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i'm tired of not getting in jokes. what is the priiizze?
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| # ? Apr 4, 2012 22:01 |
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| # ? May 21, 2013 09:10 |
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Megaman's Jockstrap posted:Everyone says that the last 5 minutes are bad, but in my opinion that whole "the Citadel's been moved to Earth (don't think too hard about this)" moment was the first major plot misstep in Mass Effect 3. Frankly I think plot-wise almost everything worked up until you meet Kai Leng on Thessia (I'm probably alone in thinking the rest of that mission was excellent). I thought Sanctuary was very good, and a lot about taking down Cerberus and the attack on Earth was fun, but I think that's where it starts to go wrong in terms of the story.
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| # ? Apr 4, 2012 22:01 |
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Krinkle posted:i'm tired of not getting in jokes. what is the priiizze? http://www.youtube.com/watch?v=rl-KIvAU5p4
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| # ? Apr 4, 2012 22:02 |
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Krinkle posted:i'm tired of not getting in jokes. what is the priiizze? It's one of the the many cringe worthy lines Jacob says in his romance. I think the full line is something like this; "Sneaking into the captain's quarters. Heavy risk...but the priiiiizzzeeee
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| # ? Apr 4, 2012 22:03 |
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Krinkle posted:i'm tired of not getting in jokes. what is the priiizze? It's something Jacob says when he's romancing FemShep. He talks about how getting busted sneaking into the captain's quarters is a big risk, but the priiize is worth it.
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| # ? Apr 4, 2012 22:03 |
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Goddamn everyone took care of that. Nevermind.
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| # ? Apr 4, 2012 22:06 |
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thepopstalinist posted:You probably couldn't call it "well-conceived" but the single unchangeable ending of Dragon Age 2 is widely reviled. Really I think the only reason it wasn't a huge deal is because DA2 was otherwise a poorly made game and the designers made clear from an early stage that they fully intended to deliver the product we got. The DA2 ending was far, far worse in making your choices not matter (well, the whole game was that way.) DA2 had zero sense of choices and consequences.
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| # ? Apr 4, 2012 22:08 |
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I think the best use of the "we have to save Earth" thing would be if ultimately you can't; the crucible won't work and at the end of the day Earth is lost no matter what you do. So instead you rig up Sol's Mass Relay with enough ordinance to blow it, retreat through, and loss one solar system of people who are Reaper Goo anyway to save the rest of the Galaxy. Humanity's position is inverted relative to the earlier games, instead of being powerful but mistrusted we are weakened but respected for the sacrifice. Plus it would make all those conversations with Tali and Thane about the Quarians and the Drell losing their home worlds even more meaningful.
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| # ? Apr 4, 2012 22:10 |
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RMcC3D posted:By your command: I'd totally buy this if it wasn't way too big (10kB, 90x25 pixels max)
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| # ? Apr 4, 2012 22:11 |
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McNally posted:I got a buddy who works for a different company that makes games and he actually liked the Mass Effect 3 ending. When we got into it, he explained that he understood that designing the game so that all your choices mattered would have been really really hard and was glad to see they didn't even try. Wait, he was glad they didn't try? Why would he be glad they didn't try to do what Bioware has been promising to do? If Bioware couldn't do it, they also shouldn't have pretended that they could do it. It was their major selling point of the series and they kept telling us that it all matters.
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| # ? Apr 4, 2012 22:11 |
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AG3 posted:I'd totally buy this if it wasn't way too big (10kB, 90x25 pixels max) Can probably remove "LOTS OF" then.
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| # ? Apr 4, 2012 22:12 |
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One good way to handle the "save Earth" thing would have been to make it so that instead of moving the Citadel to Earth, the Reapers regroup around the Citadel at the end, giving you a chance to kick their rear-guard off Earth, encounter the Illusive Man there, and learn from him that the Citadel is the Catalyst, as well as the location of an additional final mission.
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| # ? Apr 4, 2012 22:13 |
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ZuljinRaynor posted:Wait, he was glad they didn't try? Why would he be glad they didn't try to do what Bioware has been promising to do? You just don't get it dude, making video games is really hard.
