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FilthyImp
Sep 30, 2002


Mahuum Aqoha posted:

They had some update/press release/something that said they were making another Witcher game (obviously) and also a sci-fi IP and a fantasy IP? I can't remember for sure.
Your character crashes (?) on a planet, but it really turns out to be the immense body of a god, so you can see things like a hand-mountain while you travel.

There are two tribes on this GodPlanet, and you must choose to align yourself accordingly.

Or something like that.

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Toxic Fart Syndrome
Jul 2, 2006

"TELL ME HOW TO GET PIG SEMEN OUT OF SUEDE" Club soda, fucktard.

etjester posted:

Wait, is that a thing?? Don't tease me, bro.

http://www.pcgamer.com/2011/11/24/c...ould-be-sci-fi/

http://www.pcgamer.com/2011/11/18/c...-games-by-2015/

It could just be a few journalists spergin, but I remember this making the rounds of news sites a few months ago.

Mr. Pumroy
May 20, 2001

how i wonder what you are


Ren02 posted:

I have failed.

You have to try pretty hard to get something worse than what we got. It takes a real act of imagination. Here's my terrible attempt:

How about, when Shepard goes up passed out on the elevator, he/she wakes up surrounded by flowers in a sweeping, idyllic green pasture. A woman comes up to Shepard and says "I am so proud of you." And Shepard says "is that you mom?" (This applies no matter which background you pick for Shepard, even if you pick Earthborn and Shepard was an orphan on the mean streets) and she smiles this knowing smile and doesn't answer. Instead she points down and you look at a pond and in it you see Shepard's corpse back at the Citadel and Shepard says "I have to beat the Reapers, mom, I can't be dead!"

She smiles and says "I know, honey, I know. But first I want you to meet someone." Then the one who died on Virmire pops up and is all like "Hi Commander, looks like you got yourself into a real bind huh?"

Shepard breaks out into a smile and says "Ash/Kaidan, you're okay" and breaks down into tears. This happens no matter how you interacted with that character, or if at all.

Shepard laughs. Kaidan/Ash and his mom take him/her by the hand and lead him up a windswept grassy hill. On the top of that hill is Anderson and TIM standing together. They make a beckoning motion towards the distance as if to show Shepard something incredible just past the rise. Shepard takes one last look at the deep pool, where fires are raging and everything is obscured in the chaos of war, but each step takes him/her further and further away, and finally turns back to head up the hill, where Sovereign is waiting on the other side to take them all on wonderful adventures. Before they board the Reaper Shepard takes a look at the sunny vista and says "I'm so glad everything is okay." and climbs aboard.

Back in the real world, Shepard is takes a look at the flaming wreckage of the Normandy where it crashed in London, the entire crew is scattered and their corpses are blasted and twisted in the inferno. Shepard has a glassy look in his/her eyes and says "I'm so glad everything is okay." before climbing aboard Harbinger, who is waiting nearby.

rudecyrus
Nov 6, 2009

fuck you trolls


If I had a dollar for every use of the word "sperg" and its variations ITT, I'd be a fuckin millionaire.

Transmetropolitan
Oct 21, 2011


Mr. Pumroy posted:

You have to try pretty hard to get something worse than what we got. It takes a real act of imagination. Here's my terrible attempt:

How about, when Shepard goes up passed out on the elevator, he/she wakes up surrounded by flowers in a sweeping, idyllic green pasture. A woman comes up to Shepard and says "I am so proud of you." And Shepard says "is that you mom?" (This applies no matter which background you pick for Shepard, even if you pick Earthborn and Shepard was an orphan on the mean streets) and she smiles this knowing smile and doesn't answer. Instead she points down and you look at a pond and in it you see Shepard's corpse back at the Citadel and Shepard says "I have to beat the Reapers, mom, I can't be dead!"

She smiles and says "I know, honey, I know. But first I want you to meet someone." Then the one who died on Virmire pops up and is all like "Hi Commander, looks like you got yourself into a real bind huh?"

Shepard breaks out into a smile and says "Ash/Kaidan, you're okay" and breaks down into tears. This happens no matter how you interacted with that character, or if at all.

