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This gives me some hope.quote:@masseffect: @theagiaseries We are not the gaming press. We are listening to our community's concerns and pass them on to the developers. I also feel kinda bad for whoever monitors that twitter, since they have to take the brunt of the rage but have no control of anything.
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| # ? Mar 13, 2012 21:16 |
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| # ? May 22, 2013 18:56 |
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More scenes that I am including in my imaginary ending. Does this count as fan fiction? I don't even think I care. The crew makes it back to the Normandy. Things are in terrible shape. Joker is trying to get Shepard on the comm, but you're too busy dying or fighting off indoctrination or something. A moment passes in silence, a nameless fear acknowledged. Then Garrus starts giving orders. (If Garrus is dead, then it's the Virmire survivor; if you didn't recruit them, then it's, I dunno, James probably.) Scenes of battle: An elcor infantryman with a thanix cannon on his back shoots down one of the smaller reapers while it's distracted by shooting at a krogan riding a dinosaur. A geth prime stands in a gap in a wall and shoots like a hundred husks; behind the wall are injured quarians and civilian humans. The Crucible pulls into the Citadel. It has an escort whose size is proportionate to your EMS score. It sustains some minor (or major) damage, but it still works. In honor of his good friend, Wrex adopts the human custom of using elaborate headgear to signify authority. He is seen wearing a pope hat on top of his hump.
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| # ? Mar 13, 2012 21:16 |
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Internet Kraken posted:Only if you ignore Kaiden/Ashley, Thane, Legion, Mordin, and every other character that has sacrificed themselves throughout this series. Sacrifice has always been a part of Mass Effect. If you did everything right you could save most of your friends, but not all of them. This was established in the very first game. And it definitely becomes much more prevalent in Mass Effect 3, culminating in shepard sacrificing himself. But at the same time, the sacrifice is for the great good of GALACTIC CIVILIZATION AS WE KNOW IT. Not "I wonder what colorsplosion I should use to make it impossible to have the society I just brought together to fight as allies?" I think that's my biggest peeve. Sure, Shep can die, but for the love of God not to gently caress over everyone that's left and strand them from home and resources.
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| # ? Mar 13, 2012 21:17 |
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Internet Kraken posted:Why can't it be both of these things? Mass Effect has a lot of themes, and I'd say both sacrifice and triumph against the impossible is a part of it.
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| # ? Mar 13, 2012 21:18 |
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Mr.Unique-Name posted:This gives me some hope. Someone posted this picture earlier in this thread or the last one, so this whole ending thing may have been planned? ![]() But I'd take it with a gain of salt.
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| # ? Mar 13, 2012 21:18 |
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^^^Shepard's not on the Normandy in any of the endings, so I doubt that's true. Then again, it'd really be about as nonsensical as the endings themselves, so par for the course, I guess? Listening to Clint Mansell's amazing piano tracks really hammers home to me how much that music was wasted on this joke of an ending. I said it in the other thread, but it's really a testament to how strongly the overall themes of the trilogy came through and also to just how appalling the endings are that the first thing I did when presented with three equally arbitrary and ridiculous choices was turn right around and walk into an invisible wall because I was absolutely certain there'd be a fourth "gently caress your poo poo" ending. Then I tried to headshot the kid repeatedly because gently caress that kid.
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| # ? Mar 13, 2012 21:19 |
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I think a strictly happy ending would be a cop out, but wouldn't mind one possible if A. Must have a Mass Effect 1 and 2 save, with some very specific choices made which means you might have to redo the games, and then something ridiculous like 10,000 war assets, forcing you to do multiplayer. Like, you would absolutely have to earn that happy ending.
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| # ? Mar 13, 2012 21:19 |
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The Ultimate Frisco posted:But at the same time, the sacrifice is for the great good of GALACTIC CIVILIZATION AS WE KNOW IT. Not "I wonder what colorsplosion I should use to make it impossible to have the society I just brought together to fight as allies?" I think that's my biggest peeve. Sure, Shep can die, but for the love of God not to gently caress over everyone that's left and strand them from home and resources. Yes, we've already established that Shepard's sacrifice feels so lovely becuase what he accomplishes with it is idiotic. Though in a way it would be even more awkward if he didn't die. "Hey guys, thanks to me we all have these glowy lines now! No, I don't know what they do. No, I guess I didn't really stop the Reapers and they could easily attack again but...glowy lines! Lemon King posted:Someone posted this picture earlier in this thread or the last one, so this whole ending thing may have been planned? This is pretty obviously fake. The rescue DLC makes no sense because Shepard didn't end up on the jungle planet in any of the endings. I'm not sure why anyone would want to play as Aria though. She's a terrible character and I hope she died in ME3 if you didn't warn her about the merc plan in ME2. Probably not though.
