Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Furism
Feb 21, 2006

Live long and headbang
For some reasons I decided to replay M2 a third time, this time using an rear end in a top hat FemShep. Is there a quick guide somewhere to get the worst but successful ending? By that I mean that Shepard survives but most of the crew dies. IIRC only two crew members need to survive the final assault, but I'm not sure how to make all the right decisions leading up to that.

Adbot
ADBOT LOVES YOU

Furism
Feb 21, 2006

Live long and headbang

Amazingly perfect, thanks!

Furism
Feb 21, 2006

Live long and headbang
Just started ME2 again as a Vanguard and I can confirm it's 1) Harder than ME3 but only because 2) In ME3 the Vanguards kicked waaaay more rear end than in 2. Biotic Charge doesn't even cause damage and I can't blow up my shields after rushing. It's hard to come back to this after playing a ME3 Vanguard. Also gently caress that global cool down system, I didn't realize how annoying it was until I had to go through it again after playing ME3.

So basically don't play ME2 after ME3.

E: Also ME3 wasn't that easy on Hard+ if you were playing rather aggressively, and that last big fight, just before beaming into the Crucible, where you have to fight waves of enemies before firing some missile is still a high point of my gaming career.

Furism
Feb 21, 2006

Live long and headbang

sassassin posted:

Post the spreadsheet you keep of your top 20.

I just think that they made a good job of putting pressure on the player on that final fight, what with all the Brutes and Banshees. :colbert:

Furism
Feb 21, 2006

Live long and headbang

Drifter posted:

I don't understand you plebes who don't realize that an Adept is the best class.

Couldn't hear you, was teleporting around with my Vanguard. :colbert:

Furism
Feb 21, 2006

Live long and headbang

Spikeguy posted:

I'm playing through 2 at the moment, and fighting Vasir has cemented what I thought at the time. She is the best boss fight of the series. They do a great job of establishing her as a threat and the actual fight was memorable. Much more enjoyable than Sovereign or baby reaper.

I really loved the reveal that Sovereign isn't just a ship but a sentient being controlling Saren. Also loved the effect they put on his voice. I think that's my favorite moment of the series.

Furism
Feb 21, 2006

Live long and headbang

Rhjamiz posted:

I liked it when the Reapers were all "Our motivations are unknowable, you could not comprehend" etc but then no, it turns out that not only is it completely knowable and understandable, but it's also a really dumb reason and turns the Reapers into nothing but stupid robot puppets.

Boooooo. :mad:

If you're going to pull the ol' "Unknowable Evil" bit, don't ever actually tell us why.

I was like you initially. But if Bioware didn't explain the Reapers' motivation, people would have said that having a purely evil, destroy-all, enemy was too manichean. And, if you think about it, having your civilization destroyed for the Greater Good of the galaxy is actually something we can't comprehend. Much like rats can't comprehend why we want to eradicate them to stop spreading diseases (which is also misguided on our part, I might add).

The Revelation Space novels, from which Mass Effect drew a lot of inspiration as I understand, dealt with this much better I feel. By the way Lt. Danger, I wish you had talked more about this book in your LP.

Charlie Mopps posted:

I would say that DA2 is actually better than DA:I overall. Even with the repeating dungeons in DA2, it actually tried something interesting that lacked in DA:I. Or well, maybe better isnt the right word, but i did enjoy it more.

There is no redeeming trait in DA2 whatsoever. The AI is dumb, the art direction is horrible, the characters are dumb (except maybe Varick, but god he's so cliché it hurts), the story is dumb, the Fantasy 9/11 is dumb, and I loving hated that I lost my healer (Anders) for the last stretch of the game meaning I couldn't beat it on Hard. No actually there's one redeeming quality: they improved the skills and talents from DAO, with "side-grades" that opened nice ways to specialize a given character in a specific direction.

They also hosed up DAI, don't get me wrong. The combat UI was atrocious if you tried to play in a tactical view and they tried to make a "cRPG-like" (DAO) into an Action RPG but not really pulled it off (ME2/3's gameplay is leagues better than DAI's). Also, semi-open world was a bad diea, what with the all bear asses fetching quests. I felt it looked good, though, and I liked the Dragons.

