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Mahuum Aqoha posted:They had some update/press release/something that said they were making another Witcher game (obviously) and also a sci-fi IP and a fantasy IP? I can't remember for sure. There are two tribes on this GodPlanet, and you must choose to align yourself accordingly. Or something like that.
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| # ? Apr 20, 2012 01:02 |
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| # ? May 18, 2013 13:11 |
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etjester posted:Wait, is that a thing?? Don't tease me, bro. http://www.pcgamer.com/2011/11/24/c...ould-be-sci-fi/ http://www.pcgamer.com/2011/11/18/c...-games-by-2015/ It could just be a few journalists spergin, but I remember this making the rounds of news sites a few months ago.
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| # ? Apr 20, 2012 01:03 |
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Ren02 posted:I have failed. You have to try pretty hard to get something worse than what we got. It takes a real act of imagination. Here's my terrible attempt: How about, when Shepard goes up passed out on the elevator, he/she wakes up surrounded by flowers in a sweeping, idyllic green pasture. A woman comes up to Shepard and says "I am so proud of you." And Shepard says "is that you mom?" (This applies no matter which background you pick for Shepard, even if you pick Earthborn and Shepard was an orphan on the mean streets) and she smiles this knowing smile and doesn't answer. Instead she points down and you look at a pond and in it you see Shepard's corpse back at the Citadel and Shepard says "I have to beat the Reapers, mom, I can't be dead!" She smiles and says "I know, honey, I know. But first I want you to meet someone." Then the one who died on Virmire pops up and is all like "Hi Commander, looks like you got yourself into a real bind huh?" Shepard breaks out into a smile and says "Ash/Kaidan, you're okay" and breaks down into tears. This happens no matter how you interacted with that character, or if at all. Shepard laughs. Kaidan/Ash and his mom take him/her by the hand and lead him up a windswept grassy hill. On the top of that hill is Anderson and TIM standing together. They make a beckoning motion towards the distance as if to show Shepard something incredible just past the rise. Shepard takes one last look at the deep pool, where fires are raging and everything is obscured in the chaos of war, but each step takes him/her further and further away, and finally turns back to head up the hill, where Sovereign is waiting on the other side to take them all on wonderful adventures. Before they board the Reaper Shepard takes a look at the sunny vista and says "I'm so glad everything is okay." and climbs aboard. Back in the real world, Shepard is takes a look at the flaming wreckage of the Normandy where it crashed in London, the entire crew is scattered and their corpses are blasted and twisted in the inferno. Shepard has a glassy look in his/her eyes and says "I'm so glad everything is okay." before climbing aboard Harbinger, who is waiting nearby.
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| # ? Apr 20, 2012 01:30 |
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If I had a dollar for every use of the word "sperg" and its variations ITT, I'd be a fuckin millionaire.
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| # ? Apr 20, 2012 01:33 |
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Mr. Pumroy posted:You have to try pretty hard to get something worse than what we got. It takes a real act of imagination. Here's my terrible attempt: ![]() Man, that isn't bad. Not by a long shot. For a "failure" ending, it would be perfect. Seriously, I think you outclassed Ambiguatron in here.
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| # ? Apr 20, 2012 01:39 |
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It's easy to come up with a worse ending. You don't need imagination if you don't intend to put in any effort. Shepard gets up to the top of the light elevator to find Kai Leng, who has ascended to Godhood, masturbating furiously to a picture of him/her.
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| # ? Apr 20, 2012 01:44 |
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Killer robot posted:I can, so easily. Imagine that in the "best" endings: This is funny though because it points to why Show not Tell works. I'm assuming that the Venn Diagram of 'People who played Arrival' and 'People who finished ME3 quickly' have a strong overlap. They've seen the consequences of blowing up a relay (in Arrival), so upon seeing ME3 they think 'oh shiiittt' and jump online to complain. By the time people who haven't played Arrival finish the game in significant numbers the thread is alive with ' Fundamental lesson: Show not tell storytelling really works. Then if you've previously shown players something, do not be surprised when in related circumstances they project their previous experience forward.
