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e: never mind, mistaken.
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| # ? Apr 13, 2012 14:52 |
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| # ? May 19, 2013 04:29 |
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Internet Kraken posted:That's actually pretty drat funny.
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| # ? Apr 13, 2012 14:52 |
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Internet Kraken posted:
How on earth do you know? It seems ridiculous honestly to be like "well, Kai Leng performs this role well and the story is consistent with him being this kind of character, but he was meant to be a different sort of character entirely, and he's bad at that!". For one thing you're going outside the text ("Shepard's equal" is not something mentioned in the game, or even suggested), and for the other, why not just accept that he's not that character if what he does do is done well? A lot of people just seem to be mad at Kai Leng because he "beats" Shepard on Thessia. It feels like Power Trip, Interrupted more than an actual complaint about his characterisation.
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| # ? Apr 13, 2012 14:57 |
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Lycus posted:Kai Leng sucks, but the game in general doesn't become bad at his introduction, in my opinion. The next story arc's alright. I'd say that it's not until Thessia that you start to feel the quality really slip. i don't even realise kai leng was a thing, somehow missed ME:Deception (dodged a trainwreck), but thank god for rage comic edition ME Deception to fill in the blanks ![]() ![]() from LumpOfCole. http://imgur.com/a/lAVji#3 "cereal killer" and http://imgur.com/a/lAVji#4 "asari stir fry" wholly make dietz look like an rear end, but the material does that. including the awesomeness of chapter 16 ... http://imgur.com/a/lAVji#18 that toothbrush... Kai Leng's an awful red herring (dragon / starscream) in the game. he pops in twice, as the worst kind of afterthought villain. i was visibly reminded of the incongruous bullshit that the matrix sequels added (the video game/anime characters & backstory) for lore in reloaded/revolutions. and then the ending happened. avoiding that dead horse for the moment... I had the thought, that if you moved Thessia back in the story, to near where tuchanka is, to make kai leng, cereal killer, the precursor to Priority Citadel, it establishes cerberus as having the ball, the asari in the same lot with the turians and youmanatee, and the citadel as being completely the last bastion, before cerberus steps in and destroys everything for lulz i'm not sure why thessia is almost towards the end/middle of the game. it still bugs me a little, just to keep kai leng ? sigh. of course, you'd lose that whole "where in the galaxy is cerberus" plot, best forgotten. i think thats the only downside. the ardat-yakshi look after themselves, kinda, it makes sanctuary a bigger deal than it is because nearly all the council political races would be in fear, pre/post Priority:Citadel, for the carmen sandiego search for clues schtick, or use alternative methods, i.e. aria (stunningly lame cameo) while thessia's not a companion pickup planet, which a lot of act 1, it's more of a pre act1 conclusion, and sets up the prothean beacon in advance. Prothy, will also have his 2c earlier, but that's a hack anyway. it gives cerberus a plausible timeline to "hack" the prothean VI, it also makes cereal killer look less like an idiot the first time you see him jumping around and having his rear end handed to him in cutscenes. pushing thessia to act 1, makes him at least look ahead of the game, competent and not an errand boy. it also pushes the reapers as being far more deliberate, attacking the citadel military's core planets first, and then sweeping up, instead of looking like they got lost along the way. toliman fucked around with this message at Apr 13, 2012 around 15:10 |
| # ? Apr 13, 2012 15:01 |
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Android Blues posted:How on earth do you know? I think Patrick Weekes pretty much said (while talking to General Battuta at PAX) that they didn't intend for Kai Leng to be a comically inept bad guy, but rather meant for his character to be "serious", something that arguably failed miserably
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| # ? Apr 13, 2012 15:03 |
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Android Blues posted:How on earth do you know? It seems ridiculous honestly to be like "well, Kai Leng performs this role well and the story is consistent with him being this kind of character, but he was meant to be a different sort of character entirely, and he's bad at that!". For one thing you're going outside the text ("Shepard's equal" is not something mentioned in the game, or even suggested), and for the other, why not just accept that he's not that character if what he does do is done well? Because Anderson pretty specifically treats him as a serious threat and warns you about him, treating him as someone we're supposed to find intimidating. Anderson was a potential Spectre himself, and is basically leader of the Earth's rebellion against The Reapers and he's like "woooah, watch out for this guy."
