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CrushedB
Jun 1, 2008



Bioware really should be proud. It took Final Fantasy fans years before "Squall is dead, Disc 2 is a hallucination" came up as a major theory.

It took Mass Effect 3 about 2 days.

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Pladdicus
Aug 13, 2010


Dreylad posted:

I was kinda hoping that there was a secret fourth ending by turning away from the kid and going back down the elevator, but nope.

Tried that, got weirdass texture tearing by the lift.

ImpAtom
May 24, 2007

Are you mocking me?

Slim Killington posted:

I'm not saying nobody understands it. I'm saying you can find a way to accept it and make it work whether you like it or not. Nobody's saying "you just don't get it."

You can find a way to make anything work anywhere if you put enough time and effort into it. That doesn't make it acceptable. Internet nerds are god damned experts are explaining away plotholes or making up fanfiction retcons about that stuff. It's half of what the Star Wars or Star Trek novel series are based on. That doesn't make it good writing.

A good ending is the culmination of everything in the product. Even a theoretically sensible ending that doesn't make any sense with everything else around it is still a bad ending.

Slim Killington
Nov 16, 2007

I SAID GOOD DAY SIR


Pladdicus posted:

Nobody is going to defend the actions of the people on BSN, those people are rediculous and any whining that demands a happy ending no matter is childish. But that's not what's going on here. We just want an ending that isn't complete poo poo for any number of reasons explained, you can get that at least yeah?

Yes, of course I get that. I'm not saying I don't have a preference for an ending I'd want to see, of course I do. I'm just saying that you can accept an ending you're given whether you like it or not without feeling entitled to a different one. I would not for any reason have written the ending they did, but it's the ending and I have to accept it so I find ways to.

That and "a happy ending will ruin everything" are my only points.

Cordyceps Headache
Feb 13, 2012



So I just finished ME3, and you know what, it wasn't a terrible game. Except for the ending. What the hell. Assuming you don't accept the "it was a hallucination" cop-out, galactic civilization has effectively been destroyed. Which wouldn't even be a terrible ending, but they don't address it at all. And in the end, none of your choices mattered all that much. Up until that final 10 minutes or so, I was enjoying it. The writing wasn't high literature or anything, but it was excellent as far as video games go. Then the ending happened, and I was left wondering something:

So I guess every other species with you around earth is stranded then?

Do the Krogans, Asari, etc. stuck around earth move in with the Humans? Do they all starve to death when the planets resources run out? What about species that can't survive on earth, like the Quarians or the Turians (assuming they need to eat earth organic matter)

Who was the star-child? Was he god or something?

What was with the Grandpa telling his kid that story? I refuse to believe they would be stupid enough to say it was all a made-up story, that would be the worst ending ever.

And why have like 20 different variations of ending, if it all boils down to the same thing. I wonder if this isn't because writing this style of narrative is so new. Writing is about technique as much as creativity. I think the industry hasn't really learned how to do a varied choice system, and not just because of the resource requirements to change major set-pieces based on choice. They haven't refined the craft of writing videogames as a whole, especially since these things are written by multiple people. It's why so many games suffer this problem, especially bioware ones. Bioware has talent on its staff, but they need to seriously consider evolving their formula. It's too, well, formulaic for the kind of stories they're trying to tell. This is especially apparent in ME3 and DA2. They seem to want to keep player choice involved, but also make certain important events occur in all cases. They'll have to start thinking creatively to make that system work, because they haven't managed to so far.

All in all, it certainly wasn't a terrible game, but I'm left more disappointed than if it had just been bad like Dragon Age 2. I was really into the story, I could ignore the little bits of awkward dialogue, and this is genuinely the first time I've seen any video game introduce gay characters without coping out to the "everyone is bi" idea. But, I'm left so much more angry than if I'd been playing some genocide simulator like Call of Duty (no offense to anyone who likes the CoD series, but the writing in those games has always prevented me from enjoying them, no matter how much my friends want me to). there was potential here, and it's been squandered.

