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Ambiguatron posted:The Synthesis ending is weird, because in Destroy the husks like turn to dust or something, and in Control they run away, but in Synthesis they just sort of stand there like "duuuuuude" and no one immediately peppers them with gunfire. I noticed this too. I can't help but that perhaps the husks regained their senses and individuality. Your neighbour, who only yesterday was trying to claw your eyes out, is now himself again, only he's a horrible monster.Another thing I noticed: the stills don't show glowy circuit armor/clothing; only the skin. I assume that Joker's hat is only sentient in-game because they apply the effect to the whole model rather than the flesh textures, which seems really lazy. Der Luftwaffle posted:Wait a second, there was an ending with a still of Zaeed chilling on a lake? And I didn't get it? Rarrrrrrgh this is BULLSHIT I only got it in Destroy, but not Control or Synthesis. I can only that he was the only one to make it out alive from his squad.
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| # ? Jun 27, 2012 02:34 |
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| # ? May 19, 2013 19:51 |
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Der Luftwaffle posted:I started from the Cerberus base and I didn't notice anything different, with squadmates or anything else. I might be remembering wrong but I think they changed the music for when the fleets arrive at Earth but if so, that's about it. One thing I love about this game without reservation is the score. I love how there's little references to the love theme and the ilos music in the soundtrack for the last scene with the LI putting Shepard's name on the wall. Who puts the name up if there's no LI or they're dead? QuantaStarFire posted:I noticed this too. I can't help but The Journal of Javik, Last of the Protheans Day 53 Today, I met a husk with a piece of paper with the number "27" scrawled on it, taped to its head. Even though our beers screamed and begged not to be consumed, we drank for several hours at the bar, trying to ignore the bar itself yelling at the beer to shut the gently caress up and the glasses from which we drank the beer complaining that my lips are too slimy. The husk told me a tale of woe, how it spends every day remembering what it was to be human and how it can no longer feel or love, but is doomed to suffer eternal remembrance of what it was once, its sorrows spiced by the joy it feels from everyone else through the hive mind. Apparently, I can have sex with husks. My latest suicide attempt has ended in failure. I convinced the Normandy's waste processing systems to crush my skull, only to wake up a few hours later with a splitting headache. According to the door to the women's lavatory, I "reverted to my last save point". I do not remember entering the women's lavatory. I had previously assumed the doors cannot actually open. Thulsa Doom fucked around with this message at Jun 27, 2012 around 02:40 |
| # ? Jun 27, 2012 02:35 |
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So as someone who doesn't want to play through the ending again since I already looked up the endings on Youtube, is there a list of the new Star Child dialogue? Specifically the stuff that explains Synthesis a bit more.
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| # ? Jun 27, 2012 02:38 |
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Ambiguatron posted:The Journal of Javik, Last of the Protheans I honestly hope that in the next Mass Effect game you see Marauders and Husks and Cannibals and all those other things trying to fit into society. Banshee waitresses are going to be a real treat.
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| # ? Jun 27, 2012 02:44 |
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Der Luftwaffle posted:I honestly hope that in the next Mass Effect game you see Marauders and Husks and Cannibals and all those other things trying to fit into society. Banshee waitresses are going to be a real treat. Banshee strippers. You go up to the bar and click on one of those "use" circles to slip some credits in her G-String to make her put her clothes back on.
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| # ? Jun 27, 2012 02:45 |
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Cbouncerrun posted:So as someone who doesn't want to play through the ending again since I already looked up the endings on Youtube, is there a list of the new Star Child dialogue? Specifically the stuff that explains Synthesis a bit more. Its already been explained before, synthetics understand organic feelings; organics physical functions become more efficient. Beyond that it isn't really explained. It's supposed to be the "best" ending. But it is still kinda dumb.