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| # ? Apr 20, 2012 01:46 |
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Everyone that I know that has played arrival, thought that you blew up the galaxy at the end of ME3. Even my younger brother, who never played arrival and got the incinerated earth, thought he blew up the entire galaxy when the Mass Relays exploded. They dedicated an entire DLC about how breaking Mass Relays makes them go super nova. Just how thick are they to expect that people wouldn't assume the same thing would happen with no indication of the opposite is given? Especially when you add huge galaxy wide explosions to boot. It's like whoever wrote that was completely focused on his train of thoughts and nothing else. It made sense in his head, because he had all the extra information. VVVV The ending of Black Hole had a much deeper meaning and actually had the "sweet" component of a "bitter sweet" ending though. It was also coherent. VVVV Batham fucked around with this message at Apr 20, 2012 around 02:08 |
| # ? Apr 20, 2012 01:56 |
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Just out of curiosity, am I the only one who perceived a similarity between the ending of ME3 and that of Disney's The Black Hole? Particularly Synthesis. Personally, I kind of feel like everything after the death of TIM could be tacked onto the last few minutes of The Black Hole, and that movie might actually gain coherence. I'm not sure if this is a greater insult to that movie or ME3, though. Edit: Hmm, I may have had it the other way around. If I knew the first thing about video editing, I'd add a 1970s film grain to the TIM/Anderson sequence, get rid of Starchild, cut straight to Shepard jumping into the Synthesis beam and then start splicing in The Black Hole's final sequence, set to "An End, Once and For All." Castomira fucked around with this message at Apr 20, 2012 around 02:45 |
| # ? Apr 20, 2012 01:59 |
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Castomira posted:Just out of curiosity, am I the only one who perceived a similarity between the ending of ME3 and that of Disney's The Black Hole? Particularly Synthesis. Personally, I kind of feel like everything after the death of TIM could be tacked onto the last few minutes of The Black Hole, and that movie might actually gain coherence. Shepard ends up being the figure being ensouled in the painting on the roof of the Sistine Chapel?
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| # ? Apr 20, 2012 02:04 |
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Batham posted:Apparently, according to this article, Bioware did do a screentest of the ending a day before the game was released. Their audience was a small number of fans, and about 90% of them disliked the ending. Guess the first alarm bells started ringing then. Holy gently caress is there a source for this?
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| # ? Apr 20, 2012 02:26 |
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Even without the internal inconsistency, the overall laziness, the SPECULATION!!!1~ and the constant excusemongering, ME3's ending would at least not have been the worst possible way of ending it if they didn't promise us this only to deliver this instead (or alternately, if they didn't give us the latter while insisting to us that it's the former, before AND after the fact!) Jacking already high hopes up to the moon only to -knowingly- do this, and continuing to tell us that's exactly what they wanted to do, is the greatest insult of the lot as far as I can tell. I mean, THAT's what Bioware, Game Informer, etc. need to understand about why there are more than a few people who wouldn't bother giving ME3 a second thought even if they liked the gameplay: It's not necessarily about the story trumping the gameplay in importance, and it's certainly not about the last 5-10 minutes being more important than the prior 40 hours. It's mainly that they had their intelligence, and their whole reason for playing, insulted thoroughly, shamelessly, and without relent. deepshock fucked around with this message at Apr 20, 2012 around 02:54 |
| # ? Apr 20, 2012 02:36 |
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Can anyone help me out with something? On my 2nd playthrough of the game, I'm having trouble brokering peace between the Geth/Quarians. Now, I know about the 5 point system. The thing is, I think I hosed a flag up when I was messing with gibbed's editor, so I'm hoping someone here knows specifically what the flags need to be set to. For the record, for this runthrough, I did rescue the admiral instead of the civilians, and I did the virtual reality mission with Legion. So that's 2 points. My latest failed attempt, had what I believe to be the relevant flags, set to Legion - a house divided - Heretics dead Tali - Treason - Tali exonerated and Tali and Legion are both set to acquired and loyal in ME2. Maybe one of this is wrong, maybe there's a conflict, I don't know and I'm hoping someone else has an idea. I've tried a few different things, and it's just not working. Also, in case it matters, what I'm doing is editing the flags on the autosave it makes when you fight the Reaper, and what happens is the paragon/renegade options to broker peace simply do not appear. They aren't greyed out, they just aren't there.
