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It's hard to check without chucking a load of one day parts on a weapon but both ARs are under 60, you are looking at a heavy assault rifle or a combat rifle. Comparing the Mantis to the base SMG for example has lower recoil, lower min spread, faster reload, higher zoom level but lost 8% of it's range, has a higher aimed spread, higher minimum spread and a slower run speed.
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| # ? Apr 16, 2012 20:47 |
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| # ? May 24, 2013 15:56 |
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Jesus, the burstfire rifle is amazing. I've been an assault rifle guy all the way through 15th level, but I'm not sure I can go back.
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| # ? Apr 16, 2012 23:49 |
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What are people's thoughts on hardsuit balance?
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| # ? Apr 17, 2012 00:24 |
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S.T.C.A. posted:What are people's thoughts on hardsuit balance? They're good for killing dumb people, not so much smart people.
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| # ? Apr 17, 2012 00:29 |
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Well I think the pixel perfect accurate 1 hit kill weapon with a fast reload is a bit much but I also think that since it only takes like 3 rocket hits to kill one it's not a huge deal.
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| # ? Apr 17, 2012 00:31 |
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S.T.C.A. posted:What are people's thoughts on hardsuit balance? It's pretty good I think. A hard suit had the ability to dominate a bunch of people and is usually worth the money. On the other hand it's pretty easy to see and avoid. A good player with the right equipment can take it out no problem. Both using and fighting them depends most heavily on the skill and teamwork of both sides. Right now my favorite thing is when someone tried to get in your face with a flamethrower and you just boost right over him.
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| # ? Apr 17, 2012 00:33 |
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Hardsuits are super effective against dumb people racing to them when they should be avoiding them until they've got a flamer or a stinger. Or atleast get in close range if you're using a gun to circle-strafe the suits If you wanna continue racking up kills they aren't always the best option since its a pain to navigate around most maps with the hardsuit. Unless people are idiots and charging at you
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| # ? Apr 17, 2012 00:34 |
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S.T.C.A. posted:What are people's thoughts on hardsuit balance? Anyone worth their salt will find their way to a stash and buy a flamethrower the moment you hear that NNNRRRRRRRRR BOOM. And kill you. I should point out it's a little more difficult sprinting up to them and trying to circle stafe now that jumping takes up stamina.
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| # ? Apr 17, 2012 08:51 |
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Easter rewards are finally going out, except for the title that will come later.
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| # ? Apr 17, 2012 18:29 |
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I feel a lot better, because my post originally mentioned you're probably bad if you think they're OP but everyone else put it... less dickishly. Also, I confirmed that there are damage ranges on premades that appear to be outside what's possible with attachments, unless higher-level level attachments are way stronger: there are burstfire rifle premades that do 72 damage. I forgot to post when I was home last night, but seriously, it looks like the premades are statistically way better unless it's a display bug or higher level attachments are dramatically more powerful than those at level 14.
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| # ? Apr 17, 2012 19:07 |
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S.T.C.A. posted:I feel a lot better, because my post originally mentioned
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| # ? Apr 17, 2012 19:46 |
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The heavy assault rifle kick takes getting used to. Not sure it is any better than the regular assault rifle, the damage is great if you can keep it on target.
Carecat fucked around with this message at Apr 17, 2012 around 21:41 |
| # ? Apr 17, 2012 21:39 |
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S.T.C.A. posted:I feel a lot better, because my post originally mentioned I am wrong and blind. Premades are totally in line with normal weapons. I was reading the top-right box for weapon type, not realizing that's what I have equipped, despite the stats box below that updating based on what you have selected from the premade menu. The 72 damage weapon is a combat rifle; I had a burstfire rifle equipped. In conclusion, the customization UI is annoying, the game is awesome, the game is also not at all pay to win (at least no more than Tribes Ascend).
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| # ? Apr 19, 2012 05:06 |
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S.T.C.A. posted:I feel a lot better, because my post originally mentioned I don't think they're OP, but I also can't kill them at all. I've killed one once, and it was like, a gigantic achievement for me. Most of the time, I just run away, because they cut me to pieces. Did I mention I totally suck at this game?
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| # ? Apr 19, 2012 05:08 |
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Carecat posted:Easter rewards are finally going out, except for the title that will come later. I had some Easter Tag late arrivals (including a random Easter tag pack), so I got the award. Woo. And then for the last few days I've been kicked from every match because apparently my client is trying to update or something :P
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| # ? Apr 19, 2012 09:49 |
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Man the heavy assault rifle is really good its basically the AK from CS. I get loads of incidental headshots with it while aiming around the body just due to the hard recoil it has.
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| # ? Apr 19, 2012 15:46 |
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http://www.destructoid.com/review-b...on-226017.phtml A good review, Destructoid being realistic for a change.
