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To people saying that the bad ending doesn't matter because the rest of the game was awesome: http://www.ted.com/talks/daniel_kah..._vs_memory.html Basically a research-based explanation of why we hate lovely endings.
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| # ? Mar 13, 2012 17:36 |
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| # ? May 20, 2013 08:58 |
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thetrin posted:Honestly, I think a future space ninja is loving cool as hell. Unfortunately, Kai Leng is not cool. He's a smug, ineffective, incompetent idiot that only seems to be able to defeat anyone using plot armor. Kai Leng is the most hilarious and ineffective villain in the game ever. "You're too slow Shepard!" *gets biotic charged by Shep for a minute straight, does no damage to Shep at all* The Cerberus Phantoms and even Combat Engineers are much more difficult to deal with, to say nothing of Brutes or Banshees. The dude is armed only with a tiny pea shooter and a sword, so if you have any kind of ranged weapon he's hosed. If you're a Vanguard he's basically the easiest boss in the franchise since he can never get in range to sword fight you while you can close the distance and hurt him with zero consequences. Benezia in ME1 and that Asari Spectre in Lair of the Shadow Broker were much more challenging bosses.
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| # ? Mar 13, 2012 17:37 |
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The first time I met Kai Leng, Shepard and my squad were all using Scorpions. "Haha Shepard, you will never defeat-" *doink-doink-doink-doink-doink-bang-bang-bang-bang-bang-bang* "-me". Invincible cutscene bosses are inane. Stop doing that, video game developers.
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| # ? Mar 13, 2012 17:38 |
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Rad Valtar posted:So I've decided I'm just going to pretend that Shepherd died sitting next to Anderson on the Citadel, the Crucible went off killing all synthetics and my entire crew gets a medal like the end of A New Hope. Now I feel better about the game. Joker kamikazes the Normandy into Harbinger to give Shepard a chance to get into the beam.
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| # ? Mar 13, 2012 17:38 |
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I mostly just enjoyed punching the hell out of his sword. I'm paragon but I'll take that renegade interrupt EVERY SINGLE TIME.
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| # ? Mar 13, 2012 17:39 |
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Arrrthritis posted:I think the problem with ME3's ending is that it cut off too quickly. I'm loving the poo poo out of this idea.
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| # ? Mar 13, 2012 17:40 |
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The renegade interrupts are kinda bad in the sense of being not-paragon-ey. They're basically on the level of stabbing that one batarian in the back during the Garrus recruitment mission in ME2. Who wouldn't do that?
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| # ? Mar 13, 2012 17:40 |
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Arrrthritis posted:I think the problem with ME3's ending is that it cut off too quickly. What the hell is this from, I can remember the scene in my head but can't remember what film/movie it was.
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| # ? Mar 13, 2012 17:41 |
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Digiwizzard posted:What the hell is this from, I can remember the scene in my head but can't remember what film/movie it was. Twin Peaks.
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| # ? Mar 13, 2012 17:41 |
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Doctor Spaceman posted:Nah, that's not it at all.
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| # ? Mar 13, 2012 17:43 |
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Windom Earle would've been awesome as the Illusive Man too.
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| # ? Mar 13, 2012 17:43 |
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3 Tablets Daily posted:To people saying that the bad ending doesn't matter because the rest of the game was awesome: http://www.ted.com/talks/daniel_kah..._vs_memory.html But, but - I want to win a Golden Globe and Grammy for my edgy and emotional video game ending!
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| # ? Mar 13, 2012 17:44 |
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I pretty much take every interrupt of both kinds in both games, except for Thane's loyalty.
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| # ? Mar 13, 2012 17:45 |
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homeless snail posted:Just goes to show how little you need to know to get the non-sacrificial ending, and also how little I care for Zaeed. Washed up rear end in a top hat I love listening to the story of Jessie, and I thought his shep-style renegade interrupt and smirk were quite funny, balls to letting those guys burn though.
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| # ? Mar 13, 2012 17:46 |
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kuddles posted:To be fair to some of the journalism stories being posted, almost all the negativity on the official BioWare forums, including the official "poll" they did, is all pretty much around the fact that they wanted the ending of the game to be "..and Shepard saved everyone and not a single person died. THE END." I think anyone could accept Shepard's death if it was worth the sacrifice. Look at Mordin and Thane. They both make tremendous self-sacrifices. I was disappointed Mordin dies no matter what, but I wouldn't change it for the world because his self-sacrifice has meaning, you know? Shepard's sacrifice invalidates everything he's done. Shepard was supposed to represent overcoming the Reapers and their the cycle of extinction on our terms, instead he did it on theirs.