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| # ? Apr 20, 2012 02:43 |
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Transmetropolitan posted:
Yeah, I was originally gonna do something else but then I thought aw gently caress it, let's just do indoctrination. If I really wanted to make it bad I'd have it be like, I dunno, a Tali picnic parade instead. Mr. Pumroy fucked around with this message at Apr 20, 2012 around 03:10 |
| # ? Apr 20, 2012 02:45 |
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There's a simpler explanation for the emerging non-ending criticism than forum one-upsmanship. The ending was bad enough it blew out suspension of disbelief, and all the loose threads cheerfully overlooked earlier in the game are still there. Now that most have hit the acceptance stage in their reactions to the ending, and are starting to talk about the earlier parts of the game, those loose threads are getting pulled. If the process were accompanied by the usual 'great game' posts, it wouldn't feel like an escalation at all, but rather like the usual post-game nitpicking... but the complimentary posts are missing. Because the ends are bad.
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| # ? Apr 20, 2012 02:47 |
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Mr. Pumroy posted:You have to try pretty hard to get something worse than what we got. It takes a real act of imagination. Here's my terrible attempt: This fails at being bad, because if it had actually been in the game as an option my mind would have been blown. EDIT: I think it's as cool and creepy a take on the first-hand experience of indoctrination as anything else in the ME universe. sizuka2 posted:but the complimentary posts are missing. Because the ends are bad. Well, people have been/were posting about how much they loved Tuchanka and some other stuff. It's just that the thread moves in these big long cycles. fenghuang fucked around with this message at Apr 20, 2012 around 02:58 |
| # ? Apr 20, 2012 02:50 |
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What was the name of the anime that people was saying has the exact same plot as ME3 but with a less lovely ending again?
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| # ? Apr 20, 2012 03:05 |
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Noirex posted:What was the name of the anime that people was saying has the exact same plot as ME3 but with a less lovely ending again? "Tengen Toppa Gurren Lagann," or just "Gurren Lagann."
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| # ? Apr 20, 2012 03:08 |
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sizuka2 posted:There's a simpler explanation for the emerging non-ending criticism than forum one-upsmanship. The ending was bad enough it blew out suspension of disbelief, and all the loose threads cheerfully overlooked earlier in the game are still there. Now that most have hit the acceptance stage in their reactions to the ending, and are starting to talk about the earlier parts of the game, those loose threads are getting pulled. If the process were accompanied by the usual 'great game' posts, it wouldn't feel like an escalation at all, but rather like the usual post-game nitpicking... but the complimentary posts are missing. Because the ends are bad. I don't even think it's purely because of the ending. Back in the ME2 threads shortly after it came out and even way back in the ME1 threads there was a lot of discussion about plot holes and the like. Quite a few people mentioned even back then how the Collector plot in ME2 was disjointed, unrelated to everything else and didn't really advance the main plot. It's not like the series has been totally uncriticized or anything. I suppose you could say that the ending has generated a higher volume of discussion, but right now things are sort of winding down, same way the ME2 thread wound down as everyone figured out the suicide mission mechanics or whatever. Discussion just flows to 'what I didn't like' more easily. Talking about what you didn't think worked and debating about why/how would you fix it is more... intriguing(?) then everyone sitting around going, 'remember that part that was really funny and we all laughed'
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| # ? Apr 20, 2012 03:10 |
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Just finished my second playthrough. There is absolutely nothing at all satisfying about that ending. Also the fact you can choose the destroy ending by shooting the tube while not even on the right path is kinda
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| # ? Apr 20, 2012 03:14 |
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Thing about Bioware games in general is that the plot makes sense when you're playing but after you think about it for awhile it tends to fall apart. The game is just good enough that these flaws are usually overshadowed. The ending to ME3 is just so bad that you immediately reject it.
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| # ? Apr 20, 2012 03:15 |
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I thought the reason you fought a terminator at the end of ME2 was because the reapers took the form of whatever race had been harvested to make them. Because of this I thought each Reaper was supposed to look unique, representing a race from each cycle, but in ME3 they all look exactly the same. Am I remembering that wrong?
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| # ? Apr 20, 2012 03:26 |
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DEO3 posted:I thought the reason you fought a terminator at the end of ME2 was because the reapers took the form of whatever race had been harvested to make them. Because of this I thought each Reaper was supposed to look unique, representing a race from each cycle, but in ME3 they all look exactly the same. Am I remembering that wrong? It never gets explained.