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| # ? Mar 13, 2012 21:19 |
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The Ultimate Frisco posted:But at the same time, the sacrifice is for the great good of GALACTIC CIVILIZATION AS WE KNOW IT. Not "I wonder what colorsplosion I should use to make it impossible to have the society I just brought together to fight as allies?" I think that's my biggest peeve. Sure, Shep can die, but for the love of God not to gently caress over everyone that's left and strand them from home and resources. The thing is, again, I think there could be a decent ending in "turn off the Mass Relays," if they played it right. They obviously didn't, but the idea of the races of the galaxy casting off the Reaper Tech they were funneled into using and pulling themselves up by their own grit and earning their place in the stars would fit well with the series, even if it was maybe the most "downer" ending.
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| # ? Mar 13, 2012 21:20 |
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Drighton posted:I've been saying this for a while. Some of the best stories/movies are the ones that ignore the WHY/HOW aspect and just go on an adventure. Back to the Future: Flux Capacitor, that's how, now lets have some fun! I gotta say I'm glad I read this thread, because I've been able to get some actual perspective on the ending and the game in general. After I played it I was trying to reconcile my desire for Mass Effect 3 to be perfect with what I knew to be a fundamental failure on the part of the writers to even understand what their game was about. Now that I've got some distance and some perspective I can see it for what it is.
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| # ? Mar 13, 2012 21:20 |
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Lemon King posted:Someone posted this picture earlier in this thread or the last one, so this whole ending thing may have been planned? Except Shepard is not even in the same solar system as the Normandy, and also evaporated in two of the endings.
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| # ? Mar 13, 2012 21:20 |
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doctor 7 posted:Uh Shepard not dying basically makes him a hug dick. He recruits people over and over with the mantra that they need to be willing to die because it's life or death. If Shepard isn't willing to sacrifice himself that makes him a coward. I found there being a possibility of Shepard surviving as stupid as the child part at the end. I mean how is he/she supposed to first survive the Citadel exploding and then draw breath in space?
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| # ? Mar 13, 2012 21:22 |
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Drighton posted:I've been saying this for a while. Some of the best stories/movies are the ones that ignore the WHY/HOW aspect and just go on an adventure. Back to the Future: Flux Capacitor, that's how, now lets have some fun! But Mass Effect does try to explain how, giving us enough foundation to 'get' how things work without space-magic! The only handwave is the exact functionality of Eezo, but they tell us this in the first game: Put a positive charge in, mass increases around it, negative and it decreases. Biotics have nodes of it in their nerves, and make mass effect fields with the electrical charges in one's body. Professional biotics have implants to increase the nodes and distribute charges. Counterargument: Patrick Rothfuss. The 'magic' of Sympathy is given a decent explanation, and so when characters solve a problem with it, it doesn't feel like pulling it out their arses. Plus BTTF is a comedy/adventure while ME only has occasional comedy aspects.
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| # ? Mar 13, 2012 21:22 |
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Crappy Jack posted:Except Shepard is not even in the same solar system as the Normandy, and also evaporated in two of the endings. Well, as far as I know, you can't import your ME2 save into ME3
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| # ? Mar 13, 2012 21:22 |
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Crappy Jack posted:Except Shepard is not even in the same solar system as the Normandy, and also evaporated in two of the endings. Considering those 2 endings don't work with the cinamatics at all, it's easy to see which ending was considered the "true" ending by BioWare.