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| # ? Apr 19, 2012 16:32 |
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I'd rather wait for RPS to review it to take anything with any amount of salt. But fortunately I already have my own thoughts on gameplay. I think the constant rankups with rental rewards early on makes it fulfilling to play at first but the "reward feedback loop" peters out quickly. It doesn't help there is little difference between being the MVP of a match and doing terribly (iirc, about 40 GP difference). And it may not even matter, how long you spent in the match seems to matter most. Many things gives you CP and that's nice that you're about to play around with different toys, but CP is only indicative of the match you're playing and does not reward your effort in the long run. I was ready to give up after perma-renting my third item as there is too much grinding between levels with reduced items to tide you over later on. You might gain more mileage by spending money since they lock the objectively better unlocks til later/prohibitive cost but to perma an entire gun is going to cost a hell of a lot. That said, it looks nice and plays decently for a F2P but then again, it is competing with TF2 which is on another dimensional plain altogether. It's fairly solid for 30-40 hours (I would not envy someone who put in closer to 70 hours like myself) but again, I spent over 1500 hours in TF2 quite casually over the years. It's one of the better distractions I've played.
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| # ? Apr 20, 2012 02:41 |
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Is it just me or does the game give you the best weapon straight off the bat? The Standard Tactical Knight for me has been the workhorse of pretty much every top-three placing I've had. I've also used different loadouts like the SMG, the combat rifle, bolt-action and even the LMG, but the STK just seems to beat them all even as an all-rounder. That, paired with some decent aim and a good buddy means that you can lay the hurt on pretty much anything with a fairly good chance of winning. Thoughts?
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| # ? Apr 21, 2012 16:17 |
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AlexanderVenturi posted:Is it just me or does the game give you the best weapon straight off the bat? The Standard Tactical Knight for me has been the workhorse of pretty much every top-three placing I've had. I've also used different loadouts like the SMG, the combat rifle, bolt-action and even the LMG, but the STK just seems to beat them all even as an all-rounder. First bullet accuracy makes tapfiring at any range generally the best way to go. As such you don't actually need a spec out weapon, only a good scope and trigger discipline. The default gun is therefore pretty good at getting the job done. The burstfire is supposed to be more viable but I was always a melee combatant.
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| # ? Apr 21, 2012 16:43 |
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Okay, it's been a good while since I played this. Have they patched in the ability to make clan officers so others can invite people so I don't have to feel guilty about it?
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| # ? Apr 24, 2012 07:31 |
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I still play this, I like it, but the community is probably dying since it seems like I rarely if ever play against people that make me say "WOW THAT GUY'S GOOD" and usually see quite a few familiar names. I shitstomp virtually every game I'm in. It's weird, and that's usually an indicator to me that a community is dead if I'm one of the vets (in as Tactilol). I just assume it's because really good FPS players are playing not-this-game, since I know I'm not actually that good at FPS games anymore. The only novel thing I've ever seen was somoene exploiting the ballistic shield to block the entrance to the B point on Deadlock-DOM (or whatever map is in a city where the B point is in a subway station). It required a hardsuit or shittons of explosive to kill for some reason, and was 100% impassable otherwise. Granted, chucking some nades down the other entrance solved the problem, but still, neato (if not super loving annoying). This game does lack a lot of obvious things like stat tracking, how far you are towards achievements, making their title system actually *work* (only the ROTTEN TO THE CORE and BETATESTER titles work, which is ironic since they're both test-related titles; I guess none of them bothered to note that none of the other titles work while they tested), explaining why some taunts are no longer available, making the customizaion UI and Nodes system less crappy in appearance... It'll keep me engaged till D3, but I'm not fusing any epic nodes past the two-week duration, since they'll just go to waste past that point. There's something about this game I really like, though, and I'm not sure what it is. Maybe it's running around with a machete scoring headshots, maybe it's crushing bads in a hardsuit, maybe it's just that for a 10-minute timed round in virtually every game mode, the game is pretty fun for what it is, and there's a lot of room for small unit tactics that just isn't seen because there's only, as far as I can tell, two clans on USW who play pub games (BLR and KOS). S.T.C.A. fucked around with this message at Apr 25, 2012 around 18:27 |
| # ? Apr 25, 2012 18:25 |
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They should have kept it in beta until the new game modes went in.quote:
Heal injector nerf
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| # ? Apr 25, 2012 22:50 |
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quote:- Fixed an intermittent hang that occurred when using DX11
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| # ? Apr 25, 2012 23:45 |
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Hey, I'm the community manager on this game (my PWE handle is Crabclaw). I'm really glad to see that feedback is pretty good here. The game definitely has a ton of stuff en route that will improve pretty much every aspect of it. New guns, game modes, maps, you know the drill. I'll be in this thread regularly from here on out, so definitely let me know what you like/don't like about the game. The developers are super cool, and are extremely open to ideas presented by players of the game.
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| # ? Apr 26, 2012 03:47 |
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get us a toggle that completely hides pubbie chat forever
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| # ? Apr 26, 2012 03:50 |
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ndub posted:get us a toggle that completely hides pubbie chat forever Done.
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| # ? Apr 26, 2012 03:54 |
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Let me do test runs on items i'm on the edge about buying in training mode. I really want to see how the final unlock for depot weapons works, and the grenade launcher. Hell, let me spawn an "enemy" (doesn't need to be mobile) hardsuit with a randomized weakpoint that I can take potshots at in training mode
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| # ? Apr 26, 2012 04:11 |
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The way hardsuits have a giant stack of health and the way flamethrower and toxic grenades completely bypass make trying to shoot the weakspot almost pointless. Why bother shredding 15k from one spot that you have to be constantly aiming at when the pilot is so much easier to kill. I could get the job done circle strafing hitting the hardsuit with a machete (trying meleeing a hardsuit to death, I dare you ) than risk being blown away trying to aim for the weak point.