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| # ? Apr 4, 2012 22:13 |
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Zzulu posted:It sold almost a million copies on day 1 and 3.5 in the first week The problem is that they exposed 3.5 million people to their spectacular failure. Sometimes in business, it's better to have terrible products not sell so that less people are left hating you. The fact that EA was voted "most hated company in America" is very significant. For a firm that exists solely to sell a luxury entertainment item to have such a horribly regarded product is a nightmare for them. If you hate the company that sells gasoline, oh well, you need gas. Hate BOA? Too bad, they hold the note to your house so you have to deal with them. But hate EA? Well, maybe that next $60 you're thinking of giving them goes some place else. If the game had sold poorly, they would have been able to recover from this chain of events much easier. Instead, they are left with the short term gain of the cash from the sales of the product, but have damaged their reputation and hindered the ability to create future income streams. EA is left in a very tenuous position, and so far they have handled the situation poorly. Acknowledging the anger of the userbase and showing some contrition would go a long way in preserving future sales. Instead, they've hid behind the mantle of "artistic integrity" and their paid shills, and many of their consumers are becoming increasingly angry with their response.
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| # ? Apr 4, 2012 22:13 |
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The New Black posted:Frankly I think plot-wise almost everything worked up until you meet Kai Leng on Thessia (I'm probably alone in thinking the rest of that mission was excellent). No, you're not, and I'm surprised that there are as many complaints as there are about Thessia. Although I'd have loved to spend more time there, the narrative timing of Thessia mission was perfect, particularly for a paragon playthrough. After resolving the genophage and Geth storylines, making treaties, winning hearts and minds, the player needs to suffer a defeat in order to reenforce the threat of the Reapers. The speed at which Thessia falls really drives home the idea that, while you have had some successes, the situation is still very desperate. First play, never having read the books, I didn't know wtf about Leng. He looked goofy but it didn't bother me. afflictionwisp fucked around with this message at Apr 4, 2012 around 22:19 |
| # ? Apr 4, 2012 22:14 |
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ZuljinRaynor posted:If Bioware couldn't do it, they also shouldn't have pretended that they could do it. It was their major selling point of the series and they kept telling us that it all matters. To be fair, sometimes you don't know that you can't do something until you attempt to do it. They should have said it turned out their plans were not feasible when it was clear they weren't, though.
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| # ? Apr 4, 2012 22:17 |
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I still say the entire plot needs to be rewritten. The character moments are fine, the overarching plot is terrible and shoehorning traditional "go to X plant before completing a priority (that is, DO THIS MISSION LAST) mission at your leisure" into a story about a tense, losing war is a bad idea.
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| # ? Apr 4, 2012 22:17 |
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BigBoss posted:Acknowledging the anger of the userbase and showing some contrition would go a long way in preserving future sales. Instead, they've hid behind the mantle of "artistic integrity" and their paid shills, and many of their consumers are becoming increasingly angry with their response. Bioware has. They've discussed about fixing the ending and said more details will be out this month. Ambiguatron, what this story needed were major choices. We needed the Virmire choice, except having to sacrifice entire planets or systems for the greater good: Earth or the mass relays Thessia or Pavalon Rannoch or the majority of the Quarian/Geth fleet etc. There are a lot better ways to get the sacrifice theme out there than just sacrificing Shepard.
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| # ? Apr 4, 2012 22:21 |
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Mr.Unique-Name posted:To be fair, sometimes you don't know that you can't do something until you attempt to do it. Yeah, I know. I just wonder why they didn't realize that they should inform us that it was not possible for them to do. Instead they kept it as their key marketing point. That probably is why they didn't tell us.
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| # ? Apr 4, 2012 22:22 |
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Ambiguatron posted:...shoehorning traditional "go to X plant before completing a priority (that is, DO THIS MISSION LAST) mission at your leisure" into a story about a tense, losing war is a bad idea. The only way to completely maintain that kind of tension, though, is to keep very tight control over the order of the missions. It's the lack of control over how much time the player spends between missions that causes this problem. Hell, even time spent talking to your crew or flying around can break the momentum. If the progression had been completely linear, we would be complaining about that, too. In this respect, I think Bioware hit the best balance possible, between pacing and dramatic tension, and gameplay. Edit: It would have worked better if there would have been some kind of additional negative consequence to waiting on the priority missions. afflictionwisp fucked around with this message at Apr 4, 2012 around 22:27 |
| # ? Apr 4, 2012 22:23 |
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The invasion of earth shouldn't have happened until the final sequence of missions. Flying around the galaxy is an integral part of mass effect but it feels really weird to be doing it while the key location you're supposed to be defending is being destroyed by giant robots with death lasers.