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| # ? Mar 13, 2012 21:22 |
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Nelson Mandingo posted:I hope you don't mind if I copy this and use it in any future arguments ( with credit to you of course ) I have on the endings of Mass Effect. Go for it, I cleaned up my ranting and raving a little to make more sense :P
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| # ? Mar 13, 2012 21:23 |
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This loving ending bugged me all day. I finished it last night, went to bed annoyed and thought about it at work. My question is, why do there need to be 3 endings? The first two games were always about accomplishing a singular goal in the end, but along the way you get to choose HOW you do so. The beauty of the first two games is that the ending, plotwise, was the same for any playstyle. Sure, you could lose everyone in ME2 but the end result was collectors were stopped. It was so loving jarring to suddenly get a (meaningless) choice at the end of me3 when the buildup of the entire game seemed to point towards reaper destruction. I'd have variations of an ending based on what kind of success you had uniting the galaxy. As mentioned in the thread, if your readiness was absolutely maxed you could have a variation where the crucible doesn't get used or something. They would have at least been able to write something satisfying Illusive man being written as the "right" choice just bugged me. That entire plot point could have stayed as-is without the ending choices and still worked IMO. I even remember a line somewhere (prothean VI?) about how the reapers in past cycles always used indoctrination to convince a segment of the population control was feasible. When 90 hours of gaming present a consistent theme of kill the reapers it just came off as lazy that suddenly you can control them or merge with them. I don't even have the will to replay ME3, yet immediatly after I beat the first two games I started a new character and class to play it a different way. And in the end the explination of "why" didn't bug me. Yeah you pretty much saw it coming from a mile away and there were probably some holes in it (namely can you really ensure civlilations won't evolve faster then you predict) but I mostly enjoyed it. Crustashio fucked around with this message at Mar 13, 2012 around 21:26 |
| # ? Mar 13, 2012 21:23 |
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Harbinger must be giddy with joy if you chose the synthesis or control ending. Shepard is inside him now and all of his terrible fanfics have come true.
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| # ? Mar 13, 2012 21:24 |
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Crustashio posted:Illusive man being written as the "right" choice just bugged me. That entire plot point could have stayed as-is without the ending choices and still worked IMO. I even remember a line somewhere (prothean VI?) about how the reapers in past cycles always used indoctrination to convince a segment of the population control was feasible. When 90 hours of gaming present a consistent theme of kill the reapers it just came off as lazy that suddenly you can control them or merge with them.
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| # ? Mar 13, 2012 21:24 |
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Crustashio posted:Illusive man being written as the "right" choice just bugged me. That entire plot point could have stayed as-is without the ending choices and still worked IMO. I even remember a line somewhere (prothean VI?) about how the reapers in past cycles always used indoctrination to convince a segment of the population control was feasible. When 90 hours of gaming present a consistent theme of kill the reapers it just came off as lazy that suddenly you can control them or merge with them. I agree with you overall, but besides the Control ending being blue, I don't think there's any indication that the Control option is the "right" choice. It could just as easily be seen as the Star Child loving with your head.
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| # ? Mar 13, 2012 21:25 |
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Hey, it's obvious one of two things: 1. They ripped out the ending to fleece us a bit for DLC. Given the sheer amount of "TAKE MY MONEY AND FIX MY ENDING" I'm seeing, it worked to perfection. They then shoved in a lovely ending that they said "maybe it could stand on its own for those who don't want to buy DLC." 2. Someone tried to make an Inception or Sixth Sense style ending, one that would blow your mind. While that obviously succeeded, it did not succeed the way they wanted it to- with mind-numbing depression, rage, and hatred.
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| # ? Mar 13, 2012 21:25 |
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quote:@masseffect: @theagiaseries We are not the gaming press. We are listening to our community's concerns and pass them on to the developers. Translation: Management read Forbes.
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| # ? Mar 13, 2012 21:27 |
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Sky Shadowing posted:1. They ripped out the ending to fleece us a bit for DLC. Given the sheer amount of "TAKE MY MONEY AND FIX MY ENDING" I'm seeing, it worked to perfection. They then shoved in a lovely ending that they said "maybe it could stand on its own for those who don't want to buy DLC." I know this makes me a crappy consumer instead of a savvy customer, but I will gladly pay money for a better ending.
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| # ? Mar 13, 2012 21:28 |
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Crustashio posted:This loving ending bugged me all day. I finished it last night, went to bed annoyed and thought about it at work. Something being in the Paragon/Renegade conversation slot doesn't mean it's actually Paragon/Renegade. If it did, Paragons will have all kinds of space STDs. So neither should the colours be considered Paragon/Renegade either.
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| # ? Mar 13, 2012 21:28 |
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I will honestly say that if they release a new ending DLC and it is good then I will buy it. Whether or not I continue to buy Bioware products after the fact will be based upon whether Bioware tried to New Coke us or if they understood that they did A Bad Thing and want to make it better.
