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melon farmer
Oct 28, 2009

My boy says he can eat fifty eggs, he can eat fifty eggs!

Charlie Mopps posted:

Next month is PAX East, and this is on the schedule:


BioWare and Mass Effect
Manticore Theatre
Friday 4:30pm - 5:30pm
Voted the Most Anticipated Game of 2012 at the Spike TV Video Game Awards, Mass Effect 3 is finally here! Join developers for an exciting look at the evolution of the series. Bring your burning questions about Mass Effect 3! Fans wearing Mass Effect costumes will be given special recognition during the panel. Spoiler Alert, Garrus is calibrating and cannot attend.



I hope we get to see a bunch of raging fans.

Holy poo poo, I might actually go to this. Though every question will be from an audience plant and will not address negatives in any way.

fake edit: "Yes, you in the back row, with the Bioware shirt." "What can you tell us about your amazing new Omega DLC?!?"

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computer parts
Nov 18, 2010

Pam you better not be making pornos!


Hammerstein posted:

So the last 5 minutes of ME3 did to that franchise the same that the last 5 minutes of Episode III did to Star Wars ?

It's more like the last 5 minutes of ROTJ when you hear Jar Jar's dubbed in "weesa free".

Vanderdeath
Oct 1, 2005

God was a dream of good government.



Elotana posted:

Make a Space Wire with Garrus as Space McNulty and Wrex as Space Bunk

You come at the king, you best not miss. - Saren Little

melon farmer
Oct 28, 2009

My boy says he can eat fifty eggs, he can eat fifty eggs!

in this analogy conrad verner is prez

QUEEN CAUCUS
Oct 26, 2004

The rodent of your dreams

I know I posted this way earlier in the thread, but I'm going to post it again because it really is the most perfect ending possible.

http://www.youtube.com/watch?v=hzYLTbQQEZQ

I won't let beer compromise who I am.

Dershiva
Jun 8, 2001

My spoon is too big


Was the FTL communication system on the Normandy a reaper based technology? Would it still work in a relay-less galaxy?

Elfface
Nov 14, 2010



New complaints!

Why is Control the 'evil' ending? I thought it was 'good'. It deals with the Reapers without wiping out the Geth, who earned their freedom in my game. Nothing stopping Shep from controlling them into a black hole, either.

And why is Synthesis there at all? Never mind the logistical implications, the godchild says the untied races are ready for it. The hell they are! A two-hundred year war with synthetics was resolved a few weeks ago, and peace is still unstable. EDI has to pretend to be Joker's mobility assistant and the godchild's claims of 'Synthetics will wipe out organics' is EXACTLY WHAT HE IS DOING. Why do we not get the option to say that to him? We say it to TIMmy!

And even is we accept that the races are ready to go Transhuman, who is Shepard to force it onto them? To take the fate of all the life in the universe in his/her hands?
'No Shepard, you are the Reapers' indeed.

Edit: Oh, and it needs to be said again, the ending is NOT a resolution. 'Oh we know how the Quarians and Geth work out'. If you destroyed one, perhaps. But if you took a chance at peace, you want to know it it'll hold. And seeing something that isn't from Shep's point of view? We've NEVER done that before, nosiree.

Elfface fucked around with this message at Mar 12, 2012 around 18:23

FeedingHam2Cats
Nov 10, 2009



Hammerstein posted:

So the last 5 minutes of ME3 did to that franchise the same that the last 5 minutes of Episode III did to Star Wars ?

yeah, except without an epilogue that segues into anything

Riso
Oct 11, 2008


Well you see, if you pick green or blue the Reapers are still around. Only red blows them up.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Elfface posted:

New complaints!

Why is Control the 'evil' ending?

It isn't. Some crazy people think Bioware are trying to fake you out by putting the Illusive Man in the cutscene, but it's a choice that does the exact same Paragon thing you've been doing the whole trilogy through - saving everyone.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

Hammerstein posted:

So the last 5 minutes of ME3 did to that franchise the same that the last 5 minutes of Episode III did to Star Wars ?
Except that the rest of ME3 was pretty great. I even liked the EDI plot line after I told them to knock off the relationship talk. It felt good for me to help EDI and the Geth to truly gain individuality, but then I had to destroy them along with the Reapers for the good of the galaxy.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Ash1138 posted:

Except that the rest of ME3 was pretty great. I even liked the EDI plot line after I told them to knock off the relationship talk. It felt good for me to help EDI and the Geth to truly gain individuality, but then I had to destroy them along with the Reapers for the good of the galaxy.

