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HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Speaking of Jack and her fate, I ended up decapitating her. She was my first avoidable casaulty and the one blemish on my otherwise best-case scenario playthrough.

:negative:

Look, it was early on in the game and I wasn't sure how missions displayed on the map yet and I thought Treyner said she was going forward me an important location at a later date, not that she was putting it on the map right now and it's more pressing than defusing the tense Krogan-Turian situation, which includes a bomb that needs literal defusing.

Next thing I know, Treyner tells me the academy is overrun.
*near end-game spoilers*---> Then at the Cerberus Base, I find audio-recordings of Jack's capture and indoctrination into a phatasm. Looks like Cerberus finally caught up with you, Jack. A dozen paces away, she leads a Cerberus charge on me, "I'LL DESTROY YOU," which ends with a headless Jack care of a Paladin round, and Shepard saying "Meh. Cerberus Strikes again" with a shrug.

:shepicide:

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HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
What weapons & mods did people end up liking in this one?

My infiltrator used an upgraded Viper, coupled with all the + damage upgrades money, exploration and leveling can get, with emphasis on headshot damage. On insanity, regular enemies were almost put down faster than they could spawn and I was scarcely ever out of sniper ammo :haw:. I did have to miss out on the Black Widow though, and I never tried out any shotguns or assault rifles either.

So, what else is good or fun?

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Lotish posted:

Pistol Supremacy.

Similarly the Paladin is a sawed-off, fun-sized Widow but also weighs less than a biscuit.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

100 Years in Iraq posted:

He's kind of a dick, really. Sometimes it's funny, and sometimes I'm like :mad: "You don't talk to my crew that way!" because I've known them for a long time and he just showed up. Like wanting to blow Legion out the airlock. Hate to tell you this bro, but if it was you or him I'd pick him every time :colbert:

Javik, and Protheans in general, are a little more understable when you listen and piece through his conversations. Their cycle seemed to have it rough, most of their ascended species were assholes and generally warhungrier than ours. There was a peaceful species or two around, but those guys were just taken out by other groups more willing to fight. Protheans had to tard wrangle everyone like that together. Even still, our cycle chose the near-genocide of the Rachni and genophage near-genocide of the Krogan to make everyone play nice when presented with similar problems. The Protheans, conversely, just became hard-rear end space Imperialists. Which of the options is 'nicer' would be an interesting debate.

Their Geth uprising variation was on a much larger scale than ours as well (ours is almost a quarian-specific problem, and look at how assholish quarians became after) while their Geth were fantastically evil in comparison to ours if you believe Javik's descriptions. It sounds like the Protheans had to go Imperium of Man to become poo poo Mountain Kings rather than lowly turd burglers.

Even still, if a cynical, pessimistic, renegade-child-soldier Shep were discussing our cycle, he would probably mention things like how his race's first-contact war was started over a glorified space traffic violation, or how the Batarians were a slaver race that were allowed and approved by the council until they threw a hissy fit and threw themselves out, or how his race's military inadvertently produced the most-organized, well-funded, racist and most-successful terrorist group around. None of those would make the galaxy sound very nice
.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Aristobulus posted:

I see your point, however, does it really make more sense for say, Mordin to be a combatant, than Liara?

Mordin is/was STG and explicitly trained in combat and special operations. The scars on his face and the missing ... uh, head thingy, came from his time with them.

In fact, that scarring happened when he killed a Krogan scout with a pitchfork in close quarters combat, as outlined in his SB dossier.

Edit: As an aside, those Krogan scouts/workers managed to kill 2 STG regulars, while seriously injuring 2 other STG regulars and one specialist during that OP.

HenessyHero fucked around with this message at 22:05 on Mar 16, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
You do get a bit of that. According to Javik, Protheans manipulated the Asari genome so everyone would be born with some biotic ability. They also taught the Asari about the stars and agriculture, and saved their planet from a rogue asteroid while they were still primitives. I'm not sure at what stage during their cycle they did the majority of that, but it seems like the Protheans were trying give at least one species a kick-start.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

skoolmunkee posted:

He does say something which gives you a clue, iirc. He says something about how "we thought you would be our successors" which to me indicated it was during those last 200 years when they realized they were probably not going to make it. But I could have misunderstood.