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| # ? Mar 13, 2012 17:46 |
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CaptainCarrot posted:I pretty much take every interrupt of both kinds in both games, except for Thane's loyalty. I think the renegade interrupt when you meet mordin for the first time was pretty funny, there seemed to be a lot less awesome interrupts in ME3. They were more "shut the hell up" or "shoot udina" than "casually snap a neck then drop a container on some mercs while a salarian shits himself".
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| # ? Mar 13, 2012 17:48 |
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I think the anger at the endings had less to do with darkness, sacrifice, or the motives of the Reapers - even the choices you were presented. I think all of these things would have been forgivable had the endings included the characters in a substantial way. That is truly what the Mass Effect series has been about.
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| # ? Mar 13, 2012 17:49 |
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jcp982 posted:I think the anger at the endings had less to do with darkness, sacrifice, or the motives of the Reapers - even the choices you were presented. I think all of these things would have been forgivable had the endings included the characters in a substantial way. That is truly what the Mass Effect series has been about. But it did! Everyone crashes on a random planet because they were going somewhere for some reason ~fin~
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| # ? Mar 13, 2012 17:50 |
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Zzulu posted:But it did! Everyone crashes on a random planet You forgot the pop-up which tells you to look out for the continuing adventures of Zombie Shepard and crew available wherever DLC is sold.
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| # ? Mar 13, 2012 17:51 |
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Nelson Mandingo posted:I was disappointed Mordin dies no matter what Actually, Mordin doesn't have to die (provided the situation is lovely enough and you have a high enough reputation).
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| # ? Mar 13, 2012 17:54 |
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This is what is going to scare EA/Bioware into taking action.![]() They dropped 2 whole stars in their Amazon rating. They went from an average of 4.5 stars for ME1 and ME2 to 2.5 stars for ME3. This isn't a matter of people whining about a good ending anymore, wallets are being shelved. So even if the writers are going to splerg "It's our world and you just don't understand!" There's going to be a person standing behind them who signs their paycheck saying "You need to fix this problem...now." Korlac fucked around with this message at Mar 13, 2012 around 17:56 |
| # ? Mar 13, 2012 17:54 |
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gently caress ignoring the ending. None of Mass Effect 2 & 3 ever happened. Shepard is still trapped in a coma from when he first interacted with the Prothean beacon. Without Shepard's presence, Conrad Verner becomes the Alliance's greatest soldier and humanity's first Council Spectre.
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| # ? Mar 13, 2012 17:54 |
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Extra Smooth Balls posted:I think the renegade interrupt when you meet mordin for the first time was pretty funny, there seemed to be a lot less awesome interrupts in ME3. There were also some pretty lame ones, like that one conversation with Vega where a renegade interrupt was apparently tied to "stand in place and take a body punch from Vega".
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| # ? Mar 13, 2012 17:54 |
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Nelson Mandingo posted:I think anyone could accept Shepard's death if it was worth the sacrifice. Look at Mordin and Thane. They both make tremendous self-sacrifices. I was disappointed Mordin dies no matter what, but I wouldn't change it for the world because his self-sacrifice has meaning, you know? Mordin can live if Wrex is dead. And it makes perfect sense to go against the cure on this one, as Wreav is an rear end in a top hat who would ignite another massive war the moment the Reapers were defeated.
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| # ? Mar 13, 2012 17:55 |
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Liberatore posted:Mordin can live if Wrex is dead. And it makes perfect sense to go against the cure on this one, as Wreav is an rear end in a top hat who would ignite another massive war the moment the Reapers were defeated.
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| # ? Mar 13, 2012 17:57 |
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Doctor Spaceman posted:Well he would if the Mass Relays weren't destroyed. But you don't know that's going to happen when you make that choice. I was actually really debating what to do in terms of curing the genophage, because I was worried that my choice would have long-lasting consequences, and I wanted to do what was best for the long-term fate of the galaxy. Then it turns out, well, I shouldn't have been emotionally invested in it at all, because I put a lot more thought into it than the developers did.
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| # ? Mar 13, 2012 17:59 |
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It's pretty sad that he's being made to go on the defensive over the ending, because some bitter internet nerds have nothing better to do than complain. The ending was fantastic. They spent the whole series talking about how you would make difficult decisions, yet it was almost always very obvious what was right and wrong (with stuff like what happens to the Batarians one of few exceptions). Then they actually hit you with "Decide the fate of the galaxy. Right now. And people are going to die." The final scene with TIM was one of the best I have ever seen in a video game. I felt that they really took the voice acting to a rarely seen high, and again, that renegade interrupt was loving genius. Especially if you dont't take it. I felt like such an idiot, expecting the universe to magically save me.
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| # ? Mar 13, 2012 17:59 |
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Doctor Spaceman posted:Well he would if the Mass Relays weren't destroyed. Nah, he'd just kill everyone on Earth and go from there.