Shepard laughs. Kaidan/Ash and his mom take him/her by the hand and lead him up a windswept grassy hill. On the top of that hill is Anderson and TIM standing together. They make a beckoning motion towards the distance as if to show Shepard something incredible just past the rise. Shepard takes one last look at the deep pool, where fires are raging and everything is obscured in the chaos of war, but each step takes him/her further and further away, and finally turns back to head up the hill, where Sovereign is waiting on the other side to take them all on wonderful adventures. Before they board the Reaper Shepard takes a look at the sunny vista and says "I'm so glad everything is okay." and climbs aboard.

Back in the real world, Shepard is takes a look at the flaming wreckage of the Normandy where it crashed in London, the entire crew is scattered and their corpses are blasted and twisted in the inferno. Shepard has a glassy look in his/her eyes and says "I'm so glad everything is okay." before climbing aboard Harbinger, who is waiting nearby.



Man, that isn't bad. Not by a long shot. For a "failure" ending, it would be perfect.

Seriously, I think you outclassed Ambiguatron in here.

Mr.Unique-Name
Jul 5, 2002

Good. You read this avatar.
So you survived disagreeing with me about video games. The legend of Mr.Unique-Name needs to be rewritten.

Now it gets fun!

Cap'n Crunch? What is this shit?


It's easy to come up with a worse ending. You don't need imagination if you don't intend to put in any effort.

Shepard gets up to the top of the light elevator to find Kai Leng, who has ascended to Godhood, masturbating furiously to a picture of him/her.

Cthulhu Dreams
Dec 11, 2010


Killer robot posted:

I can, so easily. Imagine that in the "best" endings:
  • Absolutely everyone dies, or close enough that it doesn't matter: you can't even make a future better than the perpetual genocide you already have. "Shambles" really is a codeword for "every homeworld extinguished even in the best ending."

This is funny though because it points to why Show not Tell works. I'm assuming that the Venn Diagram of 'People who played Arrival' and 'People who finished ME3 quickly' have a strong overlap.

They've seen the consequences of blowing up a relay (in Arrival), so upon seeing ME3 they think 'oh shiiittt' and jump online to complain. By the time people who haven't played Arrival finish the game in significant numbers the thread is alive with ' everyone is dead.'

Fundamental lesson: Show not tell storytelling really works. Then if you've previously shown players something, do not be surprised when in related circumstances they project their previous experience forward.

Batham
Jun 19, 2010

Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.


Everyone that I know that has played arrival, thought that you blew up the galaxy at the end of ME3. Even my younger brother, who never played arrival and got the incinerated earth, thought he blew up the entire galaxy when the Mass Relays exploded.

They dedicated an entire DLC about how breaking Mass Relays makes them go super nova. Just how thick are they to expect that people wouldn't assume the same thing would happen with no indication of the opposite is given? Especially when you add huge galaxy wide explosions to boot. It's like whoever wrote that was completely focused on his train of thoughts and nothing else. It made sense in his head, because he had all the extra information.

VVVV The ending of Black Hole had a much deeper meaning and actually had the "sweet" component of a "bitter sweet" ending though. It was also coherent. VVVV

Batham fucked around with this message at Apr 20, 2012 around 02:08

Castomira
Feb 24, 2011

Ha, ha, ha
Be banished into darkness!
I will change this world into the Dark World.


Just out of curiosity, am I the only one who perceived a similarity between the ending of ME3 and that of Disney's The Black Hole? Particularly Synthesis. Personally, I kind of feel like everything after the death of TIM could be tacked onto the last few minutes of The Black Hole, and that movie might actually gain coherence.

I'm not sure if this is a greater insult to that movie or ME3, though.

Edit: Hmm, I may have had it the other way around. If I knew the first thing about video editing, I'd add a 1970s film grain to the TIM/Anderson sequence, get rid of Starchild, cut straight to Shepard jumping into the Synthesis beam and then start splicing in The Black Hole's final sequence, set to "An End, Once and For All."

Castomira fucked around with this message at Apr 20, 2012 around 02:45

fenghuang
Mar 29, 2012


Castomira posted:

Just out of curiosity, am I the only one who perceived a similarity between the ending of ME3 and that of Disney's The Black Hole? Particularly Synthesis. Personally, I kind of feel like everything after the death of TIM could be tacked onto the last few minutes of The Black Hole, and that movie might actually gain coherence.