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| # ? Jun 27, 2012 02:46 |
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Aristobulus posted:What? Really? Can you explain to me how it is at all possible that you can do anything but completely annihilate someones' personality and individuality when you hook them up to a hive-mind? To the point, though, I still want to know why you think Synthesis has the effect of creating such a galactic telepathic sphere to begin with - let alone one with the effects you ascribe to it. I rewatched the ending, and there's nothing in either EDI's words or the visuals that suggests this to me. People's personalities may well have been altered to make them more pacifistic, but when it's all space magic anyway, there's no reason why that should be impossible without opening up everyone's minds to the public. Besides, the idea behind Synthesis isn't that there will never be any kind of conflict anymore ever, it's that there will never be great conflicts again between organics and their synthetic creations. Again, however, I can respect the objection that altering individuals in such a fashion without their express consent is unethical, and that Synthesis is therefore repugnant. EDIT: Gravel Gravy posted:Its already been explained before, synthetics understand organic feelings; organics physical functions become more efficient. Beyond that it isn't really explained. It's supposed to be the "best" ending. But it is still kinda dumb. Sombrerotron fucked around with this message at Jun 27, 2012 around 02:50 |
| # ? Jun 27, 2012 02:46 |
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Ambiguatron posted:Banshee strippers. You go up to the bar and click on one of those "use" circles to slip some credits in her G-String to make her put her clothes back on.
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| # ? Jun 27, 2012 02:46 |
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QuantaStarFire posted:Then she screams at you and impales you through the torso. That only happens in the Champagne Room.
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| # ? Jun 27, 2012 02:48 |
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Ambiguatron posted:That only happens in the Champagne Room. But there's no deaths in the Champagne Room. None.
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| # ? Jun 27, 2012 02:52 |
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I'm really glad I bookmarked this picture and am very pleased with how accurate it turned out to be.
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| # ? Jun 27, 2012 02:56 |
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It looks like the only continuation game bioware could make is if it took place 1000 years after ME3 involving some new enemy coming from an adjacent galaxy or something. Bioware is really pulling a Bungie with the series. We may see another game taking place after ME3 if 343 Studios manages to make Halo 4 awesome. If that game crashes, Bioware will probably just stick with side story games or prequels like the new Gears of War, Reach, and ODST.
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| # ? Jun 27, 2012 03:03 |
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I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The best part of Mass Effect wasn't the Reapers.
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| # ? Jun 27, 2012 03:05 |
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Ambiguatron posted:I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The best part of Mass Effect wasn't the Reapers. They should really look at the example of the Star Wars franchise for examples on what and what not to do. Smaller scale stories in the Star Wars EU usually turned out pretty good but everything involving main characters and galactic threats was pretty terrible.
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| # ? Jun 27, 2012 03:09 |
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Ambiguatron posted:I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The sad thing is, nobody who writes for videogames has the chops to pull those off either. At least Big Epic Fuckawesome spaceopera poo poo written by and for 12 year olds gives you license for melodrama. Small stories make a lack of fundamental storytelling technique a lot more noticeable.
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| # ? Jun 27, 2012 03:09 |
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Ambiguatron posted:One thing I love about this game without reservation is the score. I love how there's little references to the love theme and the ilos music in the soundtrack for the last scene with the LI putting Shepard's name on the wall. I had Jack as my romance, and Traynor was the one hesitating to post Shepard's name on the wall. I also had Javik as the one to tell Joker to leave, so my file was just weird all over.
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| # ? Jun 27, 2012 03:14 |
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Willie Tomg posted:The sad thing is, nobody who writes for videogames has the chops to pull those off either. That's painting with a massively broad brush, those people definitely exist in the industry, it's just that the games with more epic scale receive greater funding and exposure.
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| # ? Jun 27, 2012 03:15 |
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Ambiguatron posted:I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The best part of Mass Effect wasn't the Reapers. I've said it before, but I'd love to see a Mass Effect game where you just went from planet to planet dealing with whatever local political crisis needed taking care of at the time. Give it hub areas like ME2 and the basic mission structure of the Tuchanka/Rannoch sections of ME3 (but expanded further and with a little more depth) and you've got a space diplomacy simulator I'd be happy to play. Opposing Farce fucked around with this message at Jun 27, 2012 around 03:19 |
| # ? Jun 27, 2012 03:16 |
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Ambiguatron posted:I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The best part of Mass Effect wasn't the Reapers. You've got Reaper-Shepard enforcing peace between synthetic and organics. It could be played in so many different ways. Does it eventually move beyond policing organics/synthetics? Would it involve itself in putting down a reborn Cerberus (or Cerberus-like organization)? How would the various races deal with being under the constant benevolent watch of the Shepard-Reapers? Would Rannoch be this super Reaper controlled zone to ensure the peace? What would that much pressure due to the Quarians/Geth? It's really fertile ground to mine in. Yes, it's been done before but not in Mass Effect's universe with its unique races and histories. Also, Everyone is still alive to move on into new roles for call backs. It's just too bad that BioWare's preference is Synthesis.
