introducing people to D&D...surely anyone reading these articles should already know D&D and found a more advanced class for them??

DeclaredYuppie
Jul 2, 2007



moths posted:

Is there any way to support 4e fighters that cant be read as love for Monte's 3e fighter? gently caress polls forever.

If Monte used this poll to that end, I will smile knowingly at my computer screen.

DeclaredYuppie
Jul 2, 2007



Dr Nick posted:

Oops I already voted fighter because they own bones.

Thanks for your support of the 3e fighter! You monster!

DeclaredYuppie
Jul 2, 2007



I was reading through some Zak S. thread on rpg.net and came across this from like a month ago...I thought it was pretty insightful.

quote:

I don't think anyone can disagree with the notion that any new version of the game can only attempt to solve those 'problems' that the designers perceive.

But if solving systemic problems in the game relies entirely on the perceptions and biases of the designers, then what I find curious is that there aren't more people questioning the fact that this next edition has been designed by someone from the 4e team who is the father of "4th Edition Essentials" and a guy synonymous with 3rd Edition / d20-style bloat and imbalance. I would think that anyone who wants to bring back the original, 'true' feel of D&D would call on these guys last to deliver it.

It's the strangest part about this whole thing, in my opinion. Right now everyone seems to be either in "Oh, hell no!" mode or "They're making the game for ME! At last! What can we do to convince you guys to play it too, so they'll keep making the ME Edition?"

Since we're talking about what it will take to win over 4e fans, I'm curious what makes everyone else think it will work out for them in the long run, and we'll be the only holdouts? Why does anyone think that these two guys are going to get "it", whatever "it" anyone is talking about at any given moment?

We seem to be basing an awful lot on one playtest (half-censored by NDA for many of us who did not experience it firsthand) and a bunch of clumsy marketing messages in some articles and interviews, and really horribly constructed polls. On the other hand, we've already got a large body of work available for review from both of these guys, and it's nothing like what any of the more vocal sides in these forums says they want.

DeclaredYuppie
Jul 2, 2007



eXXon posted:

There are some 4e Dark Sun/MM3 monsters that can pretty easily permakill low level PCs, even with 30-40 HP.

My friends and I ran what I think was the first encounter in the Dark Sun setting guide to test out using maptools and we were down to 1 PC by the end of combat. It was like 2-3 slavers with these barbed spears and a caster or two, and we got tore up in the surprise round.

DeclaredYuppie
Jul 2, 2007



whydirt posted:

You used to buy D&D in the toy section of department stores. I actually think getting a good intro box product (and none of WotC's have been good) there again would be a strong shot in the arm for the hobby. As much as 4e grogs love to hate on Pathfinder, its new Beginner's Box is awesome and definitely the best D&D intro product I've seen in since the 90s.

I think a lot of 4e fans actually agree with this- both the general need for better boxed sets for intro and the success of the Pathfinder boxed set (in terms of presentation and accessibility for new players...3e rules aside).

DeclaredYuppie
Jul 2, 2007



It's gonna own when fighters have to pay a feat tax to even get some basic at-wills in 5e, just to watch all the grog DMs post their hoserules banning those feats before anyone has a chance to ask.

DeclaredYuppie
Jul 2, 2007



Ferrinus posted:

Uh, wow, what about *exhaustive list follows of a series of problematic situations and the way a single well-chosen spell solved each one*

All those times I used my high-school level physics knowledge combined with the Anarchist's Cookbook to flood a dungeon before we even walked in

DeclaredYuppie
Jul 2, 2007



MadScientistWorking posted:

an easymode arcane class.

Sorry but magic isn't easy like dibbling a basketball or sexing a cheerleader you loving shitlord. God. I mean just. I'm loving sputtering over here.

DeclaredYuppie
Jul 2, 2007



Mikan posted:

Yeah I thought Rodney Thompson was supposed to be a bro and a cool dude

Much like in the hit MMORPG 4e was based off of (WoW), former allies have become corrupted. And are raid bosses.

DeclaredYuppie
Jul 2, 2007



Red_Mage posted:

For all the making GBS threads upon WoW recieves in the tabletop games community, I would like to state for the record that WoW raid bosses should be what you aspire to, as they are more interesting on average than 99% of other video game bosses.

WoW's upcoming Mists of Pandera (literally panda bears) expansion, however, has evoked the same 'dumbed down kiddie game' arguments from fans as 4e evoked.

Now who's leading who, Blizzard?

DeclaredYuppie
Jul 2, 2007



moths posted:

I'd extend this to most RPG bosses as well. Naxxramas alone held more interesting, challenging, and fun encounters than most of D&D's accumulated history.

I was regularly trying to crib fight mechanics from WotLK for 4e- I had a fair number of mixed results more due to the issue of how few moves you can get in during a 4-5 round fight, than the obvious 'how do you put in move or die mechanics in story-game?'


edit- Kai Tave still kinda reppin' the 4e in the rpg.net threads. At least that's good to see.