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| # ? Apr 4, 2012 22:25 |
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Ambiguatron posted:I still say the entire plot needs to be rewritten. The character moments are fine, the overarching plot is terrible and shoehorning traditional "go to X plant before completing a priority (that is, DO THIS MISSION LAST) mission at your leisure" into a story about a tense, losing war is a bad idea. The people claiming 95% of the game is fine are probably so blinded by the astoundingly bad ending that the rest of the game looks great in comparison. EA (rightly so) gets very jealous each time another incarnation of Modern Warfare comes out, and they attempted to shift ME to that style of game in order to get MW levels of sales. The plot has little role-play elements, with conversation trees being fairly static. The end results of many conversation are ultimately the same. The only difference is if your nice or a jerk about how you arrive at the solution. The game itself plays on rails, with your party going from one fenced in area of chest high walls to another. There is no sense of exploration, exposition, or discovery. You travel from one interchangeable battle area to the next with cut scenes interspersed. Even the inclusion of online play leads us to wonder, "why?" Does it significantly add to the game (aside from allowing a green option)? Alternately, will it keep players from returning to MW or GOW? Or was it just added because, "Games need online play now. The kids nowadays love online play!" We as consumers already have Modern Warfare and Gears of War, so turning ME3 into a similarly styled product in order to attract their user bases is an exercise in futility. It just alienated the customers who wanted a space opera RPG with action elements, but it wasn't polished enough to retain the customers who wanted a straight shooter.
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| # ? Apr 4, 2012 22:33 |
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afflictionwisp posted:No, you're not, and I'm surprised that there are as many complaints as there are about Thessia. Although I'd have loved to spend more time there, the narrative timing of Thessia mission was perfect, particularly for a paragon playthrough. After resolving the genophage and Geth storylines, making treaties, winning hearts and minds, the player needs to suffer a defeat in order to reenforce the threat of the Reapers. The speed at which Thessia falls really drives home the idea that, while you have had some successes, the situation is still very desperate. Except the fall of Thessia has nothing to do with whether or not Shepard gets the VI. There was no way Shepard was going to affect anything on Thessia at all. The Reaper invasion would have happened regardless. It's not a defeat because that implies there was ever an opportunity for things to turn around, when in fact the entire invasion was simply a backdrop to finding out the nature of the catalyst. Which doesn't even happen until the Cerberus base, so it's hard to see what the purpose of that whole mission even was other than to demonstrate that Kai Leng owns. He owns. So. Much. Yet the entire sequence is framed as if Shepard's failure to recover the VI is directly responsible for more Reapers landing and more asari crying out for help. It was a miserable attempt at manipulating emotions, as hamfisted as the dead child.
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| # ? Apr 4, 2012 22:39 |
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The New Black posted:Frankly I think plot-wise almost everything worked up until you meet Kai Leng on Thessia (I'm probably alone in thinking the rest of that mission was excellent). I thought Sanctuary was very good, and a lot about taking down Cerberus and the attack on Earth was fun, but I think that's where it starts to go wrong in terms of the story. I'm probably biased but I do want to say I really enjoyed Thessia for what it was, up until that Kai Leng bit, as well. My complaints with Thessia are just that there's too little, and what's there feels very shoehorned in. Rannoch and Tuchanka and even Palaven are very well fleshed out and woven into the story, and connected to eachother well. Thessia just kindof happens on its own as an after thought, and almost feels like it could be removed entirely from the story and barely affect anything, that's how weak it was. This is mostly because of the way Thessia is handled - you're just kindof given the mission after Rannoch, and it has no connection to anything like how Tuchanka was a connection between the Turians/Palaven and the Krogan/Tuchanka. It's just one single mission, and it's not well fleshed out at all. The Rannoch missions were also just kindof thrust on you in a disconnected way, but that had plenty of missions to flesh out the whole situation and everything going on, so it's still different than Thessia. That one mission on Thessia, up unti Kai Leng, I have no complaints with, though. I enjoyed it, it was nice to get a good view of a Thessian city and really get a look at a Reaper attack from a ground level and see how ground forces try to resist, and was a nice contrast to the Palaven mission where you saw a Reaper attack from a much larger scale.