I didn't feel like reading through all 19 pages of this thread, I just skimmed them, so if anybody has said any of this before, I apologize for the repetition. I just really needed to vent a little somewhere.

Cordyceps Headache fucked around with this message at Mar 11, 2012 around 21:08

Shimrra Jamaane
Aug 9, 2007

Remind me to work out until I also am buff and have to keep a pillow in front of my okay I'll be honest this is like the 50th custom title I've done tonight and I'm just phoning it in now.

I just can't wrap my head around why Bioware thought the ending was a good idea. I really want to hear them try and justify it.

CaptainCarrot
Jun 9, 2010


Ravenfood posted:

I'd love a "take my chances with the fleet" ending where really bad is everyone dies, kinda okay is everyone dies but they manage to fight long enough to get a facility where some people are around for the next cycle, and good is you win with horrible losses.
As has been mentioned here before, Shepard gets put in a stasis pod. 50,000 years later:
Alien: "Shepard, we've been invaded by the-"
Shepard: "Reapers, I know. Let's go."
*mutters "Not this bullshit again..."

Pladdicus
Aug 13, 2010


ImpAtom posted:

You can find a way to make anything work anywhere if you put enough time and effort into it. That doesn't make it acceptable. Internet nerds are god damned experts are explaining away plotholes or making up fanfiction retcons about that stuff. It's half of what the Star Wars or Star Trek novel series are based on. That doesn't make it good writing.
This
Everyone can say "Yeah that was an ending" and it was. It was just awful though, I think Slim Killington knows it but he's just disparaging the people who hate it for the wrong reasons, ie probably a lot of people on BSN.

Galewolf
Jan 9, 2007



I honestly expected ME 3 to have some sort of

"Welp, we saved Earth and our space magic now can make them vulnerable against conventional attacks. There is a galaxy needs to be cleaned from remaining Reapers and their indoctrinated allies" *one handed shotgun reload* ending.

Defiance Industries
Jul 22, 2010

Is that... alcohol?



All I wanted to do was, at the end, be able to say "what up galaxy? I'm Commandef Shepard and this is the new council: Admiral Hackett, Primarch Victus, Wrex and BLASTO. Everyone else can talk about embassies."

fivegears4reverse
Apr 4, 2007
I'll shill for anything if I like it enough!

The best thing about the endings in ME3 is that it has unironically made goons be as guilty of the same bad fanfiction writing and wish-fulfillment pleas that have been collectively mocked for years.

Pladdicus
Aug 13, 2010


Slim Killington posted:

Yes, of course I get that. I'm not saying I don't have a preference for an ending I'd want to see, of course I do. I'm just saying that you can accept an ending you're given whether you like it or not without feeling entitled to a different one. I would not for any reason have written the ending they did, but it's the ending and I have to accept it so I find ways to.

That and "a happy ending will ruin everything" are my only points.

That entitlement comes from playing a quality game for a hundred hours and then getting a terrible terrible ending. I don't think it's too much to ask for/be outraged that there isn't a good ending to this story we've followed for 6+ years.

Neutron Bandit
Apr 27, 2008


I honestly wouldn't have minded all the relays blowing the gently caress up, or Shepard dying. The thing that really got me is that NO ONE GOT TO GO HOME. Tali never gets back to her homeworld, Wrex and his Krogans can't rebuild Tuchanka. Javik can't go to his old soldier's graves and end his life there. And for some reason Joker was traveling through a mass relay when I set off the catalyst. What a loving dick.

Slim Killington
Nov 16, 2007

I SAID GOOD DAY SIR


ImpAtom posted:

You can find a way to make anything work anywhere if you put enough time and effort into it. That doesn't make it acceptable. Internet nerds are god damned experts are explaining away plotholes or making up fanfiction retcons about that stuff. It's half of what the Star Wars or Star Trek novel series are based on. That doesn't make it good writing.