Yes. You HAD to genocide the Geth. I mean, it's not like you could have sacrificed yourself for an even better outcome at the cost of your own life, right?

The Grimace
Sep 18, 2005

Are you a BigMac of imbeciles!?

computer parts posted:

It's more like the last 5 minutes of ROTJ when you hear Jar Jar's dubbed in "weesa free".

And then everyone but Jar Jar blows up as Hayden Christensen smiles and slowly gets closer to the camera. This is Mass Effect 3's ending.

Charlie Mopps
Jan 27, 2007

Beter twee tetten in de hand dan tien op de vlucht.


Dominic White posted:

Yes. You HAD to genocide the Geth. I mean, it's not like you could have sacrificed yourself for an even better outcome at the cost of your own life, right?
Yeah, i guess Control was the best ending because it didnt destroy synthetic life or fused it with organic life. But welp, the mass relays exploded, so there go all the geth, because Earths solar system has just been wiped of the map. Good job, you didnt save the geth after all!

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Charlie Mopps posted:

Yeah, i guess Control was the best ending because it didnt destroy synthetic life or fused it with organic life. But welp, the mass relays exploded, so there go all the geth, because Earths solar system has just been wiped of the map. Good job, you didnt save the geth after all!

You see troops cheering in the streets. To imply that you accidentally destroy Earth somehow in that ending is Endor Holocaust levels of stupid.

Charlie Mopps
Jan 27, 2007

Beter twee tetten in de hand dan tien op de vlucht.


Dominic White posted:

You see troops cheering in the streets. To imply that you accidentally destroy Earth somehow in that ending is Endor Holocaust levels of stupid.
Yeah i know, it just shows that Bioware cant even keep its own lore straight.

Regy Rusty
Apr 26, 2010



I was loving every minute of this game up until the very ending. I don't think the choice they gave you was great, and I wish there had been a way to refuse the choice and achieve a happier ending. But I could have been okay with everything if it weren't for the results of the choice.

I actually found everything fairly compelling including the choice itself. I thought to myself that all the choices kinda sucked, but it really made me think about which one would be the least bad. I crossed off Destroy right away because I had just moved heaven and earth to do the impossible and save both the Quarians and the Geth, so no way was I going to throw that away. So I actually struggled for a while between Control and Synthesis. Ultimately I decided that Control seemed to be the most moral choice based on the fact that I interpreted the Synthesis description as overriding individuality and free will and didn't like it.

So I went and picked Control, got zapped, saw the ending etc. And then it was just over. No idea what the consequences were. The relays destroyed, all these races I had come to care about stranded and separated, everything I'd accomplished to give them hope for the future undone, and my crew crashed on some strange planet. I was frustrated, so I immediately reloaded the save and did it again, this time choosing Synthesis, since I could see that was the special ending that was intended to be the best one.

And there was no difference. Literally the same ending as Control except now the plants and Joker have computery code on them. All the problems I had with the Control ending not wrapping a drat thing up still stand. It's awful.

I think that the best route would have been for them to ditch the whole choice altogether and had an ending that actually tied in with the conflict and the decisions you'd made all along. An actual confrontation with Harbinger. Choices that felt like they meant something. Ideally I'd have liked the possibility of a somewhat more optimistic ending, but even Shepard sacrificing himself could have worked better if it had some meaning attached to it.

But failing that, even the choice they gave us could have worked out if they'd actually followed up on it. An epilogue, some final cutscenes, anything other than the same clip with different light playing regardless of what you chose. I think that in particular is lazy and indefensible. It's not a matter of having a dark or ambiguous ending, it's having something that's essentially not an ending at all.

I think the rest of the game was fantastically done and extremely well written. It really makes the letdown feel a bit worse because of how much I liked the rest of the game.

Thwomp
Apr 9, 2003

BA-DUHHH

Elfface posted:

And why is Synthesis there at all? Never mind the logistical implications, the godchild says the untied races are ready for it. The hell they are! A two-hundred year war with synthetics was resolved a few weeks ago, and peace is still unstable. EDI has to pretend to be Joker's mobility assistant and the godchild's claims of 'Synthetics will wipe out organics' is EXACTLY WHAT HE IS DOING. Why do we not get the option to say that to him? We say it to TIMmy!

