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Cheers gents, I'm playing through it again and basically just checking the altars at the end to find the missing Glyphs. I'm only missing two.
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| # ? Mar 24, 2012 00:28 |
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| # ? May 23, 2013 17:48 |
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Stare-Out posted:You'll get a free Journey music bundle soon if you sign up here: http://austinwintory.fanbridge.com Weird, I signed up and got nothing so far. Ah well, two best tracks are on his soundcloud page so I'll live until the soundtrack gets released. Can probably guess you are missing a glyph on the surfing stage and while I'd like to say the temple (if you even have any minor sense of curiosity then I doubt you are missing any there) I'm gonna go with the open desert level.
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| # ? Mar 24, 2012 00:34 |
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Missing the third one from the open desert level, and possibly the sand surfing one. The search begins. Bugger.
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| # ? Mar 24, 2012 00:43 |
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Probably the exact ones I'm thinking of. Took me a bit but I was hunting that desert rose at the time also. Kept going in circles and stumbled on the one I was missing. Good thing the games a treat to play otherwise I'd save you the trouble and spoil em.
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| # ? Mar 24, 2012 00:49 |
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Yeah, the game is lovely to play, and these two are my favourite levels. Time to hunt down the rose along with the Glyph. Just to fine it down, are they both in the actual desert or in the cloud/stormy area? E: Just found them! E2: I've also got to say, the flying scarf creatures have so much personality, especially the way they dive bomb the sand at times. Flipswitch fucked around with this message at Mar 24, 2012 around 00:57 |
| # ? Mar 24, 2012 00:51 |
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MisterFuzzles posted:Weird, I signed up and got nothing so far. Ah well, two best tracks are on his soundcloud page so I'll live until the soundtrack gets released.
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| # ? Mar 24, 2012 00:52 |
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Huntersoninski posted:If anyone in the next couple days comes across a guy in a red cloak that looks like he's played the game 3+ times yet still has no idea what he's doing...I'm having a friend over this weekend to play the game on my machine. If you set up a different account for your PS3, you can have a different save file for them. I just had a friend over to play through as well. I noticed from that that the game really tries to team new players up with other new players, which I think is fantastic, and I'm glad they went to that level to promote shared first experiences.
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| # ? Mar 24, 2012 06:22 |
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I would highly suggest having them play on a new save (backup->delete if need be) because when I have showed it off, both times the guest was able to skip to later parts completely on accident. (when the player reaches that central hub, or mistakenly teleports to stage select by mistake.)
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| # ? Mar 24, 2012 08:41 |
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Scyron posted:I would highly suggest having them play on a new save (backup->delete if need be) because when I have showed it off, both times the guest was able to skip to later parts completely on accident. (when the player reaches that central hub, or mistakenly teleports to stage select by mistake.) This is what I did. Earlier I asked in this thread "Hey, how did I miss all these awesome places?" Some how I ended up in the water temple first, which made me miss a bunch of content. Now, I still got the same emotional impact of the game, but missed some of the cooler levels. I didn't even mean to, which is the weird part.
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| # ? Mar 24, 2012 20:02 |
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I did that too, except I accidentally skipped to the very end . Not so great.
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| # ? Mar 24, 2012 23:48 |
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Amy Hennig tweeted that Journey was "the most beautiful and emotional game I've ever played - a masterpiece." Aww yeah.
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| # ? Mar 25, 2012 00:48 |
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I started playing this at 3 in the morning after hearing it mentioned. Met a partner at the bridge area and went with them through the rest of the game. Went through it again and lost a buddy at the last area. Waited at the end, but he never showed up. Finally got all the symbols, though. On a side note, maybe it's just me but every time I've played the symbol I use when chirping also happens to be the bottom-center symbol on the four-row symbol grid thing. Not sure if that's intentional or just odd luck.