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| # ? Apr 13, 2012 15:05 |
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CommonSensei posted:![]() Edit: Ah crap, beaten
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| # ? Apr 13, 2012 15:05 |
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Burning Mustache posted:I think Patrick Weekes pretty much said (while talking to General Battuta at PAX) that they didn't intend for Kai Leng to be a comically inept bad guy, but rather meant for his character to be "serious", something that arguably failed miserably I wouldn't call him "comically inept" so much as - he's the bad guy's lieutenant. He's obviously not on Shepard's level, but he's kind of scary. He thinks he's a hot commodity, but of course Shepard kicks his rear end in the end. He's a sub-villain. "Comically inept" is an obvious overstatement unless you're counting all the goofy stuff that happens in Deception. I mean, as far as "comically inept" goes, Kai Leng is a distantly more successful antagonist than almost anyone else who's lined themselves up against Shepard in the history of ever. He's a dumb jerk, yes, but that's obviously intended because it's pretty clear the game wants you to hate him.
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| # ? Apr 13, 2012 15:07 |
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![]() ![]() these gifs exist because they're awesome and they will be combined because we demand it edit: I'd do it, but for some reason, on this machine, transparency is black in all applications. Probably should look into that, eh? GOTTA STAY FAI fucked around with this message at Apr 13, 2012 around 15:14 |
| # ? Apr 13, 2012 15:10 |
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Android Blues posted:I wouldn't call him "comically inept" so much as - he's the bad guy's lieutenant. He's obviously not on Shepard's level, but he's kind of scary. He thinks he's a hot commodity, but of course Shepard kicks his rear end in the end. He's a sub-villain. "Comically inept" is an obvious overstatement unless you're counting all the goofy stuff that happens in Deception. The problem is that he really is pretty inept. Instead of feeling like an actual threat, he feels like someone who succeeds through author fiat. Nothing he does is fairly impressive, the game just treats him like it is and gives him a win or an escape or whatever. The fact that he's the most successful antagonist in the franchise (which I argued myself earlier and agree with) it just a side effect of the fact that Cerberus themselves are cartoonishly inept. Harbringer would be a greater threat (and have a greater success rate) except he decided to become Sir Not Appearing In This Film in ME3 and it's hard to really count him at that point.
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| # ? Apr 13, 2012 15:11 |
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ImpAtom posted:Because Anderson pretty specifically treats him as a serious threat and warns you about him, treating him as someone we're supposed to find intimidating. Anderson was a potential Spectre himself, and is basically leader of the Earth's rebellion against The Reapers and he's like "woooah, watch out for this guy." Anderson has a bit of a track record for spouting off nonsense tbh.
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| # ? Apr 13, 2012 15:11 |
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GOTTA STAY FAI posted:
Needs a sword next to the cereal box.
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| # ? Apr 13, 2012 15:12 |
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Android Blues posted:How on earth do you know? It seems ridiculous honestly to be like "well, Kai Leng performs this role well and the story is consistent with him being this kind of character, but he was meant to be a different sort of character entirely, and he's bad at that!". For one thing you're going outside the text ("Shepard's equal" is not something mentioned in the game, or even suggested), and for the other, why not just accept that he's not that character if what he does do is done well? The description for the achievement for beating Kai Leng is "Defeat an old adversary," and he was built up through multiple books as being the ultimate badass, and TIM repeatedly says that he's Shepard's replacement or just like Dark Shepard the Hedgehog, and Anderson is all, "THE REAPERS ARE SCARY BUT KAI LENG IS SOMETHING ELSE."
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| # ? Apr 13, 2012 15:12 |
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toliman posted:Thessia talk What's funny is that Final Hours basically says this. The original plan was for Thessia to fall, followed by the Cerberus attack on the Citadel. They swapped the two and put Cerberus in the forefront because Bioware felt they were showing up too late in the plot.
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| # ? Apr 13, 2012 15:13 |
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Having played a lot of MP and gotten my poo poo pushed in my Phantoms' bullshit insta-kills, I was actually moderately threatened by Kai Leng when I had to fight him on Thessia. Then I discovered that apparently he's a special kind of Phantom who can't insta-kill and was a complete joke of a threat. Had the game let me, I'm quite sure I could've taken down ~Kai Leng~ and his stupid-rear end gunship. I didn't even realize there were some neat combat taunts in TIM's room because even on Hardcore, he gets destroyed ludicrously quickly if you're playing a Vanguard. Basically Kai Leng is not threatening in cutscenes OR the real game.
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| # ? Apr 13, 2012 15:14 |
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toliman posted:i'm not sure why thessia is almost towards the end/middle of the game. it still bugs me a little, just to keep kai leng ? sigh. It's called "proper dramatic structure," and it's important. Thessia was the end of Act Two, the point where the hero reaches his lowest moment. It was predictable for those of us who look for these things, but it was also effective. It added urgency and pushed the story forward for the third act. You know what else is important? Your loving shift key.