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| # ? Jun 27, 2012 03:17 |
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^^^^^^^ So it's basically like those guys from The Day The Earth Stood Still? That's actually pretty cool to think about. Over 100 pages. Goddamn, you guys, it's been less than 24 hours. So Destroy seems like the best ending now, but now I really have no loving idea what to make of the breath Shepard takes before it cuts to credits. Is it supposed to be a hook? For what? Post-game DLC where Shepard is alive? Is it just there to leave some doubt as to whether or not Shepard's dead? How does it even work? If Shepard is waking up in a pile of rubble in what is presumably the wreckage of the Citadel, wouldn't they have found her when they were rebuilding the Citadel? If they did, why does the Normandy crew think she's dead? If they didn't find Shepard, just when the hell is this taking place as where is Shepard supposed to be? It's like they didn't wanna commit to Shepard being dead in all three endings so they just kept that in there even though all it does is open up gaping plotholes. I dunno what to say about the other two. Control seems okay now, I actually don't hate the monologue Reaper-Shepard does over the ending. It's okay. Synthesis is still and forever will be stupid loving bullshit. Rejection would've been great if it wasn't such a blatant middle finger. I'm annoyed that it's an automatic WORST OF ALL ENDINGS thing, but I'm also annoyed that it doesn't even show you the Reapers destroying everything. So that 6800 EMS of mine isn't even good enough to show that fleet I brought together taking a few Reapers down with them, huh? That's...fantastic. I just feel nothing right now. At first I was kinda okay with it, then I was angry, then I was disappointed, now I'm just kinda on empty. ![]() Avalanche posted:It looks like the only continuation game bioware could make is if it took place 1000 years after ME3 involving some new enemy coming from an adjacent galaxy or something. I'm not 100% confident that Halo 4 is gonna be good, but Bioware couldn't carry 343i or Bungie's jockstraps if they had a forklift. The key difference between the studios is that Bungie left on a very high note with Reach to go do something new and 343i came in to pick up where they left off and try to do their own thing. Bioware's probably just gonna keep making Mass Effect games because what the gently caress else is gonna make them money with everybody hating Dragon Age 2 (which'll probably affect Dragon Age 3's sales) and SWTOR circling the drain. There's probably, somehow, still an audience for Mass Effect, especially if they make Mass Effect 4, which would probably be the ultimate betrayal of Hudson and Walters' "this is very definitely the final point of Mass Effect" ending.
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| # ? Jun 27, 2012 03:19 |
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The Mass Effect universe is rich and varied enough that they shouldn't hurt for new villains. Ordinary human beings and/or aliens are orders of magnitude more horrifying than eldritch space demons any day of the week, provided they're written well enough. I'd say I had my doubts, but characterization is the one thing Bioware does swimmingly.
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| # ? Jun 27, 2012 03:21 |
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RadicalWall posted:What? Who's really going to go back through and beat this again months from now? By this point everyone knows absolutely every way the game can end and those who wanted to replay it are probably doing it now.
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| # ? Jun 27, 2012 03:23 |
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VJeff posted:So Destroy seems like the best ending now, but now I really have no loving idea what to make of the breath Shepard takes before it cuts to credits. Is it supposed to be a hook? For what? Post-game DLC where Shepard is alive? Is it just there to leave some doubt as to whether or not Shepard's dead? Shepard's pretty clearly supposed to still be alive in that ending and not the others (notice how the LI never actually puts up her plaque in Destroy but does in Control and Synthesis), but I'm not sure how or why or what the point is either. I'm sure it's not for post-ending DLC, and it doesn't seem like they'd have put it in as some kind of sequel hook considering it's only in one ending and not even the supposed 'best' one, so... who the gently caress knows? I'm not gonna complain, though, 'cause it means there's an ending where you get to fly off and keep having space-adventures, which is the only thing I really wanted for my Shepard.