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| # ? Apr 4, 2012 22:42 |
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So for some godforsaken reason, I decided to try and decipher the original "leaked ending concepts" image that is so infamous at this point. Since his handwriting is god-loving-awful, I decided to put everything into actual text. Also, for my own amusement, I attempted to preserve his terrible switching between capital and lowercase lettering. A gift for you all, straight from the mind of MAC WALTERS: Mac "Daddy" Walters posted:Shepard Alive (Frogsirens mine.) So folks... what have we learned today? Well for one thing, I know that I've learned that sometimes three Tylenol is not enough to cure headaches this bad. I've also learned that Mac Walters almost certainly was tripping massive, massive balls when making this document, as I've no idea how else any of these concepts are supposed to connect by his arrows (or even make sense standing on their own.) I tried to do a writeup of my own thoughts of where he maybe thought things were going with this document (in terms of what we saw in the actual endings), but it ended up being basically just a bunch of jibberish and me swearing a lot. I think I'll simply end the post here and let the sweet, sweet speculation continue. Siets fucked around with this message at Apr 4, 2012 around 22:48 |
| # ? Apr 4, 2012 22:44 |
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Zzulu posted:It sold almost a million copies on day 1 and 3.5 in the first week Whoopee, only once EA realizes that the IP is dead and buried they will be pissed. They don't give a gently caress about one game selling 4 million copies, they care about having a series that they can annually milk for guaranteed profit. Since Bioware killed the franchise they can't do it anymore.
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| # ? Apr 4, 2012 22:46 |
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Mokinokaro posted:Bioware has. They've discussed about fixing the ending and said more details will be out this month. Begrudgingly offering a fix to the entitled philistines is a lot different than contrition. If they stand up at PAX and something like, "We hosed up. We hosed it up real bad. We're sorry." That would help soothe some of the anger that we're seeing. But we haven't had that moment where EA and Bioware as a collective have taken responsibility for this project's shortcomings and demonstrated that they genuinely understand why the anger exists.
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| # ? Apr 4, 2012 22:51 |
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They've been very carefully not saying anything; that could mean that they've got a plan to make things better, or it could mean their heads are in the sand. We just don't know. On Friday we'll find out.
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| # ? Apr 4, 2012 22:53 |
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BuhamutZeo posted:How do you Renegade interrupt a Hologram you can't hang up on? Paragon interrupt during the explanation of synthesis to say "I'm not so sure about those Reapers but luckily there's this Asari mind-meld trick that I know, so if the nice AI would just take me to his brain room and link his mind with all the Reaper minds..." and the rest just writes itself.
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| # ? Apr 4, 2012 22:54 |
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Mr. Pumroy posted:Except the fall of Thessia has nothing to do with whether or not Shepard gets the VI. There was no way Shepard was going to affect anything on Thessia at all. The Reaper invasion would have happened regardless. It's not a defeat because that implies there was ever an opportunity for things to turn around, when in fact the entire invasion was simply a backdrop to finding out the nature of the catalyst. Which doesn't even happen until the Cerberus base, so it's hard to see what the purpose of that whole mission even was other than to demonstrate that Kai Leng owns. He owns. So. Much. From a gameplay perspective, you're right. It isn't a defeat. But, from a storytelling perspective, you're wrong. It's a defeat for the player because it is a major defeat for a major ally. It is nowhere near as hamfisted as the nameless child because the player has emotional investment in the fate of the Asari through their connection with Liara, romance or not. Most players, anyway. We'll just have to disagree here, I thought Thessia was fine except for Kelloggs Killa. afflictionwisp fucked around with this message at Apr 4, 2012 around 22:58 |
| # ? Apr 4, 2012 22:56 |
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BigBoss posted:The plot has little role-play elements, with conversation trees being fairly static. The end results of many conversation are ultimately the same. The only difference is if your nice or a jerk about how you arrive at the solution. The game itself plays on rails, with your party going from one fenced in area of chest high walls to another. There is no sense of exploration, exposition, or discovery. You travel from one interchangeable battle area to the next with cut scenes interspersed. ME1 and 2 suffered from this as well. It's been part of the series from the beginning, except that the combat parts have become a lot better while the roleplay has become somewhat worse.