The trick is, Protheans were supposedly actually well-aware of Reapers before they actually struck, they had also known about them for some time and made preparations. Without knowing about the Citadel plot, however, the Protheans were summarily quashed upon Reaper arrival, the ambush completely blindsighted them and their preparations were all ruined.

Anyway, while you're probably right about the timing, I don't think you're misinterpreting the line or anything, but I'm thinking the Asari stuff could still be from their early anti-reaper prep days, not necessarily a plot from their last years. That possibility hasn't been eliminated.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Kai Leng might've been alright if some of the combat was scripted or quick-time, perhaps giving you a chance to land some sick renegade burns during verbal exchanges.

Yes, I can't believe I said QT would improve a boss either.

If only because without some kind direct, maybe hand-to-hand confrontation, the battle consists of landing a continous stream of unanswered sniper rifle headshots on him (or maybe charging him over and over, whatevs) while he rags on you for being old and slow :jerkbag:. That kind of squence squarely makes him a member of Team Rocket in the sense that he's extremely confident of victory but fails absolutely at it, without cutscene magic anyway. Testing your [Right Hook] against his wouldn't be quite so bad in the way I'm imagining it anyway.

Less would've been more for his tantō welding antics either if he'd just kept that weapon sheathed aside from sudden strikes with it as opposed to, you know, forever jogging down your iron sights to get in knife range.

Edit:

Frogisis posted:

Speaking of bigger poo poo though, some of the loading screens and the manual talk about being able to shoot out the windshield of an Atlas and kill the pilot and drive it yourself, but has anyone actually been able to do this besides the unoccupied one in Grissom Academy? I did manage to shoot out the glass a couple of times but I couldn't get the guy out of there, and usually everyone is hammering away at it so much it just blows up.

With armor piercing weapon mods, a heavy sniper rifle and upgraded AP ammo, Garrus once managed to drop the atlas pilot for me before the mech took significant damage. It was neat.

HenessyHero fucked around with this message at 03:07 on Mar 17, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Frogisis posted:

Or an "unwinnable" battle like the Dr. Eva chase on Mars. There were more than a few times around those Kai Leng scenes where I was thinking "Hey man, lemme in on that! Show don't tell, etc." and that having me push a button at a few points or reverting to "combat space" would have made it more fun -

I should say there ought to have been more of an emphasis of the QTE against Leng. There's one that you can get into with him if you time a heavy melee to collide with his charge, where you exchange [right hook]s for a bit and I thought that dinky little QTE was much better done and more thematically appropriate for the duel than the regular gun fight part.

Spiritus Nox posted:

I want to believe... :ohdear:

That's vaguely possibe I guess. For some reason the Prothean VI at the last Cerberus base makes a point to say that its security countermeasures have been disabled before it answers your first question about what the catalyst actually is, even though that statement is somewhat unnecessary info. It's mildly possible that Shep's undergoing some indoctrination between the two times the VI is spoken to. Considering that Shep must run through Santuary, a whole Cerberus Facility filled with Reaper Tech that artificially indoctrinates colonists, by plot constraints in between the two times he chats with the VI. The VI might not even be able to detect Shep's indoctrination depending on how it's disabled. That's an intesting theory you have there though.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

TheSpiritFox posted:

http://www.youtube.com/watch?v=PZ7bsIpEKIg

Do not watch that unless you've beaten the game and want to discuss the indoctrination theory, but I think there's a decent bit of merit to the whole thing. I want to believe too.

Interesting. While Shepard does seem to exhibit some of the symptoms seen in the Cerberus team that got indoctrinated at the Derelict Reaper, he's missing the severe headaches, shared memory and a deep, almost existential self-doubt. Shep only exhibits the signs that are ambiguous, which are by definition, ambigious and may or may not be imagined.

More importantly though, Shep passes out at the console at the end, he's only roused up by the Reaper Kid after the platform takes him up. There is virtually no reason for the Reaper Kid to do any of this, even supposing that Shep is indoctrinated, and then give Shep the means to destroy all reapers as well if its concerned with self-preservation still. Just leaving Shepard passed out and bleeding gaurentees a reaper victory, even if Shepard wakes up where he is, he has no loving clue how to activate the cruicible from that console, or get to where he needs to be.

