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Love the title, OP. You should have a link to what remains the best frontpage article ever in the odd chance someone hasn't seen it yet.
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| # ? Mar 9, 2012 12:47 |
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| # ? May 21, 2013 06:09 |
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Hollandia posted:While this sounds great, and I'll definitely play it, I'm still more amazed that there's someone named Ocean Quigley. He's an old school Maxis guy. There's an interview with him in the giant awesome SC2K strategy guide (the cool one with the white cover, not the other lovely one).
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| # ? Mar 9, 2012 12:49 |
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Echoing the 'I never filled the HUGE city-grid'. I always attempted too, sans the crashing and boredom-spaces, I just never got there. I'm trying to currently, but SC4's crashing are getting the better of my enthusiasm, even with all of the launch-short-cut-tweaks under the sun. Totally happy for medium spaces, and connecting regions, you never know, although one city is a medium grid, we don't know if cities might be integrated and displayed, but not 'active'. Therefore forming multiple districts, or one big city. See The Sims 3.
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| # ? Mar 9, 2012 12:51 |
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simosimo posted:Don't forget bucket and pouring water physics And swarms of gay men in speedos. Can't forget the himbo swarms.
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| # ? Mar 9, 2012 13:20 |
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Beef Assistant posted:SimTower was my favorite. Good news! Isotower, the semi-remake of Sim Tower I've been working on since forever is finally getting good. Though with the new Sim City coming out, and reports that the Glassbox engine is designed for Maxis to remake lots of their older titles, all my effort could end up being for nothing. It was worth a shot though. Have a pretty screenshot:
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| # ? Mar 9, 2012 13:39 |
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If you don't want to perform the unpleasant action of visiting Reddit, here is a full transcript of the Maxis response thing: http://www.simtropolis.com/omnibus/...transcript-r232
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| # ? Mar 9, 2012 14:04 |
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James Polk posted:Since it's full 3D I'm sure somebody will mod SimCopter in. A helicopter in this context is basically a floating camera with physics rules and some graphics over the top. Wouldn't zooming in that close make everything look terrible?
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| # ? Mar 9, 2012 14:09 |
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notZaar posted:Wouldn't zooming in that close make everything look terrible?
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| # ? Mar 9, 2012 14:11 |
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notZaar posted:Wouldn't zooming in that close make everything look terrible? Well, there's speculation that they might put in a street-level walking feature, and if they do then the engine will be able to handle that level of detail.
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| # ? Mar 9, 2012 14:11 |
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I've loved the SimCity franchise ever since the original. I'm going to buy the gently caress out of this when it comes out. Edit: Goddammit I have to wait til 2013? Motherfucker.
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| # ? Mar 9, 2012 14:16 |
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Filling a large city tile is awesome, y'all need to get building.![]() And then build into the tiles next to it.
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| # ? Mar 9, 2012 14:27 |
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Metrication posted:If you don't want to perform the unpleasant action of visiting Reddit, here is a full transcript of the Maxis response thing: My favourite question out of there (aside from what I assume was the picture of Angry Man), is this one... That link posted:14) toddgak: EDIT: Oh my god, a couple questions down, he mentions SimAnt... EDIT 2: Holy mother of christ, THIS has gotten me terribly excited. Simtropolis' reposted AMA posted:28) ReyDelLaCiudad: Rupert Buttermilk fucked around with this message at Mar 9, 2012 around 14:42 |
| # ? Mar 9, 2012 14:29 |
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Grand Fromage posted:Filling a large city tile is awesome, y'all need to get building. Yeah I keep meaning to do stuff with large tiles now I have a much gruntier computer than I had in 2003, but In fact I really haven't done much with SC4 since I abandoned my LP. Though I guess as the hype for the new game revs up I will. Maybe rebuilding a new region from the hometown terrain map I knocked together.