A good ending is the culmination of everything in the product. Even a theoretically sensible ending that doesn't make any sense with everything else around it is still a bad ending.

My issue with this is that wrapping everything up with a "here's how all your friends and everyone is doing now that it's over" is not good writing either, it's terrible writing. These endings are written for people who don't like to think and are a bigger cop-out than anything else. The biggest argument here is that bad ending is bad because writing is bad, and the main suggestion is to replace it with worse writing.

Certain things should be changed, I don't disagree at all. But no argument you can make will change the fact that an ending that doesn't resolve the cycle isn't a real ending, whether the cycle was introduced in the last ten minutes or not (which it wasn't).

Slim Killington fucked around with this message at Mar 11, 2012 around 21:12

Extra Smooth Balls
Apr 13, 2005



colonelslime posted:

So I just finished ME3, and you know what, it wasn't a terrible game. Except for the ending. What the hell. Assuming you don't accept the "it was a hallucination" cop-out, galactic civilization has effectively been destroyed. Which wouldn't even be a terrible ending, but they don't address it at all. And in the end, none of your choices mattered all that much. Up until that final 10 minutes or so, I was enjoying it. The writing wasn't high literature or anything, but it was excellent as far as video games go. Then the ending happened, and I was left wondering something:

So I guess every other species with you around earth is stranded then?

Do the Krogans, Asari, etc. stuck around earth move in with the Humans? Do they all starve to death when the planets resources run out? What about species that can't survive on earth, like the Quarians or the Turians (assuming they need to eat earth organic matter)

Who was the star-child? Was he god or something?

What was with the Grandpa telling his kid that story? I refuse to believe they would be stupid enough to say it was all a made-up story, that would be the worst ending ever.

And why have like 20 different variations of ending, if it all boils down to the same thing. I wonder if this isn't because writing this style of narrative is so new. Writing is about technique as much as creativity. I think the industry hasn't really learned how to do a varied choice system, and not just because of the resource requirements to change major set-pieces based on choice. They haven't refined the craft of writing videogames as a whole, especially since these things are written by multiple people. It's why so many games suffer this problem, especially bioware ones. Bioware has talent on its staff, but they need to seriously consider evolving their formula. It's too, well, formulaic for the kind of stories they're trying to tell. This is especially apparent in ME3 and DA2. They seem to want to keep player choice involved, but also make certain important events occur in all cases. They'll have to start thinking creatively to make that system work, because they haven't managed to so far.

All in all, it certainly wasn't a terrible game, but I'm left more disappointed than if it had just been bad like Dragon Age 2. I was really into the story, I could ignore the little bits of awkward dialogue, and this is genuinely the first time I've seen any video game introduce gay characters without coping out to the "everyone is bi" idea. But, I'm left so much more angry than if I'd been playing some genocide simulator like Call of Duty (no offense to anyone who likes the CoD
series, but the writing in those games has always prevented me from enjoying them, no matter how much my friends want me to). there was potential here, and it's been squandered.

I didn't feel like reading through all 19 pages of this thread, I just skimmed them, so if anybody has said any of this before, I apologize for the repetition. I just really needed to vent a little somewhere.

It's funny in a depressing way to see all the people who have just finished the game trickle in with the exact same problems with the ending.

Bioware

Haledjian
May 29, 2008

Bee is stronger than flower. Goliad is stronger than bee. Goliad is stronger than all.


I don't think any ending is going to be sunshine and roses given that by the time you even get to that point at least half of Shepard's friends are dead and the galaxy has been completely devastated by giant metal shrimps.

But one of the things that I liked about ME2 was that you got out of it what you put in--if you wanted to half-rear end and rush through you could get a lovely ending where a bunch of people die, and maybe you die. If you want to do every mission and make all the choices carefully you still get a dark ending but you and your friends make it out. In ME3 I jumped through all Bioware's hoops, finding people's lost fuzzy dice and playing multiplayer matches, to get my galactic war bar up to 100%. Apparently the only that difference that makes is it swaps some half-second clips of human ships blowing up for clips of human ships not blowing up, and then I get the same non-choice as everybody else. There's no payoff, just a kick in the nuts.