What the Reaper Kid does only makes sense if organics just getting as far as they did proves that the reaping cycle is unsustainable to its own programming. The only way to fix that issue from the AI's perspective is either to fix the parameters of the reaping (control), fix the parameters of the galaxy (synthesis) or acknowledge the hardware's obsolete and scrap it, along with nearly all tech of a similar origin (destroy). The Cruicible may have never been intended as a conventional pew-pew weapon, its just a means to access the core AI and then a transmitter for final Reaper kill-switch message, whatever that message may be.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Phylodox posted:

If it's the fight I'm thinking of I remember hearing something about heavy weapons in the surrounding storefronts.

This is correct. Specifically, the building right next to the left flank. I found that out after the fight :mad:.

As far as Tali goes, her drone did nothing to distract Banshees for me so I sicked those guys on the Mauraders. Use grenades liberally and keep the pressure on Banshees, I think their Barriers go up again after a small breather on Insanity, IIRC. There's a road medium way behind the trucks that Banshees have trouble crossing, which also offers cover from Mauraders.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Xachariah posted:

I may be in the minority here, but I liked the ending. I chose synthesis, and it's very transhumanist, with synthetics and organics living in harmony in the end.

Edit: The best part about getting to the ending is no longer having to avoid the spoiler tags.

I thought the ending was alright myself. I interpreted the majority of the game as being relevent to its 'epilogue' though, it would very hard to do anything more lengthy at the game's actual end because there's so many different ways things could have gone. I think people would've even settled for a massive DA:O-style text epilogue given the general reaction to the game's ending though, at least for the Destroy and Control endings. Or, at the absolute least, an alternate setting for the final choice far from Reaper children. Synthesis already works as it is for extremely open ended conclusion option. The ending cinematic sequence we got could have been re-cut way better though.

Either way, imho, we already get the gist from talking to people like Tali about how well the Geth-Quarians would co-exist if you got them to make nice, or you got a sense how well the rehabitation was going if you sided with Tali. (I assume the Geth, if you sided with them, would continue to wish for peaceful isolation but I don't know). Same with the Krogan situation stuff, depending on who you leave in charge. I also assume the clip of Shep surviving was intended more as an easter egg for people who extensively played the multiplayer, rather than confirmation that Shep having ridiculously big war assets determines whether he could survive the synthetics obliteration.

It would have been nice if we had more explicit stuff about Pavalen, Thessia, Sur'Kesh and the fate of the multi-species Armanda above Earth, either during the game or post-game, so we could figure out how their lives ended up as a result of Shep's actions (for destroy and control anyway, those endings are equivalent to them). Sur'Kesh seemed fine. Pavalen and Thessia looked only as bad as Earth, so its fair to assume they could get back on their feet but we really don't know about their situations. I think the fleet above Earth should be okay, using conventional FTL a ship could go from the extreme one end of the milky way to the extreme other in ~22-28 years and most species don't have to go nearly that far. The tricky part would be plotting a course back that allows them to pick up fuel, food and convienent discharge points as they go. Vessels would probably need to be overhauled into Quarian-style liveships and fuel tankers.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Spacebump posted:

What happens if the Normandy runs out of fuel when you are flying to different systems?

Nothing too bad. EDI just turns the ship back towards the system with nearest relay and you coast there on your last ounce of fuel. You have no control over it.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Internet Kraken posted:

Nothing was an instant kill in the previous ME games. There were high damaging attacks that could kill you outright on higher difficulties, but nothing like the banshee and phantom stabs. Honestly I think these are really dumb mechanics. Not sure why they are in the game.

From ancedotal experience, phantoms/banshees/atlases only activate their instant kill move if you're either totally immobile while next to them or your health is quite damaged to begin with, regardless of whether your shields are currently full or not.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
WRT to the Virmire survivor re-joining, you must visit them in the hospital at least once while they're awake, I believe. If you were saving that trip to the citadel for after the Genophage quest chain gets completed, you get screwed over by the unexpected Cerberus attack.

EDIT:
Speaking of who's fun to bring on missions, Ash does quite a few ME1 call backs if you bring her to the Geth Dreadnought.

