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Toady
Jan 12, 2009



SlightlyMadman posted:

edit: to be less of a douche, I propose a compromise. If everyone who's unhappy with the bright colors of the new game says "I'm unhappy with the reversal of the direction in which SC4 was headed, and wish they had continued further in that direction instead of going back to the roots of the series," then I'll stop being a pedantic twat about it.

Not sure one can pinpoint the visual "roots of the series". For instance, SimCity 2000 had abstract, geometric terrain graphics mixed with real photos for the advisors and newspapers. I never viewed it as a cartoony game. It's not like there's an official look for the series anyway.

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SlightlyMadman
Jan 14, 2005



Toady posted:

Not sure one can pinpoint the visual "roots of the series". For instance, SimCity 2000 had abstract, geometric terrain graphics mixed with real photos for the advisors and newspapers. I never viewed it as a cartoony game. It's not like there's an official look for the series anyway.

I don't see why bright colors has to mean "cartoony" and don't view the current screenshots as cartoony at all. The new screenshots seem to share the same color pallet as sc2k and sc3k.

The fact that there's not an official look for the series was really my point though. Complaining that the game differing from sc4 is somehow a betrayal of the SimCity name is silly, because sc4 differed just as much from sc3k.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

I want the new game to be done with the artstyle of the old simcity (the one for the C64).

SlightlyMadman
Jan 14, 2005



The actual city creation will really only be the beginning of the game. Once you've filled up the tiny city area, Bungeling Bay, you'll be given a helicopter to control and bomb the factories.

Toady
Jan 12, 2009



SlightlyMadman posted:

The fact that there's not an official look for the series was really my point though. Complaining that the game differing from sc4 is somehow a betrayal of the SimCity name is silly, because sc4 differed just as much from sc3k.

You said the new one's visuals are a return to the roots of the series and that SC4 was the aberration, but I don't think the early games had an overarching visual motif. I do hope Maxis can touch up the visuals in the new one so it looks less flat and synthetic.

PirateDentist
Mar 28, 2006

Sailing The Seven Seas Searching For Scurvy

SpelledBackwards posted:

And for related reasons, it ran far better in software rendering than with hardware rendering. Only game I've ever seen to do that.

There's a reason for that:

Andrew Willmott - Maxis posted:

SimCity 4 was unfortunately the victim of changes to GPU drivers. To support the high building count and detail, it was a so-called "dirty rect" based game, where only stuff that actually changed from frame-to-frame was re-rendered. This required being able to copy the depth buffer around on the GPU, particularly when panning the camera. There was a standard path for doing this at the time, but it became deprecated in later versions of DirectX, and drivers started falling back to slow paths which copied the depth buffer down to the CPU, shifted it around, and then copied it back up. Even with today's cards and PCI-X buses, this is still a pretty slow process.

SlightlyMadman
Jan 14, 2005



Toady posted:

You said the new one's visuals are a return to the roots of the series and that SC4 was the aberration, but I don't think the early games had an overarching visual motif. I do hope Maxis can touch up the visuals in the new one so it looks less flat and synthetic.

I said that it was an aberration compared to sc2k and sc3k, specifically with regards to the color pallet. I agree that it does look a bit flat, and would probably be more attractive with some additional texture detail, but on the other hand I want my computer to be able to run the game at a decent framerate.

Baronjutter
Dec 31, 2007

...the engine tracks thousands of details for each unit meaning it will be a far deeper game than your grandpa's chess.
Pre-order CHESS now and receive the DLC "queen" unit.

I wish the new simcity looked more like quake. Brown and gray only please!

GAY RETARD
Jan 13, 2010

she creeps me out,
she crept me in again


So are there any essential mods for SC4? I just reinstalled it in anticipation.

UP AND ADAM
Jan 24, 2007
O_O I'll be in my bunk... ;)

There's a recently-made pack of all the good mods in the Simcity 4 thread. Look back a few pages and it should be there.

PWI
Jun 1, 2006

(USER WAS PUT ON PROBATION FOR THIS POST)


GAY RETARD posted:

So are there any essential mods for SC4? I just reinstalled it in anticipation.

NAM is absolutely essential, and like UP AND ADAM said, you can find it in the SC4 thread. Also be sure to check out sc4devotion.com. There are plenty of useful things there, like rural hospitals and schools with bigger coverage areas so you don't have to build three medical centers for a town of 8,000, etc.