DeclaredYuppie
Jul 2, 2007



homullus posted:

What if the things that Fighters and Rogues can do when dealing damage, suffering damage, and flanking are different from what happens when wizards do it?

For example, what if a wizard cannot get combat advantage when flanking, only help another get it? What if fighters can use their martial prowess to redirect a portion of the damage they get from certain attacks or keywords?

I'm going to worry more when they produce something with, like, numbers and stuff.

So having a guy (no girls, sorry) who can freeze time and shift space standing next to you isn't going to give you pause in a fight?

Verisimilitude man. Do you speak it?

DeclaredYuppie
Jul 2, 2007



ProfessorCirno posted:

I think the main problem is the immediate assumption of "The Slayer is an intrinsically boring class."

If you don't really care about the mechanics, the Slayer isn't boring at all.

I mean gently caress, it's even named "The Slayer," I'm not sure how much harder they could hammer in that it's the class for people who don't want to nitpick any of the mechanics and just want to chop off some heads. They don't have fun picking which power to use and knowing when to use their resources and planning for the next fight and any of that. They want to describe chopping off a dude's head so that it lands perfectly on top of one of the spikes in their armor. How they get from point a (I am standing here and the enemy is over there) to point b (The enemy is dead and I totally have a new trophy) is something they don't want to agonize over.

I mean gently caress, it's even named "The Fighter", I'm not sure how much harder they could hammer in that it's the class for people who don't want to nitpick any of the mechanics and just want to fight.

I mean gently caress, it's even named "The Wizard", I'm not sure how much harder they could hammer in that it's the class for people who don't want to nitpick any of the mechanics and just want to shoot fireballs.

DeclaredYuppie
Jul 2, 2007



ProfessorCirno posted:

I too recall when the Slayer literally went back in time and assassinated the idea of the 4e Weaponmaster Fighter.

A slayer is nothing but a miserable pile of mechanics. Perhaps the same could be said of all classes?

But enough talk.

DeclaredYuppie
Jul 2, 2007



ProfessorCirno posted:

This is the part where I stopped reading and started laughing.

Go on, deny again that you literally believe that all human beings naturally love powers, and only those sinister grogs convince them otherwise.

Edit: it's also the height of hilarity that you classify "I want a class that doesn't really fuss around with mechanics" as someone kicking their feet and throwing a temper-tantrum, all while pretty much throwing one yourself at the very thought of someone playing an e-class and enjoying it.


Again, entirely unrelated to our actual conversation.

But the slayer still has powers, right? Don't they have power strike and stuff?

DeclaredYuppie
Jul 2, 2007



PeterWeller posted:

And it will be a fun fight. This is really one of the best things about 4E.

Well let's not get ahead of ourselves solo fights were never the best fights even after some of the MM3 developments.


PS I think a lot of the dumb discussion about the slayer and sneak attacks and whatnot goes to the unspoken assumption that spell-lists are going back to a pre-4e era with Monte in charge.

DeclaredYuppie
Jul 2, 2007



We're now in the pre-release equivalent of the prison riot from Natural Born Killers.

An orgy of blood and terrible ideas.

DeclaredYuppie
Jul 2, 2007



To those of us that are fans of watching trainwrecks, this is going to be an amazing year.


edit- I'm way too tired to go grog-posting, but there's a thread at rpg.net with people talking about how you need classes that are bad at combat because otherwise how would you play a character who is bad at combat? This game is going to make some people very happy

DeclaredYuppie
Jul 2, 2007



WFRP3e Megathread: 4e holdouts from any game welcome

Just looking to contribute

DeclaredYuppie
Jul 2, 2007



Attorney at Funk posted:

Honestly, Ferrinus, a lot of your posts read like some kind of histrionic anti-Wizard bias. What gives? Is there some past trauma at work here?

Wizard privilege is a pretty major trigger for me I'd ask you to respect that if you're going to keep posting.

DeclaredYuppie
Jul 2, 2007



Attorney at Funk posted:

Sorry, Wizards' Rights Activists such as myself feel no need to respect your spurious and fictitious cries of oppression.

Starting a bunch of subreddits hardly makes you or your ilk a rights group.

DeclaredYuppie
Jul 2, 2007



Honestly the bast part of 5e going back to 3e is it gives me a reason to make more of my life like the mid-90's. Listen to a lot of Smashing Pumpkins, drive a Geo Prism. Gross Pointe Blank becomes focal point of my critical experience.

Honestly couldn't think of a better mid-decade to return to.

DeclaredYuppie
Jul 2, 2007



Attorney at Funk posted:

3e isn't that old. It came out in like 2000, 3.5 in 2003?

Ok well at that time I was still stuck in the mid 90's (live in the Midwest, don't ask!) so pretty much the same.

DeclaredYuppie
Jul 2, 2007



RedApe98 posted:

So why don't all you people who complain about the different versions of D&D just change some of the rules you don't like? Make wizards weaker(play a low-magic campaign), get rid of ability scores, change certain class features. Just cause it's in a book doesn't make it set in stone. I believe imagination and creative thinking might actually be a cornerstone of D&D itself.