I played through Mass Effect 2 seven times, four or five of those pretty much consecutively after it came out. Mass Effect 3 was largely awesome but I don't really want to play it again. That's a lovely feeling. I don't like paying 80 bucks for a game to make me feel lovely. But I think the worst part is that this ending is most punishing on the people who got really invested in this game. It seems so wack to go that far into fanservice territory, with Shepard smooching Garrus and Tali and space elf photos and sexbot EDI and this that and the third, only to pour gas on the whole thing and set it on fire at the end. It's kind of bizarre.

CrushedB
Jun 1, 2008



Slim Killington posted:

My issue with this is that wrapping everything up with a "here's how all your friends and everyone is doing now that it's over" is not good writing either, it's terrible writing. These endings are written for people who don't like to think and are a bigger cop-out than anything else. The biggest argument here is that bad ending is bad because writing is bad, and the main suggestion is to replace it with worse writing.

It's thematically consistent with a roleplaying video game though. That's why people play them. Fallout games are generally well written, and they end with montages because it's that kind of catharsis that's the pay-off for dozens of hours of gameplay and dialogue choices.

It doesn't have to be happy. Stuff like, if you didn't cure the genophage, then the krogan slowly self destruct as usual. If you did, but either/both Wrex and Eve die, then they spiral out of control with no adequate leadership and have to be put down again. If you did everything "right," then Wrex and Eve start leading Tuchanka and the krogan into a budding new culture.

CrushedB fucked around with this message at Mar 11, 2012 around 21:14

ImpAtom
May 24, 2007

Are you mocking me?

fivegears4reverse posted:

The best thing about the endings in ME3 is that it has unironically made goons be as guilty of the same bad fanfiction writing and wish-fulfillment pleas that have been collectively mocked for years.

No, it hasn't. Well, okay, in some cases it has, but many people are not seeking "wish-fulfillment." They're seeking an ending that isn't a load of stupid poo poo introduced in the last 10 minutes. For every person angry that they didn't get to have Quarian/Human babies there are plenty more mad that a nonsensical choice was forced upon them in the last minutes by a literal Deus Ex Machina for no reason.


Slim Killington posted:

My issue with this is that wrapping everything up with a "here's how all your friends and everyone is doing now that it's over" is not good writing either, it's terrible writing. These endings are written for people who don't like to think and are a bigger cop-out than anything else. The biggest argument here is that bad ending is bad because writing is bad, and the main suggestion is to replace it with worse writing.

Are you seriously arguing that all the Fallout games (aside from 3, I guess) were terribly written?

Resolution is not bad writing. Claiming "people don't like to think" isn't actually accurate. Good stories inclusion resolution to the character's plots and arcs. It doesn't have to be a step-by-step detail of what happens to everyone Tolkien-style. Fallout-style/Dragon Age-style endings would probably have resolved most people's problems with lack of information.

ImpAtom fucked around with this message at Mar 11, 2012 around 21:14

Pladdicus
Aug 13, 2010


Slim Killington posted:

My issue with this is that wrapping everything up with a "here's how all your friends and everyone is doing now that it's over" is not good writing either, it's terrible writing. These endings are written for people who don't like to think and are a bigger cop-out than anything else. The biggest argument here is that bad ending is bad because writing is bad, and the main suggestion is to replace it with worse writing.

I think a lot of the terrible ideas people have for their 'good ending' is desperation mingled with shock at how bad the existing one is. Anything sounds good after what we got, but I agree. I don't want that either, I do know I want -something- though.

Defiance Industries
Jul 22, 2010

Is that... alcohol?