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| # ? Apr 4, 2012 23:00 |
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Hey guys. I didn't see a more general ME thread on page 1 so I'm posting a LotSB question in here. I'm stuck on the fight in front of the Shadowbroker's door when Liara sets the hacker dealie on it. I've been playing ME2 on hardcore so far and doing okay, but this fight is just bizarre. Rockets are insta-killing me and I swear my cloak isn't lasting as long (playing Infiltrator), and even playing at my best I can't get past the last wave. So to put my questions numerically - 1) Is this DLC mission just objectively harder than the regular game? If it legitimately is I won't feel bad about turning the difficulty down but otherwise I want to stick with Hardcore. 2) Am I right about the enemies doing more damage/abilities worse thing, or is it just my frustrated perception after getting killed for the fifth time? 3) If it's not legitimately harder than the regular game does anyone have any tips for this part? So far the only way I've managed to even make it to the final wave is by remembering where each wave pops up and running to the opposite end of the field, but even playing at my best I can't survive on the last part where they come from all sides. E: Also I made the mistake of bringing along Garrus because ~nostalgia~ but Jesus God everything kills him and I can only start the fight with two medi-gel, it's just straight impossible to keep my squad alive to the fifth wave. Piedmon Sama fucked around with this message at Apr 4, 2012 around 23:03 |
| # ? Apr 4, 2012 23:00 |
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Piedmon Sama posted:Hey guys. I didn't see a more general ME thread on page 1 so I'm posting a LotSB question in here. I'm stuck on the fight in front of the Shadowbroker's door when Liara sets the hacker dealie on it. I've been playing ME2 on hardcore so far and doing okay, but this fight is just bizarre. Rockets are insta-killing me and I swear my cloak isn't lasting as long (playing Infiltrator), and even playing at my best I can't get past the last wave. So to put my questions numerically - I'm not sure if it was objectively harder, but I had trouble there even as a Soldier, and those seem to be Bioware's "special class for special players." I think I only ever made it through that part by luck alone.
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| # ? Apr 4, 2012 23:05 |
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Piedmon Sama posted:Hey guys. I didn't see a more general ME thread on page 1 so I'm posting a LotSB question in here. I'm stuck on the fight in front of the Shadowbroker's door when Liara sets the hacker dealie on it. I've been playing ME2 on hardcore so far and doing okay, but this fight is just bizarre. Rockets are insta-killing me and I swear my cloak isn't lasting as long (playing Infiltrator), and even playing at my best I can't get past the last wave. So to put my questions numerically - 1) Yes. 2) Just your frustration. 3) Teammates! Shield stripping is helpful. Also, any biotic lift,slam, etc. is an instakill while you're outside. Heavy weapons are helpful. But as an infiltrator? Let them get near the lightning rods... and shoot the lightning rods. Instant AoE, and they recharge over time.
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| # ? Apr 4, 2012 23:05 |
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http://www.youtube.com/watch?v=I9OWX4344fE Makes me think of Joker's hat.
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| # ? Apr 4, 2012 23:05 |
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That is possibly the hardest fight of the entire game.
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| # ? Apr 4, 2012 23:05 |
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Mokinokaro posted:ME1 and 2 suffered from this as well. It's been part of the series from the beginning, except that the combat parts have become a lot better while the roleplay has become somewhat worse. ME3 was objectively watered down as gently caress compared to ME1.
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| # ? Apr 4, 2012 23:07 |
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Mokinokaro posted:That is possibly the hardest fight of the entire game. The one in Arrival where you have to hold off waves of troopers from three sides while your sole companion hacks a console - and you lose if she gets shot - was worse. So much worse.
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| # ? Apr 4, 2012 23:07 |
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Mokinokaro posted:That is possibly the hardest fight of the entire game. It is seriously the proto version of the ME3 atrium fight which I just switched to Narrative and walked through
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| # ? Apr 4, 2012 23:08 |
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| # ? May 21, 2013 09:10 |
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Mr.Unique-Name posted:How the gently caress is EA the worst company of the year? Were the only options EA and Costco or something? Yeah that's tacky as poo poo. Goldman-Sachs were just found to have a 16% share in a shell company for child sex slavery, but video game endings are somehow worthy of the First Annual Corporate Guilt Awards?
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| # ? Apr 4, 2012 23:08 |






























