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Another year almost assuredly wouldn't have been feasible. Real-talk: they should just cast Idris Elba and Noomi Rapace as the player character avatars in the next Mass Effect and remake Prometheus.
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| # ? May 20, 2013 03:54 |
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| # ? May 21, 2013 12:46 |
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New melee attack: omni-axe. Just take all the main cast from the Prometheus. Instead of Ken and Gabby, we will have a gay scientist couple. There's a Michael Fassbender Android and your new commanding officer is Guy Pearce with Charlize Theron replacing Miranda.
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| # ? May 20, 2013 04:02 |
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With regards to the discussion over whether the game was rushed: Personally, I think that it's likely that Bioware could have managed their resources better. EA gave them a schedule and a budget, and after 18 years of making games, they should have known what they could accomplish with that. ME2 had about the same amount of development time, and it had more substantial side missions, an engine rewrite, and a massive overhaul of the combat systems. Plus the suicide mission, which is more complex than anything in ME3. Yet it didn't have nearly as many cut corners and bugs. Given the sheer amount of cut content, and how the later levels are generally less polished, I suspect that it was a result of Bioware spending too much time money on the early levels, and having to scrape together the final bits from what they had left. In hindsight, I think that setting the entire game during a full scale Reaper invasion may be the root cause for a lot of the problems. All those background "fireworks," big action setpieces and space battle cutscenes cost money, and there are a lot more of them in this game than there were in ME2. Plus, it looks like the engine may not be good at even rendering these kinds of things. I looked through ME3's pre-rendered movie files and was surprised to find that almost every single large scale ground battle cutscene was pre-rendered. This includes Cerberus attacking the Citadel, the kid getting killed on Earth, and basically all of the Hammer cutscenes from the last mission. Even the 4 second shot of about 25 Cerberus soldiers running out at the end of Jacob's mission was pre-rendered. Many of those cutscenes use only in-game models, animations, and effects, which makes one wonder if they were originally intended to be done in-engine, but ended up being replaced with pre-rendered movies because of performance or technical issues.
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| # ? May 20, 2013 04:09 |
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INH5 posted:With regards to the discussion over whether the game was rushed:
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| # ? May 20, 2013 04:17 |
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Dan Didio posted:Another year almost assuredly wouldn't have been feasible. I'd be so down.
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| # ? May 20, 2013 04:18 |
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Mercurius posted:This is really obvious if you're playing at a resolution higher than 1080p because it goes from looking really nice to jagged lines and fuzzy textures everywhere. I was playing at 2560x1440 and it's incredibly jarring when it happens. This is one thing I hate about prerendered scenes in games - besides not rendering at the highest resolutions possible (or at least that are common), they also render movies at the worst quality possible so even at 1080p there's a huge loss of detail and a much lower framerate.
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| # ? May 20, 2013 04:20 |
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Dan Didio posted:Another year almost assuredly wouldn't have been feasible. I wholeheartedly approve of this, though I imagine the squad AI routines are already too intelligent to do it justice.
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| # ? May 20, 2013 10:26 |
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It would make the 'I need answers' lines of questioning more meaningful, though.
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| # ? May 20, 2013 10:39 |
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Dan Didio posted:Another year almost assuredly wouldn't have been feasible.
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| # ? May 20, 2013 10:51 |
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Sylphosaurus posted:gently caress that, I can do quite fine without yet another flick with Rapace's dead eyes and monotone delivery. I will mess you up, bro. Them's fightin' words. I am, genuinely, kind of curious to see what the 'basic' iteration of both protagonist are the next time around. I have to imagine they'll have a model for both Male and Female player character avatars this time around, given how relatively hard they pushed Hale's Shepard during 3's pre-production.
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| # ? May 20, 2013 11:33 |
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Utritum posted:Speaking of cut stuff, I still think these represents some of the worst cases of lost potential: You know, for all the dumb poo poo that was in Mass Effect 3, I am really, really happy with what they did with Jack. Jack as a kick-rear end teacher who pushes her kids hard because she believes in them and really, genuinely loving cares about them is the most
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| # ? May 20, 2013 12:40 |
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If you look at the credits for ME2 (https://www.mobygames.com/game/xbox...ffect-2/credits) and ME3 (https://www.mobygames.com/game/xbox...ffect-3/credits) you can see some things that may have impacted the quality of ME3. - There were fewer level designers. 20 vs. 16. - Fewer writers - 8 vs 6. - More programmers but I'm guessing that's due to multiplayer. This makes me wonder how much was "lost" due to fewer resources. Perhaps the boss fight with TIM wasn't cut because it was silly/they didn't want the ending to be "videogamey", but because they didn't have the people to do it.