Slim Killington posted:

My issue with this is that wrapping everything up with a "here's how all your friends and everyone is doing now that it's over" is not good writing either, it's terrible writing. These endings are written for people who don't like to think and are a bigger cop-out than anything else. The biggest argument here is that bad ending is bad because writing is bad, and the main suggestion is to replace it with worse writing.

Yeah, gently caress denouement! It's for stupid people who can't think for themselves! They probably need plot events told to them too, rather than just making guesses at what happens!

NmareBfly
Jul 16, 2004

      



colonelslime posted:

I didn't feel like reading through all 19 pages of this thread, I just skimmed them, so if anybody has said any of this before, I apologize for the repetition. I just really needed to vent a little somewhere.

I think it's funny that even if people haven't read the thread yet they still come in with most of the same complaints as everyone else. Nice to have independent verification.

This just came up in the other thread but I don't feel like spoiler tagging everything: I also choose to believe that Liara's vision and kiss at the end were her doing whatever Asari do to get pregnant.

Pladdicus
Aug 13, 2010


Defiance Industries posted:

Yeah, gently caress denouement! It's for stupid people who can't think for themselves! They probably need plot events told to them too, rather than just making guesses at what happens!

Well, there's a middle ground between the two, I think.

Slim Killington
Nov 16, 2007

I SAID GOOD DAY SIR


ImpAtom posted:

No, it hasn't. Well, okay, in some cases it has, but many people are not seeking "wish-fulfillment." They're seeking an ending that isn't a load of stupid poo poo introduced in the last 10 minutes. For every person angry that they didn't get to have Quarian/Human babies there are plenty more mad that a nonsensical choice was forced upon them in the last minutes by a literal Deus Ex Machina for no reason.


Are you seriously arguing that all the Fallout games (aside from 3, I guess) were terribly written?

I didn't say the games were written, I said those types of endings are poor and are the easy way out.

Cordyceps Headache
Feb 13, 2012



All the narrative build-up was ruined. That's the major problem. The ending could theoretically works, from a meta-narrative viewpoint, it really doesn't. Good stories follow certain conventions for a reason, most notably Checkov's Gun. What was the point of anything, at the end? What did helping the Krogans, or the Turians, achieve? All your choices are in effect meaningless. This is what makes the ending so bad. I mean, it's not really entitlement to expect narratives to follow certain thematic and structural rules, it's what makes good stories good. You can break the rules once in a while, but those exceptions do it deliberately, and for a specific purpose. This wasn't the case here. It's not about getting a happy ending where Sheppard lives happily ever after with his Quarian wife. It's about resolving the story in a satisfying way.

Edit:@ Slim Killington: I agree that "what happened to everyone" endings can be poorly written, and can be terrible writing, but the inclusion of things like the genophage cure, and building alliances between the Geht and Quarians, to cite two examples, require some sort of resolution. The way this ends, most of these choices become meaningless, they cannot result in anything happening, because of the set-up of the ending. This being the case, why bother including those subplots at all? That's the real issue here, that a lot of things were included that had no purpose, ultimately. I know it's because of the episodic nature of video game writing, and they weren't planning this from the beginning, but the writers should have considered what the ending does to the narrative as a whole. Making large portions of the story irrelevant and pointless is not a good writing technique.

Cordyceps Headache fucked around with this message at Mar 11, 2012 around 21:21

ImpAtom
May 24, 2007

Are you mocking me?

Slim Killington posted:

I didn't say the games were written, I said those types of endings are poor and are the easy way out.

How are they the "easy way out?" You must hate most fiction that actually resolves the plots it introduces then.

Slim Killington
Nov 16, 2007

I SAID GOOD DAY SIR


^^^ Because making a grocery list of each person and telling you what happens to them happily ever after is literally the most effortless choice you can make?

Defiance Industries posted:

Yeah, gently caress denouement! It's for stupid people who can't think for themselves! They probably need plot events told to them too, rather than just making guesses at what happens!