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| # ? Apr 13, 2012 15:14 |
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I liked the Kai Leng fight on Thessia because it was just me holding him in place with a buffed Widow shot every 10 seconds until he ran away. That's pretty much how the Cerberus base fight went too, with the difference being that once his shields are gone you can one-shot him with the Widow before he's even finished talking.
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| # ? Apr 13, 2012 15:15 |
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ashpanash posted:It's called "proper dramatic structure," and it's important. Please don't be one of those people who believes every story has to follow the stupid "beginner's screenwriting 3 act guide" or "the hero's journey" or it's a bad story, thanks. Structure is not important - narrative coherence is. Megaman's Jockstrap fucked around with this message at Apr 13, 2012 around 15:20 |
| # ? Apr 13, 2012 15:17 |
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I was really bummed keeping the base apparently did absolutely nothing to save the Illusive Man's relationship with me. Come on. Space Racist Shepard wants to work with you, Martin Sheen. How about you give me your notes on "why controlling the reapers is theoretically the best" because two reapers and two of the galaxy's smartest bestest anti-heroes said it was impossible to explain for three games, until a goddamn holographic toddler explains it in, what, 30 seconds? I wasn't surprised of course, playing through my paragon run it became obvious to me there was no way Shepard could be working with Sheen because like, half the fights are against Cerberus. Still, it should have set me up for the "nothing you do actually matters" feeling I got at the end of the game. Also, for some reason my Arrival files did not transfer. So it says in the Codex for one of the Marine Divisions that Hackett sent a squad of marines to find Kenson and at the end they were all wiped out and decided the only course of action was to destroy the mass relay. So why am I in jail at the beginning of the game? edit: And yeah, Kai Leng as a Vanguard was hilarious. "YOU'RE TOO SLOW SHEPARD" despite the fact that he never got more than 5 feet away from me and I was constantly slugging him in the face.
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| # ? Apr 13, 2012 15:18 |
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That DICK! posted:So why am I in jail at the beginning of the game? Because even if you didn't genocide a few hundred thousand Batarians, you still spent the entire last game working for a known terrorist organization. Actually, it might just be the Cerberus thing, because gently caress Batarians. EDIT: And I'm not sure it's even jail based on how Shepard is treated by the Alliance brass and such at the beginning. I think it's just a 'protective custody' thing to make sure you're still loyal/not gonna get Kelly Chambers'd by a Cerberus hitman.
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| # ? Apr 13, 2012 15:21 |
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Megaman's Jockstrap posted:Please don't be one of those people who believes every story has to follow the stupid "beginner's screenwriting 3 act guide" or "the hero's journey" or it's a bad story, thanks. Structure is not important - narrative coherence is. Not every story has to follow that pattern, but it requires skill and craft to break it. If you're not up to it, stick with what works.
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| # ? Apr 13, 2012 15:22 |
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CrushedB posted:The description for the achievement for beating Kai Leng is "Defeat an old adversary," and he was built up through multiple books as being the ultimate badass, and TIM repeatedly says that he's Shepard's replacement or just like Dark Shepard the Hedgehog, and Anderson is all, "THE REAPERS ARE SCARY BUT KAI LENG IS SOMETHING ELSE." Well, if you were relying on the Mass Effect novels for a satisfying story, I'm sorry, because that's a tragedy. "Adversary" does not imply "equal", and neither does "replacement". Anderson thinks Kai Leng is scary because he's a biotic ninja assassin who apparently stabbed some of his friends in a book once. By the standards of anyone who isn't Shepard, Kai Leng is really scary. He's probably about as formidable on a "profile" level as any given squadmate from ME2, say. It's never actually given in the game that he's Shepard's opposite number, just that he is Shepard's enemy. Which he is! And which he's even good at being.
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| # ? Apr 13, 2012 15:22 |
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ashpanash posted:It's called "proper dramatic structure," and it's important. Thessia was the end of Act Two, the point where the hero reaches his lowest moment. It was predictable for those of us who look for these things, but it was also effective. It added urgency and pushed the story forward for the third act. There's nothing special about Thessia that makes it the lowest moment, or adds urgency. If anything it grinds it to something of a halt, as without the catalyst info we no longer know where to go. You know what added urgency? The invasion of earth. And then they make you waltz around scanning and running errands for hours.