A slight nitpick but the godchild/Reapers only harvested advanced civs. Their logic was that advanced civs always develop synthetic life and the snyth life always destroys their creators. This, in weird Reaper logic, always results in a snyth life that eventually doesn't give any value to organic life and thus seeks out to destroy all organic life.

Since the Reapers harvest advanced civs, they prevent that destroy-all-organic scenario from happening. They preserve organic life while sacrificing the current advanced civ. The problem with this is what's we've all been saying. Paragons just demonstrated synth and organic life can co-exist (see Quarians/Geth, EDI). The godchild offers no counter-argument and we're not given the opportunity to present this evidence (even though we did to the Quarians when resolving the Geth/Quarian conflict).

Someone mentioned it'd be more interesting if we WERE able to present this and the godchild rebuked it as "We've seen that happen occasionally before. The peace never lasts. It is inevitable." Or even throw in a rep check and make an even more persuasive argument that changes the godchild's mind.

-My own little new complaint-

So the galaxy decides to build this unknown Prothean device, having no clue what it does or how it works. Suddenly, when told it works with the Citadel, it's like everyone suddenly knows it locks into a certain part in a certain way. Did I miss something when grabbing the Prothean VI? Did they grab it when leaving Cerberus? That's the only way I can think of that would change their mindset from "holy poo poo, we've got no clue what this giant thing does" to "make it dock with the Citadel and then ~magic~"

Oh and what happened if you didn't take the Renegade option to kill KL?

Thwomp fucked around with this message at Mar 12, 2012 around 18:43

Popy
Feb 19, 2008

CHANGE
WE NEED

www.TommyCarcetti.com


Carcetti For Mayor.


Me and Wrex had a "argument" over the Genophage, and we settled it the Krogan way. I won the argument, but I'm down one space-bro.


With how renegade Shep has a hard-on for the Genophage i knew something was going to happen between wrex, and Shep.

Yea I'm sorry that the krogans are some freak of nature, and got dealt a poo poo hand. For a warrior badass race they sure complained alot.

Its all in the game.



Ashley's new look is weird as gently caress. she looked fine as is before.

CaptainCarrot
Jun 9, 2010


Charlie Mopps posted:

Yeah i know, it just shows that Bioware cant even keep its own lore straight.

No, it shows you can't keep the lore straight. A giant asteroid hitting a relay and releasing all the energy as an explosion is not the same as space magic. Galactic civilization may have been wrecked by the destruction of the relays, but everyone was not killed in the process.

Beanpants
Oct 26, 2004

Starks with the parcheesi face, measly paced ofays...
Ghostface! Jump out the window for a little taste.


I was thinking, up until the end, that the catalyst would broadcast a kill switch to the Reapers through the relays, much like Legion's virus that rewrote the heretic Geth.

A query that would previously return the result of 3 is greater than 2, would now return a result of KILL YOURSELF.

Thwomp
Apr 9, 2003

BA-DUHHH

CaptainCarrot posted:

No, it shows you can't keep the lore straight. A giant asteroid hitting a relay and releasing all the energy as an explosion is not the same as space magic. Galactic civilization may have been wrecked by the destruction of the relays, but everyone was not killed in the process.

This was my interpretation too. Call it an intended self-destruction. Spread the release energy a certain way (via space magic).

What Shepard did with the asteroid caused an uncontrolled destruction/release of the relay's energy. The raw energy then proceeded to destroy the whole system.

Faltese Malkin
Aug 22, 2005
Georgetown

Jumping on the "wow this was a bad ending" bandwagon.

However my main beef with the game was how they handled the squads this time around. After Mass Effect 2 I was all pumped up for the 3rd game. You just spent an entire game recruiting this awesome group filled with great characters.

Then Mass Effect 3 rolls around and it's like "Here's this new dude James for your squad - Hope you didn't want to finish the fight with Thane, Grunt, Zaeed, Jacob, Miranda, Jack, Legion, etc..."

AngryBooch
Sep 26, 2009


Faltese Malkin posted:

Jumping on the "wow this was a bad ending" bandwagon.

However my main beef with the game was how they handled the squads this time around. After Mass Effect 2 I was all pumped up for the 3rd game. You just spent an entire game recruiting this awesome group filled with great characters.