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| # ? Mar 25, 2012 04:36 |
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So I'm hearing from a friend of mine who was really underwhelmed by this game. He compared it to Passage, criticizing its lack of mechanically meaningful interactivity. It turns out that when he was playing through, he didn't see a single other player. He was connected to PSN, and he didn't remember being given a notice about being offline or anything, though he can't recall whether he got a notice at the end about whom he traveled with. He didn't even realize that it had multiplayer. Is this, um. Can that even happen? It's terrible if such a thing is possible and unfortunate if it happened to him, but if he was just being an inattentive boob, then.... Bongo Bill fucked around with this message at Mar 25, 2012 around 05:22 |
| # ? Mar 25, 2012 05:19 |
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Bongo Bill posted:So I'm hearing from a friend of mine who was really underwhelmed by this game. He compared it to Passage, criticizing its lack of mechanically meaningful interactivity. It turns out that when he was playing through, he didn't see a single other player. He was connected to PSN, and he didn't remember being given a notice about being offline or anything, though he can't recall whether he got a notice at the end about whom he traveled with. He didn't even realize that it had multiplayer. One thing I noticed when I had a friend playing at my house was that it's very easy to accidentally decline the user agreement you're forced to scroll through at the beginning, maybe that's what happened? I mean granted, when you start the game proper it still notifies you that you're playing in offline mode, and reminds you every time you pause... weird.
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| # ? Mar 25, 2012 06:14 |
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I actually noticed an interesting fact while leaving this game paused; it has some scenes that it cycles through in each stage (one of which points out the flower in the desert. Some of them would make nice wallpapers, actually. But it actually skips any views that would show the player, keeping it strictly to the environment. (The tower is a good place to show this, as the large grate that opens for the carpets is one of the scenes; if you're too close to it when you pause, it won't show up.) This game had a lot of little details put into it.
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| # ? Mar 25, 2012 06:42 |
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I was lucky enough to be going through film school at the same time Austin was going through the music composition program at USC and had my student film scored by him. Dude was a machine he did like twenty other short films that semester. Really cool to follow his career since then
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| # ? Mar 25, 2012 09:09 |
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MrSpiffy posted:I was lucky enough to be going through film school at the same time Austin was going through the music composition program at USC and had my student film scored by him. Dude was a machine he did like twenty other short films that semester.
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| # ? Mar 25, 2012 11:56 |
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Just chiming in to say this is a spectacular game. My roomie is the one who suggested it and I have to admit that those $15 have gone a long way. It's interesting to hear how different our playthroughs were. My roomie had a great time, but it sounded like she was abandoned a couple times, with her last partner ditching her on the summit, leaving her to face death alone. After a few rough starts and accidently skipping part of the beginning, I went back and restarted at the bridge. I met my 'buddy' running around in the sands and we stuck together. I'm still rather impressed that a couple of newbies figured out how to fly and got most of the glyphs on the first time around. I had the semi-embroidered cloak from my roomie's run, but I think it was pretty clear with my partner that this was my first time playing. We used the chirps and made a makeshift communication system with series of various chirp lengths. I found that in itself amazing, I don't think either of us intended for that. The best part to me was the summit. Although I enjoyed the final level immensely, it really clicked just how close I had grown to a stranger on the cold mountain. When the wind whipped one of us back several feet, the other would ditch shelter and tumble after, just so we could stay side by side. We'd chirp in alarm if another got the timing incorrect with the hiding area, and no one got hurt because we would heed each other. When we finally reached the end, we were alternating who was in front by whichever landed there from the wind, but pushed each other higher in turn. I collapsed second and for a moment, I felt a terrible sadness. I had failed my buddy! I am relieved that wasn't the case, and it seems silly after the fact. I hope now that I have my white cloak I can find a newbie to mentor. It won't be the same, but I'd like to give them a taste of that. Chaosfeather fucked around with this message at Mar 25, 2012 around 20:17 |
| # ? Mar 25, 2012 20:15 |
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Getting those last symbols was tricky given they were reasonably well hidden. I now have the white robes and I'll try them out tonight. I had a replay a few zones so there are people that I probably repeatedly abandoned. So people losing their buddy is probably all the achievement whores. I also had a game where I met up with someone with the white robes so I decided that they'd be useful in helping complete a couple of achievements for spending most of the game with one person and completing the last stage with someone else. I'd already started a couple of levels in and I only realised at the end that this run I'd only spent with one buddy the whole way. My next plan is to get one of my friends to try this out with no help to see what he thinks.