GAY RETARD
Jan 13, 2010

she creeps me out,
she crept me in again


Didn't know there was a SC4 thread, thanks.

zalmoxes
Sep 30, 2009



I felt like wasting 10 bucks, so I bought Cities XL today. I knew the game was bad, I played it in beta and refused to buy it when it came out. I thought I'd at least get some enjoyment out of setting up bus lines, but after playing it today for 40 minutes, I just gave up in frustration. It's good to know the company that made this game went bankrupt, they really deserve it for screwing up.

omgmofohomolol
Apr 27, 2009


zalmoxes posted:

I felt like wasting 10 bucks, so I bought Cities XL today. I knew the game was bad, I played it in beta and refused to buy it when it came out. I thought I'd at least get some enjoyment out of setting up bus lines, but after playing it today for 40 minutes, I just gave up in frustration. It's good to know the company that made this game went bankrupt, they really deserve it for screwing up.
Opinions like these reinforce my own that some kind of EA abandonment of "always online servers" or whatever is unlikely. I know for all of 'The Company's' nefariousness they're at the opposite end of the spectrum of game support / design vs. whoever the hell made CitiesXL.

Grand Fromage
Jan 30, 2006

You wildly underestimated my liver's ability to metabolize toxins.

EA is notorious for shutting down servers though. Simcity seems like the kind of thing they could patch it out or give us the ability to host private servers, but that would be assuming they'd put in the effort.

Gamesguy
Sep 7, 2010



Grand Fromage posted:

EA is notorious for shutting down servers though. Simcity seems like the kind of thing they could patch it out or give us the ability to host private servers, but that would be assuming they'd put in the effort.

There are still active BF1942 servers today, and when origin was invented EA went through the effort to migrate all reasonably recent games(including 6 year old BF2) to it.

omgmofohomolol
Apr 27, 2009


That's the distinction I think is important, that a corporate decision to shut down obscure or a lame new IP or truly ancient software shouldn't be compared to legendary series like Battlefield or SimCity. There is a benefit to this iteration being published by a greater entity than simply Maxis. I would hope that EA built their dream team of a reboot not just so they could crank out DLC.

I'm reminded about how supposedly everyone "hated" Civ V with all its overhauls (at least many of us confessed to having at least a 100+ hr playtime for its vanilla; lo' and behold the game is.still supported with modding or not. We all have our ideas for our perfect game, but what's the fun in that? SimCity fun is all about projecting imagination onto a highly ruled, dev or modded, gamespace.

I'd rather wait closer till release with baited breath to pass serious judgement.

Dr. Video Games 0031
Jul 16, 2004



EA only shuts down servers when nobody actually plays the games anymore. And I don't think they've ever done it to a game that has depended on it. They even still keep Ultima Online running, for christ's sake.

Demiurge4
Aug 10, 2011

The hardest part of moving on is letting go


Ultima Online presumably still makes them money after all this time. Didn't EA shut down that spaceship MMO they made after a year though? Or was that Microsoft?

Dr. Video Games 0031
Jul 16, 2004



Demiurge4 posted:

Ultima Online presumably still makes them money after all this time. Didn't EA shut down that spaceship MMO they made after a year though? Or was that Microsoft?

Oh yeah, Earth and Beyond, that was EA. I forgot about that one. That game was a disaster in every possible way though. Completely shutting it down was a mercy kill.

Grand Fromage
Jan 30, 2006

You wildly underestimated my liver's ability to metabolize toxins.

Man I remember how much I wanted Earth and Beyond to be great. That and Neocron.

I don't play MMOs so I don't really know EA's policy, I just seem to read stories every few months about a game getting shut down and the players being pissed.

Dr. Video Games 0031
Jul 16, 2004



Grand Fromage posted:

Man I remember how much I wanted Earth and Beyond to be great. That and Neocron.

I don't play MMOs so I don't really know EA's policy, I just seem to read stories every few months about a game getting shut down and the players being pissed.

People want to be mad about a percieved injustice. They shut down Mercenaries 2's multiplayer servers? Take to the streets!

But then they forget that Mercenaries 2 was terrible and literally nobody played that shitshow.

Games like Madden are a different story, but the impression I get is that they always shut down versions a few years after release when pretty much everybody has moved on. When you release dozens of multiplayer games every year, at some point it just stops being viable to continuously keep every single one active, especially if nobody plays them anymore.