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| # ? Jun 27, 2012 03:26 |
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Hobo Siege posted:The Mass Effect universe is rich and varied enough that they shouldn't hurt for new villains. Ordinary human beings and/or aliens are orders of magnitude more horrifying than eldritch space demons any day of the week, provided they're written well enough. I'd say I had my doubts, but characterization is the one thing Bioware does swimmingly. I think that the refusal ending proves that unless the game is built from the ground up around the concept and it's handled very well, the Lovcraftian monster god shtick sucks for video games. No one wants to play a game you cannot win. Now, there are horror games that are "unwinnable" in the sense that you can't get a sunshine and flowers ending, but doing the whole "we are unknowable and invincible and our mere existence means your doom" thing and actually following through on it in a video game where you spent 90% of your time punching dudes in the face and saving the galaxy about eighteen times is pretty dumb.
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| # ? Jun 27, 2012 03:27 |
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Ambiguatron posted:Who puts the name up if there's no LI or they're dead? Whoever you had the highest relationship score with, I think. And that happens even if you DO have a love interest, AND they're alive, but if they aren't part of the crew. If you romanced Jack, Miranda, or Jacob you don't get a nice moment with your love interest. It's just Garrus (who, to be frank, i kind of wished I could hook up with anyway)
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| # ? Jun 27, 2012 03:29 |
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Opposing Farce posted:Shepard's pretty clearly supposed to still be alive in that ending and not the others (notice how the LI never actually puts up her plaque in Destroy but does in Control and Synthesis), but I'm not sure how or why or what the point is either. I'm sure it's not for post-ending DLC, and it doesn't seem like they'd have put it in as some kind of sequel hook considering it's only in one ending and not even the supposed 'best' one, so... who the gently caress knows? Wait, the LI doesn't put the plaque up in Destroy? Could've swore they did.
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| # ? Jun 27, 2012 03:31 |
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Opposing Farce posted:I've said it before, but I'd love to see a Mass Effect game where you just went from planet to planet dealing with whatever local political crisis needed taking care of at the time. Give it hub areas like ME2 and the basic mission structure of the Tuchanka/Rannoch sections of ME3 (but expanded further and with a little more depth) and you've got a space diplomacy simulator I'd be happy to play. I was listening to the first Mass Effect soundtrack today and remembered just how varied parts of the game were. Sure, there was a metric ton of shooting the same bad guys in the same three buildings over and over again, but Noveria, Therum, Virmire, and Feros were all incredibly different. There were the Rachni to deal with, the Thorian. Plus the amazing ending that is Ilos->Conduit->Tower. Mass Effect 2 tried for a bunch of different locales and overcompensated with a ton of daddy issues, but the Long Walk/End Run goes a long way to make up for it. Having played ME3 most recently, all I can recall in any detail is the multiplayer. And maybe Tuchanka. Lots of wandering around five rooms in the Citadel, struggling with the UI, and wondering why I had to take 45 seconds to walk through four doors just to get from the War Room to the Galaxy Map. Basically, my headcanon is that Mass Effect had two really good games and a fun multiplayer game, pity the series never ended. Pull a Master and Commander, where the series is so long they run through the Napoleonic War twice. That way they can get a non-crazy team to end the war with the Reapers in a better way. Then tackle what the real problem is, that the Milky Way Galaxy is on a collision course with Andromeda.
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| # ? Jun 27, 2012 03:32 |
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ALFbrot posted:Whoever you had the highest relationship score with, I think. And that happens even if you DO have a love interest, AND they're alive, but if they aren't part of the crew. If you romanced Jack, Miranda, or Jacob you don't get a nice moment with your love interest. It's just Garrus (who, to be frank, i kind of wished I could hook up with anyway) It's never just Garrus.
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| # ? Jun 27, 2012 03:33 |
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Ambiguatron posted:I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The best part of Mass Effect wasn't the Reapers. Freespace 2 did it well, I think.
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| # ? Jun 27, 2012 03:33 |
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Welp, that was a okay ending, time to uninstall.