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| # ? Mar 13, 2012 17:59 |
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Digiwizzard posted:Windom Earle would've been awesome as the Illusive Man too. Oh god you just opened up a whole other case of ending blue balls. ![]() HOW'S GARRUS?!
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| # ? Mar 13, 2012 18:00 |
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Right I know that, but Wrex isn't dying, ever.
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| # ? Mar 13, 2012 18:00 |
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thefncrow posted:There were also some pretty lame ones, like that one conversation with Vega where a renegade interrupt was apparently tied to "stand in place and take a body punch from Vega". Maybe I'm too trusting then; I really felt like Eve and Wrex were serious about the "not sparking another galactic conflict this time around" type of scenario. Though they did start getting pretty serious about getting many colonies right off the bat instead of focussing on consolidating their assets and rebuilding Tuchanka's infrastructure as well as re-igniting pre-war culture...
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| # ? Mar 13, 2012 18:02 |
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Mackers posted:The ending was fantastic. They spent the whole series talking about how you would make difficult decisions, yet it was almost always very obvious what was right and wrong (with stuff like what happens to the Batarians one of few exceptions). Then they actually hit you with "Decide the fate of the galaxy. Right now. And people are going to die." Notice how the first part of your post isn't addressed in the second part? This phrase: "Decide the fate of the galaxy. Right now. And people are going to die." You know what actually isn't in there at all? "And your choices matter." And that - at it's core - is why the ending is not 'fantastic'.
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| # ? Mar 13, 2012 18:02 |
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Korlac posted:This is what is going to scare EA/Bioware into taking action. If they had a lick of sense they would do what the Witcher devs did and release an Enhanced Patch for free that changed the ending to something coherent and made a few other changes. They'd save their IP if they just said "Yeah, the ending is lackluster. But we're going to fix it for free. They'll be an enhanced pack coming out in a few months and it'll add a few neat things too!" The money they'd lose would be small compared to what leaving this unattended will do to the Mass Effect IP, and it would buy a shitload of goodwill from their fanbase after this and the Harlequin Baby known as DA2.
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| # ? Mar 13, 2012 18:02 |
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Mackers posted:It's pretty sad that he's being made to go on the defensive over the ending, because some bitter internet nerds have nothing better to do than complain. While I agree with the TIM stuff being great, the rest of the ending was terrible. You spent the entire series making choices yes, that's the problem with the ending. You don't really have any choice. You choose what color cloud comes out of the exploded mass relays and that's about it. Ultimately, all the choices you made over all three games mean nothing at all.
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| # ? Mar 13, 2012 18:03 |
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I've been reading through indoctrination theories, and I have to say: if it was planned out from day one, BioWare have elevated themselves to a new level of respect and awe. That said, it's also entirely likely they will just grab it and run with it.
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| # ? Mar 13, 2012 18:04 |
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Omnicarus posted:Yeah and he is getting really defensive. I am not sure why he made it the hill to die on There's an analogy somewhere in here about how Bioware is the reapers and the journalists are collectively Star-Child and we're Shepard.
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| # ? Mar 13, 2012 18:04 |
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Sky Shadowing posted:I've been reading through indoctrination theories, and I have to say: if it was planned out from day one, BioWare have elevated themselves to a new level of respect and awe. What are you talking about it? How does Shepard being indoctrinated make the ending any better? How does Shepard being indoctrinated not just make everything in the series even more of a waste than it already is?
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| # ? Mar 13, 2012 18:06 |
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Sky Shadowing posted:I've been reading through indoctrination theories, and I have to say: if it was planned out from day one, BioWare have elevated themselves to a new level of respect and awe. But if that turns out true, you still lack any resolution. Shepard wakes up, and then what?
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| # ? Mar 13, 2012 18:06 |
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Sky Shadowing posted:I've been reading through indoctrination theories, and I have to say: if it was planned out from day one, BioWare have elevated themselves to a new level of respect and awe. I think fans who made those theories put a whole more effort into them than Bioware did. Most of it just stems from people trying to make sense of something so out of place and find catharsis in it.
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| # ? Mar 13, 2012 18:07 |
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| # ? May 20, 2013 08:58 |
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Norns posted:While I agree with the TIM stuff being great, the rest of the ending was terrible. You spent the entire series making choices yes, that's the problem with the ending. You don't really have any choice. You choose what color cloud comes out of the exploded mass relays and that's about it. Ultimately, all the choices you made over all three games mean nothing at all. It's also a choice based on a whole lot of crap we'd not heard of up until that point, and which we had at least some reason to disbelieve.
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| # ? Mar 13, 2012 18:07 |



