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| # ? Apr 13, 2012 15:23 |
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Android Blues posted:Well, if you were relying on the Mass Effect novels for a satisfying story, I'm sorry, because that's a tragedy. "Adversary" does not imply "equal", and neither does "replacement". Anderson thinks Kai Leng is scary because he's a biotic ninja assassin who apparently stabbed some of his friends in a book once. By the standards of anyone who isn't Shepard, Kai Leng is really scary. He's probably about as formidable on a "profile" level as any given squadmate from ME2, say. It's never actually given in the game that he's Shepard's opposite number, just that he is Shepard's enemy. Which he is! And which he's even good at being. Holy strawmen, Kai Leng. (Also yes, calling someone your replacement and saying they're so much like you except evil really is the equivalent of calling them your equal or evil twin)
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| # ? Apr 13, 2012 15:24 |
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Ambiguatron posted:Not every story has to follow that pattern, but it requires skill and craft to break it. If you're not up to it, stick with what works. I absolutely agree with you, but lately an increasing number of people seem to be advancing the idea that deviating from this structure is somehow wrong or undesirable. That's there's a "proper" way to write a story. There isn't, and it's not.
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| # ? Apr 13, 2012 15:24 |
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sassassin posted:There's nothing special about Thessia that makes it the lowest moment, or adds urgency. If anything it grinds it to something of a halt, as without the catalyst info we no longer know where to go. The loss of the catalyst info is the lowest moment, duh. It means that you have no hope of fighting the Reapers, because you can't complete the Crucible. By losing that data Shepard just screwed the galaxy, it's over. Lowest moment. Then Traynor pulls it out of the fire and you get rising hope, along with rising stakes because now there's really no time left to waste in securing the data.
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| # ? Apr 13, 2012 15:26 |
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Android Blues posted:Well, if you were relying on the Mass Effect novels for a satisfying story, I'm sorry, because that's a tragedy. "Adversary" does not imply "equal", and neither does "replacement". Anderson thinks Kai Leng is scary because he's a biotic ninja assassin who apparently
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| # ? Apr 13, 2012 15:26 |
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Megaman's Jockstrap posted:Please don't be one of those people who believes every story has to follow the stupid "beginner's screenwriting 3 act guide" or "the hero's journey" or it's a bad story, thanks. Structure is not important - narrative coherence is. If you want to significantly challenge the standard story structure (which can be done, and done successfully), then you better be damned good at telling your story. You know who isn't damned good at telling their story? These guys. Narrative Coherence? Look at how long this thread is. Seriously.
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| # ? Apr 13, 2012 15:27 |
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CrushedB posted:Holy strawmen, Kai Leng. That's not really a strawman. I'm just saying if you care about the novels or what is written in them, you're probably not going to get much of a payoff in the games, because the two are really disparate things. If you don't care about the novels and what is written in them, why does Kai Leng's characterisation in them matter?
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| # ? Apr 13, 2012 15:28 |
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Android Blues posted:That's not really a strawman. I'm just saying if you care about the novels or what is written in them, you're probably not going to get much of a payoff in the games, because the two are really disparate things. If you don't care about the novels and what is written in them, why does Kai Leng's characterisation in them matter? Because the argument was what BioWare's writers' intentions for the character of Kai Leng were, not whether I personally had expectations for Kai Leng based on the novels.
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| # ? Apr 13, 2012 15:29 |
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Anyword on that whole bill board thing that BSN was planning on doing a few days ago?
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| # ? Apr 13, 2012 15:29 |
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Android Blues posted:The loss of the catalyst info is the lowest moment, duh. It means that you have no hope of fighting the Reapers, because you can't complete the Crucible. By losing that data Shepard just screwed the galaxy, it's over. Lowest moment. Then Traynor pulls it out of the fire and you get rising hope, along with rising stakes because now there's really no time left to waste in securing the data. Twenty minutes before that you have just as little info on what the catalyst might be, so it's not as if the game had been building to that point. For me, it's a setback, and the last shot of Thessia as it falls is pretty effective, but it's hardly the lowest moment. You couldn't have saved Thessia either way. You lost one lead. The galaxy is barely any more full of reapers than it was after earth.
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| # ? Apr 13, 2012 15:29 |
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CrushedB posted:Because the argument was what BioWare's writers' intentions for the character of Kai Leng were. And the argument was based on A) An in-game achievement and B) Anderson's in-game comments. So yes, "if you were relying on the Mass Effect novels for a satisfying story" is in fact a strawman BECAUSE THAT'S NOT WHAT WAS ARGUED.