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| # ? Mar 9, 2012 14:36 |
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Whole region:![]() Regions are the best thing SC4 added, I think. As long as I can still do this I'll be happy. Edit: quote:31) BenStrike: Grand Fromage fucked around with this message at Mar 9, 2012 around 15:02 |
| # ? Mar 9, 2012 14:53 |
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Very nice OP, though you should replace the link to the teaser trailer with the one where the developers add more info: http://www.youtube.com/watch?v=T70evBJE93s
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| # ? Mar 9, 2012 17:00 |
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Nice, OP, it made me a lot more excited for the game than I was previously since it covered some of the issues I was worried about. (too casual, moddable, if it was only available through Origin)
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| # ? Mar 9, 2012 17:02 |
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I'm really curious how modding and multi player is going to work out. Will everyone in your region need the same mods? Or will just your city be affected by what you are running? And then there is the issue of the whole "global" resources thing... what happens when I download an endless oil mod?
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| # ? Mar 9, 2012 18:00 |
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abagofcheetos posted:I'm really curious how modding and multi player is going to work out. Will everyone in your region need the same mods? Or will just your city be affected by what you are running? I imagine they won't allow mods in online play. They could do what OpenTTD does where the server has mods loaded, and before joining it prompts you to download them from a central database.
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| # ? Mar 9, 2012 18:12 |
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notZaar posted:Wouldn't zooming in that close make everything look terrible? It would still look better than the original SimCopter
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| # ? Mar 9, 2012 19:23 |
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I can't believe they thought there was no market for SimCity. Who doesn't love SimCity?
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| # ? Mar 9, 2012 19:36 |
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Thrawn200 posted:Nice, OP, it made me a lot more excited for the game than I was previously since it covered some of the issues I was worried about. (too casual, moddable, if it was only available through Origin) You're still going to need to be running Origin while you launch the game, which is the most annoying part I think. Hopefully someone can write a script pretty quick that just auto closes Origin once Sim City is running.
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| # ? Mar 9, 2012 19:36 |
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Grifter posted:I can't believe they thought there was no market for SimCity. Who doesn't love SimCity? Sim City Societies was a flop, and so was Cities XL, so obviously there's no market there for a Sim City game. Right? Except for all the people playing Sim City 4 ten years later, but those people are lame, right?
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| # ? Mar 9, 2012 19:38 |
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thedaian posted:Sim City Societies was a flop, and so was Cities XL, so obviously there's no market there for a Sim City game. Right? Except they're making a real, in-depth sequel so no one is saying this?
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| # ? Mar 9, 2012 19:54 |
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mutata posted:Except they're making a real, in-depth sequel so no one is saying this?
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| # ? Mar 9, 2012 20:06 |
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I hate that I know about this so early. I hate going through the stages that almost always occur with any new game I'm mega looking forward to. You spend tons of time combing the internet for every official comment, then finally there's a website and you pour over every vague developer comment and insane marketing promise. There's a beta that you don't get into. Then finally the game comes out, after waiting a year or more and maybe doing something stupid like pre-ordering... And then you get bored of it in a week or so because it's ok just barely ok. Or maybe it's a total loving disaster like moo3 or spore. After societies and two iterations cities XL and countless failed/abandoned little indie city builders I just can't get fully excited anymore. And anno 2070 showed me that any "always online" game is going to come with a huge amount of bullshit and crippled modding. My city builders....
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| # ? Mar 9, 2012 20:25 |
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Please, please PLEASE don't be super loving dumbed down. Please.
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| # ? Mar 9, 2012 20:31 |
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Nathilus posted:Please, please PLEASE don't be super loving dumbed down. Please. I'm pretty sure everyone can stop saying this. We get it. So do they.
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| # ? Mar 9, 2012 20:32 |
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Kasonic posted:I'm pretty sure everyone can stop saying this. We get it. So do they. Maybe you're right, but I'm not going to tempt fate until the game is in my hands. Until then I will continue asking really nicely.