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| # ? Jun 27, 2012 03:35 |
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VJeff posted:Wait, the LI doesn't put the plaque up in Destroy? Could've swore they did. No, they stare at the wall but don't hang up the plaque. One of the Bioware guys put up an official response saying that your crew goes off to find you in the destroy ending. http://i.imgur.com/xE9kC.png ContraceptiveCereal fucked around with this message at Jun 27, 2012 around 03:39 |
| # ? Jun 27, 2012 03:35 |
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VJeff posted:Wait, the LI doesn't put the plaque up in Destroy? Could've swore they did. Nope. They still have the plaque scene, but just before actually putting it up your LI stops and drops it back down. In isolation it doesn't mean anything but since the other two endings show them actually sticking it on the wall the take-away is that Shepard's not dead.
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| # ? Jun 27, 2012 03:36 |
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I just finished playing through it myself and still had Anderson and Liara flashbacks as normal but my Joker flashback was replaced with... Thane? I'm not really sure why it chose him. Having extracted the movies and watched most of them, nearly every character has a flashback video now - every squad member (aside from Zaeed and Kasumi), Anderson, Joker, Cortez, Traynor, and Eve. Javik does not smile in his, of course. Also Javik was the one who told Joker to leave for me so it's not always Garrus there.
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| # ? Jun 27, 2012 03:37 |
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Ambiguatron posted:I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The best part of Mass Effect wasn't the Reapers. Lovecraftian horror is just a big excuse not to have antagonists with real motivations. Because of the lack of a decent antagonist, there was nothing interesting to build up to. I mean, I liked the ride, but the strength of the story was in smaller vignettes where there was a semblance of a villain other than TIM. While I found the game enjoyable, there were some serious structural flaws that never got resolved in ME2 and 3.
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| # ? Jun 27, 2012 03:38 |
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ContraceptiveCereal posted:No one of the Bioware guys put up an official response saying that your crew goes off to find you in the destroy ending. I clearly wasn't paying close enough attention to that, then. Well, okay, I guess. So, basically: - Reapers are dead and we can loot their corpses and this will have no ill effects whatsoever because who's ever heard of a dead God still dreaming? Not me. - EDI and the Geth are dead but maybe repairable? - The Relays broke, but are repairable. - Shepard's alive. - Quarians are fine. - Civilization is fine. -
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| # ? Jun 27, 2012 03:40 |
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Sombrerotron posted:Do you know if the slides showing the krogan are the same whether or not you really cured the genophage and Wrex and/or Eve died? Also curious to hear if the one showing Jack with her students is shown regardless of whether they got shot up at the front. Oh, and in the Synthesis epilogue, does Kasumi always appear holding hands with what I assume to be a virtual version of Kenji, even if the graybox was destroyed in ME2? I can answer a couple of these! Destroyed the greybox and Kenji still appeared in Synthesis. Put Jack's kids at the front and got Jack at the graves, but only for Synthesis and Control, it didn't appear in Destroy. DLC talk - I don't love the new stuff, but it's what I expected the dlc to be. If these had been the original endings for the game, I'd have been pretty happy with them I think or at least the "gently caress this ending (Synthesis) is stupid" would have kicked in much, much later. At least now I actually feel like finishing up my fuckup Shep's run to see the differences in the ending slides.
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| # ? Jun 27, 2012 03:41 |
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Panzeh posted:Lovecraftian horror is just a big excuse not to have antagonists with real motivations. Because of the lack of a decent antagonist, there was nothing interesting to build up to. I mean, I liked the ride, but the strength of the story was in smaller vignettes where there was a semblance of a villain other than TIM. It's not an excuse, it's the point. Lovecraft's ethos was that we live in a pointless, hostile universe, and that was the source of the sense of unease that permeates his work. People think that "lovecraftian" means "giant assholes with tentacles" and go with that instead, which is what the Reapers are. Giant, be-tentacled assholes. There's no reason for them to be giant cuttlefish at all, really. They're not Lovecraftian, either, since they have a pretty clear and hackneyed motivation, they just like to posture about it. (Did space kid tell them to be giant flying cunts while they're about their reaping, or did Harbinger come up with that on his own, because no directions were left for him?)