SimCity is in a different boat. If it's not a disaster, you can expect it to be reasonably popular and to sell well. They're going to keep the servers active for quite a while, because anything with the Sim name attached will continue to sell for a long time.

Dr. Video Games 0031 fucked around with this message at Jun 15, 2012 around 06:10

Grand Fromage
Jan 30, 2006

You wildly underestimated my liver's ability to metabolize toxins.

If it is legit good I still hope they eventually patch it out, I still play 2000 occasionally.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Demiurge4 posted:

Ultima Online presumably still makes them money after all this time. Didn't EA shut down that spaceship MMO they made after a year though? Or was that Microsoft?
MMOs without players are hosed, anyway. With or without servers.

Arthur D Wolfe
Sep 26, 2007

"Holy shit you are a
loathsome jerk, Arthur.
"


Dr. Video Games 0031 posted:

People want to be mad about a percieved injustice. They shut down Mercenaries 2's multiplayer servers? Take to the streets!

But then they forget that Mercenaries 2 was terrible and literally nobody played that shitshow.
Fun fact about Mercenaries 2: if you want to play it on PS3 or 360 you have to disable your console's internet connection. It will not let you past the "Connecting to EA servers..." bit if you are online. Some great design and coding on display there...

Much of the server-related criticism against EA stems from them selling multiplayer access to people with used copies and never actually warning about impending server shutdowns until they go "We are doing it this weekend". There was a bit of a stir a while back when some game had its servers shut down while they were still selling online passes in the EA store, so some customers got less than twenty minutes of play out of their due to missing a low-key press release.

I honestly think the PC gaming crowd are more vocal about this stuff as the idea of the multiplayer segment of a game disappearing overnight is strange and terrifying to them. For most PC games you can emulate servers (or, in rare cases, even have a P2P server system patch released by the devs), but EA is big on keeping people's hands off their IPs and have threatened legal action against projects aiming to revive online play for older games.

All of this is moot as long as you do not plan to play the game for longer than a few years of course. Then again, with the online system in place it might be impossible to play it properly once the number of players dips below a certain level. At this point it is all paranoid conjecture as the details of the online model are unreleased, so let us continue our baseless speculation and fearmongering!

SpelledBackwards
Jan 7, 2001

I found this image on the Internet, perhaps you've heard of it? It's been around for a while I hear.

Grand Fromage posted:

Man I remember how much I wanted Earth and Beyond to be great. That and Neocron.

I don't play MMOs so I don't really know EA's policy, I just seem to read stories every few months about a game getting shut down and the players being pissed.
Oh, Neocron... me too. I subscribe to the American Dream - I bought a house 4 years ago with a yard and everything, yet something about the Neocron idea of you having your own apartment where you store your poo poo in a futuristic world was a concept that really hit home with me for reasons I can't explain. It sounded even cooler than the hard-to-obtain houses from UO. I remember briefly trying a Neocron demo, but even by then time the game had essentially fallen off the map. I wanted it to be awesome, the way The Matrix movies and The Matrix: Online couldn't have ever been, and the way Blade Runner and Fifth Element really were awesome... but no luck.

I also was pretty hyped about Ultima Online 2 before it got canned. I had City of Heroes for a whole month (the month you got when you bought the game, back when MMO games could still cost money in stores), when coincidentally I had a summer job offer back in Austin that meant I'd have no more time for the game, and it started right as my initial month ended. Eight years later, I'm much older and more professionally established, and I can't see myself getting into any MMORPG-type games any more, even though I never actually did play a single one more than the month I gave to CoH or a PlanetSide demo that got heavily promoted here on the forums.

Hezzy
Dec 4, 2004



I had an advertisement show up for this game on Origin and it's £65 to preorder.

SIXTY
FIVE
POUNDS

What the gently caress

Poil
Mar 17, 2007



Holy gently caress that's way too much! Even if it's the usual £65 = $65 = €65 bullshit.

whiteshark12
Oct 21, 2010

How that gun even works underwater I don't know, but I bet the answer is magic.

Hezzy posted:

I had an advertisement show up for this game on Origin and it's £65 to preorder.

SIXTY
FIVE
POUNDS

What the gently caress



It's 999 rupees for standard and 1499 for deluxe in India, which comes out to £11 and £17 respectively. I'll probably get it from there like BF3 premium with a VPN.

whiteshark12 fucked around with this message at Jun 15, 2012 around 21:09

Metrication
Dec 11, 2010

Of course you have a choice. You can decide how you say yes.