Then Mass Effect 3 rolls around and it's like "Here's this new dude James for your squad - Hope you didn't want to finish the fight with Thane, Grunt, Zaeed, Jacob, Miranda, Jack, Legion, etc..."

I actually thought the Mass Effect 2 squad was handled pretty well. Pretty much everyone has their moment (Grunt, Mordin, Legion, Thane and Jack especially) and it really does bring closure to most of their stories.

pepperburg
Dec 6, 2009



CaptainCarrot posted:

No, it shows you can't keep the lore straight. A giant asteroid hitting a relay and releasing all the energy as an explosion is not the same as space magic. Galactic civilization may have been wrecked by the destruction of the relays, but everyone was not killed in the process.

Actually, that initial blast is from the crucible. We don't see the effects of relay explosion other than the Normandy being destroyed.

I think.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

Dominic White posted:

Yes. You HAD to genocide the Geth. I mean, it's not like you could have sacrificed yourself for an even better outcome at the cost of your own life, right?
Yeah, sure, like I'm going to believe star child and TIM that controlling the Reapers will make everything a-okay for the galaxy and won't corrupt Shepard at all.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Ash1138 posted:

Yeah, sure, like I'm going to believe star child

But... you DID believe it. You went and shot that thing it told you to shoot!

The Saddest Robot
Apr 17, 2007
Probation
Can't post for 14 days!


Of the three endings given to us, Control feels like the it would be the paragon option. You can exert enough control to stop the Reapers from slaughtering everyone but still allow them (and other sentient AI species) enough freedom to live as they want to live as long as they don't go along the path of "kill everything". But we don't know if that's what happens, all we see are the reapers turning blue and lifting off and the galaxy exploding in blue shockwaves that magically takes control of computers. Is the control absolute, are the synthetic species allowed any sense of self determination afterwards? How the gently caress does it even work? It would make sense for the reapers to respond to the control, but Geth? EDI? Everything else that just happens to be a VI or AI, how are they vulnerable to this magic control wave?

I'm disappointed and a bit confused that the story suddenly shifted to "artificial species always turn on organics" without really exploring the idea, or the why of it. It's just suddenly presented to us by a computer ghost god child and then we're given a choice. I feel like we've already explored the theme pretty sufficiently with the Geth in ME2 + ME3.

I think just phrasing the overall conflict of the game as "synthetics will kill organics" is cheap too, and I fail to see how synthesis "solves" it. The problem isn't that synthetic species or runaway AI must kill organics because they are organic, it's that the needs and values of species that creates an AI are likely to be at odds with the needs and values of the artificial intelligence itself. Simply turning organic species into a biotech species will do little to change that, they can still develop an AI that will not give a gently caress about them and care only about it's only advancement and growth.

I would have liked to explore the idea of the Reapers more. We know they harvest species, they don't just kill them but they collect their genetic material. They are seed ships of some kind, museums. Why? Are the species they harvest uplifted in a sense, converted to electronic form for safekeeping? Are they flying around in giant simulated realities? Why do the reapers seem so dependent upon modifying current species to do their fighting? The Collectors almost made sense, if Harbinger was a reaper formed by harvesting the Prothean race then it could spit out collectors to fight for it. But why are they using Rachni, Turians and Asari as troops? Why not any of the other species they've harvested instead aside from art/content resources, but even that doesn't make sense since they had to develop the art for the marauders and banshees.

Dershiva
Jun 8, 2001

My spoon is too big


Thwomp posted:

This was my interpretation too. Call it an intended self-destruction. Spread the release energy a certain way (via space magic).

What Shepard did with the asteroid caused an uncontrolled destruction/release of the relay's energy. The raw energy then proceeded to destroy the whole system.
Or the relays exploding also acted as a sort of signal repeater, which I guess means that if you're in a system without another relay to send the energy along to you're probably hosed.

Man, if only there was a story-telling device they could have used to handle these kinds of little questions.

Charlie Mopps
Jan 27, 2007

Beter twee tetten in de hand dan tien op de vlucht.


CaptainCarrot posted:

No, it shows you can't keep the lore straight. A giant asteroid hitting a relay and releasing all the energy as an explosion is not the same as space magic. Galactic civilization may have been wrecked by the destruction of the relays, but everyone was not killed in the process.
ANd this is why its such a terrible ending. ~SpAcE mAgIc~ as the explanation.

hcreight
Mar 19, 2007

Realistic Sucking Action


Faltese Malkin posted:

Jumping on the "wow this was a bad ending" bandwagon.