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| # ? Jun 27, 2012 03:45 |
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Ambiguatron posted:I'm getting bored with epic wars against unknowable enemies from beyond the stars. No one who writes video games has the chops to pull that off. I'd like to see more detective stories and smaller scale things in imaginative universes. The best part of Mass Effect wasn't the Reapers. I actually really like the idea of this. A game where you're a Spectre investigating and taking down a terrorist organization or investigating the murder of a Councillor or some other high-ranking politician could be really cool, with the twist being all the different ways that future technology and alien factions change the usual conventions of the genre. It would even fit in really well with the ending of the first trilogy, with some rogue group trying to capitalize on all the changes and uncertainty and chaos after the Reaper invasion.
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| # ? Jun 27, 2012 03:49 |
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Just watched the ending. Synthesis is still a thing. therefore, it is still terrible. -done with Bioware- Edit: just watched control. That one was ok. They actually do rebuild the relays. slightly less done with Bioware. Synthesis still shouldn't be a thing though. Dapper Dan posted:Synthesis, against all odds, became even more brain-meltingly stupid with the extended cut. yeah... that's about the only way to put it. Red-Leg Scissorman fucked around with this message at Jun 27, 2012 around 04:10 |
| # ? Jun 27, 2012 03:59 |
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| # ? May 19, 2013 19:51 |
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I can say this for the extended cut: It didn't have me stare at my monitor incomprehensibly for five minutes wondering what in the gently caress I just watched. I guess you can call that an improvement. Are they satisfying? Not really, no. The Reaper explanation is still circular logic that makes no sense. Star Kid is still an obnoxious little bitch. Destroy is clearly the best ending and that is even made more clear with the re-cut. Intended or not. It still has the death of the Geth and EDI for no reason other than to make it not the only and most obvious choice (still is, for me anyway). Control got marginally better with cutscenes but is still not an option to me because it relies on the assumption that an indoctrinated slave is correct. Synthesis, against all odds, became even more brain-meltingly stupid with the extended cut. Which is fine by me, since gently caress that ending in the rear end. I enjoy it for the fact that it is so fun to tear to pieces in its awfulness (and is pretty telling of Bioware which thinks it is the Best Ending in the game). It still makes no goddamn sense and you really can't half-rear end transhumanisim without it completely falling apart. Self-aware Reaper creatures? Enjoy rampaging killing machines that have gone psychotic from severe mental, physical and emotional trauma. Best ending ever! Reject would have been interesting if it was included at release, but it just comes off as a passive aggressive bitch-slap after the whole ending debacle. Though I did laugh when I shot the Starkid and it cut to the ‘Reject’ ending when I was doing the end of the game for a second time. The biggest thing that the Extended Cut does is basically retcon the whole torch-the-franchise effect of the original endings. I guess if the destruction of the franchise was your biggest problem, the Extended Cut will rectify it. The games can still continue on in sequel form from the Destroy ending. Maybe that was the singular demand of EA and they did the bare minimum to fulfill it. After all, it took three months and complete radio silence for what is essentially ‘Everything is ok guys!’ Did Mac Walters and Casey Hudson have to be water boarded to change the loving thing? To me, it is still a piss-poor ending to the series and nothing short of axing the painfully bad Star-Kid and the multiple-choice endings would have had a chance of fixing it. (Though, ideally, the solution would be a several-hour Broken Steel/Witcher 2 Enhanced Edition DLC with a suicide-mission type end-game and a thematically appropriate ending. Obviously, this was never an option from the beginning.) Honestly, I’m done with Bioware and Mass Effect at this point. Though, I’m never buying another game that Casey Hudson and Mac Walters have any position of creative authority in. gently caress them and their ‘art’. The changes made by the Extended Cut are not worth re-playing a 30 hour game for, let alone a 100+ hour trilogy. The extended cut was nowhere near good or satisfying enough to interest me in single player DLC and at this point I’ve played multiplayer to death. So I bid Mass Effect good bye. It’s been emotional.
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| # ? Jun 27, 2012 04:07 |




that perhaps the husks regained their senses and individuality. Your neighbour, who only yesterday was trying to claw your eyes out, is now himself again, only he's a horrible monster.

















I clearly wasn't paying close enough attention to that, then. 