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| # ? Apr 20, 2012 03:29 |
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Aristobulus posted:Also, in case it matters, what I'm doing is editing the flags on the autosave it makes when you fight the Reaper, and what happens is the paragon/renegade options to broker peace simply do not appear. They aren't greyed out, they just aren't there.
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| # ? Apr 20, 2012 03:31 |
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DEO3 posted:I thought the reason you fought a terminator at the end of ME2 was because the reapers took the form of whatever race had been harvested to make them. Because of this I thought each Reaper was supposed to look unique, representing a race from each cycle, but in ME3 they all look exactly the same. Am I remembering that wrong? It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell. I do remember seeing differently shaped shells at the end of ME2 while the capital ships in ME3 were all basically Sovereign-shaped, but that's probably a time and budget thing.
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| # ? Apr 20, 2012 03:32 |
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CrushedB posted:It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell. I thought they were all pretty much cuttlefish-shaped. But then again I can't really tell Harbinger and Sovereign apart (aside from the glowing eyes)
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| # ? Apr 20, 2012 03:38 |
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Bongo Bill posted:"Tengen Toppa Gurren Lagann," or just "Gurren Lagann." Thanks dude!
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| # ? Apr 20, 2012 03:43 |
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CrushedB posted:It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell. As much as everyone hated this ending, I thought the "boss" fight at the end of 2 was awful. I also wasn't shocked at all to see the Statchild, and I'm not sure how anyone lead could be either. He was in the first scene, and bookmarked every major priority planet in the game. It was the cut and dry choices that was rough. I didn't mind when I beat the game, because at the time, I assumed the kid was lying about what would happen. The synthesis ending makes no sense to me.
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| # ? Apr 20, 2012 03:47 |
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CrushedB posted:It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell. Yeah. It makes a lot more sense when you look at the concept art for it (here). I guess they thought it looked more intimidating or something this way, but in the process they gave everyone the idea that up Sovereign and Harbinger must just have been harvested from species of sapient cuttlefish.
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| # ? Apr 20, 2012 03:48 |
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Grey Fox V2 posted:"The day before the release of Mass Effect 3, BioWare leaked the endings to its fans and polled them to gauge their reaction. Ninety percent of users said "the endings suck." That's a pretty unambiguous statement. After about a month of similar comments from consumers, BioWare co-founder, Dr. Ray Muzyka, published a blog post explaining the studio's intention to make some changes to the offered endings." If this is true, it is absolutely damning and BioWare are damning themselves by claiming "vocal minority" when THEIR OWN POLLING SYSTEM disagreed with them. If you have the guts to run your own test, you'd better back up your results. You can't just pick and choose the ending you want.
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| # ? Apr 20, 2012 03:57 |
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fenghuang posted:I thought they were all pretty much cuttlefish-shaped. But then again I can't really tell Harbinger and Sovereign apart (aside from the glowing eyes) They were all pretty much cuttlefish, but you could see differences in shape in that closing shot. There were some that were all skinny with rounded tops, ones with big squid mantles, others that had a bunch of tentacles, and their "carapaces" were all segmented in different ways.
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| # ? Apr 20, 2012 04:10 |
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ghostwritingduck posted:As much as everyone hated this ending, I thought the "boss" fight at the end of 2 was awful. I also wasn't shocked at all to see the Statchild, and I'm not sure how anyone lead could be either. He was in the first scene, and bookmarked every major priority planet in the game. The child, and the dreams, were awful though. It was all so trite and hackneyed, a transparent way to try and make the player feel sad for a character we had no connection to. That they tried to pull a Contact at the end was even worse. I've said it before int his thread, but when I first saw the kid, I burst out laughing at how hamhanded it all was.
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| # ? Apr 20, 2012 04:13 |
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Winks posted:I hate to be the bearer of bad news, but the game checks the previous game flags when you first start the plotline (when you dock with the Quarian ship) and then they're locked in. Well, gently caress. Do you know what exactly I need to set the flags to, so I don't redo the entire arc over again just to run into the same problem? Luckily I have a save from right before I docked, though it still means quite a bit of missions I need to redo, but, well...don't really have a choice. But I want to make sure I get it right.