But then again you wouldn't get to complain about being forced to play measly fighter that only gets to attack every round. Here is a hint: you can fly around flinging fireballs too if you want to put enough points into use magical device or spend some money on magical items.

I think the crux of the matter is that a wizard is 90% of the time gonna kick the poo poo out of a fighter in fight. That's just the way it is. One guy is really good at hitting poo poo with a sword and taking a punch. The other guy can summon demons, teleport, and has control of the elements. Why shouldn't the wizard be stronger than a fighter?

Wow way to read the thread I'm literally shaking over here with your privilege-shaming.

DeclaredYuppie
Jul 2, 2007



tatankatonk posted:

Seventeen pages of close writing he had found time for! But this must have been before his—let us say—nerves, went wrong, and caused him to preside at certain midnight dances ending with unspeakable rites, which—as far as I reluctantly gathered from what I heard at various times—were offered up to him—do you understand?—to Mr. Cook himself. But it was a beautiful piece of writing. The opening paragraph, however, in the light of later information, strikes me now as ominous. He began with the argument that we wizards, from the point of development we had arrived at, 'must necessarily appear to them [martials] in the nature of supernatural beings—we approach them with the might as of a deity,' and so on, and so on. 'By the simple exercise of our will we can exert a power for good practically unbounded,' etc., etc. From that point he soared and took me with him. The peroration was magnificent, though difficult to remember, you know. It gave me the notion of an exotic Immensity ruled by an august Benevolence. It made me tingle with enthusiasm. This was the unbounded power of eloquence—of words—of burning noble words. There were no practical hints to interrupt the magic current of phrases, unless a kind of note at the foot of the last page, scrawled evidently much later, in an unsteady hand, may be regarded as the exposition of a method. It was very simple, and at the end of that moving appeal to every altruistic sentiment it blazed at you, luminous and terrifying, like a flash of lightning in a serene sky: 'Exterminate all the fighters!'

Holy moly

DeclaredYuppie
Jul 2, 2007



whydirt posted:

Looks like we're famous. There's a thread on the leak over at ENWorld.

Crap, and before we had a chance to make a spoiler banner ad for them

DeclaredYuppie
Jul 2, 2007



Honestly I think the 1-hour adventure is an interesting premise- and all that really annoys me (aside from the unlikely execution) is that this wasn't made part of the initial marketing talk. I mean this is something actually unique and new to discuss...but they've buried it amongst all these discussions of what sneak attack should look like and vancian casting.

I also think the "adventure budget" is less problematic than you guys are making it out to be. I doubt they'll ignore guidelines about balancing individual encounters.


Edit- The nice thing about a 1-hour adventure (at least assuming it's more a 1-hour delve completion) is that it makes drawing a story together much easier, people aren't going to forget why they came into a dungeon because the original reasons were given 3 sessions ago. Maybe they didn't highlight this more because it's giving in to storygame needs??

DeclaredYuppie
Jul 2, 2007



5e alignment rules should just be a cut/paste of YCS Spambot-Ferrinus arguments.

DeclaredYuppie
Jul 2, 2007



homerlaw posted:

You hosed up! The goblins
-Burned down the Village
-Stole most of your gold
-Ate your horse

Those are appropriate consequences that do not involve death, there are many more you can think of.

This no death plan sounds like a great opportunity to engage in some really dumb passive-aggressive punishments.

DeclaredYuppie
Jul 2, 2007



Wizards should just have magic missile, fireball and cone of cold.

DeclaredYuppie
Jul 2, 2007



Failboattootoot posted:

Who would deny Dwarves the ponies they so need for their cavalry? Regular old fat ponies though, not any of this friendship is magic hogswallop. Dwarves don't truck with that kind of nonsense and it would devastate my verisimilitude.

Feats such as 'power fireball' and 'dual spell' help you build the wizard you want

DeclaredYuppie
Jul 2, 2007



fosborb posted:

Face of our hobby


WHAT AN UGLY DUDE TO REPRESENT THE TIME HONORED HOBBY OF PRETENDING TO BE AN ELF WHILE HIGH AM I RIGHT??

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DeclaredYuppie
Jul 2, 2007



Zorak posted:

I don't get how a lot of the gaping errors in this system that exist and are entirely detectable from a statistical standpoint somehow make it into playtesting. Like it's really not hard to run a few projections in a spreadsheet outside the context of the game and see imbalances. Some of the stuff that have been brought up are just plain idiotic when looked at with simple maths.

Aside from what everyone else said, I think it has a lot to do with the idea that, for a lot of major designers, your current customers' familiarity with your game engine is far more important than building a great and innovative engine. To play devil's advocate- I don't think many players or GMs generally enjoy re-reading basic dice mechanics/combat sections for every new game- they usually want to dive into the setting or "crunchy" character bits. Like even with how completely different 4ed was from 3ed, it was still at its core a d20 system. The fewer learning barriers, the more adoption you can expect. Sadly, you're building off of a hodge-podge of rules from ~40 years ago now.

Stolze and others can look like geniuses because they're not beholden to a brand or product line with all that age.

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