I'm not sure if this is a greater insult to that movie or ME3, though.

Shepard ends up being the figure being ensouled in the painting on the roof of the Sistine Chapel?

Grey Fox V2
Nov 14, 2008

Augmented Balls of Titanium!


Batham posted:

Apparently, according to this article, Bioware did do a screentest of the ending a day before the game was released. Their audience was a small number of fans, and about 90% of them disliked the ending. Guess the first alarm bells started ringing then.

http://www.gamesindustry.biz/articl...or-the-industry
"The day before the release of Mass Effect 3, BioWare leaked the endings to its fans and polled them to gauge their reaction. Ninety percent of users said "the endings suck." That's a pretty unambiguous statement. After about a month of similar comments from consumers, BioWare co-founder, Dr. Ray Muzyka, published a blog post explaining the studio's intention to make some changes to the offered endings."

Holy gently caress is there a source for this?

deepshock
Sep 26, 2008

Poor zombies never stood a chance.


Even without the internal inconsistency, the overall laziness, the SPECULATION!!!1~ and the constant excusemongering, ME3's ending would at least not have been the worst possible way of ending it if they didn't promise us this only to deliver this instead (or alternately, if they didn't give us the latter while insisting to us that it's the former, before AND after the fact!)

Jacking already high hopes up to the moon only to -knowingly- do this, and continuing to tell us that's exactly what they wanted to do, is the greatest insult of the lot as far as I can tell.

I mean, THAT's what Bioware, Game Informer, etc. need to understand about why there are more than a few people who wouldn't bother giving ME3 a second thought even if they liked the gameplay: It's not necessarily about the story trumping the gameplay in importance, and it's certainly not about the last 5-10 minutes being more important than the prior 40 hours. It's mainly that they had their intelligence, and their whole reason for playing, insulted thoroughly, shamelessly, and without relent.

deepshock fucked around with this message at Apr 20, 2012 around 02:54

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.


Can anyone help me out with something? On my 2nd playthrough of the game, I'm having trouble brokering peace between the Geth/Quarians.

Now, I know about the 5 point system. The thing is, I think I hosed a flag up when I was messing with gibbed's editor, so I'm hoping someone here knows specifically what the flags need to be set to.

For the record, for this runthrough, I did rescue the admiral instead of the civilians, and I did the virtual reality mission with Legion. So that's 2 points.

My latest failed attempt, had what I believe to be the relevant flags, set to

Legion - a house divided - Heretics dead
Tali - Treason - Tali exonerated

and Tali and Legion are both set to acquired and loyal in ME2.

Maybe one of this is wrong, maybe there's a conflict, I don't know and I'm hoping someone else has an idea. I've tried a few different things, and it's just not working.

Also, in case it matters, what I'm doing is editing the flags on the autosave it makes when you fight the Reaper, and what happens is the paragon/renegade options to broker peace simply do not appear. They aren't greyed out, they just aren't there.

Mr. Pumroy
May 20, 2001

how i wonder what you are


Transmetropolitan posted:



Man, that isn't bad. Not by a long shot. For a "failure" ending, it would be perfect.

Seriously, I think you outclassed Ambiguatron in here.

Yeah, I was originally gonna do something else but then I thought aw gently caress it, let's just do indoctrination. If I really wanted to make it bad I'd have it be like, I dunno, a Tali picnic parade instead.

Mr. Pumroy fucked around with this message at Apr 20, 2012 around 03:10

sizuka2
Mar 19, 2012
Lurking. Always lurking.

There's a simpler explanation for the emerging non-ending criticism than forum one-upsmanship. The ending was bad enough it blew out suspension of disbelief, and all the loose threads cheerfully overlooked earlier in the game are still there. Now that most have hit the acceptance stage in their reactions to the ending, and are starting to talk about the earlier parts of the game, those loose threads are getting pulled. If the process were accompanied by the usual 'great game' posts, it wouldn't feel like an escalation at all, but rather like the usual post-game nitpicking... but the complimentary posts are missing. Because the ends are bad.

fenghuang
Mar 29, 2012


Mr. Pumroy posted:

You have to try pretty hard to get something worse than what we got. It takes a real act of imagination. Here's my terrible attempt:

...