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| # ? Apr 13, 2012 15:30 |
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ashpanash posted:If you want to significantly challenge the standard story structure (which can be done, and done successfully), then you better be damned good at telling your story. You know who isn't damned good at telling their story? These guys. I'm absolutely not defending Bioware, they blew it. What I'm saying is criticize them for the actual content of their decisions, not for deviation from some monomyth or set of screenwriting principles. Saying "they deviated from the three act structure here" is not actual criticism. It does not tell us why that is a bad thing, it only implies that it somehow is.
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| # ? Apr 13, 2012 15:31 |
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CrushedB posted:Because the argument was what BioWare's writers' intentions for the character of Kai Leng were, not whether I personally had expectations for Kai Leng based on the novels. No-one who worked on ME3 also worked on the novels. Deception in particular was just some freelancer writing franchise stuff for a buck, as I remember - and by all accounts it doesn't do much to build Kai Leng up as a badass, he's an ineptly written goon who eats cereal and pees in a vase.
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| # ? Apr 13, 2012 15:32 |
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Android Blues posted:How on earth do you know? It seems ridiculous honestly to be like "well, Kai Leng performs this role well and the story is consistent with him being this kind of character, but he was meant to be a different sort of character entirely, and he's bad at that!". For one thing you're going outside the text ("Shepard's equal" is not something mentioned in the game, or even suggested), and for the other, why not just accept that he's not that character if what he does do is done well? It's based on comments made by Bioware. When someone asked what Weekes thought about Kai Leng, he said they were specifically trying to make him an equal antagonist for Shepard. Someone that is actually a match for you. In that respect Kai Leng fails horribly. I see were you are coming from though, becuase it really doesn't seem like Kai Leng was written that way. Like I said he's an idiot loner, which is the exact opposite of the charismatic Shepard. It is becuase of this he fails horribly. This seems like intentional contrast, but at the same time he was apparently supposed to be a worth adversary so it just doesn't work.
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| # ? Apr 13, 2012 15:33 |
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CrushedB posted:I liked the Kai Leng fight on Thessia because it was just me holding him in place with a buffed Widow shot every 10 seconds until he ran away. That's pretty much how the Cerberus base fight went too, with the difference being that once his shields are gone you can one-shot him with the Widow before he's even finished talking. This was my experience, except replace all references to the Widow with Revenant. Marksman Mode Ashley and Shepard is brutal. Ninjas, I discover, cannot beat space miniguns.
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| # ? Apr 13, 2012 15:34 |
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Cthulu Carl posted:And the argument was based on A) An in-game achievement and B) Anderson's in-game comments. Did you read the dude's post? He had three points, one of which was "Kai Leng was built up as being a badass in the novels". You don't need to get all capital letters over here.
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| # ? Apr 13, 2012 15:34 |
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Android Blues posted:he's an ineptly written goon who eats cereal and pees in a vase. You can't be serious.
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| # ? Apr 13, 2012 15:34 |
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| # ? May 19, 2013 04:29 |
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Android Blues posted:I wouldn't call him "comically inept" so much as - he's the bad guy's lieutenant. He's obviously not on Shepard's level, but he's kind of scary. He thinks he's a hot commodity, but of course Shepard kicks his rear end in the end. He's a sub-villain. "Comically inept" is an obvious overstatement unless you're counting all the goofy stuff that happens in Deception. Well, for what it's worth, I never really had as much of a beef with the guy as the rest of the people around here and I didn't really bother thinking about the character much until after I'd finished the game and started reading other people's opinion about it. While playing the game, the epitome of my reaction about the character was pretty much "Wait, who's that guy? Get out of my way, I've got a galaxy to save here!" and then on Thessia, when the VI said "I sense the presence of indoctrination" I figured "oh hey, now the stupid space ninja is gonna show up again". I guess that itself doesn't really speak for the writers unless this was exactly the response they wanted to get out of the players with that character. In hindsight, and from that point of view I just cannot ignore the goofy stuff he pulls in Deception, I think it's much more amusing to pretend that he was supposed to be this ... almost entertainingly bad villain from the start. Kind of like a Conrad Verner villain. And considering this seems how most people see the guy, I think it's fair to say that the writers have utterly failed to achieve what they intended to do with the character. I mean, I'd grant you that they might have succeeded in making the player hate the character and establishing him as an utter nemesis, but in a completely different way than they intended :I
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| # ? Apr 13, 2012 15:35 |


