However my main beef with the game was how they handled the squads this time around. After Mass Effect 2 I was all pumped up for the 3rd game. You just spent an entire game recruiting this awesome group filled with great characters.

Then Mass Effect 3 rolls around and it's like "Here's this new dude James for your squad - Hope you didn't want to finish the fight with Thane, Grunt, Zaeed, Jacob, Miranda, Jack, Legion, etc..."

I can understand why they wouldn't want to spend a bunch of time working in all of the ME2 crew as squad members, especially since any number of them could be dead depending on who might have died during the collector mission. And story-wise, it makes more sense for Shepard to be having his friends bring in war assets rather than rebuilding his Normandy-based superteam.

It sucks that you don't get to have a Krogan at all, though. It would have been easy enough to have Grunt rejoin the crew, especially if his squad dies in the rachni mission.

Flaming Iguana
Dec 24, 2001
I got this account for Xmas.

I don't have anything to add about the ending.

I would like to say that I liked most of Mass Effect 3. However, to me ME3 lacked variety in the enemies you fight. Its either cerberus forces or reaperized forces. I know that there's some more variety within those groups but it still seemed a bit dull to have to fight only cerberus and reapers over and over again.

Overall it feels like there's less exploration going on compared to the previous 2 games. Appropriate to the situation I suppose but for that reason I think I prefer the other games, story-wise.

Harlock
Jan 15, 2006

Tap "A" to drink!!!



Has anyone said what squad members you get if Garrus and Tali died in ME2? Just a generic Turian and Quarian?

Thwomp
Apr 9, 2003

BA-DUHHH

Dershiva posted:

Or the relays exploding also acted as a sort of signal repeater, which I guess means that if you're in a system without another relay to send the energy along to you're probably hosed.

Man, if only there was a story-telling device they could have used to handle these kinds of little questions.

Well, when looking at the galaxy as the signal/magic was propagating, each relay covered a really large area. Not just the system but a whole cluster of the galaxy. I think the implication was the galaxy was bathed in the magic.

CaptainCarrot
Jun 9, 2010


pepperburg posted:

Actually, that initial blast is from the crucible. We don't see the effects of relay explosion other than the Normandy being destroyed.

I think.

The Normandy wasn't destroyed, it just took a lot of damage to the engines. Also, the energy from the Crucible blast and the relays look the same, but that doesn't really prove anything so much as suggest it, which is about as much as we can get with what's there.

Pladdicus
Aug 13, 2010


Charlie Mopps posted:

ANd this is why its such a terrible ending. ~SpAcE mAgIc~ as the explanation.

The game has been space magic from day one, it makes sense in Mass Effects own way. Biotics and what not are as handwavey as the Crucible is.

(the ending is poo poo for other reasons)

The Saddest Robot
Apr 17, 2007
Probation
Can't post for 14 days!


Dominic White posted:

It isn't. Some crazy people think Bioware are trying to fake you out by putting the Illusive Man in the cutscene, but it's a choice that does the exact same Paragon thing you've been doing the whole trilogy through - saving everyone.

I liked the idea that the 'good guy' plan is the bad outcome and the 'bad guy' plan is actually a good decision if you assume the ghost kid computer god is being honest with you. Our (or my) objection to TIM's control plan was that the Reapers were too advanced to be safely controlled, it was too risky and put the controller at risk of being indoctrined. But when we're told by god that the reapers are under his control and "yup it'll work" that changes things a bit and makes it worth considering.

This choice is actually keeping in with some of the themes of the series - that sometimes you have to make hard choices to survive.

AngryBooch
Sep 26, 2009


Harlock posted:

Has anyone said what squad members you get if Garrus and Tali died in ME2? Just a generic Turian and Quarian?

You roll with a smaller squad. You can also send the Virmire survivor to Alliance command so you can end up with a squad of just Liara, EDI, and James.

Beanpants
Oct 26, 2004

Starks with the parcheesi face, measly paced ofays...
Ghostface! Jump out the window for a little taste.


AngryBooch posted:

You can also send the Virmire survivor to Alliance command

You can also just shoot them.

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Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.


I know this complaint is kind of minor compared to some other things but the scene in the cerberus base where EDI freaks out about cerberus venting the hanger bay and forces you to shoot dudes and press butan:

We're all in space suits, who gives a poo poo?

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