This fails at being bad, because if it had actually been in the game as an option my mind would have been blown.

EDIT: I think it's as cool and creepy a take on the first-hand experience of indoctrination as anything else in the ME universe.

sizuka2 posted:

but the complimentary posts are missing. Because the ends are bad.

Well, people have been/were posting about how much they loved Tuchanka and some other stuff. It's just that the thread moves in these big long cycles.

fenghuang fucked around with this message at Apr 20, 2012 around 02:58

Noirex
May 30, 2006


What was the name of the anime that people was saying has the exact same plot as ME3 but with a less lovely ending again?

Bongo Bill
Jan 17, 2012

MORT


Noirex posted:

What was the name of the anime that people was saying has the exact same plot as ME3 but with a less lovely ending again?

"Tengen Toppa Gurren Lagann," or just "Gurren Lagann."

Mazerunner
Apr 22, 2010

Flipping the Fuck Out


sizuka2 posted:

There's a simpler explanation for the emerging non-ending criticism than forum one-upsmanship. The ending was bad enough it blew out suspension of disbelief, and all the loose threads cheerfully overlooked earlier in the game are still there. Now that most have hit the acceptance stage in their reactions to the ending, and are starting to talk about the earlier parts of the game, those loose threads are getting pulled. If the process were accompanied by the usual 'great game' posts, it wouldn't feel like an escalation at all, but rather like the usual post-game nitpicking... but the complimentary posts are missing. Because the ends are bad.

I don't even think it's purely because of the ending. Back in the ME2 threads shortly after it came out and even way back in the ME1 threads there was a lot of discussion about plot holes and the like. Quite a few people mentioned even back then how the Collector plot in ME2 was disjointed, unrelated to everything else and didn't really advance the main plot. It's not like the series has been totally uncriticized or anything.

I suppose you could say that the ending has generated a higher volume of discussion, but right now things are sort of winding down, same way the ME2 thread wound down as everyone figured out the suicide mission mechanics or whatever. Discussion just flows to 'what I didn't like' more easily. Talking about what you didn't think worked and debating about why/how would you fix it is more... intriguing(?) then everyone sitting around going, 'remember that part that was really funny and we all laughed'

MA-Horus
Dec 3, 2006

I'm sorry, I can't hear you over the sound of how awesome I am.


Just finished my second playthrough.


There is absolutely nothing at all satisfying about that ending. Also the fact you can choose the destroy ending by shooting the tube while not even on the right path is kinda

Internet Kraken
Apr 24, 2010

Slightly Amused



Thing about Bioware games in general is that the plot makes sense when you're playing but after you think about it for awhile it tends to fall apart. The game is just good enough that these flaws are usually overshadowed. The ending to ME3 is just so bad that you immediately reject it.

DEO3
Oct 25, 2005


I thought the reason you fought a terminator at the end of ME2 was because the reapers took the form of whatever race had been harvested to make them. Because of this I thought each Reaper was supposed to look unique, representing a race from each cycle, but in ME3 they all look exactly the same. Am I remembering that wrong?

TF2 MINING RIG
Feb 3, 2006

This is how I look when I post

DEO3 posted:

I thought the reason you fought a terminator at the end of ME2 was because the reapers took the form of whatever race had been harvested to make them. Because of this I thought each Reaper was supposed to look unique, representing a race from each cycle, but in ME3 they all look exactly the same. Am I remembering that wrong?

It never gets explained.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?


Aristobulus posted:

Also, in case it matters, what I'm doing is editing the flags on the autosave it makes when you fight the Reaper, and what happens is the paragon/renegade options to broker peace simply do not appear. They aren't greyed out, they just aren't there.
I hate to be the bearer of bad news, but the game checks the previous game flags when you first start the plotline (when you dock with the Quarian ship) and then they're locked in.

CrushedB
Jun 1, 2008



DEO3 posted:

I thought the reason you fought a terminator at the end of ME2 was because the reapers took the form of whatever race had been harvested to make them. Because of this I thought each Reaper was supposed to look unique, representing a race from each cycle, but in ME3 they all look exactly the same. Am I remembering that wrong?

It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell.