HenessyHero fucked around with this message at 18:54 on Mar 20, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Paino posted:

:mordin:

Why in heaven's name are you playing on Insanity if you're having problems with basic game mechanics like the cover system, revival, evasion or things like 'avoid the generously fused grenades'? The mechanics don't take long to get and use well, barring the initial counter-intuitiveness of a single action button. Drop down the difficulty from the highest setting until the challenge isn't overbearing.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

MrL_JaKiri posted:

Having one button do a half dozen completely opposite things is bad design, you don't have to defend it just because you like the game.

For clarification I wasn't completely defending the mechanics, I said it was counter-intuitive after all, but neither is the system unequipped to deal with the challenges it presents to the player, so long as you manage the difficulty slider to your current skill/comfort level. Once I had gotten used to the more constant repositioning, had guaged the grenade's kill radius and sussed out which enemies have 1-hit kill moves, the only enemy left that I couldn't comfortably deal with were Banshees and even those guys didn't cause too many reloads. They're just really good at getting in your face.

But then again, I played an Infiltrator. Those guys own enough that they could score an integer on an overall kill per second stat, if mission's had one :allears:

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Wingless posted:

I'll take it for granted there will be DLC that adds Liara emerging from a stasis pod?

Nah man, if we want to send an avatar of our hate and vengence into the next cycle we're stuffing Jack in that pod.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
By the by, if you Renegade'd the Overlord climax, Archer's still with the ex-cerberus scientists but he tells you that he had to kill his brother himself, as overlord 2.0 ended up being as horrible as before. David just stopped resisting this time and eventually became so numb to what they were doing to him, he became a vegetable. You get research data war asset out of this worth a negligible amount of points :buddy:.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
I thought they tried to throw Jacob a bone in this one. Kasumi gushes about him again on her side quest, Jacob finds a ~*~girlfriend~*~, manages to down some soldiers and a mech himself on the base escape and brags about his kill count when you message him at the end. Most importantly, his offer of hitting up a bar in rio was pretty :3:.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

El Tortuga posted:

Legion speculation

Okay, so when you go into the Geth consensus and watch the scenes from the history of the Geth, you have that one scene where you see the first time a Geth arms itself in defense. Shepard then makes a comment about how the rifle in the video is the same model Legion uses. Legion takes a pause and says "It is an efficiant model." Now, should we be lead to believe that Legion could, by chance, be that same Geth that armed itself first? Of course, 200+ is a long time, so I imagine it isn't the same body. But maybe it's the same conscious. I don't know much about fictional robot races, but could an AI exist that long?

Remember that each individual geth/geth runtime is basically like a single cluster of neurons in the brain. The architecture of Geth Consesus that Shepard perceives when he goes in is actually like a really boxy neural network if you look at it a certain way. Data clusters/nodes look like neurons, with multiple digital 'dendrites' and 'axons' coming out of them to connect to other ones, and you're eliminating the reaper codes that are making false connections. The original Geth Dyson sphere plan was for every geth to finally unite as one, but the Quarians ruined everything when they attacked it.

Consequently, the way I interpret the situation anyway, not only does Legion have access to those memories whenevers he's inside the whole Geth Consensus, but it's also likely that one of the multitude of runtimes inside Legion as a platform are derived from the original Rebel Geth, as would be true of any Geth Platform.


Edit: Basically, it's like Shepard is pulling off a Fantastic Voyage when he goes into the Geth Consensus imho.

HenessyHero fucked around with this message at 08:03 on Mar 22, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
I'm partial to the green energy disintegration of the Particle Rifle, as far as gibs go.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Internet Kraken posted:



Mass Effect 3 is art.



I think that about sums up my reaction.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Great Infiltrator flow chart by the by.

The only thing I'd add is a sub-loop right after 'pick a target' that asks if the target's already damaged & chilled or sparking, incinerate will then do a pretty tech explosion. :buddy:

If that's too gamey/advanced for a pew...cha-chink...pew infiltrator, if the target picked is an annoying synthetic, like a turret, geth prime, Atlas, etc just use sabotage, even if it's only got one point, to completely emasculate the only other irritating enemy class in this game.

You know, because there are dudes in the universe who can remind Vanguards they're mortals. Nobody does that to infiltrators.

