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Tezcatlipoca
Sep 18, 2009
Put incendiary ammo on your weapon and become a biotic pinball of fire explosions.

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Tezcatlipoca
Sep 18, 2009

1st AD posted:

She's only there to replace Chakwas if you were a monster and got your crew killed in ME2.
You can also tell Chakwas to gently caress off and you'll get more galactic readiness.

Tezcatlipoca
Sep 18, 2009

Rick_Hunter posted:

Since Mr. Shootist isn't going to be asking any questions about ME for a while, I just wanted to ask the thread why there is so much overwhelming love for the vanguard. I also want to preface this by saying that I have played the single player campaign with either a soldier or a sentinel, so I have no experience in ANY of the games with playing a vanguard in single player.

I base my experience solely on playing vanguards in the ME3 multiplayer where biotic charge is basically a death sentence on gold/platinum if you aren't host. No matter how good you think you are, the fact that there are so many boss enemies with instant kill moves basically makes biotic charge a low damage screen shaking way to cross the map if you're overwhelmed. And I think running does a better job of this.

The single hardest thing(with any class) about single player after playing multiplayer is the medigel. Vanguard turns sp into a joke.

Tezcatlipoca
Sep 18, 2009

monster on a stick posted:

So my low-effort playthrough - which consists of skipping nearly all sidemissions except for Grissom Academy, all sidequests except for a few that fell into my lap (Miranda and a few Citadel fetchquests) - and role playing a Knight Templar Shepard throwing the Krogan and Geth under the bus because they can't be trusted - has just completed Horizon and has an EMS of... 1500, which combined with my "destroy the base" decision in ME2 means that I'll have one choice, Destroy, which will be pretty catastrophic.

Never done that before.

I was hoping for enough EMS to get the Control ending so Shepard can make sure everyone else abides by her internal code of conduct or be extinguished, but the only way for that to happen is to get more EMS by going planet scanning or doing a sidequest or two, or using Gibbed to have Shepard decide to save the base.

Eh, I'll make up my mind and finish the game today. As an aside, I've only clocked ~11 hours in and I'm not even trying to speedrun, the main missions really don't take that long though Earth is going to be a slog.

You should play multiplayer, it owns real hard.

Tezcatlipoca
Sep 18, 2009
Omega is worth it for Flare.

Tezcatlipoca
Sep 18, 2009

aegof posted:

Vanguarding through ME2, I forgot how tiny Scions and Praetorians were in that game. Even with their rear end in a top hat shockwaves, scions are like 100% less terrifying without grenades.

The game is pretty relaxing on normal. Charge, shoot, punch, maybe Shockwave a mook out of cover and repeat. Vanguard's actually more fun without Nova, I think, and I might go through ME3 with that vulnerability.

Similarly, is there a Best Pistol in ME3? I kinda want to run a dumb "secret agent" gimmick pistol-only Infiltrator.

Talon, Arc Pistol or Paladin.

Tezcatlipoca
Sep 18, 2009

Lt. Danger posted:

Are you serious? You think Bioware should have made a seven year plan for their flagship AAA title? Are you some kind of idiot?

Yes, obviously.

Tezcatlipoca
Sep 18, 2009

bobjr posted:

One thing I think that would have made the original ending better is have the person who you sacrificed on Virmire be the Catalyst representative, just so they could have a bit about how there would have to be sacrifices would have to be made for what you want, since Virmire was the first moment where you had to choose something that wasn't ideal to win in the end.

I guess the kid was more symbolic or meaningful or something.

If they wanted me to hate the Catalyst they chose the perfect representative.

Tezcatlipoca
Sep 18, 2009

Striking Yak posted:

Who are these new players, anyway? Who's jumping into this make-decisions space story in the third game of the trilogy? Why? Are they here for the multiplayer? It's sure as hell not for the story! :psyduck:

Me, not everyone is going to go back and slog through inferior gameplay of the first two games just so I can see slightly different dialogue. Is it really that baffling to you?

Tezcatlipoca
Sep 18, 2009
The orcs and trolls in Mass Effect are called Batarians and Vorcha.

Tezcatlipoca
Sep 18, 2009
Banshees are fine to charge as long as they are throwing out warps.

Tezcatlipoca
Sep 18, 2009
Thessia and Earth was the laziest/most rushed bullshit. Palaven was bad too but the backdrop for the level was really cool.