Hate to tell you, but you got your denouement all throughout the game. Those were the real resolutions. Those were the issues you contended with throughout three games, and they all got resolved. Those decisions and resolutions matter in their moments regardless of what follows.

CaptainCarrot
Jun 9, 2010


Slim Killington posted:

I didn't say the games were written, I said those types of endings are poor and are the easy way out.

I disagree. I think they're a nice capstone to the game, when appropriate, and that's true in no game more than here.

Pladdicus
Aug 13, 2010


NmareBfly posted:

I think it's funny that even if people haven't read the thread yet they still come in with most of the same complaints as everyone else. Nice to have independent verification.

This just came up in the other thread but I don't feel like spoiler tagging everything: I also choose to believe that Liara's vision and kiss at the end were her doing whatever Asari do to get pregnant.

The vision/friend relationship with Male Shep was great, in fact I'm almost certain I should have stuck to my guns and done single shep throughout the games. All the friendships were pretty neat.

Charlie Mopps
Jan 27, 2007

Beter twee tetten in de hand dan tien op de vlucht.


Slim Killington posted:

My issue with this is that wrapping everything up with a "here's how all your friends and everyone is doing now that it's over" is not good writing either, it's terrible writing. These endings are written for people who don't like to think and are a bigger cop-out than anything else. The biggest argument here is that bad ending is bad because writing is bad, and the main suggestion is to replace it with worse writing.

Certain things should be changed, I don't disagree at all. But no argument you can make will change the fact that an ending that doesn't resolve the cycle isn't a real ending, whether the cycle was introduced in the last ten minutes or not (which it wasn't).
Its funny that you act exactly like you blame others to do. You dont like an ending which shows what happens afterwards, so its not good writing according to you. Yet you cant stop staying that everyone who hates the ending just doesnt understand good writing.

Slim Killington
Nov 16, 2007

I SAID GOOD DAY SIR


Charlie Mopps posted:

Its funny that you act exactly like you blame others to do. You dont like an ending which shows what happens afterwards, so its not good writing according to you. Yet you cant stop staying that everyone who hates the ending just doesnt understand good writing.

I never said anyone didn't understand anything. Show me where I said that to anyone.

Pladdicus
Aug 13, 2010


CaptainCarrot posted:

I disagree. I think they're a nice capstone to the game, when appropriate, and that's true in no game more than here.

I think Fallout New Vegas did a good job of it. But it was a lot more set to do that then Mass Effect, it could work but it doesn't have to do the same thing. The idea of the bad ending someone posted recently was a great example.

ImpAtom
May 24, 2007

Are you mocking me?

Slim Killington posted:

Hate to tell you, but you got your denouement all throughout the game. Those were the real resolutions. Those were the issues you contended with throughout three games, and they all got resolved. Those decisions and resolutions matter in their moments regardless of what follows.

You keep saying this while ignoring the fact that

A) New issues are introduced throughout the game and
B) The ending of the game institutes a massive galactic change that renders pretty much all of those denouments meaningless because every single character's status quo has massively changed.

Pladdicus
Aug 13, 2010


ImpAtom posted:

You keep saying this while ignoring the fact that

A) New issues are introduced throughout the game and
B) The ending of the game institutes a massive galactic change that renders pretty much all of those denouments meaningless because every single character's status quo has massively changed.

Yeah, saying there was denouement throughout and that's fine harkens back to the journey argument which is trumped, for a lot of people, by the fact all denouement is cancelled by the resurgence of the new threats the ending presents.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.


Slim Killington posted:

I can't understand the public outcry for a straightforward happy ending. To me at least, that would cheapen the effort so much. To go through all that hard work, and no sacrifice was necessary at all? Everything's great, let's all go back to how it was?

Something needs to at least address that there's a ever-continuing "cycle" that needs to be ended somehow. In the last moments of the game it's not about the immediate effect of your choices, it's about securing the next 20,000 years; Shepard and her friends are completely irrelevant. A "happy ending" doesn't exist as long as the eventuality can one day return.