I do remember seeing differently shaped shells at the end of ME2 while the capital ships in ME3 were all basically Sovereign-shaped, but that's probably a time and budget thing.

fenghuang
Mar 29, 2012


CrushedB posted:

It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell.

I do remember seeing differently shaped shells at the end of ME2 while the capital ships in ME3 were all basically Sovereign-shaped, but that's probably a time and budget thing.

I thought they were all pretty much cuttlefish-shaped. But then again I can't really tell Harbinger and Sovereign apart (aside from the glowing eyes) .

Noirex
May 30, 2006


Bongo Bill posted:

"Tengen Toppa Gurren Lagann," or just "Gurren Lagann."

Thanks dude!

ghostwritingduck
Aug 26, 2004

"I hope you like waking up at 6 a.m. and having your favorite things destroyed. P.S. Forgive me because I'm cuter than that $50 wire I just ate."


CrushedB posted:

It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell.

I do remember seeing differently shaped shells at the end of ME2 while the capital ships in ME3 were all basically Sovereign-shaped, but that's probably a time and budget thing.

As much as everyone hated this ending, I thought the "boss" fight at the end of 2 was awful. I also wasn't shocked at all to see the Statchild, and I'm not sure how anyone lead could be either. He was in the first scene, and bookmarked every major priority planet in the game.

It was the cut and dry choices that was rough. I didn't mind when I beat the game, because at the time, I assumed the kid was lying about what would happen. The synthesis ending makes no sense to me.

Zhentar
Sep 28, 2003

Brilliant Master Genius


CrushedB posted:

It was supposed to be that the robo-skeleton would be a "core" inside of a giant robo-cuttlefish shell.

Yeah. It makes a lot more sense when you look at the concept art for it (here). I guess they thought it looked more intimidating or something this way, but in the process they gave everyone the idea that up Sovereign and Harbinger must just have been harvested from species of sapient cuttlefish.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet).


Grey Fox V2 posted:

"The day before the release of Mass Effect 3, BioWare leaked the endings to its fans and polled them to gauge their reaction. Ninety percent of users said "the endings suck." That's a pretty unambiguous statement. After about a month of similar comments from consumers, BioWare co-founder, Dr. Ray Muzyka, published a blog post explaining the studio's intention to make some changes to the offered endings."

Holy gently caress is there a source for this?

If this is true, it is absolutely damning and BioWare are damning themselves by claiming "vocal minority" when THEIR OWN POLLING SYSTEM disagreed with them.

If you have the guts to run your own test, you'd better back up your results. You can't just pick and choose the ending you want.

CrushedB
Jun 1, 2008



fenghuang posted:

I thought they were all pretty much cuttlefish-shaped. But then again I can't really tell Harbinger and Sovereign apart (aside from the glowing eyes) .

They were all pretty much cuttlefish, but you could see differences in shape in that closing shot. There were some that were all skinny with rounded tops, ones with big squid mantles, others that had a bunch of tentacles, and their "carapaces" were all segmented in different ways.

Cordyceps Headache
Feb 13, 2012



ghostwritingduck posted:

As much as everyone hated this ending, I thought the "boss" fight at the end of 2 was awful. I also wasn't shocked at all to see the Statchild, and I'm not sure how anyone lead could be either. He was in the first scene, and bookmarked every major priority planet in the game.

It was the cut and dry choices that was rough. I didn't mind when I beat the game, because at the time, I assumed the kid was lying about what would happen. The synthesis ending makes no sense to me.

The child, and the dreams, were awful though. It was all so trite and hackneyed, a transparent way to try and make the player feel sad for a character we had no connection to. That they tried to pull a Contact at the end was even worse. I've said it before int his thread, but when I first saw the kid, I burst out laughing at how hamhanded it all was.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.


Winks posted:

I hate to be the bearer of bad news, but the game checks the previous game flags when you first start the plotline (when you dock with the Quarian ship) and then they're locked in.

Well, gently caress. Do you know what exactly I need to set the flags to, so I don't redo the entire arc over again just to run into the same problem?

Luckily I have a save from right before I docked, though it still means quite a bit of missions I need to redo, but, well...don't really have a choice. But I want to make sure I get it right.

fenghuang
Mar 29, 2012


A problem with the ending (har har) is how blatant the choice is. You've played through London, events of which are exactly the same no matter what choices you've made in the game. Then you have the conversation with TIM and possibly chat with Anderson. So far so good.