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| # ? Mar 9, 2012 20:35 |
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Someone uploaded those GDC vids onto youtube if you want to amend them into the op. http://www.youtube.com/watch?v=LsjY...i-exrwQ2aOecF4= http://www.youtube.com/watch?v=C9QY...ECOeGtRLls5uAI= http://www.youtube.com/watch?v=XfQs...diJjojEWfltOmk= http://www.youtube.com/watch?v=qhKB...VyR_q74-79D5nQ=
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| # ? Mar 9, 2012 21:38 |
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Agents seem very cool. How well agents do their jobs, I guess is how good this game will be. Everything seems pretty well thought out to this point and they seem to be emphasizing more on the "Sim" then "build huge flashy cities!" The way how agents are used to spread fire in this new version really speaks to that. Can't wait to see what else they're doing with it.
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| # ? Mar 9, 2012 21:41 |
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So was it true that this game is going to cost 70.00 US Dollars or was that an announcement day rumor?
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| # ? Mar 9, 2012 21:43 |
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Omnicarus posted:So was it true that this game is going to cost 70.00 US Dollars or was that an announcement day rumor? Origins will force you to convert dollars into Simoleons to purchase the game, and it remains unclear what the conversion rate is.
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| # ? Mar 9, 2012 21:47 |
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go ddamnit I'm going to need to cash in these Kugerrands then
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| # ? Mar 9, 2012 21:47 |
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Omnicarus posted:So was it true that this game is going to cost 70.00 US Dollars or was that an announcement day rumor? It's $60 in the US.
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| # ? Mar 9, 2012 21:51 |
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So is there any word on a Mac version yet or am I gonna be stuck trying to get it to work with wine or crossover?
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| # ? Mar 9, 2012 21:53 |
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Ugh I hope they do an open beta, 2013 is way too far away
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| # ? Mar 9, 2012 21:53 |
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Spore looked and sounded amazing too. My biggest worry is the whole origin/online only thing. I'm so pumped at playing a multiplayer region, but I'm so worried at what that will mean for mods and single player.
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| # ? Mar 9, 2012 22:00 |
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RON PAUL ALL YEARS posted:So is there any word on a Mac version yet or am I gonna be stuck trying to get it to work with wine or crossover? Well if it's like The Sims 3 they'll do it with Cider I assume.
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| # ? Mar 9, 2012 22:01 |
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Baronjutter posted:Spore looked and sounded amazing too. The big problem with spore is that they focused so much on the technology, but forgot to put a fun game in there. SimCity at least has an established fun game design to build that cool new tech on. Even if it's closer to the original SimCity's basic formula, and not the awesome number-crunching fun of SC4 (which I say sincerely, but feel free to interpret as sarcasm if you're not into that sort of thing), it'll still be a really fun game.
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| # ? Mar 9, 2012 22:04 |
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| # ? May 21, 2013 06:09 |
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SlightlyMadman posted:The big problem with spore is that they focused so much on the technology, but forgot to put a fun game in there. SimCity at least has an established fun game design to build that cool new tech on. Even if it's closer to the original SimCity's basic formula, and not the awesome number-crunching fun of SC4 (which I say sincerely, but feel free to interpret as sarcasm if you're not into that sort of thing), it'll still be a really fun game. I think it's kind of the other way around. Spore looked amazing because Will Wright was just showing off a crazy wishlist of ideas in the initial GDC event. All sorts of crazy poo poo he wanted to be in the game but wasn't yet implemented, instead it was just hacked together and faked to provide a facsimile of said features. Everyone's hype immediately skyrocketed to extreme levels and the game didn't end up delivering on the large majority of those promises. Now, all they're showing is the engine. Most of what we know and have seen is just internal engine stuff. They're starting with what's implemented and working, and they'll show us gameplay later. I expect this will make hype levels more manageable and they aren't really showing us anything that is truly mind blowing that wont be in the final product.
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| # ? Mar 9, 2012 22:13 |














Though I guess as the hype for the new game revs up I will. Maybe rebuilding a new region from the hometown terrain map I knocked together.




















