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Wikipedia Brown posted:But… the last bits of Red Dead Redemption were great. My world is upside-down. Yeah, I actually thought its ending was pretty much excellent, and it's not like it came out of nowhere or anything. It was pretty clear at the start of the mission how things were going to go down.
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| # ? Mar 30, 2012 18:30 |
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| # ? May 21, 2013 00:48 |
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Internet Kraken posted:Zaeed was better than Vega Meh, I'm not sure. They're both cool for entirely different reasons.
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| # ? Mar 30, 2012 18:31 |
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Mr.Unique-Name posted:Not all humans you can take with you suck though. Just all of them except Vega. Vega is actually cool, I liked Vega. Problem with him however is that they introduce him in the third game and at that point, I don't really give a poo poo, one spot in my team goes for Garrus automatically and the second goes for Javik, unless I think the mission might have more dialogue from Liara or Tali. I think one problem the Survivors have is that they don't get appearance in the second game. All the squadmates in the first game don't have that much personality but all the aliens get bit extra for that just on account of being aliens. ME2 had a lot more character building and Ashley/Kaiden got none of that because they weren't on the team.
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| # ? Mar 30, 2012 18:32 |
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JawKnee posted:Posted about a half hour ago in the mire of the Bioware Social Forums: Haha, that will stop literally nothing.
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| # ? Mar 30, 2012 18:32 |
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Except RDR's ending was thematically consistent and probably one of the best video game endings I can think of. It wasn't a happy ending but it was still a GOOD ending that had real feeling and effort put into it. It wasn't a "tragic plot twist" given the Western setting and the "death of the west" theme of the game. I don't know what the hell shes talking about with the bitter taste and poo poo. And for the second quote just keep digging yourself a deeper hole, Bioware. When everyones out for your blood why do you insist that making condescending jokes about your fans legitimate complaints is the best course of action? Do they ever want to sell another game?
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| # ? Mar 30, 2012 18:32 |
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Jimbot posted:It's actually the antithesis of the western endings. It's more in line with Unforgiven than with a John Wayne western. It's somewhat typical for revisionist westerns, I'd say.
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| # ? Mar 30, 2012 18:32 |
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Mister Bates posted:Yeah, I actually thought its ending was pretty much excellent, and it's not like it came out of nowhere or anything. It was pretty clear at the start of the mission how things were going to go down. Not only that, but it fit thematically with the rest of the game and had a proper epilogue.
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| # ? Mar 30, 2012 18:32 |
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Shimrra Jamaane posted:Haha, that will stop literally nothing. From a PR/Damage Control perspective, it at least gives them cover. If they don't do that, some very nice photoshop work could come out and spark more controversy, more outrage, etc. It's just PR speak for nipping it in the bud.
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| # ? Mar 30, 2012 18:36 |
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John Marston is introduced in handcuffs being marched onto a train. He constantly says he is a bad man trying to do right in a game where one of the major themes that is pounded into your head is "no one is truly forgiven for the evil they have done." If you can't figure out why Marston's ending is appropriate, thematic, and an extension of the narrative's themes, you are a dolt. I say this as someone who hates the "Shepard has to die" conceit as much as the "Shepard has to live" conceit.
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| # ? Mar 30, 2012 18:41 |
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Wikipedia Brown posted:But… the last bits of Red Dead Redemption were great. My world is upside-down. Seeing your family safely away then pushing open that door and frantically scanning the screen for that loving shitheel Fed, determined to take as many bastards with you as possible...I completely adored it, despite being a complete sap who generally needs happy-clappy-sappy rainbows, unicorns and boat drinks endings like I need oxygen. A really beautiful, albeit devastating, gaming moment. Whadda maroon.
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| # ? Mar 30, 2012 18:42 |
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Puistokemisti posted:Vega is actually cool, I liked Vega. Problem with him however is that they introduce him in the third game and at that point, I don't really give a poo poo, one spot in my team goes for Garrus automatically and the second goes for Javik, unless I think the mission might have more dialogue from Liara or Tali. My team was Garrus and Liara from the start, unless I was doing something with Geth and Tali took Liara's spot. I imagine a lot of players were the same way and just ignored a lot of the new characters in ME2 and ME3 outside of loyalty missions or something race-specific (taking Wrex or Grunt on Krogan missions, etc).
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| # ? Mar 30, 2012 18:46 |
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Cthulu Carl posted:Isn't it pretty much a quintessential Western movie ending? It is Clint Eastwood: The Game.