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| # ? Mar 13, 2012 21:28 |
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Megaman's Jockstrap posted:The ending of Mass Effect 3 doesn't have to be some saccarine crap ending. That's a strawman. That (and the guy comparing it to sitcoms earlier, wtf) is a really false comparison. Long term series with tons of fans with years in between involve tons of speculation and expectation, and when the endings don't match, people get pissed off. The more "mainstream" the series, the more people get pissed off. For instance, every single drama series that people actually like that lasts for more than 3 years or so has a ton of people complaining about the ending outside of The Wire, The Shield, and Six Feet Under. Lost, BSG, Sopranos, etc. still have people bitching about the endings constantly on the forum, for instance. You can't compare this to a one and done game or a sitcom because its a different animal entirely. Those don't have the years and years of expectation and speculation that allows for a letdown once these things finally come to fruition. I AM NOT SIDING WITH HIM ON THE DEFENSE OF THIS PARTICULAR ENDING because I haven't even seen it yet - as I've stated before, the overall story is probably the thing that interests me least about the game - but Mass Effect is more comparable to a long-running drama than a one and done movie or game, or a short form comedy. And people's own expectations do hugely effect how they accept how something turns out, especially dealing with the, uh, "Internet video game playing demographic."
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| # ? Mar 13, 2012 21:29 |
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I just want to ASSUME DIRECT CONTROL! That is all.
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| # ? Mar 13, 2012 21:29 |
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I'm going to bite the bullet and try to replay with my beloved Paragon, turian-dating Shep and reply with the destroy ending. Because goddammit she keeps her promises. Also, if this indoctrination/tricking Shep idea does come to fruition, it'll be nice to have a back up to see how it goes either way. I really hope they at least elude to fixing something soon. The Ultimate Frisco fucked around with this message at Mar 13, 2012 around 21:32 |
| # ? Mar 13, 2012 21:29 |
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Nombres posted:I agree with you overall, but besides the Control ending being blue, I don't think there's any indication that the Control option is the "right" choice. It could just as easily be seen as the Star Child loving with your head. Well I guess I used the word "right" referencing shep's line about it. I do think it's a terrible choice, but I really don't have any faith in bioware actually trying to write the child as deceiving you. The endings themselves are so colosally stupid that it gives me the impression they just didn't know what to do.
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| # ? Mar 13, 2012 21:29 |
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Better possible 'Destroy' ending scenario? Shepard activates the Citadel/Catalyst/Crucible to send an electromagnetic pulse (or whatever) that significantly weakens all reapers in the Sol System -- brings down their shields, etc. If you collected under x amount of EMS, the reapers still destroy the fleet and leave Earth a ruined husk. Even though they're weakened, they still move on to other planets in the galaxy and continue the reaping. If you collected at or over x amount of EMS (but under x+y), your united fleet is enough to destroy the reapers without continued significant loss on Earth (or to the fleet itself). Shepard dies in the Citadel. If you collected at or over x+y, the united fleet beats the reapers and Normandy manages to rescue Shep. Maybe you can even do another layer where with x+y, Shep dies but the Normandy recovers his body, leaving open the possibility that Miranda, et al raid some Cerberus joints to get the tech to bring him back a second time (hokey as that might be). And x+y+z could be the super-good ending where reapers lose and Shep lives full-stop. No confusion or weird shenanigans with the mass relays necessary, since the 'push to kill' button wouldn't just blow anything reaper or reaper-tech (or synthetic in general) sky high. xeria fucked around with this message at Mar 13, 2012 around 21:34 |
| # ? Mar 13, 2012 21:30 |
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Internet Kraken posted:Why can't it be both of these things? Mass Effect has a lot of themes, and I'd say both sacrifice and triumph against the impossible is a part of it. Keyword: both. As I have repeatedly stated, I am not arguing that the only ending should be a happy one, but I'm not accepting the people that are arguing sacrifice is the only theme of the game, either, which is exactly what you do when you tell me I should be happy with a downer, tragic ending no matter what. You are right, both sacrifice and triumph are themes of the game, which is exactly why both should be possible in the end, with a slant towards one or the other based on how you played Shepard. I don't even know why people are arguing against me on this.
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| # ? Mar 13, 2012 21:31 |
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Aristobulus posted:Keyword: both.