I would be okay if Shepard had to die, we didn't have to see the Catalyst talk to your "soul" as you become the next catalyst, the reapers all went inert, and everyone was left to continue their lives. Shepard cannot live if the entire point of the series is to mean anything at all.

Slim, I'm going to try to explain to you why I, personally, want a storybook happy ending so much. You know me well enough to know my take on the Liara romance and such throughout the games so I'll build on my perspective. I also feel you deserve enough of a detailed response so I am really going to try to explain to you my feelings on this.

First of all, I want to clarify for you that the happy storybook ending is just my preferred ending. I can honestly accept a downer ending if it was well written. I just did not feel what this game gave us with Shepard was a well written sacrificial ending, because as I've explained, I feel Shepard leaves the galaxy in a worse state than the Reapers were going to, as well as that I feel his interaction with the Star-Child is incredibly out of character.

Again, think about Mordin, Thane, and Legion. All of them died, but all of them I could accept their death because it felt natural and well written to me. It made sense and it was in character and I couldn't easily think up an alternate situation where they shouldn't have died without drastically altering the story such that Mordin gets to live because there's no Salarian sabotage or Thane gets to live because he doesn't get stabbed.

I just feel that Shepard's is not the same, it's unnatural and out of character, so I don't accept the downer ending given to me. I'll go into more about why it's out of character if you wish me to, but I'm not sure that this is the point you want me to get at, so I'll move on.

As for the happiness? Why do I want that so badly, personally? Well, to me, Mass Effect has always been a story about a heroic figure - Shepard - managing to overcome all the odds to achieve the impossible even when everyone he meets tells him it simply can not be done, that he is fighting against the very essence of nature and being itself for some things - and up until the end of ME3, if you play your cards right, you can always succeed at this. It has never been a story of "some things are just impossible and reality sucks" until the end of ME3, it's always been about the flashy heroics. Mass Effect is not and has never been Deus Ex or Planescape:Torment and has maintained an entirely different, more upbeat tone with some darker linings here and there than the entirely dark, gritty world and setting presented to you in those games, so to have the ending of ME3 be straight out of gritty darkworld is out of place.

To be more specific, in ME1 and ME2 and throughout most of ME3, if I play my cards right and try hard enough and make the right choices, Shepard can do all of these things constantly considered to be impossible and straight out of naive idealism - he can: kill various Reapers, unite the Krogan with other races, survive the suicide mission into the Collector Base with no casualties for his team, unite the Quarans/Geth and end their war - and in the process restoring Rannoch to the Quarians and the Geth in harmony, and bring them all together against the Reapers.

There is nothing that has been truly impossible for my Shepard, that has been the themes of the game for me as a Paragon player.

So then, finally, what happens for me is the game culminates in a situation where Shepard is against impossible odds, just like he has always been, yet this time Shepard can't even resist. He gives in and just lies down and takes it. It is something my Shepard has never done before, and he's not presented with an argument that he hasn't been given more. He's been told that he's fighting against the fate of all organics before and just responded "gently caress you that is for us to find out not for you to kill us all because you believe it to be that way". Yet this time, he just gives in. It is highly lacking in an ability to refuse any of the three choices Star-Child presents to you.

Even then, why do I want so badly that even were I given that choice, that it results in an ultimately happy ending for Shepard? Why would I still be personally disappointed if Shepard refused to pick and the galaxy suffered and no ending was truly happy? Because, as I mentioned before, Mass Effect is not that kind of game for me and never has been. All of the horribly intense situations my Shepard has been in throughout the series, if I really tried and made the right choices, I could come out of on top, heroically after an intense struggle. Take the suicide mission - people could very well die there. Shepard could die there. But if you made the right choices throughout the game, you could escape alive and so too could you save the rest of your squad. There's real danger there if you mess up.