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| # ? Apr 20, 2012 04:20 |
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A problem with the ending (har har) is how blatant the choice is. You've played through London, events of which are exactly the same no matter what choices you've made in the game. Then you have the conversation with TIM and possibly chat with Anderson. So far so good. Then you go up an elevator, get some ill-fitting exposition from a character that has never been shown (or really hinted at before) in the game. And then you make this really transparently blatant choice. If you think about it the final set is pretty much a giant dialogue wheel, and Shepard is the pointer choosing the top right, the middle, or the bottom right options. I think they could have dressed up a 'push the button for your ending' choice and at least tried to hide it or make it flow more naturally from previous events. Instead it's just there in your face. CrushedB posted:They were all pretty much cuttlefish, but you could see differences in shape in that closing shot. There were some that were all skinny with rounded tops, ones with big squid mantles, others that had a bunch of tentacles, and their "carapaces" were all segmented in different ways. I'll take another look at the cinematic.
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| # ? Apr 20, 2012 04:20 |
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colonelslime posted:The child, and the dreams, were awful though. It was all so trite and hackneyed, a transparent way to try and make the player feel sad for a character we had no connection to. That they tried to pull a Contact at the end was even worse. I've said it before int his thread, but when I first saw the kid, I burst out laughing at how hamhanded it all was. Still do not understand why it's not the Virmire survivor in your dreams for anyone who imported a save. They had to make models for them and everything. It would make the kid bit at the start a bit weird (you could remove the conversation with the kid in the vent if you wanted), and that seems a simple change that would be good for long time fans.
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| # ? Apr 20, 2012 04:28 |
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I finished the game tonight, knowing in advance that the ending was really disappointing for everyone. My own thoughts on what would happen feel like they'd have been somewhat worse than what actually did, and have been really cliché as well. I presumed that the Reapers were unbeatable and that towards the end you'd die in a terrible situation and there'd be no way out of it. The game would cut to black and you would see a small group of people digging at something in a jungle with atmospheric gear on. They're humanoids. One of them has found something, and the camera moves in closer. It's Liara's time capsule. They start it up, one of them takes their helmet off and shock horror it's another type of alien and perhaps they blab a bit about the magical race of humans. To me that would have been worse because it seems so obvious but at the same time at least it'd make sense. Before I'd played the ending I did wonder why people were so adamant that it got changed and I did agree that changing what "Bioware's vision" for the ending was came across like changing the ending of a book because you didn't like it. However, the ending doesn't even make logical sense. An AI created a race of synthetics to kill all organics because synthetics are definitely going to kill all organics. I just cannot begin to fathom how they thought that made sense. To me Mass Effect was an enjoyable mystery story and I wanted to discover how it all worked. Not only did I not discover that, the reapers are still a mystery and now the Citadel is an even bigger one, but it makes me realise that a lot of the rest of the series doesn't quite make sense either. My main issue now is that surely all these people studying Protheans, especially on Feros, would realise that their designs don't match the Mass Relays or the Citadel at all. I also remember that in ME1 (or perhaps 2 but I don't think so) they mention that there's no evidence of civilisations before the Protheans, but then later there's stuff lying around that is pre-Prothean. And yes 100,000 years is a loving long time but there's bound to still be some things left over in the same vein as Feros from the Iwhatevers that Javik mentions. I guess the mystery of the Protheans, where the Reapers come from and the Citadel are what kept me playing Mass Effect and the fact that the answers are so terrible has really spoiled it all for me quite a lot.
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| # ? Apr 20, 2012 04:30 |
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Well, I just beat the game, so I can graduate to this thread! Hooray! ...I'm so loving depressed.
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| # ? Apr 20, 2012 04:37 |
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And the cycle continues. Bioware is the Starchild.
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| # ? Apr 20, 2012 04:39 |
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Gammatron 64 posted:Well, I just beat the game, so I can graduate to this thread! Hooray! And to think, not too long ago, you were all hyped up and having fun and thinking the game was great.
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| # ? Apr 20, 2012 04:39 |
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| # ? May 18, 2013 13:11 |
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Gammatron 64 posted:Well, I just beat the game, so I can graduate to this thread! Hooray! There should be a warning to people who are playing this the first time: Don't do complete London before bedtime or you won't be able to sleep from the WTF factor.
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| # ? Apr 20, 2012 04:40 |
