Hezzy posted:

I had an advertisement show up for this game on Origin and it's £65 to preorder.

SIXTY
FIVE
POUNDS

What the gently caress

£65 for the digital deluxe, the standard version is still ludicrous at £45.

Hezzy
Dec 4, 2004



Metrication posted:

£65 for the digital deluxe, the standard version is still ludicrous at £45.

Ah yeah, I see that now. They didn't advertise the cheaper version, but that's still ridiculous. Goddamn

Beer4TheBeerGod
Aug 23, 2004

Ere we go, ere we go, ere we go, ere we go through the cosmos
Ere we go, ere we go, ere we go, don't know where till we get there. Da red wunz go fasta

Best GM on the forums next to Tias, even if he is a brony :v

Wow, Maxis sure has done a great job of maintaining enthusiasm after E3.

ExtraNoise
Apr 11, 2007



Beer4TheBeerGod posted:

Wow, Maxis sure has done a great job of maintaining enthusiasm after E3.

There's no time for this SimCity stuff! They've got SALES on Origin to focus on!

Beer4TheBeerGod
Aug 23, 2004

Ere we go, ere we go, ere we go, ere we go through the cosmos
Ere we go, ere we go, ere we go, don't know where till we get there. Da red wunz go fasta

Best GM on the forums next to Tias, even if he is a brony :v

ExtraNoise posted:

There's no time for this SimCity stuff! They've got SALES on Origin to focus on!

But their IP... won't someone think of the integrity!

Baronjutter
Dec 31, 2007

...the engine tracks thousands of details for each unit meaning it will be a far deeper game than your grandpa's chess.
Pre-order CHESS now and receive the DLC "queen" unit.

I do have to say they've been doing a fairly lovely job on the PR/marketing so far. I follow a lot of games with far smaller budgets that manage to keep the community excited and feeling connected. Weekly dev diaries and general updates, active forums where the devs actually post. It seems like EA is just too big and lacks the ability for any sort of nimble or direct dev to community PR.

I hope for their sake they really ramp it up for next year. Still a long ways off so they have plenty of time to catch up.

TomatoActivator
Jun 11, 2003
Cheesy Bread

ExtraNoise posted:

There's no time for this SimCity stuff! They've got SALES on Origin to focus on!

They've been updating their blog every tuesday for the last few months or so.

http://www.simcity.com/en_US/blog/a...Tilt-Shift-Lens

Baronjutter
Dec 31, 2007

...the engine tracks thousands of details for each unit meaning it will be a far deeper game than your grandpa's chess.
Pre-order CHESS now and receive the DLC "queen" unit.

Well that's something I guess! Ah crap they're outright saying they won't have any sort of consistent scale in the buildings. That always drove me nuts in older simcity's. I don't mind selective compression but it looks awful when a house has 4m ceilings and a skyscraper has 2m ceilings. Tilt shift is an ok gimmick but they seem overly-obsessed with it. We've heard enough about tilt shift, lets hear about the gameplay finally.

Anno 2070 had a sort of tilt-shift thing and it was awful, any building more than a hundred meters away or so was blurred to nothing. Was so happy to turn it off.

Baronjutter fucked around with this message at Jun 19, 2012 around 19:25

Raskolnikov
Nov 25, 2003

They’re from a place of Light…

This looks like Stickybear Town Builder. Good job EA.

Beer4TheBeerGod
Aug 23, 2004

Ere we go, ere we go, ere we go, ere we go through the cosmos
Ere we go, ere we go, ere we go, don't know where till we get there. Da red wunz go fasta

Best GM on the forums next to Tias, even if he is a brony :v

TomatoActivator posted:

They've been updating their blog every tuesday for the last few months or so.

http://www.simcity.com/en_US/blog/a...Tilt-Shift-Lens

Man they really do love their tilt shift. It's practically every other word in any interview or post I've seen.

Okay, gonna stop posting and wait for something positive.

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Metrication
Dec 11, 2010

Of course you have a choice. You can decide how you say yes.


TomatoActivator posted:

They've been updating their blog every tuesday for the last few months or so.

http://www.simcity.com/en_US/blog/a...Tilt-Shift-Lens

lol

quote:

It's a terrible idea,Simcity isn't a model city it's a simulated city if this happens then I'll stick with SimCity 4 and that doesn't require you to be online either!

quote:

Good riddens.

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