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| # ? May 20, 2013 14:47 |
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Dan Didio posted:I will mess you up, bro. Them's fightin' words.
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| # ? May 20, 2013 14:54 |
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I blame the Old Republic for some of the mismanagement of ME3. I'm not sure how much of a profit it's brought Bioware/EA, but it's was a huge resource sink to set up.
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| # ? May 20, 2013 14:59 |
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monster on a stick posted:This makes me wonder how much was "lost" due to fewer resources. Perhaps the boss fight with TIM wasn't cut because it was silly/they didn't want the ending to be "videogamey", but because they didn't have the people to do it. The problem with the TIM confrontation is that the scene doesn't really work as a climax to the central conflicts of the series, not that he wasn't a boss to fight. Throughout ME3, Shepard was opposed to Illusive Man on philosophical and moral grounds, and that relationship and the tension that comes from it is completely deflated when the game says, "Oh, he was indoctrinated all along". CPFortest fucked around with this message at May 20, 2013 around 17:10 |
| # ? May 20, 2013 17:06 |
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Yeah, I don't think that TIM turning into a ridiculous Resident Evil style boss monster for you to fight would have improved the ending at all.
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| # ? May 20, 2013 19:37 |
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What if the resident evil boss was still saying bad philosophical and moral things?
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| # ? May 20, 2013 19:49 |
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Dan Didio posted:Another year almost assuredly wouldn't have been feasible. You could replace their scientists with Cerberus ones and there would be no way to tell the difference. So that might work.
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| # ? May 20, 2013 19:51 |
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2house2fly posted:What if the resident evil boss was still saying bad philosophical and moral things? I don't think a physical battle would've worked for TIM's confrontation, but if they were to do something like that, turning TIM into a monster to fight would've been the worst idea possible.
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| # ? May 20, 2013 19:58 |
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If TIM was a monster to fight, starchild didn't exist, and the crucible only did one thing (kill the reapers), the ending would have been much better.
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| # ? May 20, 2013 20:21 |
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2house2fly posted:It wasn't that rushed, it came out 25 months after Mass Effect 2, which came out 26 months after Mass Effect 1. It's not like it had Dragon Age 2's schedule. If you push out a turd that's twice as long in the same amount of time, you're probably going to splatter it all over the inside of the bowl. And you're definitely going to spend more time cleaning up the aftermath.
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| # ? May 20, 2013 20:48 |
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monster on a stick posted:- Fewer writers - 8 vs 6. I think we got plenty of writing.
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| # ? May 20, 2013 21:19 |
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The final boss should have been a twenty-foot-high Reaper-shaped Praetorian filed with Banshees, Ravagers and Marauders along with husks and possessed by Harbinger.
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| # ? May 20, 2013 22:18 |
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No the final boss is just TIM holding a mirror, because the real reaper was you.
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| # ? May 20, 2013 22:36 |
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Cobalt Chloride posted:No the final boss is just TIM holding a mirror, because the real reaper was you. Cut to a hospital bed with Shepard in it as a nurse says something about him being in a 3 year coma.
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| # ? May 20, 2013 22:47 |
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Mass Effect should've ended like the Sopranos. As soon as the Catalyst conversation ends, and you attempt to move Shepard, the game just cuts to black.
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| # ? May 20, 2013 23:18 |
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It should then be followed up by a scene with David Archer looking silently at a snow globe with the Normandy in it.
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| # ? May 20, 2013 23:21 |
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BreakAtmo posted:The final boss should have been a twenty-foot-high Reaper-shaped Praetorian filed with Banshees, Ravagers and Marauders along with husks and possessed by Harbinger. Thresher Maw husk. The final obstacle between you and the beam.
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| # ? May 20, 2013 23:24 |
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Keep the ending exactly the same, except that the starchild summons all the keepers to kill you and the final boss is 10,000 keepers.
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| # ? May 20, 2013 23:26 |
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Geostomp posted:Thresher Maw husk. The final obstacle between you and the beam. Thresher Maw Praetorian.
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| # ? May 20, 2013 23:40 |
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| # ? May 21, 2013 12:46 |
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Bioware should have just said, Welp, this isn't the end of the trilogy. And ended ME3 in the middle somewhere. I don't think anyone would have minded much waiting for a #4 that concluded the series in a well thought out manner. I'm sure there was enough to fill out another game. E: 3 could have been about dealing w/ Cerberus and the Reapers show up at some point. Secondary plot would be figuring out how to stop the reapers. 4 would start with the Reapers attacking the earth. More focus on unification of the galaxy. An ending that makes sense. Waltzing Along fucked around with this message at May 20, 2013 around 23:43 |
| # ? May 20, 2013 23:41 |