Tezcatlipoca
Sep 18, 2009

Lycus posted:

But nobody really wants the conditions required for his survival unless they're doing a gimmick run, so he virtually always dies.

I still think Legion's death is dumb, and I'll always hate it for that. I loved Mordin, but his death scene was great.

I always convince him to fake the genophage. I don't give a poo poo about the Krogan.

Tezcatlipoca
Sep 18, 2009

monster on a stick posted:

Except at that point it's not really a role-playing game because you aren't playing as your own Shepard, you are playing other characters - multiple ones at that. From a gameplay perspective, it means that your abilities keep changing ("singularity... wait, I'm Garrus now, oops I'm dead.")

That sounds a lot like multiplayer which was way more fun than the lovely role-playing the single player had.

Tezcatlipoca
Sep 18, 2009

monster on a stick posted:

people will be pissed if they did.

Why? A bunch of other games switch between characters over the course of the story.

Tezcatlipoca
Sep 18, 2009
People that make a big deal about the Geth lying to Shepard forget that Victus, the Salarians and especially the Asari are keeping secrets and lying constantly.

Tezcatlipoca
Sep 18, 2009
Still not as bad as the Citadel cutscene. The most powerful biotic in the galaxy is suddenly restricted to a pistol that has permanently occupied a storage locker on the Normandy.

Tezcatlipoca fucked around with this message at 05:31 on Jul 24, 2014

Tezcatlipoca
Sep 18, 2009

PupsOfWar posted:

There needs to have been something that pushed him over that line before he could go all "yes, undoing this wrong is my ultimate purpose and is highly fulfilling!"

Eve is supposed to be that catalyst. They drive it home quite often during that arc.

Tezcatlipoca
Sep 18, 2009

Aristobulus posted:

Didn't they make a biotic volus in ME3 mp?

Yeah but why use the adept when the Volus Vanguard exists?

Tezcatlipoca
Sep 18, 2009

Waltzing Along posted:

I don't think your experience is the norm. The first time I fought him I did struggle a bit. I didn't come close to dying, but it wasn't easy. Now that I know the game he is a pushover. But that first time, he was a challenge. I might be thinking of the final fight, though. In any case, if Bioware tuned him to be hard for someone like you, then your average player would never beat him.

I find it hard to believe that anyone had a hard time with any of the Kai Leng encounters. Do you not use powers?

Tezcatlipoca
Sep 18, 2009

BigPaddy posted:

Movement and combat were refined some more in a positive way and the fact everyone wasn't walking around with 5 guns strapped to their body made sense but playing a Vanguard there were a few points that I wished I still had a sniper rifle, but it did mean I had to lean on my squad more.

You are doing it wrong.

Tezcatlipoca
Sep 18, 2009

Aces High posted:

hey man, just because I hate aliens doesn't mean I want to murder them all, I just want them to get out of humanity's way :colbert:

That and the idea of a germanic name and Mark Meer's voice just...doesn't jive

Doesn't work when your character looks like Billy Dee Williams either.

Tezcatlipoca
Sep 18, 2009

Psion posted:

keeping Ash alive has far-reaching consequences for humanity


bad ones

sorry Ash :(



also because I love how this argument is still going on, Lots Of Speculation apparently working to order, this is the first thing Shepard says to a Reaper after the reveal of what their big plan is:


and then you go down an elevator and get bullrushed by a Geth Destroyer and have to reload from save, but whatever!

Shepherd is an idiot and says stupid poo poo all the time. That is just another example.

Tezcatlipoca
Sep 18, 2009
Batarians are worth saving for their Falcon Punch alone.

Tezcatlipoca
Sep 18, 2009

Waltzing Along posted:

Knowing that console gaming is superior to PC gaming isn't a gimmick. But having to read blowhards go on about the PC masterbating race over and over has pushed me over the edge.

Please shut up with this stupid bullshit.

Tezcatlipoca
Sep 18, 2009

Alain Post posted:

This is racist and all of you should be ashamed.

https://www.youtube.com/watch?v=3eTaCRQNH6g

Tezcatlipoca
Sep 18, 2009

exquisite tea posted:

The war table from Dragon Age: Inquisition is really what I think the Galaxy at War feature from ME3 wanted to be. You build power and influence all over the map by dispatching your specialists to perform tasks for you, gather resources, research upgrades, and unlock new areas. Unless you play 100+ hours you don't really have the time to do every little side mission so you have to pick and choose which ones you do. It's so much cooler than spamming spacebar while flying your toy ship around a star system until the Reapers arrive. I kinda wish ME3 had the feature first because it would have gone a long way toward making the gameplay feel like you were amassing this huge galactic coalition, even if in practice not much would be changed.