Then you go up an elevator, get some ill-fitting exposition from a character that has never been shown (or really hinted at before) in the game. And then you make this really transparently blatant choice. If you think about it the final set is pretty much a giant dialogue wheel, and Shepard is the pointer choosing the top right, the middle, or the bottom right options.

I think they could have dressed up a 'push the button for your ending' choice and at least tried to hide it or make it flow more naturally from previous events. Instead it's just there in your face.

CrushedB posted:

They were all pretty much cuttlefish, but you could see differences in shape in that closing shot. There were some that were all skinny with rounded tops, ones with big squid mantles, others that had a bunch of tentacles, and their "carapaces" were all segmented in different ways.

I'll take another look at the cinematic.

Cthulhu Dreams
Dec 11, 2010


colonelslime posted:

The child, and the dreams, were awful though. It was all so trite and hackneyed, a transparent way to try and make the player feel sad for a character we had no connection to. That they tried to pull a Contact at the end was even worse. I've said it before int his thread, but when I first saw the kid, I burst out laughing at how hamhanded it all was.

Still do not understand why it's not the Virmire survivor in your dreams for anyone who imported a save. They had to make models for them and everything. It would make the kid bit at the start a bit weird (you could remove the conversation with the kid in the vent if you wanted), and that seems a simple change that would be good for long time fans.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!


I finished the game tonight, knowing in advance that the ending was really disappointing for everyone.

My own thoughts on what would happen feel like they'd have been somewhat worse than what actually did, and have been really cliché as well.

I presumed that the Reapers were unbeatable and that towards the end you'd die in a terrible situation and there'd be no way out of it. The game would cut to black and you would see a small group of people digging at something in a jungle with atmospheric gear on. They're humanoids.
One of them has found something, and the camera moves in closer. It's Liara's time capsule. They start it up, one of them takes their helmet off and shock horror it's another type of alien and perhaps they blab a bit about the magical race of humans.

To me that would have been worse because it seems so obvious but at the same time at least it'd make sense.

Before I'd played the ending I did wonder why people were so adamant that it got changed and I did agree that changing what "Bioware's vision" for the ending was came across like changing the ending of a book because you didn't like it. However, the ending doesn't even make logical sense. An AI created a race of synthetics to kill all organics because synthetics are definitely going to kill all organics.

I just cannot begin to fathom how they thought that made sense. To me Mass Effect was an enjoyable mystery story and I wanted to discover how it all worked. Not only did I not discover that, the reapers are still a mystery and now the Citadel is an even bigger one, but it makes me realise that a lot of the rest of the series doesn't quite make sense either.

My main issue now is that surely all these people studying Protheans, especially on Feros, would realise that their designs don't match the Mass Relays or the Citadel at all. I also remember that in ME1 (or perhaps 2 but I don't think so) they mention that there's no evidence of civilisations before the Protheans, but then later there's stuff lying around that is pre-Prothean. And yes 100,000 years is a loving long time but there's bound to still be some things left over in the same vein as Feros from the Iwhatevers that Javik mentions.

I guess the mystery of the Protheans, where the Reapers come from and the Citadel are what kept me playing Mass Effect and the fact that the answers are so terrible has really spoiled it all for me quite a lot.

Gammatron 64
Nov 28, 2007

"Well, I gave the Dinobots simple brains because I wanted them to be authentic."
"Hey, I bet real dinosaurs had metal skin, too!"
"Fuck you, Huffer."


Well, I just beat the game, so I can graduate to this thread! Hooray!



...I'm so loving depressed.

Superstring
Jul 22, 2007

I thought I was going insane for a second.


And the cycle continues. Bioware is the Starchild.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.


Gammatron 64 posted:

Well, I just beat the game, so I can graduate to this thread! Hooray!



...I'm so loving depressed.

And to think, not too long ago, you were all hyped up and having fun and thinking the game was great.

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freeforumuser
Aug 11, 2007


Gammatron 64 posted:

Well, I just beat the game, so I can graduate to this thread! Hooray!



...I'm so loving depressed.

There should be a warning to people who are playing this the first time: Don't do complete London before bedtime or you won't be able to sleep from the WTF factor.

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