:shepface:

Nobody.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
At least even in vanilla ME3 most characters have a hardsuit costume variant :allears:. I must've complained about the lack of that a million times in the ME2 threads. Back then just about all your human teammates, save Zaeed, went into battle wearing a tracksuit at most. It's nice to be able to pack team-members like James in armor so thick he looks like the Michelin Man.


VVV I was sad they didn't put helmets on all costume variants again but by now I've gotten used to that silly medical-mask showing up sometimes.

HenessyHero fucked around with this message at 18:54 on Mar 24, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Now now, Bioware showed alot of restraint when they put both of Ash's shield disks on her shoulders.

They could have gone over her tits.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Huh. Speaking of second playthroughs, I just started one. I'm running around with Andersen and I noticed that if you look down right near where you first encounter husks climbing that wall, you see vent kid run in through the door, presumably being chased by said husks.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Viridiant posted:

I thought it was funny that Diana Allers was basically the person who was voice acting her, but the person voice acting her still couldn't voice act her worth poo poo.

Unless that unenthusiastic, monotone voice is really the way she does her news stories.

Let's pretend Allers has a huge following in Dekuuna.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Smart Car posted:

I felt really weak compared to how I remember the game being against the Praetorian you fight at the end of the Horizon mission in particular. I had Miranda and Mordin with me since they have good powers for dealing with Collectors, but it felt like it took ages to kill, and I'm even playing it on Veteran this time around while my last playthrough was on Hardcore.

Did you use heavy weapons on it? Remember that there's heavy weapons ammo all that particular battleground. You're encouraged to bring out the big guns for the big boss on that one, especially if you're a class that only uses pistols/SMGs because your talent trees may not be filled out to compensate yet.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
One other thing is that the Shuriken, imho, is a better weapon against Praeorians. The sack of heads is a big enough target that the shuriken's crappy accuracy, but high damage, can completely strip a Praetorian's barriers (on insanity) in just one clip. That makes the fight go by a lot quicker. So does avoiding close-range with the praetorian because it does that move that refreashes its barriers if you get too close.

That could also be a difference maker, if you're the type of player who never liked using heavy weapons to begin with.

Edit: Not to say that the locust is a bad SMG, most people prefer it. It's just not optimal against that particular boss.

HenessyHero fucked around with this message at 22:36 on Mar 25, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Cbouncerrun posted:

No...Destroy is pretty clearly stated to destroy all synthetic life. Including the Geth and EDI. And it doesn't solve the problem of synthetic life eventually killing all organic life.

While I agree with you, I'm not sure if it's a glitch or not, but apparently EDI can emmerge from the crashed Normandy at the end of the Destroy option. With high enough war assets you also get a 5 second clip that implies Shepard survives as well (which I assumed was just an easter egg because you can only get it by grinding both SP war assets and MP readiness). A lot of people have very strongly taken to those two things as proof that Reaper kid was lying off his rear end about the total the destruction of synthetics.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Ambiguatron posted:

If the check works that way, why did Ashley and James walk out on my first playthrough? I never took Ashley after Mars nor James after Palaven.

You probably progressed the most through their conversation lines.

Edit:
VVVV Maybe it's by alternate costume choice then?? Maybe James has a Robin suit that gets him the sidekick title.

HenessyHero fucked around with this message at 02:39 on Mar 26, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Javik has enough good banter on Attican Traverse: Krogan Team that I'd recommend it be added to the OP. He knows Grunt by scent and also sheds quite a bit of insight on the Rachni. Apparently the Protheans bred them to be smart and hostile for use in proxy wars, sort of like what the Salarians want to do with the Yahg on Sur'Kesh. That backfired and they had to burn 200 Rachni controlled worlds, hoping to drive the Rachni into extinction.

EDIT:

DerDestroyer posted:

Anyone got any weapon loadout suggestions for an infiltrator? I'm currently rockin a black widow and paladin. I find the paladin does it's job decently but I need something for the final few missions where you get swarmed by lots of enemies.