It would also be nice if any of those things did gently caress all.

Tezcatlipoca
Sep 18, 2009

exquisite tea posted:

Well like I said they get you items, increase influence, unlock new areas, give resources, and sometimes lead to funny things like sidequests, mount prizes and judgment dialogues. It's not the main game but it's enough to be interesting and way better than "fly around solar system spamming the scan button."

Yeah I was referring to ME3 where none of those resources do anything to effect the game in any meaningful way.

Tezcatlipoca
Sep 18, 2009

DarkHorse posted:

ME3 I don't remember any major screwups, besides picking Synthesis the first time through. :v:

I refused to make those idiot choices after amassing the biggest, baddest army the galaxy had ever seen(I play too much multiplayer) and I didn't trust the reaper telling me to kill myself. Then I watched a hologram of Liara and a game over screen. gently caress your ending Bioware.

Tezcatlipoca
Sep 18, 2009
Much like the Saber the best part of the Javelin is the sound it makes.

Tezcatlipoca
Sep 18, 2009
I always let her on the ship so I can kick her out at the first opportunity. Or to spread fear throughout the galaxy.

Tezcatlipoca
Sep 18, 2009

Doctor Reynolds posted:

If it makes you guys feel better, humans are trash tier in the multiplayer of ME3.

This is dumb and wrong.

Tezcatlipoca
Sep 18, 2009
There are a multitude of ways to make that sequence better but they went with the dumbest one.

Tezcatlipoca
Sep 18, 2009

sassassin posted:

Even though everyone hates Kai Leng, well over half his audience seem to think they have arrived at that feeling the wrong way, and that - even if that were true - that matters.

Yes, it matters that the game has terrible, grade school level writing for a reoccurring boss. You're excusing the awful execution just because of some weird schadenfreude.

Tezcatlipoca
Sep 18, 2009

sassassin posted:

"Kai Leng should have seemed smarter, he should have been stronger, Shepard should have a bigger excuse for not winning..."

"Oh it doesn't count, the writing is just bad is all..."

Players precious egos take an absolute pasting from Kai Leng. We hate him for it.

And then the game lets us reduce him to the same state, desperately making excuses as he loses, and then stab him with an extremely satisfying interrupt. It's phenomenally well crafted.

Kai Leng is tedious. The characters in the game tell us he is dangerous but during gameplay he is an absolute joke. Show don't tell and all. They have to construct elaborate cutscenes wherein everyone becomes feeble so Kai Leng can be successful (this is a problem throughout the game not just with Kai Leng). The interrupt isn't satisfying at all because by that point I don't hate the character I just hate the people involved with creating him.

Tezcatlipoca
Sep 18, 2009
By that point in the game you've taken out multiple flying Reaper monsters that have destroyed tons of those gunships but because you're fighting Kai Leng you cannot attack the plane. You can't even shoot out its light. Why are weapons and powers useless only during that fight?

Tezcatlipoca
Sep 18, 2009

sassassin posted:


It's far from the only moment in the series where powers seem inconsistent or inauthentic.


The game tells you one thing and shows you another, so you conclude that what is shown is wrong. This is a failure to read, not write. You know the rule but aren't applying it.

The failure is in telling us he is dangerous, showing that he isn't then telling us again that he is dangerous. I know he isn't threatening because during gameplay, the most important part of games, he is entirely trivial. Showing is always more important than telling. That is a basic rule of visual storytelling.

As for your spoiler: I already said it happens throughout the game. Just because it happens a lot doesn't mean it isn't stupid.

Tezcatlipoca
Sep 18, 2009

Alain Post posted:

Fursonally I think ME3 is cool and that only an insane person would think that ME1 was better in any way, but hell, we all have opinions.

I don't give a poo poo about the rest of the post but saying the combat is better in 1 and 2 is just silly.

Tezcatlipoca
Sep 18, 2009
The Valkyrie sentinel in multiplayer is basically that. Just swap tech armor explosion with biotics and more shotgun.

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Tezcatlipoca
Sep 18, 2009
Collector sniper rifle is the coolest pew pew pew thing in existence and is even better with incendiary ammo.

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