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| # ? Mar 25, 2012 21:17 |
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Chaosfeather posted:I collapsed second and for a moment, I felt a terrible sadness. I had failed my buddy! I think one always collapses right after the other person on your journey, which is a really sweet detail ramping up the emotional impact of it all.
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| # ? Mar 25, 2012 23:38 |
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The free Journey music bundle will be available on Wednesday if you've signed up at http://austinwintory.fanbridge.com Apparently it'll be a full album's worth of music and extra stuff. No official word on the actual soundtrack's release though, probably more up to Sony than anyone else.
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| # ? Mar 25, 2012 23:42 |
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nosophoros posted:I think one always collapses right after the other person on your journey, which is a really sweet detail ramping up the emotional impact of it all. I wondered about this; I'm pretty sure I've always gone down second. I also always seem to be a few steps behind at that part as well, even if I was originally leading the way. VVVVV: Sorry, I thought it was vague/out of context enough that only people who had played already would know what I was talking about. cocoavalley fucked around with this message at Mar 26, 2012 around 01:35 |
| # ? Mar 25, 2012 23:49 |
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cocoavalley posted:Stuff Not to be anal but everyone else has taken care to spoiler this. Perhaps you want to do the same?
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| # ? Mar 26, 2012 00:05 |
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I've also noticed that I'm always to the left of the end level platform circles that start the cut scenes. Like, even if I'm to the right of my buddy and stand to the right of him on the circle, the game has us switch places so I'm on the left. Is it part of the animation that you need to be on the left?
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| # ? Mar 26, 2012 00:21 |
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Huntersoninski posted:I've also noticed that I'm always to the left of the end level platform circles that start the cut scenes. Like, even if I'm to the right of my buddy and stand to the right of him on the circle, the game has us switch places so I'm on the left. I do think I always end up on the left for the animation, due to the angles it shoots it from. Don't want your partner getting in the way of a dramatic shot, I guess? Chaosfeather fucked around with this message at Mar 26, 2012 around 07:54 |
| # ? Mar 26, 2012 07:51 |
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cocoavalley posted:I wondered about this; I'm pretty sure I've always gone down second. I also always seem to be a few steps behind at that part as well, even if I was originally leading the way. This definitely happens, yeah. You always fall second, the game occasionally fudges some things for dramatic effect. If you were to fall first, your thought as a player would be "Oh no, I hosed up", which is a bit selfish; it's a very video gamey thing, you think "I died, darn, must've messed up". Having your partner fall first changes that dynamic from "Whoops, died" to "OHMYGOD I NEED TO HELP MY BUDDY OH NO". Journey's absolutely brilliant at knowing how to elicit exactly the response it wants from players.
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| # ? Mar 26, 2012 08:07 |
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Thoughts about the philosophy behind the game: I took the game as an allegory about the dangers of overexploitation of a natural resource/becoming out of balance with the natural world. The scarf-creatures, to me, were a natural source of...energy? in the cloak-beings' world. The cloak-beings captured them (notice how much of the early stages involves you releasing them from cages and from containers) and used their properties to construct massive cities. Then, war, likely over the scarcity of the scarf-creatures. The great cities they helped build, destroyed by the cloak-beings' weapons. All of the markers scattered throughout the game, which you come to learn (early on) represent the grave-stones of your fellow cloak-beings. Much of the game, to me, is about guiding your cloak-being through this narrative, a gentle suggestion that living in harmony with the natural order is far preferable to the unnatural manipulation of one's environment. Lastly, a friend brought up an interesting point: as the game shows your character's "star" (soul? life force? spirit?) returning to the beginning, progressing everywhere you've been already, Journey can also be looked at - depressingly - as an examination of sin and purgatory or punishment. Forever reliving the mistakes of your race and the destruction they caused. All in all an incredibly good game and very much worth the price of admission.