Delacroix fucked around with this message at Apr 26, 2012 around 04:24 |
| # ? Apr 26, 2012 04:18 |
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Delacroix posted:The way hardsuits have a giant stack of health and the way flamethrower and toxic grenades completely bypass make trying to shoot the weakspot almost pointless. Why bother shredding 15k from one spot that you have to be constantly aiming at when the pilot is so much easier to kill. Unless they just changed it in that last patch, toxic grenades 100% do not bypass your suit. I always thought they should, but I walk through tox nades all the time in hardsuits and specifically looked at my healthbar and it wasn't dropping (unless this is some bizarre bug caused by carrying a health injector, which I always have). Also: Shoot the weakpoint with a rocket or railgun or even a few AR clips. They go down FAST and you get visual confirmation when you hit it (blue sparks instead of yellow/orange). You don't seem to get any hit confirmation besides the normal red reticule popup with melee vs a hardsuit, which bugs me (no sparks of any color to know if you're killing it or wasting your time).
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| # ? Apr 26, 2012 04:31 |
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Hitting the weakspot does 10x damage. SMGs can do like 400 dmg a shot if you shoot'em well. So almost any weapon can shred hardsuits if you can shoot the dinky point.
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| # ? Apr 26, 2012 04:34 |
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S.T.C.A. posted:Unless they just changed it in that last patch, toxic grenades 100% do not bypass your suit. I always thought they should, but I walk through tox nades all the time in hardsuits and specifically looked at my healthbar and it wasn't dropping (unless this is some bizarre bug caused by carrying a health injector, which I always have). Weird, when I was playing around a month and a half ago I had a few times where I threw a toxic grenade and I only needed to poke them with the flamethrower to kill them, other times if I died before I could close the distance they'd have 50 health or something after leaving the cloud. I never thought the weak point was a viable place to hit since they're almost always going to turn away and they usually have teammates which makes moving to constantly hit it not worth my time. As for meleeing hardsuits, it's worked. I've tried to lunge at a guy time before he could jump into his fresh hardsuit and after 30 or so seconds he jumped out and cut down. I checked the health and it had 1500 armor points left. Out of 15000.
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| # ? Apr 26, 2012 04:49 |
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Carecat posted:- Hard-suit now faces away from you when it lands I'm glad we got this one. That was always bugging me. Are turrets supposed to be always firing into walls? Or is that a bug? It doesn't make much difference but it they look dumb as hell when they're doing it. I'm still never hearing anyone using voice chat and no one seems to be able to hear me. I've been asking this with most of the patches. Someone claimed to have heard it but can anyone confirm it's actually working in the game?
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| # ? Apr 26, 2012 04:50 |
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Dr_Amazing posted:I'm glad we got this one. That was always bugging me. They target everything in their range rather than line of sight, which naturally extends through walls and so on.
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| # ? Apr 26, 2012 04:52 |
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Hardsuit spawn direction change makes me happy. The turrets shooting at walls make them kind of useless since 1) they'll keep shooting at a wall, not a person, and 2) they give away their position so there's no reason to get caught offguard by one except in a handful of positions. I had no idea the fact I carry a healing injector is what let me see enemy HP bars, ha. This explains so much. I was always so confused why people wouldn't kill certain hostiles; I just assumed it was part of the UI, and once my injector trial ran out I unlocked a permanent one immediately. Scruffyhawk/Crabclaw, any timeline on working titles? How about progression towards Trophies? I really want that title for running down people using my hardsuit, or getting 5000+ points in a round, or to know how far I am towards my
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| # ? Apr 26, 2012 07:30 |
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quote:Balance Changes: Some good changes, no more one shot kills with incendiary snipers, ridiculous HE grenade gone, not thrilled about the shotgun nerf given it's ridiculously short dropoff range of 10 feet. Will have to modify my loadouts some more but good overall.
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| # ? Apr 26, 2012 08:05 |
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Patch video http://www.youtube.com/watch?v=T9AyM27eCYQ Theorycrafting! Shock grenade 300% boost means it now does 75 damage. Toxic burst rifle quote:Time will tell whether it need to be re-balanced, but here is some basic info: Old frag grenade is the blue line, new is red. Slightly less damage but a longer range and not a linear fall off.
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| # ? Apr 26, 2012 11:10 |
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What does ADS mean?
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| # ? Apr 26, 2012 14:52 |
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Aim down sights.
Liberatore fucked around with this message at Apr 26, 2012 around 14:57 |
| # ? Apr 26, 2012 14:54 |
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| # ? May 24, 2013 15:56 |
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Well that's dumb, why not just call it ironsights?
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| # ? Apr 26, 2012 15:18 |

















) than risk being blown away trying to aim for the weak point.