IMHO the Paladin and the Black Widow are a little redundant to begin with. You would probably benefit from either swapping the Black Widow for something lighter weight and faster shooting (or something good at taking down barriers/shields) or swapping out the Paladin for an SMG with ultralight materials. I think you really want a huge + recharge boost so you can cloak at a moments notice to juggle enemy crowds on those last mission(s), so you want low total weight anyway. The weights of your allies' guns don't matter so they can just take the highest damage weapons possible. It's also worth bringing shore party guys who can either tank or deal with reaper enemies very well. That'll probably help out the most.

HenessyHero fucked around with this message at 06:03 on Mar 27, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Etheldreda posted:

If I can ever bring myself to play ME3 again, I'll make sure to go to Grissom Academy this time. Felt kind of bad about not doing that mission. It was great to have repeated callbacks to my failure to save the school though! I had to shoot Jack right in the head. (I just wanted to go to the Citadel to buy some guns, how was I supposed to know it was going to be invaded?

Happened to me as well, I didn't know there weren't giant arrows pointing to missions on the galaxy map like there was in ME2. Putting down Jack with a decapitating :shepicide: Paladin round was about the worst thing I've had to do in a game by miles. I used to defend Jack in the old ME2 thread(s) as a good, useful squadmate. Guess I couldn't defend her from a total cranial gibbing though.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

Sombrerotron posted:

Hooray !!
Conrad's response to Shepard's instant recognition of the name made me giggle a little bit, even if I had no idea who this person was until I went to the ME wiki. I've completed that side mission several times over, though, I swear!

Yeah, that happened to me too. I also thought Conrad was more batshit than normal at first, because I thought he was talking into an imaginary phone to his very important friend.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

WarLocke posted:

Turrets are really annoying as a Soldier (but I imagine fun as an Engineer with Sabotage), Guardians are cake as long as I can have Liara Singularity them (Adrenaline Rush + Scoped Mattock = ded), it's the combination of all that poo poo at once and not being able to see poo poo due to smoke and having to constantly dodge grenades and fffffff

While not a flashy ammo ability, if you're using disruptor ammo it can overheat/stun both a turret's and a Guardian's guns giving you a window of oppportunity to take them out. In other situations, it can also set up a tech explosion if you have someone with the right powers with you.

I don't know if turrets can catch fire from incediary ammo, guardians can at least, but that combos with frag grenades for an impromptu inferno grenade explosion.

If you took warp ammo and leveled concussive blast to take on ammo properties, you can participate in biotic explosions when Liara puts a stasis on something.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

magimix posted:

Please tell me that, when writing your post, you were also having a competition with someone as to who could exaggerate the most :psyduck:

At least the 10 minutes against a praeotorian sounds about right. IIRC, that second one had you running laps in a big square-like arena with a small husk wave and a scion or two coming at you, to complicate the issue.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Both you sirs should time yourselves :colbert:.

For clarification, I don't mean to say that it's 10 minutes minimum of intense boss fight action. It probably takes 3 minutes alone to take the Praetorian down (if you're only chipping away it) due to its invulnerablity periods, refreshing barriers and decent hp, then less than a minute against the husks, and maybe 1-2 minutes against the scions depending on where you are when they show up.

That's 5 reasonable minutes, which can be reasonably extended another minute or two if your shore party's unideal or getting wiped constantly. If you're still uncomfortable with Praetorians, you might be spending even more time if you're triggering their barrier animation too often or if its beams are too often on your heels.


EDIT: Since I apparently care so much, I went ahead and looked at an LP. A soldier using heavy weapons, the widow w/incendiary ammo and AR can do the fight in just over 3 minutes :psyduck:.

HenessyHero fucked around with this message at 09:35 on Mar 29, 2012

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

richardfun posted:

While I have many gripes with ME3, I wouldn't exactly call the user score average on Metacritic reasonable.

PC: 37%
Xbox360: 49%
PS3: 37%

It's fitting that the only :stare: icon intense enough for this would be a Prothean stare that has 4 eyes and 8 pupils.

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HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
Even taking 50% as a strict average implies that half of all contemporary releases are better than ME3. Parsing through a release guide for 2011 & 2012, I think it'd be tricky to find that many, even discounting all the cheap tie-ins and other franchised swill.

Edit: Not even counting that two of the platforms had ME3 in the 37% range.

HenessyHero fucked around with this message at 19:35 on Mar 29, 2012

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