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| # ? Mar 13, 2012 21:33 |
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Take this with a grain of salt since it's from gamefaqs: After checking these boards, bioware forums, the twitters of various people involved with the game, audio file rips as well as some information I've gathered from other sources, I decided to talk with someone who used to run their own review website who still has ties to some people in the video game industry. That includes Bioware (they had sent him early review copies of the first ME). Anyway that's not what's important. The point is what I'm about to say you can take with a grain of salt if you want. I'm not here for attention or because I'm a fanboy of bioware. I'm simply here to help you all make sense of this situation. It will make a lot of sense and put the little things you've all found together. The reasoning for the ending change was they needed more time to implement it (this was supposed to be the reason for the delay) but Kinect implementation and the desire by some people (perhaps EA) to have an ending where things are left to interpretation messed with this. The ending was quickly altered which is why things don't "fit" and there are plot holes. Anyway, below is how things were supposed to happen. The original ending was SUPPOSED to be extremely varied. Everything remained the same up until the part when Harbinger shoots at you and your team. This is when information that has appeared here already comes into play. There were going to be various outcomes determining how you reached the citadel and it was HOW you got there that determined what endings would be available to you. The following were the different scenarios from worst to best (based on EMS and war assets) A: Your whole squad gets wiped out (the two crew members you took with you, Anderson). You struggle to make it to the citadel. Right as you're about to make it to the beam, Harbinger talks to you, saying you've been defeated and he kills you. Joker tries to swoop down to save you, but he also gets shot down. B: Most of your squad gets wiped out. Still only you are able to make it to the citadel. Once up there, you must confront the illusive man alone. Because of this, unless you have high reputation and either talk him down or renegade interrupt and shoot him, he kills you and tries to control the reapers, but fails as he discovers he was indoctrinated. C: You and Anderson make it up to the citadel together and make your way to the control panel where you confront TIM. The same thing plays out where you can talk him down. With high enough reputation, you can "save" Anderson but its not necessary for you to make it to the next part. Anderson dies after TIM is shot or kills himself like in the ending we got. D: You and Anderson make it up to the citadel together while you're two squad maters, who clearly survive, are holding off the reapers from following you to the citadel. Everything continues the same here as "C" until after TIM is shot and killed and the final conversation that Anderson and Shepard have (which is much longer than what we got). You get the shorter convo in C. [The following you only see with outcome "C' and "D"] Shepard looks out at the war going on and activates the crucible. Hacketts says its not working. This is when Harbinger talks to Shepard through TIM as he lies on the ground. Harbinger tries to convince you that you've fail but you can argue with him. Harbinger says that he has your crew in his cross hairs. We see the Normandy arrive (the joker dialogue that was cut) and the rest of your friends help the two squad members you brought with you face off against Harbinger and his reaper minions. You basically have a choice. You can submit to him and he claims he will spare your squad and earth until the next cycle because he is impressed that you were able to make it this far. This is when the motive of the reapers is more clearly established. Harbinger reveals that in the previous cycle, the prothean empire became too vast and they began to control all the other races, which would have prevented all of our races from developing. However, through more discussion, Shepard can uncover their true motives. They fear that they will be rivaled by something more powerful than they are (that this cycle will create AI that can topple the reapers). This implies they are merely fearful for their own survival and that is why they purge all life but they convince themselves they are protecting us. Either way, you can submit to him and save your people or take your chances. Having 4000 EMS, not submitting to him you would lose everyone, but still eventually get to the three choices we actually got (more on this in a second). Having 5000+ and depending on how you resolved conflicts between characters and races, certain people will live or die. After rejecting him (whether you lose everyone or not), you end up in the area where vent boy was but hes not there. It's just you and "Harbinger". He explains that a new solution is needed. The solution he tries to convince you to take is merge (to perseve his kind). But if you have high enough reputation once again, you can open the control and destroy option. Harbinger tries to talk you out of it by discussing how your races are divided and mentioning the geth incident. You convince him otherwise, and it is at this point, the control option opens next where he admits that shepard may have a perspective he never considered. Harbinger tells Shepard that if he destroys them, the relays will be destroyed as will the geth (which is true. This is the only ending where the relays are destroyed). Now for the four endings. If you submit to him before the three main choices, the reapers leave earth but end up wiping out every other race who haven't proved themselves worthy. Shepard dies. If you merge, the reapers leave and like the ending we got, we see all the characters we know with green eyes as a green light brightens the sky. Shepard dies for the same reasons in the ending we got. The control option, the reapers leave. Everyone cautiously celebrates while joker and your LI look up to the sky and wonder what exactly happened. Life goes on but its hinted that the reaper threat may return. This ending ends on a cliffhanger. The destroy ending does destroy the relays, but its implied that with all the races on earth, they, together, will restore what they lost and will attempt to work together. if shepard lives, your LI leading your squad, will be looking for you. You are beamed back down to earth (its assumed shepard was somehow blasted into the beam? this is the only questionable part). It ends with shepard's hand coming out of the rubble and breathing. Still a cliffhanger of sorts, but you can assume they will find him/her obviously.