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| # ? Mar 26, 2012 21:08 |
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That's very interesting, a shameful boehner. I'd interpreted something similar, but without the purgatory/punishment idea. For me, the game was about learning and correcting past mistakes as well as one person could, but it was mostly about (sorry) the journey. Everything was literally about the journey, helping give meaning to the journey, helping progress the journey. In the end, even the destination doesn't matter. You die before you get there, and when your spirit gets there, you keep journeying, walking right into the light - to shoot back and start all over. I don't know entirely what to make of it, but your eternal lesson idea is very interesting!
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| # ? Mar 27, 2012 00:40 |
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a shameful boehner posted:Thoughts about the philosophy behind the game I agree with this interpretation since the etchings and flashbacks pretty much tell it this way exactly. The first etching you uncover in the field of posts depicts horizontal cloaked beings with a post at the head of each, so yeah, I believe they are 'graves' of some sort. Also notice that one of the identification symbols glows faintly on them when you pass by. The only other thought I had was that since obviously no one won the war, perhaps the weapons had turned on the people in the end. The weapons/guardians are clearly shown being ridden by people in one memory, but the next scene shows more horizontal people with posts and then everything gets covered with sand. Yet the weapons left behind are in no mood to let you ride them! I hadn't really looked at the rebirth the same way as your friend. In a similar vein though, it did make me think of the Star Trek: TNG episode where Picard hallucinates that he lives out his lifetime on an alien planet. It was the alien society's way of being remembered after their planet was destroyed. (edit: I looked it up, it's called "The Inner Light" )The only inexplicable part of the flashbacks is, if everyone died in the war, where exactly does the player come from? You just kind of show up on the etchings all of the sudden out of nowhere. I like to think that it really is your avatar (yeah, like the movie) and playing the game is what injects you into the story. Anyway, cocoavalley fucked around with this message at Mar 27, 2012 around 00:59 |
| # ? Mar 27, 2012 00:57 |
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cocoavalley posted:Anyway, Ooo, I hadn't even considered that aspect of the weapons. Since you never see them actively harming the scarves, perhaps the weapons were what turned on the cloak-beings in the end? Regarding the ending, I look at it as a form of an afterlife. You are a cloak being, and you are dead, reliving the memories of your predecessors. What's everyone's interpretation of the white cloak-beings? How do they fit into the game's narrative? I've been trying to figure out how they fit in other than being representations of mournful/honored ancestors but that's all I'm coming up with.
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| # ? Mar 27, 2012 03:01 |
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a shameful boehner posted:What's everyone's interpretation of the white cloak-beings? How do they fit into the game's narrative? I've been trying to figure out how they fit in other than being representations of mournful/honored ancestors but that's all I'm coming up with. Maybe their on the Journey as well, but know the full story and help guide the ignorant ones. Journey is as much a adventure of discovery as it is to the destination. White Robes may just be dudes who know the score and want to help those who need guidance.
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| # ? Mar 27, 2012 03:38 |
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I am ready to relay my first playthrough a week after the fact. During the first desert areas where you seem to have plenty of room to wander, I disregarded the online player(s) nearby and tried to find my way around solo. Then an online player showed me how to "hop up to the bridge" and I begrudgingly stuck around. The middle 70% of the game was an increasingly powerful burst of excitement that put into practice everything I want to see in online gaming, with none of the trolling or lag or hyper-competitiveness. Then, near the end... The partner I'd been adventuring with for most of the game missed a crucial jump. We had to jump across a gap to reach one of the magic tapestries. I jumped first, thawing out the cloth, which caused it to swirl in the wind away from my partner, who fell waaaay down the mountain. I wasn't sure at all if our 'session' was still going on, but I trudged alone for a bit afterwards. All of the stories in this thread about hovering down to support your companions, yeah I feel worse about that decision now. I snuck past the dragons with ease but noticed my character slowing to a crawl in the freezing winds. I got to the sanctuary 'breather' area and noticed there were two potential paths, one that looked a lot like where I just was and another I needed to take a second look at. I heard a loud chirp and - hey! Is that my partner, caught up to guide a cruel, indecisive player? The companion chirped loudly several times in succession, causing me to think I was just cursed out, but after the credits I saw that I'd met three players on my journey. I have no idea when the sessions broke up, but it all felt like one seamless co-op to me. Anywho, I cannot get enough of games like this and will continue shelling out dollars for such "experiences."