That is what I truly wanted. I do not want a happy ending to be the only ending, as I did not ask that the suicide mission to HAVE to end in Shepard and his crew ALWAYS all living no matter how you played. I just ask that it be possible, with effort, because to me that represents the themes presented in the games that impossible odds can be overcome with strife and effort and heroics. Enough strife, effort, and heroics, and Shepard will succeed.

That holds true for everything but the final 5 minutes of ME3, where I'm told no matter my heroics, no matter my strife or determination or struggle, I can not succeed, I can not even attempt to succeed, Shepard has lost and the galaxy is through and he must condemn his friends and LI to a miserable existence. It is, to me, a stark contrast to everything I have done so far in the games, and would still be a sharp contrast even if it was a well written downer ending, because always before could I achieve a happy ending.

As an example, with enough strife and effort, you do not HAVE to sacrifice the Quarians or the Geth, you do not HAVE to sacrifice the Krogan or the Turians/Salarians, and you do not HAVE to sacrifice people on the suicide mission, but here now there is no way to truly win?

Have I explained it better to you Slim? I hope I have, because it's something that has been a strong focus for me throughout the games and the threads.

Neutron Bandit
Apr 27, 2008


The problem isn't that you don't walk out of the Citadel smelling like sunshine and daises. The problem is the endings were hopeless. The destruction of the mass relays effectively ended the entire Mass Effect universe and left millions stranded in the Sol system. Your great sacrifice in the end is to kill everything that made Mass Effect... Mass Effect.

Slim Killington
Nov 16, 2007

I SAID GOOD DAY SIR


ImpAtom posted:

You keep saying this while ignoring the fact that

A) New issues are introduced throughout the game and
B) The ending of the game institutes a massive galactic change that renders pretty much all of those denouments meaningless because every single character's status quo has massively changed.

I'm not ignoring either of those. You can't render denouement meaningless by the very nature of the idea. Denouement is final in its moment of occurrence whether something comes after it or not.

Malrauxs Place
Jun 10, 2011

Ma'am I am tonight


Slim Killington posted:

I didn't say the games were written, I said those types of endings are poor and are the easy way out.

"The easy way out" as opposed to a nonsensical, cryptic ending that is utterly detached from the story so far and basically resets the entire game world while dodging all the important questions?

Defiance Industries
Jul 22, 2010

Is that... alcohol?



Pladdicus posted:

Well, there's a middle ground between the two, I think.


I don't need a Fallout-style wrap up to all the characters. I just objected to the idea that the epilogue style ending, which they used in Lord of the Rings no less, is for "people who don't like to think." It's not suited to every narrative, but in a game like this where you make large decisions, the ending should not invalidate the significance of all of them. In the end it doesn't matter whether the genophage was cured or the or if you made peace with the Geth or anything else, though. The ending goes out of its way to do so.

Vincent Van Goatse
Nov 8, 2006

Veni, vidi, Lombardi.


The worst thing about the ending is that the rest of the game is so drat good. I'm up to the beginning of the Thessia mission and so far it's been a great game. I mean sure Udina suddenly being a Cerberus mole doesn't make much sense but Thane being awesome one last time made up for the stupid anime assassin. Then there was Rannoch and Tuchanka. Everything about the Genophage cure was amazing, especially Mordin.

I'm just loving stunned that the same people who could write Mordin's character arc came up with that utter dung-mountain of an ending. They don't even have the Hideo Kojima Metal Gear Solid 2 excuse of hating the fact they have to make a sequel to a game. THIS WAS ALWAYS SUPPOSED TO BE A TRILOGY!

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Haledjian
May 29, 2008

Bee is stronger than flower. Goliad is stronger than bee. Goliad is stronger than all.


Slim Killington posted:

^^^ Because making a grocery list of each person and telling you what happens to them happily ever after is literally the most effortless choice you can make?
And yet it's still a better choice than "and then everyone blew up haha the end"

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