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| # ? Mar 13, 2012 21:33 |
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Darko posted:That (and the guy comparing it to sitcoms earlier, wtf) is a really false comparison. I think the problem with this is that the anger against the ending is nearly unanimous. It's be more of a tossup if it was somewhat more even, but last I checked the BSN poll was something like 2% positive (or some other ridiculously small amount). There's a difference between people being upset that something ends, and most players being up in arms about that. Sure, the poll is self-selecting, but then again, I've yet to find a single one of my friends that was at all pleased with the ending. It doesn't prove much, but I think we're dealing with a very different animal than "this is just the dynamics of a series coming to an end."
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| # ? Mar 13, 2012 21:34 |
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Does dumping Miranda automatically mean she dies? I stuck with her in my first run and she lived. I dumped her in the second and, as far as I know, I did everything else the same, but she died.
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| # ? Mar 13, 2012 21:34 |
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Nombres posted:I think the problem with this is that the anger against the ending is nearly unanimous. It's be more of a tossup if it was somewhat more even, but last I checked the BSN poll was something like 2% positive (or some other ridiculously small amount). There's a difference between people being upset that something ends, and most players being up in arms about that. Sure, the poll is self-selecting, but then again, I've yet to find a single one of my friends that was at all pleased with the ending. I think that unanimous animosity is also partly the reason why games journalists are going berserk trying to defend it. This isn't the usual gaggle of people who hated the whole game and can be written off with the usual "well they're just entitled/immature and here's seven paragraphs of marketing boilerplate to explain why," they like the game but hate the last ten minutes with a passion. Games journalism is, above all else, really lazy. They're going into a tailspin trying to adapt to the situation.
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| # ? Mar 13, 2012 21:36 |
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Jarmel posted:This is so much loving better than what we got I think I have a rage tumor in my brain.
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| # ? Mar 13, 2012 21:37 |
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Crustashio posted:It was so loving jarring to suddenly get a (meaningless) choice at the end of me3 when the buildup of the entire game seemed to point towards reaper destruction. I never got that. In ME1 and 2, there was no way the galaxy was going to beat the Reapers if they actually got here. The point was to keep them from coming. In 3, they came, and you were pretty much stuck having to fight them and inevitably lose and then get some alien machine out of nowhere that you HOPE will save everyone. The issue with this is that it's a pretty regular sci fi trope that weird alien machines never do what you expect. So as soon as I saw that device, I figured that it would make you into a Reaper or something, which seemed to be the overall theme since that's what Illusive Man has been trying to do since ME2. I figured it would be a choice between a Twlight Zone "you are the reapers" ending, where, a cycle later, Shepard-Reaper comes and culls the galaxy, and a "you convince the Reapers to stop the cycle" ending before I was spoiled. From what I read, it sounds like the ending has terrible execution as opposed to not fulfilling the buildup. There's nothing in the games that ever made me think you could actually destroy the Reapers as a race though. I can't comment fully until later tonight probably, since I'm just sitting at the final mission as of now.
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| # ? Mar 13, 2012 21:37 |
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Oxxidation posted:I think that unanimous animosity is also partly the reason why games journalists are going berserk trying to defend it. This isn't the usual gaggle of people who hated the whole game and can be written off with the usual "well they're just entitled/immature and here's seven paragraphs of marketing boilerplate to explain why," they like the game but hate the last ten minutes with a passion. Games journalism is, above all else, really lazy. They're going into a tailspin trying to adapt to the situation. "I actually have to apply critical thought to this? What the hell. I keep trying to assign a score of 0 to 10 to this backlash but it isn't working. What do I do?"
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| # ? Mar 13, 2012 21:37 |
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| # ? May 22, 2013 18:56 |
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Mr.Unique-Name posted:This gives me some hope. It's actually a whole community team who have been providing some of the most upbeat comments to fan reactions in light of the brutal beatings that their entire community team has been receiving via forums, facebook, and twitter. I still feel bad for them weathering the storm, but they're doing a fantastic job of staying professional. Even their developers on twitter have been very calm in the face of the backlash from the endings. I'll be honest, I'm really looking forward to when they start to open dialogue up about the ending and the route to them. It'll either be enlightening, or the biggest placation ever.
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| # ? Mar 13, 2012 21:38 |


