When DAO and ME were originally released, they were supposed to be two different type of games. DA was cRPG, ME was Action RPG. When they tried to make DA an Action RPG as well that was a mistake. But I reckon they figured it would sell more. I don't think worked, since as I said DA2 and 3 were poor Action RPGs.

Furism
Feb 21, 2006

Live long and headbang

Alain Post posted:

I didn't know Lt. Danger did a LP, I want to read that now.

It's a video LP and it's quite good, although I don't always agree with the points he makes and sometimes I feel he makes them just to be witty and provocative, but that's fine :) There are some fine points too. The only thing I didn't like was he didn't play the One Best Class Ever, a Vanguard, but went Sentinel instead!

Furism
Feb 21, 2006

Live long and headbang

Milky Moor posted:

The codex mentions them broadcasting the destruction of cities and deaths of innocents in order to weaken the morale of remaining defenders. It's ridiculous. Of course, the Codex writers seemed to be on one page and the writers of the endgame on another.

Why is it ridiculous? That sounds like a great tactic, if you have not much morality. In the Middle Ages soldiers would throw heads over castle walls and things like that to accomplish a similar effect.

Furism
Feb 21, 2006

Live long and headbang
Maybe in Nu-Effect we'll be the rear end in a top hat expansionist civilization that conquer less-advanced species and put them in reservations - you know, for their own good, so that they don't nuke themselves into oblivion. That'd be a change of approach to video game stories, and more credible to boot.

Furism
Feb 21, 2006

Live long and headbang

Pattonesque posted:

https://en.wikipedia.org/wiki/The_Road_Not_Taken_(short_story)

Aliens invade Earth, the military confronts them, aliens turn out to have weapons no more advanced than muskets because the secret of FTL is really easy but we happened to miss it for whatever reason. Captured aliens realize belatedly that now humans (who have rockets and fighter jets and machine guns) will become the dominant species.

Ah well, one more book added to the reading list, thanks!

Furism
Feb 21, 2006

Live long and headbang

Lt. Danger posted:

If the protheans solved organic-synthetic conflict, why are there heretic geth, the casino AI, rebellions on Luna?

Because their solution died with them? Much like we don't know how to make Damascus Steel or Roman Mortar any more, or can't figure out how the Egyptians built the Pyramids (although for that last example it's less relevant because we found better ways to build things).

Furism
Feb 21, 2006

Live long and headbang
Regarding the Destroy ending I always considered the fact it kills the Geth and EDI is the price to pay to get rid of the Reapers. The real goal, for me, is to get rid of them and unfortunately the other synthetics are collateral victims. Because I don't buy for a second the Reapers' theory and the Geth proved that. Sure there will be conflicts but they won't end life.

poo poo, organics themselves could destroy all life in their own conflicts, we even had to come up with a term a term for that possibility: Mutually Assured Destruction.

Furism
Feb 21, 2006

Live long and headbang

midwat posted:

I wonder if there are stats on how many people chose each ending. The writers clearly want you to pick Synthesis but, on reflection, Destroy really does seem like the best option.

I think it depends on the person really. I picked Destoy eventually to see that ending but my first choice was Synthesis. I really want to be a Conjoiner*/upgraded being.

(*) Read Allastair Reynolds, people.

Furism
Feb 21, 2006

Live long and headbang
What I'm afraid of is that Andromeda will follow the DAI route and go open-worldish. Collect space bear asses and all. I guess it'll be fun to kill Thresher Maws with the Mako again.

Furism
Feb 21, 2006

Live long and headbang

Rhjamiz posted:

It never occurred to me that it had gotten a console release, it was so unsuited to it.

Yeah that was the reason the game got delayed for a year or two and we got the atrocious "This Is The New poo poo" trailer.

Adbot
ADBOT LOVES YOU

Furism
Feb 21, 2006

Live long and headbang

Furnaceface posted:

I know this is hard to believe but some of us actually enjoy that.

It's absolutely not hard to believe. I do have some guilty fun when playing those games myself but some moments are so cringe-worthy I can't help but :rolleyes:

  • Locked thread