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| # ? Mar 27, 2012 03:44 |
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Azubah posted:Maybe their on the Journey as well, but know the full story and help guide the ignorant ones. Journey is as much a adventure of discovery as it is to the destination. White Robes may just be dudes who know the score and want to help those who need guidance. Dunno about that since The figures in the history lesson given in cutscenes are white robes, seeming to indicate they are the predecessors that caused everything. Though the Transcendence achievement where a player gets their white robes sorta supports what you said. You even get the little golden mouth V with it. Also most of us white robes like doing exactly as you stated and helping new players find everything. Hmmm
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| # ? Mar 27, 2012 03:45 |
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Stare-Out posted:Here are some more avatars I made. Well, I used one, thanks!
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| # ? Mar 27, 2012 05:12 |
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Finished my second play through this on the weekend. Probably won't be a popular opinion in this thread but I am pretty disappointed in Journey. It's extremely short even with replaying it, and just isn't worth the $15. Flower was amazing but this is just kinda meh with some interesting visuals.
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| # ? Mar 27, 2012 05:40 |
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You're right. Wrong opinions usually aren't very popular.
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| # ? Mar 27, 2012 19:36 |
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Finally got all the trophies, but I am wondering about the White Robe thing. I go to the hub area and see the new carpets but it doesn't seem to be doing anything, I spent 10 minutes in it and my character didn't look any different. What's up with that?
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| # ? Mar 27, 2012 20:25 |
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Temascos posted:Finally got all the trophies, but I am wondering about the White Robe thing. I go to the hub area and see the new carpets but it doesn't seem to be doing anything, I spent 10 minutes in it and my character didn't look any different. What's up with that? Look to the far right side of that area, there should be tall white scarves waving around if you've gotten the Transcendence trophy. You have to walk through those to get your new robes. Afterwards you can change back to your red ones by walking through the same place.
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| # ? Mar 27, 2012 20:40 |
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Temascos posted:Finally got all the trophies, but I am wondering about the White Robe thing. I go to the hub area and see the new carpets but it doesn't seem to be doing anything, I spent 10 minutes in it and my character didn't look any different. What's up with that? First time around I got confused with this. They allow you to switch back and forth. Just jump in them again.
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| # ? Mar 27, 2012 20:50 |
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| # ? May 23, 2013 17:48 |
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Played through this once the first week it came out, was blubbering by the end. This evening I'm bored and think hey, maybe I'll try it again, though there's no way it'll be as moving as the first time... Welp. Helped that I was blessed with a single companion from the bridge onward, that was a much different experience than my first playthrough - it genuinely felt like we were on an even playing field, too, with both of us pointing stuff out to each other. And now I'm up too late, exploring - oddly I've found all of the "unique glowing symbols," as the Transcendence trophy calls them, yet I'm still short one ancient glyph, from the dungeon(?) area. But another white-robe just showed up, maybe he'll help! Edit: Yep! Though inadvertently, as he seemed intent on speedrunning the area, just giving the thing a chirp as he sprinted by. I did manage to get him to meditate with me, first, by alternately crouching and insistently chirping at him until he got my message. Werthog 95 fucked around with this message at Mar 28, 2012 around 06:00 |
| # ? Mar 28, 2012 05:42 |








mudcrabs

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