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| # ? Mar 30, 2012 18:46 |
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Jimbot posted:It's actually the antithesis of the western endings. It's more in line with Unforgiven than with a John Wayne western. Yeah, I guess I should have specified a sub-genre, since "riding off into the sunset" is a Western ending too.
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| # ? Mar 30, 2012 18:46 |
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Luigi Thirty posted:My team was Garrus and Liara from the start, unless I was doing something with Geth and Tali took Liara's spot. I imagine a lot of players were the same way and just ignored the new characters. I imagine Javik would have been used by the people who had him.
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| # ? Mar 30, 2012 18:48 |
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Megaman's Jockstrap posted:John Marston is introduced in handcuffs being marched onto a train. And even just in case you were too stupid to figure it out, an entire series of sidequests is dedicated to you dealing with a goddamn supernatural avatar of Judgement who taunts him over his past deeds. Plus the whole epilogue was amazing for me, because people didn't like it and felt like there was nothing left to do except be an rear end in a top hat. WHICH WAS THE WHOLE POINT. They gave you a perfectly good excuse to beat the game and suddenly turn into a rampaging rear end in a top hat with no regard for society, and keep it within the plot of the game.
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| # ? Mar 30, 2012 18:49 |
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Doctor Spaceman posted:I imagine Javik would have been used by the people who had him. I was all for Javik. His dialogue when they went to rescue Eve was GOLD. http://www.youtube.com/watch?v=IehPgttjzpk
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| # ? Mar 30, 2012 18:49 |
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That was one of the few missions I didn't take him on
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| # ? Mar 30, 2012 18:50 |
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UnknownMercenary posted:The wrap party ending of Invisible War was the best ending for that game. I liked the Omar ending because it comes out of nowhere but is actually pretty badass.
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| # ? Mar 30, 2012 18:50 |
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Megaman's Jockstrap posted:If you can't figure out why Marston's ending is appropriate, thematic, and an extension of the narrative's themes, you are a dolt. Dr. Ohnoman fucked around with this message at Mar 30, 2012 around 18:54 |
| # ? Mar 30, 2012 18:51 |
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Mayor Dave posted:I was all for Javik. His dialogue when they went to rescue Eve was GOLD. I like to think that half of the more outrageous stuff he says about his cycle is him just amusing himself by loving with all the credulous savages.
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| # ? Mar 30, 2012 18:53 |
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Extra Smooth Balls posted:I like to think that half of the more outrageous stuff he says about his cycle is him just amusing himself by loving with all the credulous savages. Like his comments on staring contests (at the end of the clip).
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| # ? Mar 30, 2012 18:56 |
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Dr. Ohnoman posted:I encountered a whole bunch of people like this on another forum I used to frequent. They were whining loudly about the ending not being "satisfying" and how Marston should totally have killed all those guys and had a happy ending, and how Jack isn't cool or badass. I don't think they had been paying any attention to the game at all. The thing is, even though he dies, Marston still comes off like the biggest badass in the West. I mean, seriously, that is pretty much the best example of the classic 'go out with a blaze of glory' ending I have ever seen in a game. He doesn't just die fighting, he loving decimates an entire company of US Army soldiers and their Fed bosses, and he manages to save his family in the process too. In short, Red Dead Redemption is a textbook example of how to do a non-happy ending correctly. As an added bonus, it was thematically appropriate and logically consistent, which is more than ME3's ending can claim.
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| # ? Mar 30, 2012 18:58 |
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Mayor Dave posted:I was all for Javik. His dialogue when they went to rescue Eve was GOLD. My problem with taking Javik was that he seemed like the cruddiest person in combat. I just took Some combination of EDI Tali and Garrus.
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| # ? Mar 30, 2012 18:59 |
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Mister Bates posted:The thing is, even though he dies, Marston still comes off like the biggest badass in the West. I mean, seriously, that is pretty much the best example of the classic 'go out with a blaze of glory' ending I have ever seen in a game. He doesn't just die fighting, he loving decimates an entire company of US Army soldiers and their Fed bosses, and he manages to save his family in the process too. In short, Red Dead Redemption is a textbook example of how to do a non-happy ending correctly. As an added bonus, it was thematically appropriate and logically consistent, which is more than ME3's ending can claim. The real tragedy of the ending is that you had to play as Jack for the rest of the post-game. He doesn't have a fraction of badass that his pops had.
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| # ? Mar 30, 2012 19:02 |
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Mr.Unique-Name posted:My problem with taking Javik was that he seemed like the cruddiest person in combat. I just took Some combination of EDI Tali and Garrus. Lift grenades are really useful at the higher levels, dark channel or whatever is decent.
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| # ? Mar 30, 2012 19:04 |
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Extra Smooth Balls posted:I like to think that half of the more outrageous stuff he says about his cycle is him just amusing himself by loving with all the credulous savages. I like to think that too.
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| # ? Mar 30, 2012 19:06 |
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Mister Bates posted:Yeah, I actually thought its ending was pretty much excellent, and it's not like it came out of nowhere or anything. It was pretty clear at the start of the mission how things were going to go down.
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| # ? Mar 30, 2012 19:07 |
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skoolmunkee posted:I like to think that too. Hell, if I woke up fifty thousand years in the future that's what I'd do.
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| # ? Mar 30, 2012 19:08 |
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http://www.youtube.com/watch?v=osEWljoinRk Just in case anybody hasn't seen it.
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| # ? Mar 30, 2012 19:09 |
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Paolomania posted:It felt pretty forced in that the law didn't come down on you immediately after all the rest of the old gang were eliminated and instead waited over a decade for you to raise a family just so they could hit the plot beat of your son taking revenge. drat I couldn't stand the way the kid yelled at horses. I was always under the assumption that only a few months at most had passed, and in the last newspaper of the game it states that 3 years passed after John died. I guess puberty hit his son really hard.
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| # ? Mar 30, 2012 19:10 |
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J33uk posted:It's the last days of Rome. I sure hope that C&C game is good. ![]() Bigger version: http://s18.postimage.org/vq8yx0zx5/funeral_home.png Downs Duck fucked around with this message at Mar 30, 2012 around 19:16 |
| # ? Mar 30, 2012 19:13 |
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Uncle Wemus posted:And for the second quote just keep digging yourself a deeper hole, Bioware. When everyones out for your blood why do you insist that making condescending jokes about your fans legitimate complaints is the best course of action? Do they ever want to sell another game? Maybe it is an attempt to purge their old fan-base in order to capture the Call of Duty market. Or they really just don't care.
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| # ? Mar 30, 2012 19:19 |
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Paolomania posted:It felt pretty forced in that the law didn't come down on you immediately after all the rest of the old gang were eliminated and instead waited over a decade for you to raise a family just so they could hit the plot beat of your son taking revenge. drat I couldn't stand the way the kid yelled at horses. It definitely wasn't a decade. Honestly, it felt like almost immediately.
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| # ? Mar 30, 2012 19:20 |
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Man, Bioware cuts the coolest content- like Legion's original introduction in Mass Effect 2, and now having to pull a John Crichton and retake the ship from Cerberus in 3?
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| # ? Mar 30, 2012 19:22 |
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Nelson Mandingo posted:Man, Bioware cuts the coolest content- like Legion's original introduction in Mass Effect 2, and now having to pull a John Crichton and retake the ship from Cerberus in 3? To be fair, how would you explain that Cerberus got control back of the ship? Shepard told TIM to gently caress off and left Cerberus with his stealth ship (with unchained AI core).
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| # ? Mar 30, 2012 19:26 |
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I wonder if game journalists will ever realize how utterly tasteless and stupid they look when they compare Casablanca with a loving military space opera videogame. god drat it's embarassing. This is why Roger Ebert said games can't be art.
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| # ? Mar 30, 2012 19:32 |
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Thwomp posted:To be fair, how would you explain that Cerberus got control back of the ship? Change "Cerberus" to "Alliance" and boom, now it fits the story!
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| # ? Mar 30, 2012 19:33 |
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Thwomp posted:To be fair, how would you explain that Cerberus got control back of the ship? Swap Shepard for Kai Leng in that particular screenshot, then. I was waiting for an epic battle in the confines of the ship. And no, the Joker portion of ME2 doesn't count. That fight with Kai Leng would beat ANYTHING that we saw in the actual game.
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| # ? Mar 30, 2012 19:34 |
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rainy day posted:I wonder if game journalists will ever realize how utterly tasteless and stupid they look when they compare Casablanca with a loving military space opera videogame. god drat it's embarassing. This is why Roger Ebert said games can't be art. To be fair to Ebert, I don't think he said they can't be, just that they aren't and won't be in the near future.
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| # ? Mar 30, 2012 19:36 |
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| # ? May 21, 2013 00:48 |
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NihilCredo posted:See also: Jim Sterling gently caress Sterling. His treating Destructoid like his personal soapbox/feelings blog is the reason I don't go there anymore.
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| # ? Mar 30, 2012 19:39 |


































